/* $OpenPackages$ */ /* $OpenBSD: make.c,v 1.42 2007/09/17 12:01:17 espie Exp $ */ /* $NetBSD: make.c,v 1.10 1996/11/06 17:59:15 christos Exp $ */ /* * Copyright (c) 1988, 1989, 1990, 1993 * The Regents of the University of California. All rights reserved. * Copyright (c) 1989 by Berkeley Softworks * All rights reserved. * * This code is derived from software contributed to Berkeley by * Adam de Boor. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /*- * make.c -- * The functions which perform the examination of targets and * their suitability for creation * * Interface: * Make_Run Initialize things for the module and recreate * whatever needs recreating. Returns true if * work was (or would have been) done and * false * otherwise. * * Make_Update Update all parents of a given child. Performs * various bookkeeping chores like the updating * of the cmtime field of the parent, filling * of the IMPSRC context variable, etc. It will * place the parent on the toBeMade queue if it * should be. * */ #include #include #include "config.h" #include "defines.h" #include "dir.h" #include "job.h" #include "suff.h" #include "var.h" #include "error.h" #include "make.h" #include "gnode.h" #include "extern.h" #include "timestamp.h" #include "engine.h" #include "lst.h" static LIST toBeMade; /* The current fringe of the graph. These * are nodes which await examination by * MakeOODate. It is added to by * Make_Update and subtracted from by * MakeStartJobs */ static int numNodes; /* Number of nodes to be processed. If this * is non-zero when Job_Empty() returns * true, there's a cycle in the graph */ static void MakeAddChild(void *, void *); static void MakeHandleUse(void *, void *); static bool MakeStartJobs(void); static void MakePrintStatus(void *, void *); /*- *----------------------------------------------------------------------- * MakeAddChild -- * Function used by Make_Run to add a child to the list l. * It will only add the child if its make field is false. * * Side Effects: * The given list is extended *----------------------------------------------------------------------- */ static void MakeAddChild(void *to_addp, void *lp) { GNode *to_add = (GNode *)to_addp; Lst l = (Lst)lp; if (!to_add->make && !(to_add->type & OP_USE)) Lst_EnQueue(l, to_add); } static void MakeHandleUse(void *pgn, void *cgn) { Make_HandleUse((GNode *)pgn, (GNode *)cgn); } /*- *----------------------------------------------------------------------- * Make_Update -- * Perform update on the parents of a node. Used by JobFinish once * a node has been dealt with and by MakeStartJobs if it finds an * up-to-date node. * * Results: * Always returns 0 * * Side Effects: * The unmade field of pgn is decremented and pgn may be placed on * the toBeMade queue if this field becomes 0. * * If the child was made, the parent's childMade field will be set true * and its cmtime set to now. * * If the child wasn't made, the cmtime field of the parent will be * altered if the child's mtime is big enough. * * Finally, if the child is the implied source for the parent, the * parent's IMPSRC variable is set appropriately. * *----------------------------------------------------------------------- */ void Make_Update(GNode *cgn) /* the child node */ { GNode *pgn; /* the parent node */ char *cname; /* the child's name */ LstNode ln; /* Element in parents and iParents lists */ cname = Varq_Value(TARGET_INDEX, cgn); /* * If the child was actually made, see what its modification time is * now -- some rules won't actually update the file. If the file still * doesn't exist, make its mtime now. */ if (cgn->made != UPTODATE) { /* * This is what Make does and it's actually a good thing, as it * allows rules like * * cmp -s y.tab.h parse.h || cp y.tab.h parse.h * * to function as intended. Unfortunately, thanks to the * stateless nature of NFS, there are times when the * modification time of a file created on a remote machine * will not be modified before the local stat() implied by * the Dir_MTime occurs, thus leading us to believe that the * file is unchanged, wreaking