1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
|
/* $OpenBSD: trek.h,v 1.13 2013/06/02 04:28:39 schwarze Exp $ */
/* $NetBSD: trek.h,v 1.3 1995/04/22 10:59:36 cgd Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)trek.h 8.1 (Berkeley) 5/31/93
*/
/*
** Global Declarations
**
** Virtually all non-local variable declarations are made in this
** file. Exceptions are those things which are initialized, which
** are defined in "externs.c", and things which are local to one
** program file.
**
** So far as I know, nothing in here must be preinitialized to
** zero.
**
** You may have problems from the loader if you move this to a
** different machine. These things actually get allocated in each
** source file, which UNIX allows; however, you may (on other
** systems) have to change everything in here to be "extern" and
** actually allocate stuff in "externs.c"
*/
/********************* GALAXY **************************/
/* galactic parameters */
#define NSECTS 10 /* dimensions of quadrant in sectors */
#define NQUADS 8 /* dimension of galaxy in quadrants */
#define NINHAB 32 /* number of quadrants which are inhabited */
struct quad /* definition for each quadrant */
{
unsigned char bases; /* number of bases in this quadrant */
char klings; /* number of Klingons in this quadrant */
signed char holes; /* number of black holes in this quadrant */
int scanned; /* star chart entry (see below) */
short stars; /* number of stars in this quadrant */
char qsystemname; /* starsystem name (see below) */
};
#define Q_DISTRESSED 0200
#define Q_SYSTEM 077
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for live system.
* + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
* is the index into the Event table which will
* have the system name
* 0 dead or nonexistent starsystem
*
* starchart ("scanned") conventions:
* 0 -> 999 taken as is
* -1 not yet scanned ("...")
* 1000 supernova ("///")
* 1001 starbase + ??? (".1.")
*/
/* ascii names of systems */
extern const char *const Systemname[NINHAB];
/* quadrant definition */
struct quad Quad[NQUADS][NQUADS];
/* defines for sector map (below) */
#define EMPTY '.'
#define STAR '*'
#define BASE '#'
#define ENTERPRISE 'E'
#define QUEENE 'Q'
#define KLINGON 'K'
#define INHABIT '@'
#define HOLE ' '
/* current sector map */
char Sect[NSECTS][NSECTS];
/************************ DEVICES ******************************/
#define NDEV 16 /* max number of devices */
/* device tokens */
#define WARP 0 /* warp engines */
#define SRSCAN 1 /* short range scanners */
#define LRSCAN 2 /* long range scanners */
#define PHASER 3 /* phaser control */
#define TORPED 4 /* photon torpedo control */
#define IMPULSE 5 /* impulse engines */
#define SHIELD 6 /* shield control */
#define COMPUTER 7 /* on board computer */
#define SSRADIO 8 /* subspace radio */
#define LIFESUP 9 /* life support systems */
#define SINS 10 /* Space Inertial Navigation System */
#define CLOAK 11 /* cloaking device */
#define XPORTER 12 /* transporter */
#define SHUTTLE 13 /* shuttlecraft */
/* device names */
struct device
{
const char *name; /* device name */
const char *person; /* the person who fixes it */
};
extern const struct device Device[NDEV];
/*************************** EVENTS ****************************/
#define NEVENTS 12 /* number of different event types */
#define E_LRTB 1 /* long range tractor beam */
#define E_KATSB 2 /* Klingon attacks starbase */
#define E_KDESB 3 /* Klingon destroys starbase */
#define E_ISSUE 4 /* distress call is issued */
#define E_ENSLV 5 /* Klingons enslave a quadrant */
#define E_REPRO 6 /* a Klingon is reproduced */
#define E_FIXDV 7 /* fix a device */
#define E_ATTACK 8 /* Klingon attack during rest period */
#define E_SNAP 9 /* take a snapshot for time warp */
#define E_SNOVA 10 /* supernova occurs */
#define E_GHOST 0100 /* ghost of a distress call if ssradio out */
#define E_HIDDEN 0200 /* event that is unreportable because ssradio out */
#define E_EVENT 077 /* mask to get event code */
struct event
{
unsigned char x, y; /* coordinates */
double date; /* trap stardate */
char evcode; /* event type */
unsigned char systemname; /* starsystem name */
};
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for reported distress calls
*
* evcode conventions:
* 1 -> NEVENTS-1 event type
* + E_HIDDEN unreported (SSradio out)
* + E_GHOST actually already expired
* 0 unallocated
*/
#define MAXEVENTS 25 /* max number of concurrently pending events */
struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
/***************************** KLINGONS *******************************/
struct kling
{
unsigned char x, y; /* coordinates */
int power; /* power left */
double dist; /* distance to Enterprise */
double avgdist; /* average over this move */
char srndreq; /* set if surrender has been requested */
};
#define MAXKLQUAD 9 /* maximum klingons per quadrant */
/********************** MISCELLANEOUS ***************************/
/* condition codes */
#define GREEN 0
#define DOCKED 1
#define YELLOW 2
#define RED 3
/* starbase coordinates */
#define MAXBASES 9 /* maximum number of starbases in galaxy */
/* distress calls */
#define MAXDISTR 5 /* maximum concurrent distress calls */
/* phaser banks */
#define NBANKS 6 /* number of phaser banks */
struct xy
{
unsigned char x, y; /* coordinates */
};
/*
* note that much of the stuff in the following structs CAN NOT
* be moved around!!!!
