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#	$OpenBSD: apple,v 1.4 2004/06/03 03:14:19 tedu Exp $

#------------------------------------------------------------------------------
# apple:  file(1) magic for Apple file formats
#
0	string		FiLeStArTfIlEsTaRt	binscii (apple ][) text
0	string		\x0aGL			Binary II (apple ][) data
0	string		\x76\xff		Squeezed (apple ][) data
0	string		NuFile			NuFile archive (apple ][) data
0	string		N\xf5F\xe9l\xe5		NuFile archive (apple ][) data
0	belong		0x00051600		AppleSingle encoded Macintosh file
0	belong		0x00051607		AppleDouble encoded Macintosh file

# magic for Newton PDA package formats
# from Ruda Moura <ruda@helllabs.org>
0	string	package0	Newton package, NOS 1.x,
>12	belong	&0x80000000	AutoRemove,
>12	belong	&0x40000000	CopyProtect,
>12	belong	&0x10000000	NoCompression,
>12	belong	&0x04000000	Relocation,
>12	belong	&0x02000000	UseFasterCompression,
>16	belong	x		version %d

0	string	package1	Newton package, NOS 2.x,
>12	belong	&0x80000000	AutoRemove,
>12	belong	&0x40000000	CopyProtect,
>12	belong	&0x10000000	NoCompression,
>12	belong	&0x04000000	Relocation,
>12	belong	&0x02000000	UseFasterCompression,
>16	belong	x		version %d

0	string	package4	Newton package,
>8	byte	8		NOS 1.x,
>8	byte	9		NOS 2.x,
>12	belong	&0x80000000	AutoRemove,
>12	belong	&0x40000000	CopyProtect,
>12	belong	&0x10000000	NoCompression,

# The following entries for the Apple II are for files that have
# been transferred as raw binary data from an Apple, without having
# been encapsulated by any of the above archivers.
#
# In general, Apple II formats are hard to identify because Apple DOS
# and especially Apple ProDOS have strong typing in the file system and
# therefore programmers never felt much need to include type information
# in the files themselves.
#
# Eric Fischer <enf@pobox.com>

# AppleWorks word processor:
#
# This matches the standard tab stops for an AppleWorks file, but if
# a file has a tab stop set in the first four columns this will fail.
#
# The "O" is really the magic number, but that's so common that it's
# necessary to check the tab stops that follow it to avoid false positives.

4       string          O====   AppleWorks word processor data
>85     byte&0x01       >0      \b, zoomed
>90     byte&0x01       >0      \b, paginated
>92     byte&0x01       >0      \b, with mail merge
#>91    byte            x       \b, left margin %d

# AppleWorks database:
#
# This isn't really a magic number, but it's the closest thing to one
# that I could find.  The 1 and 2 really mean "order in which you defined
# categories" and "left to right, top to bottom," respectively; the D and R
# mean that the cursor should move either down or right when you press Return.

#30	string		\x01D	AppleWorks database data
#30	string		\x02D	AppleWorks database data
#30	string		\x01R	AppleWorks database data
#30	string		\x02R	AppleWorks database data

# AppleWorks spreadsheet:
#
# Likewise, this isn't really meant as a magic number.  The R or C means
# row- or column-order recalculation; the A or M means automatic or manual
# recalculation.

#131	string		RA	AppleWorks spreadsheet data
#131	string		RM	AppleWorks spreadsheet data
#131	string		CA	AppleWorks spreadsheet data
#131	string		CM	AppleWorks spreadsheet data

# Applesoft BASIC:
#
# This is incredibly sloppy, but will be true if the program was
# written at its usual memory location of 2048 and its first line
# number is less than 256.  Yuck.

0       belong&0xff00ff 0x80000 Applesoft BASIC program data
#>2     leshort         x       \b, first line number %d

# ORCA/EZ assembler:
# 
# This will not identify ORCA/M source files, since those have
# some sort of date code instead of the two zero bytes at 6 and 7
# XXX Conflicts with ELF
#4       belong&0xff00ffff       0x01000000      ORCA/EZ assembler source data
#>5      byte                    x               \b, build number %d

# Broderbund Fantavision
#
# I don't know what these values really mean, but they seem to recur.
# Will they cause too many conflicts?

# Probably :-)
#2	belong&0xFF00FF		0x040008	Fantavision movie data

# Some attempts at images.
#
# These are actually just bit-for-bit dumps of the frame buffer, so
# there's really no reasonably way to distinguish them except for their
# address (if preserved) -- 8192 or 16384 -- and their length -- 8192
# or, occasionally, 8184.
#
# Nevertheless this will manage to catch a lot of images that happen
# to have a solid-colored line at the bottom of the screen.

8144	string	\x7F\x7F\x7F\x7F\x7F\x7F\x7F\x7F	Apple II image with white background
8144	string	\x55\x2A\x55\x2A\x55\x2A\x55\x2A	Apple II image with purple background
8144	string	\x2A\x55\x2A\x55\x2A\x55\x2A\x55	Apple II image with green background
8144	string	\xD5\xAA\xD5\xAA\xD5\xAA\xD5\xAA	Apple II image with blue background
8144	string	\xAA\xD5\xAA\xD5\xAA\xD5\xAA\xD5	Apple II image with orange background

# Beagle Bros. Apple Mechanic fonts

0	belong&0xFF00FFFF	0x6400D000	Apple Mechanic font