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authorDavid Coppa <dcoppa@cvs.openbsd.org>2016-01-02 16:30:56 +0000
committerDavid Coppa <dcoppa@cvs.openbsd.org>2016-01-02 16:30:56 +0000
commit41b8c7652dc45b9d8a3cf524e52b337db6627ad0 (patch)
treefdeda88ef366b036c6367a36cc36daa2ffd306be
parenta6cc7d4dd7688b1e8eb2f8b111f3957638634550 (diff)
Sync freetype-doc with freetype, i.e. update freetype-doc to
ver. 2.6.2 ok matthieu@
-rw-r--r--lib/freetype/docs/css/freetype.css247
-rw-r--r--lib/freetype/docs/css/freetype2.css369
-rw-r--r--lib/freetype/docs/css/freetype2_-30.css12
-rw-r--r--lib/freetype/docs/css/freetype2_-60.css12
-rw-r--r--lib/freetype/docs/css/freetype2_-90.css12
-rw-r--r--lib/freetype/docs/css/freetype2_30.css12
-rw-r--r--lib/freetype/docs/css/freetype2_60.css12
-rw-r--r--lib/freetype/docs/css/freetype2_90.css12
-rw-r--r--lib/freetype/docs/documentation.html185
-rw-r--r--lib/freetype/docs/ft2faq.html717
-rw-r--r--lib/freetype/docs/glyphs/glyphs-1.html453
-rw-r--r--lib/freetype/docs/glyphs/glyphs-2.html823
-rw-r--r--lib/freetype/docs/glyphs/glyphs-3.html931
-rw-r--r--lib/freetype/docs/glyphs/glyphs-4.html497
-rw-r--r--lib/freetype/docs/glyphs/glyphs-5.html930
-rw-r--r--lib/freetype/docs/glyphs/glyphs-6.html971
-rw-r--r--lib/freetype/docs/glyphs/glyphs-7.html765
-rw-r--r--lib/freetype/docs/glyphs/index.html469
-rw-r--r--lib/freetype/docs/image/favicon.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-30.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-60.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-90.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_30.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_60.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/favicon_90.icobin0 -> 1150 bytes
-rw-r--r--lib/freetype/docs/image/fond2-small.pngbin0 -> 39313 bytes
-rw-r--r--lib/freetype/docs/image/fond2.pngbin0 -> 51680 bytes
-rw-r--r--lib/freetype/docs/image/fond3.jpgbin0 -> 10809 bytes
-rw-r--r--lib/freetype/docs/image/fond3.pngbin0 -> 30073 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-30.pngbin0 -> 29711 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-60.pngbin0 -> 29831 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-90.pngbin0 -> 29832 bytes
-rw-r--r--lib/freetype/docs/image/fond3_30.pngbin0 -> 29684 bytes
-rw-r--r--lib/freetype/docs/image/fond3_60.pngbin0 -> 29882 bytes
-rw-r--r--lib/freetype/docs/image/fond3_90.pngbin0 -> 29806 bytes
-rw-r--r--lib/freetype/docs/image/freetype.jpgbin0 -> 10516 bytes
-rw-r--r--lib/freetype/docs/image/top.gifbin0 -> 226 bytes
-rw-r--r--lib/freetype/docs/index.html330
-rw-r--r--lib/freetype/docs/javascript/freetype2.js78
-rw-r--r--lib/freetype/docs/javascript/jquery-1.11.0.min.js4
-rw-r--r--lib/freetype/docs/javascript/jquery.ba-resize.min.js9
-rw-r--r--lib/freetype/docs/tutorial/index.html215
-rw-r--r--lib/freetype/docs/tutorial/step1.html1991
-rw-r--r--lib/freetype/docs/tutorial/step2.html2963
-rw-r--r--lib/freetype/docs/tutorial/step3.html234
45 files changed, 7949 insertions, 5304 deletions
diff --git a/lib/freetype/docs/css/freetype.css b/lib/freetype/docs/css/freetype.css
new file mode 100644
index 000000000..6b5651686
--- /dev/null
+++ b/lib/freetype/docs/css/freetype.css
@@ -0,0 +1,247 @@
+body {
+ background-color: #FFFFFF;
+ background-repeat: no-repeat;
+ color: #000000;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+}
+body.top {
+ background-color: #FFFFFF;
+ background-repeat: no-repeat;
+ color: #000000;
+ padding-top: 250px;
+ margin-left: 50px;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+}
+body.z {
+ background-color: #FFFFFF;
+ color: #000000;
+ margin-left: 10%;
+ margin-right: 10%;
+ padding: 0;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+}
+body.front {
+ background-color: #FFFFFF;
+ color: #000000;
+ margin: 0;
+ padding: 0;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+}
+
+div.version {
+ margin-bottom: 7ex;
+}
+
+p {
+ font-size: 10pt;
+ text-align: justify;
+}
+p.center {
+ text-align: center;
+}
+p.link {
+ text-align: left;
+ padding-left: 0.5em;
+ width: 13.5em;
+}
+p.label {
+ text-align: left;
+ padding-left: 0.5em;
+ margin-bottom: 1.5ex;
+ background-color: #06425F;
+ line-height: 3ex;
+}
+
+h1 {
+ font-size: 180%;
+}
+h1.section {
+ color: #06425F;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 180%;
+ margin-top: 2em;
+}
+h1.zsection {
+ color: black;
+ background-color: #CCCCEE;
+ text-align: center;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 180%;
+ padding: 0.3em;
+ border: none;
+ width: 100%;
+}
+h1.intro {
+ font-size: 24pt;
+ font-weight: bold;
+ font-family: sans-serif;
+ color: #FFFFFF;
+ text-align: center;
+ margin-top: 0.3em;
+ margin-left: 1em;
+ margin-right: 1em;
+}
+h2 {
+ font-size: 150%;
+}
+h2.section {
+ color: black;
+ background-color: #CCCCEE;
+ text-align: center;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 120%;
+ padding: 0.2em;
+ border: solid;
+ border-width: 1px;
+ width: 100%;
+}
+h3 {
+ font-size: 120%;
+}
+h4 {
+ font-size: 100%;
+}
+
+pre.code {
+ font-family: "andale mono", lucida, "courier new", courier, monospace;
+ font-size: small;
+ color: blue;
+}
+pre.code i {
+ font-family: "andale mono", lucida, "courier new", courier, monospace;
+ font-style: normal;
+ font-size: small;
+ color: gray;
+}
+
+table.menu {
+ border: 0;
+ border-spacing: 0;
+ padding: 0;
+ margin-bottom: 3ex;
+}
+
+tr.menurow {
+ background-color: #000080;
+ color: #000000;
+ vertical-align: middle;
+}
+
+td {
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 10pt;
+}
+td.menu {
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 10pt;
+ padding-left: 25px;
+ padding-right: 25px;
+ vertical-align: top;
+}
+td.menucell {
+ color: #FFFFFF;
+ background-color: #000080;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 10pt;
+}
+td.locationcell {
+ color: #000000;
+ background-color: #FFFFFF;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: small;
+ font-weight: bold;
+}
+td.titlebar {
+ color: #000000;
+ background-color: #C5CAE2;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+}
+
+a:link {
+ background-color: transparent;
+ color: #000080;
+ font-weight: bold;
+ text-decoration: none;
+}
+a:visited {
+ background-color: transparent;
+ color: #800080;
+ font-weight: bold;
+ text-decoration: none;
+}
+a:active {
+ background-color: transparent;
+ color: #FE0000;
+ font-weight: bold;
+ text-decoration: none;
+}
+a:hover {
+ background-color: transparent;
+ color: #1919AA;
+ font-weight: bold;
+ text-decoration: underline;
+}
+a.sidebar:link {
+ background-color: transparent;
+ color: #000080;
+ font-weight: normal;
+ text-decoration: none;
+}
+a.sidebar:visited {
+ background-color: transparent;
+ color: #000080;
+ font-weight: normal;
+ text-decoration: none;
+}
+a.sidebar:active {
+ background-color: transparent;
+ color: #FE0000;
+ font-weight: normal;
+ text-decoration: none;
+}
+a.sidebar:hover {
+ background-color: transparent;
+ color: #1919AA;
+ font-weight: normal;
+ text-decoration: underline;
+}
+a.menulink {
+ color: #EEEEEE;
+ background-color: #000080;
+ text-decoration: none;
+ font-family: verdana, geneva, arial, helvetica, sans-serif;
+ font-size: 10pt;
+}
+a.menulink:visited {
+ color: #EEEEEE;
+ background-color: #000080;
+ text-decoration: none;
+}
+a.menulink:hover {
+ color: #FFFFFF;
+ background-color: #000080;
+ text-decoration: none;
+}
+a.label:link {color: #FFFFFF}
+a.label:visited {color: #FFFFFF}
+a.label:active {color: #FFFFFF}
+a.label:hover {color: #FFFFFF}
+a.index:link {
+ text-decoration: none;
+ color: #666666
+}
+a.index:visited {
+ text-decoration: none;
+ color: #666666
+}
+a.index:active {
+ text-decoration: none;
+ color: #666666
+}
+a.index:hover {
+ text-decoration: underline;
+ color: #000000
+}
+
+tt.code { color: gray; }
+em.warning { color: red; }
diff --git a/lib/freetype/docs/css/freetype2.css b/lib/freetype/docs/css/freetype2.css
new file mode 100644
index 000000000..64d755fc5
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2.css
@@ -0,0 +1,369 @@
+/* freetype2.css */
+
+/* the column container layout is based on */
+/* http://matthewjamestaylor.com/blog/perfect-multi-column-liquid-layouts */
+
+
+/* use Droid fonts */
+@import url("http://fonts.googleapis.com/css?family=Droid+Serif:r,i,b,bi");
+@import url("http://fonts.googleapis.com/css?family=Droid+Sans:r,b");
+@import url("http://fonts.googleapis.com/css?family=Droid+Sans+Mono");
+
+
+/* top-level appearance */
+body {
+ width: 100%;
+ margin: 0em;
+ padding: 0em;
+ border: 0em;
+ text-align: left;
+ font-size: large;
+ font-family: "Droid Serif", "serif";
+ line-height: 140%; }
+
+/* table of contents column; */
+/* width and offsets must be synchronized with col2 below */
+#TOC {
+ background: #F8F8F8;
+ position: fixed;
+ font-family: "Droid Sans", "sans-serif";
+ font-size: 115%;
+ left: 0em;
+ width: 10em; }
+
+#TOC-bottom {
+ background: #F8F8F8;
+ left: 0em;
+ width: 11.5em; }
+
+/* don't display list markers in TOC */
+#TOC ul {
+ list-style: none;
+ text-align: center;
+ margin: 0em;
+ padding: 0em; }
+/* separate items with line */
+#TOC ul li {
+ display: block;
+ padding-top: 0.5ex;
+ padding-bottom: 0.5ex;
+ border-bottom: 1px solid #CCCCCC; }
+/* give more vertical spacing for funding icons */
+#TOC ul li.funding {
+ padding-top: 1ex;
+ padding-bottom: 1ex; }
+#TOC ul li.funding p {
+ margin-top: 1.5ex;
+ margin-bottom: 1.5ex; }
+
+/* this is gray getting black */
+#TOC a:link {
+ color: #666666; }
+#TOC a:visited {
+ color: #666666; }
+#TOC a:active {
+ color: #666666; }
+#TOC a:hover {
+ color: #000000; }
+
+/* this is pale red getting red
+
+ #TOC a.emphasis:link {
+ color: #FF6666; }
+ #TOC a.emphasis:visited {
+ color: #FF6666; }
+ #TOC a.emphasis:active {
+ color: #FF6666; }
+ #TOC a.emphasis:hover {
+ color: #FF0000; }
+*/
+
+#TOC a.emphasis:link {
+ color: #666666; }
+#TOC a.emphasis:visited {
+ color: #666666; }
+#TOC a.emphasis:active {
+ color: #666666; }
+#TOC a.emphasis:hover {
+ color: #000000; }
+
+#TOC a.current:link {
+ color: #000000; }
+#TOC a.current:visited {
+ color: #000000; }
+#TOC a.current:active {
+ color: #000000; }
+#TOC a.current:hover {
+ color: #000000; }
+
+/* top bar */
+#top h1 {
+ position: absolute;
+ top: 25px;
+ left: 20px;
+ margin: 0em;
+ padding: 0em;
+ border: 0em; }
+.bar {
+ clear: both;
+ color: white;
+ background: #06435E
+ url("../image/fond3.png")
+ no-repeat
+ right
+ top;
+ text-align: left;
+ font-family: "Droid Sans", "sans-serif";
+ font-weight: bold;
+ padding: 0em;
+ margin: 0em;
+ border: 0em;
+ height: 134px;
+ vertical-align: bottom; }
+
+#top a {
+ color: white;
+ /* pale underline for links */
+ text-decoration: none;
+ border-bottom: 2px solid #16536E; }
+#top a:link {
+ color: white; }
+#top a:visited {
+ color: white; }
+#top a:active {
+ color: white; }
+#top a:hover {
+ color: #CCCCCC; }
+
+/* column container */
+.colmask {
+ /* this fixes the IE7 overflow hidden bug */
+ /* and stops the layout jumping out of place */
+ position: relative;
+ clear: both;
+ float: left;
+ width: 100%;
+ /* this chops off any overhanging <div>s */
+ overflow: hidden; }
+/* two-column left menu settings (col1 is right, col2 is left) */
+.leftmenu .colright {
+ float: left;
+ width: 200%;
+ position: relative;
+ left: 11.5em; /* pad2_l + wd2 + pad2_r */
+ background: white; }
+.leftmenu .col1wrap {
+ float: right;
+ width: 50%;
+ position: relative;
+ right: 12em; } /* pad2_l + wd2 + pad2_r */
+.leftmenu .col1 {
+ margin: 0 1em /* pad2_r */
+ 0 12em; /* pad2_l + wd2 + pad2_r + pad1_l */
+ position: relative;
+ right: 100%;
+ width: 45em;
+ max-width: 66%;
+ /* overflow: hidden; */
+ padding-left: 2em; }
+.leftmenu .col2 {
+ float: left;
+ width: 10em; /* wd2 */
+ position: relative;
+ right: 11em; } /* wd2 + pad2_r */
+
+/* table of contents */
+#contents ul {
+ list-style: none; }
+
+blockquote {
+ font-style: italic; }
+
+code {
+ font-family: "Droid Sans Mono", "monospace"; }
+
+tt {
+ font-family: "Droid Sans Mono", "monospace"; }
+
+pre {
+ font-family: "Droid Sans Mono", "monospace";
+ margin-left: 1.5em; }
+pre.example {
+ color: purple;
+ font-family: "Droid Sans Mono", "monospace";
+ margin-left: 1.5em; }
+
+span.comment {
+ color: gray; }
+span.important {
+ font-weight: bold; }
+
+a {
+ color: #0000EF;
+ font-weight: bold;
+ /* no underline for links */
+ text-decoration: none; }
+a:link {
+ color: #000080; }
+a:visited {
+ color: #800080; }
+a:active {
+ color: #FE0000; }
+a:hover {
+ color: #1919AA; }
+
+h1 {
+ margin-top: 6ex; }
+h2 {
+ margin-top: 5ex; }
+h3 {
+ margin-top: 4ex; }
+h4 {
+ margin-top: 3ex; }
+h5 { }
+h6 { }
+
+h1.title {
+ text-align: center; }
+h1.header {
+ margin-top: 1ex;
+ line-height: 200%; }
+h2.author {
+ text-align: center; }
+h3.date {
+ text-align: center; }
+h3 + div.date {
+ margin-top: -3ex;
+ margin-bottom: 3ex; }
+h4 + div.date {
+ margin-top: -3ex; }
+
+/* images */
+img.with-border {
+ padding: 0.5em; }
+#TOC img.with-border {
+ padding: 0.3em; }
+
+/* figures */
+div.figure {
+ text-align: center;
+ margin-top: 5ex;
+ margin-bottom: 5ex; }
+p.caption {
+ font-size: smaller; }
+
+/* tables */
+table {
+ border-collapse: collapse;
+ /* the next two lines center the table horizontally */
+ margin-left: auto;
+ margin-right: auto;
+ margin-top: 5ex;
+ margin-bottom: 5ex; }
+td {
+ padding-left: 0.8em;
+ padding-right: 0.8em; }
+thead {
+ /* a horizontal rule between table head and body */
+ border-bottom: solid thin; }
+th {
+ padding-left: 0.8em;
+ padding-right: 0.8em;
+ /* some vertical space before the horizontal rule */
+ padding-bottom: 1ex; }
+tbody tr:first-child td {
+ /* some vertical space after the horizontal rule */
+ padding-top: 1ex; }
+
+dl {
+ margin-left: 1em; }
+
+dt {
+ font-weight: bold; }
+
+/* if we have paragraphs in definition lists, */
+/* suppress the very first vertical space */
+dd > p:first-child {
+ margin-top: 0ex; }
+dd > p {
+ margin-bottom: 0ex; }
+
+/* indented text */
+div.quote {
+ margin-left: 1.5em; }
+
+/* list for subsections */
+li.tertiary {
+ font-size: smaller;
+ text-align: left;
+ margin-left: 2em; }
+
+/* list with item headers */
+li.emph p:first-child {
+ font-weight: bold; }
+
+ol.algorithm {
+ font-family: "Droid Sans Mono", "monospace"; }
+
+/* miscellaneous */
+div.date {
+ color: #666666;
+ font-size: smaller; }
+div.webmaintainer {
+ margin-top: 5ex;
+ font-style: italic;
+ font-size: 70%; }
+div.updated {
+ margin-top: 5ex;
+ font-style: italic;
+ font-size: 70%; }
+p.warning {
+ color: red; }
+p.large {
+ font-size: larger; }
+p.note {
+ font-style: italic; }
+
+/*
+@media screen and (max-width: 40.5em) {
+ #TOC,
+ .colmask,
+ .leftmenu .colright,
+ .leftmenu .col1wrap,
+ .leftmenu .col1 {
+ float: none;
+ clear: none;
+ position: relative;
+ width: 100%;
+ left: 0em;
+ right: 100%;
+ max-width: 100%;
+ margin: 0em;
+ padding: 0em;
+ font-family: "sans-serif";
+ }
+
+ #TOC-bottom {
+ display: none;
+ }
+
+ #wrapper {
+ display: table;
+ line-height: 130%;
+ padding: 0em 1em;
+ }
+
+ #TOC {
+ display: table-header-group;
+ }
+
+ .colmask {
+ display: table-footer-group;
+ }
+
+ #TOC br {
+ display: none; }
+}
+*/
+
+/* end of file */
diff --git a/lib/freetype/docs/css/freetype2_-30.css b/lib/freetype/docs/css/freetype2_-30.css
new file mode 100644
index 000000000..401cdaba3
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_-30.css
@@ -0,0 +1,12 @@
+/* freetype2_-30.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #065E4E
+ url("../image/fond3_-30.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #166E5E; }
diff --git a/lib/freetype/docs/css/freetype2_-60.css b/lib/freetype/docs/css/freetype2_-60.css
new file mode 100644
index 000000000..d3f44adad
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_-60.css
@@ -0,0 +1,12 @@
+/* freetype2_-60.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #065E23
+ url("../image/fond3_-60.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #166E33; }
diff --git a/lib/freetype/docs/css/freetype2_-90.css b/lib/freetype/docs/css/freetype2_-90.css
new file mode 100644
index 000000000..86b4a7a72
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_-90.css
@@ -0,0 +1,12 @@
+/* freetype2_-90.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #155E06
+ url("../image/fond3_-90.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #256E16; }
diff --git a/lib/freetype/docs/css/freetype2_30.css b/lib/freetype/docs/css/freetype2_30.css
new file mode 100644
index 000000000..28acb435c
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_30.css
@@ -0,0 +1,12 @@
+/* freetype2_30.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #06175E
+ url("../image/fond3_30.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #16276E; }
diff --git a/lib/freetype/docs/css/freetype2_60.css b/lib/freetype/docs/css/freetype2_60.css
new file mode 100644
index 000000000..064ed4c10
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_60.css
@@ -0,0 +1,12 @@
+/* freetype2_60.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #21065E
+ url("../image/fond3_60.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #31166E; }
diff --git a/lib/freetype/docs/css/freetype2_90.css b/lib/freetype/docs/css/freetype2_90.css
new file mode 100644
index 000000000..af2bc7946
--- /dev/null
+++ b/lib/freetype/docs/css/freetype2_90.css
@@ -0,0 +1,12 @@
+/* freetype2_90.css */
+
+@import "freetype2.css";
+
+.bar {
+ background: #4C065E
+ url("../image/fond3_90.png")
+ no-repeat
+ right
+ top; }
+#top a {
+ border-bottom: 2px solid #5C166E; }
diff --git a/lib/freetype/docs/documentation.html b/lib/freetype/docs/documentation.html
new file mode 100644
index 000000000..b7ece3a2f
--- /dev/null
+++ b/lib/freetype/docs/documentation.html
@@ -0,0 +1,185 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
+<head>
+ <meta http-equiv="Content-Type"
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
+
+ <link rel="icon"
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+ <link rel="shortcut icon"
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+ <link rel="stylesheet"
+ type="text/css"
+ href="css/freetype2_-60.css">
+
+ <script type="text/javascript"
+ src="javascript/jquery-1.11.0.min.js">
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+ <script type="text/javascript"
+ src="javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Documentation</title>
+</head>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Documentation</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="introduction">
+ <p>Note that the FreeType documentation is also available as
+ a single archive from
+ our <a href="http://freetype.org/download.html">download page</a>.</p>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div id="links">
+ <h3><a href="glyphs/index.html">FreeType Glyph
+ Conventions</a></h3>
+
+ <p>This document is a <em>must-read</em> for any user of the
+ library.</p>
+
+ <h3><a href="ft2faq.html">The FreeType FAQ</a></h3>
+
+ <h3><a href="tutorial/index.html">The FreeType Tutorial</a></h3>
+
+ <h3>The FreeType API Reference</h3>
+
+ <ul>
+ <li>
+ <a href="reference/ft2-toc.html">Table Of
+ Contents</a>
+ </li>
+ <li>
+ <a href="reference/ft2-index.html">Index</a>
+ </li>
+ </ul>
+
+ <h3><a href="design/index.html">The Design of
+ FreeType</a></h3>
+
+ <h3><a href="rasterinfo/rasterinfo.html">The RasterInfo
+ Font</a></h3>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 05-Oct-2015</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
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+
+
+<!-- ************************************************** -->
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+<div id="TOC">
+ <ul>
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+ target="_blank">
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+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
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+ <a href="http://freetype.org/index.html">Home</a>
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+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
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+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="glyphs/index.html">Glyph Conventions</a>
+ </li>
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+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
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+
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+</html>
diff --git a/lib/freetype/docs/ft2faq.html b/lib/freetype/docs/ft2faq.html
new file mode 100644
index 000000000..db6d7dcd4
--- /dev/null
+++ b/lib/freetype/docs/ft2faq.html
@@ -0,0 +1,717 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html>
+
+<head>
+ <meta http-equiv="Content-Type"
+ content="text/html; charset=US-ASCII">
+ <meta name="description"
+ content="FreeType FAQ">
+ <link rel="stylesheet"
+ href="css/freetype.css">
+ <title>FreeType&nbsp;2 FAQ</title>
+</head>
+
+<body text="#000000"
+ bgcolor="#FFFFFF"
+ link="#0000EF"
+ vlink="#51188E"
+ alink="#FF0000">
+
+<table width="100%"
+ border="0"
+ cellspacing="0"
+ cellpadding="5">
+ <tr>
+ <td bgcolor="#06425F">
+ <a href="http://freetype.org/index.html">
+ <img src="image/fond3.jpg"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="FreeType Homepage">
+ </a>
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#06425F">
+ <h1 class="intro">FREETYPE&nbsp;2 FAQ</h1>
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#669999">
+ &nbsp;&nbsp;&nbsp;&nbsp;<a href="#general"
+ class="index">General</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#builds"
+ class="index">Compilation &amp;
+ Configuration</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#autohint"
+ class="index">The FreeType&nbsp;2
+ auto-hinter</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#other"
+ class="index">Other</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#FFFFFF">|</font>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="documentation.html"
+ class="index">FreeType&nbsp;2
+ documentation</a>
+ </td>
+ </tr>
+</table>
+
+<table align="center"
+ width="80%">
+ <tr>
+ <td>
+ <h1 class="section">Table of Contents</h1>
+
+ <ul>
+ <li><a href="#general">General questions</a>
+ <ul>
+ <li>
+ <a href="#general-what">What is FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#general-uses">What can I do with
+ FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#general-donts">What can I not do with
+ FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#general-portability">How portable is
+ FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#general-freetype1">What are the differences between
+ FreeType&nbsp;1.x and FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#general-ft1">Is FreeType&nbsp;2 backwards compatible
+ to FreeType&nbsp;1.x?</a>
+ </li>
+ <li>
+ <a href="#general-edit">Can I use FreeType&nbsp;2 to edit
+ fonts or create new ones?</a>
+ </li>
+ </ul>
+ </li>
+
+ <li><a href="#builds">Compilation &amp; Configuration</a>
+ <ul>
+ <li>
+ <a href="#builds-compile">How do I compile the FreeType&nbsp;2
+ library?</a>
+ </li>
+ <li>
+ <a href="#builds-config">How do I configure my library
+ build?</a>
+ </li>
+ <li>
+ <a href="#builds-differences">Why does FreeType render
+ differently on different platforms?</a>
+ </li>
+ </ul>
+ </li>
+
+ <li>
+ <a href="#autohint">The FreeType&nbsp;2 auto-hinter</a>
+ <ul>
+ <li>
+ <a href="#autohint-work">How does the auto-hinter work?</a>
+ </li>
+ <li>
+ <a href="#autohint-other-scripts">Why doesn't the auto-hinter
+ work well with my script?</a>
+ </li>
+ </ul>
+ </li>
+
+ <li>
+ <a href="#other">Other questions</a>
+ <ul>
+ <li>
+ <a href="#other-depth">Can I use FreeType to draw text on a
+ pixmap with arbitrary depth?</a>
+ </li>
+ <li>
+ <a href="#other-color">How can I set the colour of text
+ rendered by FreeType?</a>
+ </li>
+ <li>
+ <a href="#other-size">I set the pixel size to 8&times;8, but
+ the resulting glyphs are larger (or smaller) than that.
+ Why?</a>
+ </li>
+ <li>
+ <a href="#other-bbox">How can I compute the bounding box of a
+ text string without loading its glyphs before?</a>
+ </li>
+ <li>
+ <a href="#other-antialias">Which anti-aliasing algorithm is
+ used by FreeType&nbsp;2?</a>
+ </li>
+ <li>
+ <a href="#other-opentype">When will FreeType&nbsp;2 support
+ OpenType?</a>
+ </li>
+ </ul>
+ </li>
+ </ul>
+
+ <p><a href="#top"
+ class="index">
+ <img src="image/top.gif"
+ width="35"
+ height="19"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="Top"></a></p>
+
+ <hr>
+
+ <h1 class="section">
+ <a name="general">
+ General questions
+ </a>
+ </h1>
+
+ <a name="general-what"></a>
+ <h3>
+ What is FreeType&nbsp;2?
+ </h3>
+
+ <p>It is a software library that can be used by all kinds of
+ applications to access the contents of font files. Most notably, it
+ supports the following &lsquo;features&rsquo;:</p>
+
+ <ul>
+ <li>
+ <p>It provides a uniform interface to access font files. It
+ supports both bitmap and scalable formats, including TrueType,
+ OpenType, Type1, CID, CFF, Windows FON/FNT, X11 PCF, and
+ others.</p>
+ </li>
+
+ <li>
+ <p>It supports high-speed anti-aliased glyph bitmap generation
+ with 256 gray levels.</p>
+ </li>
+
+ <li>
+ <p>It is extremely modular, each font format being supported by a
+ specific module. A build of the library can be tailored to
+ support only the formats you need, thus reducing code size (a
+ minimal anti-aliasing build of FreeType can be less than 30KB)</p>
+ </li>
+ </ul>
+
+ <hr>
+
+ <a name="general-uses"></a>
+ <h3>
+ What can I do with FreeType&nbsp;2?
+ </h3>
+
+ <p>FreeType&nbsp;2 is already used in many products. For example, it
+ serves as a font rendering engine</p>
+
+ <ul>
+ <li>
+ in graphics subsystem and libraries to display text
+ </li>
+ <li>
+ in text layout and pagination services to measure and eventually
+ render text
+ </li>
+ <li>
+ in font inspection and conversion tools
+ </li>
+ </ul>
+
+ <p>Generally speaking, the library allows you to access and manage
+ the contents of font files in a very easy way.</p>
+
+ <hr>
+
+ <a name="general-donts"></a>
+ <h3>
+ What can I not do with FreeType&nbsp;2?
+ </h3>
+
+ <p>FreeType&nbsp;2 doesn't try to perform a number of sophisticated
+ things, because it focuses on being an excellent <em>font
+ service</em>.</p>
+
+ <p>This means that the following features are not supported directly
+ by the library, even though they can be more or less implemented on
+ top of it, or by using it:</p>
+
+ <ul>
+ <li>
+ <p><b>rendering glyphs to arbitrary surfaces</b><br>
+ FreeType&nbsp;2 doesn't try to be a graphics library and thus only
+ supports two pixel formats when rendering glyphs: monochrome 1-bit
+ bitmaps, or 8-bit gray-level pixmaps.</p>
+
+ <p>If you need to draw glyphs to other kinds of surfaces (for
+ example, a 24-bit RGB pixmap), you need to use your favorite
+ graphics library to do just that.</p>
+
+ <p><em>Note however that in the case of rendering scalable glyph
+ outlines to anti-aliased pixmaps, an application can also provide
+ its own rendering callback in order to draw or compose directly
+ the anti-aliased glyph on any target surface.</em></p>
+ </li>
+
+ <li>
+ <p><b>glyph caching</b><br>
+ Each time you request a glyph image from a font, FreeType&nbsp;2
+ does it by parsing the relevant portion of the font file or font
+ stream and interpreting it according to its font format. This can
+ be very slow for certain formats, including scalable ones like
+ TrueType or Type&nbsp;1.</p>
+
+ <p>Any decent text-rendering sub-system must thus be capable of
+ caching glyph data in order to reach appropriate rendering
+ speed.</p>
+
+ <p><em>Note that we provide a caching sub-system with
+ FreeType&nbsp;2 since version 2.0.1 which has become quite stable
+ at the time of this writing (version 2.2.1). However, it might
+ not suit your needs.</em></p>
+ </li>
+
+ <li>
+ <p><b>text layout</b><br>
+ The library doesn't support text layout operations. Sophisticated
+ features like glyph substitution, positioning (kerning),
+ justification, bi-directional ordering, etc.m are not part of a
+ <em>font service</em> in itself. They must be handled one level
+ higher.</p>
+ </li>
+ </ul>
+
+ <hr>
+
+ <a name="general-portability"></a>
+ <h3>
+ How portable is FreeType&nbsp;2?
+ </h3>
+
+ <p>The FreeType 2 source code is <em>extremely</em> portable for the
+ following reasons:</p>
+
+ <ul>
+ <li>
+ <p>Everything is written in standard ANSI&nbsp;C.</p>
+ </li>
+ <li>
+ <p>We are very pedantic to avoid any kinds of compiler warnings.
+ The current source code has been compiled with many compilers
+ without producing a single warning.</p>
+ </li>
+ <li>
+ <p>The library doesn't use any static writable data at all, making
+ it an ideal choice on various embedded systems (e.g., it can be
+ run from ROM directly). It is completely thread-safe too.</p>
+ </li>
+ </ul>
+
+ <p>We have made great efforts to ensure that the library is efficient,
+ compact, and customizable.</p>
+
+ <hr>
+
+ <a name="general-freetype1"></a>
+ <h3>
+ What are the differences between FreeType&nbsp;1.x and
+ FreeType&nbsp;2?
