/* $OpenBSD: grf_rhreg.h,v 1.4 1997/09/18 13:39:52 niklas Exp $ */ /* $NetBSD: grf_rhreg.h,v 1.8 1997/07/29 17:42:09 veego Exp $ */ /* * Copyright (c) 1994 Markus Wild * Copyright (c) 1994 Lutz Vieweg * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by Lutz Vieweg. * 4. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _GRF_RHREG_H #define _GRF_RHREG_H #define EMPTY_ALPHA 0x2010 /* this is the char and the attribute that AlphaErase will fill into the text-screen */ #define MEMSIZE 4 /* Set this to 1 or 4 (MB), according to the RAM on your Retina BLT Z3 board */ /* * The following definitions are places in the frame-buffer memory * which are used for special purposes. While the displayed screen * itself is always beginning at the start of the frame-buffer * memory, the following special places are located at the end * of the memory to keep free as much space as possible for the * screen - the user might want to use monitor-definitions with * huge logical dimensions (e.g. 2048x2000 ?). This way of defining * special locations in the frame-buffer memory is far from being * elegant - you may want to use you own, real memory-management... * but remember that some routines in RZ3_BSD.cc REALLY NEED those * memory locations to function properly, so if you manage the * frame-buffer memory on your own, make sure to change those * definitions appropriately. */ /* reserve some space for one pattern line */ #define PAT_MEM_SIZE 16*3 #define PAT_MEM_OFF (MEMSIZE*1024*1024 - PAT_MEM_SIZE) /* reserve some space for the hardware cursor (up to 64x64 pixels) */ #define HWC_MEM_SIZE 1024 #define HWC_MEM_OFF ((PAT_MEM_OFF - HWC_MEM_SIZE) & 0xffffff00) /* * The following structure is passed to RZ3Init() and holds the * monitor-definition. You may either use one of the ready-made * definitions in RZ3_monitors.cc or you can define them on your * own, take a look at RZ3_monitors.cc for more information. */ struct MonDef { /* first the general monitor characteristics */ unsigned long FQ; unsigned char FLG; unsigned short MW; /* physical screen width in pixels */ /* has to be at least a multiple of 8 */ unsigned short MH; /* physical screen height in pixels */ unsigned short HBS; unsigned short HSS; unsigned short HSE; unsigned short HBE; unsigned short HT; unsigned short VBS; unsigned short VSS; unsigned short VSE; unsigned short VBE; unsigned short VT; unsigned short DEP; /* Color-depth, 4 enables text-mode */ /* 8 enables 256-color graphics-mode, */ /* 16 and 24bit gfx not supported yet */ unsigned char * PAL; /* points to 16*3 byte RGB-palette data */ /* use LoadPalette() to set colors 0..255 */ /* in 256-color-gfx mode */ /* * all following entries are font-specific in * text-mode. Make sure your monitor * parameters are calculated for the * appropriate font width and height! */ unsigned short TX; /* Text-mode (DEP=4): */ /* screen-width in characters */ /* Gfx-mode (DEP > 4) */ /* "logical" screen-width, */ /* use values > MW to allow */ /* hardware-panning */ unsigned short TY; /* Text-mode: */ /* screen-height in characters */ /* Gfx-mode: "logical" screen */ /* height for panning */ /* the following values are currently unused for gfx-mode */ unsigned short XY; /* TX*TY (speeds up some calcs.) */ unsigned short FX; /* font-width (valid values: 4,7-16) */ unsigned short FY; /* font-height (valid range: 1-32) */ unsigned char * FData; /* pointer to the font-data */ /* * The font data is simply an array of bytes defining * the chars in ascending order, line by line. If your * font is wider than 8 pixel, FData has to be an * array of words. */ unsigned short FLo; /* lowest character defined */ unsigned short FHi; /* highest char. defined */ }; /* * The following are the prototypes for the low-level * routines you may want to call. */ #if 0 #ifdef __GNUG__ /* The prototypes for C++, prototypes for C (with explanations) below */ "C" unsigned char * RZ3Init (volatile void * HardWareAdress, struct MonDef * md); "C" void RZ3SetCursorPos (unsigned short pos); "C" void RZ3AlphaErase (unsigned short xd, unsigned short yd, unsigned short w, unsigned short h ); "C" void RZ3AlphaCopy (unsigned short xs, unsigned short ys, unsigned short xd, unsigned short yd, unsigned short w, unsigned short h ); "C" void RZ3BitBlit (struct grf_bitblt * gbb ); "C" void RZ3BitBlit16 (struct grf_bitblt * gbb ); "C" void RZ3LoadPalette (unsigned char * pal, unsigned char firstcol, unsigned char colors); "C" void RZ3SetPalette (unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue); "C" void RZ3SetPanning (unsigned short xoff, unsigned short yoff); "C" void RZ3SetupHWC (unsigned char col1, unsigned col2, unsigned char hsx, unsigned char hsy, const unsigned long * data); "C" void RZ3DisableHWC (void); "C" void RZ3SetHWCloc (unsigned short x, unsigned short y); #else /* The prototypes for C */ /* with a little explanation */ unsigned char * RZ3Init(volatile void * BoardAdress, struct MonDef * md); /* * This routine initialises the Retina Z3 hardware, opens a * text- or gfx-mode screen, depending on the the value of * MonDef.DEP, and sets the cursor to position 0. * It takes as arguments a pointer to the hardware-base * address as it is denoted in the DevConf structure * of the AmigaDOS, and a pointer to a struct MonDef * which describes the screen-mode parameters. * * The routine returns 0 if it was unable to open the screen, * or an unsigned char * to the display memory when it * succeeded. * * The organisation of the display memory in text-mode is a * little strange (Intel-typically...) : * * Byte 00 01 02 03 04 05 06 etc. * Char0 Attr0 -- -- Char1 Attr1 -- etc. * * You may set a character and its associated attribute byte * with a single word-access, or you may perform to byte writes * for the char and attribute. Each 2. word has no meaning, * and writes to theese locations are ignored. * * The attribute byte for each character has the following * structure: * * Bit 7 6 5 4 3 2 1 0 * BLINK BACK2 BACK1 BACK0 FORE3 FORE2 FORE1 FORE0 * * Were FORE is the foreground-color index (0-15) and * BACK is the background color index (0-7). BLINK * enables blinking for the associated character. * The higher 8 colors in the standard palette are * lighter than the lower 8, so you may see FORE3 as * an intensity bit. If FORE == 1 or FORE == 9 and * BACK == 0 the character is underlined. Since I don't * think this looks good, it will probably change in a * future release. * * There's no routine "SetChar" or "SetAttr" provided, * because I think it's so trivial... a function call * would be pure overhead. As an example, a routine * to set the char code and attribute at position x,y: * (assumed the value returned by RZ3Init was stored * into "DispMem", the actual MonDef struct * is