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/*	$OpenBSD: rnd.c,v 1.2 1996/04/17 04:59:48 mickey Exp $	*/

/*
 * Copyright (c) 1996 Michael Shalayeff.
 *
 * This software derived from one contributed by Theodore Ts'o.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by Theodore Ts'o.
 * 4. Neither the name of the University nor of the Laboratory may be used
 *    to endorse or promote products derived from this software without
 *    specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *
 *
 * random.c -- A strong random number generator
 *
 * Version 0.96, last modified 29-Dec-95
 * 
 * Copyright Theodore Ts'o, 1994, 1995.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, and the entire permission notice in its entirety,
 *    including the disclaimer of warranties.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote
 *    products derived from this software without specific prior
 *    written permission.
 * 
 * ALTERNATIVELY, this product may be distributed under the terms of
 * the GNU Public License, in which case the provisions of the GPL are
 * required INSTEAD OF the above restrictions.  (This clause is
 * necessary due to a potential bad interaction between the GPL and
 * the restrictions contained in a BSD-style copyright.)
 * 
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * (now, with legal B.S. out of the way.....) 
 * 
 * This routine gathers environmental noise from device drivers, etc.,
 * and returns good random numbers, suitable for cryptographic use.
 * Besides the obvious cryptographic uses, these numbers are also good
 * for seeding TCP sequence numbers, and other places where it is
 * desireable to have numbers which are not only random, but hard to
 * predict by an attacker.
 *
 * Theory of operation
 * ===================
 * 
 * Computers are very predictable devices.  Hence it is extremely hard
 * to produce truely random numbers on a computer --- as opposed to
 * pseudo-random numbers, which can easily generated by using a
 * algorithm.  Unfortunately, it is very easy for attackers to guess
 * the sequence of pseudo-random number generators, and for some
 * applications this is not acceptable.  So instead, we must try to
 * gather "environmental noise" from the computer's environment, which
 * must be hard for outside attackers to observe, and use that to
 * generate random numbers.  In a Unix environment, this is best done
 * from inside the kernel.
 * 
 * Sources of randomness from the environment include inter-keyboard
 * timings, inter-interrupt timings from some interrupts, and other
 * events which are both (a) non-deterministic and (b) hard for an
 * outside observer to measure.  Randomness from these sources are
 * added to an "entropy pool", which is mixed using a CRC-like function.
 * This is not cryptographically strong, but it is adequate assuming
 * the randomness is not chosen maliciously, and it is fast enough that
 * the overhead of doing it on every interrupt is very reasonable.
 * As random bytes are mixed into the entropy pool, the routines keep
 * an *estimate* of how many bits of randomness have been stored into
 * the random number generator's internal state.
 * 
 * When random bytes are desired, they are obtained by taking the MD5
 * hash of the contents of the "entropy pool".  The MD5 hash avoids
 * exposing the internal state of the entropy pool.  It is believed to
 * be computationally infeasible to derive any useful information
 * about the input of MD5 from its output.  Even if it is possible to
 * analyze MD5 in some clever way, as long as the amount of data
 * returned from the generator is less than the inherent entropy in
 * the pool, the output data is totally unpredictable.  For this
 * reason, the routine decreases its internal estimate of how many
 * bits of "true randomness" are contained in the entropy pool as it
 * outputs random numbers.
 * 
 * If this estimate goes to zero, the routine can still generate
 * random numbers; however, an attacker may (at least in theory) be
 * able to infer the future output of the generator from prior
 * outputs.  This requires successful cryptanalysis of MD5, which is
 * not believed to be feasible, but there is a remote possiblility.
 * Nonetheless, these numbers should be useful for the vast majority
 * of purposes.
 * 
 * Exported interfaces ---- output
 * ===============================
 * 
 * There are three exported interfaces; the first is one designed to
 * be used from within the kernel:
 *
 * 	void get_random_bytes(void *buf, int nbytes);
 *
 * This interface will return the requested number of random bytes,
 * and place it in the requested buffer.
 * 
 * The two other interfaces are two character devices /dev/random and
 * /dev/urandom.  /dev/random is suitable for use when very high
 * quality randomness is desired (for example, for key generation or
 * one-time pads), as it will only return a maximum of the number of
 * bits of randomness (as estimated by the random number generator)
 * contained in the entropy pool.
 * 
 * The /dev/urandom device does not have this limit, and will return
 * as many bytes as are requested.  As more and more random bytes are
 * requested without giving time for the entropy pool to recharge,
 * this will result in random numbers that are merely cryptographically
 * strong.  For many applications, however, this is acceptable.
 *
 * Exported interfaces ---- input
 * ==============================
 * 
 * The current exported interfaces for gathering environmental noise
 * from the devices are:
 * 
 * 	void add_keyboard_randomness(u_char scancode);
 * 	void add_mouse_randomness(u_int32_t mouse_data);
 * 	void add_interrupt_randomness(int irq);
 * 	void add_blkdev_randomness(dev_t dev);
 * 
 * add_keyboard_randomness() uses the inter-keypress timing, as well as the
 * scancode as random inputs into the "entropy pool".
 * 
 * add_mouse_randomness() uses the mouse interrupt timing, as well as
 * the reported position of the mouse from the hardware.
 *
 * add_interrupt_randomness() uses the inter-interrupt timing as random
 * inputs to the entropy pool.  Note that not all interrupts are good
 * sources of randomness!  For example, the timer interrupts is not a
 * good choice, because the periodicity of the interrupts is to
 * regular, and hence predictable to an attacker.  Disk interrupts are
 * a better measure, since the timing of the disk interrupts are more
 * unpredictable.
 * 
 * add_blkdev_randomness() times the finishing time of block requests.
 * 
 * All of these routines try to estimate how many bits of randomness a
 * particular randomness source.  They do this by keeping track of the
 * first and second order deltas of the event timings.
 *
 * Acknowledgements:
 * =================
 *
 * Ideas for constructing this random number generator were derived
 * from the Pretty Good Privacy's random number generator, and from
 * private discussions with Phil Karn.  Colin Plumb provided a faster
 * random number generator, which speed up the mixing function of the
 * entropy pool, taken from PGP 3.0 (under development).  It has since
 * been modified by myself to provide better mixing in the case where
 * the input values to add_entropy_word() are mostly small numbers.
 * 
 * Any flaws in the design are solely my responsibility, and should
 * not be attributed to the Phil, Colin, or any of authors of PGP.
 * 
 */

