1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
|
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
#ifndef lint
static char rcsid[] = "$NetBSD: hack.mon.c,v 1.3 1995/03/23 08:30:57 cgd Exp $";
#endif /* not lint */
#include "hack.h"
#include "hack.mfndpos.h"
#ifndef NULL
#define NULL (char *) 0
#endif
extern struct monst *makemon();
extern struct obj *mkobj_at();
int warnlevel; /* used by movemon and dochugw */
long lastwarntime;
int lastwarnlev;
char *warnings[] = {
"white", "pink", "red", "ruby", "purple", "black"
};
movemon()
{
register struct monst *mtmp;
register int fr;
warnlevel = 0;
while(1) {
/* find a monster that we haven't treated yet */
/* note that mtmp or mtmp->nmon might get killed
while mtmp moves, so we cannot just walk down the
chain (even new monsters might get created!) */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->mlstmv < moves) goto next_mon;
/* treated all monsters */
break;
next_mon:
mtmp->mlstmv = moves;
/* most monsters drown in pools */
{ boolean inpool, iseel;
inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
iseel = (mtmp->data->mlet == ';');
if(inpool && !iseel) {
if(cansee(mtmp->mx,mtmp->my))
pline("%s drowns.", Monnam(mtmp));
mondead(mtmp);
continue;
}
/* but eels have a difficult time outside */
if(iseel && !inpool) {
if(mtmp->mhp > 1) mtmp->mhp--;
mtmp->mflee = 1;
mtmp->mfleetim += 2;
}
}
if(mtmp->mblinded && !--mtmp->mblinded)
mtmp->mcansee = 1;
if(mtmp->mfleetim && !--mtmp->mfleetim)
mtmp->mflee = 0;
if(mtmp->mimic) continue;
if(mtmp->mspeed != MSLOW || !(moves%2)){
/* continue if the monster died fighting */
fr = -1;
if(Conflict && cansee(mtmp->mx,mtmp->my)
&& (fr = fightm(mtmp)) == 2)
continue;
if(fr<0 && dochugw(mtmp))
continue;
}
if(mtmp->mspeed == MFAST && dochugw(mtmp))
continue;
}
warnlevel -= u.ulevel;
if(warnlevel >= SIZE(warnings))
warnlevel = SIZE(warnings)-1;
if(warnlevel >= 0)
if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
register char *rr;
switch(Warning & (LEFT_RING | RIGHT_RING)){
case LEFT_RING:
rr = "Your left ring glows";
break;
case RIGHT_RING:
rr = "Your right ring glows";
break;
case LEFT_RING | RIGHT_RING:
rr = "Both your rings glow";
break;
default:
rr = "Your fingertips glow";
break;
}
pline("%s %s!", rr, warnings[warnlevel]);
lastwarntime = moves;
lastwarnlev = warnlevel;
}
dmonsfree(); /* remove all dead monsters */
}
justswld(mtmp,name)
register struct monst *mtmp;
char *name;
{
mtmp->mx = u.ux;
mtmp->my = u.uy;
u.ustuck = mtmp;
pmon(mtmp);
kludge("%s swallows you!",name);
more();
seeoff(1);
u.uswallow = 1;
u.uswldtim = 0;
swallowed();
}
youswld(mtmp,dam,die,name)
register struct monst *mtmp;
register dam,die;
char *name;
{
if(mtmp != u.ustuck) return;
kludge("%s digests you!",name);
u.uhp -= dam;
if(u.uswldtim++ >= die){ /* a3 */
pline("It totally digests you!");
u.uhp = -1;
}
if(u.uhp < 1) done_in_by(mtmp);
/* flags.botlx = 1; */ /* should we show status line ? */
}
dochugw(mtmp) register struct monst *mtmp; {
register x = mtmp->mx;
register y = mtmp->my;
register d = dochug(mtmp);
register dd;
if(!d) /* monster still alive */
if(Warning)
if(!mtmp->mpeaceful)
if(mtmp->data->mlevel > warnlevel)
if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
if(dd < 100)
if(!canseemon(mtmp))
warnlevel = mtmp->data->mlevel;
return(d);
}
/* returns 1 if monster died moving, 0 otherwise */
dochug(mtmp)
register struct monst *mtmp;
{
register struct permonst *mdat;
register tmp, nearby, scared;
if(mtmp->cham && !rn2(6))
(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
mdat = mtmp->data;
if(mdat->mlevel < 0)
panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
/* regenerate monsters */
if((!(moves%20) || strchr(MREGEN, mdat->mlet)) &&
mtmp->mhp < mtmp->mhpmax)
mtmp->mhp++;
if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
if(mtmp->msleep) {
