/* $NetBSD: io.c,v 1.2 1995/03/24 03:58:50 cgd Exp $ */ /* * io.c - input/output routines for Phantasia */ #include "include.h" /************************************************************************ / / FUNCTION NAME: getstring() / / FUNCTION: read a string from operator / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: / char *cp - pointer to buffer area to fill / int mx - maximum number of characters to put in buffer / / RETURN VALUE: none / / MODULES CALLED: wmove(), _filbuf(), clearok(), waddstr(), wrefresh(), / wclrtoeol() / / GLOBAL INPUTS: Echo, _iob[], Wizard, *stdscr / / GLOBAL OUTPUTS: _iob[] / / DESCRIPTION: / Read a string from the keyboard. / This routine is specially designed to: / / - strip non-printing characters (unless Wizard) / - echo, if desired / - redraw the screen if CH_REDRAW is entered / - read in only 'mx - 1' characters or less characters / - nul-terminate string, and throw away newline / / 'mx' is assumed to be at least 2. / *************************************************************************/ getstring(cp, mx) register char *cp; register int mx; { register char *inptr; /* pointer into string for next string */ int x, y; /* original x, y coordinates on screen */ int ch; /* input */ getyx(stdscr, y, x); /* get coordinates on screen */ inptr = cp; *inptr = '\0'; /* clear string to start */ --mx; /* reserve room in string for nul terminator */ do /* get characters and process */ { if (Echo) mvaddstr(y, x, cp); /* print string on screen */ clrtoeol(); /* clear any data after string */ refresh(); /* update screen */ ch = getchar(); /* get character */ switch (ch) { case CH_ERASE: /* back up one character */ if (inptr > cp) --inptr; break; case CH_KILL: /* back up to original location */ inptr = cp; break; case CH_NEWLINE: /* terminate string */ break; case CH_REDRAW: /* redraw screen */ clearok(stdscr, TRUE); continue; default: /* put data in string */ if (ch >= ' ' || Wizard) /* printing char; put in string */ *inptr++ = ch; } *inptr = '\0'; /* terminate string */ } while (ch != CH_NEWLINE && inptr < cp + mx); } /* */ /************************************************************************ / / FUNCTION NAME: more() / / FUNCTION: pause and prompt player / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: / int where - line on screen on which to pause / / RETURN VALUE: none / / MODULES CALLED: wmove(), waddstr(), getanswer() / / GLOBAL INPUTS: *stdscr / / GLOBAL OUTPUTS: none / / DESCRIPTION: / Print a message, and wait for a space character. / *************************************************************************/ more(where) int where; { mvaddstr(where, 0, "-- more --"); getanswer(" ", FALSE); } /* */ /************************************************************************ / / FUNCTION NAME: infloat() / / FUNCTION: input a floating point number from operator / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: none / / RETURN VALUE: floating point number from operator / / MODULES CALLED: sscanf(), getstring() / / GLOBAL INPUTS: Databuf[] / / GLOBAL OUTPUTS: none / / DESCRIPTION: / Read a string from player, and scan for a floating point / number. / If no valid number is found, return 0.0. / *************************************************************************/ double infloat() { double result; /* return value */ getstring(Databuf, SZ_DATABUF); if (sscanf(Databuf, "%lf", &result) < 1) /* no valid number entered */ result = 0.0; return(result); } /* */ /************************************************************************ / / FUNCTION NAME: inputoption() / / FUNCTION: input an option value from player / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: none / / RETURN VALUE: none / / MODULES CALLED: floor(), drandom(), getanswer() / / GLOBAL INPUTS: Player / / GLOBAL OUTPUTS: Player / / DESCRIPTION: / Age increases with every move. / Refresh screen, and get a single character option from player. / Return a random value if player's ring has gone bad. / *************************************************************************/ inputoption() { ++Player.p_age; /* increase age */ if (Player.p_ring.ring_type != R_SPOILED) /* ring ok */ return(getanswer("T ", TRUE)); else /* bad ring */ { getanswer(" ", TRUE); return((int) ROLL(0.0, 5.0) + '0'); } } /* */ /************************************************************************ / / FUNCTION NAME: interrupt() / / FUNCTION: handle interrupt from operator / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: none / / RETURN