/* $NetBSD: scores.c,v 1.2 1995/04/22 07:42:38 cgd Exp $ */ /*- * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)scores.c 8.1 (Berkeley) 5/31/93 */ /* * Score code for Tetris, by Darren Provine (kilroy@gboro.glassboro.edu) * modified 22 January 1992, to limit the number of entries any one * person has. * * Major whacks since then. */ #include #include #include #include #include #include #include #include #include /* * XXX - need a */ int tputs __P((const char *, int, int (*)(int))); #include "pathnames.h" #include "screen.h" #include "scores.h" #include "tetris.h" /* * Within this code, we can hang onto one extra "high score", leaving * room for our current score (whether or not it is high). * * We also sometimes keep tabs on the "highest" score on each level. * As long as the scores are kept sorted, this is simply the first one at * that level. */ #define NUMSPOTS (MAXHISCORES + 1) #define NLEVELS (MAXLEVEL + 1) static time_t now; static int nscores; static int gotscores; static struct highscore scores[NUMSPOTS]; static int checkscores __P((struct highscore *, int)); static int cmpscores __P((const void *, const void *)); static void getscores __P((FILE **)); static void printem __P((int, int, struct highscore *, int, const char *)); static char *thisuser __P((void)); /* * Read the score file. Can be called from savescore (before showscores) * or showscores (if savescore will not be called). If the given pointer * is not NULL, sets *fpp to an open file pointer that corresponds to a * read/write score file that is locked with LOCK_EX. Otherwise, the * file is locked with LOCK_SH for the read and closed before return. * * Note, we assume closing the stdio file releases the lock. */ static void getscores(fpp) FILE **fpp; { int sd, mint, lck, mask; char *mstr, *human; FILE *sf; if (fpp != NULL) { mint = O_RDWR | O_CREAT; mstr = "r+"; human = "read/write"; lck = LOCK_EX; } else { mint = O_RDONLY; mstr = "r"; human = "reading"; lck = LOCK_SH; } setegid(egid); mask = umask(S_IWOTH); sd = open(_PATH_SCOREFILE, mint, 0666); (void)umask(mask); if (sd < 0) { if (fpp == NULL) { nscores = 0; return; } (void)fprintf(stderr, "tetris: cannot open %s for %s: %s\n", _PATH_SCOREFILE, human, strerror(errno)); exit(1); } if ((sf = fdopen(sd, mstr)) == NULL) { (void)fprintf(stderr, "tetris: cannot fdopen %s for %s: %s\n", _PATH_SCOREFILE, human, strerror(errno)); exit(1); } setegid(gid); /* * Grab a lock. */ if (flock(sd, lck)) (void)fprintf(stderr, "tetris: warning: score file %s cannot be locked: %s\n", _PATH_SCOREFILE, strerror(errno)); nscores = fread(scores, sizeof(scores[0]), MAXHISCORES, sf); if (ferror(sf)) { (void)fprintf(stderr, "tetris: error reading %s: %s\n", _PATH_SCOREFILE, strerror(errno)); exit(1); } if (fpp) *fpp = sf; else (void)fclose(sf); } void savescore(level) int level; { register struct highscore *sp; register int i; int change; FILE *sf; const char *me; getscores(&sf); gotscores = 1; (void)time(&now); /* * Allow at most one score per person per level -- see if we * can replace an existing score, or (easiest) do nothing. * Otherwise add new score at end (there is always room). */ change = 0; me = thisuser(); for (i = 0, sp = &scores[0]; i < nscores; i++, sp++) { if (sp->hs_level != level || strcmp(sp->hs_name, me) != 0) continue; if (score > sp->hs_score) { (void)printf("%s bettered %s %d score of %d!\n", "\nYou", "your old level", level, sp->hs_score * sp->hs_level); sp->hs_score = score; /* new score */ sp->hs_time = now; /* and time */ change = 1; } else if (score == sp->hs_score) { (void)printf("%s tied %s %d high score.\n", "\nYou", "your old level", level); sp->hs_time = now; /* renew it */ change = 1; /* gotta rewrite, sigh */ } /* else new score < old score: do nothing */ break; } if (i >= nscores) { strcpy(sp->hs_name, me); sp->hs_level = level; sp->hs_score = score; sp->hs_time = now; nscores++; change = 1; } if (change) { /* * Sort & clean the scores, then rewrite. */ nscores = checkscores(scores, nscores); rewind(sf); if (fwrite(scores, sizeof(*sp), nscores, sf) != nscores || fflush(sf) == EOF) (void)fprintf(stderr, "tetris: error writing %s: %s -- %s\n", _PATH_SCOREFILE, strerror(errno), "high scores may be damaged"); } (void)fclose(sf); /* releases lock */ } /* * Get login name, or if that fails, get something suitable. * The result is always trimmed to fit in a score. */ static char * thisuser() { register const char *p; register struct passwd *pw; register size_t l; static char u[sizeof(scores[0].hs_name)]; if (u[0]) return (u); p = getlogin(); if (p == NULL || *p == '\0') { pw = getpwuid(getuid()); if (pw != NULL) p = pw->pw_name; else p = " ???"; } l = strlen(p); if (l >= sizeof(u)) l = sizeof(u) - 1; bcopy(p, u, l); u[l] = '\0'; return (u); } /* * Score comparison function for qsort. * * If two scores are equal, the person who had the score first