/* wake up, or get out of here. */
/* ettins are hard to surprise */
/* Nymphs and Leprechauns do not easily wake up */
if(cansee(mtmp->mx,mtmp->my) &&
(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
(!strchr("NL",mdat->mlet) || !rn2(50)) &&
(Aggravate_monster || strchr("d1", mdat->mlet)
|| (!rn2(7) && !mtmp->mimic)))
mtmp->msleep = 0;
else return(0);
}
/* not frozen or sleeping: wipe out texts written in the dust */
wipe_engr_at(mtmp->mx, mtmp->my, 1);
/* confused monsters get unconfused with small probability */
if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
/* some monsters teleport */
if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){
rloc(mtmp);
return(0);
}
if(mdat->mmove < rnd(6)) return(0);
/* fleeing monsters might regain courage */
if(mtmp->mflee && !mtmp->mfleetim
&& mtmp->mhp == mtmp->mhpmax && !rn2(25))
mtmp->mflee = 0;
nearby = (dist(mtmp->mx, mtmp->my) < 3);
scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
if(scared && !mtmp->mflee) {
mtmp->mflee = 1;
mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
}
if(!nearby ||
mtmp->mflee ||
mtmp->mconf ||
(mtmp->minvis && !rn2(3)) ||
(strchr("BIuy", mdat->mlet) && !rn2(4)) ||
(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
(!mtmp->mcansee && !rn2(4)) ||
mtmp->mpeaceful
) {
tmp = m_move(mtmp,0); /* 2: monster died moving */
if(tmp == 2 || (tmp && mdat->mmove <= 12))
return(tmp == 2);
}
if(!strchr("Ea", mdat->mlet) && nearby &&
!mtmp->mpeaceful && u.uhp > 0 && !scared) {
if(mhitu(mtmp))
return(1); /* monster died (e.g. 'y' or 'F') */
}
/* extra movement for fast monsters */
if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
return(tmp == 2);
}
m_move(mtmp,after)
register struct monst *mtmp;
{
register struct monst *mtmp2;
register nx,ny,omx,omy,appr,nearer,cnt,i,j;
xchar gx,gy,nix,niy,chcnt;
schar chi;
boolean likegold, likegems, likeobjs;
char msym = mtmp->data->mlet;
schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
coord poss[9];
int info[9];
if(mtmp->mfroz || mtmp->msleep)
return(0);
if(mtmp->mtrapped) {
i = mintrap(mtmp);
if(i == 2) return(2); /* he died */
if(i == 1) return(0); /* still in trap, so didnt move */
}
if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
return(0); /* do not leave hiding place */
#ifndef NOWORM
if(mtmp->wormno)
goto not_special;
#endif NOWORM
/* my dog gets a special treatment */
if(mtmp->mtame) {
return( dog_move(mtmp, after) );
}
/* likewise for shopkeeper */
if(mtmp->isshk) {
mmoved = shk_move(mtmp);
if(mmoved >= 0)
goto postmov;
mmoved = 0; /* follow player outside shop */
}
/* and for the guard */
if(mtmp->isgd) {
mmoved = gd_move();
goto postmov;
}
/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
if((msym == 't' && !rn2(5))
|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
|| levl[u.ux][u.uy].typ == STAIRS))) {
if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
rloc(mtmp);
else
mnexto(mtmp);
mmoved = 1;
goto postmov;
}
/* spit fire ('D') or use a wand ('1') when appropriate */
if(strchr("D1", msym))
inrange(mtmp);
if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
mtmp->mcansee && rn2(5)) {
if(!Confusion)
pline("%s's gaze has confused you!", Monnam(mtmp));
else
pline("You are getting more and more confused.");
if(rn2(3)) mtmp->mcan = 1;
Confusion += d(3,4); /* timeout */
}
not_special:
if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
appr = 1;
if(mtmp->mflee) appr = -1;
if(mtmp->mconf || Invis || !mtmp->mcansee ||
(strchr("BIy", msym) && !rn2(3)))
appr = 0;
omx = mtmp->mx;
omy = mtmp->my;
gx = u.ux;
gy = u.uy;
if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
appr = -1;
/* random criterion for 'smell' or track finding ability
should use mtmp->msmell or sth
*/
if(msym == '@' ||
('a' <= msym && msym <= 'z')) {
extern coord *gettrack();
register coord *cp;