+ </h3>
+
+ <p>The biggest differences are as follows.</p>
+
+ <ul>
+ <li>
+ <p>FreeType&nbsp;1 only supports the TrueType format, while
+ FreeType&nbsp;2 supports a lot more.</p>
+ </li>
+
+ <li>
+ <p>The FreeType&nbsp;2 API is simpler as well as more powerful
+ than the FreeType&nbsp;1 API.</p>
+ </li>
+
+ <li>
+ <p>FreeType&nbsp;1 includes an extension to support OpenType text
+ layout processing. This support hasn't become part of
+ FreeType&nbsp;2; a much improved version is now part of the <a
+ href="http://www.pango.org">Pango</a> library.</p>
+ </li>
+ </ul>
+
+ <hr>
+
+ <a name="general-ft1"></a>
+ <h3>
+ Is FreeType&nbsp;2 backwards compatible with FreeType&nbsp;1.x?
+ </h3>
+
+ <p>Short answer: No. However, transition from 1.x to&nbsp;2 should be
+ rather straightforward.</p>
+
+ <p>The FreeType&nbsp;2 API is a lot simpler than the one in&nbsp;1.x
+ while being much more powerful. We thus encourage you to adapt your
+ source code to it as this should not involve much work.</p>
+
+ <hr>
+
+ <a name="general-edit"></a>
+ <h3>
+ Can I use FreeType&nbsp;2 to edit fonts or create new ones?
+ </h3>
+
+ <p>No. The library has been specifically designed to <em>read</em>
+ font files with small code size and very low memory usage.</p>
+
+ <p>A good, freely available font editor is <a
+ href="http://fontforge.org/">FontForge</a>.</p>
+
+ <p><a href="#top"
+ class="index">
+ <img src="image/top.gif"
+ width="35"
+ height="19"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="Top"></a></p>
+
+ <hr>
+
+ <h1 class="section">
+ <a name="builds">
+ Compilation &amp; Configuration
+ </a>
+ </h1>
+
+ <a name="builds-compile"></a>
+ <h3>
+ How do I compile the FreeType&nbsp;2 library?
+ </h3>
+
+ <p>The library can be compiled in various ways, and detailed
+ documentation is available in documentation directory of the
+ FreeType&nbsp;2 source tree.</p>
+
+ <p>For compilation on the command line, GNU make is necessary; other
+ build tools won't work. The source bundle also comes with project
+ files for some graphical IDEs like Visual C; note, however, that those
+ files are sometimes not up to date since it is contributed code not
+ used by the core developers.</p>
+
+ <hr>
+
+ <a name="builds-config"></a>
+ <h3>
+ How do I configure my build of the library?
+ </h3>
+
+ <p>This is fully described in the file <tt>CUSTOMIZATION</tt> in
+ FreeType's documentation directory. Basically, you have to edit the
+ header file <tt>ftoption.h</tt> for compile-time options and to select
+ the modules with the file <tt>modules.cfg</tt>. Finally, it is
+ possible to replace the standard system interface (dealing with memory
+ allocation and stream I/O) with a custom one.</p>
+
+ <hr>
+
+ <a name="builds-differences"></a>
+ <h3>
+ Why does FreeType render differently on different platforms?
+ </h3>
+
+ <p>Different distributions compile FreeType with different options.
+ The developer version of a distribution's FreeType package, which is
+ needed to compile your program against FreeType, includes the file
+ <tt>ftoption.h</tt>. Compare each platform's copy of
+ <tt>ftoption.h</tt> to find the differences.</p>
+
+ <p><a href="#top"
+ class="index">
+ <img src="image/top.gif"
+ width="35"
+ height="19"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="Top"></a></p>
+
+ <hr>
+
+ <h1 class="section">
+ <a name="autohint">
+ The FreeType&nbsp;2 auto-hinter
+ </a>
+ </h1>
+
+ <a name="autohint-work"></a>
+ <h3>
+ How does the auto-hinter work?
+ </h3>
+
+ <p><em>Please note that the name of auto-hinter module is
+ <b>autofit</b>, which is a reimplementation of the old autohint
+ module.</em></p>
+
+ <p>A rather complete description of the hinting algorithm (which is
+ slightly out of date regarding the internal structures) can be found
+ in the TUG-boat article <a
+ href="http://www.tug.org/TUGboat/Articles/tb24-3/lemberg.pdf">Real-Time
+ Grid Fitting of Typographic Outlines</a>.</p>
+
+ <p>The auto-hinter performs grid-fitting on scalable font formats that
+ use B&eacute;zier outlines as their primary glyph image format (this
+ means nearly all scalable font formats today). If a given font driver
+ doesn't provide its own hinter, the auto-hinter is used by default.
+ If a format-specific hinter is provided, it is still possible to use
+ the auto-hinter using the <tt>FT_LOAD_FORCE_AUTOHINT</tt> bit flag
+ when calling <tt>FT_Load_Glyph()</tt>.</p>
+
+ <p>Currently, the auto-hinter doesn't use external hints to do its
+ job, as it automatically computes global metrics (when it
+ &lsquo;opens&rsquo; a font for the first time) and glyph
+ &lsquo;hints&rsquo; from their outline.
+
+ <hr>
+
+ <a name="autohint-other-scripts"></a>
+ <h3>
+ Why doesn't the auto-hinter work well with my script?
+ </h3>
+
+ <p>The auto-hinter was first designed to manage and hint Latin-based
+ fonts, as they consist of most of the fonts available today. It now
+ supports Asian fonts, but not other complex scripts like Arabic.</p>
+
+ <p>Hinting various scripts isn't really more difficult than Latin,
+ just different, with a set of different constraints, which must be
+ hard-coded into the autofit module. Volunteers welcome!</p>
+
+ <p><a href="#top"
+ class="index">
+ <img src="image/top.gif"
+ width="35"
+ height="19"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="Top"></a></p>
+
+ <hr>
+
+ <h1 class="section">
+ <a name="other">
+ Other questions
+ </a>
+ </h1>
+
+ <a name="other-depth"></a>
+ <h3>
+ Can I use FreeType to draw text on a pixmap with arbitrary depth?
+ </h3>
+
+ <p>Not directly, as FreeType is a font library, not a general-purpose
+ graphics library or text rendering service. However, note that the
+ anti-aliased renderer allows you to convert a vectorial glyph outline
+ into a list of &lsquo;spans&rsquo; (i.e., horizontal pixel segments
+ with the same coverage) that can be rendered through user-provided
+ callbacks.</p>
+
+ <p>By providing the appropriate span callback, you can render
+ anti-aliased text to any kind of surface. You can also use any
+ colour, fill pattern or fill image if you want to. This process is
+ called <em>direct rendering</em>.</p>
+
+ <p>A complete example is given at the end of the <a
+ href="tutorial/step3.html">FreeType&nbsp;2 tutorial</a>.
+
+ <p>Note that direct rendering is <em>not</em> available with
+ monochrome output, as the current renderer uses a two-pass algorithm
+ to generate glyphs with correct drop-out control.</p>
+
+ <hr>
+
+ <a name="other-color"></a>
+ <h3>
+ How can I set the colour of text rendered by FreeType?
+ </h3>
+
+ <p>Basically, you can't do that, because FreeType is simply a font
+ library. In general, you need to use your favorite graphics library
+ to draw the FreeType glyphs with the appropriate colour.</p>
+
+ <p>Note that for anti-aliased glyphs, you can &lsquo;set the
+ colour&rsquo; by using <em>direct rendering</em> as described in <a
+ href="#other-depth">this answer</a>.</p>
+
+ <hr>
+
+ <a name="other-size"></a>
+ <h3>
+ I set the pixel size to 8&times;8, but the resulting glyphs are
+ larger (or smaller) than that. Why?
+ </h3>
+
+ <p>A lot of people have difficulties to understand this topic, because
+ they think of glyphs as fixed-width or fixed-height
+ &lsquo;cells&rsquo;, like those of fonts used in terminals/consoles.
+ This assumption is not valid with most &lsquo;modern&rsquo; font
+ formats, even for bitmapped-based ones like <b>PCF</b> or
+ <b>BDF</b>.</p>
+
+ <p>Be aware that the <em>character size</em> that is set either
+ through <tt>FT_Set_Char_Size()</tt> or <tt>FT_Set_Pixel_Sizes()</tt>
+ isn't directly related to the dimension of the generated glyph
+ bitmaps!</p>
+
+ <p>Rather, the character size is indeed the size of <em>an abstract
+ square</em>, called the <em>EM</em>, used by typographers to design
+ fonts. Scaling two distinct fonts to the same character size, be it
+ expressed in points or pixels, generally results in bitmaps with
+ <em>distinct dimensions</em>!</p>
+
+ <p>Note that historically, the EM corresponded to the width of a
+ capital &lsquo;M&rsquo; in Latin typefaces. However, later
+ improvements in typography led to designs that greatly deviate from
+ this rule. Today, it is not possible to connect the EM size to a
+ specific font &lsquo;feature&rsquo; in a reliable way.</p>
+
+ <hr>
+
+ <a name="other-bbox"></a>
+ <h3>
+ How can I compute the bounding box of a text string without loading
+ its glyphs before?
+ </h3>
+
+ <p>This is not possible in general. Reason is that hinting distorts
+ the glyph shape for optimal rasterization, and this process sometimes
+ creates outlines which have considerably different metrics. The
+ TrueType format provides the (optional) &lsquo;hdmx&rsquo; table which
+ contains device horizontal metrics for selected pixel sizes, but even
+ here the vertical metrics are missing.</p>
+
+ <p>It is probably best to use both a glyph and a metrics cache to
+ avoid recomputation.</p>
+
+ <hr>
+
+ <a name="other-antialias"></a>
+ <h3>
+ Which anti-aliasing algorithm is used by FreeType&nbsp;2?
+ </h3>
+
+ <p>The algorithm has been specifically designed for FreeType. It is
+ based on ideas that were originally found in the implementation of the
+ <a href="http://www.levien.com/libart/">libArt</a> graphics library to
+ compute the <em>exact pixel coverage</em> of a vector image with no
+ sub-sampling and filtering.</p>
+
+ <p>However, these two implementations are radically distinct and use
+ vastly different models. The FreeType&nbsp;2 renderer is optimized
+ specifically for rendering small complex shapes, like glyphs, at very
+ high speed while using very few memory. On the other hand, libArt has
+ been designed for general shape and polygon processing, especially
+ large ones.</p>
+
+ <p>The FreeType&nbsp;2 anti-aliasing renderer is indeed
+ <em>faster</em> than the monochrome renderer for small character sizes
+ (typically &lt;20&nbsp;pixels). The reason is that the monochrome
+ renderer must perform two passes on the outline in order to perform
+ drop-out control according to the TrueType specification.</p>
+
+ <hr>
+
+ <a name="other-opentype"></a>
+ <h3>
+ When will FreeType&nbsp;2 support OpenType?
+ </h3>
+
+ <p>Well, the engine already reads OpenType/CFF files perfectly. What
+ it doesn't do is handling &lsquo;OpenType Layout&rsquo; tables.</p>
+
+ <p>FreeType&nbsp;1 comes with a set of extensions that are used to
+ load and manage OpenType Layout tables. It even has a demonstration
+ program named <tt>ftstrtto</tt> to show its capabilities. However,
+ this code is no longer maintained, and we strongly advise to not use
+ it.</p>
+
+ <p>For FreeType&nbsp;2, we have decided that the layout operations
+ provided through these tables are better placed in a specific
+ text-layout library like <a href="http://www.pango.org">Pango</a>.</p>
+
+ <p><a href="#top"
+ class="index">
+ <img src="image/top.gif"
+ width="35"
+ height="19"
+ align="right"
+ border="0"
+ hspace="0"
+ vspace="0"
+ alt="Top"></a></p>
+ </td>
+ </tr>
+ </table>
+
+<font size=-3>Last update: 25-Feb-2011</font>
+
+<table width="100%"
+ border="0"
+ cellspacing="0"
+ cellpadding="5">
+ <tr>
+ <td bgcolor="#669999">
+ &nbsp;&nbsp;&nbsp;&nbsp;<a href="#general"
+ class="index">General</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#builds"
+ class="index">Compilation &amp;
+ Configuration</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#autohint"
+ class="index">The FreeType&nbsp;2
+ auto-hinter</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#other"
+ class="index">Other</a>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#FFFFFF">|</font>
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="documentation.html"
+ class="index">FreeType&nbsp;
+ documentation</a>
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#06425F">
+ <a href="http://freetype.org/index.html">
+ <img src="image/fond3.jpg"
+ align="right"
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+ alt="FreeType Homepage">
+ </a>
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+</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-1.html b/lib/freetype/docs/glyphs/glyphs-1.html
index e9d781027..ccee2699a 100644
--- a/lib/freetype/docs/glyphs/glyphs-1.html
+++ b/lib/freetype/docs/glyphs/glyphs-1.html
@@ -1,200 +1,271 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Glyph Conventions / I</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- &nbsp;
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-2.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- I. Basic typographic concepts
- </h2>
- </td></tr>
- </table>
-
- <a name="section-1">
- <h3>
- 1. Font files, format and information
- </h3>
-
- <p>A font is a collection of various character images that can be used
- to display or print text. The images in a single font share some common
- properties, including look, style, serifs, etc. Typographically
- speaking, one has to distinguish between a <em>font family</em> and its
- multiple <em>font faces</em>, which usually differ in style though come
- from the same template.</p>
-
- For example, "Palatino Regular" and "Palatino Italic" are two distinct
- <em>faces</em> from the same famous <em>family</em>, called "Palatino"
- itself.</p>
-
- <p>The single term <em>font</em> is nearly always used in ambiguous ways
- to refer to either a given family or given face, depending on the
- context. For example, most users of word-processors use "font" to
- describe a font family (e.g. "Courier", "Palatino", etc.); however most
- of these families are implemented through several data files depending
- on the file format: For TrueType, this is usually one per face (i.e.
- <tt>arial.ttf</tt> for "Arial Regular", <tt>ariali.ttf</tt> for "Arial
- Italic", etc.). The file is also called a "font" but really contains a
- font face.</p>
-
- <p>A <em>digital font</em> is thus a data file that may contain <em>one
- or more font faces</em>. For each of these, it contains character
- images, character metrics, as well as other kind of information
- important to the layout of text and the processing of specific character
- encodings. In some awkward formats, like Adobe's Type&nbsp;1, a single
- font face is described through several files (i.e. one contains the
- character images, another one the character metrics). We will ignore
- this implementation issue in most parts of this document and consider
- digital fonts as single files, though FreeType&nbsp;2.0 is able to
- support multiple-files fonts correctly.</p>
-
- <p>As a convenience, a font file containing more than one face is called
- a <em>font collection</em>. This case is rather rare but can be seen in
- many Asian fonts, which contain images for two or more representation
- forms of a given scripts (usually for horizontal and vertical
- layout.</p>
-
-
- <a name="section-2">
- <h3>
- 2. Character images and mappings
- </h3>
-
- <p>The character images are called <em>glyphs</em>. A single character
- can have several distinct images, i.e. several glyphs, depending on
- script, usage or context. Several characters can also take a single
- glyph (good examples are Roman ligatures like "fi" and "fl" which can be
- represented by a single glyph). The relationships between characters
- and glyphs can be very complex, but won't be discussed in this document.
- Moreover, some formats use more or less awkward schemes to store and
- access glyphs. For the sake of clarity, we only retain the following
- notions when working with FreeType:</p>
-
- <ul>
- <li>
- <p>A font file contains a set of glyphs; each one can be stored as a
- bitmap, a vector representation or any other scheme (most scalable
- formats use a combination of mathematical representation and control
- data/programs). These glyphs can be stored in any order in the font
- file, and is typically accessed through a simple glyph index.</p>
- </li>
- <li>
- <p>The font file contains one or more tables, called a <em>character
- map</em> (or charmap in short), which is used to convert character
- codes for a given encoding (e.g. ASCII, Unicode, DBCS, Big5, etc..)
- into glyph indices relative to the font file. A single font face
- may contain several charmaps. For example, most TrueType fonts
- contain an Apple-specific charmap as well as a Unicode charmap,
- which makes them usable on both Mac and Windows platforms.</p>
- </li>
- </ul>
-
-
- <a name="section-3">
- <h3>
- 3. Character and font metrics
- </h3>
-
- <p>Each glyph image is associated with various metrics which are used to
- describe how must be placed and managed when rendering text. These
- are described in more details in section&nbsp;III, they relate to
- glyph placement, cursor advances as well as text layout. They are
- extremely important to compute the flow of text when rendering a string
- of text.</p>
-
- <p>Each scalable format also contains some global metrics, expressed in
- notional units, to describe some properties of all glyphs in the same
- face. Examples for global metrics are the maximum glyph bounding box,
- the ascender, descender and text height for the font.</p>
-
- <p>Though these metrics also exist for non-scalable formats, they only
- apply for a set of given character dimensions and resolutions, and
- are usually expressed in pixels then.</p>
-
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC" valign=center>
- <td align=center
- width="30%">
- &nbsp;
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-2.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;I</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="basic-typographic-concepts">
+ <h2>I. Basic Typographic Concepts</h2>
+
+ <h3 id="section-1">1. Font files, format and
+ information</h3>
+
+ <p>A <em>font</em> is a collection of various character
+ images that can be used to display or print text. The
+ images in a single font share some common properties,
+ including look, style, serifs, etc. Typographically
+ speaking, one has to distinguish between a <em>font
+ family</em> and its multiple <em>font faces</em>, which
+ usually differ in style though come from the same
+ template.</p>
+
+ <p>For example, &lsquo;Palatino Regular&rsquo; and
+ &lsquo;Palatino Italic&rsquo; are two distinct
+ <em>faces</em> from the same <em>family</em>, called
+ &lsquo;Palatino&rsquo; itself.</p>
+
+ <p>The single term &lsquo;font&rsquo; is nearly always used
+ in ambiguous ways to refer to either a given family or
+ given face, depending on the context. For example, most
+ users of word-processors use &lsquo;font&rsquo; to
+ describe a font family (e.g. &lsquo;Courier&rsquo;,
+ &lsquo;Palatino&rsquo;, etc.); however, most of these
+ families are implemented through several data files
+ depending on the file format: For TrueType, this is
+ usually one per face (i.e. <tt>arial.ttf</tt> for
+ &lsquo;Arial Regular&rsquo;, <tt>ariali.ttf</tt> for
+ &lsquo;Arial Italic&rsquo;, etc.). The file is also
+ called a &lsquo;font&rsquo; but really contains a font
+ face.</p>
+
+ <p>A <em>digital font</em> is thus a data file that may
+ contain <em>one or more font faces</em>. For each of
+ these, it contains character images, character metrics, as
+ well as other kind of information important to the layout
+ of text and the processing of specific character
+ encodings. In some formats, like Adobe's Type&nbsp;1, a
+ single font face is described through several files (i.e.,
+ one contains the character images, another one the
+ character metrics). We will ignore this implementation
+ issue in most parts of this document and consider digital
+ fonts as single files, though FreeType&nbsp;2 is able to
+ support multiple-files fonts correctly.</p>
+
+ <p>As a convenience, a font file containing more than one
+ face is called a <em>font collection</em>. This case is
+ rather rare but can be seen in many Asian fonts, which
+ contain images for two or more representation forms of a
+ given scripts (usually for horizontal and vertical
+ layout.</p>
+
+
+ <h3 id="section-2">2. Character images and
+ mappings</h3>
+
+ <p>The character images are called <em>glyphs</em>. A
+ single character can have several distinct images,
+ i.e. several glyphs, depending on script, usage or
+ context. Several characters can also take a single glyph
+ (good examples are Roman ligatures like &lsquo;fi&rsquo;
+ and &lsquo;fl&rsquo; which can be represented by a single
+ glyph). The relationship between characters and glyphs
+ can be very complex but won't be discussed in this
+ document. Moreover, some formats use more or less
+ complicated schemes to store and access glyphs. For the
+ sake of clarity, we only retain the following notions when
+ working with FreeType:</p>
+
+ <ul>
+ <li>
+ <p>A font file contains a set of glyphs; each one can be
+ stored as a bitmap, a vector representation, or any
+ other scheme (most scalable formats use a combination
+ of mathematical representation and control
+ data/programs). These glyphs can be stored in any
+ order in the font file, and are typically accessed
+ through a simple glyph index.</p>
+ </li>
+ <li>
+ <p>The font file contains one or more tables, called
+ <em>character maps</em> (also called
+ &lsquo;charmaps&rsquo; or &lsquo;cmaps&rsquo; for
+ short), which are used to convert character codes for
+ a given encoding (e.g. ASCII, Unicode, DBCS, Big5,
+ etc.) into glyph indices relative to the font file. A
+ single font face may contain several charmaps. For
+ example, many TrueType fonts contain an Apple-specific
+ charmap as well as a Unicode charmap, which makes them
+ usable on both Mac and Windows platforms.</p>
+ </li>
+ </ul>
+
+
+ <h3 id="section-3">3. Character and font metrics</h3>
+
+ <p>Each glyph image is associated with various metrics which
+ describe how to place and manage it when rendering text;
+ see <a href="glyphs-3.html">section&nbsp;III</a> for more.
+ Metrics relate to glyph placement, cursor advances as well
+ as text layout. They are extremely important to compute
+ the flow of text when rendering a string of text.</p>
+
+ <p>Each scalable format also contains some global metrics,
+ expressed in notional (i.e. font) units, to describe some
+ properties of all glyphs in the same face. Examples for
+ global metrics are the maximum glyph bounding box, the
+ ascender, descender, and text height of the font.</p>
+
+ <p>Non-scalable formats contain metrics also. However, they
+ only apply to a set of given character dimensions and
+ resolutions, and are usually expressed in pixels then.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
+ align="middle">
+ </a></p>
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+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html" class="current">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
-
diff --git a/lib/freetype/docs/glyphs/glyphs-2.html b/lib/freetype/docs/glyphs/glyphs-2.html
index 9d99ba01a..60ff4c508 100644
--- a/lib/freetype/docs/glyphs/glyphs-2.html
+++ b/lib/freetype/docs/glyphs/glyphs-2.html
@@ -1,395 +1,472 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Glyph Conventions / II</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000, 2007 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-1.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-3.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- II. Glyph Outlines
- </h2>
- </td></tr>
- </table>
-
- <p>This section describes the way scalable representations of glyph images,
- called outlines, are used by FreeType as well as client applications.</p>
-
- <a name="section-1">
- <h3>
- 1. Pixels, points and device resolutions
- </h3>
-
- <p>Though it is a very common assumption when dealing with computer
- graphics programs, the physical dimensions of a given pixel (be it for
- screens or printers) are not squared. Often, the output device, be it a
- screen or printer, exhibits varying resolutions in both horizontal and
- vertical direction, and this must be taken care of when rendering
- text.</p>
-
- <p>It is thus common to define a device's characteristics through two
- numbers expressed in <em>dpi</em> (dots per inch). For example, a
- printer with a resolution of 300x600&nbsp;dpi has 300&nbsp;pixels per
- inch in the horizontal direction, and 600 in the vertical one. The
- resolution of a typical computer monitor varies with its size
- (15"&nbsp;and 17"&nbsp;monitors don't have the same pixel sizes at
- 640x480), and of course the graphics mode resolution.</p>
-
- <p>As a consequence, the size of text is usually given in
- <em>points</em>, rather than device-specific pixels. Points are a
- simple <em>physical</em> unit, where 1&nbsp;point&nbsp;=&nbsp;1/72th of
- an inch, in digital typography. As an example, most Roman books are
- printed with a body text whose size is somewhere between 10 and
- 14&nbsp;points.</p>
-
- <p>It is thus possible to compute the size of text in pixels from the
- size in points with the following formula:</p>
-
- <center>
- <tt>pixel_size = point_size * resolution / 72</tt>
- </center>
-
- <p>The resolution is expressed in <em>dpi</em>. Since horizontal and
- vertical resolutions may differ, a single point size usually defines a
- different text width and height in pixels.</p>
-
- <p><em>Unlike what is often thought, the "size of text in pixels" is not
- directly related to the real dimensions of characters when they are
- displayed or printed. The relationship between these two concepts is a
- bit more complex and relate to some design choices made by the font
- designer. This is described in more detail in the next sub-section (see
- the explanations on the EM square).</em></p>
-
-
- <a name="section-2">
- <h3>
- 2. Vectorial representation
- </h3>
-
- <p>The source format of outlines is a collection of closed paths called
- <em>contours</em>. Each contour delimits an outer or inner
- <em>region</em> of the glyph, and can be made of either <em>line
- segments</em> or <em>B&eacute;zier arcs</em>.</p>
-
- <p>The arcs are defined through <em>control points</em>, and can be
- either second-order (these are <em>conic</em> B&eacute;ziers) or
- third-order (<em>cubic</em> B&eacute;ziers) polynomials, depending on
- the font format. Note that conic B&eacute;ziers are usually called
- <em>quadratic</em> B&eacute;ziers in the literature. Hence, each point
- of the outline has an associated flag indicating its type (normal or
- control point). And scaling the points will scale the whole
- outline.</p>
-
- <p>Each glyph's original outline points are located on a grid of
- indivisible units. The points are usually stored in a font file as
- 16-bit integer grid coordinates, with the grid origin's being at (0,0);
- they thus range from -16384 to&nbsp;16383. (Even though point
- coordinates can be floats in other formats such as Type&nbsp;1, we will
- restrict our analysis to integer values for simplicity).</p>
-
- <p><em>The grid is always oriented like the traditional mathematical
- two-dimensional plane, i.e., the <i>X</i>&nbsp;axis from the left to the
- right, and the <i>Y</i>&nbsp;axis from bottom to top.</em></p>
-
- <p>In creating the glyph outlines, a type designer uses an imaginary
- square called the <em>EM square</em>. Typically, the EM square can be
- thought of as a tablet on which the characters are drawn. The square's
- size, i.e., the number of grid units on its sides, is very important for
- two reasons:</p>
-
- <ul>
- <li>
- <p>It is the reference used to scale the outlines to a given text
- dimension. For example, a size of 12pt at 300x300&nbsp;dpi
- corresponds to 12*300/72&nbsp;=&nbsp;50&nbsp;pixels. This is the
- size the EM square would appear on the output device if it was
- rendered directly. In other words, scaling from grid units to
- pixels uses the formula:</p>
-
- <p><center>
- <tt>pixel_size = point_size * resolution / 72</tt><br>
- <tt>pixel_coord = grid_coord * pixel_size / EM_size</tt>
- </center></p>
- </li>
- <li>
- <p>The greater the EM size is, the larger resolution the designer
- can use when digitizing outlines. For example, in the extreme
- example of an EM size of 4&nbsp;units, there are only 25&nbsp;point
- positions available within the EM square which is clearly not
- enough. Typical TrueType fonts use an EM size of 2048&nbsp;units;
- Type&nbsp;1 PostScript fonts have a fixed EM size of 1000&nbsp;grid
- units but point coordinates can be expressed as floating values.</p>
- </li>
- </ul>
-
- <p>Note that glyphs can freely extend beyond the EM square if the font
- designer wants so. The EM is used as a convenience, and is a valuable
- convenience from traditional typography.</p>
-
- <p>Grid units are very often called <em>font units</em> or <em>EM
- units</em>.</p>
-
- <p><em>As said before, <tt>pixel_size</tt> computed in the above formula
- does not relate directly to the size of characters on the screen. It
- simply is the size of the EM square if it was to be displayed. Each
- font designer is free to place its glyphs as it pleases him within the
- square. This explains why the letters of the following text have not
- the same height, even though they are displayed at the same point size
- with distinct fonts:</em>
-
- <p><center>
- <img src="body_comparison.png"
- height=40 width=580
- alt="Comparison of font heights">
- </center></p>
-
- <p>As one can see, the glyphs of the Courier family are smaller than
- those of Times New Roman, which themselves are slightly smaller than
- those of Arial, even though everything is displayed or printed at a size
- of 16&nbsp;points. This only reflects design choices.</p>
-
-
- <a name="section-3">
- <h3>
- 3. Hinting and Bitmap rendering
- </h3>
-
- <p>The outline as stored in a font file is called the "master" outline,
- as its points coordinates are expressed in font units. Before it can be
- converted into a bitmap, it must be scaled to a given size/resolution.
- This is done through a very simple transformation, but always creates
- undesirable artifacts, e.g. stems of different widths or heights in
- letters like "E" or "H".</p>
-
- <p>As a consequence, proper glyph rendering needs the scaled points to
- be aligned along the target device pixel grid, through an operation
- called <em>grid-fitting</em> (often called <em>hinting</em>). One of its
- main purposes is to ensure that important widths and heights are
- respected throughout the whole font (for example, it is very often
- desirable that the "I" and the "T" have their central vertical line of
- the same pixel width), as well as to manage features like stems and
- overshoots, which can cause problems at small pixel sizes.</p>
-
- <p>There are several ways to perform grid-fitting properly; most
- scalable formats associate some control data or programs with each glyph
- outline. Here is an overview:</p>
-
- <ul>
- <li>
- <p><em>explicit grid-fitting</em></p>
-
- <p>The TrueType format defines a stack-based virtual machine, for
- which programs can be written with the help of more than
- 200&nbsp;opcodes (most of these relating to geometrical operations).
- Each glyph is thus made of both an outline and a control program to
- perform the actual grid-fitting in the way defined by the font
- designer.</p>
- </li>
- <li>
- <p><em>implicit grid-fitting (also called hinting)</em></p>
-
- <p>The Type&nbsp;1 format takes a much simpler approach: Each glyph
- is made of an outline as well as several pieces called
- <em>hints</em> which are used to describe some important features of
- the glyph, like the presence of stems, some width regularities, and
- the like. There aren't a lot of hint types, and it is up to the
- final renderer to interpret the hints in order to produce a fitted
- outline.</p>
- </li>
- <li>
- <p><em>automatic grid-fitting</em></p>
-
- <p>Some formats simply include no control information with each
- glyph outline, apart font metrics like the advance width and height. It
- is then up to the renderer to "guess" the more interesting features
- of the outline in order to perform some decent grid-fitting.</p>
- </li>
- </ul>
-
- <p>The following table summarises the pros and cons of each scheme.</p>
-
- <center>
- <table width="90%"
- bgcolor="#CCCCCC"
- cellpadding=5>
- <tr bgcolor="#999999">
- <td>
- <center>
- <b>grid-fitting scheme</b>
- </center>
- </td>
- <td>
- <center>
- <b>advantages</b>
- </center>
- </td>
- <td>
- <center>
- <b>disadvantages</b>
- </center>
- </td>
- </tr>
- <tr>
- <td valign=top>
- <center>
- <b>explicit</b>
- </center>
- </td>
+<body>
- <td valign=top>
- <p><b>Quality.</b> Excellent results at small sizes are possible.
