summaryrefslogtreecommitdiff
path: root/games/hack/hack.apply.c
blob: 95903a724998e71aa192a4669c826fd2967786a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
/*	$OpenBSD: hack.apply.c,v 1.2 2001/01/28 23:41:43 niklas Exp $	*/

/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#ifndef lint
static char rcsid[] = "$OpenBSD: hack.apply.c,v 1.2 2001/01/28 23:41:43 niklas Exp $";
#endif /* not lint */

#include	"hack.h"
#include	"def.edog.h"
#include	"def.mkroom.h"
static struct monst *bchit();
extern struct obj *addinv();
extern struct trap *maketrap();
extern int (*occupation)();
extern char *occtxt;
extern char quitchars[];
extern char pl_character[];

static void use_camera(), use_ice_box(), use_whistle(), use_magic_whistle();
static int use_pick_axe();

doapply() {
	register struct obj *obj;
	register int res = 1;

	obj = getobj("(", "use or apply");
	if(!obj) return(0);

	switch(obj->otyp){
	case EXPENSIVE_CAMERA:
		use_camera(obj); break;
	case ICE_BOX:
		use_ice_box(obj); break;
	case PICK_AXE:
		res = use_pick_axe(obj);
		break;

	case MAGIC_WHISTLE:
		if(pl_character[0] == 'W' || u.ulevel > 9) {
			use_magic_whistle(obj);
			break;
		}
		/* fall into next case */
	case WHISTLE:
		use_whistle(obj);
		break;

	case CAN_OPENER:
		if(!carrying(TIN)) {
			pline("You have no can to open.");
			goto xit;
		}
		pline("You cannot open a tin without eating its contents.");
		pline("In order to eat, use the 'e' command.");
		if(obj != uwep)
    pline("Opening the tin will be much easier if you wield the can-opener.");
		goto xit;

	default:
		pline("Sorry, I don't know how to use that.");
	xit:
		nomul(0);
		return(0);
	}
	nomul(0);
	return(res);
}

/* ARGSUSED */
static void
use_camera(obj) /* register */ struct obj *obj; {
register struct monst *mtmp;
	if(!getdir(1)){		/* ask: in what direction? */
		flags.move = multi = 0;
		return;
	}
	if(u.uswallow) {
		pline("You take a picture of %s's stomach.", monnam(u.ustuck));
		return;
	}
	if(u.dz) {
		pline("You take a picture of the %s.",
			(u.dz > 0) ? "floor" : "ceiling");
		return;
	}
	if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {
		if(mtmp->msleep){
			mtmp->msleep = 0;
			pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
		} else
		if(mtmp->data->mlet != 'y')
		if(mtmp->mcansee || mtmp->mblinded){
			register int tmp = dist(mtmp->mx,mtmp->my);
			register int tmp2;
			if(cansee(mtmp->mx,mtmp->my))
			  pline("%s is blinded by the flash!", Monnam(mtmp));
			setmangry(mtmp);
			if(tmp < 9 && !mtmp->isshk && rn2(4)) {
				mtmp->mflee = 1;
				if(rn2(4)) mtmp->mfleetim = rnd(100);
			}
			if(tmp < 3) mtmp->mcansee  = mtmp->mblinded = 0;
			else {
				tmp2 = mtmp->mblinded;
				tmp2 += rnd(1 + 50/tmp);
				if(tmp2 > 127) tmp2 = 127;
				mtmp->mblinded = tmp2;
				mtmp->mcansee = 0;
			}
		}
	}
}

static
struct obj *current_ice_box;	/* a local variable of use_ice_box, to be
				used by its local procedures in/ck_ice_box */
static
in_ice_box(obj) register struct obj *obj; {
	if(obj == current_ice_box ||
		(Punished && (obj == uball || obj == uchain))){
		pline("You must be kidding.");
		return(0);
	}
	if(obj->owornmask & (W_ARMOR | W_RING)) {
		pline("You cannot refrigerate something you are wearing.");
		return(0);
	}
	if(obj->owt + current_ice_box->owt > 70) {
		pline("It won't fit.");
		return(1);	/* be careful! */
	}
	if(obj == uwep) {
		if(uwep->cursed) {
			pline("Your weapon is welded to your hand!");
			return(0);
		}
		setuwep((struct obj *) 0);
	}
	current_ice_box->owt += obj->owt;
	freeinv(obj);
	obj->o_cnt_id = current_ice_box->o_id;
	obj->nobj = fcobj;
	fcobj = obj;
	obj->age = moves - obj->age;	/* actual age */
	return(1);
}

