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|
/* $OpenBSD: rnd.c,v 1.132 2011/01/09 22:40:51 deraadt Exp $ */
/*
* Copyright (c) 2011 Theo de Raadt.
* Copyright (c) 2008 Damien Miller.
* Copyright (c) 1996, 1997, 2000-2002 Michael Shalayeff.
* Copyright Theodore Ts'o, 1994, 1995, 1996, 1997, 1998, 1999.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, and the entire permission notice in its entirety,
* including the disclaimer of warranties.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior
* written permission.
*
* ALTERNATIVELY, this product may be distributed under the terms of
* the GNU Public License, in which case the provisions of the GPL are
* required INSTEAD OF the above restrictions. (This clause is
* necessary due to a potential bad interaction between the GPL and
* the restrictions contained in a BSD-style copyright.)
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Computers are very predictable devices. Hence it is extremely hard
* to produce truly random numbers on a computer --- as opposed to
* pseudo-random numbers, which can be easily generated by using an
* algorithm. Unfortunately, it is very easy for attackers to guess
* the sequence of pseudo-random number generators, and for some
* applications this is not acceptable. Instead, we must try to
* gather "environmental noise" from the computer's environment, which
* must be hard for outside attackers to observe and use to
* generate random numbers. In a Unix environment, this is best done
* from inside the kernel.
*
* Sources of randomness from the environment include inter-keyboard
* timings, inter-interrupt timings from some interrupts, and other
* events which are both (a) non-deterministic and (b) hard for an
* outside observer to measure. Randomness from these sources is
* added to the "rnd states" queue; this is used as much of the
* source material which is mixed on occasion using a CRC-like function
* into the "entropy pool". This is not cryptographically strong, but
* it is adequate assuming the randomness is not chosen maliciously,
* and it very fast because the interrupt-time event is only to add
* a small random token to the "rnd states" queue.
*
* When random bytes are desired, they are obtained by pulling from
* the entropy pool and running a MD5 hash. The MD5 hash avoids
* exposing the internal state of the entropy pool. Even if it is
* possible to analyze MD5 in some clever way, as long as the amount
* of data returned from the generator is less than the inherent
* entropy in the pool, the output data is totally unpredictable. For
* this reason, the routine decreases its internal estimate of how many
* bits of "true randomness" are contained in the entropy pool as it
* outputs random numbers.
*
* If this estimate goes to zero, the MD5 hash will continue to generate
* output since there is no true risk because the MD5 output is not
* exported outside this subsystem. It is next used as input to seed a
* RC4 stream cipher. Attempts are made to follow best practice
* regarding this stream cipher - the first chunk of output is discarded
* and the cipher is re-seeded from time to time. This design provides
* very high amounts of output data from a potentially small entropy
* base, at high enough speeds to encourage use of random numbers in
* nearly any situation.
*
* The output of this single RC4 engine is then shared amongst many
* consumers in the kernel and userland via a few interfaces:
* arc4random_buf(), arc4random(), arc4random_uniform(), randomread()
* for the set of /dev/random nodes, and the sysctl kern.arandom.
*
* Acknowledgements:
* =================
*
* Ideas for constructing this random number generator were derived
* from Pretty Good Privacy's random number generator, and from private
* discussions with Phil Karn. Colin Plumb provided a faster random
* number generator, which speeds up the mixing function of the entropy
* pool, taken from PGPfone. Dale Worley has also contributed many
* useful ideas and suggestions to improve this driver.
*
* Any flaws in the design are solely my responsibility, and should
* not be attributed to the Phil, Colin, or any of the authors of PGP.
*
* Further background information on this topic may be obtained from
* RFC 1750, "Randomness Recommendations for Security", by Donald
* Eastlake, Steve Crocker, and Jeff Schiller.
*
* Using a RC4 stream cipher as 2nd stage after the MD5 output
* is the result of work by David Mazieres.
*/
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/conf.h>
#include <sys/disk.h>
#include <sys/limits.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/malloc.h>
#include <sys/fcntl.h>
#include <sys/timeout.h>
#include <sys/mutex.h>
#include <sys/workq.h>
#include <sys/msgbuf.h>
#include <crypto/md5.h>
#include <crypto/arc4.h>
#include <dev/rndvar.h>
/*
* For the purposes of better mixing, we use the CRC-32 polynomial as
* well to make a twisted Generalized Feedback Shift Register
*
* (See M. Matsumoto & Y. Kurita, 1992. Twisted GFSR generators. ACM
* Transactions on Modeling and Computer Simulation 2(3):179-194.