- This is very important for screen display.</p>
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;II</h1>
+</div>
- <p><b>Consistency.</b> All renderers produce the same glyph
- bitmaps.</p>
- </td>
- <td valign=top>
- <p><b>Speed.</b> Interpreting bytecode can be slow if the glyph
- programs are complex.</p>
+<div id="wrapper">
- <p><b>Size.</b> Glyph programs can be long.</p>
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
- <p><b>Technical difficulty.</b>
- It is extremely difficult to write good hinting
- programs. Very few tools available.</p>
- </td>
- </tr>
- <tr>
- <td valign=top>
- <center>
- <b>implicit</b>
- </center>
- </td>
- <td valign=top>
- <p><b>Size.</b> Hints are usually much smaller than explicit glyph
- programs.</p>
+ <!-- ************************************************** -->
+
+ <div id="glyph-outlines">
+ <h2>II. Glyph Outlines</h2>
- <p><b>Speed.</b>
- Grid-fitting is usually a fast process.</p>
- </td>
+ <p>This section describes the way scalable representations
+ of glyph images, called outlines, are used by FreeType as
+ well as client applications.</p>
- <td valign=top>
- <p><b>Quality.</b> Often questionable at small sizes. Better with
- anti-aliasing though.</p>
+ <h3 id="section-1">1. Pixels, points and device
+ resolutions</h3>
- <p><b>Inconsistency.</b> Results can vary between different
- renderers, or even distinct versions of the same engine.</p>
- </td>
- </tr>
+ <p>Though it is a very common assumption when dealing with
+ computer graphics programs, the physical dimensions of a
+ given pixel (be it for screens or printers) are not
+ squared. Often, the output device, be it a screen device
+ or a printer, exhibits varying resolutions in both
+ horizontal and vertical directions, and this must be taken
+ care of when rendering text.</p>
+
+ <p>It is thus common to define a device's characteristics
+ through two numbers expressed in <em>dpi</em> (dots per
+ inch). For example, a printer with a resolution of
+ 300&times;600&nbsp;dpi has 300&nbsp;pixels per inch in the
+ horizontal direction, and 600 in the vertical one. The
+ resolution of a typical computer monitor varies with its
+ size (10&Prime;&nbsp;and 25&Prime;&nbsp;monitors don't
+ have the same pixel sizes at 1024&times;768), and of
+ course the graphics mode resolution.</p>
+
+ <p>As a consequence, the size of text is usually given in
+ <em>points</em>, rather than device-specific pixels.
+ Points are a <em>physical</em> unit, where 1&nbsp;point
+ equals 1/72th of an inch in digital typography. As an
+ example, most books using the Latin script are printed
+ with a body text size somewhere between 10 and
+ 14&nbsp;points.</p>
+
+ <p>It is thus possible to compute the size of text in pixels
+ from the size in points with the following formula:</p>
- <tr>
- <td valign=top>
<center>
- <b>automatic</b>
+ <tt>pixel_size = point_size * resolution / 72</tt>
</center>
- </td>
-
- <td valign=top>
- <p><b>Size.</b> No need for control information, resulting in
- smaller font files.</p>
-
- <p><b>Speed.</b> Depends on the grid-fitting algorithm. Usually
- faster than explicit grid-fitting.</p>
- </td>
-
- <td valign=top>
- <p><b>Quality.</b> Often questionable at small sizes. Better with
- anti-aliasing though.</p>
-
- <p><b>Speed.</b> Depends on the grid-fitting algorithm.</p>
-
- <p><b>Inconsistency.</b> Results can vary between different
- renderers, or even distinct versions of the same engine.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-1.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-3.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+ <p>The resolution is expressed in <em>dpi</em>. Since
+ horizontal and vertical resolutions may differ, a single
+ point size usually defines a different text width and
+ height in pixels.</p>
+
+ <p><em>Unlike what is often thought, the &lsquo;size of text
+ in pixels&rsquo; is not directly related to the real
+ dimensions of characters when they are displayed or
+ printed. The relationship between these two concepts is
+ a bit more complex and depend on some design choices
+ made by the font designer. This is described in more
+ detail in the next sub-section (see the explanations on
+ the EM square).</em></p>
+
+
+ <h3 id="section-2">2. Vectorial representation</h3>
+
+ <p>The source format of outlines is a collection of closed paths called
+ <em>contours</em>. Each contour delimits an outer or
+ inner <em>region</em> of the glyph, and can be made of
+ either <em>line segments</em> or <em>B&eacute;zier
+ arcs</em>.</p>
+
+ <p>The arcs are defined through <em>control points</em>, and
+ can be either second-order (these are <em>conic</em>
+ B&eacute;ziers) or third-order (<em>cubic</em>
+ B&eacute;ziers) polynomials, depending on the font format.
+ Note that conic B&eacute;ziers are usually called
+ <em>quadratic</em> B&eacute;ziers in the literature.
+ Hence, FreeType associates each point of the outline with
+ flag to indicate its type (normal or control point). And
+ scaling the points will scale the whole outline.</p>
+
+ <p>Each glyph's original outline points are located on a
+ grid of indivisible units. The points are usually stored
+ in a font file as 16-bit integer grid coordinates, with
+ the grid's origin being at (0,0); they thus range from
+ -32768 to&nbsp;32767. (Even though point coordinates can
+ be floats in other formats such as Type&nbsp;1, we will
+ restrict our analysis to integer values for
+ simplicity).</p>
+
+ <p><em>The grid is always oriented like the traditional
+ mathematical two-dimensional plane, i.e.,
+ the <i>X</i>&nbsp;axis goes from the left to the right,
+ and the <i>Y</i>&nbsp;axis from bottom to top.</em></p>
+
+ <p>In creating the glyph outlines, a type designer uses an
+ imaginary square called the <em>EM square</em>.
+ Typically, the EM square can be thought of as a tablet on
+ which the characters are drawn. The square's size, i.e.,
+ the number of grid units on its sides, is very important
+ for two reasons:</p>
+
+ <ul>
+ <li>
+ <p>It is the reference size used to scale the outlines
+ to a given text dimension. For example, a size of
+ 12pt at 300&times;300&nbsp;dpi corresponds to
+ 12*300/72&nbsp;=&nbsp;50&nbsp;pixels. This is the
+ size the EM square would appear on the output device
+ if it was rendered directly. In other words, scaling
+ from grid units to pixels uses the formula:</p>
+
+ <p align="center">
+ <tt>pixel_size = point_size * resolution / 72</tt><br>
+ <tt>pixel_coord = grid_coord * pixel_size / EM_size</tt>
+ </p>
+ </li>
+ <li>
+ <p>The greater the EM size is, the larger resolution the
+ designer can use when digitizing outlines. For
+ example, in the extreme example of an EM size of
+ 4&nbsp;units, there are only 25&nbsp;point positions
+ available within the EM square which is clearly not
+ enough. Typical TrueType fonts use an EM size of
+ 2048&nbsp;units; Type&nbsp;1 or CFF PostScript fonts
+ traditionally use an EM size of 1000&nbsp;grid units
+ (but point coordinates can be expressed as floating
+ values).</p>
+ </li>
+ </ul>
+
+ <p>Note that glyphs can freely extend beyond the EM square
+ if the font designer wants so. The EM square is thus just
+ a convention in traditional typography.</p>
+
+ <p>Grid units are very often called <em>font units</em>
+ or <em>EM units</em>.</p>
+
+ <p><em>As said before, <tt>pixel_size</tt> computed in the
+ above formula does not directly relate to the size of
+ characters on the screen. It simply is the size of the
+ EM square if it was to be displayed. Each font designer
+ is free to place its glyphs as it pleases him within the
+ square. This explains why the letters of the following
+ text have not the same height, even though they are
+ displayed at the same point size with distinct
+ fonts:</em></p>
+
+ <p align="center">
+ <img src="body_comparison.png"
+ height="40"
+ width="580"
+ alt="Comparison of font heights">
+ </p>
+
+ <p>As one can see, the glyphs of the Courier family are
+ smaller than those of Times New Roman, which themselves
+ are slightly smaller than those of Arial, even though
+ everything is displayed or printed at a size of
+ 16&nbsp;points. This only reflects design choices.</p>
+
+
+ <h3 id="section-3">3. Hinting and Bitmap rendering</h3>
+
+ <p>The outline as stored in a font file is called the
+ &lsquo;master&rsquo; outline, as its points coordinates
+ are expressed in font units. Before it can be converted
+ into a bitmap, it must be scaled to a given size and
+ resolution. This is done with a very simple
+ transformation, but always creates undesirable artifacts,
+ in particular stems of different widths or heights in
+ letters like &lsquo;E&rsquo; or &lsquo;H&rsquo;.</p>
+
+ <p>As a consequence, proper glyph rendering needs the scaled
+ points to be aligned along the target device pixel grid,
+ through an operation called <em>grid-fitting</em> (often
+ called <em>hinting</em>). One of its main purposes is to
+ ensure that important widths and heights are respected
+ throughout the whole font (for example, it is very often
+ desirable that the &lsquo;I&rsquo; and the &lsquo;T&rsquo;
+ have their central vertical line of the same pixel width),
+ as well as to manage features like stems and overshoots,
+ which can cause problems at small pixel sizes.</p>
+
+ <p>There are several ways to perform grid-fitting properly;
+ most scalable formats associate some control data or
+ programs with each glyph outline. Here is an
+ overview:</p>
+
+ <ul>
+ <li class="emph">
+ <p>explicit grid-fitting</p>
+
+ <p>The TrueType format defines a stack-based virtual
+ machine, for which programs can be written with the
+ help of more than 200&nbsp;opcodes (most of them
+ relating to geometrical operations). Each glyph is
+ thus made of both an outline and a control program to
+ perform the actual grid-fitting in the way defined by
+ the font designer.</p>
+ </li>
+ <li class="emph">
+ <p>implicit grid-fitting (also called hinting)</p>
+
+ <p>The Type&nbsp;1 and CFF formats take a much simpler
+ approach: Each glyph is made of an outline as well as
+ several pieces called <em>hints</em> which are used to
+ describe some important features of the glyph, like
+ the presence of stems, some width regularities, and
+ the like. There aren't a lot of hint types, and it is
+ up to the final renderer to interpret the hints in
+ order to produce a fitted outline.</p>
+ </li>
+ <li class="emph">
+ <p>automatic grid-fitting</p>
+
+ <p>Some formats include no control information with each
+ glyph outline, apart from font metrics like the
+ advance width and height. It is then up to the
+ renderer to &lsquo;guess&rsquo; the more interesting
+ features of the outline in order to perform some
+ decent grid-fitting.</p>
+ </li>
+ </ul>
+
+ <p>The following table summarizes the pros and cons of each
+ scheme.</p>
+
+ <table>
+ <thead>
+ <tr>
+ <th align="center">
+ <b>grid-fitting scheme</b>
+ </th>
+ <th align="center">
+ <b>advantages</b>
+ </th>
+ <th align="center">
+ <b>disadvantages</b>
+ </th>
+ </tr>
+ </thead>
+
+ <tbody>
+ <tr>
+ <td valign="top" align="center">
+ <p><b>explicit</b></p>
+ </td>
+
+ <td valign="top">
+ <p><b>Quality.</b> Excellent results at small sizes
+ are possible. This is very important for screen
+ display.</p>
+
+ <p><b>Consistency.</b> All renderers produce the
+ same glyph bitmaps (at least in theory).</p>
+ </td>
+
+ <td valign="top">
+ <p><b>Speed.</b> Interpreting bytecode can be slow
+ if the glyph programs are complex.</p>
+
+ <p><b>Size.</b> Glyph programs can be long.</p>
+
+ <p><b>Technical difficulty.</b> It is extremely
+ difficult to write good hinting programs. Very
+ few tools available.</p>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top" align="center">
+ <p><b>implicit</b></p>
+ </td>
+
+ <td valign="top">
+ <p><b>Size.</b> Hints are usually much smaller than
+ explicit glyph programs.</p>
+
+ <p><b>Speed.</b> Grid-fitting is usually a fast
+ process.</p>
+ </td>
+
+ <td valign="top">
+ <p><b>Quality.</b> Often questionable at small
+ sizes. Better with anti-aliasing though.</p>
+
+ <p><b>Inconsistency.</b> Results can vary between
+ different renderers, or even distinct versions of
+ the same engine.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td valign="top" align="center">
+ <p><b>automatic</b></p>
+ </td>
+
+ <td valign="top">
+ <p><b>Size.</b> No need for control information,
+ resulting in smaller font files.</p>
+
+ <p><b>Speed.</b> Depends on the grid-fitting
+ algorithm. Usually faster than explicit
+ grid-fitting.</p>
+ </td>
+
+ <td valign="top">
+ <p><b>Quality.</b> Often questionable at small
+ sizes. Better with anti-aliasing though.</p>
+
+ <p><b>Speed.</b> Depends on the grid-fitting
+ algorithm.</p>
+
+ <p><b>Inconsistency.</b> Results can vary between
+ different renderers, or even distinct versions
+ of the same engine.</p>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
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+ align="middle">
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+
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+ target="_blank">
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+ src="http://api.flattr.com/button/flattr-badge-large.png"
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+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
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+ <a href="http://freetype.org/developer.html">Development</a>
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+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html" class="current">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
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+ </ul>
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+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-3.html b/lib/freetype/docs/glyphs/glyphs-3.html
index 32f367ea0..7793f1b27 100644
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+++ b/lib/freetype/docs/glyphs/glyphs-3.html
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content="David Turner">
- <title>FreeType Glyph Conventions</title>
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+ <title>FreeType Glyph Conventions / III</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-2.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-4.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- III. Glyph metrics
- </h2>
- </td></tr>
- </table>
-
- <a name="section-1">
- <h3>
- 1. Baseline, pens and layouts
- </h3>
-
- <p>The baseline is an imaginary line that is used to "guide" glyphs when
- rendering text. It can be horizontal (e.g. Roman, Cyrillic, Arabic,
- etc.) or vertical (e.g. Chinese, Japanese, Korean, etc). Moreover, to
- render text, a virtual point, located on the baseline, called the <em>pen
- position</em> or <em>origin</em>, is used to locate glyphs.</p>
-
- <p>Each layout uses a different convention for glyph placement:</p>
-
- <ul>
- <li>
- <p>With horizontal layout, glyphs simply "rest" on the baseline.
- Text is rendered by incrementing the pen position, either to the
- right or to the left.</p>
-
- <p>The distance between two successive pen positions is
- glyph-specific and is called the <em>advance width</em>. Note that
- its value is <em>always</em> positive, even for right-to-left
- oriented alphabets, like Arabic. This introduces some differences
- in the way text is rendered.</p>
-
- <p><em>The pen position is always placed on the baseline.</em></p>
-
- <p><center>
- <img src="Image1.png"
- height=179 width=458
- alt="horizontal layout">
- </center></p>
- </li>
- <li>
- <p>With a vertical layout, glyphs are centered around the
- baseline:</p>
-
- <p><center>
- <img src="Image2.png"
- height=275 width=162
- alt="vertical layout">
- </center></p>
- </li>
- </ul>
-
-
- <a name="section-2">
- <h3>
- 2. Typographic metrics and bounding boxes
- </h3>
-
- <p>A various number of face metrics are defined for all glyphs in a
- given font.</p>
-
- <ul>
- <li>
- <p><em>Ascent</em></p>
-
- <p>The distance from the baseline to the highest/upper grid
- coordinate used to place an outline point. It is a positive value,
- due to the grid's orientation with the <i>Y</i>&nbsp;axis
- upwards.</p>
- </li>
-
- <li>
- <p><em>Descent</em></p>
-
- <p>The distance from the baseline to the lowest grid coordinate used
- to place an outline point. This is a negative value, due to the
- grid's orientation.</p>
- </li>
-
- <li>
- <p><em>Linegap</em></p>
-
- <p>The distance that must be placed between two lines of text. The
- baseline-to-baseline distance should be computed as:
-
- <center><p>
- <tt>ascent - descent + linegap</tt>
- </p></center>
-
- <p>if you use the typographic values.</p>
- </li>
- </ul>
-
- <p>Other, simpler metrics are:</p>
-
- <ul>
- <li>
- <p><em>The glyph's bounding box</em>, also called <em>bbox</em></p>
-
- <p>This is an imaginary box that encloses all glyphs from the font,
- usually as tightly as possible. It is represented by four fields,
- namely <tt>xMin</tt>, <tt>yMin</tt>, <tt>xMax</tt>, and
- <tt>yMax</tt>, that can be computed for any outline. Their values
- can be in font units (if measured in the original outline) or in
- fractional/integer pixel units (when measured on scaled
- outlines).</p>
-
- <p>Note that if it wasn't for grid-fitting, you wouldn't need to
- know a box's complete values, but only its dimensions to know how
- big is a glyph outline/bitmap. However, correct rendering of hinted
- glyphs needs the preservation of important grid alignment on each
- glyph translation/placement on the baseline.</p>
- </li>
-
- <li>
- <p><em>Internal leading</em></p>
-
- <p>This concept comes directly from the world of traditional
- typography. It represents the amount of space within the
- <em>leading</em> which is reserved for glyph features that lay
- outside of the EM square (like accentuation). It usually can be
- computed as:</p>
-
- <center><p>
- <tt>internal leading = ascent - descent - EM_size</tt>
- </p></center>
- </li>
-
- <li>
- <p><em>External leading</em></p>
-
- <p>This is another name for the line gap.</p>
- </li>
- </ul>
-
-
- <a name="section-3">
- <h3>
- 3. Bearings and Advances
- </h3>
-
- Each glyph has also distances called <em>bearings</em> and
- <em>advances</em>. Their definition is constant, but their values
- depend on the layout, as the same glyph can be used to render text
- either horizontally or vertically:
-
- <ul>
- <li>
- <p><em>Left side bearing</em> or <em>bearingX</em></p>
-
- <p>The horizontal distance from the current pen position to the
- glyph's left bbox edge. It is positive for horizontal layouts, and
- in most cases negative for vertical ones.</p>
- </li>
-
- <li>
- <p><em>Top side bearing</em> or <em>bearingY</em></p>
-
- <p>The vertical distance from the baseline to the top of the glyph's
- bbox. It is usually positive for horizontal layouts, and negative
- for vertical ones.</p>
- </li>
-
- <li>
- <p><em>Advance width</em> or <em>advanceX</em></p>
-
- <p>The horizontal distance the pen position must be incremented (for
- left-to-right writing) or decremented (for right-to-left writing) by
- after each glyph is rendered when processing text. It is always
- positive for horizontal layouts, and null for vertical ones.</p>
- </li>
-
- <li>
- <p><em>Advance height</em> <em>advanceY</em></p>
-
- <p>The vertical distance the pen position must be decremented by
- after each glyph is rendered. It is always null for horizontal
- layouts, and positive for vertical layouts.</p>
- </li>
-
- <li>
- <p><em>Glyph width</em></p>
-
- <p>The glyph's horizontal extent. For unscaled font coordinates, it
- is <tt>bbox.xMax-bbox.xMin</tt>. For scaled glyphs, its computation
- requests specific care, described in the grid-fitting chapter
- below.</p>
- </li>
-
- <li>
- <p><em>Glyph height</em>
-
- <p>The glyph's vertical extent. For unscaled font coordinates, it is
- <tt>bbox.yMax-bbox.yMin</tt>. For scaled glyphs, its computation
- requests specific care, described in the grid-fitting chapter
- below.</p>
- </li>
-
- <li>
- <p><em>Right side bearing</em></p>
-
- <p>Only used for horizontal layouts to describe the distance from
- the bbox's right edge to the advance width. It is in most cases a
- non-negative number:</p>
-
- <p><center>
- <tt>advance_width - left_side_bearing - (xMax-xMin)</tt>
- </center></p>
- </li>
- </ul>
-
- <p>Here is a picture giving all the details for horizontal metrics:
-
- <center><p>
- <img src="Image3.png"
- height=253 width=388
- alt="horizontal glyph metrics">
- </p></center>
-
- <p>And here is another one for the vertical metrics:</p>
-
- <center><p>
- <img src="Image4.png"
- height=278 width=294
- alt="vertical glyph metrics">
- </p></center>
-
-
- <a name="section-4">
- <h3>
- 4. The effects of grid-fitting
- </h3>
-
- <p>Because hinting aligns the glyph's control points to the pixel grid,
- this process slightly modifies the dimensions of character images in
- ways that differ from simple scaling.</p>
-
- <p>For example, the image of the lowercase "m" letter sometimes fits a
- square in the master grid. However, to make it readable at small pixel
- sizes, hinting tends to enlarge its scaled outline in order to keep its
- three legs distinctly visible, resulting in a larger character
- bitmap.</p>
-
- <p>The glyph metrics are also influenced by the grid-fitting process:
-
- <ul>
- <li>
- The image's width and height are altered. Even if this is only by
- one pixel, it can make a big difference at small pixel sizes.
- </li>
- <li>
- The image's bounding box is modified, thus modifying the bearings.
- </li>
- <li>
- The advances must be updated. For example, the advance width must
- be incremented if the hinted bitmap is larger than the scaled one,
- to reflect the augmented glyph width.
- </li>
- </ul>
-
- <p>This has some implications:</p>
-
- <ul>
- <li>
- Because of hinting, simply scaling the font ascent or descent might
- not give correct results. A possible solution is to keep the ceiling
- of the scaled ascent, and floor of the scaled descent.
- </li>
-
- <li>
- There is no easy way to get the hinted glyph and advance widths of a
- range of glyphs, as hinting works differently on each outline. The
- only solution is to hint each glyph separately and record the
- returned values. Some formats, like TrueType, even include a table
- of pre-computed values for a small set of common character pixel
- sizes.
- </li>
- <li>
- Hinting depends on the final character width and height in pixels,
- which means that it is highly resolution-dependent. This property
- makes correct WYSIWYG layouts difficult to implement.
- </li>
- </ul>
-
-
- <em>
- <p>Performing 2D transformations on glyph outlines is very easy with
- FreeType. However, when using translation on a hinted outlines, one
- should aways take care of <b>exclusively using integer pixel
- distances</b> (which means that the parameters to the
- <tt>FT_Outline_Translate()</tt> API should all be multiples
- of&nbsp;64, as the point coordinates are in 26.6&nbsp;fixed-point
- format).</p>
-
- <p>Otherwise, the translation will simply <em>ruin the hinter's
- work</em>, resulting in a very low quality bitmaps!</p>
- </em>
-
-
- <a name="section-5">
- <h3>
- 5. Text widths and bounding box
- </h3>
-
- <p>As seen before, the "origin" of a given glyph corresponds to the
- position of the pen on the baseline. It is not necessarily located on
- one of the glyph's bounding box corners, unlike many typical bitmapped
- font formats. In some cases, the origin can be out of the bounding box,
- in others, it can be within it, depending on the shape of the given
- glyph.</p>
-
- <p>Likewise, the glyph's "advance width" is the increment to apply to
- the pen position during layout, and is not related to the glyph's
- "width", which really is the glyph's bounding width.
-
- <p>The same conventions apply to strings of text. This means that:
-
- <ul>
- <li>
- The bounding box of a given string of text doesn't necessarily
- contain the text cursor, nor is the latter located on one of its
- corners.
- </li>
-
- <li>
- The string's advance width isn't related to its bounding box
- dimensions. Especially if it contains beginning and terminal spaces
- or tabs.
- </li>
- <li>
- Finally, additional processing like kerning creates strings of text
- whose dimensions are not directly related to the simple
- juxtaposition of individual glyph metrics. For example, the advance
- width of "VA" isn't the sum of the advances of "V" and "A" taken
- separately.
- </li>
- </ul>
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-2.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-4.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;III</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="glyph-metrics">
+ <h2>III. Glyph Metrics</h2>
+
+ <h3 id="section-1">1. Baseline, pens and layouts</h3>
+
+ <p>The baseline is an imaginary line that is used to
+ &lsquo;guide&rsquo; glyphs when rendering text. It can be
+ horizontal (e.g. Latin, Cyrillic, Arabic, etc.) or
+ vertical (e.g. Chinese, Japanese, Mongolian, etc.).
+ Moreover, to render text, a virtual point, located on the
+ baseline, called the <em>pen position</em>
+ or <em>origin</em>, is used to locate glyphs.</p>
+
+ <p>Each layout uses a different convention for glyph
+ placement:</p>
+
+ <ul>
+ <li>
+ <p>With horizontal layout, glyphs simply
+ &lsquo;rest&rsquo; on the baseline. Text is rendered
+ by incrementing the pen position, either to the right
+ or to the left.</p>
+
+ <p>The distance between two successive pen positions is
+ glyph-specific and is called the <em>advance
+ width</em>. Note that its value is <em>always</em>
+ positive, even for right-to-left oriented scripts like
+ Arabic. This introduces some differences in the way
+ text is rendered.</p>
+
+ <p><em>The pen position is always placed on the
+ baseline.</em></p>
+
+ <p align="center">
+ <img src="Image1.png"
+ height="179"
+ width="458"
+ alt="horizontal layout">
+ </p>
+ </li>
+ <li>
+ <p>With a vertical layout, glyphs are centered around
+ the baseline:</p>
+
+ <p align="center">
+ <img src="Image2.png"
+ height="275"
+ width="162"
+ alt="vertical layout">
+ </p>
+ </li>
+ </ul>
+
+
+ <h3 id="section-2">2. Typographic metrics and bounding
+ boxes</h3>
+
+ <p>A various number of face metrics are defined for all
+ glyphs in a given font.</p>
+
+ <ul>
+ <li class="emph">
+ <p>Ascent</p>
+
+ <p>The distance from the baseline to the highest or
+ upper grid coordinate used to place an outline point.
+ It is a positive value, due to the grid's orientation
+ with the <i>Y</i>&nbsp;axis upwards.</p>
+ </li>
+ <li class="emph">
+ <p>Descent</p>
+
+ <p>The distance from the baseline to the lowest grid
+ coordinate used to place an outline point. In
+ FreeType, this is a negative value, due to the grid's
+ orientation. Note that in some font formats this is a
+ positive value.</p>
+ </li>
+ <li class="emph">
+ <p>Linegap</p>
+
+ <p>The distance that must be placed between two lines of
+ text. The baseline-to-baseline distance should be
+ computed as
+
+ <p align="center">
+ <tt>linespace = ascent - descent + linegap</tt>
+ </p>
+
+ <p>if you use the typographic values.</p>
+ </li>
+ </ul>
+
+ <p>Other, simpler metrics are:</p>
+
+ <ul>
+ <li class="emph">
+ <p>Bounding box</p>
+
+ <p>This is an imaginary box that encloses all glyphs
+ from the font, usually as tightly as possible. It is
+ represented by four parameters,
+ namely <tt>xMin</tt>, <tt>yMin</tt>, <tt>xMax</tt>,
+ and <tt>yMax</tt>, that can be computed for any
+ outline. Their values can be in font units if
+ measured in the original outline, or in integer (or
+ fractional) pixel units when measured on scaled
+ outlines.</p>
+
+ <p>A common shorthand for the bounding box is
+ &lsquo;bbox&rsquo;.</p>
+ </li>
+ <li class="emph">
+ <p>Internal leading</p>
+
+ <p>This concept comes directly from the world of traditional
+ typography. It represents the amount of space within the
+ <em>leading</em> which is reserved for glyph features
+ that lay outside of the EM square (like accentuation).
+ It usually can be computed as</p>
+
+ <p align="center">
+ <tt>internal leading = ascent - descent - EM_size</tt>
+ </p>
+ </li>
+ <li class="emph">
+ <p>External leading</p>
+
+ <p>This is another name for the line gap.</p>
+ </li>
+ </ul>
+
+
+ <h3 id="section-3">3. Bearings and Advances</h3>
+
+ <p>Each glyph has also distances called <em>bearings</em> and
+ <em>advances</em>. The actual values depend on the
+ layout, as the same glyph can be used to render text
+ either horizontally or vertically:</p>
+
+ <ul>
+ <li class="emph">
+ <p>Left side bearing</p>
+
+ <p>The horizontal distance from the current pen position
+ to the glyph's left bbox edge. It is positive for
+ horizontal layouts, and in most cases negative for
+ vertical ones.</p>
+
+ <p>In the FreeType API, this is also called
+ <tt>bearingX</tt>. Another shorthand is
+ &lsquo;lsb&rsquo;.</p>
+ </li>
+ <li class="emph">
+ <p>Top side bearing</p>
+
+ <p>The vertical distance from the baseline to the top of
+ the glyph's bbox. It is usually positive for
+ horizontal layouts, and negative for vertical
+ ones.</p>
+
+ <p>In the FreeType API, this is also called
+ <tt>bearingY</tt>.</p>
+ </li>
+ <li class="emph">
+ <p>Advance width</p>
+
+ <p>The horizontal distance to increment (for
+ left-to-right writing) or decrement (for right-to-left
+ writing) the pen position after a glyph has been
+ rendered when processing text. It is always positive
+ for horizontal layouts, and zero for vertical
+ ones.</p>
+
+ <p>In the FreeType API, this is also called
+ <tt>advanceX</tt>.</p>
+ </li>
+ <li class="emph">
+ <p>Advance height</p>
+
+ <p>The vertical distance to decrement the pen position
+ after a glyph has been rendered. It is always zero
+ for horizontal layouts, and positive for vertical
+ layouts.</p>
+
+ <p>In the FreeType API, this is also called
+ <tt>advanceY</tt>.</p>
+ </li>
+ <li class="emph">
+ <p>Glyph width</p>
+
+ <p>The glyph's horizontal extent. For unscaled font
+ coordinates, it is</p>
+
+ <p align="center">
+ <tt>glyph width = bbox.xMax - bbox.xMin</tt>
+ </p>
+
+ <p>For scaled glyphs, its computation requests specific
+ care, described in the grid-fitting chapter below.</p>
+ </li>
+ <li class="emph">
+ <p>Glyph height</p>
+
+ <p>The glyph's vertical extent. For unscaled font
+ coordinates, it is</p>
+
+ <p align="center">
+ <tt>glyph height = bbox.yMax - bbox.yMin</tt>
+ </p>
+
+ <p>For scaled glyphs, its computation requests specific
+ care, described in the grid-fitting chapter below.</p>
+ </li>
+ <li class="emph">
+ <p>Right side bearing</p>
+
+ <p>Only used for horizontal layouts to describe the
+ distance from the bbox's right edge to the advance
+ width. In most cases it is a non-negative number:</p>
+
+ <p align="center">
+ <tt>right side bearing = advance_width -
+ left_side_bearing - (xMax-xMin)</tt>
+ </p>
+
+ <p>A common shorthand for this value is
+ &lsquo;rsb&rsquo;.</p>
+ </li>
+ </ul>
+
+ <p>Here is a picture giving all the details for horizontal metrics:
+
+ <p align="center">
+ <img src="Image3.png"
+ height="253"
+ width="388"
+ alt="horizontal glyph metrics">
+ </p>
+
+ <p>And here is another one for the vertical metrics:</p>
+
+ <p align="center">
+ <img src="Image4.png"
+ height="278"
+ width="294"
+ alt="vertical glyph metrics">
+ </p>
+
+
+ <h3 id="section-4">4. The effects of grid-fitting</h3>
+
+ <p>Because hinting aligns the glyph's control points to the
+ pixel grid, this process slightly modifies the dimensions
+ of character images in ways that differ from simple
+ scaling.</p>
+
+ <p>For example, the image of the lowercase &lsquo;m&rsquo;
+ letter sometimes fits a square in the master grid.
