/* $OpenBSD: evergreen_blit_shaders.c,v 1.1 2013/08/12 04:11:53 jsg Exp $ */ /* * Copyright 2010 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Alex Deucher */ #include #include /* * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use * statically generated state tables. The regsiter state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. */ const u32 evergreen_default_state[] = { 0xc0016900, 0x0000023b, 0x00000000, /* SQ_LDS_ALLOC_PS */ 0xc0066900, 0x00000240, 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0046900, 0x00000247, 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ 0x00000000, 0x00000000, 0x00000000, 0xc0026900, 0x00000010, 0x00000000, /* DB_Z_INFO */ 0x00000000, /* DB_STENCIL_INFO */ 0xc0016900, 0x00000200, 0x00000000, /* DB_DEPTH_CONTROL */ 0xc0066900, 0x00000000, 0x00000060, /* DB_RENDER_CONTROL */ 0x00000000, /* DB_COUNT_CONTROL */ 0x00000000, /* DB_DEPTH_VIEW */ 0x0000002a, /* DB_RENDER_OVERRIDE */ 0x00000000, /* DB_RENDER_OVERRIDE2 */ 0x00000000, /* DB_HTILE_DATA_BASE */ 0xc0026900, 0x0000000a, 0x00000000, /* DB_STENCIL_CLEAR */ 0x00000000, /* DB_DEPTH_CLEAR */ 0xc0016900, 0x000002dc, 0x0000aa00, /* DB_ALPHA_TO_MASK */ 0xc0016900, 0x00000080, 0x00000000, /* PA_SC_WINDOW_OFFSET */ 0xc00d6900, 0x00000083, 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0x00000000, 0x20002000, 0xaaaaaaaa, /* PA_SC_EDGERULE */ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 0x0000000f, /* CB_TARGET_MASK */ 0x0000000f, /* CB_SHADER_MASK */ 0xc0226900, 0x00000094, 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x80000000, 0x20002000, 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 0xc0016900, 0x000000d4, 0x00000000, /* SX_MISC */ 0xc0026900, 0x00000292, 0x00000000, /* PA_SC_MODE_CNTL_0 */ 0x00000000, /* PA_SC_MODE_CNTL_1 */ 0xc0106900, 0x00000300, 0x00000000, /* PA_SC_LINE_CNTL */ 0x00000000, /* PA_SC_AA_CONFIG */ 0x00000005, /* PA_SU_VTX_CNTL */ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ 0xffffffff, /* PA_SC_AA_MASK */ 0xc00d6900, 0x00000202, 0x00cc0010, /* CB_COLOR_CONTROL */ 0x00000210, /* DB_SHADER_CONTROL */ 0x00010000, /* PA_CL_CLIP_CNTL */ 0x00000004, /* PA_SU_SC_MODE_CNTL */ 0x00000100, /* PA_CL_VTE_CNTL */ 0x00000000, /* PA_CL_VS_OUT_CNTL */ 0x00000000, /* PA_CL_NANINF_CNTL */ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ 0xc0066900, 0x000002de, 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0xc0016900, 0x00000229, 0x00000000, /* SQ_PGM_START_FS */ 0xc0016900, 0x0000022a, 0x00000000, /* SQ_PGM_RESOURCES_FS */ 0xc0096900, 0x00000100, 0x00ffffff, /* VGT_MAX_VTX_INDX */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 0x00000000, /* CB_BLEND_RED */ 0x00000000, /* CB_BLEND_GREEN */ 0x00000000, /* CB_BLEND_BLUE */ 0x00000000, /* CB_BLEND_ALPHA */ 0xc0026900, 0x000002a8, 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 0x00000000, /* */ 0xc0026900, 0x000002ad, 0x00000000, /* VGT_REUSE_OFF */ 0x00000000, /* */ 0xc0116900, 0x00000280, 0x00000000, /* PA_SU_POINT_SIZE */ 0x00000000, /* PA_SU_POINT_MINMAX */ 0x00000008, /* PA_SU_LINE_CNTL */ 0x00000000, /* PA_SC_LINE_STIPPLE */ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 0x00000000, /* VGT_HOS_CNTL */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* VGT_GS_MODE */ 0xc0016900, 0x000002a1, 0x00000000, /* VGT_PRIMITIVEID_EN */ 0xc0016900, 0x000002a5, 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 0xc0016900, 0x000002d5, 0x00000000, /* VGT_SHADER_STAGES_EN */ 0xc0026900, 0x000002e5, 0x00000000, /* VGT_STRMOUT_CONFIG */ 0x00000000, /* */ 0xc0016900, 0x000001e0, 0x00000000, /* CB_BLEND0_CONTROL */ 0xc0016900, 0x000001b1, 0x00000000, /* SPI_VS_OUT_CONFIG */ 0xc0016900, 0x00000187, 0x00000000, /* SPI_VS_OUT_ID_0 */ 0xc0016900, 0x00000191, 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ 0xc00b6900, 0x000001b3, 0x20000001, /* SPI_PS_IN_CONTROL_0 */ 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 0x00000000, /* SPI_INTERP_CONTROL_0 */ 0x00000000, /* SPI_INPUT_Z */ 0x00000000, /* SPI_FOG_CNTL */ 0x00100000, /* SPI_BARYC_CNTL */ 0x00000000, /* SPI_PS_IN_CONTROL_2 */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0x00000000, /* */ 0xc0026900, 0x00000316, 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 0x00000010, /* */ }; const u32 evergreen_vs[] = { 0x00000004, 0x80800400, 0x0000a03c, 0x95000688, 0x00004000, 0x15200688, 0x00000000, 0x00000000, 0x3c000000, 0x67961001, #ifdef __BIG_ENDIAN 0x000a0000, #else 0x00080000, #endif 0x00000000, 0x1c000000, 0x67961000, #ifdef __BIG_ENDIAN 0x00020008, #else 0x00000008, #endif 0x00000000, }; const u32 evergreen_ps[] = { 0x00000003, 0xa00c0000, 0x00000008, 0x80400000, 0x00000000, 0x95200688, 0x00380400, 0x00146b10, 0x00380000, 0x20146b10, 0x00380400, 0x40146b00, 0x80380000, 0x60146b00, 0x00000000, 0x00000000, 0x00000010, 0x000d1000, 0xb0800000, 0x00000000, }; const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps); const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs); const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);