* Also see M. Matsumoto & Y. Kurita, 1994. Twisted GFSR generators
* II. ACM Transactions on Mdeling and Computer Simulation 4:254-266)
*
* Thanks to Colin Plumb for suggesting this.
*
* We have not analyzed the resultant polynomial to prove it primitive;
* in fact it almost certainly isn't. Nonetheless, the irreducible factors
* of a random large-degree polynomial over GF(2) are more than large enough
* that periodicity is not a concern.
*
* The input hash is much less sensitive than the output hash. All
* we want from it is to be a good non-cryptographic hash -
* i.e. to not produce collisions when fed "random" data of the sort
* we expect to see. As long as the pool state differs for different
* inputs, we have preserved the input entropy and done a good job.
* The fact that an intelligent attacker can construct inputs that
* will produce controlled alterations to the pool's state is not
* important because we don't consider such inputs to contribute any
* randomness. The only property we need with respect to them is that
* the attacker can't increase his/her knowledge of the pool's state.
* Since all additions are reversible (knowing the final state and the
* input, you can reconstruct the initial state), if an attacker has
* any uncertainty about the initial state, he/she can only shuffle
* that uncertainty about, but never cause any collisions (which would
* decrease the uncertainty).
*
* The chosen system lets the state of the pool be (essentially) the input
* modulo the generator polynomial. Now, for random primitive polynomials,
* this is a universal class of hash functions, meaning that the chance
* of a collision is limited by the attacker's knowledge of the generator
* polynomial, so if it is chosen at random, an attacker can never force
* a collision. Here, we use a fixed polynomial, but we *can* assume that
* ###--> it is unknown to the processes generating the input entropy. <-###
* Because of this important property, this is a good, collision-resistant
* hash; hash collisions will occur no more often than chance.
*/
/*
* Stirring polynomials over GF(2) for various pool sizes. Used in
* add_entropy_words() below.
*
* The polynomial terms are chosen to be evenly spaced (minimum RMS
* distance from evenly spaced; except for the last tap, which is 1 to
* get the twisting happening as fast as possible.
*
* The reultant polynomial is:
* 2^POOLWORDS + 2^POOL_TAP1 + 2^POOL_TAP2 + 2^POOL_TAP3 + 2^POOL_TAP4 + 1
*/
#define POOLWORDS 2048
#define POOLBYTES (POOLWORDS*4)
#define POOLMASK (POOLWORDS - 1)
#define POOL_TAP1 1638
#define POOL_TAP2 1231
#define POOL_TAP3 819
#define POOL_TAP4 411
struct mutex entropylock = MUTEX_INITIALIZER(IPL_HIGH);
/*
* Raw entropy collection from device drivers; at interrupt context or not.
* add_*_randomness() provide data which is put into the entropy queue.
* Almost completely under the entropylock.
*/
struct timer_rand_state { /* There is one of these per entropy source */
u_int last_time;
u_int last_delta;
u_int last_delta2;
u_int dont_count_entropy : 1;
u_int max_entropy : 1;
} rnd_states[RND_SRC_NUM];
#define QEVLEN (1024 / sizeof(struct rand_event))
#define QEVSLOW (QEVLEN * 3 / 4) /* yet another 0.75 for 60-minutes hour /-; */
#define QEVSBITS 10
struct rand_event {
struct timer_rand_state *re_state;
u_int re_nbits;
u_int re_time;
u_int re_val;
} rnd_event_space[QEVLEN];
struct rand_event *rnd_event_head = rnd_event_space;
struct rand_event *rnd_event_tail = rnd_event_space;
struct timeout rnd_timeout;
struct rndstats rndstats;
u_int32_t entropy_pool[POOLWORDS];
u_int entropy_add_ptr;
u_char entropy_input_rotate;
void dequeue_randomness(void *);
void add_entropy_words(const u_int32_t *, u_int);
void extract_entropy(u_int8_t *buf, int nbytes);
static __inline struct rand_event *
rnd_get(void)
{
struct rand_event *p = rnd_event_tail;
if (p == rnd_event_head)
return NULL;
if (p + 1 >= &rnd_event_space[QEVLEN])
rnd_event_tail = rnd_event_space;
else
rnd_event_tail++;
return p;
}
static __inline struct rand_event *
rnd_put(void)
{
struct rand_event *p = rnd_event_head + 1;
if (p >= &rnd_event_space[QEVLEN])
p = rnd_event_space;
if (p == rnd_event_tail)
return NULL;
return rnd_event_head = p;
}
static __inline int
rnd_qlen(void)
{
int len = rnd_event_head - rnd_event_tail;
return (len < 0)? -len : len;
}
/*
* This function adds entropy to the entropy pool by using timing
* delays. It uses the timer_rand_state structure to make an estimate
* of how many bits of entropy this call has added to the pool.
