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authorJonathan Gray <jsg@cvs.openbsd.org>2014-07-13 09:47:58 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2014-07-13 09:47:58 +0000
commit2ca5a8dfbf218121cf49912c18ef4cf2a81a0ea0 (patch)
tree4cbb9a4ed033ee7c6ca5b4a1a0329115d20ab000
parentfe703df991ae347db340c8789b1998a0fe10f2e6 (diff)
update glxinfo and glxgears to Mesa demos 8.2.0
-rw-r--r--app/glxgears/glxgears.c96
-rw-r--r--app/glxinfo/Makefile3
-rw-r--r--app/glxinfo/glinfo_common.c720
-rw-r--r--app/glxinfo/glinfo_common.h89
-rw-r--r--app/glxinfo/glxinfo.c881
5 files changed, 1365 insertions, 424 deletions
diff --git a/app/glxgears/glxgears.c b/app/glxgears/glxgears.c
index 92c75caa5..54fbf97af 100644
--- a/app/glxgears/glxgears.c
+++ b/app/glxgears/glxgears.c
@@ -102,6 +102,7 @@ static GLfloat angle = 0.0;
static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
static GLboolean stereo = GL_FALSE; /* Enable stereo. */
+static GLint samples = 0; /* Choose visual with at least N samples. */
static GLboolean animate = GL_TRUE; /* Animation */
static GLfloat eyesep = 5.0; /* Eye separation. */
static GLfloat fix_point = 40.0; /* Fixation point distance. */
@@ -349,6 +350,7 @@ draw_frame(Display *dpy, Window win)
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
+ fflush(stdout);
tRate0 = t;
frames = 0;
}
@@ -475,23 +477,11 @@ no_border( Display *dpy, Window w)
static void
make_window( Display *dpy, const char *name,
int x, int y, int width, int height,
- Window *winRet, GLXContext *ctxRet)
+ Window *winRet, GLXContext *ctxRet, VisualID *visRet)
{
- int attribs[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- None };
- int stereoAttribs[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_STEREO,
- None };
+ int attribs[64];
+ int i = 0;
+
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
@@ -500,25 +490,41 @@ make_window( Display *dpy, const char *name,
GLXContext ctx;
XVisualInfo *visinfo;
+ /* Singleton attributes. */
+ attribs[i++] = GLX_RGBA;
+ attribs[i++] = GLX_DOUBLEBUFFER;
+ if (stereo)
+ attribs[i++] = GLX_STEREO;
+
+ /* Key/value attributes. */
+ attribs[i++] = GLX_RED_SIZE;
+ attribs[i++] = 1;
+ attribs[i++] = GLX_GREEN_SIZE;
+ attribs[i++] = 1;
+ attribs[i++] = GLX_BLUE_SIZE;
+ attribs[i++] = 1;
+ attribs[i++] = GLX_DEPTH_SIZE;
+ attribs[i++] = 1;
+ if (samples > 0) {
+ attribs[i++] = GLX_SAMPLE_BUFFERS;
+ attribs[i++] = 1;
+ attribs[i++] = GLX_SAMPLES;
+ attribs[i++] = samples;
+ }
+
+ attribs[i++] = None;
+
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
- if (fullscreen) {
- x = 0; y = 0;
- width = DisplayWidth( dpy, scrnum );
- height = DisplayHeight( dpy, scrnum );
- }
-
- if (stereo)
- visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
- else
- visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ visinfo = glXChooseVisual(dpy, scrnum, attribs);
if (!visinfo) {
- if (stereo) {
- printf("Error: couldn't get an RGB, "
- "Double-buffered, Stereo visual\n");
- } else
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ printf("Error: couldn't get an RGB, Double-buffered");
+ if (stereo)
+ printf(", Stereo");
+ if (samples > 0)
+ printf(", Multisample");
+ printf(" visual\n");
exit(1);
}
@@ -556,10 +562,11 @@ make_window( Display *dpy, const char *name,
exit(1);
}
- XFree(visinfo);
-
*winRet = win;
*ctxRet = ctx;
+ *visRet = visinfo->visualid;
+
+ XFree(visinfo);
}
@@ -646,7 +653,7 @@ handle_event(Display *dpy, Window win, XEvent *event)
case KeyPress:
{
char buffer[10];
- int r, code;
+ int code;
code = XLookupKeysym(&event->xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
@@ -661,8 +668,8 @@ handle_event(Display *dpy, Window win, XEvent *event)
view_rotx -= 5.0;
}
else {
- r = XLookupString(&event->xkey, buffer, sizeof(buffer),
- NULL, NULL);
+ XLookupString(&event->xkey, buffer, sizeof(buffer),
+ NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return EXIT;
@@ -704,6 +711,7 @@ usage(void)
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -stereo run in stereo mode\n");
+ printf(" -samples N run in multisample mode with at least N samples\n");
printf(" -fullscreen run in fullscreen mode\n");
printf(" -info display OpenGL renderer info\n");
printf(" -geometry WxH+X+Y window geometry\n");
@@ -720,6 +728,7 @@ main(int argc, char *argv[])
GLXContext ctx;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
+ VisualID visId;
int i;
for (i = 1; i < argc; i++) {
@@ -733,6 +742,10 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-stereo") == 0) {
stereo = GL_TRUE;
}
+ else if (i < argc-1 && strcmp(argv[i], "-samples") == 0) {
+ samples = strtod(argv[i+1], NULL );
+ ++i;
+ }
else if (strcmp(argv[i], "-fullscreen") == 0) {
fullscreen = GL_TRUE;
}
@@ -753,7 +766,15 @@ main(int argc, char *argv[])
return -1;
}
- make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
+ if (fullscreen) {
+ int scrnum = DefaultScreen(dpy);
+
+ x = 0; y = 0;
+ winWidth = DisplayWidth(dpy, scrnum);
+ winHeight = DisplayHeight(dpy, scrnum);
+ }
+
+ make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx, &visId);
XMapWindow(dpy, win);
glXMakeCurrent(dpy, win, ctx);
query_vsync(dpy, win);
@@ -763,6 +784,7 @@ main(int argc, char *argv[])
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ printf("VisualID %d, 0x%x\n", (int) visId, (int) visId);
}
init();
diff --git a/app/glxinfo/Makefile b/app/glxinfo/Makefile
index b48040842..c64798cbf 100644
--- a/app/glxinfo/Makefile
+++ b/app/glxinfo/Makefile
@@ -1,9 +1,10 @@
-# $OpenBSD: Makefile,v 1.8 2011/06/23 22:48:59 naddy Exp $
+# $OpenBSD: Makefile,v 1.9 2014/07/13 09:47:57 jsg Exp $
.include <bsd.xconf.mk>
MANDIR= ${X11BASE}/man/man
PROG= glxinfo
+SRCS= glinfo_common.c glxinfo.c
CPPFLAGS+= -I${X11BASE}/include
LDADD+= -L${X11BASE}/lib -lGL -lXext -lX11 -lXau -lXdmcp -lm
diff --git a/app/glxinfo/glinfo_common.c b/app/glxinfo/glinfo_common.c
new file mode 100644
index 000000000..248b93764
--- /dev/null
+++ b/app/glxinfo/glinfo_common.c
@@ -0,0 +1,720 @@
+/*
+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "glinfo_common.h"
+
+#ifdef _WIN32
+#define snprintf _snprintf
+#endif
+
+
+/**
+ * Return the GL enum name for a numeric value.
