summaryrefslogtreecommitdiff
path: root/sys/arch/amiga/dev/grf_rhreg.h
blob: 4c09f60cb433280b8525ed4b10a0dcda7eccba5e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
/*	$NetBSD: grf_rhreg.h,v 1.5 1995/08/20 02:54:36 chopps Exp $	*/

/*
 * Copyright (c) 1994 Markus Wild
 * Copyright (c) 1994 Lutz Vieweg
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *      This product includes software developed by Lutz Vieweg.
 * 4. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#ifndef _GRF_RHREG_H
#define _GRF_RHREG_H

#define EMPTY_ALPHA 0x2010 /* this is the char and the attribute
                              that AlphaErase will fill into the
                              text-screen  */

#define MEMSIZE 4        /* Set this to 1 or 4 (MB), according to the
                            RAM on your Retina BLT Z3 board */
/*
 * The following definitions are places in the frame-buffer memory
 * which are used for special purposes. While the displayed screen
 * itself is always beginning at the start of the frame-buffer
 * memory, the following special places are located at the end
 * of the memory to keep free as much space as possible for the
 * screen - the user might want to use monitor-definitions with
 * huge logical dimensions (e.g. 2048x2000 ?). This way of defining
 * special locations in the frame-buffer memory is far from being
 * elegant - you may want to use you own, real memory-management...
 * but remember that some routines in RZ3_BSD.cc REALLY NEED those
 * memory locations to function properly, so if you manage the
 * frame-buffer memory on your own, make sure to change those
 * definitions appropriately.
 */

/* reserve some space for one pattern line */
#define PAT_MEM_SIZE 16*3
#define PAT_MEM_OFF  (MEMSIZE*1024*1024 - PAT_MEM_SIZE)

/* reserve some space for the hardware cursor (up to 64x64 pixels) */
#define HWC_MEM_SIZE 1024
#define HWC_MEM_OFF  ((PAT_MEM_OFF - HWC_MEM_SIZE) & 0xffffff00)

/*
 * The following structure is passed to RZ3Init() and holds the
 * monitor-definition. You may either use one of the ready-made
 * definitions in RZ3_monitors.cc or you can define them on your
 * own, take a look at RZ3_monitors.cc for more information.
 */
struct MonDef {
	
	/* first the general monitor characteristics */
	
	unsigned long  FQ;
	unsigned char  FLG;
	
	unsigned short MW;  /* physical screen width in pixels    */
	                    /* has to be at least a multiple of 8 */
	unsigned short MH;  /* physical screen height in pixels   */
	
	unsigned short HBS;
	unsigned short HSS;
	unsigned short HSE;
	unsigned short HBE;
	unsigned short HT;
	unsigned short VBS;
	unsigned short VSS;
	unsigned short VSE;
	unsigned short VBE;
	unsigned short VT;
	
	unsigned short DEP;  /* Color-depth, 4 enables text-mode  */
	                     /* 8 enables 256-color graphics-mode, */
	                     /* 16 and 24bit gfx not supported yet */
	
	unsigned char * PAL; /* points to 16*3 byte RGB-palette data   */
	                     /* use LoadPalette() to set colors 0..255 */
	                     /* in 256-color-gfx mode */
	
	/*
	 * all following entries are font-specific in
	 * text-mode. Make sure your monitor
	 * parameters are calculated for the
	 * appropriate font width and height!
	 */
	
	unsigned short  TX;     /* Text-mode (DEP=4):          */
	                        /* screen-width  in characters */
	                        
	                        /* Gfx-mode (DEP > 4)          */
	                        /* "logical" screen-width,     */
	                        /* use values > MW to allow    */
	                        /* hardware-panning            */
	                        
	unsigned short  TY;     /* Text-mode:                  */
	                        /* screen-height in characters */
	
	                        /* Gfx-mode: "logical" screen  */
	                        /* height for panning          */
	
	/* the following values are currently unused for gfx-mode */
	
	unsigned short  XY;     /* TX*TY (speeds up some calcs.) */
	
	unsigned short  FX;     /* font-width (valid values: 4,7-16) */
	unsigned short  FY;     /* font-height (valid range: 1-32) */
	unsigned char * FData;  /* pointer to the font-data */
	