*
* The number "val" is also added to the pool - it should somehow describe
* the type of event which just happened. Currently the values of 0-255
* are for keyboard scan codes, 256 and upwards - for interrupts.
* On the i386, this is assumed to be at most 16 bits, and the high bits
* are used for a high-resolution timer.
*/
void
enqueue_randomness(int state, int val)
{
int delta, delta2, delta3;
struct timer_rand_state *p;
struct rand_event *rep;
struct timespec ts;
u_int time, nbits;
#ifdef DIAGNOSTIC
if (state < 0 || state >= RND_SRC_NUM)
return;
#endif
if (timeout_initialized(&rnd_timeout))
nanotime(&ts);
p = &rnd_states[state];
val += state << 13;
time = (ts.tv_nsec >> 10) + (ts.tv_sec << 20);
nbits = 0;
/*
* Calculate the number of bits of randomness that we probably
* added. We take into account the first and second order
* deltas in order to make our estimate.
*/
if (!p->dont_count_entropy) {
delta = time - p->last_time;
delta2 = delta - p->last_delta;
delta3 = delta2 - p->last_delta2;
if (delta < 0) delta = -delta;
if (delta2 < 0) delta2 = -delta2;
if (delta3 < 0) delta3 = -delta3;
if (delta > delta2) delta = delta2;
if (delta > delta3) delta = delta3;
delta3 = delta >>= 1;
/*
* delta &= 0xfff;
* we don't do it since our time sheet is different from linux
*/
if (delta & 0xffff0000) {
nbits = 16;
delta >>= 16;
}
if (delta & 0xff00) {
nbits += 8;
delta >>= 8;
}
if (delta & 0xf0) {
nbits += 4;
delta >>= 4;
}
if (delta & 0xc) {
nbits += 2;
delta >>= 2;
}
if (delta & 2) {
nbits += 1;
delta >>= 1;
}
if (delta & 1)
nbits++;
} else if (p->max_entropy)
nbits = 8 * sizeof(val) - 1;
/* given the multi-order delta logic above, this should never happen */
if (nbits >= 32)
return;
mtx_enter(&entropylock);
if (!p->dont_count_entropy) {
/*
* the logic is to drop low-entropy entries,
* in hope for dequeuing to be more randomfull
*/
if (rnd_qlen() > QEVSLOW && nbits < QEVSBITS) {
rndstats.rnd_drople++;
goto done;
}
p->last_time = time;
p->last_delta = delta3;
p->last_delta2 = delta2;
}
if ((rep = rnd_put()) == NULL) {
rndstats.rnd_drops++;
goto done;
}
rep->re_state = p;
rep->re_nbits = nbits;
rep->re_time = ts.tv_nsec ^ (ts.tv_sec << 20);
rep->re_val = val;
rndstats.rnd_enqs++;
rndstats.rnd_ed[nbits]++;
rndstats.rnd_sc[state]++;
rndstats.rnd_sb[state] += nbits;
if (rnd_qlen() > QEVSLOW/2 && timeout_initialized(&rnd_timeout) &&
timeout_pending(&rnd_timeout))
timeout_add(&rnd_timeout, 1);
done:
mtx_leave(&entropylock);
}
/*
* This function adds a byte into the entropy pool. It does not
* update the entropy estimate. The caller must do this if appropriate.