#include "rnd.h"
#if NRND > 0
#include <sys/param.h>
#include <sys/types.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/conf.h>
#include <sys/device.h>
#include <sys/ioctl.h>
#include <sys/malloc.h>
#include <sys/proc.h>
#include <sys/user.h>
#include <sys/fcntl.h>
#include <sys/vnode.h>

#include <net/netisr.h>

#include <dev/rndvar.h>
#include <dev/rndioctl.h>

#ifdef	DEBUG
int	rnd_debug = 0x0000;
#define	RD_INPUT	0x000f	/* input data */
#define	RD_OUTPUT	0x00f0	/* output data */
#define	RD_WAIT		0x0100	/* sleep/wakeup for good data */
#endif

/*
 * The pool is stirred with a primitive polynomial of degree 128
 * over GF(2), namely x^128 + x^99 + x^59 + x^31 + x^9 + x^7 + 1.
 * For a pool of size 64, try x^64+x^62+x^38+x^10+x^6+x+1.
 */
#define POOLBITS (POOLWORDS*32)
#if POOLWORDS == 128
#define TAP1    99     /* The polynomial taps */
#define TAP2    59
#define TAP3    31
#define TAP4    9
#define TAP5    7
#elif POOLWORDS == 64
#define TAP1    62      /* The polynomial taps */
#define TAP2    38
#define TAP3    10
#define TAP4    6
#define TAP5    1
#else
#error No primitive polynomial available for chosen POOLWORDS
#endif

/* There is actually only one of these, globally. */
struct random_bucket {
	u_int	add_ptr;
	u_int	entropy_count;
	int	input_rotate;
	u_int32_t *pool;
};

/* There is one of these per entropy source */
struct timer_rand_state {
	u_long	last_time;
	int	last_delta;
	int	dont_count_entropy:1;
};

/* tags for different random sources */
#define	ENT_NET		0x100
#define	ENT_BLKDEV	0x200
#define ENT_IRQ		0x300