+ However, to make it readable at small pixel sizes, hinting
+ tends to enlarge its scaled outline horizontally in order
+ to keep its three legs distinctly visible, resulting in a
+ wider character bitmap.</p>
+
+ <p>The glyph metrics are also influenced by the grid-fitting
+ process:</p>
+
+ <ul>
+ <li>
+ <p>The image's width and height are altered. Even if
+ this is only by one pixel, it can make a big
+ difference at small pixel sizes.</p>
+ </li>
+ <li>
+ <p>The image's bounding box is modified, thus modifying
+ the bearings.</p>
+ </li>
+ <li>
+ <p>The advances must be updated. For example, the
+ advance width must be incremented if the hinted bitmap
+ is larger than the scaled one, to reflect the
+ augmented glyph width.</p>
+ </li>
+ </ul>
+
+ <p>This has some implications:</p>
+
+ <ul>
+ <li>
+ <p>Because of hinting, simply scaling the font ascent or
+ descent might not give correct results. A possible
+ solution is to keep the ceiling of the scaled ascent,
+ and floor of the scaled descent.</p>
+ </li>
+ <li>
+ <p>There is no easy way to get the hinted glyph and
+ advance widths of a range of glyphs, as hinting works
+ differently on each outline. The only solution is to
+ hint each glyph separately and record the returned
+ values (for example in a cache). Some formats, like
+ TrueType, even include a table of pre-computed values
+ for a small set of common character pixel sizes.</p>
+ </li>
+ <li>
+ <p>Hinting depends on the final character width and
+ height in pixels, which means that it is highly
+ resolution-dependent. This property makes correct
+ WYSIWYG layouts difficult to implement.</p>
+ </li>
+ </ul>
+
+ <p>Performing 2D transformations on glyph outlines is very
+ easy with FreeType. However, when using translation on
+ hinted outlines, one should always take care
+ of <b>exclusively using integer pixel distances</b> (which
+ means that the parameters to the
+ <tt>FT_Outline_Translate</tt> API function should all be
+ multiples of&nbsp;64, as the point coordinates are in
+ 26.6&nbsp;fixed-point format). Otherwise, the translation
+ will simply <em>ruin the hinter's work</em>, resulting in
+ very low quality bitmaps!</p>
+
+
+ <h3 id="section-5">5. Text widths and bounding box</h3>
+
+ <p>As seen before, the &lsquo;origin&rsquo; of a given glyph
+ corresponds to the position of the pen on the baseline.
+ It is not necessarily located on one of the glyph's
+ bounding box corners, unlike many typical bitmapped font
+ formats. In some cases, the origin can be out of the
+ bounding box, in others, it can be within it, depending on
+ the shape of the given glyph.</p>
+
+ <p>Likewise, the glyph's &lsquo;advance width&rsquo; is the
+ increment to apply to the pen position during layout, and
+ is not related to the glyph's &lsquo;width&rsquo;, which
+ really is the glyph's bounding width.</p>
+
+ <p>The same conventions apply to strings of text. This
+ means that:</p>
+
+ <ul>
+ <li>
+ <p>The bounding box of a given string of text doesn't
+ necessarily contain the text cursor, nor is the latter
+ located on one of its corners.</p>
+ </li>
+ <li>
+ <p>The string's advance width isn't related to its
+ bounding box dimensions. Especially if it contains
+ beginning and terminal spaces or tabs.</p>
+ </li>
+ <li>
+ <p>Finally, additional processing like kerning creates
+ strings of text whose dimensions are not directly
+ related to the simple juxtaposition of individual
+ glyph metrics. For example, the advance width of
+ &lsquo;VA&rsquo; isn't the sum of the advances of
+ &lsquo;V&rsquo; and &lsquo;A&rsquo; taken
+ separately.</p>
+ </li>
+ </ul>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
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+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html" class="current">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-4.html b/lib/freetype/docs/glyphs/glyphs-4.html
index 669ce63da..70e0bda08 100644
--- a/lib/freetype/docs/glyphs/glyphs-4.html
+++ b/lib/freetype/docs/glyphs/glyphs-4.html
@@ -1,231 +1,284 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Glyph Conventions / IV</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-3.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-5.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- IV. Kerning
- </h2>
- </td></tr>
- </table>
-
- <p>The term <em>kerning</em> refers to specific information used to
- adjust the relative positions of coincident glyphs in a string of text.
- This section describes several types of kerning information, as well as
- the way to process them when performing text layout.</p>
-
-
- <a name="section-1">
- <h3>
- 1. Kerning pairs
- </h3>
-
- <p>Kerning consists of modifying the spacing between two successive
- glyphs according to their outlines. For example, a "T" and a "y" can be
- easily moved closer, as the top of the "y" fits nicely under the upper
- right bar of the "T".</p>
-
- <p>When laying out text with only their standard widths, some
- consecutive glyphs seem a bit too close or too distant. For example,
- the space between the "A" and the "V" in the following word seems a
- little wider than needed.</p>
-
- <center><p>
- <img src="bravo_unkerned.png"
- height=37 width=116
- alt="the word 'bravo' unkerned">
- </p></center>
-
- <p>Compare this to the same word, where the distance between these two
- letters has been slightly reduced:</p>
-
- <center><p>
- <img src="bravo_kerned.png"
- height=37 width=107
- alt="the word 'bravo' with kerning">
- </p></center>
-
- <p>As you can see, this adjustment can make a great difference. Some
- font faces thus include a table containing kerning distances for a set
- of given glyph pairs for text layout.</p>
-
- <ul>
- <li>
- <p>The pairs are ordered, i.e., the space for pair (A,V) isn't
- necessarily the space for pair (V,A). They also index glyphs, and
- not characters.</p>
- </li>
- <li>
- <p>Kerning distances can be expressed in horizontal or vertical
- directions, depending on layout and/or script. For example, some
- horizontal layouts like Arabic can make use of vertical kerning
- adjustments between successive glyphs. A vertical script can have
- vertical kerning distances.</p>
- </li>
- <li>
- <p>Kerning distances are expressed in grid units. They are usually
- oriented in the <i>X</i>&nbsp;axis, which means that a negative
- value indicates that two glyphs must be set closer in a horizontal
- layout.</p>
- </li>
- </ul>
-
-
- <a name="section-2">
- <h3>
- 2. Applying kerning
- </h3>
-
- <p>Applying kerning when rendering text is a rather easy process. It
- merely consists in adding the scaled kern distance to the pen position
- before writing each next glyph. However, the typographically correct
- renderer must take a few more details in consideration.</p>
-
- <p>The "sliding dot" problem is a good example: Many font faces include
- a kerning distance between capital letters like "T" or "F" and a
- following dot ("."), in order to slide the latter glyph just right to
- their main leg:</p>
-
- <center><p>
- <img src="twlewis1.png"
- height=38 width=314
- alt="example for sliding dots">
- </p></center>
-
- <p>This sometimes requires additional adjustments between the dot and
- the letter following it, depending on the shapes of the enclosing
- letters. When applying "standard" kerning adjustments, the previous
- sentence would become:</p>
-
- <center><p>
- <img src="twlewis2.png"
- height=36 width=115
- alt="example for too much kerning">
- </p></center>
-
- <p>This is clearly too contracted. The solution here, as exhibited in
- the first example, is to only slide the dots when possible. Of course,
- this requires a certain knowledge of the text's meaning. The above
- adjustments would not necessarily be welcome if we were rendering the
- final dot of a given paragraph.</p.
-
- <p>This is only one example, and there are many others showing that a
- real typographer is needed to layout text properly. If not available,
- some kind of user interaction or tagging of the text could be used to
- specify some adjustments, but in all cases, this requires some support
- in applications and text libraries.</p>
-
- <p>For more mundane and common uses, however, we can have a very simple
- algorithm, which avoids the sliding dot problem, and others, though not
- producing optimal results. It can be seen as</p>
-
- <ol>
- <li>
- Place the first glyph on the baseline.
- </li>
- <li>
- Save the location of the pen position/origin in <tt>pen1</tt>.
- </li>
- <li>
- Adjust the pen position with the kerning distance between the first
- and second glyph.
- </li>
- <li>
- Place the second glyph and compute the next pen position/origin in
- <tt>pen2</tt>.
- </li>
- <li>
- Use <tt>pen1</tt> as the next pen position if it is beyond
- <tt>pen2</tt>, use <tt>pen2</tt> otherwise.
- </li>
- </ol>
-
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-3.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-5.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;IV</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="kerning">
+ <h2>IV. Kerning</h2>
+
+ <p>The term <em>kerning</em> refers to specific information
+ used to adjust the relative positions of successive glyphs
+ in a string of text. This section describes several types
+ of kerning information, as well as the way to process them
+ when performing text layout.</p>
+
+
+ <h3 id="section-1">1. Kerning pairs</h3>
+
+ <p>Kerning consists of modifying the spacing between two
+ successive glyphs according to their outlines. For
+ example, a &lsquo;T&rsquo; and a &lsquo;y&rsquo; can be
+ easily moved closer, as the top of the &lsquo;y&rsquo;
+ fits nicely under the upper right bar of the
+ &lsquo;T&rsquo;.</p>
+
+ <p>When laying out text with only their standard widths,
+ some consecutive glyphs seem a bit too close or too
+ distant. For example, the space between the
+ &lsquo;A&rsquo; and the &lsquo;V&rsquo; in the following
+ word seems a little wider than needed.</p>
+
+ <p align="center">
+ <img src="bravo_unkerned.png"
+ height="37"
+ width="116"
+ alt="the word 'bravo' unkerned">
+ </p>
+
+ <p>Compare this to the same word, where the distance between
+ these two letters has been slightly reduced:</p>
+
+ <p align="center">
+ <img src="bravo_kerned.png"
+ height="37"
+ width="107"
+ alt="the word 'bravo' with kerning">
+ </p>
+
+ <p>As you can see, this adjustment can make a great
+ difference. Some font faces thus include a table
+ containing kerning distances for a set of given glyph
+ pairs for text layout.</p>
+
+ <ul>
+ <li>
+ <p>The pairs are ordered, i.e., the space for pair
+ &lsquo;(A,V)&rsquo; isn't necessarily the space for
+ pair &lsquo;(V,A)&rsquo;. They also use glyph
+ indices, not character codes.</p>
+ </li>
+ <li>
+ <p>Kerning distances can be expressed in horizontal or
+ vertical directions, depending on the layout and/or
+ the script. For example, some horizontal layouts like
+ Arabic can make use of vertical kerning adjustments
+ between successive glyphs. A vertical script can have
+ vertical kerning distances.</p>
+ </li>
+ <li>
+ <p>Kerning distances are expressed in grid units. They
+ are usually oriented in the <i>X</i>&nbsp;axis, which
+ means that a negative value indicates that two glyphs
+ must be set closer in a horizontal layout.</p>
+ </li>
+ </ul>
+
+ <p>Note that OpenType fonts (OTF) provide two distinct
+ mechanisms for kerning, using the &lsquo;kern&rsquo; and
+ &lsquo;GPOS&rsquo; tables, respectively, which are part of
+ the OTF files. Older fonts only contain the former, while
+ recent fonts contain both tables or even
+ &lsquo;GPOS&rsquo; data only. FreeType only supports
+ kerning via the (rather simple) &lsquo;kern&rsquo; table.
+ For the interpretation of kerning data in the (highly
+ sophisticated) &lsquo;GPOS&rsquo; table you need a
+ higher-level library
+ like <a href="http://icu-project.org/">ICU</a> or
+ <a href="http://harfbuzz.org">HarfBuzz</a> since it can be
+ context dependent (this is, the kerning may vary depending
+ on the position within a text string, for example).</p>
+
+
+ <h3 id="section-2">2. Applying kerning</h3>
+
+ <p>Applying kerning when rendering text is a rather easy
+ process. It merely consists in adding the scaled kern
+ distance to the pen position before rendering the next
+ glyph. However, the typographically correct renderer must
+ take a few more details in consideration.</p>
+
+ <p>The &lsquo;sliding dot&rsquo; problem is a good example:
+ Many font faces include a kerning distance between capital
+ letters like &lsquo;T&rsquo; or &lsquo;F&rsquo; and a
+ following dot (&lsquo;.&rsquo;), in order to slide the
+ latter glyph just right to their main leg.</p>
+
+ <p align="center">
+ <img src="twlewis1.png"
+ height="38"
+ width="314"
+ alt="example for sliding dots">
+ </p>
+
+ <p>This sometimes requires additional adjustments between
+ the dot and the letter following it, depending on the
+ shapes of the enclosing letters. When applying
+ &lsquo;standard&rsquo; kerning adjustments, the previous
+ sentence would become</p>
+
+ <p align="center">
+ <img src="twlewis2.png"
+ height="36"
+ width="115"
+ alt="example for too much kerning">
+ </p>
+
+ <p>This is clearly too contracted. The solution here, as
+ exhibited in the first example, is to only slide the dots
+ if the conditions fit. Of course, this requires a certain
+ knowledge of the text's meaning, and this is exactly what
+ &lsquo;GPOS&rsquo; kerning is good for: Depending on the
+ context, different kerning values can be applied to get a
+ typographically correct result.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
+ align="middle">
+ </a></p>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html" class="current">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-5.html b/lib/freetype/docs/glyphs/glyphs-5.html
index 65f2de441..0a12e0359 100644
--- a/lib/freetype/docs/glyphs/glyphs-5.html
+++ b/lib/freetype/docs/glyphs/glyphs-5.html
@@ -1,484 +1,464 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Glyph Conventions / V</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-4.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-6.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- V. Text processing
- </h2>
- </td></tr>
- </table>
-
- <p>This section demonstrates how to use the concepts previously defined
- to render text, whatever the layout you use.</p>
-
-
- <a name="section-1">
- <h3>
- 1. Writing simple text strings
- </h3>
-
- <p>In this first example, we will generate a simple string of Roman
- text, i.e. with a horizontal left-to-right layout. Using exclusively
- pixel metrics, the process looks like:
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph so that its 'origin' matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance width in pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the new pen
- position.
- </li>
- </ol>
- </tt>
-
- <p>Note that kerning isn't part of this algorithm.</p>
-
-
- <a name="section-2">
- <h3>
- 2. Sub-pixel positioning
- </h3>
-
- <p>It is somewhat useful to use sub-pixel positioning when rendering
- text. This is crucial, for example, to provide semi-WYSIWYG text
- layouts. Text rendering is very similar to the algorithm described in
- subsection&nbsp;1, with the following few differences:</p>
-
- <ul>
- <li>
- The pen position is expressed in fractional pixels.
- </li>
- <li>
- Because translating a hinted outline by a non-integer distance will
- ruin its grid-fitting, the position of the glyph origin must be
- rounded before rendering the character image.
- </li>
- <li>
- The advance width is expressed in fractional pixels, and isn't
- necessarily an integer.
- </li>
- </ol>
-
- <p>Here an improved version of the algorithm:</p>
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position. This can be a non-integer
- point.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph so that its "origin" matches the rounded pen
- position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance width in
- fractional pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the new pen
- position.
- </li>
- </ol>
- </tt>
-
- <p>Note that with fractional pixel positioning, the space between two
- given letters isn't fixed, but determined by the accumulation of
- previous rounding errors in glyph positioning.</p>
-
-
- <a name="section-3">
- <h3>
- 3. Simple kerning
- </h3>
-
- <p>Adding kerning to the basic text rendering algorithm is easy: When a
- kerning pair is found, simply add the scaled kerning distance to the pen
- position before step&nbsp;4. Of course, the distance should be rounded
- in the case of algorithm&nbsp;1, though it doesn't need to for
- algorithm&nbsp;2. This gives us:</p>
-
- <p>Algorithm&nbsp;1 with kerning:</p>
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Add the rounded scaled kerning distance, if any, to the pen
- position.
- </li>
- <li>
- Translate the glyph so that its "origin" matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance width in pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- </ol>
- </tt>
-
- <p>Algorithm&nbsp;2 with kerning:</p>
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Add the scaled unrounded kerning distance, if any, to the pen
- position.
- </li>
- <li>
- Translate the glyph so that its "origin" matches the rounded pen
- position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance width in
- fractional pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- </ol>
- </tt>
-
- Of course, the algorithm described in section&nbsp;IV can also be
- applied to prevent the sliding dot problem if one wants to.
-
-
- <a name="section-4">
- <h3>
- 4. Right-to-left layout
- </h3>
-
- <p>The process of laying out Arabic or Hebrew text is extremely similar.
- The only difference is that the pen position must be decremented before
- the glyph rendering (remember: the advance width is always positive,
- even for Arabic glyphs).</p>
-
- <p>Right-to-left algorithm&nbsp;1:</p>
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Decrement the pen position by the glyph's advance width in pixels.
- </li>
- <li>
- Translate the glyph so that its "origin" matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- </ol>
- </tt>
-
- <p>The changes to algorithm&nbsp;2, as well as the inclusion of kerning
- are left as an exercise to the reader.</p>
-
-
- <a name="section-5">
- <h3>
- 5. Vertical layouts
- </h3>
-
- <p>Laying out vertical text uses exactly the same processes, with the
- following significant differences:</p>
-
- <ul>
- <li>
- <p>The baseline is vertical, and the vertical metrics must be used
- instead of the horizontal one.</p>
- </li>
- <li>
- <p>The left bearing is usually negative, but this doesn't change the
- fact that the glyph origin must be located on the baseline.</p>
- </li>
- <li>
- The advance height is always positive, so the pen position must be
- decremented if one wants to write top to bottom (assuming the
- <i>Y</i>&nbsp;axis is oriented upwards).
- </li>
- </ul>
-
- <p>Here the algorithm:</p>
-
- <tt>
- <ol>
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph so that its "origin" matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Decrement the vertical pen position by the glyph's advance height
- in pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the new pen
- position.
- </li>
- </ol>
- </tt>
-
-
- <a name="section-6">
- <h3>
- 6. WYSIWYG text layouts
- </h3>
-
- <p>As you probably know, the acronym WYSIWYG stands for "What You See Is
- What You Get". Basically, this means that the output of a document on
- the screen should match "perfectly" its printed version. A
- <em>true</em> WYSIWYG system requires two things:</p>
-
- <ul>
- <li>
- <p><em>device-independent text layout</em></p>
-
- <p>This means that the document's formatting is the same on the
- screen than on any printed output, including line breaks,
- justification, ligatures, fonts, position of inline images, etc.</p>
- </li>
- <li>
- <p><em>matching display and print character sizes</em></p>
-
- <p>The displayed size of a given character should match its
- dimensions when printed. For example, a text string which is
- exactly 1&nbsp;inch tall when printed should also appear 1&nbsp;inch
- tall on the screen (when using a scale of 100%).</p>
- </li>
- </ul>
-
- <p>It is clear that matching sizes cannot be possible if the computer
- has no knowledge of the physical resolutions of the display device(s) it
- is using. And of course, this is the most common case! That is not too
- unfortunate, however, because most users really don't care about this
- feature. Legibility is much more important.</p>
-
- <p>When the Mac appeared, Apple decided to choose a resolution of
- 72&nbsp;dpi to describe the Macintosh screen to the font sub-system
- (whatever the monitor used). This choice was most probably driven by
- the fact that, at this resolution, 1&nbsp;point equals exactly
- 1&nbsp;pixel. However, it neglected one crucial fact: As most users
- tend to choose a document character size between 10 and 14&nbsp;points,
- the resultant displayed text was rather small and not too legible
- without scaling. Microsoft engineers took notice of this problem and
- chose a resolution of 96&nbsp;dpi on Windows, which resulted in slightly
- larger, and more legible, displayed characters (for the same printed
- text size).</p>
-
- <p>These distinct resolutions explain some differences when displaying
- text at the same character size on a Mac and a Windows machine.
- Moreover, it is not unusual to find some TrueType fonts with enhanced
- hinting (technical note: through delta-hinting) for the sizes of 10, 12,
- 14 and 16&nbsp;points at 96&nbsp;dpi.</p>
-
- <p>The term <em>device-independent text</em> is, unfortunately, often
- abused. For example, many word processors, including MS&nbsp;Word, do
- not really use device-independent glyph positioning algorithms when
- laying out text. Rather, they use the target printer's resolution to
- compute <em>hinted</em> glyph metrics for the layout. Though it
- guarantees that the printed version is always the "nicest" it can be,
- especially for very low resolution printers (like dot-matrix), it has a
- very sad effect: Changing the printer can have dramatic effects on the
- <em>whole</em> document layout, especially if it makes strong use of
- justification, uses few page breaks, etc.</p>
-
- <p>Because glyph metrics vary slightly when the resolution changes (due
- to hinting), line breaks can change enormously, when these differences
- accumulate over long runs of text. Try for example printing a very long
- document (with no page breaks) on a 300&nbsp;dpi ink-jet printer, then
- the same one on a 3000&nbsp;dpi laser printer: You will be extremely
- lucky if your final page count didn't change between the prints! Of
- course, we can still call this WYSIWYG, as long as the printer
- resolution is fixed.</p>
-
- <p>Some applications, like Adobe Acrobat, which targeted
- device-independent placement from the start, do not suffer from this
- problem. There are two ways to achieve this: either use the scaled and
- unhinted glyph metrics when laying out text both in the rendering and
- printing processes, or simply use whatever metrics you want and store
- them with the text in order to get sure they are printed the same on all
- devices (the latter being probably the best solution, as it also enables
- font substitution without breaking text layouts).</p>
-
- <p>Just like matching sizes, device-independent placement isn't
- necessarily a feature that most users want. However, it is pretty clear
- that for any kind of professional document processing work, it
- <em>is</em> a requirement.</p>
-
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-4.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-6.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;V</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="text-processing">
+ <h2>V. Text Processing</h2>
+
+ <p>This section demonstrate algorithms which use the
+ concepts previously defined to render text, whatever
+ layout you use. It assumes <em>simple</em> text handling
+ suitable for scripts like Latin or Cyrillic, using a
+ one-to-one relationship between input character codes and
+ output glyphs indices. Scripts like Arabic or Khmer,
+ which need a &lsquo;shaping engine&rsquo; to do the
+ character code to glyph index conversion, are beyond the
+ scope (and should be done by proper layout engines
+ like <a href="http://www.pango.org/">Pango</a>
+ anyway).</p>
+
+
+ <h3 id="section-1">1. Writing simple text strings</h3>
+
+ <p>In this first example, we will generate a simple string
+ of text in the Latin script, i.e. with a horizontal
+ left-to-right layout. Using exclusively pixel metrics,
+ the process looks like:
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Increment the pen position by the glyph's advance
+ width (in pixels).
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ <li>
+ When all glyphs are done, set the text cursor to the
+ new pen position.
+ </li>
+ </ol>
+
+ <p>Note that kerning isn't part of this algorithm.</p>
+
+
+ <h3 id="section-2">2. Pseudo-subpixel positioning</h3>
+
+ <p>It is somewhat useful to use subpixel positioning when
+ rendering text. This is crucial, for example, to provide
+ semi-WYSIWYG text layouts. Text rendering is very similar
+ to the algorithm described in subsection&nbsp;1, with the
+ following few differences:</p>
+
+ <ul>
+ <li>
+ <p>The pen position is expressed in fractional
+ pixels.</p>
+ </li>
+ <li>
+ <p>Because translating a hinted outline by a non-integer
+ distance will ruin its grid-fitting, the position of
+ the glyph origin must be rounded before rendering the
+ character image.</p>
+ </li>
+ <li>
+ <p>The advance width is expressed in fractional pixels,
+ and isn't necessarily an integer.</p>
+ </li>
+ </ul>
+
+ <p>Here an improved version of the algorithm:</p>
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position. This can be a
+ non-integer point.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the rounded pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Increment the pen position by the glyph's advance width
+ in fractional pixels.
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ <li>
+ When all glyphs are done, set the text cursor to the new
+ pen position.
+ </li>
+ </ol>
+
+ <p>Note that with fractional pixel positioning, the space
+ between two given letters isn't fixed, but determined by
+ the accumulation of previous rounding errors in glyph
+ positioning. For auto-hinted glyphs, this problem can be
+ alleviated by using the <tt>lsb_delta</tt>
+ and <tt>rsb_delta</tt> values (see the documentation of
+ the <a href="../reference/ft2-base_interface.html#FT_GlyphSlotRec">FT_GlyphSlotRec</a>
+ structure for more details).</p>
+
+ <p>TODO: Real subpixel positioning with glyph shifting
+ before hinting.</p>
+
+
+ <h3 id="section-3">3. Simple kerning</h3>
+
+ <p>Adding kerning to the basic text rendering algorithm is
+ easy: When a kerning pair is found, simply add the scaled
+ kerning distance to the pen position before step&nbsp;4.
+ Of course, the distance should be rounded in the case of
+ algorithm&nbsp;1, though it doesn't need to for
+ algorithm&nbsp;2. This gives us:</p>
+
+ <p>Algorithm&nbsp;1 with kerning:</p>
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Add the rounded scaled kerning distance, if any, to the
+ pen position.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Increment the pen position by the glyph's advance width
+ in pixels.
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ </ol>
+
+ <p>Algorithm&nbsp;2 with kerning:</p>
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Add the scaled unrounded kerning distance, if any, to
+ the pen position.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the rounded pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Increment the pen position by the glyph's advance
+ width in fractional pixels.
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ </ol>
+
+
+ <h3 id="section-4">4. Right-to-left layout</h3>
+
+ <p>The process of laying out right-to-left scripts like
+ (modern) Hebrew text is very similar. The only difference
+ is that the pen position must be decremented before the
+ glyph rendering (remember: the advance width is always
+ positive, even for Hebrew glyphs).</p>
+
+ <p>Right-to-left algorithm&nbsp;1:</p>
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Decrement the pen position by the glyph's advance
+ width in pixels.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ </ol>
+
+ <p>The changes to algorithm&nbsp;2, as well as the inclusion
+ of kerning are left as an exercise to the reader.</p>
+
+
+ <h3 id="section-5">5. Vertical layouts</h3>
+
+ <p>Laying out vertical text uses exactly the same processes,
+ with the following significant differences:</p>
+
+ <ul>
+ <li>
+ <p>The baseline is vertical, and the vertical metrics
+ must be used instead of the horizontal one.</p>
+ </li>
+ <li>
+ <p>The left bearing is usually negative, but this
+ doesn't change the fact that the glyph origin must be
+ located on the baseline.</p>
+ </li>
+ <li>
+ <p>The advance height is always positive, so the pen
+ position must be decremented if one wants to write top
+ to bottom (assuming the <i>Y</i>&nbsp;axis is oriented
+ upwards).</p>
+ </li>
+ </ul>
+
+ <p>Here the algorithm:</p>
+
+ <ol class="algorithm">
+ <li>
+ Convert the character string into a series of glyph
+ indices.
+ </li>
+ <li>
+ Place the pen to the cursor position.
+ </li>
+ <li>
+ Get or load the glyph image.
+ </li>
+ <li>
+ Translate the glyph so that its &lsquo;origin&rsquo;
+ matches the pen position.
+ </li>
+ <li>
+ Render the glyph to the target device.
+ </li>
+ <li>
+ Decrement the vertical pen position by the glyph's
+ advance height in pixels.
+ </li>
+ <li>
+ Start over at step&nbsp;3 for each of the remaining
+ glyphs.
+ </li>
+ <li>
+ When all glyphs are done, set the text cursor to the new
+ pen position.
+ </li>
+ </ol>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
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+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html" class="current">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-6.html b/lib/freetype/docs/glyphs/glyphs-6.html
index 30bd4af02..5c5e745c5 100644
--- a/lib/freetype/docs/glyphs/glyphs-6.html
+++ b/lib/freetype/docs/glyphs/glyphs-6.html
@@ -1,452 +1,537 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
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- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
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+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Glyph Conventions / VI</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000, 2006, 2011 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-5.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-7.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- VI. FreeType outlines
- </h2>
- </td></tr>
- </table>
-
- <p>The purpose of this section is to present the way FreeType manages
- vectorial outlines, as well as the most common operations that can be
- applied on them.</p>
-
- <a name="section-1">
- <h3>
- 1. FreeType outline description and structure
- </h3>
-
- <h4>
- a. Outline curve decomposition
- </h4>
-
- <p>An outline is described as a series of closed contours in the 2D
- plane. Each contour is made of a series of line segments and
- B&eacute;zier arcs. Depending on the file format, these can be
- second-order or third-order polynomials. The former are also called
- quadratic or conic arcs, and they are used in the TrueType format.
- The latter are called cubic arcs and are mostly used in the
- Type&nbsp;1 format.</p>
-
- <p>Each arc is described through a series of start, end, and control
- points. Each point of the outline has a specific tag which indicates
- whether it is used to describe a line segment or an arc. The tags can
- take the following values:</p>
-
- <center>
- <table cellspacing=5
- cellpadding=5
- width="80%">
- <tr VALIGN=TOP>
- <td valign=top>
- <tt>FT_CURVE_TAG_ON</tt>
- </td>
- <td valign=top>
- <p>Used when the point is "on" the curve. This corresponds to
- start and end points of segments and arcs. The other tags specify
- what is called an "off" point, i.e. a point which isn't located on
- the contour itself, but serves as a control point for a
- B&eacute;zier arc.</p>
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>FT_CURVE_TAG_CONIC</tt>
- </td>
- <td valign=top>
- <p>Used for an "off" point used to control a conic B&eacute;zier
- arc.</p>
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>FT_CURVE_TAG_CUBIC</tt>
- </td>
- <td valign=top>
- <p>Used for an "off" point used to control a cubic B&eacute;zier
- arc.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p>Use the <tt>FT_CURVE_TAG(tag)</tt> macro to filter out other,
- internally used flags.
-
- <p>The following rules are applied to decompose the contour's points
- into segments and arcs:</p>
-
- <ul>
- <li>
- Two successive "on" points indicate a line segment joining them.
- </li>
- <li>
- One conic "off" point amidst two "on" points indicates a conic
- B&eacute;zier arc, the "off" point being the control point, and
- the "on" ones the start and end points.
- </li>
- <li>
- Two successive cubic "off" points amidst two "on" points indicate
- a cubic B&eacute;zier arc. There must be exactly two cubic
- control points and two "on" points for each cubic arc (using a
- single cubic "off" point between two "on" points is forbidden, for
- example).
- </li>
- <li>
- Two successive conic "off" points forces the rasterizer to create
- (during the scan-line conversion process exclusively) a virtual
- "on" point amidst them, at their exact middle. This greatly
- facilitates the definition of successive conic B&eacute;zier arcs.
- Moreover, it is the way outlines are described in the TrueType
- specification.
- </li>
- <li>
- The last point in a contour uses the first as an end point to
- create a closed contour. For example, if the last two points of a
- contour were an "on" point followed by a conic "off" point, the
- first point in the contour would be used as final point to create
- an "on" &ndash; "off" &ndash; "on" sequence as described above.
- </li>
- <li>
- The first point in a contour can be a conic "off" point itself; in
- that case, use the last point of the contour as the contour's
- starting point. If the last point is a conic "off" point itself,
- start the contour with the virtual "on" point between the last and
- first point of the contour.