*
* The pool is stirred with a polynomial of degree POOLWORDS over GF(2);
* see POOL_TAP[1-4] above
*
* Rotate the input word by a changing number of bits, to help assure
* that all bits in the entropy get toggled. Otherwise, if the pool
* is consistently feed small numbers (such as keyboard scan codes)
* then the upper bits of the entropy pool will frequently remain
* untouched.
*/
void
add_entropy_words(const u_int32_t *buf, u_int n)
{
/* derived from IEEE 802.3 CRC-32 */
static const u_int32_t twist_table[8] = {
0x00000000, 0x3b6e20c8, 0x76dc4190, 0x4db26158,
0xedb88320, 0xd6d6a3e8, 0x9b64c2b0, 0xa00ae278
};
for (; n--; buf++) {
u_int32_t w = (*buf << entropy_input_rotate) |
(*buf >> (32 - entropy_input_rotate));
u_int i = entropy_add_ptr =
(entropy_add_ptr - 1) & POOLMASK;
/*
* Normally, we add 7 bits of rotation to the pool.
* At the beginning of the pool, add an extra 7 bits
* rotation, so that successive passes spread the
* input bits across the pool evenly.
*/
entropy_input_rotate =
(entropy_input_rotate + (i ? 7 : 14)) & 31;
/* XOR pool contents corresponding to polynomial terms */
w ^= entropy_pool[(i + POOL_TAP1) & POOLMASK] ^
entropy_pool[(i + POOL_TAP2) & POOLMASK] ^
entropy_pool[(i + POOL_TAP3) & POOLMASK] ^
entropy_pool[(i + POOL_TAP4) & POOLMASK] ^
entropy_pool[(i + 1) & POOLMASK] ^
entropy_pool[i]; /* + 2^POOLWORDS */
entropy_pool[i] = (w >> 3) ^ twist_table[w & 7];
}
}
/*
* Pulls entropy out of the queue and throws merges it into the pool
* with the CRC.
*/
/* ARGSUSED */
void
dequeue_randomness(void *v)
{
struct rand_event *rep;
u_int32_t buf[2];
u_int nbits;
mtx_enter(&entropylock);
if (timeout_initialized(&rnd_timeout))
timeout_del(&rnd_timeout);
rndstats.rnd_deqs++;
while ((rep = rnd_get())) {
buf[0] = rep->re_time;
buf[1] = rep->re_val;
nbits = rep->re_nbits;
mtx_leave(&entropylock);
add_entropy_words(buf, 2);
mtx_enter(&entropylock);
rndstats.rnd_total += nbits;
}
mtx_leave(&entropylock);
}
/*
* Grabs a chunk from the entropy_pool[] and slams it through MD5 when
* requested.
*/
void
extract_entropy(u_int8_t *buf, int nbytes)
{
static u_int32_t extract_pool[POOLWORDS];
u_char buffer[16];
MD5_CTX tmp;
u_int i;
add_timer_randomness(nbytes);
while (nbytes) {
i = MIN(nbytes, sizeof(buffer));
/*
* INTENTIONALLY not protected by entropylock. Races
* during bcopy() result in acceptable input data; races
* during MD5Update() would create nasty data dependencies.
*/
bcopy(entropy_pool, extract_pool,
sizeof(extract_pool));
/* Hash the pool to get the output */
MD5Init(&tmp);
MD5Update(&tmp, (u_int8_t *)extract_pool, sizeof(extract_pool));
MD5Final(buffer, &tmp);
/* Copy data to destination buffer */
bcopy(buffer, buf, i);
nbytes -= i;
buf += i;
/* Modify pool so next hash will produce different results */
add_timer_randomness(nbytes);
dequeue_randomness(NULL);
}
/* Wipe data from memory */
bzero(&tmp, sizeof(tmp));
bzero(buffer, sizeof(buffer));
}
/*
* Bytes of key material for each rc4 instance.
*/
#define ARC4_KEY_BYTES 64
/*
* Maximum number of bytes to serve directly from the main arc4random
* pool. Larger requests are served from discrete arc4 instances keyed
* from the main pool. Must be larger than ARC4_KEY_BYTES.
