/* $OpenBSD: phantglobs.h,v 1.2 1998/07/10 09:46:50 downsj Exp $ */ /* $NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $ */ /* * phantglobs.h - global declarations for Phantasia */ extern double Circle; /* which circle player is in */ extern double Shield; /* force field thrown up in monster battle */ extern bool Beyond; /* set if player is beyond point of no return */ extern bool Marsh; /* set if player is in dead marshes */ extern bool Throne; /* set if player is on throne */ extern bool Changed; /* set if important player stats have changed */ extern bool Wizard; /* set if player is the 'wizard' of the game */ extern bool Timeout; /* set if short timeout waiting for input */ extern bool Windows; /* set if we are set up for curses stuff */ extern bool Luckout; /* set if we have tried to luck out in fight */ extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ extern bool Echo; /* set if echo input to terminal */ extern int Users; /* number of users currently playing */ extern int Whichmonster; /* which monster we are fighting */ extern int Lines; /* line on screen counter for fight routines */ extern char Ch_Erase; /* backspace key */ extern char Ch_Kill; /* linekill key */ extern jmp_buf Fightenv; /* used to jump into fight routine */ extern jmp_buf Timeoenv; /* used for timing out waiting for input */ extern long Fileloc; /* location in file of player statistics */ extern char *Login; /* pointer to login of current player */ extern char *Enemyname; /* pointer name of monster/player we are battling*/ extern struct player Player; /* stats for player */ extern struct player Other; /* stats for another player */ extern struct monster Curmonster;/* stats for current monster */ extern struct energyvoid Enrgyvoid;/* energy void buffer */ extern struct charstats Stattable[];/* used for rolling and changing player stats*/ extern struct charstats *Statptr;/* pointer into Stattable[] */ extern struct menuitem Menu[]; /* menu of items for purchase */ extern FILE *Playersfp; /* pointer to open player file */ extern FILE *Monstfp; /* pointer to open monster file */ extern FILE *Messagefp; /* pointer to open message file */ extern FILE *Energyvoidfp; /* pointer to open energy void file */ extern char Databuf[]; /* a place to read data into */ /* some canned strings for messages */ extern char Illcmd[]; extern char Illmove[]; extern char Illspell[]; extern char Nomana[]; extern char Somebetter[]; extern char Nobetter[]; /* library functions and system calls */ /* extern long time(); */ extern char *getlogin(); extern char *getpass(); extern char *strchr(); extern char *strcat(); extern char *strcpy(); extern char *strncpy(); extern char *getenv(); struct passwd *getpwuid(); extern char *fgets(); /* functions which we need to know about */ extern int interrupt(); extern int ill_sig(); extern void catchalarm(); extern long recallplayer(); extern long findname(); extern long allocrecord(); extern long rollnewplayer(); extern long allocvoid(); extern double drandom(); extern double distance(); extern double infloat(); extern double explevel(); extern char *descrlocation(); extern char *descrtype(); extern char *descrstatus();