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/*
* Copyright (c) 2004-2005, 2007 Todd C. Miller <Todd.Miller@courtesan.com>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Adapted from the following code written by Emin Martinian:
* http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that neither the name of Emin
* Martinian nor the names of any contributors are be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <config.h>
#include <sys/types.h>
#include <sys/param.h>
#include <stdio.h>
#ifdef STDC_HEADERS
# include <stdlib.h>
# include <stddef.h>
#else
# ifdef HAVE_STDLIB_H
# include <stdlib.h>
# endif
#endif /* STDC_HEADERS */
#include "sudo.h"
#include "redblack.h"
#ifndef lint
__unused static const char rcsid[] = "$Sudo: redblack.c,v 1.8 2008/11/09 14:13:12 millert Exp $";
#endif /* lint */
static void rbrepair __P((struct rbtree *, struct rbnode *));
static void rotate_left __P((struct rbtree *, struct rbnode *));
static void rotate_right __P((struct rbtree *, struct rbnode *));
static void _rbdestroy __P((struct rbtree *, struct rbnode *,
void (*)(void *)));
/*
* Red-Black tree, see http://en.wikipedia.org/wiki/Red-black_tree
*
* A red-black tree is a binary search tree where each node has a color
* attribute, the value of which is either red or black. Essentially, it
* is just a convenient way to express a 2-3-4 binary search tree where
* the color indicates whether the node is part of a 3-node or a 4-node.
* In addition to the ordinary requirements imposed on binary search
* trees, we make the following additional requirements of any valid
* red-black tree:
* 1) The root is black.
* 2) All leaves are black.
* 3) Both children of each red node are black.
* 4) The paths from each leaf up to the root each contain the same
* number of black nodes.
*/
/*
* Create a red black tree struct using the specified compare routine.
* Allocates and returns the initialized (empty) tree.
*/
struct rbtree *
rbcreate(compar)
int (*compar)__P((const void *, const void*));
{
struct rbtree *tree;
tree = (struct rbtree *) emalloc(sizeof(*tree));
tree->compar = compar;
/*
* We use a self-referencing sentinel node called nil to simplify the
* code by avoiding the need to check for NULL pointers.
*/
tree->nil.left = tree->nil.right = tree->nil.parent = &tree->nil;
tree->nil.color = black;
tree->nil.data = NULL;
/*
* Similarly, the fake root node keeps us from having to worry
* about splitting the root.
*/
tree->root.left = tree->root.right = tree->root.parent = &tree->nil;
tree->root.color = black;
tree->root.data = NULL;
return(tree);
}
/*
* Perform a left rotation starting at node.
*/
static void
rotate_left(tree, node)
struct rbtree *tree;
struct rbnode *node;
{
struct rbnode *child;
child = node->right;
node->right = child->left;
if (child->left != rbnil(tree))
child->left->parent = node;
child->parent = node->parent;
if (node == node->parent->left)
node->parent->left = child;
else
node->parent->right = child;
child->left = node;
node->parent = child;
}
/*
* Perform a right rotation starting at node.
*/
static void
rotate_right(tree, node)
struct rbtree *tree;
struct rbnode *node;
{
struct rbnode *child;
child = node->left;
node->left = child->right;
if (child->right != rbnil(tree))
child->right->parent = node;
child->parent = node->parent;
if (node == node->parent->left)
node->parent->left = child;
else
node->parent->right = child;
child->right = node;
node->parent = child;
}
/*
* Insert data pointer into a redblack tree.
* Returns a NULL pointer on success. If a node matching "data"
* already exists, a pointer to the existant node is returned.