havoc with files that depend * on this one. * XXX If we are saving commands pretend that * the target is made now. Otherwise archives with ... rules * don't work! */ if (noExecute || (cgn->type & OP_SAVE_CMDS) || is_out_of_date(Dir_MTime(cgn))) cgn->mtime = now; if (DEBUG(MAKE)) printf("update time: %s\n", time_to_string(cgn->mtime)); } for (ln = Lst_First(&cgn->parents); ln != NULL; ln = Lst_Adv(ln)) { pgn = (GNode *)Lst_Datum(ln); if (pgn->make) { pgn->unmade--; if ( ! (cgn->type & (OP_EXEC|OP_USE))) { if (cgn->made == MADE) { pgn->childMade = true; if (is_strictly_before(pgn->cmtime, cgn->mtime)) pgn->cmtime = cgn->mtime; } else { (void)Make_TimeStamp(pgn, cgn); } } if (pgn->unmade == 0) { /* * Queue the node up -- any unmade * predecessors will be dealt with in * MakeStartJobs. */ Lst_EnQueue(&toBeMade, pgn); } else if (pgn->unmade < 0) { Error("Graph cycles through %s", pgn->name); } } } /* Deal with successor nodes. If any is marked for making and has an * unmade count of 0, has not been made and isn't in the examination * queue, it means we need to place it in the queue as it restrained * itself before. */ for (ln = Lst_First(&cgn->successors); ln != NULL; ln = Lst_Adv(ln)) { GNode *succ = (GNode *)Lst_Datum(ln); if (succ->make && succ->unmade == 0 && succ->made == UNMADE) (void)Lst_QueueNew(&toBeMade, succ); } /* Set the .PREFIX and .IMPSRC variables for all the implied parents * of this node. */ { char *cpref = Varq_Value(PREFIX_INDEX, cgn); for (ln = Lst_First(&cgn->iParents); ln != NULL; ln = Lst_Adv(ln)) { pgn = (GNode *)Lst_Datum(ln); if (pgn->make) { Varq_Set(IMPSRC_INDEX, cname, pgn); Varq_Set(PREFIX_INDEX, cpref, pgn); } } } } /* *----------------------------------------------------------------------- * MakeStartJobs -- * Start as many jobs as possible. * * Results: * If the query flag was given to pmake, no job will be started, * but as soon as an out-of-date target is found, this function * returns true. At all other times, this function returns false. * * Side Effects: * Nodes are removed from the toBeMade queue and job table slots * are filled. *----------------------------------------------------------------------- */ static bool MakeStartJobs(void) { GNode *gn; while (!Job_Full() && (gn = (GNode *)Lst_DeQueue(&toBeMade)) != NULL) { if (DEBUG(MAKE)) printf("Examining %s...", gn->name); /* * Make sure any and all predecessors that are going to be made, * have been. */ if (!Lst_IsEmpty(&gn->preds)) { LstNode ln; for (ln = Lst_First(&gn->preds); ln != NULL; ln = Lst_Adv(ln)){ GNode *pgn = (GNode *)Lst_Datum(ln); if (pgn->make && pgn->made == UNMADE) { if (DEBUG(MAKE)) printf("predecessor %s not made yet.\n", pgn->name); break; } } /* * If ln isn't NULL, there's a predecessor as yet * unmade, so we just drop this node on the floor. When * the node in question has been made, it will notice * this node as being ready to make but as yet unmade * and will place the node on the queue. */ if (ln != NULL) continue; } numNodes--; if (Make_OODate(gn)) { if (DEBUG(MAKE)) printf("out-of-date\n"); if (queryFlag) return true; Make_DoAllVar(gn); Job_Make(gn); } else { if (DEBUG(MAKE)) printf("up-to-date\n"); gn->made = UPTODATE; if (gn->type & OP_JOIN) { /* * Even for an up-to-date .JOIN node, we need it * to have its context variables so references * to it get the correct value for .TARGET when * building up the context variables of its * parent(s)... */ Make_DoAllVar(gn); } Make_Update(gn); } } return false; } /*- *----------------------------------------------------------------------- * MakePrintStatus -- * Print the status of a top-level node, viz. it being up-to-date * already or not created due to an error in a lower level. * Callback function for Make_Run via Lst_ForEach. * * Side Effects: * A message may be printed. *----------------------------------------------------------------------- */ static void MakePrintStatus( void *gnp, /* Node to examine */ void *cyclep) /* True if gn->unmade being non-zero implies * a cycle in the graph, not an error in an * inferior */ { GNode *gn = (GNode *)gnp; bool cycle = *(bool *)cyclep; if (gn->made == UPTODATE) { printf("`%s' is up to date.