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/* $NetBSD: joy.c,v 1.3 1996/05/05 19:46:15 christos Exp $ */
/*-
* Copyright (c) 1995 Jean-Marc Zucconi
* All rights reserved.
*
* Ported to NetBSD by Matthieu Herrb <matthieu@laas.fr>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software withough specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*
* The game port can manage 4 buttons and 4 variable resistors (usually 2
* joysticks, each with 2 buttons and 2 pots.) via the port at address 0x201.
* Getting the state of the buttons is done by reading the game port;
* buttons 1-4 correspond to bits 4-7 and resistors 1-4 (X1, Y1, X2, Y2)
* to bits 0-3. If button 1 (resp 2, 3, 4) is pressed, the bit 4 (resp 5,
* 6, 7) is set to 0 to get the value of a resistor, write the value 0xff
* at port and wait until the corresponding bit returns to 0.
*/
/*
* The formulae below only work if u is ``not too large''. See also
* the discussion in microtime.s
*/
#define USEC2TICKS(u) (((u) * 19549) >> 14)
#define TICKS2USEC(u) (((u) * 3433) >> 12)
#define JOYPART(d) (minor(d) & 1)
#define JOYUNIT(d) minor(d) >> 1 & 3
#ifndef JOY_TIMEOUT
#define JOY_TIMEOUT 2000 /* 2 milliseconds */
#endif
#define JOY_NPORTS 1
struct joy_softc {
struct device sc_dev;
int port;
int x_off[2], y_off[2];
int timeout[2];
};
int joyopen __P((dev_t, int, int, struct proc *));
int joyclose __P((dev_t, int, int, struct proc *));
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