static
ck_ice_box(obj) register struct obj *obj; {
	return(obj->o_cnt_id == current_ice_box->o_id);
}

static
out_ice_box(obj) register struct obj *obj; {
register struct obj *otmp;
	if(obj == fcobj) fcobj = fcobj->nobj;
	else {
		for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
			if(!otmp->nobj) panic("out_ice_box");
		otmp->nobj = obj->nobj;
	}
	current_ice_box->owt -= obj->owt;
	obj->age = moves - obj->age;	/* simulated point of time */
	(void) addinv(obj);
}

static void
use_ice_box(obj) register struct obj *obj; {
register int cnt = 0;
register struct obj *otmp;
	current_ice_box = obj;	/* for use by in/out_ice_box */
	for(otmp = fcobj; otmp; otmp = otmp->nobj)
		if(otmp->o_cnt_id == obj->o_id)
			cnt++;
	if(!cnt) pline("Your ice-box is empty.");
	else {
	    pline("Do you want to take something out of the ice-box? [yn] ");
	    if(readchar() == 'y')
		if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
		    return;
		pline("That was all. Do you wish to put something in? [yn] ");
		if(readchar() != 'y') return;
	}
	/* call getobj: 0: allow cnt; #: allow all types; %: expect food */
	otmp = getobj("0#%", "put in");
	if(!otmp || !in_ice_box(otmp))
		flags.move = multi = 0;
}

static
struct monst *
bchit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; {
	register struct monst *mtmp = (struct monst *) 0;
	register int bchx = u.ux, bchy = u.uy;

	if(sym) Tmp_at(-1, sym);	/* open call */
	while(range--) {
		bchx += ddx;
		bchy += ddy;
		if(mtmp = m_at(bchx,bchy))
			break;
		if(!ZAP_POS(levl[bchx][bchy].typ)) {
			bchx -= ddx;
			bchy -= ddy;
			break;
		}
		if(sym) Tmp_at(bchx, bchy);
	}
	if(sym) Tmp_at(-1, -1);
	return(mtmp);
}

/* ARGSUSED */
static void
use_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
	pline("You produce a high whistling sound.");
	while(mtmp) {
		if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
			if(mtmp->msleep)
				mtmp->msleep = 0;
			if(mtmp->mtame)
				EDOG(mtmp)->whistletime = moves;
		}
		mtmp = mtmp->nmon;
	}
}

/* ARGSUSED */
static void
use_magic_whistle(obj) struct obj *obj; {
register struct monst *mtmp = fmon;
	pline("You produce a strange whistling sound.");
	while(mtmp) {
		if(mtmp->mtame) mnexto(mtmp);
		mtmp = mtmp->nmon;
	}
}

static int dig_effort;	/* effort expended on current pos */
static uchar dig_level;
static coord dig_pos;
static boolean dig_down;

static
dig() {
	register struct rm *lev;
	register dpx = dig_pos.x, dpy = dig_pos.y;

	/* perhaps a nymph stole his pick-axe while he was busy digging */
	/* or perhaps he teleported away */
	if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
	    dig_level != dlevel ||
	    ((dig_down && (dpx != u.ux || dpy != u.uy)) ||
	     (!dig_down && dist(dpx,dpy) > 2)))
		return(0);

	dig_effort += 10 + abon() + uwep->spe + rn2(5);
	if(dig_down) {
		if(!xdnstair) {
			pline("The floor here seems too hard to dig in.");
			return(0);
		}
		if(dig_effort > 250) {
			dighole();
			return(0);	/* done with digging */
		}
		if(dig_effort > 50) {
			register struct trap *ttmp = t_at(dpx,dpy);

			if(!ttmp) {
				ttmp = maketrap(dpx,dpy,PIT);
				ttmp->tseen = 1;
				pline("You have dug a pit.");
				u.utrap = rn1(4,2);
				u.utraptype = TT_PIT;
				return(0);
			}
		}
	} else
	if(dig_effort > 100) {
		register char *digtxt;
		register struct obj *obj;

		lev = &levl[dpx][dpy];
		if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) {
			fracture_rock(obj);
			digtxt = "The rock falls apart.";
		} else if(!lev->typ || lev->typ == SCORR) {
			lev->typ = CORR;
			digtxt = "You succeeded in cutting away some rock.";
		} else if(lev->typ == HWALL || lev->typ == VWALL
					    || lev->typ == SDOOR) {
			lev->typ = xdnstair ? DOOR : ROOM;
			digtxt = "You just made an opening in the wall.";
		} else
		  digtxt = "Now what exactly was it that you were digging in?";
		mnewsym(dpx, dpy);
		prl(dpx, dpy);
		pline(digtxt);		/* after mnewsym & prl */
		return(0);
	} else {
		if(IS_WALL(levl[dpx][dpy].typ)) {
			register int rno = inroom(dpx,dpy);

			if(rno >= 0 && rooms[rno].rtype >= 8) {
			  pline("This wall seems too hard to dig into.");
			  return(0);
			}
		}
		pline("You hit the rock with all your might.");
	}
	return(1);
}

