/* $OpenBSD: fpu_mul.c,v 1.3 2003/06/02 23:27:48 millert Exp $ */ /* $NetBSD: fpu_mul.c,v 1.1 1995/11/03 04:47:16 briggs Exp $ */ /* * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This software was developed by the Computer Systems Engineering group * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and * contributed to Berkeley. * * All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Lawrence Berkeley Laboratory. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93 */ /* * Perform an FPU multiply (return x * y). */ #include #include #include "fpu_arith.h" #include "fpu_emulate.h" /* * The multiplication algorithm for normal numbers is as follows: * * The fraction of the product is built in the usual stepwise fashion. * Each step consists of shifting the accumulator right one bit * (maintaining any guard bits) and, if the next bit in y is set, * adding the multiplicand (x) to the accumulator. Then, in any case, * we advance one bit leftward in y. Algorithmically: * * A = 0; * for (bit = 0; bit < FP_NMANT; bit++) { * sticky |= A & 1, A >>= 1; * if (Y & (1 << bit)) * A += X; * } * * (X and Y here represent the mantissas of x and y respectively.) * The resultant accumulator (A) is the product's mantissa. It may * be as large as 11.11111... in binary and hence may need to be * shifted right, but at most one bit. * * Since we do not have efficient multiword arithmetic, we code the * accumulator as four separate words, just like any other mantissa. * We use local `register' variables in the hope that this is faster * than memory. We keep x->fp_mant in locals for the same reason. * * In the algorithm above, the bits in y are inspected one at a time. * We will pick them up 32 at a time and then deal with those 32, one * at a time. Note, however, that we know several things about y: * * - the guard and round bits at the bottom are sure to be zero; * * - often many low bits are zero (y is often from a single or double * precision source); * * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word. * * We can also test for 32-zero-bits swiftly. In this case, the center * part of the loop---setting sticky, shifting A, and not adding---will * run 32 times without adding X to A. We can do a 32-bit shift faster * by simply moving words. Since zeros are common, we optimize this case. * Furthermore, since A is initially zero, we can omit the shift as well * until we reach a nonzero word. */ struct fpn * fpu_mul(fe) register struct fpemu *fe; { register struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2; register u_int a3, a2, a1, a0, x3, x2, x1, x0, bit, m; register int sticky; FPU_DECL_CARRY /* * Put the `heavier' operand on the right (see fpu_emu.h). * Then we will have one of the following cases, taken in the * following order: * * - y = NaN. Implied: if only one is a signalling NaN, y is. * The result is y. * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN * case was taken care of earlier). * If x = 0, the result is NaN. Otherwise the result * is y, with its sign reversed if x is negative. * - x = 0. Implied: y is 0 or number. * The result is 0 (with XORed sign as usual). * - other. Implied: both x and y are numbers. * The result is x * y (XOR sign, multiply bits, add exponents). */ ORDER(x, y); if (ISNAN(y)) { y->fp_sign ^= x->fp_sign; return (y); } if (ISINF(y)) { if (ISZERO(x)) return (fpu_newnan(fe)); y->fp_sign ^= x->fp_sign; return (y); } if (ISZERO(x)) { x->fp_sign ^= y->fp_sign; return (x); } /* * Setup. In the code below, the mask `m' will hold the current * mantissa byte from y. The variable `bit' denotes the bit * within m. We also define some macros to deal with everything. */ x3 = x->fp_mant[3]; x2 = x->fp_mant[2]; x1 = x->fp_mant[1]; x0 = x->fp_mant[0]; sticky = a3 = a2 = a1 = a0 = 0; #define ADD /* A += X */ \ FPU_ADDS(a3, a3, x3); \ FPU_ADDCS(a2, a2, x2); \ FPU_ADDCS(a1, a1, x1); \ FPU_ADDC(a0, a0, x0) #define SHR1 /* A >>= 1, with sticky */ \ sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \ a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1 #define SHR32 /* A >>= 32, with sticky */ \ sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0 #define STEP /* each 1-bit step of the multiplication */ \ SHR1; if (bit & m) { ADD; }; bit <<= 1 /* * We are ready to begin. The multiply loop runs once for each * of the four 32-bit words. Some words, however, are special. * As noted above, the low order bits of Y are often zero. Even * if not, the first loop can certainly skip the guard bits. * The last word of y has its highest 1-bit in position FP_NMANT-1, * so we stop the loop when we move past that bit. */ if ((m = y->fp_mant[3]) == 0) { /* SHR32; */ /* unneeded since A==0 */ } else { bit = 1 << FP_NG; do { STEP; } while (bit != 0); } if ((m = y->fp_mant[2]) == 0) { SHR32; } else { bit = 1; do { STEP; } while (bit != 0); } if ((m = y->fp_mant[1]) == 0) { SHR32; } else { bit = 1; do { STEP; } while (bit != 0); } m = y->fp_mant[0]; /* definitely != 0 */ bit = 1; do { STEP; } while (bit <= m); /* * Done with mantissa calculation. Get exponent and handle * 11.111...1 case, then put result in place. We reuse x since * it already has the right class (FP_NUM). */ m = x->fp_exp + y->fp_exp; if (a0 >= FP_2) { SHR1; m++; } x->fp_sign ^= y->fp_sign; x->fp_exp = m; x->fp_sticky = sticky; x->fp_mant[3] = a3; x->fp_mant[2] = a2; x->fp_mant[1] = a1; x->fp_mant[0] = a0; return (x); }