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path: root/games/larn/moreobj.c
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#ifndef lint
static char rcsid[] = "$NetBSD: moreobj.c,v 1.3 1995/03/23 08:33:54 cgd Exp $";
#endif /* not lint */

/* moreobj.c 		Larn is copyrighted 1986 by Noah Morgan.
 *
 *	Routines in this file:
 *
 *	oaltar()
 *	othrone()
 *	ochest()
 *	ofountain()
 */
#include "header.h"

static void ohear();

/*
 *	******
 *	OALTAR
 *	******
 *
 *	subroutine to process an altar object
 */
oaltar()
	{
	unsigned long k;

	lprcat("\nDo you (p) pray  (d) desecrate"); iopts();
	while (1)
	  {
	  while (1) switch(getchar())
		{
		case 'p':	lprcat(" pray\nDo you (m) give money or (j) just pray? ");
					while (1) switch(getchar())
					  {
					  case 'j':	if (rnd(100)<75) 
									lprcat("\nnothing happens");
								else if (rnd(13)<4) ohear(1);
								else if (rnd(43) == 10)
									{
									if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
									enchantarmor(); return;
									}
								else if (rnd(43) == 10)
									{
									if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
									enchweapon(); return;
									}
								else createmonster(makemonst(level+1));
								return;

					  case 'm':	lprcat("\n\n");  cursor(1,24);  cltoeoln();
					  			cursor(1,23);  cltoeoln();
								lprcat("how much do you donate? ");
								k = readnum((long)c[GOLD]);
								if (c[GOLD]<k)
									{
									lprcat("You don't have that much!");
									return;
									}
								c[GOLD] -= k;
								if (k < c[GOLD]/10 || k<rnd(50))
									{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
								else if (rnd(101) > 50)	{ ohear(0); return; }
								else if (rnd(43) == 5)
									{
									if (c[WEAR]) lprcat("You feel your armor vibrate for a moment");
									enchantarmor(); return;
									}
								else if (rnd(43) == 8)
									{
									if (c[WIELD]) lprcat("You feel your weapon vibrate for a moment");
									enchweapon(); return;
									}
								else	lprcat("Thank You.");
								bottomline();	return;

					  case '\33':	return;
					  };

		case 'd': lprcat(" desecrate");
				  if (rnd(100)<60)
						{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
					else
					if (rnd(101)<30)
						{
						lprcat("\nThe altar crumbles into a pile of dust before your eyes");
						forget();	/*	remember to destroy the altar	*/
						}
					else
						lprcat("\nnothing happens");
					return;

		case 'i':
		case '\33': ignore();
				  if (rnd(100)<30)	{ createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
					else	lprcat("\nnothing happens");
					return;
		};
	  }
	}

/*
	function to cast a +3 protection on the player
 */
static void
ohear(do_newline)
	int do_newline;
	{
	if (do_newline)
		lprcat("\nYou have been heard!");
	else
		lprcat("You have been heard!");
	if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
	c[ALTPRO] += 500;	/* protection field */
	bottomline();
	}

/*
	*******
	OTHRONE
	*******

	subroutine to process a throne object
 */
othrone(arg)
	int arg;
	{
	register int i,k;

	lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
	while (1)
	  {
	  while (1) switch(getchar())
		{
		case 'p':	lprcat(" pry off");  k=rnd(101);
					if (k<25)
						{
						for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
						item[playerx][playery]=ODEADTHRONE;
						know[playerx][playery]=0;
						}
					else if (k<40 && arg==0)
						{
						createmonster(GNOMEKING);
						item[playerx][playery]=OTHRONE2;
						know[playerx][playery]=0;
						}
					else lprcat("\nnothing happens");
					return;

		case 's': 	lprcat(" sit down");  k=rnd(101);
				  	if (k<30 && arg==0)
						{
						createmonster(GNOMEKING);
						item[playerx][playery]=OTHRONE2;
						know[playerx][playery]=0;
						}
				  	else if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
					else lprcat("\nnothing happens");
					return;

		case 'i':
		case '\33': ignore(); return;
		};
	  }
	}

odeadthrone()
	{
	register int k;

	lprcat("\nDo you (s) sit down"); iopts();
	while (1)
	  {
	  while (1) switch(getchar())
		{
		case 's': 	lprcat(" sit down");  k=rnd(101);
				  	if (k<35) { lprcat("\nZaaaappp!  You've been teleported!\n"); beep(); oteleport(0); }
					else lprcat("\nnothing happens");
					return;

		case 'i':
		case '\33': ignore(); return;
		};
	  }
	}

/*
	******
	OCHEST
	******

	subroutine to process a throne object
 */
ochest()
	{
	register int i,k;
	lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
	while (1)
	  {
	  while (1) switch(getchar())
		{
		case 'o':	lprcat(" open it");  k=rnd(101);
					if (k<40)
						{
						lprcat("\nThe chest explodes as you open it"); beep();
						i = rnd(10);  lastnum=281;  /* in case he dies */
						lprintf("\nYou suffer %d hit points damage!",(long)i);
						checkloss(i);
						switch(rnd(10))	/* see if he gets a curse */
							{
							case 1:	c[ITCHING]+= rnd(1000)+100;
									lprcat("\nYou feel an irritation spread over your skin!");
									beep();
									break;

