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/* $OpenBSD: fpu_emulate.h,v 1.6 2006/01/30 21:23:22 miod Exp $ */
/* $NetBSD: fpu_emulate.h,v 1.11 2005/08/13 05:38:45 he Exp $ */
/*
* Copyright (c) 1995 Gordon Ross
* Copyright (c) 1995 Ken Nakata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
* 4. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by Gordon Ross
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _FPU_EMULATE_H_
#define _FPU_EMULATE_H_
#include <sys/types.h>
/*
* Floating point emulator (tailored for SPARC/modified for m68k, but
* structurally machine-independent).
*
* Floating point numbers are carried around internally in an `expanded'
* or `unpacked' form consisting of:
* - sign
* - unbiased exponent
* - mantissa (`1.' + 80-bit fraction + guard + round)
* - sticky bit
* Any implied `1' bit is inserted, giving a 81-bit mantissa that is
* always nonzero. Additional low-order `guard' and `round' bits are
* scrunched in, making the entire mantissa 83 bits long. This is divided
* into three 32-bit words, with `spare' bits left over in the upper part
* of the top word (the high bits of fp_mant[0]). An internal `exploded'
* number is thus kept within the half-open interval [1.0,2.0) (but see
* the `number classes' below). This holds even for denormalized numbers:
* when we explode an external denorm, we normalize it, introducing low-order
* zero bits, so that the rest of the code always sees normalized values.
*
* Note that a number of our algorithms use the `spare' bits at the top.
* The most demanding algorithm---the one for sqrt---depends on two such
* bits, so that it can represent values up to (but not including) 8.0,
* and then it needs a carry on top of that, so that we need three `spares'.
*
* The sticky-word is 32 bits so that we can use `OR' operators to goosh
* whole words from the mantissa into it.
*
* All operations are done in this internal extended precision. According
* to Hennesey & Patterson, Appendix A, rounding can be repeated---that is,
* it is OK to do a+b in extended precision and then round the result to
* single precision---provided single, double, and extended precisions are
* `far enough apart' (they always are), but we will try to avoid any such
* extra work where possible.
*/
struct fpn {
int fp_class; /* see below */
int fp_sign; /* 0 => positive, 1 => negative */
int fp_exp; /* exponent (unbiased) */
int fp_sticky; /* nonzero bits lost at right end */
u_int fp_mant[3]; /* 83-bit mantissa */
};
#define FP_NMANT 83 /* total bits in mantissa (incl g,r) */
#define FP_NG 2 /* number of low-order guard bits */
#define FP_LG ((FP_NMANT - 1) & 31) /* log2(1.0) for fp_mant[0] */
#define FP_QUIETBIT (1 << (FP_LG - 1)) /* Quiet bit in NaNs (0.5) */
#define FP_1 (1 << FP_LG) /* 1.0 in fp_mant[0] */
#define FP_2 (1 << (FP_LG + 1)) /* 2.0 in fp_mant[0] */
#define CPYFPN(dst, src) \
if ((dst) != (src)) { \
(dst)->fp_class = (src)->fp_class; \
(dst)->fp_sign = (src)->fp_sign; \
(dst)->fp_exp = (src)->fp_exp; \
(dst)->fp_sticky = (src)->fp_sticky; \
(dst)->fp_mant[0] = (src)->fp_mant[0]; \
(dst)->fp_mant[1] = (src)->fp_mant[1]; \
(dst)->fp_mant[2] = (src)->fp_mant[2]; \
}
/*
* Number classes. Since zero, Inf, and NaN cannot be represented using
* the above layout, we distinguish these from other numbers via a class.