+ * We really only care about the compressed texture formats for now.
+ */
+static const char *
+enum_name(GLenum val)
+{
+ static const struct {
+ const char *name;
+ GLenum val;
+ } enums [] = {
+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
+ { "GL_COMPRESSED_RGB", 0x84ED },
+ { "GL_COMPRESSED_RGBA", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+ { "GL_COMPRESSED_RGB", 0x84ED },
+ { "GL_COMPRESSED_RGBA", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
+ { "GL_COMPRESSED_SRGB", 0x8C48 },
+ { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
+ { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
+ { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
+ { "GL_COMPRESSED_RED", 0x8225 },
+ { "GL_COMPRESSED_RG", 0x8226 },
+ { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
+ { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
+ { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
+ { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
+ { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
+ { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
+ { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
+ { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
+ { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
+ { "GL_COMPRESSED_R11_EAC", 0x9270 },
+ { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
+ { "GL_COMPRESSED_RG11_EAC", 0x9272 },
+ { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
+ { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
+ { "GL_COMPRESSED_RGB_ARB", 0x84ED },
+ { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
+ { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
+ { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
+ { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
+ { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
+ { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
+ { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
+ { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
+ { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
+ { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
+ { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
+ { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
+ { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
+ { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
+ { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
+ { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
+ { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
+ { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
+ { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
+ { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
+ { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
+ { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
+ { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
+ { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
+ { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
+ { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
+ { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
+ { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
+ { "GL_PALETTE4_RGB8_OES", 0x8B90 },
+ { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
+ { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
+ { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
+ { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
+ { "GL_PALETTE8_RGB8_OES", 0x8B95 },
+ { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
+ { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
+ { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
+ { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
+ };
+ const int n = sizeof(enums) / sizeof(enums[0]);
+ static char buffer[100];
+ int i;
+ for (i = 0; i < n; i++) {
+ if (enums[i].val == val) {
+ return enums[i].name;
+ }
+ }
+ /* enum val not found, just print hexadecimal value into static buffer */
+ snprintf(buffer, sizeof(buffer), "0x%x", val);
+ return buffer;
+}
+
+
+/*
+ * qsort callback for string comparison.
+ */
+static int
+compare_string_ptr(const void *p1, const void *p2)
+{
+ return strcmp(* (char * const *) p1, * (char * const *) p2);
+}
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+void
+print_extension_list(const char *ext, GLboolean singleLine)
+{
+ char **extensions;
+ int num_extensions;
+ const char *indentString = " ";
+ const int indent = 4;
+ const int max = 79;
+ int width, i, j, k;
+
+ if (!ext || !ext[0])
+ return;
+
+ /* count the number of extensions, ignoring successive spaces */
+ num_extensions = 0;
+ j = 1;
+ do {
+ if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
+ ++num_extensions;
+ }
+ } while(ext[j++]);
+
+ /* copy individual extensions to an array */
+ extensions = malloc(num_extensions * sizeof *extensions);
+ if (!extensions) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
+ }
+ i = j = k = 0;
+ while (1) {
+ if (ext[j] == ' ' || ext[j] == 0) {
+ /* found end of an extension name */
+ const int len = j - i;
+
+ if (len) {
+ assert(k < num_extensions);
+
+ extensions[k] = malloc(len + 1);
+ if (!extensions[k]) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
+ }
+
+ memcpy(extensions[k], ext + i, len);
+ extensions[k][len] = 0;
+
+ ++k;
+ };
+
+ i += len + 1;
+
+ if (ext[j] == 0) {
+ break;
+ }
+ }
+ j++;
+ }
+ assert(k == num_extensions);
+
+ /* sort extensions alphabetically */
+ qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
+
+ /* print the extensions */
+ width = indent;
+ printf("%s", indentString);
+ for (k = 0; k < num_extensions; ++k) {
+ const int len = strlen(extensions[k]);
+ if ((!singleLine) && (width + len > max)) {
+ /* start a new line */
+ printf("\n");
+ width = indent;
+ printf("%s", indentString);
+ }
+ /* print the extension name */
+ printf("%s", extensions[k]);
+
+ /* either we're all done, or we'll continue with next extension */
+ width += len + 1;
+
+ if (singleLine) {
+ printf("\n");
+ width = indent;
+ printf("%s", indentString);
+ }
+ else if (k < (num_extensions -1)) {
+ printf(", ");
+ width += 2;
+ }
+ }
+ printf("\n");
+
+ for (k = 0; k < num_extensions; ++k) {
+ free(extensions[k]);
+ }
+ free(extensions);
+}
+
+
+
+
+/**
+ * Get list of OpenGL extensions using core profile's glGetStringi().
+ */
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs)
+{
+ GLint i, n, totalLen;
+ char *buffer;
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &n);
+
+ /* compute totalLen */
+ totalLen = 0;
+ for (i = 0; i < n; i++) {
+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+ totalLen += strlen(ext) + 1; /* plus a space */
+ }
+
+ buffer = malloc(totalLen + 1);
+ if (buffer) {
+ int pos = 0;
+ for (i = 0; i < n; i++) {
+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+ strcpy(buffer + pos, ext);
+ pos += strlen(ext);
+ buffer[pos++] = ' ';
+ }
+ buffer[pos] = '\0';
+ }
+ return buffer;
+}
+
+
+/** Is extension 'ext' supported? */
+GLboolean
+extension_supported(const char *ext, const char *extensionsList)
+{
+ while (1) {
+ const char *p = strstr(extensionsList, ext);
+ if (p) {
+ /* check that next char is a space or end of string */
+ int extLen = strlen(ext);
+ if (p[extLen] == 0 || p[extLen] == ' ') {
+ return 1;
+ }
+ else {
+ /* We found a superset string, keep looking */
+ extensionsList += extLen;
+ }
+ }
+ else {
+ break;
+ }
+ }
+ return 0;
+}
+
+
+/**
+ * Is verNum >= verString?
+ * \param verString such as "2.1", "3.0", etc.
+ * \param verNum such as 20, 21, 30, 31, 32, etc.