	/*
	 * The font data is simply an array of bytes defining
	 * the chars in ascending order, line by line. If your
	 * font is wider than 8 pixel, FData has to be an
	 * array of words.
	 */
	
	unsigned short  FLo;    /* lowest character defined */
	unsigned short  FHi;    /* highest char. defined */ 
	
};


/*
 * The following are the prototypes for the low-level
 * routines you may want to call.
 */

#if 0

#ifdef __GNUG__

/* The prototypes for C++, prototypes for C (with explanations) below */

"C" unsigned char * RZ3Init         (volatile void * HardWareAdress, struct MonDef * md);
"C" void            RZ3SetCursorPos (unsigned short pos);
"C" void            RZ3AlphaErase   (unsigned short xd, unsigned short yd,
                                            unsigned short  w, unsigned short  h );
"C" void            RZ3AlphaCopy    (unsigned short xs, unsigned short ys,
                                            unsigned short xd, unsigned short yd,
                                            unsigned short  w, unsigned short  h  );
"C" void            RZ3BitBlit      (struct grf_bitblt * gbb );
"C" void            RZ3BitBlit16    (struct grf_bitblt * gbb );
"C" void            RZ3LoadPalette  (unsigned char * pal, unsigned char firstcol, unsigned char colors);
"C" void            RZ3SetPalette   (unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
"C" void            RZ3SetPanning   (unsigned short xoff, unsigned short yoff);
"C" void            RZ3SetupHWC     (unsigned char col1, unsigned col2,
                                            unsigned char hsx, unsigned char hsy,
                                            const unsigned long * data);
"C" void            RZ3DisableHWC   (void);
"C" void            RZ3SetHWCloc    (unsigned short x, unsigned short y);
#else

/* The prototypes for C */
/* with a little explanation */

	unsigned char * RZ3Init(volatile void * BoardAdress, struct MonDef * md);

/*
 * This routine initialises the Retina Z3 hardware, opens a
 * text- or gfx-mode screen, depending on the the value of
 * MonDef.DEP, and sets the cursor to position 0. 
 * It takes as arguments a pointer to the hardware-base
 * address as it is denoted in the DevConf structure
 * of the AmigaDOS, and a pointer to a struct MonDef
 * which describes the screen-mode parameters.
 * 
 * The routine returns 0 if it was unable to open the screen,
 * or an unsigned char * to the display memory when it
 * succeeded.
 *
 * The organisation of the display memory in text-mode is a
 * little strange (Intel-typically...) :
 * 
 * Byte  00    01    02    03    04     05    06   etc.
 *     Char0  Attr0  --    --   Char1 Attr1   --   etc.
 *     
 * You may set a character and its associated attribute byte
 * with a single word-access, or you may perform to byte writes
 * for the char and attribute. Each 2. word has no meaning,
 * and writes to theese locations are ignored.
 * 
 * The attribute byte for each character has the following
 * structure:
 * 
 * Bit  7     6     5     4     3     2     1     0
 *    BLINK BACK2 BACK1 BACK0 FORE3 FORE2 FORE1 FORE0
 *    
 * Were FORE is the foreground-color index (0-15) and
 * BACK is the background color index (0-7). BLINK 
 * enables blinking for the associated character.
 * The higher 8 colors in the standard palette are
 * lighter than the lower 8, so you may see FORE3 as
 * an intensity bit. If FORE == 1 or FORE == 9 and
 * BACK == 0 the character is underlined. Since I don't
 * think this looks good, it will probably change in a
 * future release.
 *
 * There's no routine "SetChar" or "SetAttr" provided,
 * because I think it's so trivial... a function call
 * would be pure overhead. As an example, a routine
 * to set the char code and attribute at position x,y:
 * (assumed the value returned by RZ3Init was stored
 *  into "DispMem", the actual MonDef struct * is hold
 *  in "MDef")
 * 
 * void SetChar(unsigned char chr, unsigned char attr,
 *              unsigned short x, unsigned short y) {
 *    
 *    unsigned struct MonDef * md = MDef;
 *    unsigned char * c = DispMem + x*4 + y*md->TX*4;
 *    
 *    *c++ = chr;
 *    *c   = attr;
 *    
 * }
 * 
 * In gfx-mode, the memory organisation is rather simple,
 * 1 byte per pixel in 256-color mode, one pixel after
 * each other, line by line.
 *
 * When 16-bits per pixel are used, each two bytes represent
 * one pixel. The meaning of the bits is the following:
 *
 * Bit       15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 * Component g2 g1 g0 b4 b3 b2 b1 b0 r4 r3 r2 r1 r0 g5 g4 g3
 *
 * Please note that the memory layout in gfx-mode depends
 * on the logical screen-size, panning does only affect
 * the appearance of the physical screen.
 * 
 * Currently, RZ3Init() disables the Retina Z3 VBLANK IRQ,
 * but beware: When running the Retina WB-Emu under
 * AmigaDOS, the VBLANK IRQ is ENABLED...
 * 
 */

