/* $OpenBSD: morg.c,v 1.5 2003/06/03 03:01:40 millert Exp $ */ /* $NetBSD: morg.c,v 1.4 1995/03/23 08:35:02 cgd Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef lint #if 0 static char sccsid[] = "@(#)morg.c 8.1 (Berkeley) 5/31/93"; #else static const char rcsid[] = "$OpenBSD: morg.c,v 1.5 2003/06/03 03:01:40 millert Exp $"; #endif #endif /* not lint */ # include "monop.ext" /* * These routines deal with mortgaging. */ static char *names[MAX_PRP+2], *morg_coms[] = { "quit", /* 0 */ "print", /* 1 */ "where", /* 2 */ "own holdings", /* 3 */ "holdings", /* 4 */ "mortgage", /* 5 */ "unmortgage", /* 6 */ "buy", /* 7 */ "sell", /* 8 */ "card", /* 9 */ "pay", /* 10 */ "trade", /* 11 */ "resign", /* 12 */ "save game", /* 13 */ "restore game", /* 14 */ 0 }; static shrt square[MAX_PRP+2]; static int num_good, got_houses; static int set_mlist(void); static void m(int); static int set_umlist(void); static void unm(int); /* * This routine is the command level response the mortgage command. * it gets the list of mortgageable property and asks which are to * be mortgaged. */ void mortgage() { int prop; for (;;) { if (set_mlist() == 0) { if (got_houses) printf("You can't mortgage property with houses on it.\n"); else printf("You don't have any un-mortgaged property.\n"); return; } if (num_good == 1) { printf("Your only mortageable property is %s\n", names[0]); if (getyn("Do you want to mortgage it? ") == 0) m(square[0]); return; } prop = getinp("Which property do you want to mortgage? ", names); if (prop == num_good) return; m(square[prop]); notify(); } } /* * This routine sets up the list of mortgageable property */ static int set_mlist() { OWN *op; num_good = 0; for (op = cur_p->own_list; op; op = op->next) if (!op->sqr->desc->morg) { if (op->sqr->type == PRPTY && op->sqr->desc->houses) got_houses++; else { names[num_good] = op->sqr->name; square[num_good++] = sqnum(op->sqr); } } names[num_good++] = "done"; names[num_good--] = 0; return num_good; } /* * This routine actually mortgages the property. */ static void m(prop) int prop; { int price; price = board[prop].cost/2; board[prop].desc->morg = TRUE; printf("That got you $%d\n",price); cur_p->money += price; } /* * This routine is the command level repsponse to the unmortgage * command. It gets the list of mortgaged property and asks which are * to be unmortgaged. */ void unmortgage() { int prop; for (;;) { if (set_umlist() == 0) { printf("You don't have any mortgaged property.\n"); return; } if (num_good == 1) { printf("Your only mortaged property is %s\n", names[0]); if (getyn("Do you want to unmortgage it? ") == 0) unm(square[0]); return; } prop = getinp("Which property do you want to unmortgage? ", names); if (prop == num_good) return; unm(square[prop]); } } /* * This routine sets up the list of mortgaged property */ static int set_umlist() { OWN *op; num_good = 0; for (op = cur_p->own_list; op; op = op->next) if (op->sqr->desc->morg) { names[num_good] = op->sqr->name; square[num_good++] = sqnum(op->sqr); } names[num_good++] = "done"; names[num_good--] = 0; return num_good; } /* * This routine actually unmortgages the property */ static void unm(prop) int prop; { int price; price = board[prop].cost/2; board[prop].desc->morg = FALSE; price += price/10; printf("That cost you $%d\n",price); cur_p->money -= price; set_umlist(); } /* * This routine forces the indebted player to fix his * financial woes. It is fine to have $0 but not to be in debt. */ void force_morg() { told_em = fixing = TRUE; while (cur_p->money < 0) { told_em = FALSE; (*func[(getinp("How are you going to fix it up? ", morg_coms))])(); notify(); } fixing = FALSE; }