/* $OpenBSD: trek.h,v 1.8 2004/05/23 01:33:34 deraadt Exp $ */ /* $NetBSD: trek.h,v 1.3 1995/04/22 10:59:36 cgd Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)trek.h 8.1 (Berkeley) 5/31/93 */ #include /* ** Global Declarations ** ** Virtually all non-local variable declarations are made in this ** file. Exceptions are those things which are initialized, which ** are defined in "externs.c", and things which are local to one ** program file. ** ** So far as I know, nothing in here must be preinitialized to ** zero. ** ** You may have problems from the loader if you move this to a ** different machine. These things actually get allocated in each ** source file, which UNIX allows; however, you may (on other ** systems) have to change everything in here to be "extern" and ** actually allocate stuff in "externs.c" */ /********************* GALAXY **************************/ /* galactic parameters */ #define NSECTS 10 /* dimensions of quadrant in sectors */ #define NQUADS 8 /* dimension of galazy in quadrants */ #define NINHAB 32 /* number of quadrants which are inhabited */ struct quad /* definition for each quadrant */ { unsigned char bases; /* number of bases in this quadrant */ char klings; /* number of Klingons in this quadrant */ char holes; /* number of black holes in this quadrant */ int scanned; /* star chart entry (see below) */ short stars; /* number of stars in this quadrant */ char qsystemname; /* starsystem name (see below) */ }; #define Q_DISTRESSED 0200 #define Q_SYSTEM 077 /* systemname conventions: * 1 -> NINHAB index into Systemname table for live system. * + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM * is the index into the Event table which will * have the system name * 0 dead or nonexistent starsystem * * starchart ("scanned") conventions: * 0 -> 999 taken as is * -1 not yet scanned ("...") * 1000 supernova ("///") * 1001 starbase + ??? (".1.") */ /* ascii names of systems */ extern const char *const Systemname[NINHAB]; /* quadrant definition */ struct quad Quad[NQUADS][NQUADS]; /* defines for sector map (below) */ #define EMPTY '.' #define STAR '*' #define BASE '#' #define ENTERPRISE 'E' #define QUEENE 'Q' #define KLINGON 'K' #define INHABIT '@' #define HOLE ' ' /* current sector map */ char Sect[NSECTS][NSECTS]; /************************ DEVICES ******************************/ #define NDEV 16 /* max number of devices */ /* device tokens */ #define WARP 0 /* warp engines */ #define SRSCAN 1 /* short range scanners */ #define LRSCAN 2 /* long range scanners */ #define PHASER 3 /* phaser control */ #define TORPED 4 /* photon torpedo control */ #define IMPULSE 5 /* impulse engines */ #define SHIELD 6 /* shield control */ #define COMPUTER 7 /* on board computer */ #define SSRADIO 8 /* subspace radio */ #define LIFESUP 9 /* life support systems */ #define SINS 10 /* Space Inertial Navigation System */ #define CLOAK 11 /* cloaking device */ #define XPORTER 12 /* transporter */ #define SHUTTLE 13 /* shuttlecraft */ /* device names */ struct device { const char *name; /* device name */ const char *person; /* the person who fixes it */ }; extern const struct device Device[NDEV]; /*************************** EVENTS ****************************/ #define NEVENTS 12 /* number of different event types */ #define E_LRTB 1 /* long range tractor beam */ #define E_KATSB 2 /* Klingon attacks starbase */ #define E_KDESB 3 /* Klingon destroys starbase */ #define E_ISSUE 4 /* distress call is issued */ #define E_ENSLV 5 /* Klingons enslave a quadrant */ #define E_REPRO 6 /* a Klingon is reproduced */ #define E_FIXDV 7 /* fix a device */ #define E_ATTACK 8 /* Klingon attack during rest period */ #define E_SNAP 9 /* take a snapshot for time warp */ #define E_SNOVA 10 /* supernova occurs */ #define E_GHOST 0100 /* ghost of a distress call if ssradio out */ #define E_HIDDEN 0200 /* event that is unreportable because ssradio out */ #define E_EVENT 077 /* mask to get event code */ struct event { unsigned char x, y; /* coordinates */ double date; /* trap stardate */ char evcode; /* event type */ unsigned char systemname; /* starsystem name */ }; /* systemname conventions: * 1 -> NINHAB index into Systemname table for reported distress calls * * evcode conventions: * 1 -> NEVENTS-1 event type * + E_HIDDEN unreported (SSradio