	void RZ3LoadPalette(unsigned char * pal, unsigned char firstcol, unsigned char colors);

/*
 * Loads the palette-registers. "pal" points to an array of unsigned char
 * triplets, for the red, green and blue component. "firstcol" determines the
 * number of the first palette-register to load (256 available). "colors" is
 * the number of colors you want to put in the palette registers.
 */

	void RZ3SetPalette(unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);

/*
 * Allows you to set a single color in the palette, "colornum" is the number
 * of the palette entry (256 available), "red", "green" and "blue" are the
 * three components.
 */

	void RZ3SetCursorPos(unsigned short pos);

/*
 * This routine sets the text-mode hardware-cursor position to the screen
 * location pos. pos can be calculated as (x + y * md->TY).
 * Text-mode only!
 */

	void RZ3AlphaCopy (unsigned short xs, unsigned short ys,
                      unsigned short xd, unsigned short yd,
                      unsigned short  w, unsigned short  h  );

/*
 * This Routine utilizes the blitter to perform fast copies
 * in the text-display. The paramters are:
 *  xs - source x-coordinate
 *  ys - source y-coordinate
 *  xd - destination x-coordinate
 *  yd - destination y-coordinate
 *  w  - the width of the area to copy
 *  h  - the height of the area to copy
 * All coordinates are in characters. RZ3AlphaCopy does not
 * check for boundaries - you've got to make sure that the
 * parameters have sensible values. Text-mode only!
 */


	void RZ3AlphaErase (unsigned short xd, unsigned short yd,
                       unsigned short  w, unsigned short  h );

/*
 * RZ3AlphaErase utilizes the blitter to erase portions of
 * the text-display. The parameters are:
 *  xd - destination x-coordinate
 *  yd - destination y-coordinate
 *  w  - the width of the area to erase
 *  h  - the height of the area to erase
 * All coordinates are in characters. RZ3AlphaCopy does not
 * check for boundaries - you've got to make sure that the
 * parameters have sensible values. Text-mode only!
 * 
 * Since the blitter is unable to use a mask-pattern and a
 * certain fill-value at the same time, this routine uses
 * a simple trick: RZ3Init() clears a memory area twice as
 * large as the text-display needs, and RZ3AlphaErase then
 * simply uses RZ3AlphaCopy to copy the desired area from
 * the empty text-screen to the actually displayed screen.
 */

	void RZ3BitBlit (struct grf_bitblt * gbb );

/*
 * RZ3BitBlit utilizes the blitter to perform one of 16
 * available logical operations on the display memory,
 * among them ordinary fill- and copy operations.
 * The only parameter is a pointer to a struct grf_bitblt:
 * 
 * struct grf_bitblt {
 *   unsigned short op;              see above definitions of GRFBBOPxxx
 *   unsigned short src_x, src_y;    upper left corner of source-region
 *   unsigned short dst_x, dst_y;    upper left corner of dest-region
 *   unsigned short w, h;            width, height of region 
 *   unsigned short mask;            bitmask to apply
 * };
 * 
 * All coordinates are in pixels. RZ3BitBlit does not
 * check for boundaries - you've got to make sure that the
 * parameters have sensible values. 8 bit gfx-mode only!
 *
 * The blitter has a lot more capabilities, which aren't
 * currently used by theese routines, among them color-expanded
 * and text-blits, which can speed up GUIs like X11 a lot.
 * If you've got any idea how to make use of them within
 * your routines, contact me, and I'll implement the necessary
 * blit-operations.
 */

	void RZ3BitBlit16( struct grf_bitblt * gbb );

/* Does the same as RZ3BitBlit(), but for 16-bit screens */

	void RZ3SetPanning(unsigned short xoff, unsigned short yoff);

