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/* $OpenBSD: phantglobs.h,v 1.6 2003/05/12 07:43:27 pjanzen Exp $ */
/* $NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $ */
/*
* phantglobs.h - global declarations for Phantasia
*/
extern double Circle; /* which circle player is in */
extern double Shield; /* force field thrown up in monster battle */
extern bool Beyond; /* set if player is beyond point of no return */
extern bool Marsh; /* set if player is in dead marshes */
extern bool Throne; /* set if player is on throne */
extern bool Changed; /* set if important player stats have changed */
extern bool Wizard; /* set if player is the 'wizard' of the game */
extern bool Timeout; /* set if short timeout waiting for input */
extern bool Windows; /* set if we are set up for curses stuff */
extern bool Luckout; /* set if we have tried to luck out in fight */
extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
extern bool Echo; /* set if echo input to terminal */
extern int Users; /* number of users currently playing */
extern int Whichmonster; /* which monster we are fighting */
extern int Lines; /* line on screen counter for fight routines */
extern char Ch_Erase; /* backspace key */
extern char Ch_Kill; /* linekill key */
extern jmp_buf Fightenv; /* used to jump into fight routine */
extern jmp_buf Timeoenv; /* used for timing out waiting for input */
extern long Fileloc; /* location in file of player statistics */
extern const char *Login; /* pointer to login of current player */
extern char *Enemyname; /* pointer name of monster/player we are battling*/
extern struct player Player; /* stats for player */
extern struct player Other; /* stats for another player */
extern struct monster Curmonster;/* stats for current monster */
extern struct energyvoid Enrgyvoid;/* energy void buffer */
extern struct charstats Stattable[];/* used for rolling and changing player stats*/
extern struct charstats *Statptr;/* pointer into Stattable[] */
extern struct menuitem Menu[]; /* menu of items for purchase */
extern FILE *Playersfp; /* pointer to open player file */
extern FILE *Monstfp; /* pointer to open monster file */
extern FILE *Messagefp; /* pointer to open message file */
extern FILE *Energyvoidfp; /* pointer to open energy void file */
extern char Databuf[SZ_DATABUF]; /* a place to read data into */
/* some canned strings for messages */
extern char Illcmd[];
extern char Illmove[];
extern char Illspell[];
extern char Nomana[];
extern char Somebetter[];
extern char Nobetter[];
/* functions which we need to know about */
char *descrlocation(struct player *, bool);
char *descrstatus(struct player *);
char *descrtype(struct player *, bool);
void activelist(void);
void adjuststats(void);
long allocrecord(void);
long allocvoid(void);
void allstatslist(void);
void altercoordinates(double, double, int);
void awardtreasure(void);
void battleplayer(long);
void callmonster(int);
void cancelmonster(void);
void catchalarm(int);
void changestats(bool);
void checkbattle(void);
void checktampered(void);
void cleanup(int);
void collecttaxes(double, double);
void cursedtreasure(void);
void death(char *);
void displaystats(void);
double distance(double, double, double, double);
void dotampered(void);
double drandom(void);
void encounter(int);
void enterscore(void);
void error(char *);
double explevel(double);
long findname(char *, struct player *);
void freerecord(struct player *, long);
void genchar(int);
int getanswer(char *, bool);
void getstring(char *, int);
void hitmonster(double);
void ill_sig(int);
double infloat(void);
void initialstate(void);
void initplayer(struct player *);
int inputoption(void);
void interrupt(void);
void leavegame(void);
void monsthits(void);
void monstlist(void);
void more(int);
void movelevel(void);
void myturn(void);
void neatstuff(void);
int pickmonster(void);
void playerhits(void);
void playinit(void);
void procmain(void);
void purgeoldplayers(void);
void readmessage(void);
void readrecord(struct player *, long);
long recallplayer(void);
long rollnewplayer(void);
void scorelist(void);
void scramblestats(void);
void tampered(int, double, double);
void throneroom(void);
void throwspell(void);
void titlelist(void);
void tradingpost(void);
void truncstring(char *);
void userlist(bool);
void writerecord(struct player *, long);
void writevoid(struct energyvoid *, long);
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