schar mroom;
mroom = inroom(omx,omy);
if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
cp = gettrack(omx,omy);
if(cp){
gx = cp->x;
gy = cp->y;
}
}
}
/* look for gold or jewels nearby */
likegold = (strchr("LOD", msym) != NULL);
likegems = (strchr("ODu", msym) != NULL);
likeobjs = mtmp->mhide;
#define SRCHRADIUS 25
{ xchar mind = SRCHRADIUS; /* not too far away */
register int dd;
if(likegold){
register struct gold *gold;
for(gold = fgold; gold; gold = gold->ngold)
if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
mind = dd;
gx = gold->gx;
gy = gold->gy;
}
}
if(likegems || likeobjs){
register struct obj *otmp;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(likeobjs || otmp->olet == GEM_SYM)
if(msym != 'u' ||
objects[otmp->otyp].g_val != 0)
if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
mind = dd;
gx = otmp->ox;
gy = otmp->oy;
}
}
if(mind < SRCHRADIUS && appr == -1) {
if(dist(omx,omy) < 10) {
gx = u.ux;
gy = u.uy;
} else
appr = 1;
}
}
nix = omx;
niy = omy;
cnt = mfndpos(mtmp,poss,info,
msym == 'u' ? NOTONL :
(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
/* ALLOW_ROCK for some monsters ? */
chcnt = 0;
chi = -1;
for(i=0; i<cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
for(j=0; j<MTSZ && j<cnt-1; j++)
if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
if(rn2(4*(cnt-j))) goto nxti;
#ifdef STUPID
/* some stupid compilers think that this is too complicated */
{ int d1 = DIST(nx,ny,gx,gy);
int d2 = DIST(nix,niy,gx,gy);
nearer = (d1 < d2);
}
#else
nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
#endif STUPID
if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
!mmoved ||
(!appr && !rn2(++chcnt))){
nix = nx;
niy = ny;
chi = i;
mmoved = 1;
}
nxti: ;
}
if(mmoved){
if(info[chi] & ALLOW_M){
mtmp2 = m_at(nix,niy);
if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
hitmm(mtmp2,mtmp) == 2) return(2);
return(0);
}
if(info[chi] & ALLOW_U){
(void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
return(0);
}
mtmp->mx = nix;
mtmp->my = niy;
for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
mtmp->mtrack[0].x = omx;
mtmp->mtrack[0].y = omy;
#ifndef NOWORM
if(mtmp->wormno) worm_move(mtmp);
#endif NOWORM
} else {
if(msym == 'u' && rn2(2)){
rloc(mtmp);
return(0);
}
#ifndef NOWORM
if(mtmp->wormno) worm_nomove(mtmp);
#endif NOWORM
}
postmov:
if(mmoved == 1) {
if(mintrap(mtmp) == 2) /* he died */
return(2);
if(likegold) mpickgold(mtmp);
if(likegems) mpickgems(mtmp);
if(mtmp->mhide) mtmp->mundetected = 1;
}
pmon(mtmp);
return(mmoved);
}
mpickgold(mtmp) register struct monst *mtmp; {
register struct gold *gold;
while(gold = g_at(mtmp->mx, mtmp->my)){
mtmp->mgold += gold->amount;
freegold(gold);
if(levl[mtmp->mx][mtmp->my].scrsym == '$')
newsym(mtmp->mx, mtmp->my);
}
}
mpickgems(mtmp) register struct monst *mtmp; {
register struct obj *otmp;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == GEM_SYM)
if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
freeobj(otmp);
mpickobj(mtmp, otmp);
if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
newsym(mtmp->mx, mtmp->my); /* %% */
return; /* pick only one object */
}
}
/* return number of acceptable neighbour positions */
mfndpos(mon,poss,info,flag)
register struct monst *mon;
coord poss[9];
int info[9], flag;
{
register int x,y,nx,ny,cnt = 0,ntyp;
register struct monst *mtmp;
int nowtyp;
boolean pool;
x = mon->mx;
y = mon->my;
nowtyp = levl[x][y].typ;
pool = (mon->data->mlet == ';');
nexttry: /* eels prefer the water, but if there is no water nearby,
they will crawl over land */
if(mon->mconf) {
flag |= ALLOW_ALL;
flag &= ~NOTONL;
}
for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
if(nx != x || ny != y) if(isok(nx,ny))
if(!IS_ROCK(ntyp = levl[nx][ny].typ))
if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
if((ntyp == POOL) == pool) {