/*
 * Moves the logical coordinate (xoff, yoff) to the upper left corner
 * of your screen. Of course, you shouldn't specify excess values that would
 * show garbage in the lower right area of your screen... SetPanning()
 * does NOT check for boundaries.
 * Please read the documentation of RZ3SetHWCloc, too.
 */

	void RZ3SetupHWC (unsigned char col1, unsigned col2,
                     unsigned char hsx, unsigned char hsy,
                     const unsigned long * data);

/*
 * Initializes and switches on the hardware-cursor sprite.
 * The parameters are:
 * col1     - the first color
 * col2     - the second color
 * hsx      - hot-spot location offset x
 * hsy      - hot-spot location offset y
 * data     - a pointer to the bitmap data to be used for the sprite
 *
 * The organization of the data is - as always with MSDOS related
 * products - rather strange: The first and the second long-word
 * represent bitplane0 for the first 64 pixels. The following two
 * long-words represent bitplane1 for the first 64 pixels. But
 * the long-words are organized in Intel-fashion, beginning with
 * the least significant byte, ending with the most significant
 * one. The most significant bit of each byte is the leftmost,
 * as one would expect it. Now the weird color-assignments:
 *
 * bitplane0 bitplane1       result
 *     0         0            col2
 *     0         1            col1
 *     1         0          transparent
 *     1         1     background-color XOR 0xff
 *     
 * The size of the data has to be 64*64*2/8 = 1024 byte,
 * obviously, the size of the sprite is 64x64 pixels.
 */


	void RZ3DisableHWC (void);

/* simply disables the hardware-cursor sprite */

	void RZ3SetHWCloc (unsigned short x, unsigned short y);

/*
 * sets the location of the hardwar-cursor sprite to x,y
 * relative to the logical screen beginning.
 * IMPORTANT: If you use RZ3SetHWCloc() to set the position
 * of the hardware-cursor sprite, all necessary panning is
 * done automatically - you can treat the display without
 * even knowing about the physical screen size that is
 * displayed. 
 */

#endif

#endif /* RZ3_BSD_h */


/* -------------- START OF CODE -------------- */

/* read VGA register */
#define vgar(ba, reg) (*(((volatile unsigned char *)ba)+reg))

/* write VGA register */
#define vgaw(ba, reg, val) \
	*(((volatile unsigned char *)ba)+reg) = val

/*
 * defines for the used register addresses (mw)
 *
 * NOTE: there are some registers that have different addresses when
 *       in mono or color mode. We only support color mode, and thus
 *       some addresses won't work in mono-mode!
 */

/* General Registers: */
#define GREG_STATUS0_R		0x03C2
#define GREG_STATUS1_R		0x03DA
#define GREG_MISC_OUTPUT_R	0x03CC
#define GREG_MISC_OUTPUT_W	0x03C2	
#define GREG_FEATURE_CONTROL_R	0x03CA
#define GREG_FEATURE_CONTROL_W	0x03DA
#define GREG_POS		0x0102

/* Attribute Controller: */
#define ACT_ADDRESS		0x03C0
#define ACT_ADDRESS_R		0x03C0
#define ACT_ADDRESS_W		0x03C0
#define ACT_ADDRESS_RESET	0x03DA
#define ACT_ID_PALETTE0		0x00
#define ACT_ID_PALETTE1		0x01
#define ACT_ID_PALETTE2		0x02
#define ACT_ID_PALETTE3		0x03
#define ACT_ID_PALETTE4		0x04
#define ACT_ID_PALETTE5		0x05
#define ACT_ID_PALETTE6		0x06
#define ACT_ID_PALETTE7		0x07
#define ACT_ID_PALETTE8		0x08
#define ACT_ID_PALETTE9		0x09
#define ACT_ID_PALETTE10	0x0A
#define ACT_ID_PALETTE11	0x0B
#define ACT_ID_PALETTE12	0x0C
#define ACT_ID_PALETTE13	0x0D
#define ACT_ID_PALETTE14	0x0E
#define ACT_ID_PALETTE15	0x0F
#define ACT_ID_ATTR_MODE_CNTL	0x10
#define ACT_ID_OVERSCAN_COLOR	0x11
#define ACT_ID_COLOR_PLANE_ENA	0x12
#define ACT_ID_HOR_PEL_PANNING	0x13
#define ACT_ID_COLOR_SELECT	0x14