*/
struct rbnode *
rbinsert(tree, data)
struct rbtree *tree;
void *data;
{
struct rbnode *node = rbfirst(tree);
struct rbnode *parent = rbroot(tree);
int res;
/* Find correct insertion point. */
while (node != rbnil(tree)) {
parent = node;
if ((res = tree->compar(data, node->data)) == 0)
return(node);
node = res < 0 ? node->left : node->right;
}
node = (struct rbnode *) emalloc(sizeof(*node));
node->data = data;
node->left = node->right = rbnil(tree);
node->parent = parent;
if (parent == rbroot(tree) || tree->compar(data, parent->data) < 0)
parent->left = node;
else
parent->right = node;
node->color = red;
/*
* If the parent node is black we are all set, if it is red we have
* the following possible cases to deal with. We iterate through
* the rest of the tree to make sure none of the required properties
* is violated.
*
* 1) The uncle is red. We repaint both the parent and uncle black
* and repaint the grandparent node red.
*
* 2) The uncle is black and the new node is the right child of its
* parent, and the parent in turn is the left child of its parent.
* We do a left rotation to switch the roles of the parent and
* child, relying on further iterations to fixup the old parent.
*
* 3) The uncle is black and the new node is the left child of its
* parent, and the parent in turn is the left child of its parent.
* We switch the colors of the parent and grandparent and perform
* a right rotation around the grandparent. This makes the former
* parent the parent of the new node and the former grandparent.
*
* Note that because we use a sentinel for the root node we never
* need to worry about replacing the root.
*/
while (node->parent->color == red) {
struct rbnode *uncle;
if (node->parent == node->parent->parent->left) {
uncle = node->parent->parent->right;
if (uncle->color == red) {
node->parent->color = black;
uncle->color = black;
node->parent->parent->color = red;
node = node->parent->parent;
} else /* if (uncle->color == black) */ {
if (node == node->parent->right) {
node = node->parent;
rotate_left(tree, node);
}
node->parent->color = black;
node->parent->parent->color = red;
rotate_right(tree, node->parent->parent);
}
} else { /* if (node->parent == node->parent->parent->right) */
uncle = node->parent->parent->left;
if (uncle->color == red) {
node->parent->color = black;
uncle->color = black;
node->parent->parent->color = red;
node = node->parent->parent;
} else /* if (uncle->color == black) */ {
if (node == node->parent->left) {
node = node->parent;
rotate_right(tree, node);
}
node->parent->color = black;
node->parent->parent->color = red;
rotate_left(tree, node->parent->parent);
}
}
}
rbfirst(tree)->color = black; /* first node is always black */
return(NULL);
}
/*
* Look for a node matching key in tree.
* Returns a pointer to the node if found, else NULL.
*/
struct rbnode *
rbfind(tree, key)
struct rbtree *tree;
void *key;
{
struct rbnode *node = rbfirst(tree);
int res;
while (node != rbnil(tree)) {
if ((res = tree->compar(key, node->data)) == 0)
return(node);
node = res < 0 ? node->left : node->right;
}
return(NULL);
}
/*
* Call func() for each node, passing it the node data and a cookie;
* If func() returns non-zero for a node, the traversal stops and the
* error value is returned. Returns 0 on successful traversal.
*/
int
rbapply_node(tree, node, func, cookie, order)
struct rbtree *tree;
struct rbnode *node;
int (*func)__P((void *, void *));
void *cookie;
enum rbtraversal order;
{
int error;
if (node != rbnil(tree)) {
if (order == preorder)
if ((error = func(node->data, cookie)) != 0)
return(error);
if ((error = rbapply_node(tree, node->left, func, cookie, order)) != 0)
return(error);
if (order == inorder)
if ((error = func(node->data, cookie)) != 0)
return(error);
if ((error = rbapply_node(tree, node->right, func, cookie, order)) != 0)
return(error);
if (order == postorder)
if ((error = func(node->data, cookie)) != 0)
return(error);
}
return (0);
}
/*
* Returns the successor of node, or nil if there is none.
*/
static struct rbnode *
rbsuccessor(tree, node)
struct rbtree *tree;
struct rbnode *node;
{
struct rbnode *succ;
if ((succ = node->right) != rbnil(tree)) {
while (succ->left != rbnil(tree))
succ = succ->left;
} else {
/* No right child, move up until we find it or hit the root */
for (succ = node->parent; node == succ->right; succ = succ->parent)
node = succ;
if (succ == rbroot(tree))
succ = rbnil(tree);
}
return(succ);
}
/*
* Recursive portion of rbdestroy().