out) * + E_GHOST actually already expired * 0 unallocated */ #define MAXEVENTS 25 /* max number of concurrently pending events */ struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */ /***************************** KLINGONS *******************************/ struct kling { unsigned char x, y; /* coordinates */ int power; /* power left */ double dist; /* distance to Enterprise */ double avgdist; /* average over this move */ char srndreq; /* set if surrender has been requested */ }; #define MAXKLQUAD 9 /* maximum klingons per quadrant */ /********************** MISCELLANEOUS ***************************/ /* condition codes */ #define GREEN 0 #define DOCKED 1 #define YELLOW 2 #define RED 3 /* starbase coordinates */ #define MAXBASES 9 /* maximum number of starbases in galaxy */ /* distress calls */ #define MAXDISTR 5 /* maximum concurrent distress calls */ /* phaser banks */ #define NBANKS 6 /* number of phaser banks */ struct xy { unsigned char x, y; /* coordinates */ }; extern const struct cvntab Skitab[]; extern const struct cvntab Lentab[]; /* * note that much of the stuff in the following structs CAN NOT * be moved around!!!! */ /* information regarding the state of the starship */ struct { double warp; /* warp factor */ double warp2; /* warp factor squared */ double warp3; /* warp factor cubed */ char shldup; /* shield up flag */ char cloaked; /* set if cloaking device on */ int energy; /* starship's energy */ int shield; /* energy in shields */ double reserves; /* life support reserves */ int crew; /* ship's complement */ int brigfree; /* space left in brig */ char torped; /* torpedoes */ char cloakgood; /* set if we have moved */ int quadx; /* quadrant x coord */ int quady; /* quadrant y coord */ int sectx; /* sector x coord */ int secty; /* sector y coord */ unsigned char cond; /* condition code */ char sinsbad; /* Space Inertial Navigation System condition */ const char *shipname; /* name of current starship */ char ship; /* current starship */ int distressed; /* number of distress calls */ } Ship; /* sinsbad is set if SINS is working but not calibrated */ /* game related information, mostly scoring */ struct { int killk; /* number of klingons killed */ int deaths; /* number of deaths onboard Enterprise */ char negenbar; /* number of hits on negative energy barrier */ char killb; /* number of starbases killed */ int kills; /* number of stars killed */ char skill; /* skill rating of player */ char length; /* length of game */ char killed; /* set if you were killed */ char killinhab; /* number of inhabited starsystems killed */ char tourn; /* set if a tournament game */ char passwd[15]; /* game password */ char snap; /* set if snapshot taken */ char helps; /* number of help calls */ int captives; /* total number of captives taken */ } Game; /* per move information */ struct { char free; /* set if a move is free */ char endgame; /* end of game flag */ char shldchg; /* set if shields changed this move */ char newquad; /* set if just entered this quadrant */ char resting; /* set if this move is a rest */ double time; /* time used this move */ } Move; /* parametric information */ struct { unsigned char bases; /* number of starbases */ char klings; /* number of klingons */ double date; /* stardate */ double time; /* time left */ double resource; /* Federation resources */ int energy; /* starship's energy */ int shield; /* energy in shields */ double reserves; /* life support reserves */ int crew; /* size of ship's complement */ int brigfree; /* max possible number of captives */ char torped; /* photon torpedos */ double damfac[NDEV]; /* damage factor */ double dockfac; /* docked repair time factor */ double regenfac; /* regeneration factor */ int stopengy; /* energy to do emergency stop */ int shupengy; /* energy to put up shields */ int klingpwr; /* Klingon initial power */ int warptime; /* time chewer multiplier */ double phasfac; /* Klingon phaser power eater factor */ char moveprob[6]; /* probability that a Klingon moves */ double movefac[6]; /* Klingon move distance multiplier */ double eventdly[NEVENTS]; /* event time multipliers */ double navigcrud[2]; /* navigation crudup factor */ int cloakenergy; /* cloaking device energy per stardate */ double damprob[NDEV]; /* damage probability */ double hitfac; /* Klingon attack factor */ int