/* device functions prototypes: XXX move em to dev_conf.h */
cdev_decl(rnd);

static struct random_bucket random_state;
static u_int32_t random_pool[POOLWORDS];
static struct timer_rand_state keyboard_timer_state;
static struct timer_rand_state mouse_timer_state;
static struct timer_rand_state extract_timer_state;
static struct timer_rand_state net_timer_state[32];	/* XXX */
static struct timer_rand_state *blkdev_timer_state;
static int	rnd_sleep = 0;

#ifndef MIN
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
	
void
rndattach(num)
	int	num;
{
	if (num > 1)
		panic("no more than one rnd device");

	random_state.add_ptr = 0;
	random_state.entropy_count = 0;
	random_state.pool = random_pool;
	blkdev_timer_state = malloc(nblkdev*sizeof(*blkdev_timer_state),
				    M_DEVBUF, M_WAITOK);
	bzero(blkdev_timer_state, nblkdev*sizeof(*blkdev_timer_state));
	extract_timer_state.dont_count_entropy = 1;
}

int
rndopen(dev, flag, mode, p)
	dev_t	dev;
	int	flag;
	int	mode;
	struct proc *p;
{
	return 0;
}

int
rndclose(dev, flag, mode, p)
	dev_t	dev;
	int	flag;
	int	mode;
	struct proc *p;
{
	return 0;
}

/*
 * This function adds a byte into the entropy "pool".  It does not
 * update the entropy estimate.  The caller must do this if appropriate.
 *
 * The pool is stirred with a primitive polynomial of degree 128
 * over GF(2), namely x^128 + x^99 + x^59 + x^31 + x^9 + x^7 + 1.
 * For a pool of size 64, try x^64+x^62+x^38+x^10+x^6+x+1.
 * 
 * We rotate the input word by a changing number of bits, to help
 * assure that all bits in the entropy get toggled.  Otherwise, if we
 * consistently feed the entropy pool small numbers (like jiffies and
 * scancodes, for example), the upper bits of the entropy pool don't
 * get affected. --- TYT, 10/11/95
 */
static inline void
add_entropy_word(r, input)
	struct random_bucket	*r;
	const u_int32_t		input;
{
	u_int		i;
	u_int32_t	w;

	w = (input << r->input_rotate) | (input >> (32 - r->input_rotate));
	i = r->add_ptr = (r->add_ptr - 1) & (POOLWORDS-1);
	if (i)
		r->input_rotate = (r->input_rotate + 7) & 31;
	else
		/*
		 * At the beginning of the pool, add an extra 7 bits
		 * rotation, so that successive passes spread the
		 * input bits across the pool evenly.
		 */
		r->input_rotate = (r->input_rotate + 14) & 31;

	/* XOR in the various taps */
	w ^= r->pool[(i+TAP1)&(POOLWORDS-1)];
	w ^= r->pool[(i+TAP2)&(POOLWORDS-1)];
	w ^= r->pool[(i+TAP3)&(POOLWORDS-1)];
	w ^= r->pool[(i+TAP4)&(POOLWORDS-1)];
	w ^= r->pool[(i+TAP5)&(POOLWORDS-1)];
	w ^= r->pool[i];
	/* Rotate w left 1 bit (stolen from SHA) and store */
	r->pool[i] = (w << 1) | (w >> 31);
}

/*
 * This function adds entropy to the entropy "pool" by using timing
 * delays.  It uses the timer_rand_state structure to make an estimate
 * of how many bits of entropy this call has added to the pool.
 *
 * The number "num" is also added to the pool - it should somehow describe
 * the type of event which just happened.  This is currently 0-255 for
 * keyboard scan codes, and 256 upwards for interrupts.
 * On the i386, this is assumed to be at most 16 bits, and the high bits
 * are used for a high-resolution timer.
 *
 */
static void
add_timer_randomness(r, state, num)
	struct random_bucket	*r;
	struct timer_rand_state	*state;
	u_int	num;
{
	int	delta, delta2;
	u_int	nbits;
	u_int32_t	time;

	{
		struct timeval	tv;
		microtime(&tv);
		
		time = tv.tv_usec ^ tv.tv_sec;
	}

	add_entropy_word(r, (u_int32_t) num);
	add_entropy_word(r, time);

