/* $OpenBSD: i915_gem_context.c,v 1.1 2013/08/07 00:04:28 jsg Exp $ */ /* * Copyright © 2011-2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Ben Widawsky * */ /* * This file implements HW context support. On gen5+ a HW context consists of an * opaque GPU object which is referenced at times of context saves and restores. * With RC6 enabled, the context is also referenced as the GPU enters and exists * from RC6 (GPU has it's own internal power context, except on gen5). Though * something like a context does exist for the media ring, the code only * supports contexts for the render ring. * * In software, there is a distinction between contexts created by the user, * and the default HW context. The default HW context is used by GPU clients * that do not request setup of their own hardware context. The default * context's state is never restored to help prevent programming errors. This * would happen if a client ran and piggy-backed off another clients GPU state. * The default context only exists to give the GPU some offset to load as the * current to invoke a save of the context we actually care about. In fact, the * code could likely be constructed, albeit in a more complicated fashion, to * never use the default context, though that limits the driver's ability to * swap out, and/or destroy other contexts. * * All other contexts are created as a request by the GPU client. These contexts * store GPU state, and thus allow GPU clients to not re-emit state (and * potentially query certain state) at any time. The kernel driver makes * certain that the appropriate commands are inserted. * * The context life cycle is semi-complicated in that context BOs may live * longer than the context itself because of the way the hardware, and object * tracking works. Below is a very crude representation of the state machine * describing the context life. * refcount pincount active * S0: initial state 0 0 0 * S1: context created 1 0 0 * S2: context is currently running 2 1 X * S3: GPU referenced, but not current 2 0 1 * S4: context is current, but destroyed 1 1 0 * S5: like S3, but destroyed 1 0 1 * * The most common (but not all) transitions: * S0->S1: client creates a context * S1->S2: client submits execbuf with context * S2->S3: other clients submits execbuf with context * S3->S1: context object was retired * S3->S2: clients submits another execbuf * S2->S4: context destroy called with current context * S3->S5->S0: destroy path * S4->S5->S0: destroy path on current context * * There are two confusing terms used above: * The "current context" means the context which is currently running on the * GPU. The GPU has loaded it's state already and has stored away the gtt * offset of the BO. The GPU is not actively referencing the data at this * offset, but it will on the next context switch. The only way to avoid this * is to do a GPU reset. * * An "active context' is one which was previously the "current context" and is * on the active list waiting for the next context switch to occur. Until this * happens, the object must remain at the same gtt offset. It is therefore * possible to destroy a context, but it is still active. * */ #include #include #include "i915_drv.h" /* This is a HW constraint. The value below is the largest known requirement * I've seen in a spec to date, and that was a workaround for a non-shipping * part. It should be safe to decrease this, but it's more future proof as is. */ #define CONTEXT_ALIGN (64<<10) static struct i915_hw_context * i915_gem_context_get(struct drm_i915_file_private *file_priv, u32 id); static int do_switch(struct i915_hw_context *to); int i915_ctx_handle_cmp(struct i915_ctx_handle *, struct i915_ctx_handle *); SPLAY_PROTOTYPE(i915_ctx_tree, i915_ctx_handle, entry, i915_ctx_handle_cmp); static int get_context_size(struct drm_device *dev) { struct