.\" $OpenBSD: release.8,v 1.43 2005/09/22 14:20:15 jmc Exp $ .\" .\" Copyright (c) 2000 Marco S. Hyman .\" .\" Permission to copy all or part of this material for any purpose is .\" granted provided that the above copyright notice and this paragraph .\" are duplicated in all copies. THIS SOFTWARE IS PROVIDED ``AS IS'' .\" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT .\" LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS .\" FOR A PARTICULAR PURPOSE. .\" .Dd July 6, 2000 .Dt RELEASE 8 .Os .Sh NAME .Nm release .Nd building an .Ox release .Sh DESCRIPTION There are several steps necessary to build a system release. They are: .Pp .Bl -enum -compact -offset indent .It Update sources. .It Build and install a new kernel. .It Build a new system. .It Make and validate the system release. .It Build and install XF4. .It Make and validate the XF4 release. .It Make the third party packages. .El .Pp The following sections describe each of the required steps in detail. .Pp Commands to be run as a user with write permissions on the source and ports trees .Pf ( Ns Pa /usr/src and .Pa /usr/ports respectively) are preceded by a dollar sign .Pq Sq $ . Commands that must be run as the superuser are preceded by a hash mark .Pq Sq # . .Ss 1. Update sources A .Nm should always start from a known set of .Em coherent sources. The easiest way to ensure that the sources are complete and coherent is to check them out using the .Tn CVS tag the .Ox developers add to the repository prior to making a release. There are two tags, one which identifies the release as it exists on the .Tn CD-ROM and another which identifies the .Em stable branch. The .Em stable branch, starting with .Ox 2.7 , contains the patches described in .Pa http://www.openbsd.org/errata.html . The tags are of the form: .Bl -tag -width OPENBSD_x_y_BASE .It Va OPENBSD_x_y_BASE This tag marks the source as it exists on the release .Tn CD-ROM where .Ar x is the major release number and .Ar y is the minor release number. .It Va OPENBSD_x_y This tag is a moving target. It marks the sources that belong to the stable branch. This branch .Em only contains errata, no new features. .El .Pp To update your sources to the versions identified by one of the above tags use the commands: .Bd -literal -offset indent $ cd /usr/src && cvs up -r TAG -Pd $ cd XF4SRC && cvs up -r TAG -Pd $ cd PORTSPATH && cvs up -r TAG -Pd .Ed .Pp Replace .Va XF4SRC with the path to your X Window System sources. Replace .Va PORTSPATH with the path to your ports tree sources, typically .Pa /usr/ports . The above commands assume an existing source tree. .Pp See .Pa http://www.openbsd.org/anoncvs.html for instructions on fetching the sources for the first time. .Pp .Sy Warning : .Tn CVS tags are .Sq sticky . See .Xr cvs 1 for more information. .Ss 2. Build and install a new kernel For safety, you should always build and install a new kernel before building the programs that will use the kernel. This ensures that any new system calls, for example, will be present when needed. To build a kernel the steps are: .Pp Change the current working directory. .Va ${ARCH} is the architecture of your machine, e.g.\& .Li i386 . .Pp .Dl $ cd /sys/arch/${ARCH}/conf .Pp Edit the kernel configuration file. .Va ${NAME} is your kernel configuration file. You should .Em not edit .Li GENERIC ; create your own kernel configuration if you need to make modifications. If using .Li GENERIC you can skip this step. And yes, you may use .Xr vi 1 , .Xr mg 1 , or any other editor you choose. .Pp .Dl $ vi ${NAME} .Pp Build the kernel compilation directory and compile the kernel: .Bd -literal -offset indent $ config ${NAME} $ cd ../compile/${NAME} $ make clean depend && make .Ed .Pp (In this instance .Li "make clean" is your friend.) .Pp Replace the old kernel and reboot: .Bd -literal -offset indent $ su # mv /bsd /bsd.old && mv bsd / && chown root:wheel /bsd # shutdown -r now .Ed .Pp If the system does not come up you can boot using .Pa bsd.old . .Ss 3. Build a new system Now that you are running using your new kernel you can build a new system. It's safer (but slower) to remove your object directories and re-create them before the build. The steps are: .Pp Move all your existing object files out of the way and then remove them in the background: .Bd -literal -offset indent $ cd /usr/obj && mkdir -p .old && sudo mv * .old && \e sudo rm -rf .old & .Ed .Pp Re-build your obj directories: .Pp .Dl $ cd /usr/src && nice make obj .Pp Create directories that might be missing: .Pp .Dl $ cd /usr/src/etc && env DESTDIR=/ sudo make distrib-dirs .Pp Begin the build: .Bd -literal -offset indent $ su # cd /usr/src && nice make build .Ed .Pp If you have set .Xr sudo 8 up, you can combine this with the previous step using the command .Pp .Dl $ nice make SUDO=sudo build .Pp Update .Pa /etc , .Pa /var , and .Pa /dev/MAKEDEV by hand. .Pp At this point your system is up-to-date and running the code that you are going to