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/* $OpenBSD: extern.c,v 1.7 2015/01/19 00:47:01 deraadt Exp $ */
/* $NetBSD: extern.c,v 1.4 1995/03/24 05:01:36 cgd Exp $ */
/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "mille.h"
/*
* @(#)extern.c 1.1 (Berkeley) 4/1/82
*/
bool Debug, /* set if debugging code on */
Finished, /* set if current hand is finished */
Next, /* set if changing players */
On_exit, /* set if game saved on exiting */
Order, /* set if hand should be sorted */
Saved; /* set if game just saved */
char Initstr[100], /* initial string for error field */
*C_fmt = "%-18.18s"; /* format for printing cards */
const char *Fromfile = NULL, /* startup file for game */
*const _cn[NUM_CARDS] = { /* Card name buffer */
"",
"25",
"50",
"75",
"100",
"200",
"Out of Gas",
"Flat Tire",
"Accident",
"Stop",
"Speed Limit",
"Gasoline",
"Spare Tire",
"Repairs",
"Go",
"End of Limit",
"Extra Tank",
"Puncture Proof",
"Driving Ace",
"Right of Way"
},
*const *C_name = &_cn[1]; /* Card names */
int Card_no, /* Card number for current move */
End, /* End value for current hand */
Handstart = COMP, /* Player who starts hand */
Movetype, /* Current move type */
Play, /* Current player */
Numgos, /* Number of Go cards used by computer */
Window = W_SMALL, /* Current window wanted */
Numseen[NUM_CARDS]; /* Number of cards seen in current hand */
const int Value[NUM_MILES] = { /* Value of mileage cards */
25, 50, 75, 100, 200
},
Numcards[NUM_CARDS] = { /* Number of cards in deck */
10, /* C_25 */
10, /* C_50 */
10, /* C_75 */
12, /* C_100 */
4, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
6, /* C_GAS */
6, /* C_SPARE */
6, /* C_REPAIRS */
14, /* C_GO */
6, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
};
int Numneed[NUM_CARDS] = { /* number of cards needed per hand */
0, /* C_25 */
0, /* C_50 */
0, /* C_75 */
0, /* C_100 */
0, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
2, /* C_GAS */
2, /* C_SPARE */
2, /* C_REPAIRS */
10, /* C_GO */
3, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
};
const CARD Opposite[NUM_CARDS] = { /* Opposites of each card */
C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
};
CARD Discard, /* Top of discard pile */
Sh_discard, /* Last discard card shown */
*Topcard, /* Pointer to next card to be picked */
Deck[DECK_SZ] = { /* Current deck */
C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
C_100, C_100, C_100,
C_200, C_200, C_200, C_200,
C_EMPTY, C_EMPTY,
C_FLAT, C_FLAT,
C_CRASH, C_CRASH,
C_STOP, C_STOP, C_STOP, C_STOP,
C_LIMIT, C_LIMIT, C_LIMIT,
C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
C_REPAIRS,
C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
C_END_LIMIT,
C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
C_GO, C_GO, C_GO, C_GO,
C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
};
FILE *outf;
PLAY Player[2]; /* Player descriptions */
WINDOW *Board, /* Playing field screen */
*Miles, /* Mileage screen */
*Score; /* Score screen */
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