- </li>
- </ul>
-
- <p>Note that it is possible to mix conic and cubic arcs in a single
- contour, even though no current font driver produces such
- outlines.</p>
-
- <center>
- <table>
- <tr>
- <td>
- <img src="points_segment.png"
- height=166 width=221
- alt="segment example">
- </td>
- <td>
- <img src="points_conic.png"
- height=183 width=236
- alt="conic arc example">
- </td>
- </tr>
- <tr>
- <td>
- <img src="points_cubic.png"
- height=162 width=214
- alt="cubic arc example">
- </td>
- <td>
- <img src="points_conic2.png"
- height=204 width=225
- alt="cubic arc with virtual 'on' point">
- </td>
- </tr>
- </table>
- </center>
-
-
- <h4>
- b. Outline descriptor
- </h4>
-
- <p>A FreeType outline is described through a simple structure:</p>
-
- <center>
- <table cellspacing=3
- cellpadding=3>
- <caption>
- <b><tt>FT_Outline</tt></b>
- </caption>
-
- <tr>
- <td>
- <tt>n_points</tt>
- </td>
- <td>
- the number of points in the outline
- </td>
- </tr>
- <tr>
- <td>
- <tt>n_contours</tt>
- </td>
- <td>
- the number of contours in the outline
- </td>
- </tr>
- <tr>
- <td>
- <tt>points</tt>
- </td>
- <td>
- array of point coordinates
- </td>
- </tr>
- <tr>
- <td>
- <tt>contours</tt>
- </td>
- <td>
- array of contour end indices
- </td>
- </tr>
- <tr>
- <td>
- <tt>tags</tt>
- </td>
- <td>
- array of point flags
- </td>
- </tr>
- </table>
- </center>
-
- <p>Here, <tt>points</tt> is a pointer to an array of
- <tt>FT_Vector</tt> records, used to store the vectorial coordinates of
- each outline point. These are expressed in 1/64th of a pixel, which
- is also known as the <em>26.6&nbsp;fixed-point format</em>.</p>
-
- <p><tt>contours</tt> is an array of point indices used to delimit
- contours in the outline. For example, the first contour always starts
- at point&nbsp;0, and ends at point <tt>contours[0]</tt>. The second
- contour starts at point <tt>contours[0]+1</tt> and ends at
- <tt>contours[1]</tt>, etc. To traverse these points in a callback
- based manner, use <tt>FT_Outline_Decompose()</tt>.</p>
-
- <p>Note that each contour is closed, and that <tt>n_points</tt> should
- be equal to <tt>contours[n_contours-1]+1</tt> for a valid outline.</p>
-
- <p>Finally, <tt>tags</tt> is an array of bytes, used to store each
- outline point's tag.</p>
-
-
- <a name="section-2">
- <h3>
- 2. Bounding and control box computations
- </h3>
-
- <p>A <em>bounding box</em> (also called <em>bbox</em>) is simply a
- rectangle that completely encloses the shape of a given outline. The
- interesting case is the smallest bounding box possible, and in the
- following we subsume this under the term "bounding box". Because of the
- way arcs are defined, B&eacute;zier control points are not necessarily
- contained within an outline's (smallest) bounding box.</p>
-
- <p>This situation happens when one B&eacute;zier arc is, for example,
- the upper edge of an outline and an "off" point happens to be above the
- bbox. However, it is very rare in the case of character outlines
- because most font designers and creation tools always place "on" points
- at the extrema of each curved edges, as it makes hinting much
- easier.</p>
-
- <p>We thus define the <em>control box</em> (also called <em>cbox</em>)
- as the smallest possible rectangle that encloses all points of a given
- outline (including its "off" points). Clearly, it always includes the
- bbox, and equates it in most cases.</p>
-
- <p>Unlike the bbox, the cbox is much faster to compute.</p>
-
- <center>
- <table>
- <tr>
- <td>
- <img src="bbox1.png"
- height=264 width=228
- alt="a glyph with different bbox and cbox">
- </td>
- <td>
- <img src="bbox2.png"
- height=229 width=217
- alt="a glyph with identical bbox and cbox">
- </td>
- </tr>
- </table>
- </center>
-
- <p>Control and bounding boxes can be computed automatically through the
- functions <tt>FT_Outline_Get_CBox()</tt> and
- <tt>FT_Outline_Get_BBox()</tt>. The former function is always very
- fast, while the latter <em>may</em> be slow in the case of "outside"
- control points (as it needs to find the extreme of conic and cubic arcs
- for "perfect" computations). If this isn't the case, it is as fast as
- computing the control box.
-
- <p>Note also that even though most glyph outlines have equal cbox and
- bbox to ease hinting, this is not necessary the case anymore when a
- transformation like rotation is applied to them.</p>
-
-
- <a name="section-3">
- <h3>
- 3. Coordinates, scaling and grid-fitting
- </h3>
-
- <p>An outline point's vectorial coordinates are expressed in the
- 26.6&nbsp;format, i.e. in 1/64th of a pixel, hence the coordinates
- (1.0,-2.5) is stored as the integer pair (x:64,y:-192).</p>
-
- <p>After a master glyph outline is scaled from the EM grid to the
- current character dimensions, the hinter or grid-fitter is in charge of
- aligning important outline points (mainly edge delimiters) to the pixel
- grid. Even though this process is much too complex to be described in a
- few lines, its purpose is mainly to round point positions, while trying
- to preserve important properties like widths, stems, etc.</p>
-
- <p>The following operations can be used to round vectorial distances in
- the 26.6&nbsp;format to the grid:</p>
-
- <pre>
- round( x ) == ( x + 32 ) &amp; -64
- floor( x ) == x &amp; -64
- ceiling( x ) == ( x + 63 ) &amp; -64</pre>
-
- <p>Once a glyph outline is grid-fitted or transformed, it often is
- interesting to compute the glyph image's pixel dimensions before
- rendering it. To do so, one has to consider the following:</p>
-
- <p>The scan-line converter draws all the pixels whose <em>centers</em>
- fall inside the glyph shape. It can also detect <em>drop-outs</em>,
- i.e. discontinuities coming from extremely thin shape fragments, in
- order to draw the "missing" pixels. These new pixels are always located
- at a distance less than half of a pixel but it is not easy to predict
- where they will appear before rendering.</p>
-
- <p>This leads to the following computations:</p>
-
- <ul>
- <li>
- <p>compute the bbox</p>
- </li>
- <li>
- <p>grid-fit the bounding box with the following:</p>
-
- <pre>
- xmin = floor( bbox.xMin )
- xmax = ceiling( bbox.xMax )
- ymin = floor( bbox.yMin )
- ymax = ceiling( bbox.yMax )</pre>
- </li>
- <li>
- return pixel dimensions, i.e.
-
- <pre>
- width = (xmax - xmin)/64</pre>
-
- and
-
- <pre>
- height = (ymax - ymin)/64</pre>
- </li>
- </ul>
-
- <p>By grid-fitting the bounding box, it is guaranteed that all the pixel
- centers that are to be drawn, <em>including those coming from drop-out
- control</em>, will be <em>within</em> the adjusted box. Then the box's
- dimensions in pixels can be computed.</p>
-
- <p>Note also that, when translating a grid-fitted outline, one should
- <em>always use integer distances</em> to move an outline in the 2D
- plane. Otherwise, glyph edges won't be aligned on the pixel grid
- anymore, and the hinter's work will be lost, producing <em>very low
- quality </em>bitmaps and pixmaps.</p>
-
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-5.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- <a href="glyphs-7.html">Next</a>
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
-
-<font size=-1>Last update: 06-Mar-2011</font>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;VI</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="freetype-outlines">
+ <h2>VI. FreeType outlines</h2>
+
+ <p>The purpose of this section is to present the way
+ FreeType manages vectorial outlines, as well as the most
+ common operations that can be applied on them.</p>
+
+ <h3 id="section-1">1. FreeType outline description and
+ structure</h3>
+
+ <h4>a. Outline curve decomposition</h4>
+
+ <p>An outline is described as a series of closed contours in
+ the 2D plane. Each contour is made of a series of line
+ segments and B&eacute;zier arcs. Depending on the file
+ format, these can be second-order or third-order
+ polynomials. The former are also called quadratic or
+ conic arcs, and they are used in the TrueType format. The
+ latter are called cubic arcs and are mostly used in the
+ PostScript Type&nbsp;1 and Type&nbsp;formats.</p>
+
+ <p>Each arc is described through a series of start, end, and
+ control points. Each point of the outline has a specific
+ tag which indicates whether it is describes a line segment
+ or an arc. The tags can take the following values:</p>
+
+ <table>
+ <tr>
+ <td valign="top">
+ <p><tt>FT_CURVE_TAG_ON</tt></p>
+ </td>
+ <td valign="top">
+ <p>Used when the point is &lsquo;on&rsquo; the curve.
+ This corresponds to start and end points of segments
+ and arcs. The other tags specify what is called an
+ &lsquo;off&rsquo; point, i.e., a point which isn't
+ located on the contour itself, but serves as a
+ control point for a B&eacute;zier arc.</p>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <p><tt>FT_CURVE_TAG_CONIC</tt></p>
+ </td>
+ <td valign="top">
+ <p>Used for an &lsquo;off&rsquo; point used to control
+ a conic B&eacute;zier arc.</p>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <p><tt>FT_CURVE_TAG_CUBIC</tt></p>
+ </td>
+ <td valign="top">
+ <p>Used for an &lsquo;off&rsquo; point used to control
+ a cubic B&eacute;zier arc.</p>
+ </td>
+ </tr>
+ </table>
+
+ <p>Use the <tt>FT_CURVE_TAG(tag)</tt> macro to filter out
+ other, internally used flags.
+
+ <p>The following rules are applied to decompose the
+ contour's points into segments and arcs:</p>
+
+ <ul>
+ <li>
+ <p>Two successive &lsquo;on&rsquo; points indicate a
+ line segment joining them.</p>
+ </li>
+ <li>
+ <p>One conic &lsquo;off&rsquo; point between two
+ &lsquo;on&rsquo; points indicates a conic
+ B&eacute;zier arc, the &lsquo;off&rsquo; point being
+ the control point, and the &lsquo;on&rsquo; ones the
+ start and end points.</p>
+ </li>
+ <li>
+ <p>Two successive cubic &lsquo;off&rsquo; points between
+ two &lsquo;on&rsquo; points indicate a cubic
+ B&eacute;zier arc. There must be exactly two cubic
+ control points and two &lsquo;on&rsquo; points for
+ each cubic arc (using a single cubic &lsquo;off&rsquo;
+ point between two &lsquo;on&rsquo; points is
+ forbidden, for example).</p>
+ </li>
+ <li>
+ <p>Two successive conic &lsquo;off&rsquo; points force
+ the rasterizer to create (during the scan-line
+ conversion process exclusively) a virtual
+ &lsquo;on&rsquo; point inbetween, at their exact
+ middle. This greatly facilitates the definition of
+ successive conic B&eacute;zier arcs. Moreover, it is
+ the way outlines are described in the TrueType
+ specification.</p>
+ </li>
+ <li>
+ <p>The last point in a contour uses the first as an end
+ point to create a closed contour. For example, if the
+ last two points of a contour were an &lsquo;on&rsquo;
+ point followed by a conic &lsquo;off&rsquo; point, the
+ first point in the contour would be used as final
+ point to create an &lsquo;on&rsquo; &ndash;
+ &lsquo;off&rsquo; &ndash; &lsquo;on&rsquo; sequence as
+ described above.
+ </li>
+ <li>
+ <p>The first point in a contour can be a conic
+ &lsquo;off&rsquo; point itself; in that case, use the
+ last point of the contour as the contour's starting
+ point. If the last point is a conic &lsquo;off&rsquo;
+ point itself, start the contour with the virtual
+ &lsquo;on&rsquo; point between the last and first
+ point of the contour.
+ </li>
+ </ul>
+
+ <p>Note that it is possible to mix conic and cubic arcs in a
+ single contour, however, no font driver of FreeType
+ produces such outlines currently.</p>
+
+ <table>
+ <tr>
+ <td>
+ <img src="points_segment.png"
+ height="166"
+ width="221"
+ alt="segment example">
+ </td>
+ <td>
+ <img src="points_conic.png"
+ height="183"
+ width="236"
+ alt="conic arc example">
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <img src="points_cubic.png"
+ height="162"
+ width="214"
+ alt="cubic arc example">
+ </td>
+ <td>
+ <img src="points_conic2.png"
+ height="204"
+ width="225"
+ alt="cubic arc with virtual 'on' point">
+ </td>
+ </tr>
+ </table>
+
+
+ <h4>b. The <tt>FT_Outline</tt> descriptor</h4>
+
+ <p>A FreeType outline is described through a simple
+ structure
+ called <a href="../reference/ft2-outline_processing.html#FT_Outline"><tt>FT_Outline</tt></a>.
+ Right now, the following fields are of interest:</p>
+
+ <table>
+ <caption>
+ <b><tt>FT_Outline</tt></b>
+ </caption>
+ <tbody>
+ <tr>
+ <td>
+ <tt>n_points</tt>
+ </td>
+ <td>
+ the number of points in the outline
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <tt>n_contours</tt>
+ </td>
+ <td>
+ the number of contours in the outline
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <tt>points</tt>
+ </td>
+ <td>
+ array of point coordinates
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <tt>contours</tt>
+ </td>
+ <td>
+ array of contour end indices
+ </td>
+ </tr>
+ <tr>
+ <td>
+ <tt>tags</tt>
+ </td>
+ <td>
+ array of point flags
+ </td>
+ </tr>
+ </tbody>
+ </table>
+
+ <p>Here, <tt>points</tt> is a pointer to an array of
+ <a href="../reference/ft2-basic_types.html#FT_Vector"><tt>FT_Vector</tt></a>
+ records, used to store the vectorial coordinates of each
+ outline point. These are expressed in 1/64th of a pixel,
+ which is also known as the <em>26.6&nbsp;fixed-point
+ format</em>.</p>
+
+ <p><tt>contours</tt> is an array of point indices to delimit
+ contours in the outline. For example, the first contour
+ always starts at point&nbsp;0, and ends at
+ point <tt>contours[0]</tt>. The second contour starts at
+ point <tt>contours[0]+1</tt> and ends at
+ <tt>contours[1]</tt>, etc. To traverse these points in a
+ callback based manner,
+ use <a href="../reference/ft2-outline_processing.html#FT_Outline_Decompose"><tt>FT_Outline_Decompose</tt></a>.</p>
+
+ <p>Note that each contour is closed, and that value
+ of <tt>n_points</tt> should be equal
+ to <tt>contours[n_contours-1]+1</tt> for a valid
+ outline.</p>
+
+ <p>Finally, <tt>tags</tt> is an array of bytes, used to
+ store each outline point's tag.</p>
+
+
+ <h3 id="section-2">2. Bounding and control box
+ computations</h3>
+
+ <p>As described earlier, a <em>bounding box</em> (also
+ called <em>bbox</em>) is simply a rectangle that
+ completely encloses the shape of a given outline. The
+ interesting case is the smallest bounding box possible,
+ and in the following we subsume this under the term
+ &lsquo;bounding box&rsquo;. Because of the way arcs are
+ defined, B&eacute;zier control points are not necessarily
+ contained within an outline's (smallest) bounding box.</p>
+
+ <p>Such a situation happens if one B&eacute;zier arc is, for
+ example, the upper edge of an outline and an
+ &lsquo;off&rsquo; point happens to be above the bbox.
+ However, it is very rare in the case of character outlines
+ because most font designers and creation tools always
+ place &lsquo;on&rsquo; points at the extrema of each
+ curved edges (as both the TrueType and PostScript
+ specifications recommend), as it makes hinting much
+ easier.</p>
+
+ <p>We thus define the <em>control box</em> (also
+ called <em>cbox</em>) as the smallest possible rectangle
+ that encloses all points of a given outline (including its
+ &lsquo;off&rsquo; points). Clearly, it always includes
+ the bbox, and the two boxes are identical in most
+ cases.</p>
+
+ <p>Unlike the bbox, the cbox is much faster to compute.</p>
+
+ <table>
+ <tr>
+ <td>
+ <img src="bbox1.png"
+ height="264"
+ width="228"
+ alt="a glyph with different bbox and cbox">
+ </td>
+ <td>
+ <img src="bbox2.png"
+ height="229"
+ width="217"
+ alt="a glyph with identical bbox and cbox">
+ </td>
+ </tr>
+ </table>
+
+ <p>Control and bounding boxes can be computed automatically
+ using the
+ functions <a href="../reference/ft2-outline_processing.html#FT_Outline_Get_CBox"><tt>FT_Outline_Get_CBox</tt></a>
+ and
+ <a href="../reference/ft2-outline_processing.html#FT_Outline_Get_BBox"><tt>FT_Outline_Get_BBox</tt></a>.
+ The former function is always very fast, while the
+ latter <em>may</em> be slow in the case of
+ &lsquo;outside&rsquo; control points (as it needs to find
+ the extreme of conic and cubic arcs for
+ &lsquo;perfect&rsquo; computations). If this isn't the
+ case, it is as fast as computing the control box.
+
+ <p>Note also that even though most glyph outlines have equal
+ cbox and bbox values to ease hinting, this is not
+ necessarily the case if a transformation like rotation is
+ applied to them.</p>
+
+
+ <h3 id="section-3">3. Coordinates, scaling and
+ grid-fitting</h3>
+
+ <p>An outline point's vectorial coordinates are expressed in
+ the 26.6&nbsp;format, i.e. in 1/64th of a pixel, hence the
+ coordinates &lsquo;(1.0,-2.5)&rsquo; is stored as the
+ integer pair &lsquo;(64,-192)&rsquo;, to name an
+ example.</p>
+
+ <p>After a glyph outline is scaled from the EM grid (in font
+ units) to the current character dimensions, the hinter or
+ grid-fitter is in charge of aligning important outline
+ points (mainly edge delimiters) to the pixel grid. Even
+ though this process is much too complex to be described in
+ a few lines, its purpose is mainly to round point
+ positions, while trying to preserve important properties
+ like widths, stems, etc.</p>
+
+ <p>The following operations can be used to round vectorial
+ distances in the 26.6&nbsp;format to the grid:</p>
+
+ <pre>
+round( x ) == ( x + 32 ) &amp; -64
+floor( x ) == x &amp; -64
+ceiling( x ) == ( x + 63 ) &amp; -64</pre>
+
+ <p>Once a glyph outline is grid-fitted or transformed, it
+ often is interesting to compute the glyph image's pixel
+ dimensions before rendering it. To do so, one has to
+ consider the following:</p>
+
+ <p>The scan-line converter draws all the pixels
+ whose <em>centers</em> fall inside the glyph shape. In
+ B/W rendering mode, it can also detect <em>drop-outs</em>,
+ i.e., discontinuities coming from extremely thin shape
+ fragments, in order to draw the &lsquo;missing&rsquo;
+ pixels. These new pixels are always located at a distance
+ less than half of a pixel but it is not easy to predict
+ where they will appear before rendering.</p>
+
+ <p>This leads to the following computations:</p>
+
+ <ul>
+ <li>
+ <p>compute the bbox</p>
+ </li>
+ <li>
+ <p>grid-fit the bounding box with the following:</p>
+
+ <pre>
+xmin = floor( bbox.xMin )
+xmax = ceiling( bbox.xMax )
+ymin = floor( bbox.yMin )
+ymax = ceiling( bbox.yMax )</pre>
+ </li>
+ <li>
+ <p>return pixel dimensions, i.e.</p>
+
+ <pre>
+width = (xmax - xmin)/64</pre>
+
+ <p>and</p>
+
+ <pre>
+height = (ymax - ymin)/64</pre>
+ </li>
+ </ul>
+
+ <p>By grid-fitting the bounding box, it is guaranteed that
+ all the pixel centers that are to be drawn, <em>including
+ those coming from drop-out control</em>, will
+ be <em>within</em> the adjusted box. Then the box's
+ dimensions in pixels can be computed.</p>
+
+ <p>Note also that, when translating a grid-fitted outline, one should
+ <em>always use integer distances</em> to move an outline
+ in the 2D plane. Otherwise, glyph edges won't be aligned
+ on the pixel grid anymore, and the hinter's work will be
+ lost, producing <em>very low quality</em> bitmaps and
+ pixmaps.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
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+<div id="TOC">
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+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html" class="current">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-7.html b/lib/freetype/docs/glyphs/glyphs-7.html
index b57ba0662..ef134a1d8 100644
--- a/lib/freetype/docs/glyphs/glyphs-7.html
+++ b/lib/freetype/docs/glyphs/glyphs-7.html
@@ -1,356 +1,427 @@
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+ "http://www.w3.org/TR/html4/loose.dtd">
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content="David Turner">
- <title>FreeType Glyph Conventions</title>
+
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+ <title>FreeType Glyph Conventions / VII</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-6.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- &nbsp;
- </td>
- </tr>
- </table>
- </center>
-
- <p><hr></p>
-
- <table width="100%">
- <tr bgcolor="#CCCCFF"
- valign=center><td>
- <h2>
- VII. FreeType bitmaps
- </h2>
- </td></tr>
- </table>
-
- <p>The purpose of this section is to present the way FreeType manages
- bitmaps and pixmaps, and how they relate to the concepts previously
- defined. The relationships between vectorial and pixel coordinates is
- explained.</p>
-
-
- <a name="section-1">
- <h3>
- 1. Vectorial versus pixel coordinates
- </h3>
-
- <p>This sub-section explains the differences between vectorial and pixel
- coordinates. To make things clear, brackets will be used to describe
- pixel coordinates, e.g. [3,5], while parentheses will be used for
- vectorial ones, e.g. (-2,3.5).</p>
-
- <p>In the pixel case, as we use the <em>Y&nbsp;upwards</em> convention;
- the coordinate [0,0] always refers to the <em>lower left pixel</em> of a
- bitmap, while coordinate [width-1, rows-1] to its <em>upper right
- pixel</em>.</p>
-
- <p>In the vectorial case, point coordinates are expressed in floating
- units, like (1.25, -2.3). Such a position doesn't refer to a given
- pixel, but simply to an immaterial point in the 2D plane.</p>
-
- <p>The pixels themselves are indeed <em>square boxes</em> of the 2D
- plane, whose centers lie in half pixel coordinates. For example, the
- lower left pixel of a bitmap is delimited by the square (0,0)-(1,1), its
- center being at location (0.5,0.5).</p>
-
- <p>This introduces some differences when computing distances. For
- example, the <em>length</em> in pixels of the line [0,0]-[10,0] is 11.
- However, the vectorial distance between (0,0)-(10,0) covers exactly
- 10&nbsp;pixel centers, hence its length is&nbsp;10.</p>
-
- <center>
- <img src="grid_1.png"
- height=390 width=402
- alt="bitmap and vector grid">
- </center>
-
-
- <a name="section-2">
- <h3>
- 2. FreeType bitmap and pixmap descriptor
- </h3>
-
- <p>A bitmap or pixmap is described through a single structure, called
- <tt>FT_Bitmap</tt>, defined in the file
- <tt>&lt;freetype/ftimage.h&gt;</tt>. It is a simple descriptor whose
- fields are:</p>
-
- <center>
- <table cellspacing=3
- cellpadding=5
- width="80%">
- <caption>
- <b><tt>FT_Bitmap</tt></b>
- </caption>
-
- <tr>
- <td valign=top>
- <tt>rows</tt>
- </td>
- <td valign=top>
- the number of rows, i.e. lines, in the bitmap
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>width</tt>
- </td>
- <td valign=top>
- the number of horizontal pixels in the bitmap
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>pitch</tt>
- </td>
- <td valign=top>
- its absolute value is the number of bytes per bitmap line; it can
- be either positive or negative depending on the bitmap's vertical
- orientation
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>buffer</tt>
- </td>
- <td valign=top>
- a typeless pointer to the bitmap pixel bufer
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>pixel_mode</tt>
- </td>
- <td valign=top>
- an enumeration used to describe the pixel format of the bitmap;
- examples are <tt>ft_pixel_mode_mono</tt> for 1-bit monochrome
- bitmaps and <tt>ft_pixel_mode_grays</tt> for 8-bit anti-aliased
- "gray" values
- </td>
- </tr>
-
- <tr>
- <td valign=top>
- <tt>num_grays</tt>
- </td>
- <td valign=top>
- this is only used for "gray" pixel modes, it gives the number of
- gray levels used to describe the anti-aliased gray levels --
- 256&nbsp;by default with FreeType&nbsp;2
- </td>
- </tr>
- </table>
- </center>
-
-
- <p>Note that the sign of the <tt>pitch</tt> fields determines whether
- the rows in the pixel buffer are stored in ascending or descending
- order.</p>
-
- <p>Remember that FreeType uses the <em>Y&nbsp;upwards</em> convention in
- the 2D plane, which means that a coordinate of (0,0) always refer to the
- <em>lower-left corner</em> of a bitmap.</p>
-
- <p>If the pitch is positive, the rows are stored in decreasing vertical
- position; the first bytes of the pixel buffer are part of the
- <em>upper</em> bitmap row.</p>
-
- <p>On the opposite, if the pitch is negative, the first bytes of the
- pixel buffer are part of the <em>lower</em> bitmap row.</p>
-
- <p>In all cases, one can see the pitch as the byte increment needed to
- skip to the <em>next lower scanline</em> in a given bitmap buffer.</p>
-
- <center>
- <table>
- <tr>
- <td>
- <img src="up_flow.png"
- height=261 width=275
- alt="negative 'pitch'">
- </td>
- <td>
- <img src="down_flow.png"
- height=263 width=273
- alt="positive 'pitch'">
- </td>
- </tr>
- </table>
- </center>
-
- <p>The "positive pitch" convention is very often used, though
- some systems might need the other.</p>
-
-
- <a name="section-3">
- <h3>
- 3. Converting outlines into bitmaps and pixmaps
- </h3>
-
- <p>Generating a bitmap or pixmap image from a vectorial image is easy
- with FreeType. However, one must understand a few points regarding the
- positioning of the outline in the 2D plane before converting it to a
- bitmap:</p>
-
- <ul>
- <li>
- <p>The glyph loader and hinter always places the outline in the 2D
- plane so that (0,0) matches its character origin. This means that
- the glyph's outline, and corresponding bounding box, can be placed
- anywhere in the 2D plane (see the graphics in section&nbsp;III).</p>
- </li>
- <li>
- <p>The target bitmap's area is mapped to the 2D plane, with its
- lower left corner at (0,0). This means that a bitmap or pixmap of
- dimensions [<tt>w,h</tt>] will be mapped to a 2D rectangle window
- delimited by (0,0)-(<tt>w,h</tt>).</p>
- </li>
- <li>
- <p>When scan-converting the outline, everything that falls within
- the bitmap window is rendered, the rest is ignored.</p>
- </li>
-
- <p>A common mistake made by many developers when they begin using
- FreeType is believing that a loaded outline can be directly rendered
- in a bitmap of adequate dimensions. The following images illustrate
- why this is a problem.</p>
-
- <ul>
- <li>
- The first image shows a loaded outline in the 2D plane.
- </li>
- <li>
- The second one shows the target window for a bitmap of arbitrary
- dimensions [w,h].
- </li>
- <li>
- The third one shows the juxtaposition of the outline and window in
- the 2D plane.
- </li>
- <li>
- The last image shows what will really be rendered in the bitmap.
- </li>
- </ul>
-
- <center>
- <img src="clipping.png"
- height=151 width=539
- alt="clipping algorithm">
- </center>
- </ul>
-
- <p>Indeed, in nearly all cases, the loaded or transformed outline must
- be translated before it is rendered into a target bitmap, in order to
- adjust its position relative to the target window.</p>
-
- <p>For example, the correct way of creating a <em>standalone</em> glyph
- bitmap is as follows</p>
-
- <ul>
- <li>
- <p>Compute the size of the glyph bitmap. It can be computed
- directly from the glyph metrics, or by computing its bounding box
- (this is useful when a transformation has been applied to the
- outline after the load, as the glyph metrics are not valid
- anymore).</p>
- </li>
- <li>
- <p>Create the bitmap with the computed dimensions. Don't forget to
- fill the pixel buffer with the background color.</p>
- </li>
- <li>
- <p>Translate the outline so that its lower left corner matches
- (0,0). Don't forget that in order to preserve hinting, one should
- use integer, i.e. rounded distances (of course, this isn't required
- if preserving hinting information doesn't matter, like with rotated
- text). Usually, this means translating with a vector
- <tt>(-ROUND(xMin), -ROUND(yMin))</tt>.</p>
- </li>
- <li>
- <p>Call the rendering function (it can be
- <tt>FT_Outline_Render()</tt> for example).</p>
- </li>
- </ul>
-
- <p>In the case where one wants to write glyph images directly into a
- large bitmap, the outlines must be translated so that their vectorial
- position correspond to the current text cursor/character origin.</p>
-
- <p><hr></p>
-
- <center>
- <table width="100%"
- border=0
- cellpadding=5>
- <tr bgcolor="#CCFFCC"
- valign=center>
- <td align=center
- width="30%">
- <a href="glyphs-6.html">Previous</a>
- </td>
- <td align=center
- width="30%">
- <a href="index.html">Contents</a>
- </td>
- <td align=center
- width="30%">
- &nbsp;
- </td>
- </tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
+ Conventions&nbsp;/&nbsp;VII</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="freetype-bitmaps">
+ <h2>VII. FreeType Bitmaps</h2>
+
+ <p>The purpose of this section is to present the way
+ FreeType manages bitmaps and pixmaps, and how they relate
+ to the concepts previously defined. The relationship
+ between vectorial and pixel coordinates is explained.</p>
+
+
+ <h3 id="section-1">1. Vectorial versus pixel
+ coordinates</h3>
+
+ <p>This sub-section explains the difference between
+ vectorial and pixel coordinates. To make things clear,
+ brackets will be used to describe pixel coordinates,
+ e.g. &lsquo;[3,5]&rsquo;, while parentheses will be used
+ for vectorial ones, e.g. &lsquo;(-2,&nbsp;3.5)&rsquo;.</p>
+
+ <p>In the pixel case, as we use the <em>Y&nbsp;upwards</em>
+ convention; the coordinate [0,&nbsp;0] always refers to
+ the <em>lower left pixel</em> of a bitmap, while
+ coordinate [width-1,&nbsp;rows-1] to its <em>upper right
+ pixel</em>.</p>
+
+ <p>In the vectorial case, point coordinates are expressed in
+ floating units, like (1.25,&nbsp;-2.3). Such a position
+ doesn't refer to a given pixel, but simply to an
+ immaterial point in the 2D plane.</p>
+
+ <p>The pixels themselves are indeed <em>square boxes</em> of
+ the 2D plane, whose centers lie in half pixel coordinates.
+ For example, the lower left pixel of a bitmap is delimited
+ by the square (0,&nbsp;0)-(1,&nbsp;1), its center being at
+ location (0.5,&nbsp;0.5).</p>
+
+ <p>This introduces some differences when computing
+ distances. For example, the <em>length</em> in pixels of
+ the line [0,&nbsp;0]-[10,&nbsp;0] is&nbsp;11. However,
+ the vectorial distance between (0,&nbsp;0)-(10,&nbsp;0)
+ covers exactly 10&nbsp;pixel centers, hence its length
+ is&nbsp;10.</p>
+
+ <p align="center">
+ <img src="grid_1.png"
+ height="390"
+ width="402"
+ alt="bitmap and vector grid">
+ </p>
+
+
+ <h3 id="section-2">2. The <tt>FT_Bitmap</tt> descriptor</h3>
+
+ <p>In FreeType, a bitmap or pixmap is described through a
+ single structure,
+ called <a href="../reference/ft2-basic_types.html#FT_Bitmap"><tt>FT_Bitmap</tt></a>.