+ */
+static GLboolean
+version_supported(const char *verString, int verNum)
+{
+ int v;
+
+ if (!verString ||
+ !isdigit(verString[0]) ||
+ verString[1] != '.' ||
+ !isdigit(verString[2])) {
+ return GL_FALSE;
+ }
+
+ v = (verString[0] - '0') * 10 + (verString[2] - '0');
+
+ return verNum >= v;
+}
+
+
+struct token_name
+{
+ GLenum token;
+ const char *name;
+};
+
+
+static void
+print_shader_limit_list(const struct token_name *lim)
+{
+ GLint max[1];
+ unsigned i;
+
+ for (i = 0; lim[i].token; i++) {
+ glGetIntegerv(lim[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", lim[i].name, max[0]);
+ }
+ }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+ static const struct token_name vertex_limits[] = {
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name geometry_limits[] = {
+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " },
+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
+ { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
+ { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
+ { (GLenum) 0, NULL }
+ };
+
+ switch (target) {
+ case GL_VERTEX_SHADER:
+ printf(" GL_VERTEX_SHADER_ARB:\n");
+ print_shader_limit_list(vertex_limits);
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
+ print_shader_limit_list(fragment_limits);
+ break;
+
+ case GL_GEOMETRY_SHADER:
+ printf(" GL_GEOMETRY_SHADER:\n");
+ print_shader_limit_list(geometry_limits);
+ break;
+ }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target,
+ const struct ext_functions *extfuncs)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name common_limits[] = {
+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+
+ GLint max[1];
+ int i;
+
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
+ }
+ else {
+ return; /* something's wrong */
+ }
+
+ for (i = 0; common_limits[i].token; i++) {
+ extfuncs->GetProgramivARB(target, common_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", common_limits[i].name, max[0]);
+ }
+ }
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ for (i = 0; fragment_limits[i].token; i++) {
+ extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ * \param version 20, 21, 30, 31, 32, etc.
+ */
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+ const struct ext_functions *extfuncs)
+{
+ struct token_name {
+ GLuint count;
+ GLenum token;
+ const char *name;
+ const char *extension; /* NULL or GL extension name or version string */
+ };
+ static const struct token_name limits[] = {
+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
+#if defined(GL_EXT_texture_array)
+ { 1, GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, "GL_MAX_ARRAY_TEXTURE_LAYERS", "GL_EXT_texture_array" },
+#endif
+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
+#if defined(GL_ARB_texture_cube_map)
+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
+#endif
+#if defined(GL_NV_texture_rectangle)
+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
+#endif
+#if defined(GL_ARB_multitexture)
+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
+#endif
+#if defined(GL_ARB_blend_func_extended)
+ { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
+#endif
+#if defined (GL_ARB_framebuffer_object)
+ { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
+ { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
+ { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
+#endif
+#if defined (GL_EXT_transform_feedback)
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_EXT_transform_feedback" },
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "GL_EXT_transform_feedback" },
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "GL_EXT_transform_feedback", },
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "GL_EXT_transform_feedback" },
+#endif
+#if defined (GL_ARB_texture_buffer_object)
+ { 1, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_texture_buffer_object" },
+ { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "GL_ARB_texture_buffer_object" },
+#endif
+#if defined (GL_ARB_uniform_buffer_object)
+ { 1, GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_UNIFORM_BLOCK_SIZE, "GL_MAX_UNIFORM_BLOCK_SIZE", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "GL_ARB_uniform_buffer_object" },
+ { 1, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", "GL_ARB_uniform_buffer_object" },
+#endif
+#if defined (GL_ARB_vertex_attrib_binding)
+ { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
+ { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "GL_ARB_vertex_attrib_binding" },
+#endif
+#if defined(GL_VERSION_4_4)
+ { 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" },
+#endif
+ { 0, (GLenum) 0, NULL, NULL }
+ };
+ GLint i, max[2];
+
+ printf("%s limits:\n", oglstring);
+ for (i = 0; limits[i].count; i++) {
+ if (!limits[i].extension ||
+ version_supported(limits[i].extension, version) ||
+ extension_supported(limits[i].extension, extensions)) {
+ glGetIntegerv(limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ if (limits[i].count == 1)
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ else /* XXX fix if we ever query something with more than 2 values */
+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ }
+ }
+ }
+
+ /* these don't fit into the above mechanism, unfortunately */
+ if (extension_supported("GL_ARB_imaging", extensions)) {
+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+ GL_MAX_CONVOLUTION_WIDTH, max);
+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+ GL_MAX_CONVOLUTION_HEIGHT, max+1);
+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+ }
+
+ if (extension_supported("GL_ARB_texture_compression", extensions)) {
+ GLint i, n;
+ GLint *formats;
+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
+ printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
+ formats = (GLint *) malloc(n * sizeof(GLint));
+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
+ for (i = 0; i < n; i++) {
+ printf(" %s\n", enum_name(formats[i]));
+ }
+ free(formats);
+ }
+#if defined(GL_ARB_vertex_program)
+ if (extension_supported("GL_ARB_vertex_program", extensions)) {
+ print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
+ }
+#endif
+#if defined(GL_ARB_fragment_program)
+ if (extension_supported("GL_ARB_fragment_program", extensions)) {
+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
+ }
+#endif
+ if (extension_supported("GL_ARB_vertex_shader", extensions)) {
+ print_shader_limits(GL_VERTEX_SHADER_ARB);
+ }
+ if (extension_supported("GL_ARB_fragment_shader", extensions)) {
+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+ }
+ if (version >= 32) {
+ print_shader_limits(GL_GEOMETRY_SHADER);
+ }
+}
+
+
+
+/**
+ * Return string representation for bits in a bitmask.
+ */
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
+{
+ static char buffer[256], *p;
+ int i;
+
+ strcpy(buffer, "(none)");
+ p = buffer;
+ for (i = 0; i < numBits; i++) {
+ if (mask & bits[i].bit) {
+ if (p > buffer)
+ *p++ = ',';
+ strcpy(p, bits[i].name);
+ p += strlen(bits[i].name);
+ }
+ }
+
+ return buffer;
+}
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
+ */
+const char *
+profile_mask_string(int mask)
+{
+ const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_CORE_PROFILE_BIT
+ { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
+#endif
+#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
+ { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
+#endif
+ };
+
+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
+ */
+const char *
+context_flags_string(int mask)
+{
+ const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
+ { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
+#endif
+#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
+ { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
+#endif
+ };
+
+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
diff --git a/app/glxinfo/glinfo_common.h b/app/glxinfo/glinfo_common.h
new file mode 100644
index 000000000..d0daf4dd0
--- /dev/null
+++ b/app/glxinfo/glinfo_common.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Common code shared by glxinfo and wglinfo.
+ */
+
+#ifndef GLINFO_COMMON_H
+#define GLINFO_COMMON_H
+
+
+#ifdef _WIN32
+/* GL/glext.h is not commonly available on Windows. */
+#include <GL/glew.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+typedef void (APIENTRY * GETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef const GLubyte *(APIENTRY * GETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (APIENTRY * GETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+
+
+/**
+ * Ext functions needed in common code but must be provided by
+ * glxinfo or wglinfo.