is * listed first in the highscore file. */ static int cmpscores(x, y) const void *x, *y; { register const struct highscore *a, *b; register long l; a = x; b = y; l = (long)b->hs_level * b->hs_score - (long)a->hs_level * a->hs_score; if (l < 0) return (-1); if (l > 0) return (1); if (a->hs_time < b->hs_time) return (-1); if (a->hs_time > b->hs_time) return (1); return (0); } /* * If we've added a score to the file, we need to check the file and ensure * that this player has only a few entries. The number of entries is * controlled by MAXSCORES, and is to ensure that the highscore file is not * monopolised by just a few people. People who no longer have accounts are * only allowed the highest score. Scores older than EXPIRATION seconds are * removed, unless they are someone's personal best. * Caveat: the highest score on each level is always kept. */ static int checkscores(hs, num) register struct highscore *hs; int num; { register struct highscore *sp; register int i, j, k, numnames; int levelfound[NLEVELS]; struct peruser { char *name; int times; } count[NUMSPOTS]; register struct peruser *pu; /* * Sort so that highest totals come first. * * levelfound[i] becomes set when the first high score for that * level is encountered. By definition this is the highest score. */ qsort((void *)hs, nscores, sizeof(*hs), cmpscores); for (i = MINLEVEL; i < NLEVELS; i++) levelfound[i] = 0; numnames = 0; for (i = 0, sp = hs; i < num;) { /* * This is O(n^2), but do you think we care? */ for (j = 0, pu = count; j < numnames; j++, pu++) if (strcmp(sp->hs_name, pu->name) == 0) break; if (j == numnames) { /* * Add new user, set per-user count to 1. */ pu->name = sp->hs_name; pu->times = 1; numnames++; } else { /* * Two ways to keep this score: * - Not too many (per user), still has acct, & * score not dated; or * - High score on this level. */ if ((pu->times < MAXSCORES && getpwnam(sp->hs_name) != NULL && sp->hs_time + EXPIRATION >= now) || levelfound[sp->hs_level] == 0) pu->times++; else { /* * Delete this score, do not count it, * do not pass go, do not collect $200. */ num--; for (k = i; k < num; k++) hs[k] = hs[k + 1]; continue; } } levelfound[sp->hs_level] = 1; i++, sp++; } return (num > MAXHISCORES ? MAXHISCORES : num); } /* * Show current scores. This must be called after savescore, if * savescore is called at all, for two reasons: * - Showscores munches the time field. * - Even if that were not the case, a new score must be recorded * before it can be shown anyway. */ void showscores(level) int level; { register struct highscore *sp; register int i, n, c; const char *me; int levelfound[NLEVELS]; if (!gotscores) getscores((FILE **)NULL); (void)printf("\n\t\t\t Tetris High Scores\n"); /* * If level == 0, the person has not played a game but just asked for * the high scores; we do not need to check for printing in highlight * mode. If SOstr is null, we can't do highlighting anyway. */ me = level && SOstr ? thisuser() : NULL; /* * Set times to 0 except for high score on each level. */ for (i = MINLEVEL; i < NLEVELS; i++) levelfound[i] = 0; for (i = 0, sp = scores; i < nscores; i++, sp++) { if (levelfound[sp->hs_level]) sp->hs_time = 0; else { sp->hs_time = 1; levelfound[sp->hs_level] = 1; } } /* * Page each screenful of scores. */ for (i = 0, sp = scores; i < nscores; sp += n) { n = 40; if (i + n > nscores) n = nscores - i; printem(level, i + 1, sp, n, me); if ((i += n) < nscores) { (void)printf("\nHit RETURN to continue."); (void)fflush(stdout); while ((c = getchar()) != '\n') if (c == EOF) break; (void)printf("\n"); } } } static void printem(level, offset, hs, n, me) int level, offset; register struct highscore *hs; register int n; const char *me; { register struct highscore *sp; int nrows, row, col, item, i, highlight; char buf[100]; #define TITLE "Rank Score Name (points/level)" /* * This makes a nice two-column sort with headers, but it's a bit * convoluted... */ printf("%s %s\n", TITLE, n > 1 ? TITLE : ""); highlight = 0; nrows = (n + 1) / 2; for (row = 0; row < nrows; row++) { for (col = 0; col < 2; col++) { item = col * nrows + row; if (item >= n) { /* * Can only occur on trailing columns. */ (void)putchar('\n'); continue; } (void)printf(item + offset < 10 ? " " : " "); sp = &hs[item]; (void)sprintf(buf, "%d%c %6d %-11s (%d on %d)", item + offset, sp->hs_time ? '*' : ' ', sp->hs_score * sp->hs_level, sp->hs_name, sp->hs_score, sp->hs_level); /* * Highlight if appropriate. This works because * we only get one score per level. */ if (me != NULL && sp->hs_level == level && sp->hs_score == score && strcmp(sp->hs_name, me) == 0) { putpad(SOstr); highlight = 1; } (void)printf("%s", buf); if (highlight) { putpad(SEstr); highlight = 0; } /* fill in spaces so column 1 lines up */ if (col == 0) for (i = 40 - strlen(buf); --i >= 0;) (void)putchar(' '); else /* col == 1 */ (void)putchar('\n'); } } }