/* $NetBSD: pl_7.c,v 1.6 1995/04/22 10:37:17 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef lint #if 0 static char sccsid[] = "@(#)pl_7.c 8.1 (Berkeley) 5/31/93"; #else static char rcsid[] = "$NetBSD: pl_7.c,v 1.6 1995/04/22 10:37:17 cgd Exp $"; #endif #endif /* not lint */ #include <sys/ttydefaults.h> #include "player.h" /* * Display interface */ static char sc_hasprompt; static char *sc_prompt; static char *sc_buf; static int sc_line; initscreen() { /* initscr() already done in SCREENTEST() */ view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L); slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L); scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L); stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L); turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L); done_curses++; (void) leaveok(view_w, 1); (void) leaveok(slot_w, 1); (void) leaveok(stat_w, 1); (void) leaveok(turn_w, 1); noecho(); crmode(); } cleanupscreen() { /* alarm already turned off */ if (done_curses) { (void) wmove(scroll_w, SCROLL_Y - 1, 0); (void) wclrtoeol(scroll_w); draw_screen(); endwin(); } } void newturn() { repaired = loaded = fired = changed = 0; movebuf[0] = '\0'; (void) alarm(0); if (mf->readyL & R_LOADING) if (mf->readyL & R_DOUBLE) mf->readyL = R_LOADING; else mf->readyL = R_LOADED; if (mf->readyR & R_LOADING) if (mf->readyR & R_DOUBLE) mf->readyR = R_LOADING; else mf->readyR = R_LOADED; if (!hasdriver) Write(W_DDEAD, SHIP(0), 0, 0, 0, 0, 0); if (sc_hasprompt) { (void) wmove(scroll_w, sc_line, 0); (void) wclrtoeol(scroll_w); } if (Sync() < 0) leave(LEAVE_SYNC); if (!hasdriver) leave(LEAVE_DRIVER); if (sc_hasprompt) (void) wprintw(scroll_w, "%s%s", sc_prompt, sc_buf); if (turn % 50 == 0) Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0); if (mf->FS && (!mc->rig1 || windspeed == 6)) Write(W_FS, ms, 0, 0, 0, 0, 0); if (mf->FS == 1) Write(W_FS, ms, 0, 2, 0, 0, 0); if (mf->struck) leave(LEAVE_QUIT); if (mf->captured != 0) leave(LEAVE_CAPTURED); if (windspeed == 7) leave(LEAVE_HURRICAN); adjustview(); draw_screen(); (void) signal(SIGALRM, newturn); (void) alarm(7); } /*VARARGS2*/ Signal(fmt, ship, a, b, c, d) char *fmt; register struct ship *ship; int a, b, c, d; { if (!done_curses) return; if (*fmt == '\7') putchar(*fmt++); if (ship == 0) (void) wprintw(scroll_w, fmt, a, b, c, d); else (void) wprintw(scroll_w, fmt, ship->shipname, colours(ship), sterncolour(ship), a, b, c, d); Scroll(); } Scroll() { if (++sc_line >= SCROLL_Y) sc_line = 0; (void) wmove(scroll_w, sc_line, 0); (void) wclrtoeol(scroll_w); } prompt(p, ship) register char *p; struct ship *ship; { static char buf[60]; if (ship != 0) { (void)sprintf(buf, p, ship->shipname, colours(ship), sterncolour(ship)); p = buf; } sc_prompt = p; sc_buf = ""; sc_hasprompt = 1; (void) waddstr(scroll_w, p); } endprompt(flag) char flag; { sc_hasprompt = 0; if (flag) Scroll(); } sgetch(p, ship, flag) char *p; struct ship *ship; char flag; { register c; prompt(p, ship); blockalarm(); (void) wrefresh(scroll_w); unblockalarm(); while ((c = wgetch(scroll_w)) == EOF) ; if (flag && c >= ' ' && c < 0x7f) (void) waddch(scroll_w, c); endprompt(flag); return c; } sgetstr(pr, buf, n) char *pr; register char *buf; register n; { register c; register char *p = buf; prompt(pr, (struct ship *)0); sc_buf = buf; for (;;) { *p = 0; blockalarm(); (void) wrefresh(scroll_w); unblockalarm(); while ((c = wgetch(scroll_w)) == EOF) ; switch (c) { case '\n': case '\r': endprompt(1); return; case '\b': if (p > buf) { (void) waddstr(scroll_w, "\b \b"); p--; } break; default: if (c >= ' ' && c < 0x7f && p < buf + n - 1) { *p++ = c; (void) waddch(scroll_w, c); } else (void) putchar('\a'); } } } draw_screen() { draw_view(); draw_turn(); draw_stat(); draw_slot(); (void) wrefresh(scroll_w); /* move the cursor */ } draw_view() { register struct ship *sp; (void) werase(view_w); foreachship(sp) { if (sp->file->dir && sp->file->row > viewrow && sp->file->row < viewrow + VIEW_Y && sp->file->col > viewcol && sp->file->col < viewcol + VIEW_X) { (void) wmove(view_w, sp->file->row - viewrow, sp->file->col - viewcol); (void) waddch(view_w, colours(sp)); (void) wmove(view_w, sternrow(sp) - viewrow, sterncol(sp) - viewcol); (void) waddch(view_w, sterncolour(sp)); } } (void) wrefresh(view_w); } draw_turn() { (void) wmove(turn_w, 0, 0); (void) wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn); (void) wrefresh(turn_w); } draw_stat() { (void) wmove(stat_w, STAT_1, 