*/
/* information regarding the state of the starship */
struct
{
double warp; /* warp factor */
double warp2; /* warp factor squared */
double warp3; /* warp factor cubed */
char shldup; /* shield up flag */
char cloaked; /* set if cloaking device on */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* ship's complement */
int brigfree; /* space left in brig */
char torped; /* torpedoes */
char cloakgood; /* set if we have moved */
int quadx; /* quadrant x coord */
int quady; /* quadrant y coord */
int sectx; /* sector x coord */
int secty; /* sector y coord */
unsigned char cond; /* condition code */
char sinsbad; /* Space Inertial Navigation System condition */
const char *shipname; /* name of current starship */
char ship; /* current starship */
int distressed; /* number of distress calls */
} Ship;
/* sinsbad is set if SINS is working but not calibrated */
/* game related information, mostly scoring */
struct
{
int killk; /* number of klingons killed */
int deaths; /* number of deaths onboard Enterprise */
char negenbar; /* number of hits on negative energy barrier */
char killb; /* number of starbases killed */
int kills; /* number of stars killed */
char skill; /* skill rating of player */
char length; /* length of game */
char killed; /* set if you were killed */
char killinhab; /* number of inhabited starsystems killed */
char tourn; /* set if a tournament game */
char passwd[15]; /* game password */
char snap; /* set if snapshot taken */
char helps; /* number of help calls */
int captives; /* total number of captives taken */
} Game;
/* per move information */
struct
{
char free; /* set if a move is free */
char endgame; /* end of game flag */
char shldchg; /* set if shields changed this move */
char newquad; /* set if just entered this quadrant */
char resting; /* set if this move is a rest */
double time; /* time used this move */
} Move;
/* parametric information */
struct
{
unsigned char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* size of ship's complement */
int brigfree; /* max possible number of captives */
char torped; /* photon torpedos */
double damfac[NDEV]; /* damage factor */
double dockfac; /* docked repair time factor */
double regenfac; /* regeneration factor */
int stopengy; /* energy to do emergency stop */
int shupengy; /* energy to put up shields */
int klingpwr; /* Klingon initial power */
int warptime; /* time chewer multiplier */
double phasfac; /* Klingon phaser power eater factor */
char moveprob[6]; /* probability that a Klingon moves */
double movefac[6]; /* Klingon move distance multiplier */
double eventdly[NEVENTS]; /* event time multipliers */
double navigcrud[2]; /* navigation crudup factor */
int cloakenergy; /* cloaking device energy per stardate */
double damprob[NDEV]; /* damage probability */
double hitfac; /* Klingon attack factor */
int klingcrew; /* number of Klingons in a crew */
double srndrprob; /* surrender probability */
int energylow; /* low energy mark (cond YELLOW) */
} Param;
/* Sum of damage probabilities must add to 1000 */
/* other information kept in a snapshot */
struct
{
unsigned char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
char distressed; /* number of currently distressed quadrants */
struct event *eventptr[NEVENTS]; /* pointer to event structs */
struct xy base[MAXBASES]; /* locations of starbases */
} Now;
/* Other stuff, not dumped in a snapshot */
struct
{
struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */
short nkling; /* number of Klingons in this sector */
/* < 0 means automatic override mode */
struct xy starbase; /* starbase in current quadrant */
char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
char statreport; /* set to get a status report on a srscan */
} Etc;
/*
* eventptr is a pointer to the event[] entry of the last
* scheduled event of each type. Zero if no such event scheduled.