*/
static void
_rbdestroy(tree, node, destroy)
struct rbtree *tree;
struct rbnode *node;
void (*destroy)__P((void *));
{
if (node != rbnil(tree)) {
_rbdestroy(tree, node->left, destroy);
_rbdestroy(tree, node->right, destroy);
if (destroy != NULL)
destroy(node->data);
efree(node);
}
}
/*
* Destroy the specified tree, calling the destructor destroy
* for each node and then freeing the tree itself.
*/
void
rbdestroy(tree, destroy)
struct rbtree *tree;
void (*destroy)__P((void *));
{
_rbdestroy(tree, rbfirst(tree), destroy);
efree(tree);
}
/*
* Delete victim from tree and return its data pointer.
*/
void *
rbdelete(tree, victim)
struct rbtree *tree;
struct rbnode *victim;
{
struct rbnode *pred, *succ;
void *data;
if (victim->left != rbnil(tree) && victim->right != rbnil(tree)) {
succ = rbsuccessor(tree, victim);
pred = succ->left == rbnil(tree) ? succ->right : succ->left;
if (succ->parent == rbroot(tree)) {
pred->parent = rbroot(tree);
rbfirst(tree) = pred;
} else {
if (succ == succ->parent->left)
succ->parent->left = pred;
else
succ->parent->right = pred;
}
if ((succ->color == black))
rbrepair(tree, pred);
succ->left = victim->left;
succ->right = victim->right;
succ->parent = victim->parent;
succ->color = victim->color;
victim->left->parent = victim->right->parent = succ;
if (victim == victim->parent->left)
victim->parent->left = succ;
else
victim->parent->right = succ;
data = victim->data;
efree(victim);
} else {
pred = victim->left == rbnil(tree) ? victim->right : victim->left;
if (victim->parent == rbroot(tree)) {
pred->parent = rbroot(tree);
rbfirst(tree) = pred;
} else {
if (victim == victim->parent->left)
victim->parent->left = pred;
else
victim->parent->right = pred;
}
if (victim->color == black)
rbrepair(tree, pred);
data = victim->data;
efree(victim);
}
return(data);
}
/*
* Repair the tree after a node has been deleted by rotating and repainting
* colors to restore the 4 properties inherent in red-black trees.
*/
static void
rbrepair(tree, node)
struct rbtree *tree;
struct rbnode *node;
{
struct rbnode *sibling;
while (node->color == black && node != rbfirst(tree)) {
if (node == node->parent->left) {
sibling = node->parent->right;
if (sibling->color == red) {
sibling->color = black;
node->parent->color = red;
rotate_left(tree, node->parent);
sibling = node->parent->right;
}
if (sibling->right->color == black && sibling->left->color == black) {
sibling->color = red;
node = node->parent;
} else {
if (sibling->right->color == black) {
sibling->left->color = black;
sibling->color = red;
rotate_right(tree, sibling);
sibling = node->parent->right;
}
sibling->color = node->parent->color;
node->parent->color = black;
sibling->right->color = black;
rotate_left(tree, node->parent);
return; /* XXX */
}
} else { /* if (node == node->parent->right) */
sibling = node->parent->left;
if (sibling->color == red) {
sibling->color = black;
node->parent->color = red;
rotate_right(tree, node->parent);
sibling = node->parent->left;
}
if (sibling->right->color == black && sibling->left->color == black) {
sibling->color = red;
node = node->parent;
} else {
if (sibling->left->color == black) {
sibling->right->color = black;
sibling->color = red;
rotate_left(tree, sibling);
sibling = node->parent->left;
}
sibling->color = node->parent->color;
node->parent->color = black;
sibling->left->color = black;
rotate_right(tree, node->parent);
return; /* XXX */
}
}
}
node->color = black;
}
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