hold * in "MDef") * * void SetChar(unsigned char chr, unsigned char attr, * unsigned short x, unsigned short y) { * * unsigned struct MonDef * md = MDef; * unsigned char * c = DispMem + x*4 + y*md->TX*4; * * *c++ = chr; * *c = attr; * * } * * In gfx-mode, the memory organisation is rather simple, * 1 byte per pixel in 256-color mode, one pixel after * each other, line by line. * * When 16-bits per pixel are used, each two bytes represent * one pixel. The meaning of the bits is the following: * * Bit 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 * Component g2 g1 g0 b4 b3 b2 b1 b0 r4 r3 r2 r1 r0 g5 g4 g3 * * Please note that the memory layout in gfx-mode depends * on the logical screen-size, panning does only affect * the appearance of the physical screen. * * Currently, RZ3Init() disables the Retina Z3 VBLANK IRQ, * but beware: When running the Retina WB-Emu under * AmigaDOS, the VBLANK IRQ is ENABLED... * */ void RZ3LoadPalette(unsigned char * pal, unsigned char firstcol, unsigned char colors); /* * Loads the palette-registers. "pal" points to an array of unsigned char * triplets, for the red, green and blue component. "firstcol" determines the * number of the first palette-register to load (256 available). "colors" is * the number of colors you want to put in the palette registers. */ void RZ3SetPalette(unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue); /* * Allows you to set a single color in the palette, "colornum" is the number * of the palette entry (256 available), "red", "green" and "blue" are the * three components. */ void RZ3SetCursorPos(unsigned short pos); /* * This routine sets the text-mode hardware-cursor position to the screen * location pos. pos can be calculated as (x + y * md->TY). * Text-mode only! */ void RZ3AlphaCopy (unsigned short xs, unsigned short ys, unsigned short xd, unsigned short yd, unsigned short w, unsigned short h ); /* * This Routine utilizes the blitter to perform fast copies * in the text-display. The paramters are: * xs - source x-coordinate * ys - source y-coordinate * xd - destination x-coordinate * yd - destination y-coordinate * w - the width of the area to copy * h - the height of the area to copy * All coordinates are in characters. RZ3AlphaCopy does not * check for boundaries - you've got to make sure that the * parameters have sensible values. Text-mode only! */ void RZ3AlphaErase (unsigned short xd, unsigned short yd, unsigned short w, unsigned short h ); /* * RZ3AlphaErase utilizes the blitter to erase portions of * the text-display. The parameters are: * xd - destination x-coordinate * yd - destination y-coordinate * w - the width of the area to erase * h - the height of the area to erase * All coordinates are in characters. RZ3AlphaCopy does not * check for boundaries - you've got to make sure that the * parameters have sensible values. Text-mode only! * * Since the blitter is unable to use a mask-pattern and a * certain fill-value at the same time, this routine uses * a simple trick: RZ3Init() clears a memory area twice as * large as the text-display needs, and RZ3AlphaErase then * simply uses RZ3AlphaCopy to copy the desired area from * the empty text-screen to the actually displayed screen. */ void RZ3BitBlit (struct grf_bitblt * gbb ); /* * RZ3BitBlit utilizes the blitter to perform one of 16 * available logical operations on the display