	/*
	 * Calculate number of bits of randomness we probably
	 * added.  We take into account the first and second order
	 * deltas in order to make our estimate.
	 */
	if (!state->dont_count_entropy) {
		delta = time - state->last_time;
		state->last_time = time;

		delta2 = delta - state->last_delta;
		state->last_delta = delta;

		if (delta < 0) delta = -delta;
		if (delta2 < 0) delta2 = -delta2;
		delta = MIN(delta, delta2) >> 1;
		for (nbits = 0; delta; nbits++)
			delta >>= 1;

		r->entropy_count += nbits;
	
		/* Prevent overflow */
		if (r->entropy_count > POOLBITS)
			r->entropy_count = POOLBITS;
	}

	if (r->entropy_count > 8 && rnd_sleep != 0) {
		rnd_sleep--;
#ifdef	DEBUG
		if (rnd_debug & RD_WAIT)
			printf("rnd: wakeup[%d]{%u}\n",
				rnd_sleep, r->entropy_count);
#endif
		wakeup(&rnd_sleep);
	}
}

void
add_keyboard_randomness(scancode)
	u_char	scancode;
{
#ifdef	DEBUG
	if (rnd_debug & RD_INPUT)
		printf("rnd: adding %02x from kbd\n", scancode);
#endif
	add_timer_randomness(&random_state, &keyboard_timer_state, scancode);
}

void
add_mouse_randomness(mouse_data)
	u_int32_t	mouse_data;
{
	add_timer_randomness(&random_state, &mouse_timer_state, mouse_data);
}

void
add_net_randomness(isr)
	int	isr;
{
	if (isr >= sizeof(net_timer_state)/sizeof(*net_timer_state))
		return;

	add_timer_randomness(&random_state, &net_timer_state[isr],
			     ENT_NET + isr);
}

void
add_blkdev_randomness(dev)
	dev_t	dev;
{
	if (major(dev) >= nblkdev || blkdev_timer_state == NULL)
		return;

	add_timer_randomness(&random_state, &blkdev_timer_state[major(dev)],
			     ENT_BLKDEV + major(dev));
}

#if POOLWORDS % 16
#error extract_entropy() assumes that POOLWORDS is a multiple of 16 words.
#endif
/*
 * This function extracts randomness from the "entropy pool", and
 * returns it in a buffer.  This function computes how many remaining
 * bits of entropy are left in the pool, but it does not restrict the
 * number of bytes that are actually obtained.
 */
static inline int
extract_entropy(r, buf, nbytes)
	struct random_bucket *r;
	char	*buf;
	int	nbytes;
{
	int	ret, i;
	u_int32_t tmp[4];
	
	add_timer_randomness(r, &extract_timer_state, nbytes);
	
	/* Redundant, but just in case... */
	if (r->entropy_count > POOLBITS) 
		r->entropy_count = POOLBITS;
	/* Why is this here?  Left in from Ted Ts'o.  Perhaps to limit time. */
	if (nbytes > 32768)
		nbytes = 32768;

	ret = nbytes;
	if (r->entropy_count / 8 >= nbytes)
		r->entropy_count -= nbytes*8;
	else
		r->entropy_count = 0;

	while (nbytes) {
		/* Hash the pool to get the output */
		MD5Init(tmp);
		for (i = 0; i < POOLWORDS; i += 16)
			MD5Transform(tmp, r->pool+i);
		/* Modify pool so next hash will produce different results */
		add_entropy_word(r, tmp[0]);
		add_entropy_word(r, tmp[1]);
		add_entropy_word(r, tmp[2]);
		add_entropy_word(r, tmp[3]);
		/*
		 * Run the MD5 Transform one more time, since we want
		 * to add at least minimal obscuring of the inputs to
		 * add_entropy_word().  --- TYT
		 */
		MD5Transform(tmp, r->pool);
		
		/* Copy data to destination buffer */
		i = MIN(nbytes, 16);
		bcopy((caddr_t)tmp, buf, i);
		nbytes -= i;
		buf += i;
	}

