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//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <future>
#include "GDBRemoteTestUtils.h"
#include "Plugins/Process/Utility/LinuxSignals.h"
#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
#include "lldb/Utility/GDBRemote.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Testing/Support/Error.h"
using namespace lldb_private::process_gdb_remote;
using namespace lldb_private;
using namespace lldb;
typedef GDBRemoteCommunication::PacketResult PacketResult;
namespace {
struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
std::string output;
std::string misc_data;
unsigned stop_reply_called = 0;
std::vector<std::string> structured_data_packets;
void HandleAsyncStdout(llvm::StringRef out) override { output += out; }
void HandleAsyncMisc(llvm::StringRef data) override { misc_data += data; }
void HandleStopReply() override { ++stop_reply_called; }
void HandleAsyncStructuredDataPacket(llvm::StringRef data) override {
structured_data_packets.push_back(data);
}
};
struct TestClient : public GDBRemoteClientBase {
TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
m_send_acks = false;
}
};
class GDBRemoteClientBaseTest : public GDBRemoteTest {
public:
void SetUp() override {
ASSERT_THAT_ERROR(GDBRemoteCommunication::ConnectLocally(client, server),
llvm::Succeeded());
ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent,
listener_sp->StartListeningForEvents(
&client, TestClient::eBroadcastBitRunPacketSent));
}
protected:
TestClient client;
MockServer server;
MockDelegate delegate;
ListenerSP listener_sp = Listener::MakeListener("listener");
StateType SendCPacket(StringExtractorGDBRemote &response) {
return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
"c", response);
}
void WaitForRunEvent() {
EventSP event_sp;
listener_sp->GetEventForBroadcasterWithType(
&client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
}
};
} // end anonymous namespace
TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
StringExtractorGDBRemote response;
// Continue. The inferior will stop with a signal.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will exit.
ASSERT_EQ(PacketResult::Success, server.SendPacket("W01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("W01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will get killed.
ASSERT_EQ(PacketResult::Success, server.SendPacket("X01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("X01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
StringExtractorGDBRemote continue_response, response;
// SendAsyncSignal should do nothing when we are not running.
ASSERT_FALSE(client.SendAsyncSignal(0x47));
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(
std::launch::async, [&] { return client.SendAsyncSignal(0x47); });
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the signal packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("C47", response.GetStringRef());
ASSERT_TRUE(async_result.get());
// And we report back a signal stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T47"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T47", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
// Continue. After the run packet is sent, send an async packet.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
// Sending without async enabled should fail.
ASSERT_EQ(
PacketResult::ErrorSendFailed,
client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest2", async_response,
send_async);
});
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the async packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest2", response.GetStringRef());
// Send the response and receive it.
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2"));
ASSERT_EQ(PacketResult::Success, async_result.get());
ASSERT_EQ("QTest2", async_response.GetStringRef());
// And we get resumed again.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt());
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// And that's it.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// However, the target stops due to a different reason than the original
// interrupt.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
// The subsequent continue packet should work normally.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt());
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> interrupt_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted. We'll send two packets to simulate a buggy stub.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// We should stop.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(interrupt_result.get());
// Packet stream should remain synchronized.
std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest", async_response,
!send_async);
});
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest"));
ASSERT_EQ(PacketResult::Success, send_result.get());
ASSERT_EQ("QTest", async_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
StringExtractorGDBRemote response;
// Continue. We'll have the server send a bunch of async packets before it
// stops.
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
EXPECT_EQ("ABCD", delegate.output);
EXPECT_EQ("profile", delegate.misc_data);
EXPECT_EQ(1u, delegate.stop_reply_called);
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
// Build the plain-text version of the JSON data we will have the
// server send.
const std::string json_payload =
"{ \"type\": \"MyFeatureType\", "
" \"elements\": [ \"entry1\", \"entry2\" ] }";
const std::string json_packet = "JSON-async:" + json_payload;
// Escape it properly for transit.
StreamGDBRemote stream;
stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
stream.Flush();
StringExtractorGDBRemote response;
// Send async structured data packet, then stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData()));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(1ul, delegate.structured_data_packets.size());
// Verify the packet contents. It should have been unescaped upon packet
// reception.
ASSERT_EQ(json_packet, delegate.structured_data_packets[0]);
}
TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result =
std::async(std::launch::async, [&] { return client.Interrupt(); });
// We get interrupted, but we don't send a stop packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
// The functions should still terminate (after a timeout).
ASSERT_TRUE(async_result.get());
ASSERT_EQ(eStateInvalid, continue_state.get());
}
TEST_F(GDBRemoteClientBaseTest, SendPacketAndReceiveResponseWithOutputSupport) {
StringExtractorGDBRemote response;
StreamString command_output;
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O48656c6c6f2c"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O20"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O776f726c64"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("OK"));
PacketResult result = client.SendPacketAndReceiveResponseWithOutputSupport(
"qRcmd,test", response, true,
[&command_output](llvm::StringRef output) { command_output << output; });
ASSERT_EQ(PacketResult::Success, result);
ASSERT_EQ("OK", response.GetStringRef());
ASSERT_EQ("Hello, world", command_output.GetString().str());
}
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