memory, * among them ordinary fill- and copy operations. * The only parameter is a pointer to a struct grf_bitblt: * * struct grf_bitblt { * unsigned short op; see above definitions of GRFBBOPxxx * unsigned short src_x, src_y; upper left corner of source-region * unsigned short dst_x, dst_y; upper left corner of dest-region * unsigned short w, h; width, height of region * unsigned short mask; bitmask to apply * }; * * All coordinates are in pixels. RZ3BitBlit does not * check for boundaries - you've got to make sure that the * parameters have sensible values. 8 bit gfx-mode only! * * The blitter has a lot more capabilities, which aren't * currently used by theese routines, among them color-expanded * and text-blits, which can speed up GUIs like X11 a lot. * If you've got any idea how to make use of them within * your routines, contact me, and I'll implement the necessary * blit-operations. */ void RZ3BitBlit16( struct grf_bitblt * gbb ); /* Does the same as RZ3BitBlit(), but for 16-bit screens */ void RZ3SetPanning(unsigned short xoff, unsigned short yoff); /* * Moves the logical coordinate (xoff, yoff) to the upper left corner * of your screen. Of course, you shouldn't specify excess values that would * show garbage in the lower right area of your screen... SetPanning() * does NOT check for boundaries. * Please read the documentation of RZ3SetHWCloc, too. */ void RZ3SetupHWC (unsigned char col1, unsigned col2, unsigned char hsx, unsigned char hsy, const unsigned long * data); /* * Initializes and switches on the hardware-cursor sprite. * The parameters are: * col1 - the first color * col2 - the second color * hsx - hot-spot location offset x * hsy - hot-spot location offset y * data - a pointer to the bitmap data to be used for the sprite * * The organization of the data is - as always with MSDOS related * products - rather strange: The first and the second long-word * represent bitplane0 for the first 64 pixels. The following two * long-words represent bitplane1 for the first 64 pixels. But * the long-words are organized in Intel-fashion, beginning with * the least significant byte, ending with the most significant * one. The most significant bit of each byte is the leftmost, * as one would expect it. Now the weird color-assignments: * * bitplane0 bitplane1 result * 0 0 col2 * 0 1 col1 * 1 0 transparent * 1 1 background-color XOR 0xff * * The size of the data has to be 64*64*2/8 = 1024 byte, * obviously, the size of the sprite is 64x64 pixels. */ void RZ3DisableHWC (void); /* simply disables the hardware-cursor sprite */ void RZ3SetHWCloc (unsigned short x, unsigned short y); /* * sets the location of the hardwar-cursor sprite to x,y * relative to the logical screen beginning. * IMPORTANT: If you use RZ3SetHWCloc() to set the position * of the hardware-cursor sprite, all necessary panning is * done automatically - you can treat the display without * even knowing about the physical screen size that is * displayed. */ #endif #endif /* RZ3_BSD_h */ /* -------------- START OF CODE -------------- */ /* read VGA register */ #define vgar(ba, reg) (*(((volatile unsigned char *)ba)+reg)) /* write VGA register */ #define vgaw(ba, reg, val) \ *(((volatile unsigned char *)ba)+reg) = val /* * defines for the used register addresses (mw) * * NOTE: there are some registers that have different addresses when * in mono or color mode. We