/* $OpenBSD: game.c,v 1.4 2009/10/27 23:59:27 deraadt Exp $ */ /* $NetBSD: game.c,v 1.3 1995/04/22 10:36:56 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "extern.h" int maxturns(ship, af) struct ship *ship; char *af; { int turns; turns = ship->specs->ta; if ((*af = (ship->file->drift > 1 && turns)) != 0) { turns--; if (ship->file->FS == 1) turns = 0; } return turns; } int maxmove(ship, dir, fs) struct ship *ship; int dir, fs; { int riggone = 0, Move, flank = 0; Move = ship->specs->bs; if (!ship->specs->rig1) riggone++; if (!ship->specs->rig2) riggone++; if (!ship->specs->rig3) riggone++; if (!ship->specs->rig4) riggone++; if ((ship->file->FS || fs) && fs != -1) { flank = 1; Move = ship->specs->fs; } if (dir == winddir) Move -= 1 + WET[windspeed][ship->specs->class-1].B; else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6) Move -= 1 + WET[windspeed][ship->specs->class-1].C; else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5) Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D; else if (dir == winddir + 4 || dir == winddir - 4) Move = 0; else Move -= WET[windspeed][ship->specs->class-1].A; Move -= riggone; Move = Move < 0 ? 0 : Move; return(Move); }