	/* Wipe data from memory */
	bzero(tmp, sizeof(tmp));
	
	return ret;
}

/*
 * This function is the exported kernel interface.  It returns some
 * number of good random numbers, suitable for seeding TCP sequence
 * numbers, etc.
 */
void
get_random_bytes(buf, nbytes)
	void	*buf;
	size_t	nbytes;
{
	extract_entropy(&random_state, (char *) buf, nbytes, 0);
}

int
rndread(dev, uio, ioflag)
	dev_t	dev;
	struct uio *uio;
	int	ioflag;
{
	int	ret = 0;
	int	s;
	
	if (uio->uio_resid == 0)
		return 0;

	while (!ret && uio->uio_resid > 0) {
		u_int32_t	buf[ POOLWORDS ];
		int	n = min(sizeof(buf), uio->uio_resid);

		s = splhigh();
		switch(minor(dev))
		{
			case RND_RND:
				break;
			case RND_SRND:
				if (random_state.entropy_count < 8) {
					if (ioflag & IO_NDELAY) {
						ret = EWOULDBLOCK;
						break;
					}
#ifdef	DEBUG
					if (rnd_debug & RD_WAIT)
						printf("rnd: sleep[%d]\n",
							rnd_sleep);
#endif
					rnd_sleep++;
					ret = tsleep(&rnd_sleep, PWAIT | PCATCH,
						     "rndrd", 0);
#ifdef	DEBUG
					if (rnd_debug & RD_WAIT)
						printf("rnd: awakened(%d)\n",
							ret);
#endif
					if (ret)
						break;
				}
				n = min(n, random_state.entropy_count / 8);
#ifdef	DEBUG
				if (rnd_debug & RD_OUTPUT)
					printf("rnd: %u possible output\n",
						n );
#endif
			case RND_URND:
				n = extract_entropy(&random_state, buf, n);
#ifdef	DEBUG
				if (rnd_debug & RD_OUTPUT)
					printf("rnd: %u bytes for output\n",
						n );
#endif
				break;
			case RND_PRND:	
				{
					int i = (n + 3) / 4;
					while(i--)
						buf[i] = random();
				}
				break;

		}
		splx(s);
		if (n != 0 && ret == 0)
			ret = uiomove((caddr_t)buf, n, uio);
	}

	return ret;
}

int
rndselect(dev, rw, p)
	dev_t	dev;
	int	rw;
	struct proc *p;
{
	switch (rw) {
		case FREAD:
			return random_state.entropy_count > 0;
		case FWRITE:
			return 1;
	}
				
	return 0;
}

int
rndwrite(dev, uio, flags)
	dev_t	dev;
	struct uio *uio;
	int	flags;
{
	int	ret = 0;

	if (minor(dev) == RND_RND || minor(dev) == RND_PRND)
		return ENXIO;

	if (uio->uio_resid == 0)
		return 0;

	while (!ret && uio->uio_resid > 0) {
		u_int32_t	buf[ POOLWORDS ];
		u_short		n = min(sizeof(buf),uio->uio_resid);

		ret = uiomove((caddr_t)buf, n, uio);
		if (!ret) {
			int	i;
			while (n % sizeof(u_int32_t))
				buf[n++] = 0;
			for (i = 0; i < n; i++)
				add_entropy_word(&random_state, buf[i]);
		}
	}

	return ret;
}

int
rndioctl(dev, cmd, data, flag, p)
	dev_t	dev;
	u_long	cmd;
	caddr_t	data;
	int	flag;
	struct proc *p;
{
	int	ret;
	
	switch (cmd) {

		case RNDGETENTCNT:
			ret = copyout(&random_state.entropy_count, data,
				      sizeof(random_state.entropy_count));
			break;

		case RNDADDTOENTCNT:
			if (suser(p->p_ucred, &p->p_acflag) != 0)
				return EPERM;
			{
				u_int	cnt;
				copyin(&cnt, data, sizeof(cnt));
				random_state.entropy_count += cnt;
			}
			if (random_state.entropy_count > POOLBITS)
				random_state.entropy_count = POOLBITS;
			break;

		case RNDZAPENTCNT:
			if (suser(p->p_ucred, &p->p_acflag) != 0)
				return EPERM;
			random_state.entropy_count = 0;
			break;

		default:
			ret = EINVAL;
	}

	return ret;
}
#endif