only support color mode, and thus * some addresses won't work in mono-mode! */ /* General Registers: */ #define GREG_STATUS0_R 0x03C2 #define GREG_STATUS1_R 0x03DA #define GREG_MISC_OUTPUT_R 0x03CC #define GREG_MISC_OUTPUT_W 0x03C2 #define GREG_FEATURE_CONTROL_R 0x03CA #define GREG_FEATURE_CONTROL_W 0x03DA #define GREG_POS 0x0102 /* Attribute Controller: */ #define ACT_ADDRESS 0x03C0 #define ACT_ADDRESS_R 0x03C0 #define ACT_ADDRESS_W 0x03C0 #define ACT_ADDRESS_RESET 0x03DA #define ACT_ID_PALETTE0 0x00 #define ACT_ID_PALETTE1 0x01 #define ACT_ID_PALETTE2 0x02 #define ACT_ID_PALETTE3 0x03 #define ACT_ID_PALETTE4 0x04 #define ACT_ID_PALETTE5 0x05 #define ACT_ID_PALETTE6 0x06 #define ACT_ID_PALETTE7 0x07 #define ACT_ID_PALETTE8 0x08 #define ACT_ID_PALETTE9 0x09 #define ACT_ID_PALETTE10 0x0A #define ACT_ID_PALETTE11 0x0B #define ACT_ID_PALETTE12 0x0C #define ACT_ID_PALETTE13 0x0D #define ACT_ID_PALETTE14 0x0E #define ACT_ID_PALETTE15 0x0F #define ACT_ID_ATTR_MODE_CNTL 0x10 #define ACT_ID_OVERSCAN_COLOR 0x11 #define ACT_ID_COLOR_PLANE_ENA 0x12 #define ACT_ID_HOR_PEL_PANNING 0x13 #define ACT_ID_COLOR_SELECT 0x14 /* Graphics Controller: */ #define GCT_ADDRESS 0x03CE #define GCT_ADDRESS_R 0x03CE #define GCT_ADDRESS_W 0x03CF #define GCT_ID_SET_RESET 0x00 #define GCT_ID_ENABLE_SET_RESET 0x01 #define GCT_ID_COLOR_COMPARE 0x02 #define GCT_ID_DATA_ROTATE 0x03 #define GCT_ID_READ_MAP_SELECT 0x04 #define GCT_ID_GRAPHICS_MODE 0x05 #define GCT_ID_MISC 0x06 #define GCT_ID_COLOR_XCARE 0x07 #define GCT_ID_BITMASK 0x08 /* Sequencer: */ #define SEQ_ADDRESS 0x03C4 #define SEQ_ADDRESS_R 0x03C4 #define SEQ_ADDRESS_W 0x03C5 #define SEQ_ID_RESET 0x00 #define SEQ_ID_CLOCKING_MODE 0x01 #define SEQ_ID_MAP_MASK 0x02 #define SEQ_ID_CHAR_MAP_SELECT 0x03 #define SEQ_ID_MEMORY_MODE 0x04 #define SEQ_ID_EXTENDED_ENABLE 0x05 /* down from here, all seq registers are NCR extensions */ #define SEQ_ID_UNKNOWN1 0x06 #define SEQ_ID_UNKNOWN2 0x07 #define SEQ_ID_CHIP_ID 0x08 #define SEQ_ID_UNKNOWN3 0x09 #define SEQ_ID_CURSOR_COLOR1 0x0A #define SEQ_ID_CURSOR_COLOR0 0x0B #define SEQ_ID_CURSOR_CONTROL 0x0C #define SEQ_ID_CURSOR_X_LOC_HI 0x0D #define SEQ_ID_CURSOR_X_LOC_LO 0x0E #define SEQ_ID_CURSOR_Y_LOC_HI 0x0F #define SEQ_ID_CURSOR_Y_LOC_LO 0x10 #define SEQ_ID_CURSOR_X_INDEX 0x11 #define SEQ_ID_CURSOR_Y_INDEX 0x12 #define SEQ_ID_CURSOR_STORE_HI 0x13 /* manual still wrong here.. argl! */ #define SEQ_ID_CURSOR_STORE_LO 0x14 /* downto 0x16 */ #define SEQ_ID_CURSOR_ST_OFF_HI 0x15 #define SEQ_ID_CURSOR_ST_OFF_LO 0x16 #define SEQ_ID_CURSOR_PIXELMASK 0x17 #define SEQ_ID_PRIM_HOST_OFF_HI 0x18 #define SEQ_ID_PRIM_HOST_OFF_LO 0x19 #define SEQ_ID_LINEAR_0 0x1A #define SEQ_ID_LINEAR_1 0x1B #define SEQ_ID_SEC_HOST_OFF_HI 0x1C #define SEQ_ID_SEC_HOST_OFF_LO 0x1D #define SEQ_ID_EXTENDED_MEM_ENA 0x1E #define SEQ_ID_EXT_CLOCK_MODE 0x1F #define SEQ_ID_EXT_VIDEO_ADDR 0x20 #define SEQ_ID_EXT_PIXEL_CNTL 0x21 #define SEQ_ID_BUS_WIDTH_FEEDB 0x22 #define SEQ_ID_PERF_SELECT 0x23 #define SEQ_ID_COLOR_EXP_WFG 0x24 #define SEQ_ID_COLOR_EXP_WBG 0x25 #define SEQ_ID_EXT_RW_CONTROL 0x26 #define SEQ_ID_MISC_FEATURE_SEL 0x27 #define SEQ_ID_COLOR_KEY_CNTL 0x28 #define SEQ_ID_COLOR_KEY_MATCH0 0x29 #define SEQ_ID_COLOR_KEY_MATCH1 0x2A #define SEQ_ID_COLOR_KEY_MATCH2 0x2B #define SEQ_ID_UNKNOWN6 0x2C #define SEQ_ID_CRC_CONTROL 0x2D #define SEQ_ID_CRC_DATA_LOW 0x2E #define SEQ_ID_CRC_DATA_HIGH 