+ The fields we are interested in are:</p>
+
+ <table>
+ <caption>
+ <b><tt>FT_Bitmap</tt></b>
+ </caption>
+
+ <tr>
+ <td valign="top">
+ <tt>rows</tt>
+ </td>
+ <td valign="top">
+ the number of rows, i.e. lines, in the bitmap
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <tt>width</tt>
+ </td>
+ <td valign="top">
+ the number of horizontal pixels in the bitmap
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <tt>pitch</tt>
+ </td>
+ <td valign="top">
+ its absolute value is the number of bytes per bitmap
+ line; it can be either positive or negative depending
+ on the bitmap's vertical orientation
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <tt>buffer</tt>
+ </td>
+ <td valign="top">
+ a typeless pointer to the bitmap pixel buffer
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <tt>pixel_mode</tt>
+ </td>
+ <td valign="top">
+ an enumeration used to describe the pixel format of
+ the bitmap; examples are <tt>ft_pixel_mode_mono</tt>
+ for 1-bit monochrome bitmaps
+ and <tt>ft_pixel_mode_grays</tt> for 8-bit
+ anti-aliased &lsquo;gray&rsquo; values
+ </td>
+ </tr>
+ <tr>
+ <td valign="top">
+ <tt>num_grays</tt>
+ </td>
+ <td valign="top">
+ this is only used for &lsquo;gray&rsquo; pixel modes,
+ it gives the number of gray levels used to describe
+ the anti-aliased gray levels (256&nbsp;by default with
+ FreeType&nbsp;2)
+ </td>
+ </tr>
+ </table>
+
+ <p>Note that the sign of the <tt>pitch</tt> field determines
+ whether the rows in the pixel buffer are stored in
+ ascending or descending order.</p>
+
+ <p>Remember that FreeType uses the <em>Y&nbsp;upwards</em>
+ convention in the 2D plane, which means that a coordinate
+ of (0,&nbsp;0) always refer to the <em>lower-left
+ corner</em> of a bitmap.</p>
+
+ <p>If the pitch is positive, the rows are stored in
+ decreasing vertical position; the first bytes of the pixel
+ buffer are part of the <em>upper</em> bitmap row.</p>
+
+ <p>On the opposite, if the pitch is negative, the first
+ bytes of the pixel buffer are part of the <em>lower</em>
+ bitmap row.</p>
+
+ <p>In all cases, one can see the pitch as the byte increment
+ needed to skip to the <em>next lower scanline</em> in a
+ given bitmap buffer.</p>
+
+ <table>
+ <tr>
+ <td>
+ <img src="up_flow.png"
+ height="261"
+ width="275"
+ alt="negative 'pitch'">
+ </td>
+ <td>
+ <img src="down_flow.png"
+ height="263"
+ width="273"
+ alt="positive 'pitch'">
+ </td>
+ </tr>
+ </table>
+
+ <p>The &lsquo;positive pitch&rsquo; convention is very often
+ used, though some systems might need the other.</p>
+
+
+ <h3 id="section-3">3. Converting outlines into bitmaps and
+ pixmaps</h3>
+
+ <p>Generating a bitmap or pixmap image from a vectorial
+ image is easy with FreeType. However, one must understand
+ a few points regarding the positioning of the outline in
+ the 2D plane before converting it to a bitmap:</p>
+
+ <ul>
+ <li>
+ <p>The glyph loader and hinter always places the outline
+ in the 2D plane so that (0,&nbsp;0) matches its
+ character origin. This means that the glyph's outline
+ (and corresponding bounding box), can be placed
+ anywhere in the 2D plane (see the graphics in
+ section&nbsp;III).</p>
+ </li>
+ <li>
+ <p>The target bitmap's area is mapped to the 2D plane,
+ with its lower left corner at (0,&nbsp;0). This means
+ that a bitmap or pixmap of dimensions
+ [<tt>w</tt>,&nbsp;<tt>h</tt>] will be mapped to a 2D
+ rectangle window delimited by
+ (0,&nbsp;0)-(<tt>w</tt>,&nbsp;<tt>h</tt>).</p>
+ </li>
+ <li>
+ <p>When scan-converting the outline, everything that
+ falls within the bitmap window is rendered, the rest
+ is ignored.</p>
+ </li>
+
+ <p>A common mistake made by many developers when they
+ begin using FreeType is believing that a loaded outline
+ can be directly rendered in a bitmap of adequate
+ dimensions. The following images illustrate why this is
+ a problem.</p>
+
+ <ul>
+ <li>
+ The first image shows a loaded outline in the 2D
+ plane.
+ </li>
+ <li>
+ The second one shows the target window for a bitmap of
+ arbitrary dimensions [<tt>w</tt>,&nbsp;<tt>h</tt>].
+ </li>
+ <li>
+ The third one shows the juxtaposition of the outline
+ and window in the 2D plane.
+ </li>
+ <li>
+ The last image shows what will really be rendered in
+ the bitmap.
+ </li>
+ </ul>
+
+ <p align="center">
+ <img src="clipping.png"
+ height="151"
+ width="539"
+ alt="clipping algorithm">
+ </p>
+ </ul>
+
+ <p>Indeed, in nearly all cases, the loaded or transformed
+ outline must be translated before it is rendered into a
+ target bitmap, in order to adjust its position relative to
+ the target window.</p>
+
+ <p>For example, the correct way of creating
+ a <em>standalone</em> glyph bitmap is as follows:</p>
+
+ <ul>
+ <li>
+ <p>Compute the size of the glyph bitmap. It can be
+ computed directly from the glyph metrics, or by
+ computing its bounding box (this is useful when a
+ transformation has been applied to the outline after
+ loading it, as the glyph metrics are not valid
+ anymore).</p>
+ </li>
+ <li>
+ <p>Create the bitmap with the computed dimensions.
+ Don't forget to fill the pixel buffer with the
+ background color.</p>
+ </li>
+ <li>
+ <p>Translate the outline so that its lower left corner
+ matches (0,&nbsp;0). Don't forget that in order to
+ preserve hinting, one should use integer, i.e.,
+ rounded distances (of course, this isn't required if
+ preserving hinting information doesn't matter, like
+ with rotated text). Usually, this means translating
+ with a vector
+ (<tt>-ROUND(xMin)</tt>,&nbsp;<tt>-ROUND(yMin)</tt>).</p>
+ </li>
+ <li>
+ <p>Call the rendering function (it can be
+ <a href="../reference/ft2-outline_processing.html#FT_Outline_Render"><tt>FT_Outline_Render</tt></a>,
+ for example).</p>
+ </li>
+ </ul>
+
+ <p>In the case where one wants to write glyph images
+ directly into a large bitmap, the outlines must be
+ translated so that their vectorial position corresponds to
+ the current text cursor or character origin.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
+ align="middle">
+ </a></p>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html" class="current">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/glyphs/index.html b/lib/freetype/docs/glyphs/index.html
index 8ee2fa515..c0d4db647 100644
--- a/lib/freetype/docs/glyphs/index.html
+++ b/lib/freetype/docs/glyphs/index.html
@@ -1,200 +1,289 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
- "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
<title>FreeType Glyph Conventions</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-
-<h1 align=center>
- FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
- Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
- Copyright&nbsp;1998-2000 David Turner (<a
- href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- Copyright&nbsp;2000 The FreeType Development Team (<a
- href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-
-<center>
-<table width="70%">
-<tr><td>
-
- <p>This document presents the core conventions used within the FreeType
- library to manage font and glyph data. It is a <em>must-read</em> for all
- developers who need to understand digital typography, especially if you
- want to use the FreeType&nbsp;2 library in your projects.</p>
-
- <table width="100%">
- <tr valign=center
- bgcolor="#CCCCFF">
- <td align=center>
- <h2>
- Table of Contents
- </h2>
- </td>
- </tr>
- </table>
-
- <center>
- <table width="80%">
- <tr><td>
-
- <h2>
- <a href="glyphs-1.html">I. Basic Typographic Concepts</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-1.html#section-1">1. Font files, format and
- information</a>
- <br>
-
- <a href="glyphs-1.html#section-2">2. Character images and mappings</a>
- <br>
-
- <a href="glyphs-1.html#section-3">3. Character and font metrics</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-2.html">II. Glyph outlines</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-2.html#section-1">1. Pixels, points and device
- resolutions</a>
- <br>
-
- <a href="glyphs-2.html#section-2">2. Vectorial representation</a>
- <br>
-
- <a href="glyphs-2.html#section-3">3. Hinting and bitmap rendering</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-3.html">III. Glyph metrics</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-3.html#section-1">1. Baseline, pens and layouts</a>
- <br>
-
- <a href="glyphs-3.html#section-2">2. Typographic metrics and
- bounding boxes</a>
- <br>
-
- <a href="glyphs-3.html#section-3">3. Bearings and advances</a>
- <br>
-
- <a href="glyphs-3.html#section-4">4. The effects of grid-fitting</a>
- <br>
-
- <a href="glyphs-3.html#section-5">5. Text widths and bounding box</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-4.html">IV. Kerning</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-4.html#section-1">1. Kerning pairs</a>
- <br>
-
- <a href="glyphs-4.html#section-2">2. Applying kerning</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-5.html">V. Text processing</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-5.html#section-1">1. Writing simple text strings</a>
- <br>
-
- <a href="glyphs-5.html#section-2">2. Sub-pixel positioning</a>
- <br>
-
- <a href="glyphs-5.html#section-3">3. Simple kerning</a>
- <br>
-
- <a href="glyphs-5.html#section-4">4. Right-to-left layouts</a>
- <br>
-
- <a href="glyphs-5.html#section-5">5. Vertical layouts</a>
- <br>
-
- <a href="glyphs-5.html#section-6">6. WYSIWYG text layouts</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-6.html">VI. FreeType Outlines</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-6.html#section-1">1. FreeType outline description
- and structure</a>
- <br>
-
- <a href="glyphs-6.html#section-2">2. Bounding and control box
- computations</a>
- <br>
-
- <a href="glyphs-6.html#section-3">3. Coordinates, scaling, and
- grid-fitting</a>
- <br>
- </h3>
- </blockquote>
-
- <h2>
- <a href="glyphs-7.html">VII. FreeType bitmaps</a>
- </h2>
- <blockquote>
- <h3>
- <a href="glyphs-7.html#section-1">1. Vectorial versus pixel
- coordinates</a>
- <br>
-
- <a href="glyphs-7.html#section-2">2. FreeType bitmap and pixmap
- descriptor</a>
- <br>
-
- <a href="glyphs-7.html#section-3">3. Converting outlines into
- bitmaps and pixmaps</a>
- <br>
- </h3>
- </blockquote>
-
- </td></tr>
- </table>
- </center>
-
-</td></tr>
-</table>
-</center>
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph Conventions</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="introduction">
+ <p>This document presents the core conventions used within
+ the FreeType library to manage font and glyph data. It is
+ a <em>must-read</em> for all developers who need to
+ understand digital typography, especially if you want to
+ use the FreeType&nbsp;2 library in your projects.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div id="contents">
+ <h3><a href="glyphs-1.html">I. Basic Typographic
+ Concepts</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-1.html#section-1">1. Font files, format
+ and information</a>
+ </li>
+ <li>
+ <a href="glyphs-1.html#section-2">2. Character images
+ and mappings</a>
+ </li>
+ <li>
+ <a href="glyphs-1.html#section-3">3. Character and font
+ metrics</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-2.html">II. Glyph Outlines</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-2.html#section-1">1. Pixels, points and
+ device resolutions</a>
+ </li>
+ <li>
+ <a href="glyphs-2.html#section-2">2. Vectorial
+ representation</a>
+ </li>
+ <li>
+ <a href="glyphs-2.html#section-3">3. Hinting and bitmap
+ rendering</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-3.html">III. Glyph Metrics</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-3.html#section-1">1. Baseline, pens and
+ layouts</a>
+ </li>
+ <li>
+ <a href="glyphs-3.html#section-2">2. Typographic metrics
+ and bounding boxes</a>
+ </li>
+ <li>
+ <a href="glyphs-3.html#section-3">3. Bearings and
+ advances</a>
+ </li>
+ <li>
+ <a href="glyphs-3.html#section-4">4. The effects of
+ grid-fitting</a>
+ </li>
+ <li>
+ <a href="glyphs-3.html#section-5">5. Text widths and
+ bounding box</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-4.html">IV. Kerning</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-4.html#section-1">1. Kerning pairs</a>
+ </li>
+ <li>
+ <a href="glyphs-4.html#section-2">2. Applying
+ kerning</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-5.html">V. Text Processing</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-5.html#section-1">1. Writing simple text
+ strings</a>
+ </li>
+ <li>
+ <a href="glyphs-5.html#section-2">2. Sub-pixel
+ positioning</a>
+ </li>
+ <li>
+ <a href="glyphs-5.html#section-3">3. Simple kerning</a>
+ </li>
+ <li>
+ <a href="glyphs-5.html#section-4">4. Right-to-left
+ layouts</a>
+ </li>
+ <li>
+ <a href="glyphs-5.html#section-5">5. Vertical
+ layouts</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-6.html">VI. FreeType Outlines</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-6.html#section-1">1. FreeType outline
+ description and structure</a>
+ </li>
+ <li>
+ <a href="glyphs-6.html#section-2">2. Bounding and
+ control box computations</a>
+ </li>
+ <li>
+ <a href="glyphs-6.html#section-3">3. Coordinates,
+ scaling, and grid-fitting</a>
+ </li>
+ </ul>
+
+ <h3><a href="glyphs-7.html">VII. FreeType Bitmaps</a></h3>
+ <ul>
+ <li>
+ <a href="glyphs-7.html#section-1">1. Vectorial versus
+ pixel coordinates</a>
+ </li>
+ <li>
+ <a href="glyphs-7.html#section-2">2. The <tt>FT_Bitmap</tt>
+ descriptor</a>
+ </li>
+ <li>
+ <a href="glyphs-7.html#section-3">3. Converting outlines
+ into bitmaps and pixmaps</a>
+ </li>
+ </ul>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 07-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
+ align="middle">
+ </a></p>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="glyphs-1.html" class="current">FreeType Glyph Conventions</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-1.html">Basic Typographic Concepts</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-2.html">Glyph Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-3.html">Glyph Metrics</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-4.html">Kerning</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-5.html">Text Processing</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-6.html">FreeType Outlines</a>
+ </li>
+ <li class="tertiary">
+ <a href="glyphs-7.html">FreeType Bitmaps</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/image/favicon.ico b/lib/freetype/docs/image/favicon.ico
new file mode 100644
index 000000000..72a53b6a6
--- /dev/null
+++ b/lib/freetype/docs/image/favicon.ico
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
+<head>
+ <meta http-equiv="Content-Type"
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Overview">
+
+ <link rel="icon"
+ href="image/favicon_-60.ico">
+ <link rel="shortcut icon"
+ href="image/favicon_-60.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="css/freetype2_-60.css">
+
+ <script type="text/javascript"
+ src="javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Overview</title>
+</head>
+
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Overview</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="what-is-freetype">
+ <h2>What is FreeType?</h2>
+
+ <p>FreeType is a software font engine that is designed to
+ be small, efficient, highly customizable, and portable
+ while capable of producing high-quality output (glyph
+ images). It can be used in graphics libraries, display
+ servers, font conversion tools, text image generation
+ tools, and many other products as well.</p>
+
+ <p>Note that FreeType is a <em>font service</em> and doesn't
+ provide APIs to perform higher-level features like text
+ layout or graphics processing (e.g., colored text
+ rendering, &lsquo;hollowing&rsquo;, etc.). However, it
+ greatly simplifies these tasks by providing a simple, easy
+ to use, and uniform interface to access the content of
+ font files.</p>
+
+ <p>FreeType is released under two open-source licenses: our
+ own
+ BSD-like <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT">FreeType
+ License</a> and
+ the <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/GPLv2.TXT">GNU
+ Public License, Version&nbsp;2</a>. It can thus be used
+ by any kind of projects, be they proprietary or not.</p>
+
+ <p>Please note that &lsquo;FreeType&rsquo; is also called
+ &lsquo;FreeType&nbsp;2&rsquo;, to distinguish it from the
+ old, deprecated &lsquo;FreeType&nbsp;1&rsquo; library, a
+ predecessor no longer maintained and supported.</p>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div id="features">
+ <h2>Features</h2>
+
+ <p>The following is a non-exhaustive list of features
+ provided by FreeType.</p>
+
+ <ul>
+ <li>
+ <p>FreeType provides a simple and easy-to-use API to
+ access font content in a uniform way, independently of
+ the file format. Additionally, some format-specific
+ APIs can be used to access special data in the font
+ file.</p>
+ </li>
+ <li>
+ <p>The design of FreeType is based on modules that can
+ be either linked statically to the library at compile
+ time, or loaded on demand at runtime. Modules are
+ used to support specific font formats, or even new
+ glyph image formats!</p>
+ </li>
+ <li>
+ <p>FreeType was written with embedded systems in mind.
+ This means that it doesn't use static writable data
+ (i.e., it can be run from ROM directly), and that
+ client applications can provide their own memory
+ manager and I/O stream implementation. The latter
+ allows you to easily read from ROM-based, compressed
+ or remote font files with the same API. Several
+ stream implementations can be used concurrently with a
+ single FreeType instance.</p>
+
+ <p>You can also reduce the size of the FreeType code by
+ only compiling the modules you need for your embedded
+ project or environment.</p>
+ </li>
+ <li>
+ <p>By default, FreeType supports the following font
+ formats.</p>
+
+ <ul>
+ <li>TrueType fonts (TTF) and TrueType collections
+ (TTC)</li>
+ <li>CFF fonts</li>
+ <li>WOFF fonts</li>
+ <li>OpenType fonts (OTF, both TrueType and CFF
+ variants) and OpenType collections (OTC)</li>
+ <li>Type&nbsp;1 fonts (PFA and PFB)</li>
+ <li>CID-keyed Type&nbsp;1 fonts</li>
+ <li>SFNT-based bitmap fonts, including color Emoji</li>
+ <li>X11 PCF fonts</li>
+ <li>Windows FNT fonts</li>
+ <li>BDF fonts (including anti-aliased ones)</li>
+ <li>PFR fonts</li>
+ <li>Type&nbsp;42 fonts (limited support)</li>
+ </ul>
+ </li>
+ <li>
+ <p>From a given glyph outline, FreeType is capable of
+ producing a high-quality monochrome bitmap, or
+ anti-aliased pixmap, using 256 levels of
+ &lsquo;gray&rsquo;.</p>
+ </li>
+ <li>
+ <p>FreeType supports all the character mappings defined
+ by the TrueType and OpenType specifications. It is
+ also capable of automatically synthetizing a Unicode
+ charmap from Type&nbsp;1 fonts, avoiding painful
+ &lsquo;encoding translation&rsquo; problems common
+ with this format (of course, original encodings are
+ also available if necessary).</p>
+ </li>
+ <li>
+ <p>The FreeType core API provides simple functions to
+ access advanced information like glyph names or basic
+ kerning data.</p>
+ </li>
+ <li>
+ <p>A full-featured and efficient TrueType bytecode
+ interpreter, trying to match the results of the
+ Windows bytecode engine. There is also the
+ possibility to activate subpixel hinting
+ (a.k.a. <em>ClearType</em>, still under
+ development).</p>
+ </li>
+ <li>
+ <p>For those who don't need or want to use the bytecode
+ interpreter for TrueType fonts, we developed our
+ own <em>automatic hinter</em> module. It is also used
+ by other scalable formats.</p>
+ </li>
+ <li>
+ <p>Due to its modular design, it is easy to enhance the
+ library, providing additional format-specific
+ information through optional APIs (as an example, an
+ optional API is provided to retrieve SFNT tables from
+ TrueType and OpenType fonts).</p>
+ </li>
+ <li>
+ <p>FreeType provides its own caching subsystem. It can
+ be used to cache either face instances or glyph images
+ efficiently.</p>
+ </li>
+ <li>
+ <p>A bundle of demo programs demonstrate the usage of
+ FreeType; look for the
+ &lsquo;ft2demos-<i>x.x.x</i>&rsquo; archive (or
+ &lsquo;ftdmo<i>xxx</i>&rsquo; in case you are on a
+ Windows platform) at the locations
+ given <a href="http://freetype.org/download.html">here</a>.
+ &lsquo;<i>x.x.x</i>&rsquo; (or
+ &lsquo;<i>xxx</i>&rsquo;) gives the version number,
+ for example &lsquo;2.4.10&rsquo; or
+ &lsquo;2410&rsquo;.</p>
+ </li>
+ </ul>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div id="requirements">
+ <h2>Requirements</h2>
+
+ <p>FreeType is written in industry-standard ANSI&nbsp;C and
+ should compile easily with any compliant C&nbsp;or C++
+ compiler. We have even taken great care to
+ eliminate <em>all warnings</em> when compiling with
+ popular compilers like gcc, Visual C++, and Borland
+ C++.</p>
+
+ <p>Apart from a standard ANSI&nbsp;C library, FreeType
+ doesn't have any external dependencies and can be compiled
+ and installed on its own on any kind of system. Some
+ modules <em>need</em> external libraries (e.g., for
+ handling fonts compressed with gzip or bz2), however, they
+ are optional and can be disabled.</p>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div id="patents">
+ <h2>Patent Issues</h2>
+
+ <p>All patents related to the TrueType bytecode interpreter
+ have expired since May 2010. Support for the still
+ patented ClearType color filtering model is disabled by
+ default.</p>
+
+ <p>More information regarding this topic is available at
+ our <a href="http://freetype.org/patents.html">patents page</a>.</p>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 7-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
+ border="0"
+ align="middle">
+ </a></p>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="index.html" class="current">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="#what-is-freetype">What is FreeType?</a>
+ </li>
+ <li class="secondary">
+ <a href="#features">Features</a>
+ </li>
+ <li class="secondary">
+ <a href="#requirements">Requirements</a>
+ </li>
+ <li class="secondary">
+ <a href="#patents">Patents</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
+
+</body>
+</html>
diff --git a/lib/freetype/docs/javascript/freetype2.js b/lib/freetype/docs/javascript/freetype2.js
new file mode 100644
index 000000000..0a15a21dd
--- /dev/null
+++ b/lib/freetype/docs/javascript/freetype2.js
@@ -0,0 +1,78 @@
+/*!
+ * freetype2.js
+ *
+ * auxiliary JavaScript functions for freetype.org
+ *
+ * written 2012 by Werner Lemberg
+ */
+
+// This code snippet needs `jquery'
+// (http://code.jquery.com/jquery-1.8.3.js) and `jquery-resize'
+// (http://github.com/cowboy/jquery-resize/raw/master/jquery.ba-resize.js)
+
+
+// Add a bottom bar if the document length exceeds the window height.
+// Additionally ensure that the TOC background reaches the bottom of the
+// window.
+
+function addBottomBar() {
+ var columnHeight = $('.colright').height();
+ var topBarHeight = $('#top').height();
+ var winHeight = $(window).height();
+
+ if (columnHeight + topBarHeight > winHeight) {
+ $('#TOC-bottom').css('height', columnHeight);
+ /* add bottom bar if it doesn't exist already */
+ if ($('#bottom').length == 0) {
+ $('body').append('<div class="bar" id="bottom"></div>');
+ }
+ }
+ else {
+ $('#TOC-bottom').css('height', winHeight - topBarHeight);
+ $('#bottom').remove();
+ }
+}
+
+
+// `Slightly' scroll the TOC so that its top moves up to the top of the
+// screen if we scroll down. The function also assures that the bottom of
+// the TOC doesn't cover the bottom bar (e.g., if the window height is very
+// small).
+
+function adjustTOCPosition() {
+ var docHeight = $(document).height();
+ var TOCHeight = $('#TOC').height();
+ var bottomBarHeight = $('#bottom').height();
+ var topBarHeight = $('#top').height();
+
+ var scrollTopPos = $(window).scrollTop();
+ var topBarBottomPos = 0 + topBarHeight;
+ var bottomBarTopPos = docHeight - bottomBarHeight;
+
+ if (scrollTopPos >= topBarBottomPos) {
+ $('#TOC').css('top', 0);
+ }
+ if (scrollTopPos < topBarBottomPos) {
+ $('#TOC').css('top', topBarBottomPos - scrollTopPos);
+ }
+ if (bottomBarTopPos - scrollTopPos < TOCHeight)
+ $('#TOC').css('top', bottomBarTopPos - scrollTopPos - TOCHeight);
+}
+
+
+// Hook functions into loading, resizing, and scrolling events.
+
+$(window).load(function() {
+ addBottomBar();
+ adjustTOCPosition();
+
+ $(window).scroll(function() {
+ adjustTOCPosition();
+ });
+
+ $('#TOC-bottom').add(window).resize(function() {
+ addBottomBar();
+ });
+});
+
+/* end of freetype2.js */
diff --git a/lib/freetype/docs/javascript/jquery-1.11.0.min.js b/lib/freetype/docs/javascript/jquery-1.11.0.min.js
new file mode 100644
index 000000000..73f33fb3a
--- /dev/null
+++ b/lib/freetype/docs/javascript/jquery-1.11.0.min.js
@@ -0,0 +1,4 @@
+/*! jQuery v1.11.0 | (c) 2005, 2014 jQuery Foundation, Inc. | jquery.org/license */
+!function(a,b){"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){var c=[],d=c.slice,e=c.concat,f=c.push,g=c.indexOf,h={},i=h.toString,j=h.hasOwnProperty,k="".trim,l={},m="1.11.0",n=function(a,b){return new n.fn.init(a,b)},o=/^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,p=/^-ms-/,q=/-([\da-z])/gi,r=function(a,b){return b.toUpperCase()};n.fn=n.prototype={jquery:m,constructor:n,selector:"",length:0,toArray:function(){return d.call(this)},get:function(a){return null!=a?0>a?this[a+this.length]:this[a]:d.call(this)},pushStack:function(a){var b=n.merge(this.constructor(),a);return b.prevObject=this,b.context=this.context,b},each:function(a,b){return n.each(this,a,b)},map:function(a){return this.pushStack(n.map(this,function(b,c){return a.call(b,c,b)}))},slice:function(){return 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diff --git a/lib/freetype/docs/javascript/jquery.ba-resize.min.js b/lib/freetype/docs/javascript/jquery.ba-resize.min.js
new file mode 100644
index 000000000..c67888314
--- /dev/null
+++ b/lib/freetype/docs/javascript/jquery.ba-resize.min.js
@@ -0,0 +1,9 @@
+/*
+ * jQuery resize event - v1.1 - 3/14/2010
+ * http://benalman.com/projects/jquery-resize-plugin/
+ *
+ * Copyright (c) 2010 "Cowboy" Ben Alman
+ * Dual licensed under the MIT and GPL licenses.
+ * http://benalman.com/about/license/
+ */
+(function($,h,c){var a=$([]),e=$.resize=$.extend($.resize,{}),i,k="setTimeout",j="resize",d=j+"-special-event",b="delay",f="throttleWindow";e[b]=250;e[f]=true;$.event.special[j]={setup:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.add(l);$.data(this,d,{w:l.width(),h:l.height()});if(a.length===1){g()}},teardown:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.not(l);l.removeData(d);if(!a.length){clearTimeout(i)}},add:function(l){if(!e[f]&&this[k]){return false}var n;function m(s,o,p){var q=$(this),r=$.data(this,d);r.w=o!==c?o:q.width();r.h=p!==c?p:q.height();n.apply(this,arguments)}if($.isFunction(l)){n=l;return m}else{n=l.handler;l.handler=m}}};function g(){i=h[k](function(){a.each(function(){var n=$(this),m=n.width(),l=n.height(),o=$.data(this,d);if(m!==o.w||l!==o.h){n.trigger(j,[o.w=m,o.h=l])}});g()},e[b])}})(jQuery,this); \ No newline at end of file
diff --git a/lib/freetype/docs/tutorial/index.html b/lib/freetype/docs/tutorial/index.html
new file mode 100644
index 000000000..ce1adcf89
--- /dev/null
+++ b/lib/freetype/docs/tutorial/index.html
@@ -0,0 +1,215 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
+<head>
+ <meta http-equiv="Content-Type"
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
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+ <meta name="description"
+ content="FreeType Documentation">
+ <meta name="Author"
+ content="David Turner">
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
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+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Tutorial</title>
+</head>
+
+
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a> Tutorial</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="introduction">
+ <p>This tutorial presents a step-by-step introduction into
+ the FreeType library, covering the most basic needs.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div id="contents">
+ <h3><a href="step1.html">I. Simple Glyph Loading</a></h3>
+ <ul>
+ <li>
+ <a href="step1.html#section-1">1. Header Files</a>
+ </li>
+ <li>
+ <a href="step1.html#section-2">2. Library
+ Initialization</a>
+ </li>
+ <li>
+ <a href="step1.html#section-3">3. Loading a Font
+ Face</a>
+ </li>
+ <li>
+ <a href="step1.html#section-4">4. Accessing the Face
+ Data</a>
+ </li>
+ <li>
+ <a href="step1.html#section-5">5. Setting the Current
+ Pixel Size</a>
+ </li>
+ <li>
+ <a href="step1.html#section-6">6. Loading a Glyph
+ Image</a>
+ </li>
+ <li>
+ <a href="step1.html#section-7">7. Simple Text
+ Rendering</a>
+ </li>
+ </ul>
+
+ <h3><a href="step2.html">II. Managing Glyphs</a></h3>
+ <ul>
+ <li>
+ <a href="step2.html#section-1">1. Glyph Metrics</a>
+ </li>
+ <li>
+ <a href="step2.html#section-2">2. Managing Glyph
+ Images</a>
+ </li>
+ <li>
+ <a href="step2.html#section-3">3. Global Glyph
+ Metrics</a>
+ </li>
+ <li>
+ <a href="step2.html#section-4">4. Simple Text Rendering:
+ Kerning and Centering</a>
+ </li>
+ <li>
+ <a href="step2.html#section-5">5. Advanced Text
+ Rendering: Transformation and Centering and
+ Kerning</a>
+ </li>
+ <li>
+ <a href="step2.html#section-6">6. Accessing Metrics in
+ Design Font Units, and Scaling Them</a>
+ </li>
+ <li>
+ <a href="step2.html#conclusion">Conclusion</a>
+ </li>
+ </ul>
+
+ <h3><a href="step3.html">III. Examples</a></h3>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 7-Dec-2014</p>
+ </div>
+ </div>
+ </div>
+
+
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
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+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
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+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
+ <a href="../index.html">Overview</a>
+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html" class="current">FreeType Tutorial</a>
+ </li>
+ <li class="tertiary">
+ <a href="step1.html">Simple Glyph Loading</a>
+ </li>
+ <li class="tertiary">
+ <a href="step2.html">Managing Glyphs</a>
+ </li>
+ <li class="tertiary">
+ <a href="step3.html">Examples</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
+
+<div id="TOC-bottom">
+</div>
+
+</body>
+</html>
diff --git a/lib/freetype/docs/tutorial/step1.html b/lib/freetype/docs/tutorial/step1.html
index 3709f6d18..17490ce94 100644
--- a/lib/freetype/docs/tutorial/step1.html
+++ b/lib/freetype/docs/tutorial/step1.html
@@ -1,1106 +1,1055 @@
-<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN"
-"http://www.w3.org/TR/html4/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
- <style type="text/css">
- body { font-family: Verdana, Geneva, Arial, Helvetica, serif;
- color: #000000;
- background: #FFFFFF; }
-
- p { text-align: justify; }
- h1 { text-align: center; }
- li { text-align: justify; }
- td { padding: 0 0.5em 0 0.5em; }
-
- a:link { color: #0000EF; }
- a:visited { color: #51188E; }
- a:hover { color: #FF0000; }
-
- div.pre { font-family: monospace;
- text-align: left;
- white-space: pre;
- color: blue; }
-
- span.comment { color: gray; }
- </style>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType 2 Tutorial</title>
-</head>
-
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-<h1 align=center>
- FreeType 2 Tutorial<br>
- Step&nbsp;1 &mdash; simple glyph loading
-</h1>
-
-<h3 align=center>
- &copy; 2003, 2006, 2007, 2009, 2010 David Turner
- (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- &copy; 2003, 2006, 2007, 2009, 2010 The FreeType Development Team
- (<a href="http://www.freetype.org">www.freetype.org</a>)
-</h3>
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Tutorial / I</title>
+</head>
-<center>
-<table width="70%">
-<tr><td>
- <hr>
+<body>
- <h2>
- Introduction
- </h2>
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a>
+ Tutorial&nbsp;/&nbsp;I</h1>
+</div>
- <p>This is the first section of the FreeType 2 tutorial. It will teach
- you how to:</p>
- <ul>
- <li>initialize the library</li>
- <li>open a font file by creating a new face object</li>
- <li>select a character size in points or in pixels</li>
- <li>load a single glyph image and convert it to a bitmap</li>
- <li>render a very simple string of text</li>
- <li>render a rotated string of text easily</li>
- </ul>
+<div id="wrapper">
- <hr>
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
- <h3>
- 1.&nbsp;Header files
- </h3>
- <p>The following are instructions required to compile an application that
- uses the FreeType&nbsp;2 library.</p>
+ <!-- ************************************************** -->
- <ol>
- <li>
- <p><b><font size="+1">Locate the FreeType&nbsp;2 <tt>include</tt>
- directory.</font></b><br></p>
+ <div id="simple-glyph-loading">
+ <h2>I. Simple Glyph Loading</h2>
- <p>You have to add it to your compilation include path.</p>
+ <h3 id="section-1">1. Header Files</h3>
- <p>Note that on Unix systems, you can now run the
- <tt>freetype-config</tt> script with the <tt>--cflags</tt> option to
- retrieve the appropriate compilation flags. This script can also be
- used to check the version of the library that is installed on your
- system, as well as the required librarian and linker flags.</p>
- </li>
+ <p>The following are instructions required to compile an
+ application that uses the FreeType&nbsp;2 library.</p>
- <li>
- <p><b><font size="+1">Include the file named
- <tt>ft2build.h</tt>.</font></b></p>
+ <ol>
+ <li class="emph">
+ <p>Locate the FreeType&nbsp;2 <tt>include</tt>
+ directory.</p>
- <p>It contains various macro declarations that are later used to
- <tt>#include</tt> the appropriate public FreeType&nbsp;2 header
- files.</p>
- </li>
+ <p>You have to add it to your compilation include
+ path.</p>
- <li>
- <p><b><font size="+1">Include the main FreeType&nbsp;2 API header
- file.</font></b></p>
+ <p>In Unix-like environments you can run the
+ <tt>freetype-config</tt> script with
+ the <tt>--cflags</tt> option to retrieve the
+ appropriate compilation flags. This script can also
+ be used to check the version of the library that is
+ installed on your system, as well as the required
+ librarian and linker flags.</p>
+ </li>
- <p>You should do that using the macro <tt>FT_FREETYPE_H</tt>,
- like in the following example:</p>
+ <li class="emph">
+ <p>Include the file named <tt>ft2build.h</tt>.</p>
- <div class="pre">
- #include &lt;ft2build.h&gt;
- #include FT_FREETYPE_H
- </div>
+ <p>It contains various macro declarations that are later
+ used to <tt>#include</tt> the appropriate public
+ FreeType&nbsp;2 header files.</p>
+ </li>
- <p><tt>FT_FREETYPE_H</tt> is a special macro defined in the file
- <tt>ftheader.h</tt>. It contains some installation-specific macros
- to name other public header files of the FreeType&nbsp;2 API.</p>
-
- <p>You can read <a
- href="../reference/ft2-header_file_macros.html">this section of the
- FreeType&nbsp;2 API Reference</a> for a complete listing of the
- header macros.</p>
- </li>
- </ol>
-
- <p>The use of macros in <tt>#include</tt> statements is ANSI-compliant.