*/
#define FPC_SNAN -2 /* signalling NaN (sign irrelevant) */
#define FPC_QNAN -1 /* quiet NaN (sign irrelevant) */
#define FPC_ZERO 0 /* zero (sign matters) */
#define FPC_NUM 1 /* number (sign matters) */
#define FPC_INF 2 /* infinity (sign matters) */
#define ISNAN(fp) ((fp)->fp_class < 0)
#define ISZERO(fp) ((fp)->fp_class == 0)
#define ISINF(fp) ((fp)->fp_class == FPC_INF)
/*
* ORDER(x,y) `sorts' a pair of `fpn *'s so that the right operand (y) points
* to the `more significant' operand for our purposes. Appendix N says that
* the result of a computation involving two numbers are:
*
* If both are SNaN: operand 2, converted to Quiet
* If only one is SNaN: the SNaN operand, converted to Quiet
* If both are QNaN: operand 2
* If only one is QNaN: the QNaN operand
*
* In addition, in operations with an Inf operand, the result is usually
* Inf. The class numbers are carefully arranged so that if
* (unsigned)class(op1) > (unsigned)class(op2)
* then op1 is the one we want; otherwise op2 is the one we want.
*/
#define ORDER(x, y) { \
if ((u_int)(x)->fp_class > (u_int)(y)->fp_class) \
SWAP(x, y); \
}
#define SWAP(x, y) { \
struct fpn *swap; \
swap = (x), (x) = (y), (y) = swap; \
}
/*
* Emulator state.
*/
struct fpemu {
struct frame *fe_frame; /* integer regs, etc */
struct fpframe *fe_fpframe; /* FP registers, etc */
u_int fe_fpsr; /* fpsr copy (modified during op) */
u_int fe_fpcr; /* fpcr copy */
struct fpn fe_f1; /* operand 1 */
struct fpn fe_f2; /* operand 2, if required */
struct fpn fe_f3; /* available storage for result */
};
/*****************************************************************************
* End of definitions derived from Sparc FPE
*****************************************************************************/
/*
* Internal info about a decoded effective address.
*/
struct insn_ea {
int ea_regnum;
int ea_ext[3]; /* extension words if any */
int ea_flags; /* flags == 0 means mode 2: An@ */
#define EA_DIRECT 0x001 /* mode [01]: Dn or An */
#define EA_PREDECR 0x002 /* mode 4: An@- */
#define EA_POSTINCR 0x004 /* mode 3: An@+ */
#define EA_OFFSET 0x008 /* mode 5 or (7,2): APC@(d16) */
#define EA_INDEXED 0x010 /* mode 6 or (7,3): APC@(Xn:*:*,d8) etc */
#define EA_ABS 0x020 /* mode (7,[01]): abs */
#define EA_PC_REL 0x040 /* mode (7,[23]): PC@(d16) etc */
#define EA_IMMED 0x080 /* mode (7,4): #immed */
#define EA_MEM_INDIR 0x100 /* mode 6 or (7,3): APC@(Xn:*:*,*)@(*) etc */
#define EA_BASE_SUPPRSS 0x200 /* mode 6 or (7,3): base register suppressed */
#define EA_FRAME_EA 0x400 /* MC68LC040 only: precalculated EA from
format 4 stack frame */
int ea_moffs; /* offset used for fmoveMulti */
};
#define ea_offset ea_ext[0] /* mode 5: offset word */
#define ea_absaddr ea_ext[0] /* mode (7,[01]): absolute address */
#define ea_immed ea_ext /* mode (7,4): immediate value */
#define ea_basedisp ea_ext[0] /* mode 6: base displacement */
#define ea_outerdisp ea_ext[1] /* mode 6: outer displacement */
#define ea_idxreg ea_ext[2] /* mode 6: index register number */
#define ea_fea ea_ext[0] /* MC68LC040 only: frame EA */
struct instruction {
u_int is_pc; /* insn's address */
u_int is_nextpc; /* next PC */
int is_advance; /* length of instruction */
int is_datasize; /* size of memory operand */
int is_opcode; /* opcode word */
int is_word1; /* second word */
struct insn_ea is_ea; /* decoded effective address mode */
};
/*
* FP data types
*/
#define FTYPE_LNG 0 /* Long Word Integer */
#define FTYPE_SNG 1 /* Single Prec */
#define FTYPE_EXT 2 /* Extended Prec */
#define FTYPE_BCD 3 /* Packed BCD */
#define FTYPE_WRD 4 /* Word Integer */
#define FTYPE_DBL 5 /* Double Prec */
#define FTYPE_BYT 6 /* Byte Integer */
/*
* MC68881/68882 FPcr bit definitions (should these go to <m68k/reg.h>
* or <m68k/fpu.h> or something?)
