/* $OpenBSD: move.c,v 1.13 2014/11/16 04:49:48 guenther Exp $ */ /* $NetBSD: move.c,v 1.4 1995/03/24 05:01:57 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include #include "mille.h" /* * @(#)move.c 1.2 (Berkeley) 3/28/83 */ #undef CTRL #define CTRL(c) (c - 'A' + 1) void domove() { PLAY *pp; int i, j; bool goodplay; pp = &Player[Play]; if (Play == PLAYER) getmove(); else calcmove(); Next = FALSE; goodplay = TRUE; switch (Movetype) { case M_DISCARD: if (haspicked(pp)) { if (pp->hand[Card_no] == C_INIT) { if (Card_no == 6) Finished = TRUE; else error("no card there"); } else { if (is_safety(pp->hand[Card_no])) { error("discard a safety?"); goodplay = FALSE; break; } Discard = pp->hand[Card_no]; pp->hand[Card_no] = C_INIT; Next = TRUE; if (Play == PLAYER) account(Discard); } } else error("must pick first"); break; case M_PLAY: goodplay = playcard(pp); break; case M_DRAW: Card_no = 0; if (Topcard <= Deck) error("no more cards"); else if (haspicked(pp)) error("already picked"); else { pp->hand[0] = *--Topcard; #ifdef DEBUG if (Debug) fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); #endif acc: if (Play == COMP) { account(*Topcard); if (is_safety(*Topcard)) pp->safety[*Topcard-S_CONV] = S_IN_HAND; } if (pp->hand[1] == C_INIT && Topcard > Deck) { Card_no = 1; pp->hand[1] = *--Topcard; #ifdef DEBUG if (Debug) fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); #endif goto acc; } pp->new_battle = FALSE; pp->new_speed = FALSE; } break; case M_ORDER: break; } /* * move blank card to top by one of two methods. If the * computer's hand was sorted, the randomness for picking * between equally valued cards would be lost */ if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) sort(pp->hand); else for (i = 1; i < HAND_SZ; i++) if (pp->hand[i] == C_INIT) { for (j = 0; (j < HAND_SZ) && (pp->hand[j] == C_INIT); j++) ; if (j == HAND_SZ) j = 0; pp->hand[i] = pp->hand[j]; pp->hand[j] = C_INIT; } if (Topcard <= Deck) check_go(); if (Next) nextplay(); } /* * Check and see if either side can go. If they cannot, * the game is over */ void check_go() { CARD card; PLAY *pp, *op; int i; for (pp = Player; pp < &Player[2]; pp++) { op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); for (i = 0; i < HAND_SZ; i++) { card = pp->hand[i]; if (is_safety(card) || canplay(pp, op, card)) { #ifdef DEBUG if (Debug) { fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card); fprintf(outf, "is_safety(card) = %d, ", is_safety(card)); fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card)); } #endif return; } #ifdef DEBUG else if (Debug) fprintf(outf, "CHECK_GO: cannot play %s\n", C_name[card]); #endif } } Finished = TRUE; } int playcard(pp) PLAY *pp; { int v; CARD card; /* * check and see if player has picked */ switch (pp->hand[Card_no]) { default: if (!haspicked(pp)) mustpick: return error("must pick first"); case C_GAS_SAFE: case C_SPARE_SAFE: case C_DRIVE_SAFE: case C_RIGHT_WAY: break; } card = pp->hand[Card_no]; #ifdef DEBUG if (Debug) fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]); #endif Next = FALSE; switch (card) { case C_200: if (pp->nummiles[C_200] == 2) return error("only two 200's per hand"); case C_100: case C_75: if (pp->speed == C_LIMIT) return error("limit of 50"); case C_50: if (pp->mileage + Value[card] > End) return error("puts you over %d", End); case C_25: if (!pp->can_go) return error("cannot move now"); pp->nummiles[card]++; v = Value[card]; pp->total += v; pp->hand_tot += v; if ((pp->mileage += v) == End) check_ext(FALSE); break; case C_GAS: case C_SPARE: case C_REPAIRS: if (pp->battle != opposite(card)) return error("can't play \"%s\"", C_name[card]); pp->battle = card; if (pp->safety[S_RIGHT_WAY] == S_PLAYED) pp->can_go = TRUE; break; case C_GO: if (pp->battle != C_INIT && pp->battle != C_STOP && !is_repair(pp->battle)) return error("cannot play \"Go\" on a \"%s\"", C_name[pp->battle]); if (pp->safety[S_RIGHT_WAY] == S_PLAYED) return error("\"Go\" implied by \"Right of Way\""); pp->battle = C_GO; pp->can_go = TRUE; break; case C_END_LIMIT: if (pp->speed != C_LIMIT) return error("not limited"); pp->speed = C_END_LIMIT; break; case C_EMPTY: case C_FLAT: case C_CRASH: case C_STOP: pp = &Player[other(Play)]; if (!pp->can_go) return error("opponent cannot go"); else if (pp->safety[safety(card) - S_CONV] == S_PLAYED) protected: return error("opponent is protected"); pp->battle = card; pp->new_battle = TRUE; pp->can_go = FALSE; pp = &Player[Play]; break; case C_LIMIT: pp = &Player[other(Play)]; if (pp->speed == C_LIMIT) return error("opponent has limit"); if (pp->safety[S_RIGHT_WAY] == S_PLAYED) goto protected; pp->speed = C_LIMIT; pp->new_speed = TRUE; pp = &Player[Play]; break; case C_GAS_SAFE: case C_SPARE_SAFE: case C_DRIVE_SAFE: case C_RIGHT_WAY: if ((pp->new_battle && pp->battle == opposite(card)) || (pp->new_speed && card == C_RIGHT_WAY)) { /* coup fourre */ pp->coups[card - S_CONV] = TRUE; pp->total += SC_COUP; pp->hand_tot += SC_COUP; pp->coupscore += SC_COUP; } /* * if not coup, must pick first */ else if (pp->hand[0] == C_INIT && Topcard > Deck) goto mustpick; pp->safety[card - S_CONV] = S_PLAYED; pp->total += SC_SAFETY; pp->hand_tot += SC_SAFETY; if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) { pp->total += SC_ALL_SAFE; pp->hand_tot += SC_ALL_SAFE; } if (pp->battle == opposite(card)) { pp->battle = C_GO; pp->can_go = TRUE; } if (card == C_RIGHT_WAY) { if (pp->speed == C_LIMIT) pp->speed = C_INIT; if (pp->battle == C_STOP || pp->battle == C_INIT || (!pp->can_go && is_repair(pp->battle))) { pp->can_go = TRUE; pp->battle = C_GO; } } Next = -1; break; case C_INIT: error("no card there"); Next = -1; break; } if (pp == &Player[PLAYER]) account(card); pp->hand[Card_no] = C_INIT; Next = (Next == (bool)-1 ? FALSE : TRUE); return TRUE; } void getmove() { char c; #ifdef DEBUG char *sp; #endif #ifdef EXTRAP static bool last_ex = FALSE; /* set if last command was E */ if (last_ex) { undoex(); prboard(); last_ex = FALSE; } #endif for (;;) { prompt(MOVEPROMPT); leaveok(Board, FALSE); refresh(); while ((c = readch()) == killchar() || c == erasechar()) continue; if (islower(c)) c = toupper(c); if (isprint(c) && !isspace(c)) { addch(c); refresh(); } switch (c) { case 'P': /* Pick */ Movetype = M_DRAW; goto ret; case 'U': /* Use Card */ case 'D': /* Discard Card */ if ((Card_no = getcard()) < 0) break; Movetype = (c == 'U' ? M_PLAY : M_DISCARD); goto ret; case 'O': /* Order */ Order = !Order; if (Window == W_SMALL) { if (!Order) mvwaddstr(Score, 12, 21, "o: order hand"); else mvwaddstr(Score, 12, 21, "o: stop ordering"); wclrtoeol(Score); } Movetype = M_ORDER; goto ret; case 'Q': /* Quit */ rub(0); /* Same as a rubout */ break; case 'W': /* Window toggle */ Window = nextwin(Window); newscore(); prscore(TRUE); wrefresh(Score); break; case 'R': /* Redraw screen */ case CTRL('L'): wrefresh(curscr); break; case 'S': /* Save game */ On_exit = FALSE; save(); break; case 'E': /* Extrapolate */ #ifdef EXTRAP if (last_ex) break; Finished = TRUE; if (Window != W_FULL) newscore(); prscore(FALSE); wrefresh(Score); last_ex = TRUE; Finished = FALSE; #else error("%c: command not implemented", c); #endif break; case '\r': /* Ignore RETURNs and */ case '\n': /* Line Feeds */ case ' ': /* Spaces */ case '\0': /* and nulls */ break; #ifdef DEBUG case 'Z': /* Debug code */ if (!Debug && outf == NULL) { char buf[PATH_MAX]; over: prompt(FILEPROMPT); leaveok(Board, FALSE); refresh(); sp = buf; while ((*sp = readch()) != '\n' && *sp != '\r' && (sp - buf < sizeof(buf))) { if (*sp == killchar()) goto over; else if (*sp == erasechar()) { if (--sp < buf) sp = buf; else { addch('\b'); if (*sp < ' ') addch('\b'); clrtoeol(); } } else addstr(unctrl(*sp++)); refresh(); } *sp = '\0'; leaveok(Board, TRUE); if ((outf = fopen(buf, "w")) == NULL) warn("%s", buf); setbuf(outf, (char *)NULL); } Debug = !Debug; break; #endif default: error("unknown command: %s", unctrl(c)); break; } } ret: leaveok(Board, TRUE); } /* * return whether or not the player has picked */ int haspicked(pp) const PLAY *pp; { int card; if (Topcard <= Deck) return TRUE; switch (pp->hand[Card_no]) { case C_GAS_SAFE: case C_SPARE_SAFE: case C_DRIVE_SAFE: case C_RIGHT_WAY: card = 1; break; default: card = 0; break; } return (pp->hand[card] != C_INIT); } void account(card) CARD card; { CARD oppos; if (card == C_INIT) return; ++Numseen[card]; if (Play == COMP) switch (card) { case C_GAS_SAFE: case C_SPARE_SAFE: case C_DRIVE_SAFE: oppos = opposite(card); Numgos += Numcards[oppos] - Numseen[oppos]; break; case C_CRASH: case C_FLAT: case C_EMPTY: case C_STOP: Numgos++; break; } } void prompt(promptno) int promptno; { static const char *const names[] = { ">>:Move:", "Really?", "Another hand?", "Another game?", "Save game?", "Same file?", "file:", "Extension?", "Overwrite file?", }; static int last_prompt = -1; if (promptno == last_prompt) move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1); else { move(MOVE_Y, MOVE_X); if (promptno == MOVEPROMPT) standout(); addstr(names[promptno]); if (promptno == MOVEPROMPT) standend(); addch(' '); last_prompt = promptno; } clrtoeol(); } void sort(hand) CARD *hand; { CARD *cp, *tp; CARD temp; cp = hand; hand += HAND_SZ; for ( ; cp < &hand[-1]; cp++) for (tp = cp + 1; tp < hand; tp++) if (*cp > *tp) { temp = *cp; *cp = *tp; *tp = temp; } }