- It is used for several reasons:</p>
-
- <ul>
- <li>
- <p>It avoids some painful conflicts with the FreeType 1.x public
- header files.</p>
- </li>
-
- <li>
- <p>The macro names are not limited to the DOS 8.3 file naming limit;
- names like <tt>FT_MULTIPLE_MASTERS_H</tt> or <tt>FT_SFNT_NAMES_H</tt>
- are a lot more readable and explanatory than the real file names
- <tt>ftmm.h</tt> and <tt>ftsnames.h</tt>.</p>
- </li>
-
- <li>
- <p>It allows special installation tricks that will not be discussed
- here.</p>
- </li>
- </ul>
-
- <p><font color="red">NOTE: Starting with FreeType&nbsp;2.1.6, the old
- header file inclusion scheme is no longer supported. This means that
- you now get an error if you do something like the following:</font></p>
-
- <div class="pre">
- #include &lt;freetype/freetype.h&gt;
- #include &lt;freetype/ftglyph.h&gt;
- ...
- </div>
+ <li class="emph">
+ <p>Include the main FreeType&nbsp;2 API header file.</p>
- <hr>
+ <p>You should do that using the
+ macro <tt>FT_FREETYPE_H</tt>, like in the following
+ example.</p>
+ <pre>
+#include &lt;ft2build.h&gt;
+#include FT_FREETYPE_H</pre>
- <h3>
- 2.&nbsp;Initialize the library
- </h3>
+ <p><tt>FT_FREETYPE_H</tt> is a special macro defined in
+ file <tt>ftheader.h</tt>. It contains some
+ installation-specific macros to name other public
+ header files of the FreeType&nbsp;2 API.</p>
- <p>Simply create a variable of type <a
- href="../reference/ft2-base_interface.html#FT_Library">
- <tt>FT_Library</tt></a> named, for example, <tt>library</tt>, and call
- the function <a
- href="../reference/ft2-base_interface.html#FT_Init_FreeType">
- <tt>FT_Init_FreeType</tt></a> as in</p>
+ <p>You can
+ read <a href="../reference/ft2-header_file_macros.html">this
+ section of the FreeType&nbsp;2 API Reference</a> for a
+ complete listing of the header macros.</p>
+ </li>
+ </ol>
- <div class="pre">
- #include &lt;ft2build.h&gt;
- #include FT_FREETYPE_H
+ <p>The use of macros in <tt>#include</tt> statements is
+ ANSI-compliant. It is used for several reasons.</p>
- FT_Library library;
+ <ul>
+ <li>It avoids conflicts with (deprecated) FreeType 1.x
+ public header files.</li>
+ <li>The macro names are not limited to the DOS 8.3 file
+ naming limit; names like <tt>FT_MULTIPLE_MASTERS_H</tt>
+ or <tt>FT_SFNT_NAMES_H</tt> are a lot more readable and
+ explanatory than the real file names
+ <tt>ftmm.h</tt> and <tt>ftsnames.h</tt>.</li>
- ...
+ <li>It allows special installation tricks that will not be
+ discussed here.</li>
+ </ul>
- error = FT_Init_FreeType( &amp;library );
- if ( error )
- {
- ... an error occurred during library initialization ...
- }
- </div>
- <p>This function is in charge of the following:</p>
+ <h3 id="section-2">2. Library Initialization</h3>
- <ul>
- <li>
- <p>It creates a new instance of the FreeType&nbsp;2 library, and
- sets the handle <tt>library</tt> to it.</p>
- </li>
+ <p>To initialize the FreeType library, create a variable of
+ type <a href="../reference/ft2-base_interface.html#FT_Library"><tt>FT_Library</tt></a>
+ named, for example, <tt>library</tt>, and call the
+ function <a href="../reference/ft2-base_interface.html#FT_Init_FreeType"><tt>FT_Init_FreeType</tt></a>.</p>
- <li>
- <p>It loads each module that FreeType knows about in the library.
- Among others, your new <tt>library</tt> object is able
- to handle TrueType, Type&nbsp;1, CID-keyed &amp; OpenType/CFF fonts
- gracefully.</p>
- </li>
- </ul>
+ <pre>
+#include &lt;ft2build.h&gt;
+#include FT_FREETYPE_H
- <p>As you can see, the function returns an error code, like most others
- in the FreeType API. An error code of&nbsp;0 <em>always</em> means that
- the operation was successful; otherwise, the value describes the error,
- and <tt>library</tt> is set to NULL.</p>
+FT_Library library;
- <hr>
+...
- <h3>
- 3.&nbsp;Load a font face
- </h3>
+error = FT_Init_FreeType( &amp;library );
+if ( error )
+{
+ ... an error occurred during library initialization ...
+}</pre>
- <h4>
- a.&nbsp;From a font file
- </h4>
+ <p>This function is in charge of</p>
- <p>Create a new <tt>face</tt> object by calling <a
- href="../reference/ft2-base_interface.html#FT_New_Face">
- <tt>FT_New_Face</tt></a>. A <em>face</em> describes a given typeface
- and style. For example, &lsquo;Times New Roman Regular&rsquo; and
- &lsquo;Times New Roman Italic&rsquo; correspond to two different
- faces.</p>
+ <ul>
+ <li>creating a new instance of the FreeType&nbsp;2 library
+ and setting the handle <tt>library</tt> to it, and</li>
- <div class="pre">
- FT_Library library; <span class="comment">/* handle to library */</span>
- FT_Face face; <span class="comment">/* handle to face object */</span>
+ <li>loading each module that FreeType knows about in the
+ library. Among others, your new <tt>library</tt> object
+ is able to handle TrueType, Type&nbsp;1, CID-keyed &amp;
+ OpenType/CFF fonts gracefully.</li>
+ </ul>
+
+ <p>As you can see, the function returns an error code, like
+ most other functions of the FreeType API. An error code
+ of&nbsp;0 (also known
+ as <tt>FT_Err_Ok</tt>) <em>always</em> means that the
+ operation was successful; otherwise, the value describes
+ the error, and <tt>library</tt> is set to NULL.</p>
+
+
+ <h3 id="section-3">3. Loading a Font Face</h3>
+
+ <h4>a. From a Font File</h4>
+
+ <p>Create a new <tt>face</tt> object by
+ calling <a href="../reference/ft2-base_interface.html#FT_New_Face"><tt>FT_New_Face</tt></a>.
+ A <em>face</em> describes a given typeface and style. For
+ example, &lsquo;Times New Roman Regular&rsquo; and
+ &lsquo;Times New Roman Italic&rsquo; correspond to two
+ different faces.</p>
-
- error = FT_Init_FreeType( &amp;library );
- if ( error ) { ... }
-
- error = FT_New_Face( library,
- "/usr/share/fonts/truetype/arial.ttf",
- 0,
- &amp;face );
- if ( error == FT_Err_Unknown_File_Format )
- {
- ... the font file could be opened and read, but it appears
- ... that its font format is unsupported
- }
- else if ( error )
+ <pre>
+FT_Library library; <span class="comment">/* handle to library */</span>
+FT_Face face; <span class="comment">/* handle to face object */</span>
+
+
+error = FT_Init_FreeType( &amp;library );
+if ( error ) { ... }
+
+error = FT_New_Face( library,
+ "/usr/share/fonts/truetype/arial.ttf",
+ 0,
+ &amp;face );
+if ( error == FT_Err_Unknown_File_Format )
+{
+ ... the font file could be opened and read, but it appears
+ ... that its font format is unsupported
+}
+else if ( error )
+{
+ ... another error code means that the font file could not
+ ... be opened or read, or that it is broken...
+}</pre>
+
+ <p>As you can certainly imagine, <tt>FT_New_Face</tt> opens
+ a font file, then tries to extract one face from it. Its
+ parameters are as follows.</p>
+
+ <dl>
+ <dt>library</dt>
+ <dd>A handle to the FreeType library instance where the
+ face object is created.</dd>
+
+ <dt>filepathname</dt>
+ <dd>The font file pathname (a standard C string).</dd>
+
+ <dt>face_index</dt>
+ <dd>
+ <p>Certain font formats allow several font faces to be
+ embedded in a single file.</p>
+
+ <p>This index tells which face you want to load. An
+ error is returned if its value is too large.</p>
+
+ <p>Index&nbsp;0 always works, though.</p>
+ </dd>
+
+ <dt>face</dt>
+ <dd>
+ <p>A <em>pointer</em> to the handle that is set to
+ describe the new face object.</p>
+
+ <p>It is set to NULL in case of error.</p>
+ </dd>
+ </dl>
+
+ <p>To know how many faces a given font file contains, load
+ its first face (this is, <tt>face_index</tt> should be set
+ to zero), then check the value
+ of <tt>face-&gt;num_faces</tt>, which indicates how many
+ faces are embedded in the font file.</p>
+
+ <h4>b. From Memory</h4>
+
+ <p>In the case where you have already loaded the font file
+ into memory, you can similarly create a new face object
+ for it by
+ calling <a href="../reference/ft2-base_interface.html#FT_New_Memory_Face"><tt>FT_New_Memory_Face</tt></a>.</p>
+
+ <pre>
+FT_Library library; <span class="comment">/* handle to library */</span>
+FT_Face face; <span class="comment">/* handle to face object */</span>
+
+
+error = FT_Init_FreeType( &amp;library );
+if ( error ) { ... }
+
+error = FT_New_Memory_Face( library,
+ buffer, <span class="comment">/* first byte in memory */</span>
+ size, <span class="comment">/* size in bytes */</span>
+ 0, <span class="comment">/* face_index */</span>
+ &amp;face );
+if ( error ) { ... }</pre>
+
+ <p>As you can see, <tt>FT_New_Memory_Face</tt> takes a
+ pointer to the font file buffer and its size in bytes
+ instead of a file pathname. Other than that, it has
+ exactly the same semantics as
+ <tt>FT_New_Face</tt>.</p>
+
+ <p>Note that you must not deallocate the memory before calling
+ <a href="../reference/ft2-base_interface.html#FT_Done_Face"><tt>FT_Done_Face</tt></a>.</p>
+
+ <h4>c. From Other Sources (Compressed Files, Network,
+ etc.)</h4>
+
+ <p>There are cases where using a file pathname or preloading
+ the file into memory is not sufficient. With
+ FreeType&nbsp;2, it is possible to provide your own
+ implementation of I/O routines.</p>
+
+ <p>This is done through
+ the <a href="../reference/ft2-base_interface.html#FT_Open_Face"><tt>FT_Open_Face</tt></a>
+ function, which can be used to open a new font face with a
+ custom input stream, select a specific driver for opening,
+ or even pass extra parameters to the font driver when
+ creating the object. We advise you to look up
+ the <a href="../reference/ft2-toc.html">FreeType&nbsp;2
+ reference manual</a> in order to learn how to use it.</p>
+
+
+ <h3 id="section-4">4. Accessing the Face Data</h3>
+
+ <p>A <em>face object</em> models all information that
+ globally describes the face. Usually, this data can be
+ accessed directly by dereferencing a handle, like
+ in <tt>face&minus;&gt;num_glyphs</tt>.</p>
+
+ <p>The complete list of available fields is in
+ the <a href="../reference/ft2-base_interface.html#FT_FaceRec"><tt>FT_FaceRec</tt></a>
+ structure description. However, we describe here a few of
+ them in more detail.</p>
+
+ <dl>
+ <dt>num_glyphs</dt>
+ <dd>This variable gives the number of <em>glyphs</em>
+ available in the font face. A glyph is a character
+ image, nothing more – it thus doesn't necessarily
+ correspond to a <em>character code</em>.</dd>
+
+ <dt>face_flags</dt>
+ <dd>A 32-bit integer containing bit flags that describe
+ some face properties. For example, the flag
+ <tt>FT_FACE_FLAG_SCALABLE</tt> indicates that the face's
+ font format is scalable and that glyph images can be
+ rendered for all character pixel sizes. For more
+ information on face flags, please read
+ the <a href="../reference/ft2-base_interface.html#FT_FACE_FLAG_XXX">FreeType&nbsp;2
+ API Reference</a>.</dd>
+
+ <dt>units_per_EM</dt>
+ <dd>This field is only valid for scalable formats (it is
+ set to&nbsp;0 otherwise). It indicates the number of
+ font units covered by the EM.</dd>
+
+ <dt>num_fixed_sizes</dt>
+ <dd>This field gives the number of embedded bitmap strikes
+ in the current face. A <em>strike</em> is a series of
+ glyph images for a given character pixel size. For
+ example, a font face could include strikes for pixel
+ sizes 10, 12, and&nbsp;14. Note that even scalable font
+ formats can have embedded bitmap strikes!</dd>
+
+ <dt>available_sizes</dt>
+ <dd>
+ <p>A pointer to an array
+ of <a href="../reference/ft2-base_interface.html#FT_Bitmap_Size"><tt>FT_Bitmap_Size</tt></a>
+ elements. Each <tt>FT_Bitmap_Size</tt> indicates the
+ horizontal and vertical <em>character pixel sizes</em>
+ for each of the strikes that are present in the
+ face.</p>
+
+ <p class="warning">Note that, generally speaking, these
+ are <em>not</em> the <em>cell size</em> of the bitmap
+ strikes.</p>
+ </dd>
+ </dl>
+
+
+ <h3 id="section-5">5. Setting the Current Pixel Size</h3>
+
+ <p>FreeType&nbsp;2 uses <em>size objects</em> to model all
+ information related to a given character size for a given
+ face. For example, a size object holds the value of
+ certain metrics like the ascender or text height,
+ expressed in 1/64th of a pixel, for a character size of
+ 12&nbsp;points.</p>
+
+ <p>When the <tt>FT_New_Face</tt> function is called (or one
+ of its siblings), it <em>automatically</em> creates a new
+ size object for the returned face. This size object is
+ directly accessible as
+ <tt>face&minus;&gt;size</tt>.</p>
+
+ <p class="note">NOTE: A single face object can deal with one
+ or more size objects at a time; however, this is something
+ that few programmers really need to do. We have thus
+ decided to simplify the API for the most common use (i.e.,
+ one size per face) while keeping this feature available
+ through additional functions.</p>
+
+ <p>When a new face object is created, all elements are set
+ to&nbsp;0 during initialization. To populate the
+ structure with sensible values, you should
+ call <a href="../reference/ft2-base_interface.html#FT_Set_Char_Size"><tt>FT_Set_Char_Size</tt></a>.
+ Here is an example, setting the character size to 16pt for
+ a 300&times;300dpi device:</p>
+
+ <pre>
+error = FT_Set_Char_Size(
+ face, <span class="comment">/* handle to face object */</span>
+ 0, <span class="comment">/* char_width in 1/64th of points */</span>
+ 16*64, <span class="comment">/* char_height in 1/64th of points */</span>
+ 300, <span class="comment">/* horizontal device resolution */</span>
+ 300 ); <span class="comment">/* vertical device resolution */</span></pre>
+
+ <p>Some notes.</p>
+
+ <ul>
+ <li>The character widths and heights are specified in
+ 1/64th of points. A point is a <em>physical</em>
+ distance, equaling 1/72th of an inch. Normally, it is
+ not equivalent to a pixel.</li>
+
+ <li>Value of&nbsp;0 for the character width means
+ &lsquo;same as character height&rsquo;, value of&nbsp;0
+ for the character height means &lsquo;same as character
+ width&rsquo;. Otherwise, it is possible to specify
+ different character widths and heights.</li>
+
+ <li>The horizontal and vertical device resolutions are
+ expressed in <em>dots-per-inch</em>, or <em>dpi</em>.
+ Standard values are 72 or 96&nbsp;dpi for display
+ devices like the screen. The resolution is used to
+ compute the character pixel size from the character
+ point size.</li>
+
+ <li>Value of&nbsp;0 for the horizontal resolution means
+ &lsquo;same as vertical resolution&rsquo;, value
+ of&nbsp;0 for the vertical resolution means &lsquo;same
+ as horizontal resolution&rsquo;. If both values are
+ zero, 72&nbsp;dpi is used for both dimensions.</li>
+
+ <li>The first argument is a handle to a face object, not a
+ size object.</li>
+ </ul>
+
+ <p>This function computes the character pixel size that
+ corresponds to the character width and height and device
+ resolutions. However, if you want to specify the pixel
+ sizes yourself, you can call
+ <a href="../reference/ft2-base_interface.html#FT_Set_Pixel_Sizes"><tt>FT_Set_Pixel_Sizes</tt></a>.</p>
+
+ <pre>
+error = FT_Set_Pixel_Sizes(
+ face, <span class="comment">/* handle to face object */</span>
+ 0, <span class="comment">/* pixel_width */</span>
+ 16 ); <span class="comment">/* pixel_height */</span></pre>
+
+ <p>This example sets the character pixel sizes to
+ 16&times;16&nbsp;pixels. As previously, a value of&nbsp;0
+ for one of the dimensions means &lsquo;same as the
+ other&rsquo;.</p>
+
+ <p>Note that both functions return an error code. Usually,
+ an error occurs with a fixed-size font format (like FNT or
+ PCF) when trying to set the pixel size to a value that is
+ not listed in the <tt>face-&gt;fixed_sizes</tt> array.</p>
+
+
+ <h3 id="section-6">6. Loading a Glyph Image</h3>
+
+ <h4>a. Converting a Character Code Into a Glyph Index</h4>
+
+ <p>Normally, an application wants to load a glyph image
+ based on its <em>character code</em>, which is a unique
+ value that defines the character for a
+ given <em>encoding</em>. For example, code&nbsp;65 (0x41)
+ represents character &lsquo;A&rsquo; in ASCII
+ encoding.</p>
+
+ <p>A face object contains one or more tables, called
+ <em>charmaps</em>, to convert character codes to glyph
+ indices. For example, most older TrueType fonts contain
+ two charmaps: One is used to convert Unicode character
+ codes to glyph indices, the other one is used to convert
+ Apple Roman encoding to glyph indices. Such fonts can
+ then be used either on Windows (which uses Unicode) and
+ old MacOS versions (which use Apple Roman). Note also
+ that a given charmap might not map to all the glyphs
+ present in the font.</p>
+
+ <p>By default, when a new face object is created, it selects
+ a Unicode charmap. FreeType tries to emulate a Unicode
+ charmap if the font doesn't contain such a charmap, based
+ on glyph names. Note that it is possible that the
+ emulation misses glyphs if glyph names are non-standard.
+ For some fonts like symbol fonts, no Unicode emulation is
+ possible at all.</p>
+
+ <p>Later on we will describe how to look for specific
+ charmaps in a face. For now, we assume that the face
+ contains at least a Unicode charmap that was selected
+ during a call to <tt>FT_New_Face</tt>. To convert a
+ Unicode character code to a font glyph index, we use
+ <a href="../reference/ft2-base_interface.html#FT_Get_Char_Index"><tt>FT_Get_Char_Index</tt></a>.</p>
+
+ <pre>
+glyph_index = FT_Get_Char_Index( face, charcode );</pre>
+
+ <p>This code line looks up the glyph index corresponding to
+ the given <tt>charcode</tt> in the charmap that is
+ currently selected for the face. You should use the
+ UTF-32 representation form of Unicode; for example, if you
+ want to load character U+1F028, use value 0x1F028 as the
+ value for <tt>charcode</tt>.
+
+ <p>If no charmap was selected, the function returns
+ the charcode.</p>
+
+ <p>Note that this is one of the rare FreeType functions that
+ do not return an error code. However, when a given
+ character code has no glyph image in the face,
+ value&nbsp;0 is returned. By convention, it always
+ corresponds to a special glyph image called
+ the <em>missing glyph</em>, which is commonly displayed as
+ a box or a space.</p>
+
+ <h4>b. Loading a Glyph From the Face</h4>
+
+ <p>Once you have a glyph index, you can load the
+ corresponding glyph image. The latter can be stored in
+ various formats within the font file. For fixed-size
+ formats like FNT or PCF, each image is a bitmap. Scalable
+ formats like TrueType or CFF use vectorial shapes
+ (<em>outlines</em>) to describe each glyph. Some formats
+ may have even more exotic ways of representing glyphs
+ (e.g., MetaFont – but this format is not supported).
+ Fortunately, FreeType&nbsp;2 is flexible enough to support
+ any kind of glyph format through a simple API.</p>
+
+ <p>The glyph image is always stored in a special object called a
+ <em>glyph slot</em>. As its name suggests, a glyph slot
+ is a container that is able to hold one glyph image at a
+ time, be it a bitmap, an outline, or something else. Each
+ face object has a single glyph slot object that can be
+ accessed as <tt>face-&gt;glyph</tt>. Its fields are
+ explained by
+ the <a href="../reference/ft2-base_interface.html#FT_GlyphSlotRec"><tt>FT_GlyphSlotRec</tt></a>
+ structure documentation.</p>
+
+ <p>Loading a glyph image into the slot is performed by
+ calling <a href="../reference/ft2-base_interface.html#FT_Load_Glyph"><tt>FT_Load_Glyph</tt></a>.</p>
+
+ <pre>
+error = FT_Load_Glyph(
+ face, <span class="comment">/* handle to face object */</span>
+ glyph_index, <span class="comment">/* glyph index */</span>
+ load_flags ); <span class="comment">/* load flags, see below */</span></pre>
+
+ <p>The <tt>load_flags</tt> value is a set of bit flags to
+ indicate some special operations. The default value
+ <tt>FT_LOAD_DEFAULT</tt> is&nbsp;0.</p>
+
+ <p>This function tries to load the corresponding glyph image
+ from the face.</p>
+
+ <ul>
+ <li>If a bitmap is found for the corresponding glyph and
+ pixel size, it is loaded into the slot. Embedded
+ bitmaps are always favoured over native image formats,
+ because we assume that they are higher-quality versions
+ of the same glyph. This can be changed by using
+ the <tt>FT_LOAD_NO_BITMAP</tt> flag.</li>
+
+ <li>Otherwise, a native image for the glyph is loaded. It
+ is also scaled to the current pixel size, as well as
+ hinted for certain formats like TrueType and
+ Type&nbsp;1.</li>
+ </ul>
+
+ <p>The field <tt>face&minus;&gt;glyph&minus;&gt;format</tt>
+ describes the format used for storing the glyph image in
+ the slot. If it is not <tt>FT_GLYPH_FORMAT_BITMAP</tt>,
+ one can immediately convert it to a bitmap
+ through <a href="../reference/ft2-base_interface.html#FT_Render_Glyph"><tt>FT_Render_Glyph</tt></a>.</p>
+
+ <pre>
+error = FT_Render_Glyph( face-&gt;glyph, <span class="comment">/* glyph slot */</span>
+ render_mode ); <span class="comment">/* render mode */</span></pre>
+
+ <p>The parameter <tt>render_mode</tt> is a set of bit flags
+ to specify how to render the glyph image.
+ <tt>FT_RENDER_MODE_NORMAL</tt>, the default, renders an
+ anti-aliased bitmap with 256 gray levels (also called
+ a <em>pixmap</em>), as this is the default. You can
+ alternatively use <tt>FT_RENDER_MODE_MONO</tt> if you want
+ to generate a 1-bit monochrome bitmap. More values are
+ available for
+ the <a href="../reference/ft2-base_interface.html#FT_Render_Mode"><tt>FT_Render_Mode</tt></a>
+ enumeration value.</p>
+
+ <p>Once you have a bitmapped glyph image, you can access it
+ directly through <tt>glyph-&gt;bitmap</tt> (a simple
+ descriptor for bitmaps or pixmaps), and position it
+ through <tt>glyph-&gt;bitmap_left</tt> and
+ <tt>glyph-&gt;bitmap_top</tt>.</p>
+
+ <p>Note that <tt>bitmap_left</tt> is the horizontal distance
+ from the current pen position to the leftmost border of
+ the glyph bitmap, while <tt>bitmap_top</tt> is the
+ vertical distance from the pen position (on the baseline)
+ to the topmost border of the glyph bitmap. <em>It is
+ positive to indicate an upwards distance</em>.</p>
+
+ <h4>c. Using Other Charmaps</h4>
+
+ <p>As said before, when a new face object is created, it
+ looks for a Unicode charmap and select it. The currently
+ selected charmap can be accessed
+ via <tt>face-&gt;charmap</tt>. This field is NULL if no
+ charmap is selected, which typically happens when you
+ create a new <tt>FT_Face</tt> object from a font file that
+ doesn't contain a Unicode charmap (which is rather
+ infrequent today).</p>
+
+ <p>There are two ways to select a different charmap with
+ FreeType. It's easiest if the encoding you need already
+ has a corresponding enumeration defined
+ in <tt>FT_FREETYPE_H</tt>, for
+ example <tt>FT_ENCODING_BIG5</tt>. In this case, you can
+ call
+ <a href="../reference/ft2-base_interface.html#FT_Select_Charmap"><tt>FT_Select_Charmap</tt></a>.</p>
+
+ <pre>
+error = FT_Select_Charmap(
+ face, <span class="comment">/* target face object */</span>
+ FT_ENCODING_BIG5 ); <span class="comment">/* encoding */</span></pre>
+
+ <p>Another way is to manually parse the list of charmaps for
+ the face; this is accessible through the
+ fields <tt>num_charmaps</tt> and
+ <tt>charmaps</tt> (notice the &lsquo;s&rsquo;) of the face
+ object. As you could expect, the first is the number of
+ charmaps in the face, while the second is <em>a table of
+ pointers to the charmaps</em> embedded in the face.</p>
+
+ <p>Each charmap has a few visible fields to describe it more
+ precisely. The most important ones are
+ <tt>charmap-&gt;platform_id</tt>
+ and <tt>charmap-&gt;encoding_id</tt>, defining a pair of
+ values that describe the charmap in a rather generic way:
+ Each value pair corresponds to a given encoding. For
+ example, the pair (3,1) corresponds to Unicode. The list
+ is defined in the TrueType specification; you can also use
+ the file <tt>FT_TRUETYPE_IDS_H</tt>, which defines several
+ helpful constants to deal with them.</p>
+
+ <p>To select a specific encoding, you need to find a
+ corresponding value pair in the specification, then look
+ for it in the charmaps list. Don't forget that there are
+ encodings that correspond to several value pairs due to
+ historical reasons.</p>
+
+ <pre>
+FT_CharMap found = 0;
+FT_CharMap charmap;
+int n;
+
+
+for ( n = 0; n &lt; face-&gt;num_charmaps; n++ )
+{
+ charmap = face-&gt;charmaps[n];
+ if ( charmap-&gt;platform_id == my_platform_id &amp;&amp;
+ charmap-&gt;encoding_id == my_encoding_id )
{
- ... another error code means that the font file could not
- ... be opened or read, or simply that it is broken...
+ found = charmap;
+ break;
}
- </div>
-
- <p>As you can certainly imagine, <tt>FT_New_Face</tt> opens a font
- file, then tries to extract one face from it. Its parameters are</p>
-
- <table cellpadding=5>
- <tr valign="top">
- <td>
- <tt>library</tt>
- </td>
- <td>
- <p>A handle to the FreeType library instance where the face object
- is created.</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>filepathname</tt>
- </td>
- <td>
- <p>The font file pathname (a standard C string).</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>face_index</tt>
- </td>
- <td>
- <p>Certain font formats allow several font faces to be embedded
- in a single file.</p>
-
- <p>This index tells which face you want to load. An error will
- be returned if its value is too large.</p>
-
- <p>Index&nbsp;0 always work though.</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>face</tt>
- </td>
- <td>
- <p>A <em>pointer</em> to the handle that will be set to describe
- the new face object.</p>
-
- <p>It is set to NULL in case of error.</p>
- </td>
- </tr>
- </table>
-
- <p>To know how many faces a given font file contains, simply load its
- first face (this is, <tt>face_index</tt> should be set to zero), then
- check the value of <tt>face-&gt;num_faces</tt> which indicates how
- many faces are embedded in the font file.</p>
-
- <h4>
- b.&nbsp;From memory
- </h4>
-
- <p>In the case where you have already loaded the font file into memory,
- you can similarly create a new face object for it by calling <a
- href="../reference/ft2-base_interface.html#FT_New_Memory_Face">
- <tt>FT_New_Memory_Face</tt></a> as in</p>
-
- <div class="pre">
- FT_Library library; <span class="comment">/* handle to library */</span>
- FT_Face face; <span class="comment">/* handle to face object */</span>
-
-
- error = FT_Init_FreeType( &amp;library );
- if ( error ) { ... }
-
- error = FT_New_Memory_Face( library,
- buffer, <span class="comment">/* first byte in memory */</span>
- size, <span class="comment">/* size in bytes */</span>
- 0, <span class="comment">/* face_index */</span>
- &amp;face );
- if ( error ) { ... }
- </div>
-
- <p>As you can see, <tt>FT_New_Memory_Face</tt> simply takes a pointer
- to the font file buffer and its size in bytes instead of a file
- pathname. Other than that, it has exactly the same semantics as
- <tt>FT_New_Face</tt>.</p>
-
- <p>Note that you must not deallocate the memory before calling
- <tt>FT_Done_Face</tt>.</p>
-
- <h4>
- c.&nbsp;From other sources (compressed files, network, etc.)
