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# $OpenBSD: Makefile,v 1.16 2004/08/11 19:14:56 drahn Exp $
# @(#)Makefile 8.2 (Berkeley) 12/13/93
MAN= assert.3 bitstring.3 dlfcn.3 end.3 intro.3 queue.3 stdarg.3 \
sysexits.3 tree.3
MLINKS+=bitstring.3 bit_alloc.3 bitstring.3 bit_clear.3 \
bitstring.3 bit_decl.3 bitstring.3 bit_ffc.3 bitstring.3 bit_ffs.3 \
bitstring.3 bit_nclear.3 bitstring.3 bit_set.3 \
bitstring.3 bit_size.3 bitstring.3 bit_test.3 bitstring.3 bit_nset.3 \
bitstring.3 bitstr_size.3
MLINKS+=end.3 edata.3 end.3 etext.3
MLINKS+=queue.3 LIST_ENTRY.3 queue.3 LIST_HEAD.3 \
queue.3 LIST_HEAD_INITIALIZER.3 queue.3 LIST_FIRST.3 \
queue.3 LIST_NEXT.3 queue.3 LIST_END.3 queue.3 LIST_INIT.3 \
queue.3 LIST_INSERT_AFTER.3 queue.3 LIST_INSERT_BEFORE.3 \
queue.3 LIST_INSERT_HEAD.3 queue.3 LIST_REMOVE.3 \
queue.3 LIST_REPLACE.3 queue.3 LIST_EMPTY.3 queue.3 LIST_FOREACH.3
MLINKS+=queue.3 SIMPLEQ_ENTRY.3 queue.3 SIMPLEQ_HEAD.3 \
queue.3 SIMPLEQ_HEAD_INITIALIZER.3 queue.3 SIMPLEQ_FIRST.3 \
queue.3 SIMPLEQ_NEXT.3 queue.3 SIMPLEQ_END.3 queue.3 SIMPLEQ_INIT.3 \
queue.3 SIMPLEQ_INSERT_HEAD.3 queue.3 SIMPLEQ_INSERT_TAIL.3 \
queue.3 SIMPLEQ_INSERT_AFTER.3 queue.3 SIMPLEQ_REMOVE_HEAD.3 \
queue.3 SIMPLEQ_EMPTY.3 queue.3 SIMPLEQ_FOREACH.3
MLINKS+=queue.3 TAILQ_ENTRY.3 queue.3 TAILQ_HEAD.3 \
queue.3 TAILQ_HEAD_INITIALIZER.3 queue.3 TAILQ_FIRST.3 \
queue.3 TAILQ_NEXT.3 queue.3 TAILQ_END.3 queue.3 TAILQ_LAST.3 \
queue.3 TAILQ_PREV.3 queue.3 TAILQ_INIT.3 queue.3 TAILQ_INSERT_AFTER.3 \
queue.3 TAILQ_INSERT_BEFORE.3 queue.3 TAILQ_INSERT_HEAD.3 \
queue.3 TAILQ_INSERT_TAIL.3 queue.3 TAILQ_REMOVE.3 \
queue.3 TAILQ_FOREACH.3 queue.3 TAILQ_FOREACH_REVERSE.3 \
queue.3 TAILQ_EMPTY.3
MLINKS+=queue.3 CIRCLEQ_ENTRY.3 queue.3 CIRCLEQ_HEAD.3 \
queue.3 CIRCLEQ_HEAD_INITIALIZER.3 queue.3 CIRCLEQ_FIRST.3 \
queue.3 CIRCLEQ_LAST.3 queue.3 CIRCLEQ_END.3 queue.3 CIRCLEQ_NEXT.3 \
queue.3 CIRCLEQ_PREV.3 queue.3 CIRCLEQ_INIT.3 \
queue.3 CIRCLEQ_INSERT_AFTER.3 queue.3 CIRCLEQ_INSERT_BEFORE.3 \
queue.3 CIRCLEQ_INSERT_HEAD.3 queue.3 CIRCLEQ_INSERT_TAIL.3 \
queue.3 CIRCLEQ_REMOVE.3 \
queue.3 CIRCLEQ_FOREACH.3 queue.3 CIRCLEQ_FOREACH_REVERSE.3 \
queue.3 CIRCLEQ_EMPTY.3
MLINKS+=queue.3 SLIST_ENTRY.3 queue.3 SLIST_HEAD.3 \
queue.3 SLIST_HEAD_INITIALIZER.3 queue.3 SLIST_FIRST.3 \
queue.3 SLIST_FOREACH_PREVPTR.3 queue.3 SLIST_NEXT.3 \
queue.3 SLIST_END.3 queue.3 SLIST_EMPTY.3 \
queue.3 SLIST_FOREACH.3 queue.3 SLIST_INIT.3 \
queue.3 SLIST_INSERT_AFTER.3 queue.3 SLIST_INSERT_HEAD.3 \
queue.3 SLIST_REMOVE_HEAD.3 queue.3 SLIST_REMOVE.3 \
queue.3 SLIST_REMOVE_NEXT.3
MLINKS+=stdarg.3 varargs.3 stdarg.3 va_arg.3 stdarg.3 va_end.3
MLINKS+=stdarg.3 va_start.3 stdarg.3 va_copy.3
MLINKS+=dlfcn.3 dlopen.3 dlfcn.3 dlclose.3 dlfcn.3 dlsym.3 dlfcn.3 dlctl.3 \
dlfcn.3 dlerror.3 dlfcn.3 dladdr.3
MLINKS+=tree.3 SPLAY_PROTOTYPE.3 tree.3 SPLAY_GENERATE.3 \
tree.3 SPLAY_ENTRY.3 tree.3 SPLAY_HEAD.3 \
tree.3 SPLAY_INITIALIZER.3 tree.3 SPLAY_ROOT.3 \
tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \
tree.3 SPLAY_MIN.3 tree.3 SPLAY_MAX.3 tree.3 SPLAY_FIND.3 \
tree.3 SPLAY_LEFT.3 tree.3 SPLAY_RIGHT.3 tree.3 SPLAY_INIT.3 \
tree.3 SPLAY_INSERT.3 tree.3 SPLAY_REMOVE.3 \
tree.3 SPLAY_FOREACH.3
MLINKS+=tree.3 RB_PROTOTYPE.3 tree.3 RB_GENERATE.3 \
tree.3 RB_ENTRY.3 tree.3 RB_HEAD.3 \
tree.3 RB_INITIALIZER.3 tree.3 RB_ROOT.3 \
tree.3 RB_EMPTY.3 tree.3 RB_NEXT.3 \
tree.3 RB_MIN.3 tree.3 RB_MAX.3 tree.3 RB_FIND.3 \
tree.3 RB_LEFT.3 tree.3 RB_RIGHT.3 tree.3 RB_PARENT.3 \
tree.3 RB_INIT.3 tree.3 RB_INSERT.3 tree.3 RB_REMOVE.3 \
tree.3 RB_FOREACH.3
.include <bsd.prog.mk>
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