*/
#define ARC4_MAIN_MAX_BYTES 2048
/*
* Throw away the first N words of output, as suggested in the
* paper "Weaknesses in the Key Scheduling Algorithm of RC4"
* by Fluher, Mantin, and Shamir. (N = 256 in our case.)
*/
#define ARC4_STATE 256
#define ARC4_PARANOIA 4
/*
* Start with an unstable state so that rc4_getbytes() can
* operate (poorly) before rc4_keysetup().
*/
struct rc4_ctx arc4random_state = { 0, 0, { 1, 2, 3, 4, 5, 6 } };
struct mutex rndlock = MUTEX_INITIALIZER(IPL_HIGH);
struct timeout arc4_timeout;
void arc4_reinit(void *v); /* timeout to start reinit */
void arc4_init(void *, void *); /* actually do the reinit */
void arc4random_buf_large(void *, size_t);
/* Return one word of randomness from an RC4 generator */
u_int32_t
arc4random(void)
{
u_int32_t ret;
mtx_enter(&rndlock);
rc4_getbytes(&arc4random_state, (u_char *)&ret, sizeof(ret));
rndstats.arc4_reads += sizeof(ret);
mtx_leave(&rndlock);
return ret;
}
/*
* Return a "large" buffer of randomness using an independantly-keyed RC4
* generator.
*/
void
arc4random_buf_large(void *buf, size_t n)
{
u_char lbuf[ARC4_KEY_BYTES];
struct rc4_ctx lctx;
arc4random_buf(lbuf, sizeof(lbuf));
rc4_keysetup(&lctx, lbuf, sizeof(lbuf));
rc4_skip(&lctx, ARC4_STATE * ARC4_PARANOIA);
rc4_getbytes(&lctx, (u_char *)buf, n);
bzero(lbuf, sizeof(lbuf));
bzero(&lctx, sizeof(lctx));
}
/*
* Fill a buffer of arbitrary length with RC4-derived randomness.
*/
void
arc4random_buf(void *buf, size_t n)
{
/* Satisfy large requests via an independent ARC4 instance */
if (n > ARC4_MAIN_MAX_BYTES) {
arc4random_buf_large(buf, n);
return;
}
mtx_enter(&rndlock);
rc4_getbytes(&arc4random_state, (u_char *)buf, n);
rndstats.arc4_reads += n;
mtx_leave(&rndlock);
}
/*
* Calculate a uniformly distributed random number less than upper_bound
* avoiding "modulo bias".
*
* Uniformity is achieved by generating new random numbers until the one
* returned is outside the range [0, 2**32 % upper_bound). This
* guarantees the selected random number will be inside
* [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
* after reduction modulo upper_bound.
*/
u_int32_t
arc4random_uniform(u_int32_t upper_bound)
{
u_int32_t r, min;
if (upper_bound < 2)
return 0;
#if (ULONG_MAX > 0xffffffffUL)
min = 0x100000000UL % upper_bound;
#else
/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
if (upper_bound > 0x80000000)
min = 1 + ~upper_bound; /* 2**32 - upper_bound */
else {
/* (2**32 - x) % x == 2**32 % x when x <= 2**31 */
min = ((0xffffffff - upper_bound) + 1) % upper_bound;
}
#endif
/*
* This could theoretically loop forever but each retry has
* p > 0.5 (worst case, usually far better) of selecting a
* number inside the range we need, so it should rarely need
* to re-roll.
*/
for (;;) {
r = arc4random();
if (r >= min)
break;
}
return r % upper_bound;
}
/* ARGSUSED */
void
arc4_init(void *v, void *w)
{
struct rc4_ctx new_ctx;
struct timespec ts;
u_int8_t buf[ARC4_KEY_BYTES], *p;
int i;
/*
* Use MD5 PRNG data and a system timespec; early in the boot
* process this is the best we can do -- some architectures do
* not collect entropy very well during this time, but may have
* clock information which is better than nothing.