drm_i915_private *dev_priv = dev->dev_private; int ret; u32 reg; switch (INTEL_INFO(dev)->gen) { case 6: reg = I915_READ(CXT_SIZE); ret = GEN6_CXT_TOTAL_SIZE(reg) * 64; break; case 7: reg = I915_READ(GEN7_CXT_SIZE); if (IS_HASWELL(dev)) ret = HSW_CXT_TOTAL_SIZE(reg) * 64; else ret = GEN7_CXT_TOTAL_SIZE(reg) * 64; break; default: BUG(); } return ret; } static void do_destroy(struct i915_hw_context *ctx) { struct drm_device *dev = ctx->obj->base.dev; struct drm_i915_private *dev_priv = dev->dev_private; if (ctx->file_priv) { struct i915_ctx_handle *han, find; find.handle = ctx->id; han = SPLAY_FIND(i915_ctx_tree, &ctx->file_priv->ctx_tree, &find); if (han != NULL) SPLAY_REMOVE(i915_ctx_tree, &ctx->file_priv->ctx_tree, han); } else BUG_ON(ctx != dev_priv->ring[RCS].default_context); drm_gem_object_unreference(&ctx->obj->base); free(ctx, M_DRM); } static struct i915_hw_context * create_hw_context(struct drm_device *dev, struct drm_i915_file_private *file_priv) { struct drm_i915_private *dev_priv = dev->dev_private; struct i915_hw_context *ctx; struct i915_ctx_handle *han; int ret; ctx = malloc(sizeof(*ctx), M_DRM, M_WAITOK | M_ZERO); if (ctx == NULL) return ERR_PTR(-ENOMEM); ctx->obj = i915_gem_alloc_object(dev, dev_priv->hw_context_size); if (ctx->obj == NULL) { free(ctx, M_DRM); DRM_DEBUG_DRIVER("Context object allocated failed\n"); return ERR_PTR(-ENOMEM); } if (INTEL_INFO(dev)->gen >= 7) { ret = i915_gem_object_set_cache_level(ctx->obj, I915_CACHE_LLC_MLC); if (ret) goto err_out; } /* The ring associated with the context object is handled by the normal * object tracking code. We give an initial ring value simple to pass an * assertion in the context switch code. */ ctx->ring = &dev_priv->ring[RCS]; /* Default context will never have a file_priv */ if (file_priv == NULL) return ctx; ctx->file_priv = file_priv; if ((han = drm_calloc(1, sizeof(*han))) == NULL) { ret = -ENOMEM; DRM_DEBUG_DRIVER("idr allocation failed\n"); goto err_out; } han->ctx = ctx; again: han->handle = ++file_priv->ctx_id; if (han->handle <= DEFAULT_CONTEXT_ID + 1 || SPLAY_INSERT(i915_ctx_tree, &file_priv->ctx_tree, han)) goto again; ctx->id = han->handle; return ctx; err_out: do_destroy(ctx); return ERR_PTR(ret); } static inline bool is_default_context(struct i915_hw_context *ctx) { return (ctx == ctx->ring->default_context); } /** * The default context needs to exist per ring that uses contexts. It stores the * context state of the GPU for applications that don't utilize HW contexts, as * well as an idle case. */ static int create_default_context(struct drm_i915_private *dev_priv) { struct i915_hw_context *ctx; struct drm_device *dev = (struct drm_device *)dev_priv->drmdev; int ret; rw_assert_wrlock(&dev->dev_lock); ctx = create_hw_context(dev, NULL); if (IS_ERR(ctx)) return (long)(ctx); /* We may need to do things with the shrinker which require us to * immediately switch back to the default context. This can cause a * problem as pinning the default context also requires GTT space which * may not be available. To avoid this we always pin the * default context. */ dev_priv->ring[RCS].default_context = ctx; ret = i915_gem_object_pin(ctx->obj, CONTEXT_ALIGN, false, false); if (ret) goto err_destroy; ret = do_switch(ctx); if (ret) goto err_unpin; DRM_DEBUG_DRIVER("Default HW context loaded\n"); return 0; err_unpin: i915_gem_object_unpin(ctx->obj); err_destroy: do_destroy(ctx); return ret; } void i915_gem_context_init(struct drm_device *dev) { struct drm_i915_private *dev_priv = dev->dev_private; uint32_t ctx_size; if (!HAS_HW_CONTEXTS(dev)) { dev_priv->hw_contexts_disabled = true; return; } /* If called from reset, or thaw... we've been here already */ if (dev_priv->hw_contexts_disabled || dev_priv->ring[RCS].default_context) return; ctx_size = get_context_size(dev); dev_priv->hw_context_size = get_context_size(dev); dev_priv->hw_context_size = roundup2(dev_priv->hw_context_size, 4096); if (ctx_size <= 0 || ctx_size > (1<<20)) { dev_priv->hw_contexts_disabled = true; return; } if (create_default_context(dev_priv)) { dev_priv->hw_contexts_disabled = true; return; } DRM_DEBUG_DRIVER("HW context support initialized\n"); } void i915_gem_context_fini(struct drm_device *dev) { struct drm_i915_private *dev_priv = dev->dev_private; if (dev_priv->hw_contexts_disabled) return; /* The only known way to stop the gpu from accessing the hw context is * to reset it. Do this as the very last operation to avoid confusing * other code, leading to spurious errors. */ intel_gpu_reset(dev); i915_gem_object_unpin(dev_priv->ring[RCS].default_context->obj); do_destroy(dev_priv->ring[RCS].default_context); } static int context_idr_cleanup(int id, void *p, void *data) { struct i915_hw_context *ctx = p; BUG_ON(id == DEFAULT_CONTEXT_ID); do_destroy(ctx); return 0; } void i915_gem_context_close(struct drm_device *dev, struct drm_file *file) { struct drm_i915_file_private *file_priv = file->driver_priv; struct i915_ctx_handle *han, *nxt; DRM_LOCK(); for (han = SPLAY_MIN(i915_ctx_tree, &file_priv->ctx_tree); han != NULL; han = nxt) { nxt = SPLAY_NEXT(i915_ctx_tree, &file_priv->ctx_tree, han); context_idr_cleanup(han->handle, han->ctx, NULL); SPLAY_REMOVE(i915_ctx_tree, &file_priv->ctx_tree, han); drm_free(han); } DRM_UNLOCK(); } static struct i915_hw_context * i915_gem_context_get(struct drm_i915_file_private *file_priv, u32 id) { struct i915_ctx_handle *han, search; search.handle = id; han = SPLAY_FIND(i915_ctx_tree, &file_priv->ctx_tree, &search); if (han == NULL) return NULL; return (han->ctx); } static inline int mi_set_context(struct intel_ring_buffer *ring, struct i915_hw_context *new_context, u32 hw_flags) { int ret; /* w/a: If Flush TLB Invalidation Mode is enabled, driver must do a TLB * invalidation prior to MI_SET_CONTEXT. On GEN6 we don't set the value * explicitly, so we rely on the value at ring init, stored in * itlb_before_ctx_switch. */ if (IS_GEN6(ring->dev) && ring->itlb_before_ctx_switch) { ret = ring->flush(ring, I915_GEM_GPU_DOMAINS, 0); if (ret) return ret; } ret = intel_ring_begin(ring, 6); if (ret) return ret; if (IS_GEN7(ring->dev)) intel_ring_emit(ring, MI_ARB_ON_OFF | MI_ARB_DISABLE); else intel_ring_emit(ring, MI_NOOP); intel_ring_emit(ring, MI_NOOP); intel_ring_emit(ring, MI_SET_CONTEXT); intel_ring_emit(ring, new_context->obj->gtt_offset | MI_MM_SPACE_GTT | MI_SAVE_EXT_STATE_EN | MI_RESTORE_EXT_STATE_EN | hw_flags); /* w/a: MI_SET_CONTEXT must always be followed by MI_NOOP */ intel_ring_emit(ring, MI_NOOP); if (IS_GEN7(ring->dev)) intel_ring_emit(ring, MI_ARB_ON_OFF | MI_ARB_ENABLE); else intel_ring_emit(ring, MI_NOOP); intel_ring_advance(ring); return ret; } static int do_switch(struct i915_hw_context *to) { struct intel_ring_buffer *ring = to->ring; struct drm_i915_gem_object *from_obj = ring->last_context_obj; u32 hw_flags = 0; int ret; BUG_ON(from_obj != NULL && from_obj->pin_count == 0); if (from_obj == to->obj) return 0; ret = i915_gem_object_pin(to->obj, CONTEXT_ALIGN, false, false); if (ret) return ret; /* Clear this page out of any CPU caches for coherent swap-in/out. Note * that thanks to write = false in this call and us not setting any gpu * write domains when putting a context object onto the active list * (when switching away from it), this won't block. * XXX: We need a real interface to do this instead of trickery. */ ret = i915_gem_object_set_to_gtt_domain(to->obj, false); if (ret) { i915_gem_object_unpin(to->obj); return ret; } #ifdef notyet if (!to->obj->has_global_gtt_mapping) i915_gem_gtt_bind_object(to->obj, to->obj->cache_level); #else i915_gem_gtt_rebind_object(to->obj, to->obj->cache_level); #endif if (!to->is_initialized || is_default_context(to)) hw_flags |= MI_RESTORE_INHIBIT; else if (/*WARN_ON_ONCE*/(from_obj == to->obj)) /* not yet expected */ hw_flags |= MI_FORCE_RESTORE; ret = mi_set_context(ring, to, hw_flags); if (ret) { i915_gem_object_unpin(to->obj); return ret; } /* The backing object for the context is done after switching to the * *next* context. Therefore we cannot retire the previous context until * the next context has already started running. In fact, the below code * is a bit suboptimal because the retiring can occur simply after the * MI_SET_CONTEXT instead of when the next seqno has completed. */ if (from_obj != NULL) { from_obj->base.read_domains = I915_GEM_DOMAIN_INSTRUCTION; i915_gem_object_move_to_active(from_obj, ring); /* As long as MI_SET_CONTEXT is serializing, ie. it flushes the * whole damn pipeline, we don't need to explicitly mark the * object dirty. The only exception is that the context must be * correct in case the object gets swapped out. Ideally we'd be * able to defer doing this until we know the object would be * swapped, but there is no way to do that yet. */ from_obj->dirty = 1; BUG_ON(from_obj->ring != ring); i915_gem_object_unpin(from_obj); drm_gem_object_unreference(&from_obj->base); } drm_gem_object_reference(&to->obj->base); ring->last_context_obj = to->obj; to->is_initialized = true; return 0; } /** * i915_switch_context() - perform a GPU context switch. * @ring: ring for which we'll execute the context switch * @file_priv: file_priv associated with the context, may be NULL * @id: context id number * @seqno: sequence number by which the new context will be switched to * @flags: * * The context life cycle is simple. The context refcount is incremented and * decremented by 1 and create and destroy. If the context is in use by the GPU, * it will have a refoucnt > 1. This allows us to destroy the context abstract * object while letting the normal object tracking destroy the backing BO. */ int i915_switch_context(struct intel_ring_buffer *ring, struct drm_file *file, int to_id) { struct drm_i915_private *dev_priv = ring->dev->dev_private; struct i915_hw_context *to; if (dev_priv->hw_contexts_disabled) return 0; if (ring != &dev_priv->ring[RCS]) return 0; if (to_id == DEFAULT_CONTEXT_ID) { to = ring->default_context; } else { if (file == NULL) return -EINVAL; to = i915_gem_context_get(file->driver_priv, to_id); if (to == NULL) return -ENOENT; } return do_switch(to); } int i915_gem_context_create_ioctl(struct drm_device *dev, void *data, struct drm_file *file) { struct drm_i915_private *dev_priv = dev->dev_private; struct drm_i915_gem_context_create *args = data; struct drm_i915_file_private *file_priv = file->driver_priv; struct i915_hw_context *ctx; int ret; if (!drm_core_check_feature(dev, DRIVER_GEM)) return -ENODEV; if (dev_priv->hw_contexts_disabled) return -ENODEV; ret = i915_mutex_lock_interruptible(dev); if (ret) return ret; ctx = create_hw_context(dev, file_priv); DRM_UNLOCK(); if (IS_ERR(ctx)) return (long)(ctx); args->ctx_id = ctx->id; DRM_DEBUG_DRIVER("HW context %d created\n", args->ctx_id); return 0; } int i915_gem_context_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file) { struct drm_i915_gem_context_destroy *args = data; struct drm_i915_file_private *file_priv = file->driver_priv; struct i915_hw_context *ctx; int ret; if (!drm_core_check_feature(dev, DRIVER_GEM)) return -ENODEV; ret = i915_mutex_lock_interruptible(dev); if (ret) return ret; ctx = i915_gem_context_get(file_priv, args->ctx_id); if (!ctx) { DRM_UNLOCK(); return -ENOENT; } do_destroy(ctx); DRM_UNLOCK(); DRM_DEBUG_DRIVER("HW context %d destroyed\n", args->ctx_id); return 0; } int i915_ctx_handle_cmp(struct i915_ctx_handle *a, struct i915_ctx_handle *b) { return a->handle < b->handle ? -1 : a->handle > b->handle; } SPLAY_GENERATE(i915_ctx_tree, i915_ctx_handle, entry, i915_ctx_handle_cmp);