+ */
+struct ext_functions
+{
+ GETPROGRAMIVARBPROC GetProgramivARB;
+ GETSTRINGIPROC GetStringi;
+ GETCONVOLUTIONPARAMETERIVPROC GetConvolutionParameteriv;
+};
+
+
+#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
+
+
+struct bit_info
+{
+ int bit;
+ const char *name;
+};
+
+
+void
+print_extension_list(const char *ext, GLboolean singleLine);
+
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs);
+
+GLboolean
+extension_supported(const char *ext, const char *extensionsList);
+
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+ const struct ext_functions *extfuncs);
+
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask);
+
+const char *
+profile_mask_string(int mask);
+
+const char *
+context_flags_string(int mask);
+
+
+#endif /* GLINFO_COMMON_H */
diff --git a/app/glxinfo/glxinfo.c b/app/glxinfo/glxinfo.c
index 332f5c2f4..5208423e8 100644
--- a/app/glxinfo/glxinfo.c
+++ b/app/glxinfo/glxinfo.c
@@ -34,7 +34,9 @@
*/
#define GLX_GLXEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+#include <assert.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
@@ -42,6 +44,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include "glinfo_common.h"
#ifndef GLX_NONE_EXT
@@ -71,7 +74,8 @@ typedef enum
struct visual_attribs
{
/* X visual attribs */
- int id;
+ int id; /* May be visual ID or FBConfig ID */
+ int vis_id; /* Visual ID. Only set for FBConfigs */
int klass;
int depth;
int redMask, greenMask, blueMask;
@@ -80,6 +84,7 @@ struct visual_attribs
/* GL visual attribs */
int supportsGL;
+ int drawableType;
int transparentType;
int transparentRedValue;
int transparentGreenValue;
@@ -98,58 +103,53 @@ struct visual_attribs
int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
int numSamples, numMultisample;
int visualCaveat;
+ int floatComponents;
+ int packedfloatComponents;
+ int srgb;
};
-/*
- * Print a list of extensions, with word-wrapping.
+/** list of known OpenGL versions */
+static const struct { int major, minor; } gl_versions[] = {
+ {1, 0},
+ {1, 1},
+ {1, 2},
+ {1, 3},
+ {1, 4},
+ {1, 5},
+ {2, 0},
+ {2, 1},
+ {3, 0},
+ {3, 1},
+ {3, 2},
+ {3, 3},
+ {4, 0},
+ {4, 1},
+ {4, 2},
+ {4, 3},
+ {4, 4},
+ {0, 0} /* end of list */
+};
+
+#define NUM_GL_VERSIONS ELEMENTS(gl_versions)
+
+/**
+ * Version of the context that was created
+ *
+ * 20, 21, 30, 31, 32, etc.
+ */
+static int version;
+
+/**
+ * GL Error checking/warning.
*/
static void
-print_extension_list(const char *ext)
+CheckError(int line)
{
- const char *indentString = " ";
- const int indent = 4;
- const int max = 79;
- int width, i, j;
-
- if (!ext || !ext[0])
- return;
-
- width = indent;
- printf("%s", indentString);
- i = j = 0;
- while (1) {
- if (ext[j] == ' ' || ext[j] == 0) {
- /* found end of an extension name */
- const int len = j - i;
- if (width + len > max) {
- /* start a new line */
- printf("\n");
- width = indent;
- printf("%s", indentString);
- }
- /* print the extension name between ext[i] and ext[j] */
- while (i < j) {
- printf("%c", ext[i]);
- i++;
- }
- /* either we're all done, or we'll continue with next extension */
- width += len + 1;
- if (ext[j] == 0) {
- break;
- }
- else {
- i++;
- j++;
- if (ext[j] == 0)
- break;
- printf(", ");
- width += 2;
- }
- }
- j++;
- }
- printf("\n");
+ int n;
+ n = glGetError();
+ if (n)
+ printf("Warning: GL error 0x%x at line %d\n", n, line);
}
@@ -161,236 +161,195 @@ print_display_info(Display *dpy)
/**
- * Print interesting limits for vertex/fragment programs.
+ * Choose a simple FB Config.
*/
-static void
-print_program_limits(GLenum target)
+static GLXFBConfig *
+choose_fb_config(Display *dpy, int scrnum)
{
-#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
- struct token_name {
- GLenum token;
- const char *name;
- };
- static const struct token_name common_limits[] = {
- { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
- { (GLenum) 0, NULL }
- };
- static const struct token_name fragment_limits[] = {
- { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
- { (GLenum) 0, NULL }
- };
+ int fbAttribSingle[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER, False,
+ None };
+ int fbAttribDouble[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER, True,
+ None };
+ GLXFBConfig *configs;
+ int nConfigs;
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
- glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
+ if (!configs)
+ configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
- GLint max[1];
- int i;
+ return configs;
+}
- if (target == GL_VERTEX_PROGRAM_ARB) {
- printf(" GL_VERTEX_PROGRAM_ARB:\n");
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
- }
- else {
- return; /* something's wrong */
- }
- for (i = 0; common_limits[i].token; i++) {
- GetProgramivARB_func(target, common_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", common_limits[i].name, max[0]);
- }
- }
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- for (i = 0; fragment_limits[i].token; i++) {
- GetProgramivARB_func(target, fragment_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", fragment_limits[i].name, max[0]);
- }
- }
- }
-#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+static Bool CreateContextErrorFlag;
+
+static int
+create_context_error_handler(Display *dpy, XErrorEvent *error)
+{
+ (void) dpy;
+ (void) error->error_code;
+ CreateContextErrorFlag = True;
+ return 0;
}
/**
- * Print interesting limits for vertex/fragment shaders.
+ * Try to create a GLX context of the given version with flags/options.
+ * Note: A version number is required in order to get a core profile
+ * (at least w/ NVIDIA).
*/
-static void
-print_shader_limits(GLenum target)
+static GLXContext
+create_context_flags(Display *dpy, GLXFBConfig fbconfig, int major, int minor,
+ int contextFlags, int profileMask, Bool direct)
{
- struct token_name {
- GLenum token;
- const char *name;
- };
-#if defined(GL_ARB_vertex_shader)
- static const struct token_name vertex_limits[] = {
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
- { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { (GLenum) 0, NULL }
- };
-#endif
-#if defined(GL_ARB_fragment_shader)
- static const struct token_name fragment_limits[] = {
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { (GLenum) 0, NULL }
- };
-#endif
- GLint max[1];
- int i;
-
-#if defined(GL_ARB_vertex_shader)
- if (target == GL_VERTEX_SHADER_ARB) {
- printf(" GL_VERTEX_SHADER_ARB:\n");
- for (i = 0; vertex_limits[i].token; i++) {
- glGetIntegerv(vertex_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", vertex_limits[i].name, max[0]);
- }
+#ifdef GLX_ARB_create_context
+ static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB_func = 0;
+ static Bool firstCall = True;
+ int (*old_handler)(Display *, XErrorEvent *);
+ GLXContext context;
+ int attribs[20];
+ int n = 0;
+
+ if (firstCall) {
+ /* See if we have GLX_ARB_create_context_profile and get pointer to
+ * glXCreateContextAttribsARB() function.
