#ifndef lint static char rcsid[] = "$NetBSD: regen.c,v 1.3 1995/03/23 08:34:11 cgd Exp $"; #endif /* not lint */ /* regen.c Larn is copyrighted 1986 by Noah Morgan. */ #include "header.h" /* ******* REGEN() ******* regen() subroutine to regenerate player hp and spells */ regen() { register int i,flag; register long *d; d = c; #ifdef EXTRA d[MOVESMADE]++; #endif if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */ flag=0; if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; } if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0)) gltime++; if (d[HP] != d[HPMAX]) if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */ { d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL]; if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX]; bottomhp(); } if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ if (d[ECOUNTER]-- <= 0) { d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]); d[SPELLS]++; bottomspell(); } if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; } if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; } if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; } if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; } if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; } if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); } if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); } if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; } if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1; if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1; if (d[WTW]) if ((--d[WTW]) <= 0) flag=1; if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1; if (d[AGGRAVATE]) --d[AGGRAVATE]; if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1; if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1; if (d[AWARENESS]) --d[AWARENESS]; if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1; if (d[HASTEMONST]) --d[HASTEMONST]; if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1; if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; } if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1; if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1; if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); } if (d[SEEINVISIBLE]) if (--d[SEEINVISIBLE]<=0) { monstnamelist[INVISIBLESTALKER] = ' '; cursors(); lprcat("\nYou feel your vision return to normal"); beep(); } if (d[ITCHING]) { if (d[ITCHING]>1) if ((d[WEAR]!= -1) || (d[SHIELD]!= -1)) if (rnd(100)<50) { d[WEAR]=d[SHIELD]= -1; cursors(); lprcat("\nThe hysteria of itching forces you to remove your armor!"); beep(); recalc(); bottomline(); } if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); } } if (d[CLUMSINESS]) { if (d[WIELD] != -1) if (d[CLUMSINESS]>1) if (item[playerx][playery]==0) /* only if nothing there */ if (rnd(100)<33) /* drop your weapon due to clumsiness */ drop_object((int)d[WIELD]); if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); } } if (flag) bottomline(); }