1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
|
#ifndef lint
static char rcsid[] = "$NetBSD: main.c,v 1.7.6.1 1996/05/27 15:54:26 mrg Exp $";
#endif /* not lint */
/* main.c */
#include <sys/types.h>
#include "header.h"
#include <pwd.h>
#include <string.h>
static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
int srcount=0; /* line counter for showstr() */
int dropflag=0; /* if 1 then don't lookforobject() next round */
int rmst=80; /* random monster creation counter */
int userid; /* the players login user id number */
uid_t uid, euid; /* used for security */
char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
static char viewflag=0;
/* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
char restorflag=0; /* 1 means restore has been done */
static char cmdhelp[] = "\
Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
-s show the scoreboard\n\
-l show the logfile (wizard id only)\n\
-i show scoreboard with inventories of dead characters\n\
-c create new scoreboard (wizard id only)\n\
-n suppress welcome message on starting game\n\
-## specify level of difficulty (example: -5)\n\
-h print this help text\n\
++ restore game from checkpoint file\n\
-o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
";
#ifdef VT100
static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
"vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
"vt341" };
#endif VT100
/*
************
MAIN PROGRAM
************
*/
main(argc,argv)
int argc;
char **argv;
{
register int i,j;
int hard;
char *ptr=0,*ttype;
struct passwd *pwe;
euid = geteuid();
uid = getuid();
seteuid(uid); /* give up "games" if we have it */
/*
* first task is to identify the player
*/
#ifndef VT100
init_term(); /* setup the terminal (find out what type) for termcap */
#endif VT100
if (((ptr = getlogin()) == 0) || (*ptr==0)) /* try to get login name */
if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
ptr = pwe->pw_name;
else
if ((ptr = getenv("USER")) == 0)
if ((ptr = getenv("LOGNAME")) == 0)
{
noone: write(2, "Can't find your logname. Who Are You?\n",39);
exit();
}
if (ptr==0) goto noone;
if (strlen(ptr)==0) goto noone;
/*
* second task is to prepare the pathnames the player will need
*/
strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
strcpy(logname,ptr); /* this will be overwritten with the players name */
if ((ptr = getenv("HOME")) == 0) ptr = ".";
strcpy(savefilename, ptr);
strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
/*
* now malloc the memory for the dungeon
*/
cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
if (cell == 0) died(-285); /* malloc failure */
lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
#ifdef VT100
/*
* check terminal type to avoid users who have not vt100 type terminals
*/
ttype = getenv("TERM");
for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
if (j)
{
lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
exit();
}
#endif VT100
/*
* now make scoreboard if it is not there (don't clear)
*/
if (access(scorefile,0) == -1) /* not there */
makeboard();
/*
* now process the command line arguments
*/
for (i=1; i<argc; i++)
{
if (argv[i][0] == '-')
switch(argv[i][1])
{
case 's': showscores(); exit(); /* show scoreboard */
case 'l': /* show log file */
diedlog(); exit();
case 'i': showallscores(); exit(); /* show all scoreboard */
case 'c': /* anyone with password can create scoreboard */
lprcat("Preparing to initialize the scoreboard.\n");
if (getpassword() != 0) /*make new scoreboard*/
{
makeboard(); lprc('\n'); showscores();
}
exit();
case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
case '0': case '1': case '2': case '3': case '4': case '5':
case '6': case '7': case '8': case '9': /* for hardness */
sscanf(&argv[i][1],"%d",&hard);
break;
case 'h': /* print out command line arguments */
write(1,cmdhelp,sizeof(cmdhelp)); exit();
case 'o': /* specify a .larnopts filename */
strncpy(optsfile,argv[i]+2,127); break;
default: printf("Unknown option <%s>\n",argv[i]); exit();
};
if (argv[i][0] == '+')
{
clear(); restorflag = 1;
if (argv[i][1] == '+')
{
hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
}
i = argc;
}
}
readopts(); /* read the options file if there is one */
#ifdef UIDSCORE
userid = geteuid(); /* obtain the user's effective id number */
#else UIDSCORE
userid = getplid(logname); /* obtain the players id number */
#endif UIDSCORE
if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
#ifdef HIDEBYLINK
/*
* this section of code causes the program to look like something else to ps
*/
if (strcmp(psname,argv[0])) /* if a different process name only */
{
if ((i=access(psname,1)) < 0)
{ /* link not there */