*/
/* fpsr */
#define FPSR_CCB 0xff000000
# define FPSR_NEG 0x08000000
# define FPSR_ZERO 0x04000000
# define FPSR_INF 0x02000000
# define FPSR_NAN 0x01000000
#define FPSR_QTT 0x00ff0000
# define FPSR_QSG 0x00800000
# define FPSR_QUO 0x007f0000
#define FPSR_EXCP 0x0000ff00
# define FPSR_BSUN 0x00008000
# define FPSR_SNAN 0x00004000
# define FPSR_OPERR 0x00002000
# define FPSR_OVFL 0x00001000
# define FPSR_UNFL 0x00000800
# define FPSR_DZ 0x00000400
# define FPSR_INEX2 0x00000200
# define FPSR_INEX1 0x00000100
#define FPSR_AEX 0x000000ff
# define FPSR_AIOP 0x00000080
# define FPSR_AOVFL 0x00000040
# define FPSR_AUNFL 0x00000020
# define FPSR_ADZ 0x00000010
# define FPSR_AINEX 0x00000008
/* fpcr */
#define FPCR_EXCP FPSR_EXCP
# define FPCR_BSUN FPSR_BSUN
# define FPCR_SNAN FPSR_SNAN
# define FPCR_OPERR FPSR_OPERR
# define FPCR_OVFL FPSR_OVFL
# define FPCR_UNFL FPSR_UNFL
# define FPCR_DZ FPSR_DZ
# define FPCR_INEX2 FPSR_INEX2
# define FPCR_INEX1 FPSR_INEX1
#define FPCR_MODE 0x000000ff
# define FPCR_PREC 0x000000c0
# define FPCR_EXTD 0x00000000
# define FPCR_SNGL 0x00000040
# define FPCR_DBL 0x00000080
# define FPCR_ROUND 0x00000030
# define FPCR_NEAR 0x00000000
# define FPCR_ZERO 0x00000010
# define FPCR_MINF 0x00000020
# define FPCR_PINF 0x00000030
/*
* Other functions.
*/
/* Build a new Quiet NaN (sign=0, frac=all 1's). */
struct fpn *fpu_newnan(struct fpemu *fe);
/*
* Shift a number right some number of bits, taking care of round/sticky.
* Note that the result is probably not a well-formed number (it will lack
* the normal 1-bit mant[0]&FP_1).
*/
int fpu_shr(struct fpn *fp, int shr);
/*
* Round a number according to the round mode in FPCR
*/
int fpu_round(struct fpemu *fe, struct fpn *fp);
/* type conversion */
void fpu_explode(struct fpemu *fe, struct fpn *fp, int t, u_int *src);
void fpu_implode(struct fpemu *fe, struct fpn *fp, int t, u_int *dst);
/*
* non-static emulation functions
*/
/* type 0 */
int fpu_emul_fmovecr(struct fpemu *fe, struct instruction *insn, int *typ);
int fpu_emul_fstore(struct fpemu *fe, struct instruction *insn, int *typ);
int fpu_emul_fscale(struct fpemu *fe, struct instruction *insn, int *typ);
/*
* include function declarations of those which are called by fpu_emul_arith()
*/
#include "fpu_arith_proto.h"
int fpu_emulate(struct frame *frame, struct fpframe *fpf, int *typ);
/*
* "helper" functions
*/
/* return values from constant rom */
struct fpn *fpu_const(struct fpn *fp, u_int offset);
/* update exceptions and FPSR */
int fpu_upd_excp(struct fpemu *fe);
u_int fpu_upd_fpsr(struct fpemu *fe, struct fpn *fp) ;
/* address mode decoder, and load/store */
int fpu_decode_ea(struct frame *frame, struct instruction *insn,
struct insn_ea *ea, int modreg, int *typ);
int fpu_load_ea(struct frame *frame, struct instruction *insn,
struct insn_ea *ea, char *dst, int *typ);
int fpu_store_ea(struct frame *frame, struct instruction *insn,
struct insn_ea *ea, char *src);
/* fpu_subr.c */
void fpu_norm(struct fpn *fp);
#if !defined(FPE_DEBUG)
# define FPE_DEBUG 0
#endif
#endif /* _FPU_EMULATE_H_ */
|