0x2F #define SEQ_ID_MEMORY_MAP_CNTL 0x30 #define SEQ_ID_ACM_APERTURE_1 0x31 #define SEQ_ID_ACM_APERTURE_2 0x32 #define SEQ_ID_ACM_APERTURE_3 0x33 #define SEQ_ID_BIOS_UTILITY_0 0x3e #define SEQ_ID_BIOS_UTILITY_1 0x3f /* CRT Controller: */ #define CRT_ADDRESS 0x03D4 #define CRT_ADDRESS_R 0x03D5 #define CRT_ADDRESS_W 0x03D5 #define CRT_ID_HOR_TOTAL 0x00 #define CRT_ID_HOR_DISP_ENA_END 0x01 #define CRT_ID_START_HOR_BLANK 0x02 #define CRT_ID_END_HOR_BLANK 0x03 #define CRT_ID_START_HOR_RETR 0x04 #define CRT_ID_END_HOR_RETR 0x05 #define CRT_ID_VER_TOTAL 0x06 #define CRT_ID_OVERFLOW 0x07 #define CRT_ID_PRESET_ROW_SCAN 0x08 #define CRT_ID_MAX_SCAN_LINE 0x09 #define CRT_ID_CURSOR_START 0x0A #define CRT_ID_CURSOR_END 0x0B #define CRT_ID_START_ADDR_HIGH 0x0C #define CRT_ID_START_ADDR_LOW 0x0D #define CRT_ID_CURSOR_LOC_HIGH 0x0E #define CRT_ID_CURSOR_LOC_LOW 0x0F #define CRT_ID_START_VER_RETR 0x10 #define CRT_ID_END_VER_RETR 0x11 #define CRT_ID_VER_DISP_ENA_END 0x12 #define CRT_ID_OFFSET 0x13 #define CRT_ID_UNDERLINE_LOC 0x14 #define CRT_ID_START_VER_BLANK 0x15 #define CRT_ID_END_VER_BLANK 0x16 #define CRT_ID_MODE_CONTROL 0x17 #define CRT_ID_LINE_COMPARE 0x18 #define CRT_ID_UNKNOWN1 0x19 /* are these register really void ? */ #define CRT_ID_UNKNOWN2 0x1A #define CRT_ID_UNKNOWN3 0x1B #define CRT_ID_UNKNOWN4 0x1C #define CRT_ID_UNKNOWN5 0x1D #define CRT_ID_UNKNOWN6 0x1E #define CRT_ID_UNKNOWN7 0x1F #define CRT_ID_UNKNOWN8 0x20 #define CRT_ID_UNKNOWN9 0x21 #define CRT_ID_UNKNOWN10 0x22 #define CRT_ID_UNKNOWN11 0x23 #define CRT_ID_UNKNOWN12 0x24 #define CRT_ID_UNKNOWN13 0x25 #define CRT_ID_UNKNOWN14 0x26 #define CRT_ID_UNKNOWN15 0x27 #define CRT_ID_UNKNOWN16 0x28 #define CRT_ID_UNKNOWN17 0x29 #define CRT_ID_UNKNOWN18 0x2A #define CRT_ID_UNKNOWN19 0x2B #define CRT_ID_UNKNOWN20 0x2C #define CRT_ID_UNKNOWN21 0x2D #define CRT_ID_UNKNOWN22 0x2E #define CRT_ID_UNKNOWN23 0x2F #define CRT_ID_EXT_HOR_TIMING1 0x30 /* down from here, all crt registers are NCR extensions */ #define CRT_ID_EXT_START_ADDR 0x31 #define CRT_ID_EXT_HOR_TIMING2 0x32 #define CRT_ID_EXT_VER_TIMING 0x33 #define CRT_ID_MONITOR_POWER 0x34 /* PLL chip (clock frequency synthesizer) I'm guessing here... */ #define PLL_ADDRESS 0x83c8 #define PLL_ADDRESS_W 0x83c9 /* Video DAC */ #define VDAC_ADDRESS 0x03c8 #define VDAC_ADDRESS_W 0x03c8 #define VDAC_ADDRESS_R 0x03c7 #define VDAC_STATE 0x03c7 #define VDAC_DATA 0x03c9 #define VDAC_MASK 0x03c6 /* Accelerator Control Menu (memory mapped registers, includes blitter) */ #define ACM_PRIMARY_OFFSET 0x00 #define ACM_SECONDARY_OFFSET 0x04 #define ACM_MODE_CONTROL 0x08 #define ACM_CURSOR_POSITION 0x0c #define ACM_START_STATUS 0x30 #define ACM_CONTROL 0x34 #define ACM_RASTEROP_ROTATION 0x38 #define ACM_BITMAP_DIMENSION 0x3c #define ACM_DESTINATION 0x40 #define ACM_SOURCE 0x44 #define ACM_PATTERN 0x48 #define ACM_FOREGROUND 0x4c #define ACM_BACKGROUND 0x50 #define WGfx(ba, idx, val) \ do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0) #define WSeq(ba, idx, val) \ do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0) #define WCrt(ba, idx, val) \ do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0) #define WAttr(ba, idx, val) \ do { vgaw(ba, ACT_ADDRESS, idx); vgaw(ba, ACT_ADDRESS_W, val); } while (0) #define Map(m) \ do { WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 ); WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3))); } while (0) #define WPLL(ba, idx, val) \ do { vgaw(ba, PLL_ADDRESS, idx);\ vgaw(ba, PLL_ADDRESS_W, (val & 0xff));\ vgaw(ba, PLL_ADDRESS_W, (val >> 8)); } while (0) static __inline unsigned char RAttr __P((volatile void *, short)); static __inline unsigned char RAttr(ba, idx) volatile void *ba; short idx; { vgaw (ba, ACT_ADDRESS, idx); return vgar (ba, ACT_ADDRESS_R); } static __inline unsigned char RSeq __P((volatile void *, short)); static __inline unsigned char RSeq(ba, idx) volatile void *ba; short idx; { vgaw (ba, SEQ_ADDRESS, idx); return vgar (ba, SEQ_ADDRESS_R); } static __inline unsigned char RCrt __P((volatile void *, short)); static __inline unsigned char RCrt(ba, idx) volatile void *ba; short idx; { vgaw (ba, CRT_ADDRESS, idx); return vgar (ba, CRT_ADDRESS_R); } static __inline unsigned char RGfx __P((volatile void *, short)); static __inline unsigned char RGfx(ba, idx) volatile void *ba; short idx; { vgaw(ba, GCT_ADDRESS, idx); return vgar (ba, GCT_ADDRESS_R); } void RZ3DisableHWC __P((struct grf_softc *gp)); void RZ3SetupHWC __P((struct grf_softc *gp, unsigned char col1, unsigned int col2, unsigned char hsx, unsigned char hsy, const long unsigned int *data)); void RZ3AlphaErase __P((struct grf_softc *gp, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h)); void RZ3AlphaCopy __P((struct grf_softc *gp, short unsigned int xs, short unsigned int ys, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h)); void RZ3BitBlit __P((struct grf_softc *gp, struct grf_bitblt *gbb)); void RZ3BitBlit16 __P((struct grf_softc *gp, struct grf_bitblt *gbb)); void RZ3BitBlit24 __P((struct grf_softc *gp, struct grf_bitblt *gbb)); void RZ3SetCursorPos __P((struct grf_softc *gp, short unsigned int pos)); void RZ3LoadPalette __P((struct grf_softc *gp, unsigned char *pal, unsigned char firstcol, unsigned char colors)); void RZ3SetPalette __P((struct grf_softc *gp, unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue)); void RZ3SetPanning __P((struct grf_softc *gp, short unsigned int xoff, short unsigned int yoff)); void RZ3SetHWCloc __P((struct grf_softc *gp, short unsigned int x, short unsigned int y)); int rh_mode __P((register struct grf_softc *gp, u_long cmd, void *arg, u_long a2, int a3)); int rh_ioctl __P((register struct grf_softc *gp, u_long cmd, void *data)); int rh_getcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap)); int rh_putcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap)); int rh_getspritepos __P((struct grf_softc *gp, struct grf_position *pos)); int rh_setspritepos __P((struct grf_softc *gp, struct grf_position *pos)); int rh_getspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info)); int rh_setspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info)); int rh_getspritemax __P((struct grf_softc *gp, struct grf_position *pos)); int rh_bitblt __P((struct grf_softc *gp, struct grf_bitblt *bb)); int rh_blank __P((struct grf_softc *, int *)); struct ite_softc; void rh_init __P((struct ite_softc *)); void rh_cursor __P((struct ite_softc *, int)); void rh_deinit __P((struct ite_softc *)); void rh_putc __P((struct ite_softc *, int, int, int, int)); void rh_clear __P((struct ite_softc *, int, int, int, int)); void rh_scroll __P((struct ite_softc *, int, int, int, int)); int grfrh_cnprobe __P((void)); void grfrh_iteinit __P((struct grf_softc *)); #endif /* _GRF_RHREG_H */