/* * testcode/replay.h - store and use a replay of events for the DNS resolver. * * Copyright (c) 2007, NLnet Labs. All rights reserved. * * This software is open source. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the NLNET LABS nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * \file * Store and use a replay of events for the DNS resolver. * Used to test known scenarios to get known outcomes. * *
* File format for replay files. * * ; unbound.conf options. * ; ... * ; additional commandline options to pass to unbound * COMMANDLINE cmdline_option * ; autotrust key file contents, also adds auto-trust-anchor-file: "x" to cfg * AUTOTRUST_FILE id * ; contents of that file * AUTOTRUST_END * ; temp file names are echoed as "tmp/xxx.fname" * TEMPFILE_NAME fname * ; temp file contents, inline, deleted at end of run * TEMPFILE_CONTENTS fname * ; contents of that file * ; this creates $INCLUDE /tmp/xxx.fname * $INCLUDE_TEMPFILE fname * TEMPFILE_END * CONFIG_END * ; comment line. * SCENARIO_BEGIN name_of_scenario * RANGE_BEGIN start_time end_time * ; give ip of the virtual server, it matches any ip if not present. * ADDRESS ip_address * match_entries * RANGE_END * ; more RANGE items. * ; go to the next moment * STEP time_step event_type [ADDRESS ip_address] * ; event_type can be: * o NOTHING - nothing * o QUERY - followed by entry * o CHECK_ANSWER - followed by entry * o CHECK_OUT_QUERY - followed by entry (if copy-id it is also reply). * o REPLY - followed by entry * o TIMEOUT * o TIME_PASSES ELAPSE [seconds] - increase 'now' time counter, can be * a floating point number. * TIME_PASSES EVAL [macro] - expanded for seconds to move time. * o TRAFFIC - like CHECK_ANSWER, causes traffic to flow. * actually the traffic flows before this step is taken. * the step waits for traffic to stop. * o CHECK_AUTOTRUST [id] - followed by FILE_BEGIN [to match] FILE_END. * The file contents is macro expanded before match. * o CHECK_TEMPFILE [fname] - followed by FILE_BEGIN [to match] FILE_END * o INFRA_RTT [ip] [dp] [rtt] - update infra cache entry with rtt. * o FLUSH_MESSAGE name type class - flushes entry in message cache. * o EXPIRE_MESSAGE name type class - expires entry in message cache. * o ERROR * ; following entry starts on the next line, ENTRY_BEGIN. * ; more STEP items * SCENARIO_END * * Calculations, a macro-like system: ${$myvar + 3600} * STEP 10 ASSIGN myvar = 3600 * ; ASSIGN event. '=' is syntactic sugar here. 3600 is some expression. * ${..} is macro expanded from its expression. Text substitution. * o $var replaced with its value. var is identifier [azAZ09_]* * o number is that number. * o ${variables and arithmetic } * o +, -, / and *. Note, evaluated left-to-right. Use ${} for brackets. * So again, no precedence rules, so 2+3*4 == ${2+3}*4 = 20. * Do 2+${3*4} to get 24. * o ${function params} * o ${time} is the current time for the simulated unbound. * o ${ctime value} is the text ctime(value), Fri 3 Aug 2009, ... * o ${timeout} is the time until next timeout in comm_timer list. * o ${range lower value upper} checks if lower<=value<=upper * returns value if check succeeds. * * ; Example file * SCENARIO_BEGIN Example scenario * RANGE_BEGIN 0 100 * ENTRY_BEGIN * ; precoded answers to queries. * ENTRY_END * END_RANGE * STEP 0 QUERY * ENTRY_BEGIN * ; query * ENTRY_END * ; a query is sent out to the network by resolver. * ; precoded answer from range is returned. * ; algorithm will do precoded answers from RANGE immediately, except if * ; the next step specifically checks for that OUT_QUERY. * ; or if none of the precoded answers match. * STEP 1 CHECK_ANSWER * ENTRY_BEGIN * ; what the reply should look like * ENTRY_END * ; successful termination. (if the answer was OK). * ; also, all answers must have been checked with CHECK_ANSWER. * ; and, no more pending out_queries (that have not been checked). * SCENARIO_END * **/ #ifndef TESTCODE_REPLAY_H #define TESTCODE_REPLAY_H #include "util/netevent.h" #include "testcode/testpkts.h" #include "util/rbtree.h" struct replay_answer; struct replay_moment; struct replay_range; struct fake_pending; struct fake_timer; struct