/* $OpenBSD: tree.c,v 1.1 2013/06/03 16:00:50 tedu Exp $ */ /* * Copyright (c) 2012 Eric Faurot * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include "fuse_private.h" struct treeentry { SPLAY_ENTRY(treeentry) entry; uint64_t id; void *data; }; static int treeentry_cmp(struct treeentry *, struct treeentry *); SPLAY_PROTOTYPE(tree, treeentry, entry, treeentry_cmp); int tree_check(struct tree *t, uint64_t id) { struct treeentry key; key.id = id; return (SPLAY_FIND(tree, t, &key) != NULL); } void * tree_set(struct tree *t, uint64_t id, void *data) { struct treeentry *entry, key; key.id = id; if ((entry = SPLAY_FIND(tree, t, &key)) == NULL) { entry = malloc(sizeof *entry); if (entry == NULL) return (NULL); entry->id = id; SPLAY_INSERT(tree, t, entry); } entry->data = data; return (entry); } void * tree_get(struct tree *t, uint64_t id) { struct treeentry key, *entry; key.id = id; if ((entry = SPLAY_FIND(tree, t, &key)) == NULL) return (NULL); return (entry->data); } void * tree_pop(struct tree *t, uint64_t id) { struct treeentry key, *entry; void *data; key.id = id; if ((entry = SPLAY_FIND(tree, t, &key)) == NULL) return (NULL); data = entry->data; SPLAY_REMOVE(tree, t, entry); free(entry); return (data); } static int treeentry_cmp(struct treeentry *a, struct treeentry *b) { if (a->id < b->id) return (-1); if (a->id > b->id) return (1); return (0); } SPLAY_GENERATE(tree, treeentry, entry, treeentry_cmp);