// This may look like C code, but it is really -*- C++ -*- /* Copyright (C) 1988 Free Software Foundation written by Doug Lea (dl@rocky.oswego.edu) This file is part of GNU CC. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the GNU CC General Public License for full details. Everyone is granted permission to copy, modify and redistribute GNU CC, but only under the conditions described in the GNU CC General Public License. A copy of this license is supposed to have been given to you along with GNU CC so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ #ifndef _SplayBag_h #ifdef __GNUG__ #pragma once #pragma interface #endif #define _SplayBag_h 1 #include ".Bag.h" #ifndef _SplayNode #define _SplayNode 1 struct SplayNode { SplayNode* lt; SplayNode* rt; SplayNode* par; item; SplayNode( h, SplayNode* l=0, SplayNode* r=0); ~SplayNode(); }; #if defined(__OPTIMIZE__) || defined(USE_LIBGXX_INLINES) inline SplayNode::SplayNode( h, SplayNode* l, SplayNode* r) :item(h), lt(l), rt(r), par(0) {} inline SplayNode::~SplayNode() {} #endif typedef SplayNode* SplayNodePtr; #endif class SplayBag : public Bag { protected: SplayNode* root; SplayNode* leftmost(); SplayNode* rightmost(); SplayNode* pred(SplayNode* t); SplayNode* succ(SplayNode* t); void _kill(SplayNode* t); SplayNode* _copy(SplayNode* t); void _del(SplayNode* t); public: SplayBag(); SplayBag(SplayBag& a); ~SplayBag(); Pix add( item); void del( item); void remove(item); int nof( item); int contains( item); void clear(); Pix first(); void next(Pix& i); & operator () (Pix i); Pix seek( item, Pix from = 0); Pix last(); void prev(Pix& i); int OK(); }; #if defined(__OPTIMIZE__) || defined(USE_LIBGXX_INLINES) inline SplayBag::~SplayBag() { _kill(root); } inline SplayBag::SplayBag() { root = 0; count = 0; } inline SplayBag::SplayBag(SplayBag& b) { count = b.count; root = _copy(b.root); } inline Pix SplayBag::first() { return Pix(leftmost()); } inline Pix SplayBag::last() { return Pix(rightmost()); } inline void SplayBag::next(Pix& i) { if (i != 0) i = Pix(succ((SplayNode*)i)); } inline void SplayBag::prev(Pix& i) { if (i != 0) i = Pix(pred((SplayNode*)i)); } inline & SplayBag::operator () (Pix i) { if (i == 0) error("null Pix"); return ((SplayNode*)i)->item; } inline void SplayBag::clear() { _kill(root); count = 0; root = 0; } inline int SplayBag::contains( key) { return seek(key) != 0; } inline void SplayBag::del( key) { _del((SplayNode*)(seek(key))); } #endif #endif