make into a release. .Ss 4. Make and validate the system release The system release consists of a generic kernel, one .Tn CD-ROM and two floppy bootable file systems, the release .Sq tarballs , installation instructions, and checksum files. .Pp The release process requires two work areas. They are: .Bl -tag -width "RELEASEDIR " .It Va DESTDIR This is the name of a directory which will be the root of a complete .Ox installation, thus it must be on a disk partition large enough to store the entire operating system (less the X Window System and any third party .Sq packages ) . The directory can be removed once the release is created. In any case the release process ensures the directory is empty before starting. .It Va RELEASEDIR This is the name of a directory where the release output files are stored. The following process will create the directory if necessary. .It " " .Sy Warning : .Va DESTDIR and .Va RELEASEDIR must not refer to any directory with .Pa /mnt in its path as .Pa /mnt is used in the release generation process. .El .Pp The floppy and .Tn CD-ROM .Pa RAMDISK images require a special tool which is created first. The release process is: .Pp You must be root to create a release: .Pp .Dl $ su .Pp Create the special tools needed to build the release: .Bd -literal -offset indent # cd /usr/src/distrib/crunch && make obj depend \e && make all install # export DESTDIR=your-destdir; export RELEASEDIR=your-releasedir # test -d ${DESTDIR} && mv ${DESTDIR} ${DESTDIR}- && \e rm -rf ${DESTDIR}- & # mkdir -p ${DESTDIR} ${RELEASEDIR} .Ed .Pp The last two steps ensure .Va ${DESTDIR} exists as an empty directory and .Va ${RELEASEDIR} exists. .Va ${RELEASEDIR} need not be empty. .Pp Check that the contents of .Va ${DESTDIR} pretty much match the contents of the release .Sq tarballs : .Bd -literal -offset indent # cd /usr/src/etc && nice make release # cd /usr/src/distrib/sets && sh checkflist # unset RELEASEDIR DESTDIR .Ed .Pp At this point you have most of an .Ox release. The only thing missing is the X Window System (which is covered in the next section). .Ss 5. Build and install XF4 The .Va XF4 tree is primarily .Xr imake 1 Ns -based and doesn't contain the .Dq obj directory mechanism that comes with Berkeley .Xr make 1 . While the tree can be built in place, it's better to refrain from polluting the cvs sources. An alternate build location needs to be selected, large enough to hold the X Window System object files, libraries, and binaries. Call this location .Va XF4BLD . .Va XF4SRC is the path to your X Window System source files. Once you've selected .Va XF4BLD the build process is: .Bd -literal -offset indent $ su # test -d XF4BLD && mv XF4BLD XF4BLD- && rm -rf XF4BLD- & # mkdir -p XF4BLD # cd XF4BLD && lndir XF4SRC && nice make build .Ed .Pp .Sy Note (only for i386) : .Pa XF86Setup , built and installed above, requires version 8.4 of the .Pa tcl/tk libraries. They must be installed to do a proper build. Version 8.4 of .Pa tcl/tk can be found in the ports tree at .Pa /usr/ports/lang/tcl/8.4/ and .Pa /usr/ports/x11/tk/8.4/ . Version 8.4 is required to build XF4. Version 8.4 may coexist with version 8.0. .Pp The above method mimics a .Ic "make build" in the .Pa /usr/src directory. The X Window System is created and installed in .Pa /usr/X11R6 . However, the install phase of the build does .Em not overwrite .Pa /etc/X11/xdm . That directory must be installed by hand. Or you can .Ic "cd /etc/X11 && mv xdm xdm-" before the build and copy any local configuration from .Pa xdm- to .Pa xdm after the build. .Ss 6. Make and validate the XF4 release .Va XF4 uses .Va DESTDIR and .Va RELEASEDIR as described above. While they may be set to the values used to build the rest of the system, be aware that the existing contents of .Va DESTDIR will be removed as part of the XF4 build (this is necessary for release checklist processing). .Pp The steps to build the release are (assuming you are still root, and still in .Va XF4BLD ) : .Bd -literal -offset indent # export DESTDIR=your-destdir; export RELEASEDIR=your-releasedir # test -d ${DESTDIR} && mv ${DESTDIR} ${DESTDIR}- && \e rm -rf ${DESTDIR}- & # mkdir -p ${DESTDIR} ${RELEASEDIR} # nice make release # unset RELEASEDIR DESTDIR .Ed .Pp At this point you have both .Ox system and X Window System .Sq tarballs in your release directory. .Ss 7. Make the third party packages The .Sq ports sub-system of contributed applications is described in .Xr ports 7 . For ease of installation ports can be pre-compiled into .Sq packages which can then be installed on multiple machines using .Xr pkg_add 1 . Packages are created by selecting an application to build (we'll call this one CATEGORY/PORT) and then running the following: as root: .Bd -literal -offset indent $ cd /usr/ports/CATEGORY/PORT $ su # make package .Ed .Pp That's all there is to it. .Sh SEE ALSO .Xr cvs 1 , .Xr pkg_add 1 , .Xr ports 7 , .Xr sudo 8 .Sh HISTORY This document first appeared in .Ox 2.8 .