/* $OpenBSD: misc.c,v 1.10 2016/03/16 15:00:35 mestre Exp $ */ /* $NetBSD: misc.c,v 1.3 1995/04/22 10:37:03 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include #ifdef LOCK_EX #include #endif #include #include #include #include #include "extern.h" #include "pathnames.h" #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2) /* XXX */ int range(struct ship *from, struct ship *to) { int bow1r, bow1c, bow2r, bow2c; int stern1r, stern1c, stern2c, stern2r; int bb, bs, sb, ss, result; if (!to->file->dir) return -1; stern1r = bow1r = from->file->row; stern1c = bow1c = from->file->col; stern2r = bow2r = to->file->row; stern2c = bow2c = to->file->col; result = bb = distance(bow2r - bow1r, bow2c - bow1c); if (bb < 5) { stern2r += dr[to->file->dir]; stern2c += dc[to->file->dir]; stern1r += dr[from->file->dir]; stern1c += dc[from->file->dir]; bs = distance((bow2r - stern1r), (bow2c - stern1c)); sb = distance((bow1r - stern2r), (bow1c - stern2c)); ss = distance((stern2r - stern1r) ,(stern2c - stern1c)); result = min(bb, min(bs, min(sb, ss))); } return result; } struct ship * closestenemy(struct ship *from, int side, int anyship) { struct ship *sp; char a; int olddist = 30000, dist; struct ship *closest = 0; a = capship(from)->nationality; foreachship(sp) { if (sp == from) continue; if (sp->file->dir == 0) continue; if (a == capship(sp)->nationality && !anyship) continue; if (side && gunsbear(from, sp) != side) continue; dist = range(from, sp); if (dist < olddist) { closest = sp; olddist = dist; } } return closest; } int angle(int dr, int dc) { int i; if (dc >= 0 && dr > 0) i = 0; else if (dr <= 0 && dc > 0) i = 2; else if (dc <= 0 && dr < 0) i = 4; else i = 6; dr = abs(dr); dc = abs(dc); if ((i == 0 || i == 4) && dc * 2.4 > dr) { i++; if (dc > dr * 2.4) i++; } else if ((i == 2 || i == 6) && dr * 2.4 > dc) { i++; if (dr > dc * 2.4) i++; } return i % 8 + 1; } /* checks for target bow or stern */ int gunsbear(struct ship *from, struct ship *to) { int Dr, Dc, i; int ang; Dr = from->file->row - to->file->row; Dc = to->file->col - from->file->col; for (i = 2; i; i--) { if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1) ang += 8; if (ang >= 2 && ang <= 4) return 'r'; if (ang >= 6 && ang <= 7) return 'l'; Dr += dr[to->file->dir]; Dc += dc[to->file->dir]; } return 0; } /* returns true if fromship is shooting at onship's starboard side */ int portside(struct ship *from, struct ship *on, int quick) { int ang; int Dr, Dc; Dr = from->file->row - on->file->row; Dc = on->file->col - from->file->col; if (quick == -1) { Dr += dr[on->file->dir]; Dc += dc[on->file->dir]; } ang = angle(Dr, Dc); if (quick != 0) return ang; ang = (ang + 4 - on->file->dir - 1) % 8 + 1; return ang < 5; } int colours(struct ship *sp) { char flag; if (sp->file->struck) { flag = '!'; return flag; } if (sp->file->explode) flag = '#'; if (sp->file->sink) flag = '~'; flag = *countryname[capship(sp)->nationality]; return sp->file->FS ? flag : tolower((unsigned char)flag); } void logger(struct ship *s) { FILE *fp; int persons; int n; struct logs log[NLOG]; float net; struct logs *lp; setegid(egid); if ((fp = fopen(_PATH_LOGFILE, "r+")) == NULL) { setegid(gid); return; } setegid(gid); #ifdef LOCK_EX if (flock(fileno(fp), LOCK_EX) < 0) return; #endif net = (float)s->file->points / s->specs->pts; persons = getw(fp); n = fread((char *)log, sizeof(struct logs), NLOG, fp); for (lp = &log[n]; lp < &log[NLOG]; lp++) lp->l_name[0] = lp->l_uid = lp->l_shipnum = lp->l_gamenum = lp->l_netpoints = 0; if (fseek(fp, 0L, SEEK_SET) == -1) err(1, "fseek"); if (persons < 0) (void) putw(1, fp); else (void) putw(persons + 1, fp); for (lp = log; lp < &log[NLOG]; lp++) if (net > (float)lp->l_netpoints / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) { (void) fwrite((char *)log, sizeof (struct logs), lp - log, fp); (void) strlcpy(log[NLOG-1].l_name, s->file->captain, sizeof log[NLOG-1].l_name); log[NLOG-1].l_uid = getuid(); log[NLOG-1].l_shipnum = s->file->index; log[NLOG-1].l_gamenum = game; log[NLOG-1].l_netpoints = s->file->points; (void) fwrite((char *)&log[NLOG-1], sizeof (struct logs), 1, fp); (void) fwrite((char *)lp, sizeof (struct logs), &log[NLOG-1] - lp, fp); break; } #ifdef LOCK_EX (void) flock(fileno(fp), LOCK_UN); #endif (void) fclose(fp); }