/* $OpenBSD: tetris.c,v 1.24 2013/08/29 20:22:20 naddy Exp $ */ /* $NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd Exp $ */ /*- * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)tetris.c 8.1 (Berkeley) 5/31/93 */ /* * Tetris (or however it is spelled). */ #include #include #include #include #include #include #include #include #include #include "input.h" #include "scores.h" #include "screen.h" #include "tetris.h" cell board[B_SIZE]; int Rows, Cols; const struct shape *curshape; const struct shape *nextshape; long fallrate; int score; gid_t gid, egid; char key_msg[100]; int showpreview, classic; static void elide(void); static void setup_board(void); const struct shape *randshape(void); void onintr(int); void usage(void); /* * Set up the initial board. The bottom display row is completely set, * along with another (hidden) row underneath that. Also, the left and * right edges are set. */ static void setup_board(void) { int i; cell *p; p = board; for (i = B_SIZE; i; i--) *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2; } /* * Elide any full active rows. */ static void elide(void) { int rows = 0; int i, j, base; cell *p; for (i = A_FIRST; i < A_LAST; i++) { base = i * B_COLS + 1; p = &board[base]; for (j = B_COLS - 2; *p++ != 0;) { if (--j <= 0) { /* this row is to be elided */ rows++; memset(&board[base], 0, B_COLS - 2); scr_update(); tsleep(); while (--base != 0) board[base + B_COLS] = board[base]; scr_update(); tsleep(); break; } } } switch (rows) { case 1: score += 10; break; case 2: score += 30; break; case 3: score += 70; break; case 4: score += 150; break; default: break; } } const struct shape * randshape(void) { const struct shape *tmp; int i, j; tmp = &shapes[arc4random_uniform(7)]; j = arc4random_uniform(4); for (i = 0; i < j; i++) tmp = &shapes[classic? tmp->rotc : tmp->rot]; return (tmp); } int main(int argc, char *argv[]) { int pos, c; char *keys; int level = 2; char key_write[6][10]; const char *errstr; int ch, i, j; keys = "jkl pq"; gid = getgid(); egid = getegid(); setegid(gid); classic = showpreview = 0; while ((ch = getopt(argc, argv, "ck:l:ps")) != -1) switch(ch) { case 'c': /* * this means: * - rotate the other way; * - no reverse video. */ classic = 1; break; case 'k': if (strlen(keys = optarg) != 6) usage(); break; case 'l': level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL, &errstr); if (errstr) errx(1, "level must be from %d to %d", MINLEVEL, MAXLEVEL); break; case 'p': showpreview = 1; break; case 's': showscores(0); exit(0); default: usage(); } argc -= optind; argv += optind; if (argc) usage(); fallrate = 1000000 / level; for (i = 0; i <= 5; i++) { for (j = i+1; j <= 5; j++) { if (keys[i] == keys[j]) errx(1, "duplicate command keys specified."); } if (keys[i] == ' ') strlcpy(key_write[i], "", sizeof key_write[i]); else { key_write[i][0] = keys[i]; key_write[i][1] = '\0'; } } snprintf(key_msg, sizeof key_msg, "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit", key_write[0], key_write[1], key_write[2], key_write[3], key_write[4], key_write[5]); (void)signal(SIGINT, onintr); scr_init(); setup_board(); scr_set(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; nextshape = randshape(); curshape = randshape(); scr_msg(key_msg, 1); for (;;) { place(curshape, pos, 1); scr_update(); place(curshape, pos, 0); c = tgetchar(); if (c < 0) { /* * Timeout. Move down if possible. */ if (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; continue; } /* * Put up the current shape `permanently', * bump score, and elide any full rows. */ place(curshape, pos, 1); score++; elide(); /* * Choose a new shape. If it does not fit, * the game is over. */ curshape = nextshape; nextshape = randshape(); pos = A_FIRST*B_COLS + (B_COLS/2)-1; if (!fits_in(curshape, pos)) break; continue; } /* * Handle command keys. */ if (c == keys[5]) { /* quit */ break; } if (c == keys[4]) { static char msg[] = "paused - press RETURN to continue"; place(curshape, pos, 1); do { scr_update(); scr_msg(key_msg, 0); scr_msg(msg, 1); (void) fflush(stdout); } while (rwait((struct timeval *)NULL) == -1); scr_msg(msg, 0); scr_msg(key_msg, 1); place(curshape, pos, 0); continue; } if (c == keys[0]) { /* move left */ if (fits_in(curshape, pos - 1)) pos--; continue; } if (c == keys[1]) { /* turn */ const struct shape *new = &shapes[ classic? curshape->rotc : curshape->rot]; if (fits_in(new, pos)) curshape = new; continue; } if (c == keys[2]) { /* move right */ if (fits_in(curshape, pos + 1)) pos++; continue; } if (c == keys[3]) { /* move to bottom */ while (fits_in(curshape, pos + B_COLS)) { pos += B_COLS; score++; } continue; } if (c == '\f') { scr_clear(); scr_msg(key_msg, 1); } } scr_clear(); scr_end(); if (showpreview == 0) (void)printf("Your score: %d point%s x level %d = %d\n", score, score == 1 ? "" : "s", level, score * level); else { (void)printf("Your score: %d point%s x level %d x preview penalty %0.3f = %d\n", score, score == 1 ? "" : "s", level, (double)PRE_PENALTY, (int)(score * level * PRE_PENALTY)); score = score * PRE_PENALTY; } savescore(level); printf("\nHit RETURN to see high scores, ^C to skip.\n"); while ((i = getchar()) != '\n') if (i == EOF) break; showscores(level); exit(0); } void onintr(int signo) { scr_clear(); /* XXX signal race */ scr_end(); /* XXX signal race */ _exit(0); } void usage(void) { (void)fprintf(stderr, "usage: tetris [-cps] [-k keys] [-l level]\n"); exit(1); }