/* Graphics Controller: */
#define GCT_ADDRESS		0x03CE
#define GCT_ADDRESS_R		0x03CE
#define GCT_ADDRESS_W		0x03CF
#define GCT_ID_SET_RESET	0x00
#define GCT_ID_ENABLE_SET_RESET	0x01
#define GCT_ID_COLOR_COMPARE	0x02
#define GCT_ID_DATA_ROTATE	0x03
#define GCT_ID_READ_MAP_SELECT	0x04
#define GCT_ID_GRAPHICS_MODE	0x05
#define GCT_ID_MISC		0x06
#define GCT_ID_COLOR_XCARE	0x07
#define GCT_ID_BITMASK		0x08

/* Sequencer: */
#define SEQ_ADDRESS		0x03C4
#define SEQ_ADDRESS_R		0x03C4
#define SEQ_ADDRESS_W		0x03C5
#define SEQ_ID_RESET		0x00
#define SEQ_ID_CLOCKING_MODE	0x01
#define SEQ_ID_MAP_MASK		0x02
#define SEQ_ID_CHAR_MAP_SELECT	0x03
#define SEQ_ID_MEMORY_MODE	0x04
#define SEQ_ID_EXTENDED_ENABLE	0x05	/* down from here, all seq registers are NCR extensions */
#define SEQ_ID_UNKNOWN1         0x06
#define SEQ_ID_UNKNOWN2         0x07
#define SEQ_ID_CHIP_ID		0x08
#define SEQ_ID_UNKNOWN3         0x09
#define SEQ_ID_CURSOR_COLOR1	0x0A
#define SEQ_ID_CURSOR_COLOR0	0x0B
#define SEQ_ID_CURSOR_CONTROL	0x0C
#define SEQ_ID_CURSOR_X_LOC_HI	0x0D
#define SEQ_ID_CURSOR_X_LOC_LO	0x0E
#define SEQ_ID_CURSOR_Y_LOC_HI	0x0F
#define SEQ_ID_CURSOR_Y_LOC_LO	0x10
#define SEQ_ID_CURSOR_X_INDEX	0x11
#define SEQ_ID_CURSOR_Y_INDEX	0x12
#define SEQ_ID_CURSOR_STORE_HI	0x13	/* manual still wrong here.. argl! */
#define SEQ_ID_CURSOR_STORE_LO	0x14	/* downto 0x16 */
#define SEQ_ID_CURSOR_ST_OFF_HI	0x15
#define SEQ_ID_CURSOR_ST_OFF_LO	0x16
#define SEQ_ID_CURSOR_PIXELMASK	0x17
#define SEQ_ID_PRIM_HOST_OFF_HI	0x18
#define SEQ_ID_PRIM_HOST_OFF_LO	0x19
#define SEQ_ID_LINEAR_0		0x1A
#define SEQ_ID_LINEAR_1		0x1B
#define SEQ_ID_SEC_HOST_OFF_HI	0x1C
#define SEQ_ID_SEC_HOST_OFF_LO	0x1D
#define SEQ_ID_EXTENDED_MEM_ENA	0x1E
#define SEQ_ID_EXT_CLOCK_MODE	0x1F
#define SEQ_ID_EXT_VIDEO_ADDR	0x20
#define SEQ_ID_EXT_PIXEL_CNTL	0x21
#define SEQ_ID_BUS_WIDTH_FEEDB	0x22
#define SEQ_ID_PERF_SELECT	0x23
#define SEQ_ID_COLOR_EXP_WFG	0x24
#define SEQ_ID_COLOR_EXP_WBG	0x25
#define SEQ_ID_EXT_RW_CONTROL	0x26
#define SEQ_ID_MISC_FEATURE_SEL	0x27
#define SEQ_ID_COLOR_KEY_CNTL	0x28
#define SEQ_ID_COLOR_KEY_MATCH0	0x29
#define SEQ_ID_COLOR_KEY_MATCH1 0x2A
#define SEQ_ID_COLOR_KEY_MATCH2 0x2B
#define SEQ_ID_UNKNOWN6         0x2C
#define SEQ_ID_CRC_CONTROL	0x2D
#define SEQ_ID_CRC_DATA_LOW	0x2E
#define SEQ_ID_CRC_DATA_HIGH	0x2F
#define SEQ_ID_MEMORY_MAP_CNTL	0x30
#define SEQ_ID_ACM_APERTURE_1	0x31
#define SEQ_ID_ACM_APERTURE_2	0x32
#define SEQ_ID_ACM_APERTURE_3	0x33
#define SEQ_ID_BIOS_UTILITY_0	0x3e
#define SEQ_ID_BIOS_UTILITY_1	0x3f