+ */
+ const char *glxExt = glXQueryExtensionsString(dpy, 0);
+ if (extension_supported("GLX_ARB_create_context_profile", glxExt)) {
+ glXCreateContextAttribsARB_func = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
+ glXGetProcAddress((const GLubyte *) "glXCreateContextAttribsARB");
}
+ firstCall = False;
+ }
+
+ if (!glXCreateContextAttribsARB_func)
+ return 0;
+
+ /* setup attribute array */
+ if (major) {
+ attribs[n++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[n++] = major;
+ attribs[n++] = GLX_CONTEXT_MINOR_VERSION_ARB;
+ attribs[n++] = minor;
+ }
+ if (contextFlags) {
+ attribs[n++] = GLX_CONTEXT_FLAGS_ARB;
+ attribs[n++] = contextFlags;
+ }
+#ifdef GLX_ARB_create_context_profile
+ if (profileMask) {
+ attribs[n++] = GLX_CONTEXT_PROFILE_MASK_ARB;
+ attribs[n++] = profileMask;
}
#endif
-#if defined(GL_ARB_fragment_shader)
- if (target == GL_FRAGMENT_SHADER_ARB) {
- printf(" GL_FRAGMENT_SHADER_ARB:\n");
- for (i = 0; fragment_limits[i].token; i++) {
- glGetIntegerv(fragment_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", fragment_limits[i].name, max[0]);
- }
+ attribs[n++] = 0;
+
+ /* install X error handler */
+ old_handler = XSetErrorHandler(create_context_error_handler);
+ CreateContextErrorFlag = False;
+
+ /* try creating context */
+ context = glXCreateContextAttribsARB_func(dpy,
+ fbconfig,
+ 0, /* share_context */
+ direct,
+ attribs);
+
+ /* restore error handler */
+ XSetErrorHandler(old_handler);
+
+ if (CreateContextErrorFlag)
+ context = 0;
+
+ if (context && direct) {
+ if (!glXIsDirect(dpy, context)) {
+ glXDestroyContext(dpy, context);
+ return 0;
}
}
+
+ return context;
+#else
+ return 0;
#endif
}
/**
- * Print interesting OpenGL implementation limits.
+ * Try to create a GLX context of the newest version.
*/
-static void
-print_limits(const char *extensions)
+static GLXContext
+create_context_with_config(Display *dpy, GLXFBConfig config,
+ Bool coreProfile, Bool es2Profile, Bool direct)
{
- struct token_name {
- GLuint count;
- GLenum token;
- const char *name;
- };
- static const struct token_name limits[] = {
- { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
- { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
- { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
- { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
- { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
- { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
- { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
- { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
- { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
- { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
- { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
- { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
- { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
- { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
- { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
- { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
- { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
- { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
- { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
- { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
- { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
-#if defined(GL_ARB_texture_cube_map)
- { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
-#endif
-#if defined(GLX_NV_texture_rectangle)
- { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
-#endif
-#if defined(GL_ARB_texture_compression)
- { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
-#endif
-#if defined(GL_ARB_multitexture)
- { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
-#endif
-#if defined(GL_EXT_texture_lod_bias)
- { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
-#endif
-#if defined(GL_EXT_texture_filter_anisotropic)
- { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
-#endif
-#if defined(GL_ARB_draw_buffers)
- { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
-#endif
- { 0, (GLenum) 0, NULL }
- };
- GLint i, max[2];
-
- printf("OpenGL limits:\n");
- for (i = 0; limits[i].count; i++) {
- glGetIntegerv(limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- if (limits[i].count == 1)
- printf(" %s = %d\n", limits[i].name, max[0]);
- else /* XXX fix if we ever query something with more than 2 values */
- printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ GLXContext ctx = 0;
+
+ if (coreProfile) {
+ /* Try to create a core profile, starting with the newest version of
+ * GL that we're aware of. If we don't specify the version
+ */
+ int i;
+ for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
+ /* don't bother below GL 3.0 */
+ if (gl_versions[i].major == 3 &&
+ gl_versions[i].minor == 0)
+ return 0;
+ ctx = create_context_flags(dpy, config,
+ gl_versions[i].major,
+ gl_versions[i].minor,
+ 0x0,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ direct);
+ if (ctx)
+ return ctx;
}
+ /* couldn't get core profile context */
+ return 0;
}
- /* these don't fit into the above mechanism, unfortunately */
- glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
- glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
- if (glGetError() == GL_NONE) {
- printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
- }
-
-#if defined(GL_ARB_vertex_program)
- if (strstr(extensions, "GL_ARB_vertex_program")) {
- print_program_limits(GL_VERTEX_PROGRAM_ARB);
- }
-#endif
-#if defined(GL_ARB_fragment_program)
- if (strstr(extensions, "GL_ARB_fragment_program")) {
- print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
- }
+ if (es2Profile) {
+#ifdef GLX_CONTEXT_ES2_PROFILE_BIT_EXT
+ if (extension_supported("GLX_EXT_create_context_es2_profile",
+ glXQueryExtensionsString(dpy, 0))) {
+ ctx = create_context_flags(dpy, config, 2, 0, 0x0,
+ GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ direct);
+ return ctx;
+ }
#endif
-#if defined(GL_ARB_vertex_shader)
- if (strstr(extensions, "GL_ARB_vertex_shader")) {
- print_shader_limits(GL_VERTEX_SHADER_ARB);
+ return 0;
}
-#endif
-#if defined(GL_ARB_fragment_shader)
- if (strstr(extensions, "GL_ARB_fragment_shader")) {
- print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+
+ /* GLX should return a context of the latest GL version that supports
+ * the full profile.
+ */
+ ctx = glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, NULL, direct);
+
+ /* make sure the context is direct, if direct was requested */
+ if (ctx && direct) {
+ if (!glXIsDirect(dpy, ctx)) {
+ glXDestroyContext(dpy, ctx);
+ return 0;
+ }
}
-#endif
+
+ return ctx;
}
-static void
-print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
+static XVisualInfo *
+choose_xvisinfo(Display *dpy, int scrnum)
{
- Window win;
int attribSingle[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
@@ -404,72 +363,72 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
+ XVisualInfo *visinfo;
+
+ visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
+ if (!visinfo)
+ visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
+ return visinfo;
+}
+
+
+static Bool
+print_screen_info(Display *dpy, int scrnum, Bool allowDirect,
+ Bool coreProfile, Bool es2Profile, Bool limits,
+ Bool singleLine, Bool coreWorked)
+{
+ Window win;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
GLXContext ctx = NULL;
XVisualInfo *visinfo;
int width = 100, height = 100;
+ GLXFBConfig *fbconfigs;
+ const char *oglstring = coreProfile ? "OpenGL core profile" :
+ es2Profile ? "OpenGL ES profile" : "OpenGL";
root = RootWindow(dpy, scrnum);
/*
- * Find a basic GLX visual. We'll then create a rendering context and
- * query various info strings.