info[cnt] = 0;
if(nx == u.ux && ny == u.uy){
if(!(flag & ALLOW_U)) continue;
info[cnt] = ALLOW_U;
} else if(mtmp = m_at(nx,ny)){
if(!(flag & ALLOW_M)) continue;
info[cnt] = ALLOW_M;
if(mtmp->mtame){
if(!(flag & ALLOW_TM)) continue;
info[cnt] |= ALLOW_TM;
}
}
if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
if(flag & NOGARLIC) continue;
info[cnt] |= NOGARLIC;
}
if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
(!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
if(!(flag & ALLOW_SSM)) continue;
info[cnt] |= ALLOW_SSM;
}
if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
if(!(flag & ALLOW_ROCK)) continue;
info[cnt] |= ALLOW_ROCK;
}
if(!Invis && online(nx,ny)){
if(flag & NOTONL) continue;
info[cnt] |= NOTONL;
}
/* we cannot avoid traps of an unknown kind */
{ register struct trap *ttmp = t_at(nx, ny);
register int tt;
if(ttmp) {
tt = 1 << ttmp->ttyp;
if(mon->mtrapseen & tt){
if(!(flag & tt)) continue;
info[cnt] |= tt;
}
}
}
poss[cnt].x = nx;
poss[cnt].y = ny;
cnt++;
}
if(!cnt && pool && nowtyp != POOL) {
pool = FALSE;
goto nexttry;
}
return(cnt);
}
dist(x,y) int x,y; {
return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
}
poisoned(string, pname)
register char *string, *pname;
{
register int i;
if(Blind) pline("It was poisoned.");
else pline("The %s was poisoned!",string);
if(Poison_resistance) {
pline("The poison doesn't seem to affect you.");
return;
}
i = rn2(10);
if(i == 0) {
u.uhp = -1;
pline("I am afraid the poison was deadly ...");
} else if(i <= 5) {
losestr(rn1(3,3));
} else {
losehp(rn1(10,6), pname);
}
if(u.uhp < 1) {
killer = pname;
done("died");
}
}
mondead(mtmp)
register struct monst *mtmp;
{
relobj(mtmp,1);
unpmon(mtmp);
relmon(mtmp);
unstuck(mtmp);
if(mtmp->isshk) shkdead(mtmp);
if(mtmp->isgd) gddead();
#ifndef NOWORM
if(mtmp->wormno) wormdead(mtmp);
#endif NOWORM
monfree(mtmp);
}
/* called when monster is moved to larger structure */
replmon(mtmp,mtmp2)
register struct monst *mtmp, *mtmp2;
{
relmon(mtmp);
monfree(mtmp);
mtmp2->nmon = fmon;
fmon = mtmp2;
if(u.ustuck == mtmp) u.ustuck = mtmp2;
if(mtmp2->isshk) replshk(mtmp,mtmp2);
if(mtmp2->isgd) replgd(mtmp,mtmp2);
}
relmon(mon)
register struct monst *mon;
{
register struct monst *mtmp;
if(mon == fmon) fmon = fmon->nmon;
else {
for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
mtmp->nmon = mon->nmon;
}
}
/* we do not free monsters immediately, in order to have their name
available shortly after their demise */
struct monst *fdmon; /* chain of dead monsters, need not to be saved */
monfree(mtmp) register struct monst *mtmp; {
mtmp->nmon = fdmon;
fdmon = mtmp;
}
dmonsfree(){
register struct monst *mtmp;
while(mtmp = fdmon){
fdmon = mtmp->nmon;
free((char *) mtmp);
}
}
unstuck(mtmp)
register struct monst *mtmp;
{
if(u.ustuck == mtmp) {
if(u.uswallow){
u.ux = mtmp->mx;
u.uy = mtmp->my;
u.uswallow = 0;
setsee();
docrt();
}
u.ustuck = 0;
}
}
killed(mtmp)
register struct monst *mtmp;
{
#ifdef lint
#define NEW_SCORING
#endif lint
register int tmp,tmp2,nk,x,y;
register struct permonst *mdat;
extern long newuexp();
if(mtmp->cham) mtmp->data = PM_CHAMELEON;
mdat = mtmp->data;
if(Blind) pline("You destroy it!");
else {
pline("You destroy %s!",
mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
}
if(u.umconf) {
if(!Blind) pline("Your hands stop glowing blue.");
u.umconf = 0;
}
/* count killed monsters */
#define MAXMONNO 100
nk = 1; /* in case we cannot find it in mons */
tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
if(tmp >= 0 && tmp < CMNUM+2) {
extern char fut_geno[];
u.nr_killed[tmp]++;
if((nk = u.nr_killed[tmp]) > MAXMONNO &&
!strchr(fut_geno, mdat->mlet))
charcat(fut_geno, mdat->mlet);
}
/* punish bad behaviour */
if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
if(mdat->mlet == 'u') u.uluck -= 5;
if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