klingcrew; /* number of Klingons in a crew */ double srndrprob; /* surrender probability */ int energylow; /* low energy mark (cond YELLOW) */ } Param; /* Sum of damage probabilities must add to 1000 */ /* other information kept in a snapshot */ struct { unsigned char bases; /* number of starbases */ char klings; /* number of klingons */ double date; /* stardate */ double time; /* time left */ double resource; /* Federation resources */ char distressed; /* number of currently distressed quadrants */ struct event *eventptr[NEVENTS]; /* pointer to event structs */ struct xy base[MAXBASES]; /* locations of starbases */ } Now; /* Other stuff, not dumped in a snapshot */ struct { struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */ short nkling; /* number of Klingons in this sector */ /* < 0 means automatic override mode */ struct xy starbase; /* starbase in current quadrant */ char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */ char statreport; /* set to get a status report on a srscan */ } Etc; /* * eventptr is a pointer to the event[] entry of the last * scheduled event of each type. Zero if no such event scheduled. */ /* Klingon move indicies */ #define KM_OB 0 /* Old quadrant, Before attack */ #define KM_OA 1 /* Old quadrant, After attack */ #define KM_EB 2 /* Enter quadrant, Before attack */ #define KM_EA 3 /* Enter quadrant, After attack */ #define KM_LB 4 /* Leave quadrant, Before attack */ #define KM_LA 5 /* Leave quadrant, After attack */ /* you lose codes */ #define L_NOTIME 1 /* ran out of time */ #define L_NOENGY 2 /* ran out of energy */ #define L_DSTRYD 3 /* destroyed by a Klingon */ #define L_NEGENB 4 /* ran into the negative energy barrier */ #define L_SUICID 5 /* destroyed in a nova */ #define L_SNOVA 6 /* destroyed in a supernova */ #define L_NOLIFE 7 /* life support died (so did you) */ #define L_NOHELP 8 /* you could not be rematerialized */ #define L_TOOFAST 9 /* pretty stupid going at warp 10 */ #define L_STAR 10 /* ran into a star */ #define L_DSTRCT 11 /* self destructed */ #define L_CAPTURED 12 /* captured by Klingons */ #define L_NOCREW 13 /* you ran out of crew */ /****************** COMPILE OPTIONS ***********************/ /* Trace info */ /* #define xTRACE 1 */ #ifdef xTRACE int Trace; #endif /* abandon.c */ void abandon(int); /* attack.c */ void attack(int); /* autover.c */ void autover(void); /* capture.c */ void capture(int); struct kling *selectklingon(void); /* check_out.c */ int check_out(int); /* checkcond.c */ void checkcond(void); /* compkl.c */ void compkldist(int); /* computer.c */ void computer(int); /* damage.c */ void damage(int, double); /* damaged.c */ int damaged(int); /* dcrept.c */ void dcrept(int); /* destruct.c */ void destruct(int); /* dock.c */ void dock(int); void undock(int); /* dumpgame.c */ void dumpgame(int); int restartgame(void); /* dumpme.c */ void dumpme(int); /* dumpssradio.c */ int dumpssradio(void); /* events.c */ int events(int); /* externs.c */ /* getcodi.c */ int getcodi(int *, double *); /* help.c */ void help(int); /* impulse.c */ void impulse(int); /* initquad.c */ void initquad(int); void sector(int *, int *); /* kill.c */ void killk(int, int ); void killb(int, int ); void kills(int, int , int); void killd(int, int , int); /* klmove.c */ void klmove(int); /* lose.c */ void lose(int); /* lrscan.c */ void lrscan(int); /* move.c */ double move(int, int, double, double); /* nova.c */ void nova(int, int ); /* out.c */ void out(int); /* phaser.c */ void phaser(int); /* play.c */ void myreset(int); void play(void); /* ram.c */ void ram(int, int ); /* ranf.c */ int ranf(int); double franf(void); /* rest.c */ void rest(int); /* schedule.c */ struct event *schedule(int, double, int, int , int); void reschedule(struct event *, double); void unschedule(struct event *); struct event *xsched(int, int, int, int , int ); void xresched(struct event *, int, int); /* score.c */ long score(void); /* setup.c */ void setup(void); /* setwarp.c */ void setwarp(int); /* shield.c */ void shield(int); /* snova.c */ void snova(int, int ); /* srscan.c */ void srscan(int); /* systemname.c */ const char *systemname(const struct quad *); /* torped.c */ void torped(int); /* visual.c */ void visual(int); /* warp.c */ void dowarp(int); void warp(int, int, double); /* win.c */ void win(void);