if (link(argv[0],psname)>=0)
{
argv[0] = psname; execv(psname,argv);
}
}
else
unlink(psname);
}
for (i=1; i<argc; i++)
{
szero(argv[i]); /* zero the argument to avoid ps snooping */
}
#endif HIDEBYLINK
if (access(savefilename,0)==0) /* restore game if need to */
{
clear(); restorflag = 1;
hitflag=1; restoregame(savefilename); /* restore last game */
}
sigsetup(); /* trap all needed signals */
sethard(hard); /* set up the desired difficulty */
setupvt100(); /* setup the terminal special mode */
if (c[HP]==0) /* create new game */
{
makeplayer(); /* make the character that will play */
newcavelevel(0);/* make the dungeon */
predostuff = 1; /* tell signals that we are in the welcome screen */
if (nowelcome==0) welcome(); /* welcome the player to the game */
}
drawscreen(); /* show the initial dungeon */
predostuff = 2; /* tell the trap functions that they must do a showplayer()
from here on */
/* nice(1); */ /* games should be run niced */
yrepcount = hit2flag = 0;
while (1)
{
if (dropflag==0) lookforobject(); /* see if there is an object here */
else dropflag=0; /* don't show it just dropped an item */
if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
if (hit3flag) flushall();
hitflag=hit3flag=0; nomove=1;
bot_linex(); /* update bottom line */
while (nomove)
{
if (hit3flag) flushall();
nomove=0; parse();
} /* get commands and make moves */
regen(); /* regenerate hp and spells */
if (c[TIMESTOP]==0)
if (--rmst <= 0)
{ rmst = 120-(level<<2); fillmonst(makemonst(level)); }
}
}
/*
showstr()
show character's inventory
*/
showstr()
{
register int i,number;
for (number=3, i=0; i<26; i++)
if (iven[i]) number++; /* count items in inventory */
t_setup(number); qshowstr(); t_endup(number);
}
qshowstr()
{
register int i,j,k,sigsav;
srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
for (k=26; k>=0; k--)
if (iven[k])
{ for (i=22; i<84; i++)
for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
more(); nosignal=sigsav;
}
/*
* subroutine to clear screen depending on # lines to display
*/
t_setup(count)
register int count;
{
if (count<20) /* how do we clear the screen? */
{
cl_up(79,count); cursor(1,1);
}
else
{
resetscroll(); clear();
}
}
/*
* subroutine to restore normal display screen depending on t_setup()
*/
t_endup(count)
register int count;
{
if (count<18) /* how did we clear the screen? */
draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
else
{
drawscreen(); setscroll();
}
}
/*
function to show the things player is wearing only
*/
showwear()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++) /* count number of items we will display */
if (i=iven[j])
switch(i)
{
case OLEATHER: case OPLATE: case OCHAIN:
case ORING: case OSTUDLEATHER: case OSPLINT:
case OPLATEARMOR: case OSSPLATE: case OSHIELD:
count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OLEATHER: case OPLATE: case OCHAIN:
case ORING: case OSTUDLEATHER: case OSPLINT:
case OPLATEARMOR: case OSSPLATE: case OSHIELD:
show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
function to show the things player can wield only
*/
showwield()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++) /* count how many items */
if (i=iven[j])
switch(i)
{
case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
case OSPIRITSCARAB: case OCUBEofUNDEAD:
case OPOTION: case OSCROLL: break;
default: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
case OSPIRITSCARAB: case OCUBEofUNDEAD:
case OPOTION: case OSCROLL: break;
default: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
* function to show the things player can read only
*/
showread()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OBOOK: case OSCROLL: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OBOOK: case OSCROLL: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
* function to show the things player can eat only
*/
showeat()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OCOOKIE: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OCOOKIE: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
function to show the things player can quaff only
*/
showquaff()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OPOTION: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OPOTION: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
show1(idx,str2)
register int idx;
register char *str2[];
{
lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
if (str2!=0 && str2[ivenarg[idx]][0]!=0) lprintf(" of%s",str2[ivenarg[idx]]);
}
show3(index)
register int index;
{
switch(iven[index])
{
case OPOTION: show1(index,potionname); break;
case OSCROLL: show1(index,scrollname); break;
case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