/* give experience points */
tmp = 1 + mdat->mlevel * mdat->mlevel;
if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
tmp += 2*mdat->mlevel;
if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
if(mdat->mlevel > 6) tmp += 50;
if(mdat->mlet == ';') tmp += 1000;
#ifdef NEW_SCORING
/* ------- recent addition: make nr of points decrease
when this is not the first of this kind */
{ int ul = u.ulevel;
int ml = mdat->mlevel;
if(ul < 14) /* points are given based on present and future level */
for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
>= 10*pow((unsigned)(ul-1)))
if(++ul == 14) break;
tmp2 = ml - ul -1;
tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
if(!tmp) tmp = 1;
}
/* note: ul is not necessarily the future value of u.ulevel */
/* ------- end of recent valuation change ------- */
#endif NEW_SCORING
more_experienced(tmp,0);
flags.botl = 1;
while(u.ulevel < 14 && u.uexp >= newuexp()){
pline("Welcome to experience level %u.", ++u.ulevel);
tmp = rnd(10);
if(tmp < 3) tmp = rnd(10);
u.uhpmax += tmp;
u.uhp += tmp;
flags.botl = 1;
}
/* dispose of monster and make cadaver */
x = mtmp->mx; y = mtmp->my;
mondead(mtmp);
tmp = mdat->mlet;
if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
/* note: the dead minotaur will be on top of it! */
mksobj_at(WAN_DIGGING, x, y);
/* if(cansee(x,y)) atl(x,y,fobj->olet); */
stackobj(fobj);
} else
#ifndef NOWORM
if(tmp == 'w') {
mksobj_at(WORM_TOOTH, x, y);
stackobj(fobj);
} else
#endif NOWORM
if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0;
if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
if(x != u.ux || y != u.uy) /* might be here after swallowed */
if(strchr("NTVm&",mdat->mlet) || rn2(5)) {
register struct obj *obj2 = mkobj_at(tmp,x,y);
if(cansee(x,y))
atl(x,y,obj2->olet);
stackobj(obj2);
}
}
kludge(str,arg)
register char *str,*arg;
{
if(Blind) {
if(*str == '%') pline(str,"It");
else pline(str,"it");
} else pline(str,arg);
}
rescham() /* force all chameleons to become normal */
{
register struct monst *mtmp;
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->cham) {
mtmp->cham = 0;
(void) newcham(mtmp, PM_CHAMELEON);
}
}
newcham(mtmp,mdat) /* make a chameleon look like a new monster */
/* returns 1 if the monster actually changed */
register struct monst *mtmp;
register struct permonst *mdat;
{
register mhp, hpn, hpd;
if(mdat == mtmp->data) return(0); /* still the same monster */
#ifndef NOWORM
if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
#endif NOWORM
if (u.ustuck == mtmp) {
if (u.uswallow) {
u.uswallow = 0;
u.uswldtim = 0;
mnexto (mtmp);
docrt ();
prme ();
}
u.ustuck = 0;
}
hpn = mtmp->mhp;
hpd = (mtmp->data->mlevel)*8;
if(!hpd) hpd = 4;
mtmp->data = mdat;
mhp = (mdat->mlevel)*8;
/* new hp: same fraction of max as before */
mtmp->mhp = 2 + (hpn*mhp)/hpd;
hpn = mtmp->mhpmax;
mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
#ifndef NOWORM
if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
/* perhaps we should clear mtmp->mtame here? */
#endif NOWORM
unpmon(mtmp); /* necessary for 'I' and to force pmon */
pmon(mtmp);
return(1);
}
mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
struct monst *mtmp;
{
extern coord enexto();
coord mm;
mm = enexto(u.ux, u.uy);
mtmp->mx = mm.x;
mtmp->my = mm.y;
pmon(mtmp);
}
ishuman(mtmp) register struct monst *mtmp; {
return(mtmp->data->mlet == '@');
}
setmangry(mtmp) register struct monst *mtmp; {
if(!mtmp->mpeaceful) return;
if(mtmp->mtame) return;
mtmp->mpeaceful = 0;
if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
}
/* not one hundred procent correct: now a snake may hide under an
invisible object */
canseemon(mtmp)
register struct monst *mtmp;
{
return((!mtmp->minvis || See_invisible)
&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
&& cansee(mtmp->mx, mtmp->my));
}
|