/* CRT Controller: */
#define CRT_ADDRESS		0x03D4
#define CRT_ADDRESS_R		0x03D5
#define CRT_ADDRESS_W		0x03D5
#define CRT_ID_HOR_TOTAL	0x00
#define CRT_ID_HOR_DISP_ENA_END	0x01
#define CRT_ID_START_HOR_BLANK	0x02
#define CRT_ID_END_HOR_BLANK	0x03
#define CRT_ID_START_HOR_RETR	0x04
#define CRT_ID_END_HOR_RETR	0x05
#define CRT_ID_VER_TOTAL	0x06
#define CRT_ID_OVERFLOW		0x07
#define CRT_ID_PRESET_ROW_SCAN	0x08
#define CRT_ID_MAX_SCAN_LINE	0x09
#define CRT_ID_CURSOR_START	0x0A
#define CRT_ID_CURSOR_END	0x0B
#define CRT_ID_START_ADDR_HIGH	0x0C
#define CRT_ID_START_ADDR_LOW	0x0D
#define CRT_ID_CURSOR_LOC_HIGH	0x0E
#define CRT_ID_CURSOR_LOC_LOW	0x0F
#define CRT_ID_START_VER_RETR	0x10
#define CRT_ID_END_VER_RETR	0x11
#define CRT_ID_VER_DISP_ENA_END	0x12
#define CRT_ID_OFFSET		0x13
#define CRT_ID_UNDERLINE_LOC	0x14
#define CRT_ID_START_VER_BLANK	0x15
#define CRT_ID_END_VER_BLANK	0x16
#define CRT_ID_MODE_CONTROL	0x17
#define CRT_ID_LINE_COMPARE	0x18
#define CRT_ID_UNKNOWN1         0x19	/* are these register really void ? */
#define CRT_ID_UNKNOWN2         0x1A
#define CRT_ID_UNKNOWN3         0x1B
#define CRT_ID_UNKNOWN4         0x1C
#define CRT_ID_UNKNOWN5         0x1D
#define CRT_ID_UNKNOWN6         0x1E
#define CRT_ID_UNKNOWN7         0x1F
#define CRT_ID_UNKNOWN8         0x20
#define CRT_ID_UNKNOWN9         0x21
#define CRT_ID_UNKNOWN10      	0x22
#define CRT_ID_UNKNOWN11      	0x23
#define CRT_ID_UNKNOWN12      	0x24
#define CRT_ID_UNKNOWN13      	0x25
#define CRT_ID_UNKNOWN14      	0x26
#define CRT_ID_UNKNOWN15      	0x27
#define CRT_ID_UNKNOWN16      	0x28
#define CRT_ID_UNKNOWN17      	0x29
#define CRT_ID_UNKNOWN18      	0x2A
#define CRT_ID_UNKNOWN19      	0x2B
#define CRT_ID_UNKNOWN20      	0x2C
#define CRT_ID_UNKNOWN21      	0x2D
#define CRT_ID_UNKNOWN22      	0x2E
#define CRT_ID_UNKNOWN23      	0x2F
#define CRT_ID_EXT_HOR_TIMING1	0x30	/* down from here, all crt registers are NCR extensions */
#define CRT_ID_EXT_START_ADDR	0x31
#define CRT_ID_EXT_HOR_TIMING2	0x32
#define CRT_ID_EXT_VER_TIMING	0x33
#define CRT_ID_MONITOR_POWER	0x34

/* PLL chip  (clock frequency synthesizer) I'm guessing here... */
#define PLL_ADDRESS		0x83c8
#define PLL_ADDRESS_W		0x83c9


/* Video DAC */
#define VDAC_ADDRESS		0x03c8
#define VDAC_ADDRESS_W		0x03c8
#define VDAC_ADDRESS_R		0x03c7
#define VDAC_STATE		0x03c7
#define VDAC_DATA		0x03c9
#define VDAC_MASK		0x03c6