+ * Choose FBConfig or XVisualInfo and create a context.
*/
- visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
- if (!visinfo)
- visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
-
- if (visinfo)
- ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
-
-#ifdef GLX_VERSION_1_3
- /* Try glXChooseFBConfig() if glXChooseVisual didn't work.
- * XXX when would that happen?
- */
- if (!visinfo) {
- int fbAttribSingle[] = {
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER, GL_FALSE,
- None };
- int fbAttribDouble[] = {
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER, GL_TRUE,
- None };
- GLXFBConfig *configs = NULL;
- int nConfigs;
-
- configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs);
- if (!configs)
- configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs);
-
- if (configs) {
- visinfo = glXGetVisualFromFBConfig(dpy, configs[0]);
- ctx = glXCreateNewContext(dpy, configs[0], GLX_RGBA_TYPE, NULL, allowDirect);
- XFree(configs);
+ fbconfigs = choose_fb_config(dpy, scrnum);
+ if (fbconfigs) {
+ ctx = create_context_with_config(dpy, fbconfigs[0],
+ coreProfile, es2Profile, allowDirect);
+ if (!ctx && allowDirect && !coreProfile) {
+ /* try indirect */
+ ctx = create_context_with_config(dpy, fbconfigs[0],
+ coreProfile, es2Profile, False);
}
- }
-#endif
- if (!visinfo) {
+ visinfo = glXGetVisualFromFBConfig(dpy, fbconfigs[0]);
+ XFree(fbconfigs);
+ }
+ else if (!coreProfile && !es2Profile) {
+ visinfo = choose_xvisinfo(dpy, scrnum);
+ if (visinfo)
+ ctx = glXCreateContext(dpy, visinfo, NULL, allowDirect);
+ } else
+ visinfo = NULL;
+
+ if (!visinfo && !coreProfile && !es2Profile) {
fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n");
- return;
+ return False;
}
if (!ctx) {
- fprintf(stderr, "Error: glXCreateContext failed\n");
+ if (!coreProfile && !es2Profile)
+ fprintf(stderr, "Error: glXCreateContext failed\n");
XFree(visinfo);
- return;
+ return False;
}
+ /*
+ * Create a window so that we can just bind the context.
+ */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
@@ -490,69 +449,128 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
const char *glVendor = (const char *) glGetString(GL_VENDOR);
const char *glRenderer = (const char *) glGetString(GL_RENDERER);
const char *glVersion = (const char *) glGetString(GL_VERSION);
- const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
+ char *glExtensions;
int glxVersionMajor;
int glxVersionMinor;
char *displayName = NULL;
char *colon = NULL, *period = NULL;
-
+ struct ext_functions extfuncs;
+
+ CheckError(__LINE__);
+
+ /* Get some ext functions */
+ extfuncs.GetProgramivARB = (GETPROGRAMIVARBPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+ extfuncs.GetStringi = (GETSTRINGIPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetStringi");
+ extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetConvolutionParameteriv");
+
+ /* Get list of GL extensions */
+ if (coreProfile) {
+ glExtensions = build_core_profile_extension_list(&extfuncs);
+ }
+ else {
+ glExtensions = (char *) glGetString(GL_EXTENSIONS);
+ }
+
+ CheckError(__LINE__);
+
if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) {
fprintf(stderr, "Error: glXQueryVersion failed\n");
exit(1);
}
- /* Strip the screen number from the display name, if present. */
- if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
- fprintf(stderr, "Error: malloc() failed\n");
- exit(1);
- }
- strcpy(displayName, DisplayString(dpy));
- colon = strrchr(displayName, ':');
- if (colon) {
- period = strchr(colon, '.');
- if (period)
- *period = '\0';
- }
- printf("display: %s screen: %d\n", displayName, scrnum);
- free(displayName);
- printf("direct rendering: ");
- if (glXIsDirect(dpy, ctx)) {
- printf("Yes\n");
- } else {
- if (!allowDirect) {
- printf("No (-i specified)\n");
- } else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
- printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
- } else {
- printf("No (If you want to find out why, try setting "
- "LIBGL_DEBUG=verbose)\n");
+ if (!coreWorked) {
+ /* Strip the screen number from the display name, if present. */
+ if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
}
- }
- printf("server glx vendor string: %s\n", serverVendor);
- printf("server glx version string: %s\n", serverVersion);
- printf("server glx extensions:\n");
- print_extension_list(serverExtensions);
- printf("client glx vendor string: %s\n", clientVendor);
- printf("client glx version string: %s\n", clientVersion);
- printf("client glx extensions:\n");
- print_extension_list(clientExtensions);
- printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
- printf("GLX extensions:\n");
- print_extension_list(glxExtensions);
- printf("OpenGL vendor string: %s\n", glVendor);
- printf("OpenGL renderer string: %s\n", glRenderer);
- printf("OpenGL version string: %s\n", glVersion);
+ strcpy(displayName, DisplayString(dpy));
+ colon = strrchr(displayName, ':');
+ if (colon) {
+ period = strchr(colon, '.');
+ if (period)
+ *period = '\0';
+ }
+
+ printf("display: %s screen: %d\n", displayName, scrnum);
+ free(displayName);
+ printf("direct rendering: ");
+ if (glXIsDirect(dpy, ctx)) {
+ printf("Yes\n");
+ }
+ else {
+ if (!allowDirect) {
+ printf("No (-i specified)\n");
+ }
+ else if (getenv("LIBGL_ALWAYS_INDIRECT")) {
+ printf("No (LIBGL_ALWAYS_INDIRECT set)\n");
+ }
+ else {
+ printf("No (If you want to find out why, try setting "
+ "LIBGL_DEBUG=verbose)\n");
+ }
+ }
+ printf("server glx vendor string: %s\n", serverVendor);
+ printf("server glx version string: %s\n", serverVersion);
+ printf("server glx extensions:\n");
+ print_extension_list(serverExtensions, singleLine);
+ printf("client glx vendor string: %s\n", clientVendor);
+ printf("client glx version string: %s\n", clientVersion);
+ printf("client glx extensions:\n");
+ print_extension_list(clientExtensions, singleLine);
+ printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor);
+ printf("GLX extensions:\n");
+ print_extension_list(glxExtensions, singleLine);
+ printf("OpenGL vendor string: %s\n", glVendor);
+ printf("OpenGL renderer string: %s\n", glRenderer);
+ } else
+ printf("\n");
+
+ printf("%s version string: %s\n", oglstring, glVersion);
+
+ version = (glVersion[0] - '0') * 10 + (glVersion[2] - '0');
+
+ CheckError(__LINE__);
+
#ifdef GL_VERSION_2_0
- if (glVersion[0] >= '2' && glVersion[1] == '.') {
+ if (version >= 20) {
char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
