1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
|
#ifndef lint
static char rcsid[] = "$NetBSD: moreobj.c,v 1.3 1995/03/23 08:33:54 cgd Exp $";
#endif /* not lint */
/* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
*
* Routines in this file:
*
* oaltar()
* othrone()
* ochest()
* ofountain()
*/
#include "header.h"
static void ohear();
/*
* ******
* OALTAR
* ******
*
* subroutine to process an altar object
*/
oaltar()
{
unsigned long k;
lprcat("\nDo you (p) pray (d) desecrate"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
while (1) switch(getchar())
{
case 'j': if (rnd(100)<75)
lprcat("\nnothing happens");
else if (rnd(13)<4) ohear();
else if (rnd(43) == 10)
{
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor(); return;
}
else if (rnd(43) == 10)
{
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon(); return;
}
else createmonster(makemonst(level+1));
return;
case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
cursor(1,23); cltoeoln();
lprcat("how much do you donate? ");
k = readnum((long)c[GOLD]);
if (c[GOLD]<k)
{
lprcat("\nYou don't have that much!");
return;
}
c[GOLD] -= k;
if (k < c[GOLD]/10 || k<rnd(50))
{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
else if (rnd(101) > 50) { ohear(); return; }
else if (rnd(43) == 5)
{
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor(); return;
}
else if (rnd(43) == 8)
{
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon(); return;
}
else lprcat("\nThank You.");
bottomline(); return;
case '\33': return;
};
case 'd': lprcat(" desecrate");
if (rnd(100)<60)
{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
else
if (rnd(101)<30)
{
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
forget(); /* remember to destroy the altar */
}
else
lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore();
if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
else lprcat("\nnothing happens");
return;
};
}
}
/*
function to cast a +3 protection on the player
*/
static void
ohear()
{
lprcat("\nYou have been heard!");
if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
c[ALTPRO] += 500; /* protection field */
bottomline();
}
/*
*******
OTHRONE
*******
subroutine to process a throne object
*/
othrone(arg)
int arg;
{
register int i,k;
lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'p': lprcat(" pry off"); k=rnd(101);
if (k<25)
{
for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
item[playerx][playery]=ODEADTHRONE;
know[playerx][playery]=0;
}
else if (k<40 && arg==0)
{
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else lprcat("\nnothing happens");
return;
case 's': lprcat(" sit down"); k=rnd(101);
if (k<30 && arg==0)
{
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
else lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore(); return;
};
}
}
odeadthrone()
{
register int k;
lprcat("\nDo you (s) sit down"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 's': lprcat(" sit down"); k=rnd(101);
if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
else lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore(); return;
};
}
}
/*
******
OCHEST
******
subroutine to process a throne object
*/
ochest()
{
register int i,k;
lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'o': lprcat(" open it"); k=rnd(101);
if (k<40)
{
lprcat("\nThe chest explodes as you open it"); beep();
i = rnd(10); lastnum=281; /* in case he dies */
lprintf("\nYou suffer %d hit points damage!",(long)i);
checkloss(i);
switch(rnd(10)) /* see if he gets a curse */
{
case 1: c[ITCHING]+= rnd(1000)+100;
lprcat("\nYou feel an irritation spread over your skin!");
beep();
break;
case 2: c[CLUMSINESS]+= rnd(1600)+200;
lprcat("\nYou begin to lose hand to eye coordination!");
beep();
break;
case 3: c[HALFDAM]+= rnd(1600)+200;
beep();
lprcat("\nA sickness engulfs you!"); break;
};
item[playerx][playery]=know[playerx][playery]=0;
if (rnd(100)<69) creategem(); /* gems from the chest */
dropgold(rnd(110*iarg[playerx][playery]+200));
for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
}
else lprcat("\nnothing happens");
return;
case 't': lprcat(" take");
if (take(OCHEST,iarg[playerx][playery])==0)
item[playerx][playery]=know[playerx][playery]=0;
return;
case 'i':
case '\33': ignore(); return;
};
}
}
/*
*********
OFOUNTAIN
*********
*/
ofountain()
{
register int x;
cursors();
lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
while (1) switch(getchar())
{
case 'd': lprcat("drink");
if (rnd(1501)<2)
{
lprcat("\nOops! You seem to have caught the dreadful sleep!");
beep(); lflush(); sleep(3); died(280); return;
}
x = rnd(100);
if (x<7)
{
c[HALFDAM] += 200+rnd(200);
lprcat("\nYou feel a sickness coming on");
}
else if (x<13) quaffpotion(23); /* see invisible */
else if (x < 45)
lprcat("\nnothing seems to have happened");
else if (rnd(3) != 2)
fntchange(1); /* change char levels upward */
else
fntchange(-1); /* change char levels downward */
if (rnd(12)<3)
{
lprcat("\nThe fountains bubbling slowly quiets");
item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
know[playerx][playery]=0;
}
return;
case '\33':
case 'i': ignore(); return;
case 'w': lprcat("wash yourself");
if (rnd(100) < 11)
{
x=rnd((level<<2)+2);
lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
lastnum=273; losehp(x); bottomline(); cursors();
}
else
if (rnd(100) < 29)
lprcat("\nYou got the dirt off!");
else
if (rnd(100) < 31)
lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
else
if (rnd(100) < 34)
createmonster(WATERLORD); /* make water lord */
else
lprcat("\nnothing seems to have happened");
return;
}
}
/*
***
FCH
***
subroutine to process an up/down of a character attribute for ofountain
*/
static void
fch(how,x)
int how;
long *x;
{
if (how < 0) { lprcat(" went down by one!"); --(*x); }
else { lprcat(" went up by one!"); (*x)++; }
bottomline();
}
/*
a subroutine to raise or lower character levels
if x > 0 they are raised if x < 0 they are lowered
*/
fntchange(how)
int how;
{
register long j;
lprc('\n');
switch(rnd(9))
{
case 1: lprcat("Your strength"); fch(how,&c[0]); break;
case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
case 6: lprcat("Your charm"); fch(how,&c[5]); break;
case 7: j=rnd(level+1);
if (how < 0)
{ lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
else
{ lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
bottomline(); break;
case 8: j=rnd(level+1);
if (how > 0)
{
lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
if (j>1) lprcat("s!"); else lprc('!');
}
else
{
lprintf("You just lost %d spell",(long)j); losemspells((int)j);
if (j>1) lprcat("s!"); else lprc('!');
}
bottomline(); break;
case 9: j = 5*rnd((level+1)*(level+1));
if (how < 0)
{
lprintf("You just lost %d experience point",(long)j);
if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
}
else
{
lprintf("You just gained %d experience point",(long)j);
if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
}
break;
}
cursors();
}
|