/* Accelerator Control Menu (memory mapped registers, includes blitter) */
#define ACM_PRIMARY_OFFSET	0x00
#define ACM_SECONDARY_OFFSET	0x04
#define ACM_MODE_CONTROL	0x08
#define ACM_CURSOR_POSITION	0x0c
#define ACM_START_STATUS	0x30
#define ACM_CONTROL		0x34
#define ACM_RASTEROP_ROTATION	0x38
#define ACM_BITMAP_DIMENSION	0x3c
#define ACM_DESTINATION		0x40
#define ACM_SOURCE		0x44
#define ACM_PATTERN		0x48
#define ACM_FOREGROUND		0x4c
#define ACM_BACKGROUND		0x50


#define WGfx(ba, idx, val) \
	do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0)

#define WSeq(ba, idx, val) \
	do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0)

#define WCrt(ba, idx, val) \
	do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0)

#define WAttr(ba, idx, val) \
	do { vgaw(ba, ACT_ADDRESS, idx); vgaw(ba, ACT_ADDRESS_W, val); } while (0)

#define Map(m) \
	do { WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 ); WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3))); } while (0)

#define WPLL(ba, idx, val) \
	do { 	vgaw(ba, PLL_ADDRESS, idx);\
	vgaw(ba, PLL_ADDRESS_W, (val & 0xff));\
	vgaw(ba, PLL_ADDRESS_W, (val >> 8)); } while (0)


static inline unsigned char RAttr(volatile void * ba, short idx) {
	vgaw (ba, ACT_ADDRESS, idx);
	return vgar (ba, ACT_ADDRESS_R);
}

static inline unsigned char RSeq(volatile void * ba, short idx) {
	vgaw (ba, SEQ_ADDRESS, idx);
	return vgar (ba, SEQ_ADDRESS_R);
}

static inline unsigned char RCrt(volatile void * ba, short idx) {
	vgaw (ba, CRT_ADDRESS, idx);
	return vgar (ba, CRT_ADDRESS_R);
}

static inline unsigned char RGfx(volatile void * ba, short idx) {
	vgaw(ba, GCT_ADDRESS, idx);
	return vgar (ba, GCT_ADDRESS_R);
}

void RZ3DisableHWC __P((struct grf_softc *gp));
void RZ3SetupHWC __P((struct grf_softc *gp, unsigned char col1, unsigned int col2, unsigned char hsx, unsigned char hsy, const long unsigned int *data));
void RZ3AlphaErase __P((struct grf_softc *gp, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h));
void RZ3AlphaCopy __P((struct grf_softc *gp, short unsigned int xs, short unsigned int ys, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h));
void RZ3BitBlit __P((struct grf_softc *gp, struct grf_bitblt *gbb));
void RZ3BitBlit16 __P((struct grf_softc *gp, struct grf_bitblt *gbb));
void RZ3SetCursorPos __P((struct grf_softc *gp, short unsigned int pos));
void RZ3LoadPalette __P((struct grf_softc *gp, unsigned char *pal, unsigned char firstcol, unsigned char colors));
void RZ3SetPalette __P((struct grf_softc *gp, unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue));
void RZ3SetPanning __P((struct grf_softc *gp, short unsigned int xoff, short unsigned int yoff));
void RZ3SetHWCloc __P((struct grf_softc *gp, short unsigned int x, short unsigned int y));
int rh_mode __P((register struct grf_softc *gp, int cmd, void *arg, int a2, int a3));
int rh_ioctl __P((register struct grf_softc *gp, u_long cmd, void *data));
int rh_getcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap));
int rh_putcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap));
int rh_getspritepos __P((struct grf_softc *gp, struct grf_position *pos));
int rh_setspritepos __P((struct grf_softc *gp, struct grf_position *pos));
int rh_getspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info));
int rh_setspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info));
int rh_getspritemax __P((struct grf_softc *gp, struct grf_position *pos));
int rh_bitblt __P((struct grf_softc *gp, struct grf_bitblt *bb));


struct ite_softc;
void rh_init __P((struct ite_softc *));
void rh_cursor __P((struct ite_softc *, int));
void rh_deinit __P((struct ite_softc *));
void rh_putc __P((struct ite_softc *, int, int, int, int));
void rh_clear __P((struct ite_softc *, int, int, int, int));
void rh_scroll __P((struct ite_softc *, int, int, int, int));

#endif /* _GRF_RHREG_H */