- printf("OpenGL shading language version string: %s\n", v);
+ printf("%s shading language version string: %s\n", oglstring, v);
}
#endif
+ CheckError(__LINE__);
+#ifdef GL_VERSION_3_0
+ if (version >= 30 && !es2Profile) {
+ GLint flags;
+ glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
+ printf("%s context flags: %s\n", oglstring, context_flags_string(flags));
+ }
+#endif
+ CheckError(__LINE__);
+#ifdef GL_VERSION_3_2
+ if (version >= 32 && !es2Profile) {
+ GLint mask;
+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
+ printf("%s profile mask: %s\n", oglstring, profile_mask_string(mask));
+ }
+#endif
+
+ CheckError(__LINE__);
+
+ printf("%s extensions:\n", oglstring);
+ print_extension_list(glExtensions, singleLine);
+
+ CheckError(__LINE__);
- printf("OpenGL extensions:\n");
- print_extension_list(glExtensions);
- if (limits)
- print_limits(glExtensions);
+ if (limits) {
+ print_limits(glExtensions, oglstring, version, &extfuncs);
+ }
+
+ if (coreProfile)
+ free(glExtensions);
}
else {
fprintf(stderr, "Error: glXMakeCurrent failed\n");
@@ -561,6 +579,8 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits)
glXDestroyContext(dpy, ctx);
XFree(visinfo);
XDestroyWindow(dpy, win);
+ XSync(dpy, 1);
+ return True;
}
@@ -585,6 +605,17 @@ visual_class_name(int cls)
}
}
+static const char *
+visual_drawable_type(int type)
+{
+ const static struct bit_info bits[] = {
+ { GLX_WINDOW_BIT, "window" },
+ { GLX_PIXMAP_BIT, "pixmap" },
+ { GLX_PBUFFER_BIT, "pbuffer" }
+ };
+
+ return bitmask_to_string(bits, ELEMENTS(bits), type);
+}
static const char *
visual_class_abbrev(int cls)
@@ -611,6 +642,10 @@ static const char *
visual_render_type_name(int type)
{
switch (type) {
+ case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
+ return "ufloat";
+ case GLX_RGBA_FLOAT_BIT_ARB:
+ return "float";
case GLX_RGBA_BIT:
return "rgba";
case GLX_COLOR_INDEX_BIT:
@@ -619,10 +654,30 @@ visual_render_type_name(int type)
return "rgba|ci";
default:
return "";
- }
+ }
}
-static GLboolean
+static const char *
+caveat_string(int caveat)
+{
+ switch (caveat) {
+#ifdef GLX_EXT_visual_rating
+ case GLX_SLOW_VISUAL_EXT:
+ return "Slow";
+ case GLX_NON_CONFORMANT_VISUAL_EXT:
+ return "Ncon";
+ case GLX_NONE_EXT:
+ /* fall-through */
+#endif
+ case 0:
+ /* fall-through */
+ default:
+ return "None";
+ }
+}
+
+
+static Bool
get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
struct visual_attribs *attribs)
{
@@ -646,7 +701,7 @@ get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
!attribs->supportsGL)
- return GL_FALSE;
+ return False;
glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
@@ -655,6 +710,7 @@ get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
else
attribs->render_type = GLX_COLOR_INDEX_BIT;
+ glXGetConfig(dpy, vInfo, GLX_DRAWABLE_TYPE, &attribs->drawableType);
glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
@@ -704,7 +760,13 @@ get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
attribs->visualCaveat = 0;
#endif
- return GL_TRUE;
+#if defined(GLX_EXT_framebuffer_sRGB)
+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
+ glXGetConfig(dpy, vInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
+ }
+#endif
+
+ return True;
}
#ifdef GLX_VERSION_1_3
@@ -731,28 +793,34 @@ glx_token_to_visual_class(int visual_type)
}
}
-static GLboolean
+static Bool
get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
struct visual_attribs *attribs)
{
+ const char *ext = glXQueryExtensionsString(dpy, 0);
int visual_type;
+ XVisualInfo *vInfo;
memset(attribs, 0, sizeof(struct visual_attribs));
glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id);
-#if 0
- attribs->depth = vInfo->depth;
- attribs->redMask = vInfo->red_mask;
- attribs->greenMask = vInfo->green_mask;
- attribs->blueMask = vInfo->blue_mask;
- attribs->colormapSize = vInfo->colormap_size;
- attribs->bitsPerRGB = vInfo->bits_per_rgb;
-#endif
+ vInfo = glXGetVisualFromFBConfig(dpy, fbconfig);
+
+ if (vInfo != NULL) {
+ attribs->vis_id = vInfo->visualid;
+ attribs->depth = vInfo->depth;
+ attribs->redMask = vInfo->red_mask;
+ attribs->greenMask = vInfo->green_mask;
+ attribs->blueMask = vInfo->blue_mask;
+ attribs->colormapSize = vInfo->colormap_size;
+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
+ }
glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
attribs->klass = glx_token_to_visual_class(visual_type);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DRAWABLE_TYPE, &attribs->drawableType);
glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
@@ -788,7 +856,32 @@ get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
- return GL_TRUE;
+#if defined(GLX_NV_float_buffer)
+ if (ext && strstr(ext, "GLX_NV_float_buffer")) {
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FLOAT_COMPONENTS_NV, &attribs->floatComponents);
+ }
+#endif
+#if defined(GLX_ARB_fbconfig_float)
+ if (ext && strstr(ext, "GLX_ARB_fbconfig_float")) {
+ if (attribs->render_type & GLX_RGBA_FLOAT_BIT_ARB) {
+ attribs->floatComponents = True;
+ }
+ }
+#endif
+#if defined(GLX_EXT_fbconfig_packed_float)
+ if (ext && strstr(ext, "GLX_EXT_fbconfig_packed_float")) {
+ if (attribs->render_type & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) {
+ attribs->packedfloatComponents = True;
+ }
+ }
+#endif
+
+#if defined(GLX_EXT_framebuffer_sRGB)
+ if (ext && strstr(ext, "GLX_EXT_framebuffer_sRGB")) {
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, &attribs->srgb);
+ }
+#endif
+ return True;
}
#endif
@@ -796,17 +889,29 @@ get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
static void
-print_visual_attribs_verbose(const struct visual_attribs *attribs)
+print_visual_attribs_verbose(const struct visual_attribs *attribs,
+ int fbconfigs)
{
- printf("Visual ID: %x depth=%d class=%s\n",
- attribs->id, attribs->depth, visual_class_name(attribs->klass));
+ if (fbconfigs) {
+ printf("FBConfig ID: %x Visual ID=%x depth=%d class=%s, type=%s\n",
+ attribs->id, attribs->vis_id, attribs->depth,
+ visual_class_name(attribs->klass),
+ visual_drawable_type(attribs->drawableType));
+ }
+ else {
+ printf("Visual ID: %x depth=%d class=%s, type=%s\n",
+ attribs->id, attribs->depth, visual_class_name(attribs->klass),
+ visual_drawable_type(attribs->drawableType));
+ }
printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
attribs->bufferSize, attribs->level,
visual_render_type_name(attribs->render_type),
attribs->doubleBuffer, attribs->stereo);
- printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
+ printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d float=%c sRGB=%c\n",
attribs->redSize, attribs->greenSize,
- attribs->blueSize, attribs->alphaSize);
+ attribs->blueSize, attribs->alphaSize,
+ attribs->packedfloatComponents ? 'P' : attribs->floatComponents ? 'Y' : 'N',
+ attribs->srgb ? 'Y' : 'N');
printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n",
attribs->auxBuffers, attribs->depthSize, attribs->stencilSize);
printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n",
@@ -837,30 +942,18 @@ print_visual_attribs_verbose(const struct visual_attribs *attribs)
static void
print_visual_attribs_short_header(void)
{
- printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
- printf(" id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
- printf("----------------------------------------------------------------------\n");
+ printf(" visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav\n");
+ printf(" id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat\n");
+ printf("----------------------------------------------------------------------------\n");
}
static void
print_visual_attribs_short(const struct visual_attribs *attribs)
{
- char *caveat = NULL;
-#ifdef GLX_EXT_visual_rating
- if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0)
- caveat = "None";
- else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT)
- caveat = "Slow";
- else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT)
- caveat = "Ncon";
- else
- caveat = "None";
-#else
- caveat = "None";
-#endif
+ const char *caveat = caveat_string(attribs->visualCaveat);
- printf("0x%02x %2d %2s %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d",
+ printf("0x%03x %2d %2s %2d %3d %2d %c%c %c %c %2d %2d %2d %2d %c %c %2d %2d %2d",
attribs->id,
attribs->depth,
visual_class_abbrev(attribs->klass),
@@ -873,6 +966,8 @@ print_visual_attribs_short(const struct visual_attribs *attribs)
attribs->stereo ? 'y' : '.',
attribs->redSize, attribs->greenSize,
attribs->blueSize, attribs->alphaSize,
+ attribs->packedfloatComponents ? 'u' : attribs->floatComponents ? 'f' : '.',
+ attribs->srgb ? 's' : '.',
attribs->auxBuffers,
attribs->depthSize,
attribs->stencilSize
@@ -890,16 +985,18 @@ print_visual_attribs_short(const struct visual_attribs *attribs)
static void
print_visual_attribs_long_header(void)
{
- printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
- printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
- printf("----------------------------------------------------------------------------------------------------\n");
+ printf("Vis Vis Visual Trans buff lev render DB ste r g b a s aux dep ste accum buffer MS MS \n");
+ printf(" ID Depth Type parent size el type reo sz sz sz sz flt rgb buf th ncl r g b a num bufs caveats\n");
+ printf("--------------------------------------------------------------------------------------------------------------------\n");
}
static void
print_visual_attribs_long(const struct visual_attribs *attribs)
{
- printf("0x%2x %2d %-11s %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
+ const char *caveat = caveat_string(attribs->visualCaveat);
+
+ printf("0x%3x %2d %-11s %2d %3d %2d %4s %3d %3d %3d %3d %3d %3d",
attribs->id,
attribs->depth,
visual_class_name(attribs->klass),
@@ -913,13 +1010,16 @@ print_visual_attribs_long(const struct visual_attribs *attribs)
attribs->blueSize, attribs->alphaSize
);
- printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
+ printf(" %c %c %3d %4d %2d %3d %3d %3d %3d %2d %2d %6s\n",
+ attribs->floatComponents ? 'f' : '.',
+ attribs->srgb ? 's' : '.',
attribs->auxBuffers,
attribs->depthSize,
attribs->stencilSize,
attribs->accumRedSize, attribs->accumGreenSize,
attribs->accumBlueSize, attribs->accumAlphaSize,
- attribs->numSamples, attribs->numMultisample
+ attribs->numSamples, attribs->numMultisample,
+ caveat
);
}
@@ -960,7 +1060,7 @@ print_visual_info(Display *dpy, int scrnum, InfoMode mode)
continue;
if (mode == Verbose)
- print_visual_attribs_verbose(&attribs);
+ print_visual_attribs_verbose(&attribs, False);
else if (mode == Normal)
print_visual_attribs_short(&attribs);
else if (mode == Wide)
@@ -999,7 +1099,7 @@ print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode)
get_fbconfig_attribs(dpy, fbconfigs[i], &attribs);
if (mode == Verbose)
- print_visual_attribs_verbose(&attribs);
+ print_visual_attribs_verbose(&attribs, True);
else if (mode == Normal)
print_visual_attribs_short(&attribs);
else if (mode == Wide)
@@ -1107,7 +1207,7 @@ find_best_visual(Display *dpy, int scrnum)
static void
usage(void)
{
- printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
+ printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-s] [-display <dname>]\n");
printf("\t-v: Print visuals info in verbose form.\n");
printf("\t-t: Print verbose table.\n");
printf("\t-display <dname>: Print GLX visuals on specified server.\n");
@@ -1115,6 +1215,7 @@ usage(void)
printf("\t-i: Force an indirect rendering context.\n");
printf("\t-b: Find the 'best' visual and print its number.\n");
printf("\t-l: Print interesting OpenGL limits.\n");
+ printf("\t-s: Print a single extension per line.\n");
}
@@ -1125,9 +1226,11 @@ main(int argc, char *argv[])
Display *dpy;
int numScreens, scrnum;
InfoMode mode = Normal;
- GLboolean findBest = GL_FALSE;
- GLboolean limits = GL_FALSE;
+ Bool findBest = False;
+ Bool limits = False;
Bool allowDirect = True;
+ Bool singleLine = False;
+ Bool coreWorked;
int i;
for (i = 1; i < argc; i++) {
@@ -1142,18 +1245,21 @@ main(int argc, char *argv[])
mode = Verbose;
}
else if (strcmp(argv[i], "-b") == 0) {
- findBest = GL_TRUE;
+ findBest = True;
}
else if (strcmp(argv[i], "-i") == 0) {
allowDirect = False;
}
else if (strcmp(argv[i], "-l") == 0) {
- limits = GL_TRUE;
+ limits = True;
}
else if (strcmp(argv[i], "-h") == 0) {
usage();
return 0;
}
+ else if (strcmp(argv[i], "-s") == 0) {
+ singleLine = True;
+ }
else {
printf("Unknown option `%s'\n", argv[i]);
usage();
@@ -1178,7 +1284,10 @@ main(int argc, char *argv[])
print_display_info(dpy);
for (scrnum = 0; scrnum < numScreens; scrnum++) {
mesa_hack(dpy, scrnum);
- print_screen_info(dpy, scrnum, allowDirect, limits);
+ coreWorked = print_screen_info(dpy, scrnum, allowDirect, True, False, limits, singleLine, False);
+ print_screen_info(dpy, scrnum, allowDirect, False, False, limits, singleLine, coreWorked);
+ print_screen_info(dpy, scrnum, allowDirect, False, True, False, singleLine, True);
+
printf("\n");
print_visual_info(dpy, scrnum, mode);
#ifdef GLX_VERSION_1_3