*/
/* Klingon move indices */
#define KM_OB 0 /* Old quadrant, Before attack */
#define KM_OA 1 /* Old quadrant, After attack */
#define KM_EB 2 /* Enter quadrant, Before attack */
#define KM_EA 3 /* Enter quadrant, After attack */
#define KM_LB 4 /* Leave quadrant, Before attack */
#define KM_LA 5 /* Leave quadrant, After attack */
/* you lose codes */
#define L_NOTIME 1 /* ran out of time */
#define L_NOENGY 2 /* ran out of energy */
#define L_DSTRYD 3 /* destroyed by a Klingon */
#define L_NEGENB 4 /* ran into the negative energy barrier */
#define L_SUICID 5 /* destroyed in a nova */
#define L_SNOVA 6 /* destroyed in a supernova */
#define L_NOLIFE 7 /* life support died (so did you) */
#define L_NOHELP 8 /* you could not be rematerialized */
#define L_TOOFAST 9 /* pretty stupid going at warp 10 */
#define L_STAR 10 /* ran into a star */
#define L_DSTRCT 11 /* self destructed */
#define L_CAPTURED 12 /* captured by Klingons */
#define L_NOCREW 13 /* you ran out of crew */
/****************** COMPILE OPTIONS ***********************/
/* Trace info */
/* #define xTRACE 1 */
#ifdef xTRACE
int Trace;
#endif
/* abandon.c */
void abandon(int);
/* attack.c */
void attack(int);
/* autover.c */
void autover(void);
/* capture.c */
void capture(int);
struct kling *selectklingon(void);
/* check_out.c */
int check_out(int);
/* checkcond.c */
void checkcond(void);
/* compkl.c */
void compkldist(int);
/* computer.c */
void computer(int);
/* damage.c */
void damage(int, double);
/* damaged.c */
int damaged(int);
/* dcrept.c */
void dcrept(int);
/* destruct.c */
void destruct(int);
/* dock.c */
void dock(int);
void undock(int);
/* dumpgame.c */
void dumpgame(int);
int restartgame(void);
/* dumpme.c */
void dumpme(int);
/* dumpssradio.c */
int dumpssradio(void);
/* events.c */
int events(int);
/* externs.c */
/* getcodi.c */
int getcodi(int *, double *);
/* help.c */
void help(int);
/* impulse.c */
void impulse(int);
/* initquad.c */
void initquad(int);
void sector(int *, int *);
/* kill.c */
void killk(int, int );
void killb(int, int );
void kills(int, int , int);
void killd(int, int , int);
/* klmove.c */
void klmove(int);
/* lose.c */
void lose(int);
/* lrscan.c */
void lrscan(int);
/* move.c */
double move(int, int, double, double);
/* nova.c */
void nova(int, int );
/* out.c */
void out(int);
/* phaser.c */
void phaser(int);
/* play.c */
void myreset(int);
void play(void);
/* ram.c */
void ram(int, int );
/* ranf.c */
int ranf(int);
double franf(void);
/* rest.c */
void rest(int);
/* schedule.c */
struct event *schedule(int, double, int, int , int);
void reschedule(struct event *, double);
void unschedule(struct event *);
struct event *xsched(int, int, int, int , int );
void xresched(struct event *, int, int);
/* score.c */
long score(void);
/* setup.c */
void setup(void);
/* setwarp.c */
void setwarp(int);
/* shield.c */
void shield(int);
/* snova.c */
void snova(int, int );
/* srscan.c */
void srscan(int);
/* systemname.c */
const char *systemname(const struct quad *);
/* torped.c */
void torped(int);
/* visual.c */
void visual(int);
/* warp.c */
void dowarp(int);
void warp(int, int, double);
/* win.c */
void win(void);
|