case OEMERALD: case OCHEST: case OCOOKIE:
case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
break;
}
if (c[WIELD]==index) lprcat(" (weapon in hand)");
if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
if (++srcount>=22) { srcount=0; more(); clear(); }
}
/*
subroutine to randomly create monsters if needed
*/
randmonst()
{
if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
if (--rmst <= 0)
{
rmst = 120 - (level<<2); fillmonst(makemonst(level));
}
}
/*
parse()
get and execute a command
*/
parse()
{
register int i,j,k,flag;
while (1)
{
k = yylex();
switch(k) /* get the token from the input and switch on it */
{
case 'h': moveplayer(4); return; /* west */
case 'H': run(4); return; /* west */
case 'l': moveplayer(2); return; /* east */
case 'L': run(2); return; /* east */
case 'j': moveplayer(1); return; /* south */
case 'J': run(1); return; /* south */
case 'k': moveplayer(3); return; /* north */
case 'K': run(3); return; /* north */
case 'u': moveplayer(5); return; /* northeast */
case 'U': run(5); return; /* northeast */
case 'y': moveplayer(6); return; /* northwest */
case 'Y': run(6); return; /* northwest */
case 'n': moveplayer(7); return; /* southeast */
case 'N': run(7); return; /* southeast */
case 'b': moveplayer(8); return; /* southwest */
case 'B': run(8); return; /* southwest */
case '.': if (yrepcount) viewflag=1; return; /* stay here */
case 'w': yrepcount=0; wield(); return; /* wield a weapon */
case 'W': yrepcount=0; wear(); return; /* wear armor */
case 'r': yrepcount=0;
if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
case 'c': yrepcount=0; cast(); return; /* cast a spell */
case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
case 'e': yrepcount=0;
if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
case 'S': clear(); lprcat("Saving . . ."); lflush();
savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
return; /* teleport yourself */
case '^': /* identify traps */ flag=yrepcount=0; cursors();
lprc('\n'); for (j=playery-1; j<playery+2; j++)
{
if (j < 0) j=0; if (j >= MAXY) break;
for (i=playerx-1; i<playerx+2; i++)
{
if (i < 0) i=0; if (i >= MAXX) break;
switch(item[i][j])
{
case OTRAPDOOR: case ODARTRAP:
case OTRAPARROW: case OTELEPORTER:
lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
};
}
}
if (flag==0) lprcat("\nNo traps are visible");
return;
#if WIZID
case '_': /* this is the fudge player password for wizard mode*/
yrepcount=0; cursors(); nomove=1;
if (userid!=wisid)
{
lprcat("Sorry, you are not empowered to be a wizard.\n");
scbr(); /* system("stty -echo cbreak"); */
lflush(); return;
}
if (getpassword()==0)
{
scbr(); /* system("stty -echo cbreak"); */ return;
}
wizard=1; scbr(); /* system("stty -echo cbreak"); */
for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
raiseexperience(6000000L); c[AWARENESS] += 25000;
{
register int i,j;
for (i=0; i<MAXY; i++)
for (j=0; j<MAXX; j++) know[j][i]=1;
for (i=0; i<SPNUM; i++) spelknow[i]=1;
for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
}
for (i=0; i<MAXSCROLL; i++)
if (strlen(scrollname[i])>2) /* no null items */
{ item[i][0]=OSCROLL; iarg[i][0]=i; }
for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
{ item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
for (i=1; i<MAXY; i++)
{ item[0][i]=i; iarg[0][i]=0; }
for (i=MAXY; i<MAXY+MAXX; i++)
{ item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
{ item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
c[GOLD]+=25000; drawscreen(); return;
#endif
case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
else lprcat("\nYou aren't wearing anything");
return;
case 'g': cursors();
lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
case ' ': yrepcount=0; nomove=1; return;
case 'v': yrepcount=0; cursors();
lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
if (wizard) lprcat(" Wizard"); nomove=1;
if (cheat) lprcat(" Cheater");
lprcat(copyright);
return;
case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
#if WIZID
#ifdef EXTRA
case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
return;
#endif
#endif
case 'P': cursors();
if (outstanding_taxes>0)
lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
else
lprcat("\nYou do not owe any taxes.");
return;
};
}
}
parse2()
{
if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
randmonst(); regen();
}
run(dir)
int dir;
{
register int i;
i=1; while (i)
{
i=moveplayer(dir);
if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
if (hitflag) i=0;
if (i!=0) showcell(playerx,playery);
}
}
/*
function to wield a weapon
*/
wield()
{
register int i;
while (1)
{
if ((i = whatitem("wield"))=='\33') return;
if (i != '.')
