/* $OpenBSD: scores.c,v 1.6 1999/03/27 03:45:50 pjanzen Exp $ */ /* $NetBSD: scores.c,v 1.10 1997/10/18 20:03:48 christos Exp $ */ /* * scores.c Larn is copyrighted 1986 by Noah Morgan. * * Functions in this file are: * * readboard() Function to read in the scoreboard into a static buffer * writeboard() Function to write the scoreboard from readboard()'s buffer * makeboard() Function to create a new scoreboard (wipe out old one) * hashewon() Function to return 1 if player has won a game before, else 0 * long paytaxes(x) Function to pay taxes if any are due * winshou() Suboutine to print out the winning scoreboard * shou(x) Subroutine to print out the non-winners scoreboard * showscores() Function to show the scoreboard on the terminal * showallscores() Function to show scores and the iven lists that go with them * sortboard() Function to sort the scoreboard * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard * new1sub(score,i,whoo,taxes) Subroutine to put player into a * new2sub(score,i,whoo,whyded) Subroutine to put player into a * died(x) Subroutine to record who played larn, and what the score was * diedsub(x) Subroutine to print out a line showing player when he is killed * diedlog() Subroutine to read a log file and print it out in ascii format * getplid(name) Function to get players id # from id file * */ #ifndef lint static char rcsid[] = "$OpenBSD: scores.c,v 1.6 1999/03/27 03:45:50 pjanzen Exp $"; #endif /* not lint */ #include #include #include #include #include #include #include #include "header.h" #include "extern.h" struct scofmt { /* This is the structure for the scoreboard */ long score; /* the score of the player */ long suid; /* the user id number of the player */ short what; /* the monster that killed player */ short level; /* the level player was on when he died */ short hardlev;/* the level of difficulty player played at */ short order; /* the relative ordering place of this entry */ char who[40];/* the name of the character */ char sciv[26][2]; /* the inventory list of the character */ }; struct wscofmt {/* This is the structure for the winning scoreboard */ long score; /* the score of the player */ long timeused; /* the time used in mobuls to win the game */ long taxes; /* taxes he owes to LRS */ long suid; /* the user id number of the player */ short hardlev;/* the level of difficulty player played at */ short order; /* the relative ordering place of this entry */ char who[40];/* the name of the character */ }; struct log_fmt { /* 102 bytes struct for the log file */ long score; /* the players score */ time_t diedtime; /* time when game was over */ short cavelev; /* level in caves */ short diff; /* difficulty player played at */ #ifdef EXTRA long elapsedtime; /* real time of game in seconds */ long bytout; /* bytes input and output */ long bytin; long moves; /* number of moves made by player */ short ac; /* armor class of player */ short hp, hpmax; /* players hitpoints */ short cputime; /* cpu time needed in seconds */ short killed, spused; /* monsters killed and spells cast */ short usage; /* usage of the cpu in % */ short lev; /* player level */ #endif char who[12]; /* player name */ char what[46]; /* what happened to player */ }; static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ static struct log_fmt logg; /* structure for the log file */ static char *whydead[] = { "quit", "suspended", "self - annihilated", "shot by an arrow", "hit by a dart", "fell into a pit", "fell into a bottomless pit", "a winner", "trapped in solid rock", "killed by a missing save file", "killed by an old save file", "caught by the greedy cheater checker trap", "killed by a protected save file", "killed his family and committed suicide", "erased by a wayward finger", "fell through a bottomless trap door", "fell through a trap door", "drank some poisonous water", "fried by an electric shock", "slipped on a volcano shaft", "killed by a stupid act of frustration", "attacked by a revolting demon", "hit by his own magic", "demolished by an unseen