summaryrefslogtreecommitdiff
path: root/games/larn/signal.c
blob: 65cf477fab4d1c0e8067a35da557a640b8eccdd6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
/*	$OpenBSD: signal.c,v 1.3 1998/09/15 05:12:33 pjanzen Exp $	*/
/*	$NetBSD: signal.c,v 1.6 1997/10/18 20:03:50 christos Exp $	*/

/* "Larn is copyrighted 1986 by Noah Morgan.\n" */

#ifndef lint
static char rcsid[] = "$OpenBSD: signal.c,v 1.3 1998/09/15 05:12:33 pjanzen Exp $";
#endif	/* not lint */

#include <stdio.h>
#include <signal.h>
#include <string.h>
#include <unistd.h>
#include "header.h"
#include "extern.h"

static void s2choose __P((void));
static void cntlc __P((int));
static void sgam __P((int));
static void tstop __P((int));
static void sigpanic __P((int));

#define BIT(a) (1<<((a)-1))

static void
s2choose()
{				/* text to be displayed if ^C during intro
				 * screen */
	cursor(1, 24);
	lprcat("Press ");
	setbold();
	lprcat("return");
	resetbold();
	lprcat(" to continue: ");
	lflush();
}

static void
cntlc(n)
	int n;
{				/* what to do for a ^C */
	if (nosignal)
		return;		/* don't do anything if inhibited */
	signal(SIGQUIT, SIG_IGN);
	signal(SIGINT, SIG_IGN);
	quit();
	if (predostuff == 1)
		s2choose();
	else
		showplayer();
	lflush();
	signal(SIGQUIT, cntlc);
	signal(SIGINT, cntlc);
}

/*
 *	subroutine to save the game if a hangup signal
 */
static void
sgam(n)
	int n;
{
	savegame(savefilename);
	wizard = 1;
	died(-257);		/* hangup signal */
}

#ifdef SIGTSTP
static void
tstop(n)
	int n;
{				/* control Y	 */
	if (nosignal)
		return;		/* nothing if inhibited */
	lcreat((char *) 0);
	clearvt100();
	lflush();
	signal(SIGTSTP, SIG_DFL);
#ifdef SIGVTALRM
	/*
	 * looks like BSD4.2 or higher - must clr mask for signal to take
	 * effect
	 */
	sigsetmask(sigblock(0) & ~BIT(SIGTSTP));
#endif
	kill(getpid(), SIGTSTP);

	setupvt100();
	signal(SIGTSTP, tstop);
	if (predostuff == 1)
		s2choose();
	else
		drawscreen();
	showplayer();
	lflush();
}
#endif	/* SIGTSTP */

/*
 *	subroutine to issue the needed signal traps called from main()
 */
void
sigsetup()
{
	signal(SIGQUIT, cntlc);
	signal(SIGINT, cntlc);
	signal(SIGKILL, SIG_IGN);
	signal(SIGHUP, sgam);
	signal(SIGILL, sigpanic);
	signal(SIGTRAP, sigpanic);
	signal(SIGIOT, sigpanic);
	signal(SIGEMT, sigpanic);
	signal(SIGFPE, sigpanic);
	signal(SIGBUS, sigpanic);
	signal(SIGSEGV, sigpanic);
	signal(SIGSYS, sigpanic);
	signal(SIGPIPE, sigpanic);
	signal(SIGTERM, sigpanic);
#ifdef SIGTSTP
	signal(SIGTSTP, tstop);
	signal(SIGSTOP, tstop);
#endif	/* SIGTSTP */
}

/*
 *	routine to process a fatal error signal
 */
static void
sigpanic(sig)
	int	sig;
{
	char	buf[128];

	signal(sig, SIG_DFL);
	sprintf(buf, "\nLarn - Panic! Signal %d received [SIG%s]", sig, sys_signame[sig]);
	write(2, buf, strlen(buf));
	sleep(2);
	sncbr();
	savegame(savefilename);
	kill(getpid(), sig);	/* this will terminate us */
}