\n", gn->name); } else if (gn->unmade != 0) { if (cycle) { bool t = true; /* * If printing cycles and came to one that has unmade * children, print out the cycle by recursing on its * children. Note a cycle like: * a : b * b : c * c : b * will cause this to erroneously complain about a * being in the cycle, but this is a good approximation. */ if (gn->made == CYCLE) { Error("Graph cycles through `%s'", gn->name); gn->made = ENDCYCLE; Lst_ForEach(&gn->children, MakePrintStatus, &t); gn->made = UNMADE; } else if (gn->made != ENDCYCLE) { gn->made = CYCLE; Lst_ForEach(&gn->children, MakePrintStatus, &t); } } else { printf("`%s' not remade because of errors.\n", gn->name); } } } /*- *----------------------------------------------------------------------- * Make_Run -- * Initialize the nodes to remake and the list of nodes which are * ready to be made by doing a breadth-first traversal of the graph * starting from the nodes in the given list. Once this traversal * is finished, all the 'leaves' of the graph are in the toBeMade * queue. * Using this queue and the Job module, work back up the graph, * calling on MakeStartJobs to keep the job table as full as * possible. * * Results: * true if work was done. false otherwise. * * Side Effects: * The make field of all nodes involved in the creation of the given * targets is set to 1. The toBeMade list is set to contain all the * 'leaves' of these subgraphs. *----------------------------------------------------------------------- */ bool Make_Run(Lst targs) /* the initial list of targets */ { GNode *gn; /* a temporary pointer */ LIST examine; /* List of targets to examine */ int errors; /* Number of errors the Job module reports */ Static_Lst_Init(&toBeMade); Lst_Clone(&examine, targs, NOCOPY); numNodes = 0; /* * Make an initial downward pass over the graph, marking nodes to be * made as we go down. We call Suff_FindDeps to find where a node is and * to get some children for it if it has none and also has no commands. * If the node is a leaf, we stick it on the toBeMade queue to * be looked at in a minute, otherwise we add its children to our queue * and go on about our business. */ while ((gn = (GNode *)Lst_DeQueue(&examine)) != NULL) { if (!gn->make) { gn->make = true; numNodes++; /* * Apply any .USE rules before looking for implicit * dependencies to make sure everything that should have * commands has commands ... */ Lst_ForEach(&gn->children, MakeHandleUse, gn); Suff_FindDeps(gn); if (gn->unmade != 0) Lst_ForEach(&gn->children, MakeAddChild, &examine); else Lst_EnQueue(&toBeMade, gn); } } if (queryFlag) { /* * We wouldn't do any work unless we could start some jobs in * the next loop... (we won't actually start any, of course, * this is just to see if any of the targets was out of date) */ return MakeStartJobs(); } else { /* * Initialization. At the moment, no jobs are running and until * some get started, nothing will happen since the remaining * upward traversal of the graph is performed by the routines * in job.c upon the finishing of a job. So we fill the Job * table as much as we can before going into our loop. */ (void)MakeStartJobs(); } /* * Main Loop: The idea here is that the ending of jobs will take * care of the maintenance of data structures and the waiting for output * will cause us to be idle most of the time while our children run as * much as possible. Because the job table is kept as full as possible, * the only time when it will be empty is when all the jobs which need * running have been run, so that is the end condition of this loop. * Note that the Job module will exit if there were any errors unless * the keepgoing flag was given. */ while (!Job_Empty()) { Job_CatchOutput(); Job_CatchChildren(); (void)MakeStartJobs(); } errors = Job_Finish(); /* * Print the final status of each target. E.g. if it wasn't made * because some inferior reported an error. */ errors = errors == 0 && numNodes != 0; Lst_ForEach(targs, MakePrintStatus, &errors); return true; }