/* $NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $ */ /* * phantglobs.c - globals for Phantasia */ #include "include.h" double Circle; /* which circle player is in */ double Shield; /* force field thrown up in monster battle */ bool Beyond; /* set if player is beyond point of no return */ bool Marsh; /* set if player is in dead marshes */ bool Throne; /* set if player is on throne */ bool Changed; /* set if important player stats have changed */ bool Wizard; /* set if player is the 'wizard' of the game */ bool Timeout; /* set if short timeout waiting for input */ bool Windows; /* set if we are set up for curses stuff */ bool Luckout; /* set if we have tried to luck out in fight */ bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ bool Echo; /* set if echo input to terminal */ int Users; /* number of users currently playing */ int Whichmonster; /* which monster we are fighting */ int Lines; /* line on screen counter for fight routines */ char Ch_Erase; /* backspace key */ char Ch_Kill; /* linekill key */ jmp_buf Fightenv; /* used to jump into fight routine */ jmp_buf Timeoenv; /* used for timing out waiting for input */ long Fileloc; /* location in file of player statistics */ char *Login; /* pointer to login of player */ char *Enemyname; /* pointer name of monster/player we are battling*/ struct player Player; /* stats for player */ struct player Other; /* stats for another player */ struct monster Curmonster;/* stats for current monster */ struct energyvoid Enrgyvoid;/* energy void buffer */ struct charstats *Statptr;/* pointer into Stattable[] */ /* lookup table for character type dependent statistics */ struct charstats Stattable[7] = { /* MAGIC USER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 18.0, 175.0, 10, /* quickness strength mana energy brains magic lvl */ 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75, /* FIGHTER */ /* max brains, max mana, weakness, gold tote, ring duration */ 10.0, 110.0, 15.0, 220.0, 20, /* quickness strength mana energy brains magic lvl */ 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5, /* ELF */ /* max brains, max mana, weakness, gold tote, ring duration */ 12.0, 150.0, 17.0, 190.0, 13, /* quickness strength mana energy brains magic lvl */ 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0, /* DWARF */ /* max brains, max mana, weakness, gold tote, ring duration */ 7.0, 80.0, 13.0, 255.0, 25, /* quickness strength mana energy brains magic lvl */ 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0, /* HALFLING */ /* max brains, max mana, weakness, gold tote, ring duration */ 11.0, 80.0, 10.0, 125.0, 40, /* quickness strength mana energy brains magic lvl */ 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0, /* EXPERIMENTO */ /* max brains, max mana, weakness, gold tote, ring duration */ 9.0, 90.0, 16.0, 160.0, 20, /* quickness strength mana energy brains magic lvl */ 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0, /* SUPER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 10.0, 225.0, 40, /* quickness strength mana energy brains magic lvl */ 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75 }; /* menu of items for purchase */ struct menuitem Menu[] = { "Mana", 1, "Shield", 5, "Book", 200, "Sword", 500, "Charm", 1000, "Quicksilver", 2500, "Blessing", 1000, }; FILE *Playersfp; /* pointer to open player file */ FILE *Monstfp; /* pointer to open monster file */ FILE *Messagefp; /* pointer to open message file */ FILE *Energyvoidfp; /* pointer to open energy void file */ char Databuf[SZ_DATABUF]; /* a place to read data into */ /* some canned strings for messages */ char Illcmd[] = "Illegal command.\n"; char Illmove[] = "Too far.\n"; char Illspell[] = "Illegal spell.\n"; char Nomana[] = "Not enought mana for that spell.\n"; char Somebetter[] = "But you already have something better.\n"; char Nobetter[] = "That's no better than what you already have.\n";