replay_var; struct infra_cache; struct sldns_buffer; struct daemon; /** * A replay scenario. */ struct replay_scenario { /** name of replay scenario. malloced string. */ char* title; /** The list of replay moments. Linked list. Time increases in list. */ struct replay_moment* mom_first; /** The last element in list of replay moments. */ struct replay_moment* mom_last; /** * List of matching answers. This is to ease replay scenario * creation. It lists queries (to the network) and what answer * should be returned. The matching answers are valid for a range * of time steps. * So: timestep, parts of query, destination --> answer. */ struct replay_range* range_list; }; /** * A replay moment. * Basically, it consists of events to a fake select() call. * This is a recording of an event that happens. * And if output is presented, what is done with that. */ struct replay_moment { /** * The replay time step number. Starts at 0, time is incremented * every time the fake select() is run. */ int time_step; /** Next replay moment in list of replay moments. */ struct replay_moment* mom_next; /** what happens this moment? */ enum replay_event_type { /** nothing happens, as if this event is not there. */ repevt_nothing, /** incoming query */ repevt_front_query, /** test fails if reply to query does not match */ repevt_front_reply, /** timeout */ repevt_timeout, /** time passes */ repevt_time_passes, /** reply arrives from the network */ repevt_back_reply, /** test fails if query to the network does not match */ repevt_back_query, /** check autotrust key file */ repevt_autotrust_check, /** check a temp file */ repevt_tempfile_check, /** an error happens to outbound query */ repevt_error, /** assignment to a variable */ repevt_assign, /** store infra rtt cache entry: addr and string (int) */ repevt_infra_rtt, /** flush message cache entry */ repevt_flush_message, /** expire message cache entry */ repevt_expire_message, /** cause traffic to flow */ repevt_traffic } /** variable with what is to happen this moment */ evt_type; /** The sent packet must match this. Incoming events, the data. */ struct entry* match; /** the amount of time that passes */ struct timeval elapse; /** address that must be matched, or packet remote host address. */ struct sockaddr_storage addr; /** length of addr, if 0, then any address will do */ socklen_t addrlen; /** macro name, for assign. */ char* variable; /** string argument, for assign. */ char* string; /** the autotrust file id to check */ char* autotrust_id; /** file contents to match, one string per line */ struct config_strlist* file_content; }; /** * Range of timesteps, and canned replies to matching queries. */ struct replay_range { /** time range when this is valid. Including start and end step. */ int start_step; /** end step of time range. */ int end_step; /** address of where this range is served. */ struct sockaddr_storage addr; /** length of addr, if 0, then any address will do */ socklen_t addrlen; /** Matching list */ struct entry* match; /** next in list of time ranges. */ struct replay_range* next_range; }; /** * Replay storage of runtime information. */ struct replay_runtime { /** * The scenario */ struct replay_scenario* scenario; /** * Current moment. */ struct replay_moment* now; /** * List of pending queries in order they were sent out. First * one has been sent out most recently. Last one in list is oldest. */ struct fake_pending* pending_list; /** * List of answers to queries from clients. These need to be checked. */ struct replay_answer* answer_list; /** last element in answer list. */ struct replay_answer* answer_last; /** list of fake timer callbacks that are pending */ struct fake_timer* timer_list; /** callback to call for incoming queries */ comm_point_callback_type* callback_query; /** user argument for incoming query callback */ void *cb_arg; /** ref the infra cache (was passed to outside_network_create) */ struct infra_cache* infra; /** the daemon structure passed in worker call to remote accept open */ struct daemon* daemon; /** the current time in seconds */ time_t now_secs; /** the current time in microseconds */ struct timeval