/* $OpenBSD: initquad.c,v 1.5 2009/10/27 23:59:27 deraadt Exp $ */ /* $NetBSD: initquad.c,v 1.3 1995/04/22 10:59:04 cgd Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include "trek.h" /* ** Paramize Quadrant Upon Entering ** ** A quadrant is initialized from the information held in the ** Quad matrix. Basically, everything is just initialized ** randomly, except for the starship, which goes into a fixed ** sector. ** ** If there are Klingons in the quadrant, the captain is informed ** that the condition is RED, and he is given a chance to put ** his shields up if the computer is working. ** ** The flag `f' is set to disable the check for condition red. ** This mode is used in situations where you know you are going ** to be docked, i.e., abandon() and help(). */ void initquad(f) int f; { int i, j; int rx, ry; int nbases, nstars; struct quad *q; int nholes; q = &Quad[Ship.quadx][Ship.quady]; /* ignored supernova'ed quadrants (this is checked again later anyway */ if (q->stars < 0) return; Etc.nkling = q->klings; nbases = q->bases; nstars = q->stars; nholes = q->holes; /* have we blundered into a battle zone w/ shields down? */ if (Etc.nkling > 0 && !f) { printf("Condition RED\n"); Ship.cond = RED; if (!damaged(COMPUTER)) shield(1); } /* clear out the quadrant */ for (i = 0; i < NSECTS; i++) for (j = 0; j < NSECTS; j++) Sect[i][j] = EMPTY; /* initialize Enterprise */ Sect[Ship.sectx][Ship.secty] = Ship.ship; /* initialize Klingons */ for (i = 0; i < Etc.nkling; i++) { sector(&rx, &ry); Sect[rx][ry] = KLINGON; Etc.klingon[i].x = rx; Etc.klingon[i].y = ry; Etc.klingon[i].power = Param.klingpwr; Etc.klingon[i].srndreq = 0; } compkldist(1); /* initialize star base */ if (nbases > 0) { sector(&rx, &ry); Sect[rx][ry] = BASE; Etc.starbase.x = rx; Etc.starbase.y = ry; } /* initialize inhabited starsystem */ if (q->qsystemname != 0) { sector(&rx, &ry); Sect[rx][ry] = INHABIT; nstars -= 1; } /* initialize black holes */ for (i = 0; i < nholes; i++) { sector(&rx, &ry); Sect[rx][ry] = HOLE; } /* initialize stars */ for (i = 0; i < nstars; i++) { sector(&rx, &ry); Sect[rx][ry] = STAR; } Move.newquad = 1; } void sector(x, y) int *x, *y; { int i, j; do { i = ranf(NSECTS); j = ranf(NSECTS); } while (Sect[i][j] != EMPTY); *x = i; *y = j; }