							case 2:	c[CLUMSINESS]+= rnd(1600)+200;
									lprcat("\nYou begin to lose hand to eye coordination!");
									beep();
									break;
							
							case 3:	c[HALFDAM]+= rnd(1600)+200;
									beep();
									lprcat("\nA sickness engulfs you!");	break;
							};
						item[playerx][playery]=know[playerx][playery]=0;
						if (rnd(100)<69) creategem(); /* gems from the chest */
						dropgold(rnd(110*iarg[playerx][playery]+200));
						for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
						}
					else lprcat("\nnothing happens");
					return;

		case 't':	lprcat(" take");
					if (take(OCHEST,iarg[playerx][playery])==0)
						item[playerx][playery]=know[playerx][playery]=0;
					return;

		case 'i':
		case '\33': ignore(); return;
		};
	  }
	}

/*
	*********
	OFOUNTAIN
	*********
 */

ofountain()
	{
	register int x;
	cursors();
	lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
	while (1) switch(getchar())
		{
		case 'd':	lprcat("drink");
					if (rnd(1501)<2)
						{
						lprcat("\nOops!  You seem to have caught the dreadful sleep!");
						beep(); lflush();  sleep(3);  died(280); return;
						}
					x = rnd(100);
					if (x<7)
						{
						c[HALFDAM] += 200+rnd(200);
						lprcat("\nYou feel a sickness coming on");
						}
					else if (x<13) quaffpotion(23); /* see invisible */
					else if (x < 45)
						lprcat("\nnothing seems to have happened");
					else if (rnd(3) != 2)
						fntchange(1);	/*	change char levels upward	*/
					else
						fntchange(-1);	/*	change char levels downward	*/
					if (rnd(12)<3)
						{
						lprcat("\nThe fountains bubbling slowly quiets");
						item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
						know[playerx][playery]=0;
						}
					return;

		case '\33':
		case 'i':	ignore();  return;

		case 'w':	lprcat("wash yourself");
					if (rnd(100) < 11)
						{
						x=rnd((level<<2)+2);
						lprintf("\nOh no!  The water was foul!  You suffer %d hit points!",(long)x);
						lastnum=273; losehp(x); bottomline();  cursors();
						}
					else
					if (rnd(100) < 29)
						lprcat("\nYou got the dirt off!");
					else
					if (rnd(100) < 31)
						lprcat("\nThis water seems to be hard water!  The dirt didn't come off!");
					else
					if (rnd(100) < 34)
						createmonster(WATERLORD); /*	make water lord		*/
					else
					lprcat("\nnothing seems to have happened");
					return;
		}
	}

/*
	***
	FCH
	***

	subroutine to process an up/down of a character attribute for ofountain
 */
static void
fch(how,x)
	int how;
	long *x;
	{
	if (how < 0)	 { lprcat(" went down by one!");	--(*x); }
		else		 { lprcat(" went up by one!");	(*x)++; }
	bottomline();
	}

/*
	a subroutine to raise or lower character levels
	if x > 0 they are raised   if x < 0 they are lowered
 */
fntchange(how)
	int how;
	{
	register long j;
	lprc('\n');
	switch(rnd(9))
		{
		case 1:	lprcat("Your strength");		fch(how,&c[0]);		break;
		case 2:	lprcat("Your intelligence");	fch(how,&c[1]);		break;
		case 3:	lprcat("Your wisdom");			fch(how,&c[2]);		break;
		case 4:	lprcat("Your constitution");	fch(how,&c[3]);		break;
		case 5:	lprcat("Your dexterity");		fch(how,&c[4]);		break;
		case 6:	lprcat("Your charm");			fch(how,&c[5]);		break;
		case 7:	j=rnd(level+1);
				if (how < 0)
					{ lprintf("You lose %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
				else
					{ lprintf("You gain %d hit point",(long)j);  if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
				bottomline();		break;

		case 8:	j=rnd(level+1);
				if (how > 0)
					{
					lprintf("You just gained %d spell",(long)j);  raisemspells((int)j);
					if (j>1) lprcat("s!"); else lprc('!');
					}
				else
					{
					lprintf("You just lost %d spell",(long)j);	losemspells((int)j);
					if (j>1) lprcat("s!"); else lprc('!');
					}
				bottomline();		break;

		case 9:	j = 5*rnd((level+1)*(level+1));
				if (how < 0)
					{
					lprintf("You just lost %d experience point",(long)j);
					if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
					}
				else
					{
					lprintf("You just gained %d experience point",(long)j);
					if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
					}
				break;
		}
	cursors();
	}