now_tv; /** has TCP connection seen a keepalive? */ int tcp_seen_keepalive; /** signal handler callback */ void (*sig_cb)(int, void*); /** signal handler user arg */ void *sig_cb_arg; /** time to exit cleanly */ int exit_cleanly; /** size of buffers */ size_t bufsize; /** * Tree of macro values. Of type replay_var */ rbtree_type* vars; }; /** * Pending queries to network, fake replay version. */ struct fake_pending { /** what is important only that we remember the query, copied here. */ struct sldns_buffer* buffer; /** and to what address this is sent to. */ struct sockaddr_storage addr; /** len of addr */ socklen_t addrlen; /** zone name, uncompressed wire format (as used when sent) */ uint8_t* zone; /** length of zone name */ size_t zonelen; /** qtype */ int qtype; /** The callback function to call when answer arrives (or timeout) */ comm_point_callback_type* callback; /** callback user argument */ void* cb_arg; /** original timeout in seconds from 'then' */ int timeout; /** next in pending list */ struct fake_pending* next; /** the buffer parsed into a sldns_pkt */ uint8_t* pkt; size_t pkt_len; /** by what transport was the query sent out */ enum transport_type transport; /** if this is a serviced query */ int serviced; /** if we are handling a multi pkt tcp stream, non 0 and the pkt nr*/ int tcp_pkt_counter; /** the runtime structure this is part of */ struct replay_runtime* runtime; }; /** * An answer that is pending to happen. */ struct replay_answer { /** Next in list */ struct replay_answer* next; /** reply information */ struct comm_reply repinfo; /** the answer preparsed as ldns pkt */ uint8_t* pkt; size_t pkt_len; }; /** * Timers with callbacks, fake replay version. */ struct fake_timer { /** next in list */ struct fake_timer* next; /** the runtime structure this is part of */ struct replay_runtime* runtime; /** the callback to call */ void (*cb)(void*); /** the callback user argument */ void* cb_arg; /** if timer is enabled */ int enabled; /** when the timer expires */ struct timeval tv; }; /** * Replay macro variable. And its value. */ struct replay_var { /** rbtree node. Key is this structure. Sorted by name. */ rbnode_type node; /** the variable name */ char* name; /** the variable value */ char* value; }; /** * Read a replay scenario from the file. * @param in: file to read from. * @param name: name to print in errors. * @param lineno: incremented for every line read. * @return: Scenario. NULL if no scenario read. */ struct replay_scenario* replay_scenario_read(FILE* in, const char* name, int* lineno); /** * Delete scenario. * @param scen: to delete. */ void replay_scenario_delete(struct replay_scenario* scen); /** compare two replay_vars */ int replay_var_compare(const void* a, const void* b); /** get oldest enabled fake timer */ struct fake_timer* replay_get_oldest_timer(struct replay_runtime* runtime); /** strip whitespace from end of string */ void strip_end_white(char* p); /** * Create variable storage * @return new or NULL on failure. */ rbtree_type* macro_store_create(void); /** * Delete variable storage * @param store: the macro storage to free up. */ void macro_store_delete(rbtree_type* store); /** * Apply macro substitution to string. * @param store: variable store. * @param runtime: the runtime to look up values as needed. * @param text: string to work on. * @return newly malloced string with result. */ char* macro_process(rbtree_type* store, struct replay_runtime* runtime, char* text); /** * Look up a macro value. Like calling ${$name}. * @param store: variable store * @param name: macro name * @return newly malloced string with result or strdup("") if not found. * or NULL on malloc failure. */ char* macro_lookup(rbtree_type* store, char* name); /** * Set macro value. * @param store: variable store * @param name: macro name * @param value: text to set it to. Not expanded. * @return false on failure. */ int macro_assign(rbtree_type* store, char* name, char* value); /** Print macro variables stored as debug info */ void macro_print_debug(rbtree_type* store); /** testbounds self test */ void testbound_selftest(void); #endif /* TESTCODE_REPLAY_H */