attacker", "fell into the dreadful sleep", "killed by an exploding chest", /* 26 */ "killed by a missing maze data file", "annihilated in a sphere", "died a post mortem death", "wasted by a malloc() failure" }; /* * readboard() Function to read in the scoreboard into a static buffer * * returns -1 if unable to read in the scoreboard, returns 0 if all is OK */ int readboard() { int i; setegid(egid); i = lopen(scorefile); setegid(gid); if (i < 0) { lprcat("Can't read scoreboard\n"); lflush(); return (-1); } lrfill((char *) sco, sizeof(sco)); lrfill((char *) winr, sizeof(winr)); lrclose(); lcreat((char *) 0); return (0); } /* * writeboard() Function to write the scoreboard from readboard()'s buffer * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ int writeboard() { int i; set_score_output(); setegid(egid); i = lcreat(scorefile); setegid(gid); if (i < 0) { lprcat("Can't write scoreboard\n"); lflush(); return (-1); } lwrite((char *) sco, sizeof(sco)); lwrite((char *) winr, sizeof(winr)); lwclose(); lcreat((char *) 0); return (0); } /* * makeboard() Function to create a new scoreboard (wipe out old one) * * returns -1 if unable to write the scoreboard, returns 0 if all is OK */ int makeboard() { int i; for (i = 0; i < SCORESIZE; i++) { winr[i].taxes = winr[i].score = sco[i].score = 0; winr[i].order = sco[i].order = i; } if (writeboard()) return (-1); setegid(egid); chmod(scorefile, 0660); setegid(gid); return (0); } /* * hashewon() Function to return 1 if player has won a game before, else 0 * * This function also sets c[HARDGAME] to appropriate value -- 0 if not a * winner, otherwise the next level of difficulty listed in the winners * scoreboard. This function also sets outstanding_taxes to the value in * the winners scoreboard. */ int hashewon() { int i; c[HARDGAME] = 0; if (readboard() < 0) return (0); /* can't find scoreboard */ for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */ if (winr[i].suid == userid) if (winr[i].score > 0) { c[HARDGAME] = winr[i].hardlev + 1; outstanding_taxes = winr[i].taxes; return (1); } return (0); } /* * long paytaxes(x) Function to pay taxes if any are due * * Enter with the amount (in gp) to pay on the taxes. * Returns amount actually paid. */ long paytaxes(x) long x; { int i; long amt; if (x < 0) return (0L); if (readboard() < 0) return (0L); for (i = 0; i < SCORESIZE; i++) if (winr[i].suid == userid) /* look for players winning * entry */ if (winr[i].score > 0) { /* search for a winning * entry for the player */ amt = winr[i].taxes; if (x < amt) amt = x; /* don't overpay taxes * (Ughhhhh) */ winr[i].taxes -= amt; outstanding_taxes -= amt; if (writeboard() < 0) return (0); return (amt); } return (0L); /* couldn't find user on winning scoreboard */ } /* * winshou() Subroutine to print out the winning scoreboard * * Returns the number of players on scoreboard that were shown */ int winshou() { struct wscofmt *p; int i, j, count; for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on * the scoreboard? */ if (winr[i].score != 0) { j++; break; } if (j) { lprcat("\n Score Difficulty Time Needed Larn Winners List\n"); for (i = 0; i < SCORESIZE; i++) /* this loop is needed to * print out the */ for (j = 0; j < SCORESIZE; j++) { /* winners in order */ p = &winr[j]; /* pointer to the scoreboard * entry */ if (p->order == i) { if (p->score) { count++; lprintf("%10d %2d %5d Mobuls %s \n", (long) p->score, (long) p->hardlev, (long) p->timeused, p->who); } break; } } } return (count); /* return number of people on scoreboard */ } /* * shou(x) Subroutine to print out the non-winners scoreboard * int x; * * Enter with 0 to list the scores, enter with 1 to list inventories too * Returns the number of players on scoreboard that were shown */ int shou(x) int x; { int i, j, n, k; int count; for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard * empty? */ if (sco[i].score != 0) { j++; break; } if (j) { lprcat("\n Score Difficulty Larn Visitor Log\n"); for (i = 0; i < SCORESIZE; i++) /* be sure to print them out * in order */ for (j = 0; j < SCORESIZE; j++) if (sco[j].order == i) { if (sco[j].score) { count++; lprintf("%10d %2d %s ", (long) sco[j].score, (long) sco[j].hardlev, sco[j].who); if (sco[j].what < 256) lprintf("killed by a %s", monster[sco[j].what].name); else lprintf("%s", whydead[sco[j].what - 256]); if (x != 263) lprintf(" on %s", levelname[sco[j].level]); if (x) { for (n = 0; n < 26; n++) { iven[n] = sco[j].sciv[n][0]; ivenarg[n] = sco[j].sciv[n][1]; } for (k = 1; k < 99; k++) for (n = 0; n < 26; n++) if (k == iven[n]) { srcount = 0; show3(n); } lprcat("\n\n"); } else lprc('\n'); } j = SCORESIZE; } } return (count); /* return the number of players just shown */ } /* * showscores() Function to show the scoreboard on the terminal * * Returns nothing of value */ static char esb[] = "The scoreboard is empty.\n"; void showscores() { int i, j; lflush(); lcreat((char *) 0); if (readboard() < 0) return; i = winshou(); j = shou(0); if (i + j == 0) lprcat(esb); else lprc('\n'); lflush(); } /* * showallscores() Function to show scores and the iven lists that go with them * * Returns nothing of value */ void showallscores() { int i, j; lflush(); lcreat((char *) 0); if (readboard() < 0) return; c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing * anything */ for (i = 0; i < MAXPOTION; i++) potionname[i] = potionhide[i]; for (i = 0; i < MAXSCROLL; i++) scrollname[i] = scrollhide[i]; i = winshou(); j = shou(1); if (i + j == 0) lprcat(esb); else lprc('\n'); lflush(); } /* * sortboard() Function to sort the scoreboard * * Returns 0 if no sorting done, else returns 1 */ int sortboard() { int i, j = 0, pos; long jdat; for (i = 0; i < SCORESIZE; i++) sco[i].order = winr[i].order = -1; pos = 0; while (pos < SCORESIZE) { jdat = 0; for (i = 0; i < SCORESIZE; i++) if ((sco[i].order < 0) && (sco[i].score >= jdat)) { j = i; jdat = sco[i].score; } sco[j].order = pos++; } pos = 0; while (pos < SCORESIZE) { jdat = 0; for (i = 0; i < SCORESIZE; i++) if ((winr[i].order < 0) && (winr[i].score >= jdat)) { j = i; jdat = winr[i].score; } winr[j].order = pos++; } return (1); } /* * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard * int score, winner, whyded; * char *whoo; * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and TRUE/FALSE in winner if a winner * ex. newscore(1000, "player 1", 32, 0); */ void newscore(score, whoo, whyded, winner) long score; int winner, whyded; char *whoo; { int i; long taxes; if (readboard() < 0) return; /* do the scoreboard */ /* if a winner then delete all non-winning scores */ if (cheat) winner = 0; /* if he cheated, don't let him win */ if (winner) { for (i = 0; i < SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score = 0; taxes = score * TAXRATE; score += 100000 * c[HARDGAME]; /* bonus for winning */ /* * if he has a slot on the winning scoreboard update it if * greater score */ for (i = 0; i < SCORESIZE; i++) if (winr[i].suid == userid) { new1sub(score, i, whoo, taxes); return; } /* * he had no entry. look for last entry and see if he has a * greater score */ for (i = 0; i < SCORESIZE; i++) if (winr[i].order == SCORESIZE - 1) { new1sub(score, i, whoo, taxes); return; } } else if (!cheat) { /* for not winning scoreboard */ /* * if he has a slot on the scoreboard update it if greater * score */ for (i = 0; i < SCORESIZE; i++) if (sco[i].suid == userid) { new2sub(score, i, whoo, whyded); return; } /* * he had no entry. look for last entry and see if he has a * greater score */ for (i = 0; i < SCORESIZE; i++) if (sco[i].order == SCORESIZE - 1) { new2sub(score, i, whoo, whyded); return; } } } /* * new1sub(score,i,whoo,taxes) Subroutine to put player into a * int score,i,whyded,taxes winning scoreboard entry if his score * char *whoo; is high enough * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and TRUE/FALSE in winner if a winner * slot in scoreboard in i, and the tax bill in taxes. * Returns nothing of value */ void new1sub(score, i, whoo, taxes) long score, taxes; int i; char *whoo; { struct wscofmt *p; p = &winr[i]; p->taxes += taxes; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who, whoo); p->score = score; p->hardlev = c[HARDGAME]; p->suid = userid; p->timeused = gltime / 100; } } /* * new2sub(score,i,whoo,whyded) Subroutine to put player into a * int score,i,whyded,taxes; non-winning scoreboard entry if his * char *whoo; score is high enough * * Enter with the total score in gp in score, players name in whoo, * died() reason # in whyded, and slot in scoreboard in i. * Returns nothing of value */ void new2sub(score, i, whoo, whyded) long score; int i, whyded; char *whoo; { int j; struct scofmt *p; p = &sco[i]; if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { strcpy(p->who, whoo); p->score = score; p->what = whyded; p->hardlev = c[HARDGAME]; p->suid = userid; p->level = level; for (j = 0; j < 26; j++) { p->sciv[j][0] = iven[j]; p->sciv[j][1] = ivenarg[j]; } } } /* * died(x) Subroutine to record who played larn, and what the score was * int x; * * if x < 0 then don't show scores * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) * * < 256 killed by the monster number * 256 quit * 257 suspended * 258 self - annihilated * 259 shot by an arrow * 260 hit by a dart * 261 fell into a pit * 262 fell into a bottomless pit * 263 a winner * 264 trapped in solid rock * 265 killed by a missing save file * 266 killed by an old save file * 267 caught by the greedy cheater checker trap * 268 killed by a protected save file * 269 killed his family and killed himself * 270 erased by a wayward finger * 271 fell through a bottomless trap door * 272 fell through a trap door * 273 drank some poisonous water * 274 fried by an electric shock * 275 slipped on a volcano shaft * 276 killed by a stupid act of frustration * 277 attacked by a revolting demon * 278 hit by his own magic * 279 demolished by an unseen attacker * 280 fell into the dreadful sleep * 281 killed by an exploding chest * 282 killed by a missing maze data file * 283 killed by a sphere of annihilation * 284 died a post mortem death * 285 malloc() failure * 300 quick quit -- don't put on scoreboard */ static int scorerror; void died(x) int x; { int f, win; char ch, *mod; time_t zzz; if (c[LIFEPROT] > 0) { /* if life protection */ switch ((x > 0) ? x : -x) { case 256: case 257: case 262: case 263: case 265: case 266: case 267: case 268: case 269: case 271: case 282: case 284: case 285: case 300: goto invalid; /* can't be saved */ }; --c[LIFEPROT]; c[HP] = 1; --c[CONSTITUTION]; cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); lbeep(); lflush(); sleep(4); return; /* only case where died() returns */ } invalid: clearvt100(); lflush(); f = 0; if (ckpflag) unlink(ckpfile);/* remove checkpoint file if used */ if (x < 0) { f++; x = -x; } /* if we are not to display the scores */ if ((x == 300) || (x == 257)) exit(0); /* for quick exit or saved game */ if (x == 263) win = 1; else win = 0; c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0; /* now enter the player at the end of the scoreboard */ newscore(c[GOLD], logname, x, win); diedsub(x); /* print out the score line */ lflush(); set_score_output(); if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */ #ifndef NOLOG setegid(egid); if (lappend(logfile) < 0) { /* append to file */ if (lcreat(logfile) < 0) { /* and can't create new * log file */ lcreat((char *) 0); lprcat("\nCan't open record file: I can't post your score.\n"); sncbr(); resetscroll(); lflush(); exit(1); } setegid(egid); chmod(logfile, 0660); setegid(gid); } setegid(gid); strcpy(logg.who, loginname); logg.score = c[GOLD]; logg.diff = c[HARDGAME]; if (x < 256) { ch = *monster[x].name; if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') mod = "an"; else mod = "a"; sprintf(logg.what, "killed by %s %s", mod, monster[x].name); } else sprintf(logg.what, "%s", whydead[x - 256]); logg.cavelev = level; time(&zzz); /* get cpu time -- write out score info */ logg.diedtime = zzz; #ifdef EXTRA times(&cputime);/* get cpu time -- write out score info */ logg.cputime = i = (cputime.tms_utime + cputime.tms_stime) / 60 + c[CPUTIME]; logg.lev = c[LEVEL]; logg.ac = c[AC]; logg.hpmax = c[HPMAX]; logg.hp = c[HP]; logg.elapsedtime = (zzz - initialtime + 59) / 60; logg.usage = (10000 * i) / (zzz - initialtime); logg.bytin = c[BYTESIN]; logg.bytout = c[BYTESOUT]; logg.moves = c[MOVESMADE]; logg.spused = c[SPELLSCAST]; logg.killed = c[MONSTKILLED]; #endif lwrite((char *) &logg, sizeof(struct log_fmt)); lwclose(); #endif /* NOLOG */ /* * now for the scoreboard maintenance -- not for a suspended * game */ if (x != 257) { if (sortboard()) scorerror = writeboard(); } } if ((x == 256) || (x == 257) || (f != 0)) exit(0); if (scorerror == 0) showscores(); /* if we updated the scoreboard */ if (x == 263) mailbill(); exit(0); } /* * diedsub(x) Subroutine to print out the line showing the player when he is killed * int x; */ void diedsub(x) int x; { char ch, *mod; lprintf("Score: %d, Diff: %d, %s ", (long) c[GOLD], (long) c[HARDGAME], logname); if (x < 256) { ch = *monster[x].name; if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') mod = "an"; else mod = "a"; lprintf("killed by %s %s", mod, monster[x].name); } else lprintf("%s", whydead[x - 256]); if (x != 263) lprintf(" on %s\n", levelname[level]); else lprc('\n'); } /* * diedlog() Subroutine to read a log file and print it out in ascii format */ void diedlog() { int n; char *p; struct stat stbuf; lcreat((char *) 0); if (lopen(logfile) < 0) { lprintf("Can't locate log file <%s>\n", logfile); return; } if (fstat(fd, &stbuf) < 0) { lprintf("Can't stat log file <%s>\n", logfile); return; } for (n = stbuf.st_size / sizeof(struct log_fmt); n > 0; --n) { lrfill((char *) &logg, sizeof(struct log_fmt)); p = ctime(&logg.diedtime); p[16] = '\n'; p[17] = 0; lprintf("Score: %d, Diff: %d, %s %s on %d at %s", (long) (logg.score), (long) (logg.diff), logg.who, logg.what, (long) (logg.cavelev), p + 4); #ifdef EXTRA if (logg.moves <= 0) logg.moves = 1; lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n", (long) (logg.lev), (long) (logg.ac), (long) (logg.hp), (long) (logg.hpmax), (long) (logg.elapsedtime)); lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n", (long) (logg.cputime), (long) (logg.usage / 100), (long) (logg.usage % 100)); lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused)); lprintf(" out bytes per move: %d, time per move: %d ms\n", (long) (logg.bytout / logg.moves), (long) ((logg.cputime * 1000) / logg.moves)); #endif } lflush(); lrclose(); return; } #ifndef UIDSCORE /* * getplid(name) Function to get players id # from id file * * Enter with the name of the players character in name. * Returns the id # of the players character, or -1 if failure. * This routine will try to find the name in the id file, if its not there, * it will try to make a new entry in the file. Only returns -1 if can't * find him in the file, and can't make a new entry in the file. * Format of playerids file: * Id # in ascii \n character name \n */ static int havepid = -1; /* playerid # if previously done */ int getplid(nam) char *nam; { int fd7, high = 999, no; char *p, *p2; char name[80]; if (havepid != -1) return (havepid); /* already did it */ lflush(); /* flush any pending I/O */ sprintf(name, "%s\n", nam); /* append a \n to name */ if (lopen(playerids) < 0) { /* no file, make it */ if ((fd7 = creat(playerids, 0666)) < 0) return (-1); /* can't make it */ close(fd7); goto addone; /* now append new playerid record to file */ } for (;;) { /* now search for the name in the player id * file */ p = lgetl(); if (p == NULL) break; /* EOF? */ no = atoi(p); /* the id # */ p2 = lgetl(); if (p2 == NULL) break; /* EOF? */ if (no > high) high = no; /* accumulate highest id # */ if (strcmp(p2, name) == 0) { /* we found him */ return (no); /* his id number */ } } lrclose(); /* if we get here, we didn't find him in the file -- put him there */ addone: if (lappend(playerids) < 0) return (-1); /* can't open file for append */ lprintf("%d\n%s", (long) ++high, name); /* new id # and name */ lwclose(); lcreat((char *) 0); /* re-open terminal channel */ return (high); } #endif /* UIDSCORE */