VALUE: none / / MODULES CALLED: fork(), exit(), wait(), death(), alarm(), execl(), wmove(), / getgid(), signal(), getenv(), wclear(), setuid(), getuid(), setgid(), / crmode(), clearok(), waddstr(), cleanup(), wrefresh(), leavegame(), / getanswer() / / GLOBAL INPUTS: Player, *stdscr / / GLOBAL OUTPUTS: none / / DESCRIPTION: / Allow player to quit upon hitting the interrupt key. / If the player wants to quit while in battle, he/she automatically / dies. / *************************************************************************/ interrupt() { char line[81]; /* a place to store data already on screen */ register int loop; /* counter */ int x, y; /* coordinates on screen */ int ch; /* input */ unsigned savealarm; /* to save alarm value */ #ifdef SYS3 signal(SIGINT, SIG_IGN); #endif #ifdef SYS5 signal(SIGINT, SIG_IGN); #endif savealarm = alarm(0); /* turn off any alarms */ getyx(stdscr, y, x); /* save cursor location */ for (loop = 0; loop < 80; ++loop) /* save line on screen */ { move(4, loop); line[loop] = inch(); } line[80] = '\0'; /* nul terminate */ if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) /* in midst of fighting */ { mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? "); ch = getanswer("NY", FALSE); if (ch == 'Y') death("Bailing out"); /*NOTREACHED*/ } else { mvaddstr(4, 0, "Do you really want to quit ? "); ch = getanswer("NY", FALSE); if (ch == 'Y') leavegame(); /*NOTREACHED*/ } mvaddstr(4, 0, line); /* restore data on screen */ move(y, x); /* restore cursor */ refresh(); #ifdef SYS3 signal(SIGINT, interrupt); #endif #ifdef SYS5 signal(SIGINT, interrupt); #endif alarm(savealarm); /* restore alarm */ } /* */ /************************************************************************ / / FUNCTION NAME: getanswer() / / FUNCTION: get an answer from operator / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: / char *choices - string of (upper case) valid choices / bool def - set if default answer / / RETURN VALUE: none / / MODULES CALLED: alarm(), wmove(), waddch(), signal(), setjmp(), strchr(), / _filbuf(), clearok(), toupper(), wrefresh(), mvprintw(), wclrtoeol() / / GLOBAL INPUTS: catchalarm(), Echo, _iob[], _ctype[], *stdscr, Timeout, / Timeoenv[] / / GLOBAL OUTPUTS: _iob[] / / DESCRIPTION: / Get a single character answer from operator. / Timeout waiting for response. If we timeout, or the / answer in not in the list of valid choices, print choices, / and wait again, otherwise return the first character in ths / list of choices. / Give up after 3 tries. / *************************************************************************/ getanswer(choices, def) char *choices; bool def; { int ch; /* input */ int loop; /* counter */ int oldx, oldy; /* original coordinates on screen */ getyx(stdscr, oldy, oldx); alarm(0); /* make sure alarm is off */ for (loop = 3; loop; --loop) /* try for 3 times */ { if (setjmp(Timeoenv) != 0) /* timed out waiting for response */ { if (def || loop <= 1) /* return default answer */ break; else /* prompt, and try again */ goto YELL; } else /* wait for response */ { clrtoeol(); refresh(); #ifdef BSD41 sigset(SIGALRM, catchalarm); #else signal(SIGALRM, catchalarm); #endif /* set timeout */ if (Timeout) alarm(7); /* short */ else alarm(600); /* long */ ch = getchar(); alarm(0); /* turn off timeout */ if (ch < 0) /* caught some signal */ { ++loop; continue; } else if (ch == CH_REDRAW) /* redraw screen */ { clearok(stdscr, TRUE); /* force clear screen */ ++loop; /* don't count this input */ continue; } else if (Echo) { addch(ch); /* echo character */ refresh(); } if (islower(ch)) /* convert to upper case */ ch = toupper(ch); if (def || strchr(choices, ch) != NULL) /* valid choice */ return(ch); else if (!def && loop > 1) /* bad choice; prompt, and try again */ { YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices); move(oldy, oldx); clrtoeol(); continue; } else /* return default answer */ break; } } return(*choices); } /* */ /************************************************************************ / / FUNCTION NAME: catchalarm() / / FUNCTION: catch timer when waiting for input / / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: none / / RETURN VALUE: none / / MODULES CALLED: longjmp() / / GLOBAL INPUTS: Timeoenv[] / / GLOBAL OUTPUTS: none / / DESCRIPTION: / Come here when the alarm expires while waiting for input. / Simply longjmp() into getanswer(). / *************************************************************************/ void catchalarm() { longjmp(Timeoenv, 1); }