/* When will hole be finished? Very rough indication used by shopkeeper. */
holetime() {
	return( (occupation == dig) ? (250 - dig_effort)/20 : -1);
}

dighole()
{
	register struct trap *ttmp = t_at(u.ux, u.uy);

	if(!xdnstair) {
		pline("The floor here seems too hard to dig in.");
	} else {
		if(ttmp)
			ttmp->ttyp = TRAPDOOR;
		else
			ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
		ttmp->tseen = 1;
		pline("You've made a hole in the floor.");
		if(!u.ustuck) {
			if(inshop())
				shopdig(1);
			pline("You fall through ...");
			if(u.utraptype == TT_PIT) {
				u.utrap = 0;
				u.utraptype = 0;
			}
			goto_level(dlevel+1, FALSE);
		}
	}
}

static
use_pick_axe(obj)
struct obj *obj;
{
	char dirsyms[12];
	extern char sdir[];
	register char *dsp = dirsyms, *sdp = sdir;
	register struct monst *mtmp;
	register struct rm *lev;
	register int rx, ry, res = 0;

	if(obj != uwep) {
		if(uwep && uwep->cursed) {
			/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
			pline("Since your weapon is welded to your hand,");
			pline("you cannot use that pick-axe.");
			return(0);
		}
		pline("You now wield %s.", doname(obj));
		setuwep(obj);
		res = 1;
	}
	while(*sdp) {
		(void) movecmd(*sdp);	/* sets u.dx and u.dy and u.dz */
		rx = u.ux + u.dx;
		ry = u.uy + u.dy;
		if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
		    (IS_ROCK(levl[rx][ry].typ)
		    || sobj_at(ENORMOUS_ROCK, rx, ry))))
			*dsp++ = *sdp;
		sdp++;
	}
	*dsp = 0;
	pline("In what direction do you want to dig? [%s] ", dirsyms);
	if(!getdir(0))		/* no txt */
		return(res);
	if(u.uswallow && attack(u.ustuck)) /* return(1) */;
	else
	if(u.dz < 0)
		pline("You cannot reach the ceiling.");
	else
	if(u.dz == 0) {
		if(Confusion)
			confdir();
		rx = u.ux + u.dx;
		ry = u.uy + u.dy;
		if((mtmp = m_at(rx, ry)) && attack(mtmp))
			return(1);
		if(!isok(rx, ry)) {
			pline("Clash!");
			return(1);
		}
		lev = &levl[rx][ry];
		if(lev->typ == DOOR)
			pline("Your %s against the door.",
				aobjnam(obj, "clang"));
		else if(!IS_ROCK(lev->typ)
		     && !sobj_at(ENORMOUS_ROCK, rx, ry)) {
			/* ACCESSIBLE or POOL */
			pline("You swing your %s through thin air.",
				aobjnam(obj, (char *) 0));
		} else {
			if(dig_pos.x != rx || dig_pos.y != ry
			    || dig_level != dlevel || dig_down) {
				dig_down = FALSE;
				dig_pos.x = rx;
				dig_pos.y = ry;
				dig_level = dlevel;
				dig_effort = 0;
				pline("You start digging.");
			} else
				pline("You continue digging.");
			occupation = dig;
			occtxt = "digging";
		}
	} else if(Levitation) {
		pline("You cannot reach the floor.");
	} else {
		if(dig_pos.x != u.ux || dig_pos.y != u.uy
		    || dig_level != dlevel || !dig_down) {
			dig_down = TRUE;
			dig_pos.x = u.ux;
			dig_pos.y = u.uy;
			dig_level = dlevel;
			dig_effort = 0;
			pline("You start digging in the floor.");
			if(inshop())
				shopdig(0);
		} else
			pline("You continue digging in the floor.");
		occupation = dig;
		occtxt = "digging";
	}
	return(1);
}