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/* $OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $ */
/*
* Copyright (c) 2002 Jason L. Wright (jason@thought.net)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by Jason L. Wright
* 4. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/* Number of register sets */
#define FFB_NREGS 24
/* Register set numbers */
#define FFB_REG_PROM 0
#define FFB_REG_DAC 1
#define FFB_REG_FBC 2
#define FFB_REG_DFB8R 3
#define FFB_REG_DFB8G 4
#define FFB_REG_DFB8B 5
#define FFB_REG_DFB8X 6
#define FFB_REG_DFB24 7
#define FFB_REG_DFB32 8
#define FFB_REG_SFB8R 9
#define FFB_REG_SFB8G 10
#define FFB_REG_SFB8B 11
#define FFB_REG_SFB8X 12
#define FFB_REG_SFB32 13
#define FFB_REG_SFB64 14
#define FFB_REG_DFB422A 15
#define FFB_FBC_ALPHA 0x00c
#define FFB_FBC_RED 0x010
#define FFB_FBC_GREEN 0x014
#define FFB_FBC_BLUE 0x018
#define FFB_FBC_DEPTH 0x01c
#define FFB_FBC_Y 0x020
#define FFB_FBC_X 0x024
#define FFB_FBC_RYF 0x030
#define FFB_FBC_RXF 0x034
#define FFB_FBC_DMYF 0x040
#define FFB_FBC_DMXF 0x044
#define FFB_FBC_EBYI 0x050
#define FFB_FBC_EBXI 0x054
#define FFB_FBC_BY 0x060
#define FFB_FBC_BX 0x064
#define FFB_FBC_DY 0x068
#define FFB_FBC_DX 0x06c
#define FFB_FBC_BH 0x070
#define FFB_FBC_BW 0x074
#define FFB_FBC_SUVTX 0x100
#define FFB_FBC_PPC 0x200 /* pixel processor control */
#define FFB_FBC_WID 0x204
#define FFB_FBC_FG 0x208
#define FFB_FBC_BG 0x20c
#define FFB_FBC_CONSTY 0x210
#define FFB_FBC_CONSTZ 0x214
#define FFB_FBC_XCLIP 0x218
#define FFB_FBC_DCSS 0x21c
#define FFB_FBC_VCLIPMIN 0x220
#define FFB_FBC_VCLIPMAX 0x224
#define FFB_FBC_VCLIPZMIN 0x228
#define FFB_FBC_VCLIPZMAX 0x22c
#define FFB_FBC_DCSF 0x230
#define FFB_FBC_DCSB 0x234
#define FFB_FBC_DCZF 0x238
#define FFB_FBC_DCZB 0x23c
#define FFB_FBC_BLENDC 0x244
#define FFB_FBC_BLENDC1 0x248
#define FFB_FBC_BLENDC2 0x24c
#define FFB_FBC_FBRAMITC 0x250
#define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
#define FFB_FBC_ROP 0x258 /* Raster OPeration */
#define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */
#define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */
#define FFB_FBC_MATCHC 0x264
#define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */
#define FFB_FBC_MAGNC 0x26c
#define FFB_FBC_FBCFG0 0x270
#define FFB_FBC_FBCFG1 0x274
#define FFB_FBC_FBCFG2 0x278
#define FFB_FBC_FBCFG3 0x27c
#define FFB_FBC_PPCFG 0x280
#define FFB_FBC_PICK 0x284
#define FFB_FBC_FILLMODE 0x288
#define FFB_FBC_FBRAMWAC 0x28c
#define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */
#define FFB_FBC_XPMASK 0x294 /* X PlaneMask */
#define FFB_FBC_YPMASK 0x298
#define FFB_FBC_ZPMASK 0x29c
#define FFB_FBC_CLIP0MIN 0x2a0
#define FFB_FBC_CLIP0MAX 0x2a4
#define FFB_FBC_CLIP1MIN 0x2a8
#define FFB_FBC_CLIP1MAX 0x2ac
#define FFB_FBC_CLIP2MIN 0x2b0
#define FFB_FBC_CLIP2MAX 0x2b4
#define FFB_FBC_CLIP3MIN 0x2b8
#define FFB_FBC_CLIP3MAX 0x2bc
#define FFB_FBC_RAWBLEND2 0x2c0
#define FFB_FBC_RAWPREBLEND 0x2c4
#define FFB_FBC_RAWSTENCIL 0x2c8
#define FFB_FBC_RAWSTENCILCTL 0x2cc
#define FFB_FBC_THREEDRAM1 0x2d0
#define FFB_FBC_THREEDRAM2 0x2d4
#define FFB_FBC_PASSIN 0x2d8
#define FFB_FBC_RAWCLRDEPTH 0x2dc
#define FFB_FBC_RAWPMASK 0x2e0
#define FFB_FBC_RAWCSRC 0x2e4
#define FFB_FBC_RAWMATCH 0x2e8
#define FFB_FBC_RAWMAGN 0x2ec
#define FFB_FBC_RAWROPBLEND 0x2f0
#define FFB_FBC_RAWCMP 0x2f4
#define FFB_FBC_RAWWAC 0x2f8
#define FFB_FBC_FBRAMID 0x2fc