0); (void) wprintw(stat_w, "Points %3d\n", mf->points); (void) wprintw(stat_w, "Fouls %2d\n", fouled(ms)); (void) wprintw(stat_w, "Grapples %2d\n", grappled(ms)); (void) wmove(stat_w, STAT_2, 0); (void) wprintw(stat_w, " 0 %c(%c)\n", maxmove(ms, winddir + 3, -1) + '0', maxmove(ms, winddir + 3, 1) + '0'); (void) waddstr(stat_w, " \\|/\n"); (void) wprintw(stat_w, " -^-%c(%c)\n", maxmove(ms, winddir + 2, -1) + '0', maxmove(ms, winddir + 2, 1) + '0'); (void) waddstr(stat_w, " /|\\\n"); (void) wprintw(stat_w, " | %c(%c)\n", maxmove(ms, winddir + 1, -1) + '0', maxmove(ms, winddir + 1, 1) + '0'); (void) wprintw(stat_w, " %c(%c)\n", maxmove(ms, winddir, -1) + '0', maxmove(ms, winddir, 1) + '0'); (void) wmove(stat_w, STAT_3, 0); (void) wprintw(stat_w, "Load %c%c %c%c\n", loadname[mf->loadL], readyname(mf->readyL), loadname[mf->loadR], readyname(mf->readyR)); (void) wprintw(stat_w, "Hull %2d\n", mc->hull); (void) wprintw(stat_w, "Crew %2d %2d %2d\n", mc->crew1, mc->crew2, mc->crew3); (void) wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR); (void) wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR); (void) wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3); if (mc->rig4 < 0) (void) waddch(stat_w, '-'); else (void) wprintw(stat_w, "%d", mc->rig4); (void) wrefresh(stat_w); } draw_slot() { if (!boarding(ms, 0)) { (void) mvwaddstr(slot_w, 0, 0, " "); (void) mvwaddstr(slot_w, 1, 0, " "); } else (void) mvwaddstr(slot_w, 1, 0, "OBP"); if (!boarding(ms, 1)) { (void) mvwaddstr(slot_w, 2, 0, " "); (void) mvwaddstr(slot_w, 3, 0, " "); } else (void) mvwaddstr(slot_w, 3, 0, "DBP"); (void) wmove(slot_w, SLOT_Y-4, 0); if (mf->RH) (void) wprintw(slot_w, "%dRH", mf->RH); else (void) waddstr(slot_w, " "); (void) wmove(slot_w, SLOT_Y-3, 0); if (mf->RG) (void) wprintw(slot_w, "%dRG", mf->RG); else (void) waddstr(slot_w, " "); (void) wmove(slot_w, SLOT_Y-2, 0); if (mf->RR) (void) wprintw(slot_w, "%dRR", mf->RR); else (void) waddstr(slot_w, " "); #define Y (SLOT_Y/2) (void) wmove(slot_w, 7, 1); (void) wprintw(slot_w,"%d", windspeed); (void) mvwaddch(slot_w, Y, 0, ' '); (void) mvwaddch(slot_w, Y, 2, ' '); (void) mvwaddch(slot_w, Y-1, 0, ' '); (void) mvwaddch(slot_w, Y-1, 1, ' '); (void) mvwaddch(slot_w, Y-1, 2, ' '); (void) mvwaddch(slot_w, Y+1, 0, ' '); (void) mvwaddch(slot_w, Y+1, 1, ' '); (void) mvwaddch(slot_w, Y+1, 2, ' '); (void) wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]); switch (winddir) { case 1: case 5: (void) waddch(slot_w, '|'); break; case 2: case 6: (void) waddch(slot_w, '/'); break; case 3: case 7: (void) waddch(slot_w, '-'); break; case 4: case 8: (void) waddch(slot_w, '\\'); break; } (void) mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+'); (void) wrefresh(slot_w); } draw_board() { register int n; (void) clear(); (void) werase(view_w); (void) werase(slot_w); (void) werase(scroll_w); (void) werase(stat_w); (void) werase(turn_w); sc_line = 0; (void) move(BOX_T, BOX_L); for (n = 0; n < BOX_X; n++) (void) addch('-'); (void) move(BOX_B, BOX_L); for (n = 0; n < BOX_X; n++) (void) addch('-'); for (n = BOX_T+1; n < BOX_B; n++) { (void) mvaddch(n, BOX_L, '|'); (void) mvaddch(n, BOX_R, '|'); } (void) mvaddch(BOX_T, BOX_L, '+'); (void) mvaddch(BOX_T, BOX_R, '+'); (void) mvaddch(BOX_B, BOX_L, '+'); (void) mvaddch(BOX_B, BOX_R, '+'); (void) refresh(); #define WSaIM "Wooden Ships & Iron Men" (void) wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2); (void) waddstr(view_w, WSaIM); (void) wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2); (void) waddstr(view_w, cc->name); (void) wrefresh(view_w); (void) move(LINE_T, LINE_L); (void) printw("Class %d %s (%d guns) '%s' (%c%c)", mc->class, classname[mc->class], mc->guns, ms->shipname, colours(ms), sterncolour(ms)); (void) refresh(); } centerview() { viewrow = mf->row - VIEW_Y / 2; viewcol = mf->col - VIEW_X / 2; } upview() { viewrow -= VIEW_Y / 3; } downview() { viewrow += VIEW_Y / 3; } leftview() { viewcol -= VIEW_X / 5; } rightview() { viewcol += VIEW_X / 5; } adjustview() { if (dont_adjust) return; if (mf->row < viewrow + VIEW_Y/4) viewrow = mf->row - (VIEW_Y - VIEW_Y/4); else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4)) viewrow = mf->row - VIEW_Y/4; if (mf->col < viewcol + VIEW_X/8) viewcol = mf->col - (VIEW_X - VIEW_X/8); else if (mf->col > viewcol + (VIEW_X - VIEW_X/8)) viewcol = mf->col - VIEW_X/8; }