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/*	$OpenBSD: vocab.c,v 1.15 2016/03/08 10:48:39 mestre Exp $	*/
/*	$NetBSD: vocab.c,v 1.2 1995/03/21 12:05:13 cgd Exp $	*/

/*-
 * Copyright (c) 1991, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * The game adventure was originally written in Fortran by Will Crowther
 * and Don Woods.  It was later translated to C and enhanced by Jim
 * Gillogly.  This code is derived from software contributed to Berkeley
 * by Jim Gillogly at The Rand Corporation.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

/*	Re-coding of advent in C: data structure routines		*/

#include <err.h>
#include <stdio.h>
#include <stdlib.h>

#include "extern.h"
#include "hdr.h"

void
dstroy(int object)
{
	move(object, 0);
}

void
juggle(int object)
{
	int	i, j;

	i = place[object];
	j = fixed[object];
	move(object, i);
	move(object + 100, j);
}


void
move(int object, int where)
{
	int	from;

	if (object <= 100)
		from = place[object];
	else
		from = fixed[object - 100];
	if (from > 0 && from <= 300)
		carry(object, from);
	drop(object, where);
}


int
put(int object, int where, int pval)
{
	move(object, where);
	return (-1 - pval);
}


void
carry(int object, int where)
{
	int	temp;

	if (object <= 100) {
		if (place[object] == -1)
			return;
		place[object] = -1;
		holdng++;
	}
	if (atloc[where] == object) {
		atloc[where] = linkx[object];
		return;
	}
	for (temp = atloc[where]; linkx[temp] != object; temp = linkx[temp])
		;
	linkx[temp] = linkx[object];
}


void
drop(int object, int where)
{
	if (object > 100)
		fixed[object - 100] = where;
	else {
		if (place[object] == -1)
			holdng--;
		place[object] = where;
	}
	if (where <= 0)
		return;
	linkx[object] = atloc[where];
	atloc[where] = object;
}

/*
 * Look up or store a word
 * type: -2 for store, -1 for user word, >=0 for canned lookup
 * value: used for storing only
 */
int
vocab(const char *word, int type, int value)	
{
	int	adr;
	const char *s;
	char	*t;
	int	hash, i;
	struct hashtab *h;

	for (hash = 0, s = word, i = 0; i < 5 && *s; i++)  /* some kind of hash */
		hash += *s++;		/* add all chars in the word	*/
	hash = (hash * 3719) & 077777;	/* pulled that one out of a hat */
	hash %= HTSIZE;			/* put it into range of table	*/

	for (adr = hash; ; adr++) {	/* look for entry in table	*/
		if (adr == HTSIZE)
			adr = 0; /* wrap around			*/
		h = &voc[adr];		/* point at the entry		*/
		switch (type) {
		case -2:		/* fill in entry		*/
			if (h->val)	/* already got an entry?	*/
				goto exitloop2;
			h->val = value;
			if ((h->atab = malloc(length(word))) == NULL)
				err(1, NULL);
			for (s = word, t = h->atab; *s;)
				*t++ = *s++ ^ '=';
			*t = 0 ^ '=';
			/* obfuscate slightly to frustrate core reader	*/
		/*	printf("Stored \"%s\" (%d ch) as entry %d\n",	*/
		/*		word, length(word), adr);		*/
			return (0);	/* entry unused			*/
		case -1:		/* looking up user word		*/
			if (h->val == 0)
				return (-1);	/* not found	*/
			for (s = word, t = h->atab; *t ^ '=';)
				if ((*s++ ^ '=') != *t++)
					goto exitloop2;
			if ((*s ^ '=') != *t && s - word < 5)
				goto exitloop2;
			/* the word matched o.k.			*/
			return (h->val);
		default:		/* looking up known word	*/
			if (h->val == 0)
				errx(1, "Unable to find %s in vocab", word);
			for (s = word, t = h->atab; *t ^ '=';)
				if ((*s++ ^ '=') != *t++)
					goto exitloop2;
			/* the word matched o.k.			*/
			if (h->val / 1000 != type)
				continue;
			return (h->val%1000);
		}

exitloop2:			/* hashed entry does not match	*/
		if (adr + 1 == hash || hash == 0)
			errx(1, "Hash table overflow");
	}
}

void
prht(void)				/* print hash table		*/
{
	int	i, j, l;
	char	*c;
	struct hashtab *h;

	for (i = 0; i < HTSIZE / 10 + 1; i++) {
		printf("%4d", i * 10);
		for (j = 0; j < 10; j++) {
			if (i * 10 + j >= HTSIZE)
				break;
			h = &voc[i * 10 + j];
			putchar(' ');
			if (h->val == 0) {
				printf("-----");
				continue;
			}
			for (l = 0, c = h->atab; l < 5; l++)
				if ((*c ^ '='))
					putchar(*c++ ^ '=');
				else
					putchar(' ');
		}
		putchar('\n');
	}
}