*/
extract_entropy((u_int8_t *)buf, sizeof buf);
if (timeout_initialized(&rnd_timeout))
nanotime(&ts);
for (p = (u_int8_t *)&ts, i = 0; i < sizeof(ts); i++)
buf[i] ^= p[i];
rc4_keysetup(&new_ctx, buf, sizeof(buf));
rc4_skip(&new_ctx, ARC4_STATE * ARC4_PARANOIA);
mtx_enter(&rndlock);
bcopy(&new_ctx, &arc4random_state, sizeof(new_ctx));
rndstats.rnd_used += sizeof(buf) * 8;
rndstats.arc4_nstirs++;
mtx_leave(&rndlock);
bzero(buf, sizeof(buf));
bzero(&new_ctx, sizeof(new_ctx));
}
/*
* Called by timeout to mark arc4 for stirring,
*/
void
arc4_reinit(void *v)
{
workq_add_task(NULL, 0, arc4_init, NULL, NULL);
/* 10 minutes, per dm@'s suggestion */
timeout_add_sec(&arc4_timeout, 10 * 60);
}
void
random_init(void)
{
rnd_states[RND_SRC_TIMER].dont_count_entropy = 1;
rnd_states[RND_SRC_TRUE].dont_count_entropy = 1;
rnd_states[RND_SRC_TRUE].max_entropy = 1;
/*
* Load some code as input data until we are more alive.
* NOTE: We assume there are at 8192 bytes mapped after version,
* because we want to pull some "code" in as well.
*/
rc4_keysetup(&arc4random_state, (u_int8_t *)&version, 8192);
}
void
random_start(void)
{
if (msgbufp && msgbufp->msg_magic == MSG_MAGIC)
add_entropy_words((u_int32_t *)msgbufp->msg_bufc,
msgbufp->msg_bufs / sizeof(u_int32_t));
dequeue_randomness(NULL);
arc4_init(NULL, NULL);
timeout_set(&arc4_timeout, arc4_reinit, NULL);
arc4_reinit(NULL);
timeout_set(&rnd_timeout, dequeue_randomness, NULL);
}
int
randomopen(dev_t dev, int flag, int mode, struct proc *p)
{
return 0;
}
int
randomclose(dev_t dev, int flag, int mode, struct proc *p)
{
return 0;
}
int
randomread(dev_t dev, struct uio *uio, int ioflag)
{
u_char lbuf[ARC4_KEY_BYTES];
struct rc4_ctx lctx;
size_t total = uio->uio_resid;
u_char *buf;
int myctx = 0, ret = 0;
if (uio->uio_resid == 0)
return 0;
buf = malloc(POOLBYTES, M_TEMP, M_WAITOK);
if (total > ARC4_MAIN_MAX_BYTES) {
arc4random_buf(lbuf, sizeof(lbuf));
rc4_keysetup(&lctx, lbuf, sizeof(lbuf));
rc4_skip(&lctx, ARC4_STATE * ARC4_PARANOIA);
bzero(lbuf, sizeof(lbuf));
myctx = 1;
}
while (ret == 0 && uio->uio_resid > 0) {
int n = min(POOLBYTES, uio->uio_resid);
if (myctx)
rc4_getbytes(&lctx, buf, n);
else
arc4random_buf(buf, n);
ret = uiomove((caddr_t)buf, n, uio);
if (ret == 0 && uio->uio_resid > 0)
yield();
}
if (myctx)
bzero(&lctx, sizeof(lctx));
bzero(buf, POOLBYTES);
free(buf, M_TEMP);
return ret;
}
int
randomwrite(dev_t dev, struct uio *uio, int flags)
{
int ret = 0, newdata = 0;
u_int32_t *buf;
if (uio->uio_resid == 0)
return 0;
buf = malloc(POOLBYTES, M_TEMP, M_WAITOK);
while (!ret && uio->uio_resid > 0) {
int n = min(POOLBYTES, uio->uio_resid);
ret = uiomove(buf, n, uio);
if (ret)
break;
while (n % sizeof(u_int32_t))
((u_int8_t *)buf)[n++] = 0;
add_entropy_words(buf, n / 4);
if (ret == 0 && uio->uio_resid > 0)
yield();
newdata = 1;
}
if (newdata)
arc4_init(NULL, NULL);
free(buf, M_TEMP);
return ret;
}
int
randomioctl(dev_t dev, u_long cmd, caddr_t data, int flag, struct proc *p)
{
switch (cmd) {
case FIOASYNC:
/* No async flag in softc so this is a no-op. */
break;
case FIONBIO:
/* Handled in the upper FS layer. */
break;
default:
return ENOTTY;
}
return 0;
}
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