/* $OpenBSD: extern.c,v 1.7 2015/01/19 00:47:01 deraadt Exp $ */ /* $NetBSD: extern.c,v 1.4 1995/03/24 05:01:36 cgd Exp $ */ /* * Copyright (c) 1982, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "mille.h" /* * @(#)extern.c 1.1 (Berkeley) 4/1/82 */ bool Debug, /* set if debugging code on */ Finished, /* set if current hand is finished */ Next, /* set if changing players */ On_exit, /* set if game saved on exiting */ Order, /* set if hand should be sorted */ Saved; /* set if game just saved */ char Initstr[100], /* initial string for error field */ *C_fmt = "%-18.18s"; /* format for printing cards */ const char *Fromfile = NULL, /* startup file for game */ *const _cn[NUM_CARDS] = { /* Card name buffer */ "", "25", "50", "75", "100", "200", "Out of Gas", "Flat Tire", "Accident", "Stop", "Speed Limit", "Gasoline", "Spare Tire", "Repairs", "Go", "End of Limit", "Extra Tank", "Puncture Proof", "Driving Ace", "Right of Way" }, *const *C_name = &_cn[1]; /* Card names */ int Card_no, /* Card number for current move */ End, /* End value for current hand */ Handstart = COMP, /* Player who starts hand */ Movetype, /* Current move type */ Play, /* Current player */ Numgos, /* Number of Go cards used by computer */ Window = W_SMALL, /* Current window wanted */ Numseen[NUM_CARDS]; /* Number of cards seen in current hand */ const int Value[NUM_MILES] = { /* Value of mileage cards */ 25, 50, 75, 100, 200 }, Numcards[NUM_CARDS] = { /* Number of cards in deck */ 10, /* C_25 */ 10, /* C_50 */ 10, /* C_75 */ 12, /* C_100 */ 4, /* C_200 */ 2, /* C_EMPTY */ 2, /* C_FLAT */ 2, /* C_CRASH */ 4, /* C_STOP */ 3, /* C_LIMIT */ 6, /* C_GAS */ 6, /* C_SPARE */ 6, /* C_REPAIRS */ 14, /* C_GO */ 6, /* C_END_LIMIT */ 1, /* C_GAS_SAFE */ 1, /* C_SPARE_SAFE */ 1, /* C_DRIVE_SAFE */ 1, /* C_RIGHT_WAY */ 0 /* C_INIT */ }; int Numneed[NUM_CARDS] = { /* number of cards needed per hand */ 0, /* C_25 */ 0, /* C_50 */ 0, /* C_75 */ 0, /* C_100 */ 0, /* C_200 */ 2, /* C_EMPTY */ 2, /* C_FLAT */ 2, /* C_CRASH */ 4, /* C_STOP */ 3, /* C_LIMIT */ 2, /* C_GAS */ 2, /* C_SPARE */ 2, /* C_REPAIRS */ 10, /* C_GO */ 3, /* C_END_LIMIT */ 1, /* C_GAS_SAFE */ 1, /* C_SPARE_SAFE */ 1, /* C_DRIVE_SAFE */ 1, /* C_RIGHT_WAY */ 0 /* C_INIT */ }; const CARD Opposite[NUM_CARDS] = { /* Opposites of each card */ C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE, C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT }; CARD Discard, /* Top of discard pile */ Sh_discard, /* Last discard card shown */ *Topcard, /* Pointer to next card to be picked */ Deck[DECK_SZ] = { /* Current deck */ C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_200, C_200, C_200, C_200, C_EMPTY, C_EMPTY, C_FLAT, C_FLAT, C_CRASH, C_CRASH, C_STOP, C_STOP, C_STOP, C_STOP, C_LIMIT, C_LIMIT, C_LIMIT, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY }; FILE *outf; PLAY Player[2]; /* Player descriptions */ WINDOW *Board, /* Playing field screen */ *Miles, /* Mileage screen */ *Score; /* Score screen */