#define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */
#define FFB_FBC_FONTLPAT 0x30c
#define FFB_FBC_FONTXY 0x314
#define FFB_FBC_FONTW 0x318 /* Font Width */
#define FFB_FBC_FONTINC 0x31c /* Font Increment */
#define FFB_FBC_FONT 0x320
#define FFB_FBC_BLEND2 0x330
#define FFB_FBC_PREBLEND 0x334
#define FFB_FBC_STENCIL 0x338
#define FFB_FBC_STENCILCTL 0x33c
#define FFB_FBC_DCSS1 0x350
#define FFB_FBC_DCSS2 0x354
#define FFB_FBC_DCSS3 0x358
#define FFB_FBC_WIDPMASK 0x35c
#define FFB_FBC_DCS2 0x360
#define FFB_FBC_DCS3 0x364
#define FFB_FBC_DCS4 0x368
#define FFB_FBC_DCD2 0x370
#define FFB_FBC_DCD3 0x374
#define FFB_FBC_DCD4 0x378
#define FFB_FBC_PATTERN 0x380
#define FFB_FBC_DEVID 0x800
#define FFB_FBC_UCSR 0x900 /* User Control & Status */
#define FFB_FBC_MER 0x980
#define FFB_FBC_WB_A 0x20000000
#define FFB_FBC_WM_COMBINED 0x00080000
#define FFB_FBC_RB_A 0x00004000
#define FFB_FBC_SB_BOTH 0x00003000
#define FFB_FBC_ZE_OFF 0x00000400
#define FFB_FBC_YE_OFF 0x00000100
#define FFB_FBC_XE_ON 0x00000080
#define FFB_FBC_XE_OFF 0x00000040
#define FFB_FBC_RGBE_ON 0x0000002a
#define FFB_FBC_RGBE_MASK 0x0000003f
#define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */
#define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */
#define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */
#define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */
#define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */
#define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */
#define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */
#define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */
#define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */
#define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */
#define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */
#define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */
#define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */
#define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */
#define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */
#define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */
#define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */
#define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */
#define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */
#define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */
#define FBC_PPC_XS_WID 0x00000004 /* x source ??? */
#define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */
#define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */
#define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */
#define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */
#define FBC_ROP_NEW 0x83
#define FBC_ROP_OLD 0x85
#define FBC_UCSR_FIFO_MASK 0x00000fff
#define FBC_UCSR_FB_BUSY 0x01000000
#define FBC_UCSR_RP_BUSY 0x02000000
#define FBC_UCSR_READ_ERR 0x40000000
#define FBC_UCSR_FIFO_OVFL 0x80000000
#define FBC_DRAWOP_DOT 0x00
#define FBC_DRAWOP_AADOT 0x01
#define FBC_DRAWOP_BRLINECAP 0x02
#define FBC_DRAWOP_BRLINEOPEN 0x03
#define FBC_DRAWOP_DDLINE 0x04
#define FBC_DRAWOP_AALINE 0x05
#define FBC_DRAWOP_TRIANGLE 0x06
#define FBC_DRAWOP_POLYGON 0x07
#define FBC_DRAWOP_RECTANGLE 0x08
#define FBC_DRAWOP_FASTFILL 0x09
#define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */
#define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */
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