{
if (i=='*') showwield();
else if (iven[i-'a']==0) { ydhi(i); return; }
else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
}
}
}
/*
common routine to say you don't have an item
*/
ydhi(x)
int x;
{ cursors(); lprintf("\nYou don't have item %c!",x); }
ycwi(x)
int x;
{ cursors(); lprintf("\nYou can't wield item %c!",x); }
/*
function to wear armor
*/
wear()
{
register int i;
while (1)
{
if ((i = whatitem("wear"))=='\33') return;
if (i != '.')
{
if (i=='*') showwear(); else
switch(iven[i-'a'])
{
case 0: ydhi(i); return;
case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
c[WEAR]=i-'a'; bottomline(); return;
case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
c[SHIELD] = i-'a'; bottomline(); return;
default: lprcat("\nYou can't wear that!");
};
}
}
}
/*
function to drop an object
*/
dropobj()
{
register int i;
register char *p;
long amt;
p = &item[playerx][playery];
while (1)
{
if ((i = whatitem("drop"))=='\33') return;
if (i=='*') showstr(); else
{
if (i=='.') /* drop some gold */
{
if (*p) { lprcat("\nThere's something here already!"); return; }
lprcat("\n\n");
cl_dn(1,23);
lprcat("How much gold do you drop? ");
if ((amt=readnum((long)c[GOLD])) == 0) return;
if (amt>c[GOLD])
{ lprcat("\nYou don't have that much!"); return; }
if (amt<=32767)
{ *p=OGOLDPILE; i=amt; }
else if (amt<=327670L)
{ *p=ODGOLD; i=amt/10; amt = 10*i; }
else if (amt<=3276700L)
{ *p=OMAXGOLD; i=amt/100; amt = 100*i; }
else if (amt<=32767000L)
{ *p=OKGOLD; i=amt/1000; amt = 1000*i; }
else
{ *p=OKGOLD; i=32767; amt = 32767000L; }
c[GOLD] -= amt;
lprintf("You drop %d gold pieces",(long)amt);
iarg[playerx][playery]=i; bottomgold();
know[playerx][playery]=0; dropflag=1; return;
}
drop_object(i-'a');
return;
}
}
}
/*
* readscr() Subroutine to read a scroll one is carrying
*/
readscr()
{
register int i;
while (1)
{
if ((i = whatitem("read"))=='\33') return;
if (i != '.')
{
if (i=='*') showread(); else
{
if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nThere's nothing on it to read"); return;
}
}
}
}
/*
* subroutine to eat a cookie one is carrying
*/
eatcookie()
{
register int i;
char *p;
while (1)
{
if ((i = whatitem("eat"))=='\33') return;
if (i != '.')
if (i=='*') showeat(); else
{
if (iven[i-'a']==OCOOKIE)
{
lprcat("\nThe cookie was delicious.");
iven[i-'a']=0;
if (!c[BLINDCOUNT])
{
if (p=fortune())
{
lprcat(" Inside you find a scrap of paper that says:\n");
lprcat(p);
}
}
return;
}
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nYou can't eat that!"); return;
}
}
}
/*
* subroutine to quaff a potion one is carrying
*/
quaff()
{
register int i;
while (1)
{
if ((i = whatitem("quaff"))=='\33') return;
if (i != '.')
{
if (i=='*') showquaff(); else
{
if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nYou wouldn't want to quaff that, would you? "); return;
}
}
}
}
/*
function to ask what player wants to do
*/
whatitem(str)
char *str;
{
int i;
cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
if (i=='\33') lprcat(" aborted");
return(i);
}
/*
subroutine to get a number from the player
and allow * to mean return amt, else return the number entered
*/
unsigned long readnum(mx)
long mx;
{
register int i;
register unsigned long amt=0;
sncbr();
if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
else
while (i != '\n')
{
if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
if ((i <= '9') && (i >= '0') && (amt<99999999))
amt = amt*10+i-'0';
i = getchar();
}
scbr(); return(amt);
}
#ifdef HIDEBYLINK
/*
* routine to zero every byte in a string
*/
szero(str)
register char *str;
{
while (*str)
*str++ = 0;
}
#endif HIDEBYLINK
|