- </h4>
-
- <p>There are cases where using a file pathname or preloading the file
- into memory is simply not sufficient. With FreeType&nbsp;2, it is
- possible to provide your own implementation of i/o routines.</p>
-
- <p>This is done through the <a
- href="../reference/ft2-base_interface.html#FT_Open_Face">
- <tt>FT_Open_Face</tt></a> function, which can be used to open a new
- font face with a custom input stream, select a specific driver for
- opening, or even pass extra parameters to the font driver when creating
- the object. We advise you to refer to the FreeType&nbsp;2 reference
- manual in order to learn how to use it.</p>
-
- <hr>
-
- <h3>
- 4.&nbsp;Accessing face content
- </h3>
-
- <p>A <em>face object</em> models all information that globally describes
- the face. Usually, this data can be accessed directly by dereferencing
- a handle, like in <tt>face&minus;&gt;num_glyphs</tt>.</p>
-
- <p>The complete list of available fields in in the <a
- href="../reference/ft2-base_interface.html#FT_FaceRec">
- <tt>FT_FaceRec</tt></a> structure description. However, we describe
- here a few of them in more details:
- </p>
-
- <table cellpadding=5>
- <tr valign="top">
- <td>
- <tt>num_glyphs</tt>
- </td>
- <td>
- <p>This variable gives the number of <em>glyphs</em> available in
- the font face. A glyph is simply a character image. It doesn't
- necessarily correspond to a <em>character code</em> though.</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>face_flags</tt>
- </td>
- <td>
- <p>A 32-bit integer containing bit flags used to describe some
- face properties. For example, the flag
- <tt>FT_FACE_FLAG_SCALABLE</tt> is used to indicate that the face's
- font format is scalable and that glyph images can be rendered for
- all character pixel sizes. For more information on face flags,
- please read the <a
- href="../reference/ft2-index.html">FreeType&nbsp;2 API
- Reference</a>.</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>units_per_EM</tt>
- </td>
- <td>
- <p>This field is only valid for scalable formats (it is set
- to&nbsp;0 otherwise). It indicates the number of font units
- covered by the EM.</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>num_fixed_sizes</tt>
- </td>
- <td>
- <p>This field gives the number of embedded bitmap strikes
- in the current face. A <em>strike</em> is simply a series of
- glyph images for a given character pixel size. For example, a
- font face could include strikes for pixel sizes 10, 12
- and&nbsp;14. Note that even scalable font formats can have
- embedded bitmap strikes!</p>
- </td>
- </tr>
- <tr valign="top">
- <td>
- <tt>available_sizes</tt>
- </td>
- <td>
- <p>A pointer to an array of <tt>FT_Bitmap_Size</tt>
- elements. Each <tt>FT_Bitmap_Size</tt> indicates the horizontal
- and vertical <em>character pixel sizes</em> for each of the strikes
- that are present in the face.</p>
-
- <p><font color="red">Note that, generally speaking, these are
- <em>not</em> the <em>cell size</em> of the bitmap strikes.</font>
- </p>
- </td>
- </tr>
- </table>
-
- <hr>
-
- <h3>
- 5.&nbsp;Setting the current pixel size
- </h3>
-
- <p>FreeType&nbsp;2 uses <em>size objects</em> to model all information
- related to a given character size for a given face. For example, a size
- object will hold the value of certain metrics like the ascender or text
- height, expressed in 1/64th of a pixel, for a character size of
- 12&nbsp;points.</p>
-
- <p>When the <tt>FT_New_Face</tt> function is called (or one of its
- cousins), it <em>automatically</em> creates a new size object for the
- returned face. This size object is directly accessible as
- <tt>face&minus;&gt;size</tt>.</p>
-
- <p><em>NOTE: A single face object can deal with one or more size
- objects at a time; however, this is something that few programmers
- really need to do. We have thus decided to simplify the API for the
- most common use (i.e., one size per face) while keeping this feature
- available through additional functions.</em></p>
-
- <p>When a new face object is created, all elements are set to&nbsp;0
- during initialization. To populate the structure with sensible values,
- simply call <a
- href="../reference/ft2-base_interface.html#FT_Set_Char_Size">
- <tt>FT_Set_Char_Size</tt></a>. Here is an example where the character
- size is set to 16pt for a 300&times;300dpi device:</p>
-
- <div class="pre">
- error = FT_Set_Char_Size(
- face, <span class="comment">/* handle to face object */</span>
- 0, <span class="comment">/* char_width in 1/64th of points */</span>
- 16*64, <span class="comment">/* char_height in 1/64th of points */</span>
- 300, <span class="comment">/* horizontal device resolution */</span>
- 300 ); <span class="comment">/* vertical device resolution */</span>
- </div>
-
- <p>Some notes:</p>
-
- <ul>
- <li>
- <p>The character widths and heights are specified in 1/64th of
- points. A point is a <em>physical</em> distance, equaling 1/72th
- of an inch. Normally, it is not equivalent to a pixel.<p>
- </li>
-
- <li>
- <p>A value of&nbsp;0 for the character width means &lsquo;same as
- character height&rsquo;, a value of&nbsp;0 for the character height
- means &lsquo;same as character width&rsquo;. Otherwise, it is
- possible to specify different character widths and heights.</p>
- </li>
-
- <li>
- <p>The horizontal and vertical device resolutions are expressed in
- <em>dots-per-inch</em>, or <em>dpi</em>. Normal values are 72 or
- 96&nbsp;dpi for display devices like the screen. The resolution
- is used to compute the character pixel size from the character
- point size.</p>
- </li>
-
- <li>
- <p>A value of&nbsp;0 for the horizontal resolution means
- &lsquo;same as vertical resolution&rsquo;, a value of&nbsp;0 for the
- vertical resolution means &lsquo;same as horizontal
- resolution&rsquo;. If both values are zero, 72&nbsp;dpi is used for
- both dimensions.</p>
- </li>
-
- <li>
- <p>The first argument is a handle to a face object, not a size
- object.</p>
- </li>
- </ul>
-
- <p>This function computes the character pixel size that corresponds to
- the character width and height and device resolutions. However, if you
- want to specify the pixel sizes yourself, you can simply call
- <a href="../reference/ft2-base_interface.html#FT_Set_Pixel_Sizes">
- <tt>FT_Set_Pixel_Sizes</tt></a>, as in</p>
-
- <div class="pre">
- error = FT_Set_Pixel_Sizes(
- face, <span class="comment">/* handle to face object */</span>
- 0, <span class="comment">/* pixel_width */</span>
- 16 ); <span class="comment">/* pixel_height */</span>
- </div>
-
- <p>This example will set the character pixel sizes to
- 16&times;16&nbsp;pixels. As previously, a value of&nbsp;0 for one of
- the dimensions means &lsquo;same as the other&rsquo;.</p>
-
- <p>Note that both functions return an error code. Usually, an error
- occurs with a fixed-size font format (like FNT or PCF) when trying to
- set the pixel size to a value that is not listed in the
- <tt>face-&gt;fixed_sizes</tt> array.</p>
-
- <hr>
-
- <h3>
- 6.&nbsp;Loading a glyph image
- </h3>
-
- <h4>
- a.&nbsp;Converting a character code into a glyph index
- </h4>
-
- <p>Usually, an application wants to load a glyph image based on its
- <em>character code</em>, which is a unique value that defines the
- character for a given <em>encoding</em>. For example, the character
- code&nbsp;65 represents the &lsquo;A&rsquo; in ASCII encoding.</p>
-
- <p>A face object contains one or more tables, called
- <em>charmaps</em>, that are used to convert character codes to glyph
- indices. For example, most TrueType fonts contain two charmaps. One
- is used to convert Unicode character codes to glyph indices, the other
- is used to convert Apple Roman encoding into glyph indices. Such
- fonts can then be used either on Windows (which uses Unicode) and
- Macintosh (which uses Apple Roman). Note also that a given
- charmap might not map to all the glyphs present in the font.</p>
-
- <p>By default, when a new face object is created, it selects a
- Unicode charmap. FreeType tries to emulate a Unicode charmap if the
- font doesn't contain such a charmap, based on glyph names. Note that
- it is possible that the emulation misses glyphs if glyph names are
- non-standard. For some fonts, including symbol fonts and (older)
- fonts for Asian scripts, no Unicode emulation is possible at all.</p>
-
- <p>We will describe later how to look for specific charmaps in a face.
- For now, we will assume that the face contains at least a Unicode
- charmap that was selected during a call to <tt>FT_New_Face</tt>. To
- convert a Unicode character code to a font glyph index, we use
- <tt>FT_Get_Char_Index</tt>, as in</p>
-
- <div class="pre">
- glyph_index = FT_Get_Char_Index( face, charcode );
- </div>
+}
- <p>This will look up the glyph index corresponding to the given
- <tt>charcode</tt> in the charmap that is currently selected for the
- face. You should use the UTF-32 representation form of Unicode; for
- example, if you want to load character U+1F028, use value 0x1F028 as
- the value for <tt>charcode</tt>.
-
- <p>If no charmap was selected, the function simply returns the
- charcode.</p>
-
- <p>Note that this is one of the rare FreeType functions that do not
- return an error code. However, when a given character code has no
- glyph image in the face, the value&nbsp;0 is returned. By convention,
- it always corresponds to a special glyph image called the <em>missing
- glyph</em>, which is commonly displayed as a box or a space.</p>
-
- <h4>
- b.&nbsp;Loading a glyph from the face
- </h4>
-
- <p>Once you have a glyph index, you can load the corresponding glyph
- image. The latter can be stored in various formats within the font
- file. For fixed-size formats like FNT or PCF, each image is a bitmap.
- Scalable formats like TrueType or Type&nbsp;1 use vectorial shapes,
- named <em>outlines</em> to describe each glyph. Some formats may have
- even more exotic ways of representing glyphs (e.g., MetaFont &mdash;
- but this format is not supported). Fortunately, FreeType&nbsp;2 is
- flexible enough to support any kind of glyph format through a simple
- API.</p>
-
- <p>The glyph image is always stored in a special object called a
- <em>glyph slot</em>. As its name suggests, a glyph slot is simply a
- container that is able to hold one glyph image at a time, be it a
- bitmap, an outline, or something else. Each face object has a single
- glyph slot object that can be accessed as <tt>face-&gt;glyph</tt>.
- Its fields are explained by the <a
- href="../reference/ft2-base_interface.html#FT_GlyphSlotRec">
- <tt>FT_GlyphSlotRec</tt></a> structure documentation.</p>
-
- <p>Loading a glyph image into the slot is performed by calling <a
- href="../reference/ft2-base_interface.html#FT_Load_Glyph">
- <tt>FT_Load_Glyph</tt></a> as in</p>
-
- <div class="pre">
- error = FT_Load_Glyph(
- face, <span class="comment">/* handle to face object */</span>
- glyph_index, <span class="comment">/* glyph index */</span>
- load_flags ); <span class="comment">/* load flags, see below */</span>
- </div>
+if ( !found ) { ... }
- <p>The <tt>load_flags</tt> value is a set of bit flags used to
- indicate some special operations. The default value
- <tt>FT_LOAD_DEFAULT</tt> is&nbsp;0.</p>
-
- <p>This function will try to load the corresponding glyph image
- from the face:</p>
-
- <ul>
- <li>
- <p>If a bitmap is found for the corresponding glyph and pixel
- size, it will be loaded into the slot. Embedded bitmaps are
- always favored over native image formats, because we assume that
- they are higher-quality versions of the same glyph. This can be
- changed by using the <tt>FT_LOAD_NO_BITMAP</tt> flag.</p>
- </li>
-
- <li>
- <p>Otherwise, a native image for the glyph will be loaded. It
- will also be scaled to the current pixel size, as well as hinted
- for certain formats like TrueType and Type&nbsp;1.</p>
- </li>
- </ul>
-
- <p>The field <tt>face&minus;&gt;glyph&minus;&gt;format</tt> describes
- the format used to store the glyph image in the slot. If it is not
- <tt>FT_GLYPH_FORMAT_BITMAP</tt>, one can immediately convert it to a
- bitmap through <a
- href="../reference/ft2-base_interface.html#FT_Render_Glyph">
- <tt>FT_Render_Glyph</tt></a> as in:</p>
-
- <div class="pre">
- error = FT_Render_Glyph( face-&gt;glyph, <span class="comment">/* glyph slot */</span>
- render_mode ); <span class="comment">/* render mode */</span>
- </div>
+<span class="comment">/* now, select the charmap for the face object */</span>
+error = FT_Set_Charmap( face, found );
+if ( error ) { ... }</pre>
- <p>The parameter <tt>render_mode</tt> is a set of bit flags used to
- specify how to render the glyph image. Set it to
- <tt>FT_RENDER_MODE_NORMAL</tt> to render a high-quality anti-aliased
- (256 gray levels) bitmap, as this is the default. You can
- alternatively use <tt>FT_RENDER_MODE_MONO</tt> if you want to generate
- a 1-bit monochrome bitmap.</p>
-
- <p>Once you have a bitmapped glyph image, you can access it directly
- through <tt>glyph-&gt;bitmap</tt> (a simple bitmap descriptor), and
- position it through <tt>glyph-&gt;bitmap_left</tt> and
- <tt>glyph-&gt;bitmap_top</tt>.</p>
-
- <p>Note that <tt>bitmap_left</tt> is the horizontal distance from the
- current pen position to the leftmost border of the glyph bitmap, while
- <tt>bitmap_top</tt> is the vertical distance from the pen position (on
- the baseline) to the topmost border of the glyph bitmap. <em>It is
- positive to indicate an upwards distance</em>.</p>
-
- <p>The next section will give more details on the contents of a glyph
- slot and how to access specific glyph information (including
- metrics).</p>
-
- <h4>
- c.&nbsp;Using other charmaps
- </h4>
-
- <p>As said before, when a new face object is created, it will look for
- a Unicode charmap and select it. The currently selected charmap is
- accessed via <tt>face-&gt;charmap</tt>. This field is NULL when no
- charmap is selected, which typically happens when you create a new
- <tt>FT_Face</tt> object from a font file that doesn't contain a
- Unicode charmap (which is rather infrequent today).</p>
-
- <p>There are two ways to select a different charmap with
- FreeType&nbsp;2. The easiest is when the encoding you need already
- has a corresponding enumeration defined in <tt>FT_FREETYPE_H</tt>, for
- example <tt>FT_ENCODING_BIG5</tt>. In this case, you can simply call
- <a href="../reference/ft2-base_interface.html#FT_Select_CharMap">
- <tt>FT_Select_CharMap</tt></a> as in:</p>
-
- <div class="pre">
- error = FT_Select_CharMap(
- face, <span class="comment">/* target face object */</span>
- FT_ENCODING_BIG5 ); <span class="comment">/* encoding */</span>
- </div>
+ <p>Once a charmap has been selected, either through
+ <tt>FT_Select_Charmap</tt>
+ or <a href="../reference/ft2-base_interface.html#FT_Set_Charmap"><tt>FT_Set_Charmap</tt></a>,
+ it is used by all subsequent calls
+ to <tt>FT_Get_Char_Index</tt>.</p>
- <p>Another way is to manually parse the list of charmaps for the face;
- this is accessible through the fields <tt>num_charmaps</tt> and
- <tt>charmaps</tt> (notice the &lsquo;s&rsquo) of the face object. As
- you could expect, the first is the number of charmaps in the face,
- while the second is <em>a table of pointers to the charmaps</em>
- embedded in the face.</p>
-
- <p>Each charmap has a few visible fields used to describe it more
- precisely. Mainly, one will look at <tt>charmap-&gt;platform_id</tt>
- and <tt>charmap-&gt;encoding_id</tt> that define a pair of values
- that can be used to describe the charmap in a rather generic way.</p>
-
- <p>Each value pair corresponds to a given encoding. For example, the
- pair (3,1) corresponds to Unicode. The list is defined in the
- TrueType specification but you can also use the file
- <tt>FT_TRUETYPE_IDS_H</tt> which defines several helpful constants to
- deal with them.</p>
-
- <p>To select a specific encoding, you need to find a corresponding
- value pair in the specification, then look for it in the charmaps
- list. Don't forget that there are encodings which correspond to
- several value pairs due to historical reasons. Here some code to do
- it:</p>
-
- <div class="pre">
- FT_CharMap found = 0;
- FT_CharMap charmap;
- int n;
-
-
- for ( n = 0; n &lt; face-&gt;num_charmaps; n++ )
- {
- charmap = face-&gt;charmaps[n];
- if ( charmap-&gt;platform_id == my_platform_id &amp;&amp;
- charmap-&gt;encoding_id == my_encoding_id )
- {
- found = charmap;
- break;
- }
- }
+ <h4>d. Glyph Transformations</h4>
- if ( !found ) { ... }
+ <p>It is possible to specify an affine transformation with
+ <a href="../reference/ft2-base_interface.html#FT_Set_Transform"><tt>FT_Set_Transform</tt></a>,
+ to be applied to glyph images when they are loaded. Of
+ course, this only works for scalable (vectorial) font
+ formats.</p>
- <span class="comment">/* now, select the charmap for the face object */</span>
- error = FT_Set_CharMap( face, found );
- if ( error ) { ... }
- </div>
+ <pre>
+error = FT_Set_Transform(
+ face, <span class="comment">/* target face object */</span>
+ &amp;matrix, <span class="comment">/* pointer to 2x2 matrix */</span>
+ &amp;delta ); <span class="comment">/* pointer to 2d vector */</span></pre>
- <p>Once a charmap has been selected, either through
- <tt>FT_Select_CharMap</tt> or <tt>FT_Set_CharMap</tt>, it is used by
- all subsequent calls to <tt>FT_Get_Char_Index</tt>.</p>
+ <p>This function sets the current transformation for a given
+ face object. Its second parameter is a pointer to an
+ <a href="../reference/ft2-basic_types.html#FT_Matrix"><tt>FT_Matrix</tt></a>
+ structure that describes a 2&times;2 affine matrix. The
+ third parameter is a pointer to
+ an <a href="../reference/ft2-basic_types.html#FT_Vector"><tt>FT_Vector</tt></a>
+ structure, describing a two-dimensional vector that
+ translates the glyph image <em>after</em> the 2&times;2
+ transformation.</p>
- <h4>
- d.&nbsp;Glyph transformations
- </h4>
+ <p>Note that the matrix pointer can be set to NULL, in which
+ case the identity transformation is used. Coefficients of
+ the matrix are otherwise in 16.16 fixed-point units.</p>
- <p>It is possible to specify an affine transformation to be applied to
- glyph images when they are loaded. Of course, this will only work for
- scalable (vectorial) font formats.</p>
+ <p>The vector pointer can also be set to NULL (in which case
+ a delta of (0,0) is used). The vector coordinates are
+ expressed in 1/64th of a pixel (also known as 26.6
+ fixed-point numbers).</p>
- <p>To do that, simply call <a
- href="../reference/ft2-base_interface.html#FT_Set_Transform">
- <tt>FT_Set_Transform</tt></a>, as in:</p>
+ <p class="warning">The transformation is applied to every
+ glyph that is loaded through <tt>FT_Load_Glyph</tt> and
+ is <em>completely independent of any hinting process</em>.
+ This means that you won't get the same results if you load
+ a glyph at the size of 24&nbsp;pixels, or a glyph at the
+ size of 12&nbsp;pixels scaled by&nbsp;2 through a
+ transformation, because the hints are computed differently
+ (except if you have disabled hints).</p>
- <div class="pre">
- error = FT_Set_Transform(
- face, <span class="comment">/* target face object */</span>
- &amp;matrix, <span class="comment">/* pointer to 2x2 matrix */</span>
- &amp;delta ); <span class="comment">/* pointer to 2d vector */</span>
- </div>
+ <p>If you ever need to use a non-orthogonal transformation
+ with optimal hints, you first have to decompose your
+ transformation into a scaling part and a rotation/shearing
+ part. Use the scaling part to compute a new character
+ pixel size, then the other one to call
+ <tt>FT_Set_Transform</tt>. This is explained in more
+ detail in part&nbsp;II of this tutorial.</p>
- <p>This function will set the current transform for a given face
- object. Its second parameter is a pointer to a simple <a
- href="../reference/ft2-basic_types.html#FT_Matrix">
- <tt>FT_Matrix</tt></a> structure that describes a 2&times;2 affine
- matrix. The third parameter is a pointer to a <a
- href="../reference/ft2-basic_types.html#FT_Vector">
- <tt>FT_Vector</tt></a> structure that describes a simple
- two-dimensional vector that is used to translate the glyph image
- <em>after</em> the 2&times;2 transformation.</p>
+ <p class="warning">Rotation usually disables hinting.</p>
- <p>Note that the matrix pointer can be set to NULL, in which case the
- identity transform will be used. Coefficients of the matrix are
- otherwise in 16.16 fixed-point units.</p>
+ <p>Loading a glyph bitmap with a non-identity transformation
+ works; the transformation is ignored in this case.</p>
- <p>The vector pointer can also be set to NULL (in which case a delta
- of (0,0) will be used). The vector coordinates are expressed in
- 1/64th of a pixel (also known as 26.6 fixed-point numbers).</p>
- <p><font color="red">NOTE: The transformation is applied to every
- glyph that is loaded through <tt>FT_Load_Glyph</tt> and is
- <em>completely independent of any hinting process</em>. This means
- that you won't get the same results if you load a glyph at the size of
- 24&nbsp;pixels, or a glyph at the size of 12&nbsp;pixels scaled
- by&nbsp;2 through a transform, because the hints will have been
- computed differently (except you have disabled hints).</font></p>
+ <h3 id="section-7">7. Simple Text Rendering</h3>
- <p>If you ever need to use a non-orthogonal transformation with
- optimal hints, you first have to decompose your transformation into a
- scaling part and a rotation/shearing part. Use the scaling part to
- compute a new character pixel size, then the other one to call
- <tt>FT_Set_Transform</tt>. This is explained in details in a later
- section of this tutorial.</p>
+ <p>We now present a simple example to render a string of
+ 8-bit Latin-1 text, assuming a face that contains a
+ Unicode charmap.</p>
- <p><font color="red">NOTE2: Rotation usually disables hinting.</font></p>
+ <p>The idea is to create a loop that loads one glyph image
+ on each iteration, converts it to a pixmap, draws it on
+ the target surface, then increments the current pen
+ position.</p>
- <p>Loading a glyph bitmap with a non-identity transformation works;
- the transformation is ignored in this case.</p>
+ <h4 id="basic-code">a. Basic Code</h4>
- <hr>
+ <p>The following code performs our simple text rendering
+ with the functions previously described.</p>
- <h3>
- 7.&nbsp;Simple text rendering
- </h3>
+ <pre>
+FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+int pen_x, pen_y, n;
- <p>We will now present a very simple example used to render a string of
- 8-bit Latin-1 text, assuming a face that contains a Unicode charmap.</p>
- <p>The idea is to create a loop that will, on each iteration, load one
- glyph image, convert it to an anti-aliased bitmap, draw it on the target
- surface, then increment the current pen position.</p>
+... initialize library ...
+... create face object ...
+... set character size ...
- <h4>
- a.&nbsp;Basic code
- </h4>
+pen_x = 300;
+pen_y = 200;
- <p>The following code performs our simple text rendering with the
- functions previously described.</p>
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ FT_UInt glyph_index;
- <div class="pre">
- FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
- int pen_x, pen_y, n;
+ <span class="comment">/* retrieve glyph index from character code */</span>
+ glyph_index = FT_Get_Char_Index( face, text[n] );
- ... initialize library ...
- ... create face object ...
- ... set character size ...
+ <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
+ error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
+ if ( error )
+ continue; <span class="comment">/* ignore errors */</span>
- pen_x = 300;
- pen_y = 200;
+ <span class="comment">/* convert to an anti-aliased bitmap */</span>
+ error = FT_Render_Glyph( face-&gt;glyph, FT_RENDER_MODE_NORMAL );
+ if ( error )
+ continue;
+
+ <span class="comment">/* now, draw to our target surface */</span>
+ my_draw_bitmap( &amp;slot-&gt;bitmap,
+ pen_x + slot-&gt;bitmap_left,
+ pen_y - slot-&gt;bitmap_top );
+
+ <span class="comment">/* increment pen position */</span>
+ pen_x += slot-&gt;advance.x >> 6;
+ pen_y += slot-&gt;advance.y >> 6; <span class="comment">/* not useful for now */</span>
+}</pre>
+
+ <p>This code needs a few explanations.</p>
+
+ <ul>
+ <li>We define a handle named <tt>slot</tt> that points to
+ the face object's glyph slot. (The
+ type <a href="../reference/ft2-base_interface.html#FT_GlyphSlot"><tt>FT_GlyphSlot</tt></a>
+ is a pointer). That is a convenience to avoid using
+ <tt>face-&gt;glyph-&gt;XXX</tt> every time.</li>
+
+ <li>We increment the pen position with the vector
+ <tt>slot-&gt;advance</tt>, which correspond to the
+ glyph's <em>advance width</em> (also known as
+ its <em>escapement</em>). The advance vector is
+ expressed in 1/64th of pixels, and is truncated to
+ integer pixels on each iteration.</li>
+
+ <li>The function <tt>my_draw_bitmap</tt> is not part of
+ FreeType but must be provided by the application to draw
+ the bitmap to the target surface. In this example, it
+ takes a pointer to
+ an <a href="../reference/ft2-basic_types.html#FT_Bitmap"><tt>FT_Bitmap</tt></a>
+ descriptor and the position of its top-left corner as
+ arguments.</li>
+
+ <li>The value of <tt>slot-&gt;bitmap_top</tt> is positive
+ for an <em>upwards</em> vertical distance. Assuming
+ that the coordinates taken by <tt>my_draw_bitmap</tt>
+ use the opposite convention (increasing&nbsp;Y
+ corresponds to downwards scanlines), we subtract it
+ from <tt>pen_y</tt>, instead of adding to it.</li>
+ </ul>
+
+ <h4>b.Refined code</h4>
+
+ <p>The following code is a refined version of the example
+ above. It uses features and functions of FreeType that
+ have not yet been introduced, and which are explained
+ below.</p>
+
+ <pre>
+FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+FT_UInt glyph_index;
+int pen_x, pen_y, n;
+
+
+... initialize library ...
+... create face object ...
+... set character size ...
+
+pen_x = 300;
+pen_y = 200;
+
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
+ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
+ if ( error )
+ continue; <span class="comment">/* ignore errors */</span>
+
+ <span class="comment">/* now, draw to our target surface */</span>
+ my_draw_bitmap( &amp;slot-&gt;bitmap,
+ pen_x + slot-&gt;bitmap_left,
+ pen_y - slot-&gt;bitmap_top );
+
+ <span class="comment">/* increment pen position */</span>
+ pen_x += slot-&gt;advance.x >> 6;
+}</pre>
+
+ <p>We have reduced the size of our code, but it does exactly
+ the same thing.</p>
+
+ <ul>
+ <li>We use the
+ function <a href="../reference/ft2-base_interface.html#FT_Load_Char"><tt>FT_Load_Char</tt></a>
+ instead of <tt>FT_Load_Glyph</tt>. As you probably
+ imagine, it is equivalent to
+ calling <tt>FT_Get_Char_Index</tt>, then
+ <tt>FT_Load_Glyph</tt>.</li>
+
+ <li>
+ <p>We do not use <tt>FT_LOAD_DEFAULT</tt> for the
+ loading mode, but the bit
+ flag <tt>FT_LOAD_RENDER</tt>. It indicates that the
+ glyph image must be immediately converted to an
+ anti-aliased bitmap. This is of course a shortcut
+ that avoids calling <tt>FT_Render_Glyph</tt>
+ explicitly but is strictly equivalent.</p>
+
+ <p>Note that you can also specify that you want a
+ monochrome bitmap instead by using the
+ additional <tt>FT_LOAD_MONOCHROME</tt> load flag.</p>
+ </li>
+ </ul>
+
+ <h4 id="transformed-text">c. More Advanced Rendering</h4>
+
+ <p>Let us try to render transformed text now (for example
+ through a rotation). We can do this
+ using <tt>FT_Set_Transform</tt>.</p>
+
+ <pre>
+FT_GlyphSlot slot;
+FT_Matrix matrix; <span class="comment">/* transformation matrix */</span>
+FT_UInt glyph_index;
+FT_Vector pen; <span class="comment">/* untransformed origin */</span>
+int n;
+
+
+... initialize library ...
+... create face object ...
+... set character size ...
+
+slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+
+<span class="comment">/* set up matrix */</span>
+matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
+matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
+matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
+matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
+
+<span class="comment">/* the pen position in 26.6 cartesian space coordinates */</span>
+<span class="comment">/* start at (300,200) */</span>
+pen.x = 300 * 64;
+pen.y = ( my_target_height - 200 ) * 64;
+
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ <span class="comment">/* set transformation */</span>
+ FT_Set_Transform( face, &amp;matrix, &amp;pen );
+
+ <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
+ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
+ if ( error )
+ continue; <span class="comment">/* ignore errors */</span>
+
+ <span class="comment">/* now, draw to our target surface (convert position) */</span>
+ my_draw_bitmap( &amp;slot-&gt;bitmap,
+ slot-&gt;bitmap_left,
+ my_target_height - slot-&gt;bitmap_top );
+
+ <span class="comment">/* increment pen position */</span>
+ pen.x += slot-&gt;advance.x;
+ pen.y += slot-&gt;advance.y;
+}</pre>
+
+ <p>Some remarks.</p>
+
+ <ul>
+ <li>We now use a vector of type <tt>FT_Vector</tt> to
+ store the pen position, with coordinates expressed as
+ 1/64th of pixels, hence a multiplication. The position
+ is expressed in cartesian space.</li>
+
+ <li>Glyph images are always loaded, transformed, and
+ described in the cartesian coordinate system within
+ FreeType (which means that increasing&nbsp;Y corresponds
+ to upper scanlines), unlike the system typically used
+ for bitmaps (where the topmost scanline has
+ coordinate&nbsp;0). We must thus convert between the
+ two systems when we define the pen position, and when we
+ compute the topleft position of the bitmap.</li>
+
+ <li>We set the transformation on each glyph to indicate
+ the rotation matrix as well as a delta that moves the
+ transformed image to the current pen position (in
+ cartesian space, not bitmap space). As a consequence,
+ the values of <tt>bitmap_left</tt>
+ and <tt>bitmap_top</tt> correspond to the bitmap origin
+ in target space pixels. We thus don't
+ add <tt>pen.x</tt> or <tt>pen.y</tt> to their values
+ when calling <tt>my_draw_bitmap</tt>.</li>
+
+ <li>The advance width is always returned transformed,
+ which is why it can be directly added to the current pen
+ position. Note that it is <em>not</em> rounded this
+ time.</li>
+ </ul>
+
+ <p>A complete source code example can be found
+ <a href="example1.c">here</a>.</p>
+
+ <p>It is important to note that, while this example is a bit
+ more complex than the previous one, it is strictly
+ equivalent for the case where the transformation is the
+ identity. Hence it can be used as a replacement (but a
+ more powerful one).</p>
+
+ <p>The still present few shortcomings will be explained, and
+ solved, in the next part of this tutorial.</p>
+ </div>
- for ( n = 0; n &lt; num_chars; n++ )
- {
- FT_UInt glyph_index;
+ <!-- ************************************************** -->
+ <div class="updated">
+ <p>Last update: 10-Dec-2014</p>
+ </div>
+ </div>
+ </div>
- <span class="comment">/* retrieve glyph index from character code */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
+ <!-- ************************************************** -->
- <span class="comment">/* convert to an anti-aliased bitmap */</span>
- error = FT_Render_Glyph( face-&gt;glyph, FT_RENDER_MODE_NORMAL );
- if ( error )
- continue;
+ <div class="col2">
+ </div>
+ </div>
+</div>
- <span class="comment">/* now, draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
- <span class="comment">/* increment pen position */</span>
- pen_x += slot-&gt;advance.x >> 6;
- pen_y += slot-&gt;advance.y >> 6; <span class="comment">/* not useful for now */</span>
- }
- </div>
+<!-- ************************************************** -->
- <p>This code needs a few explanations:</p>
-
- <ul>
- <li>
- <p>We define a handle named <tt>slot</tt> that points to the
- face object's glyph slot. (The type <tt>FT_GlyphSlot</tt> is
- a pointer). That is a convenience to avoid using
- <tt>face-&gt;glyph-&gt;XXX</tt> every time.</p>
- </li>
-
- <li>
- <p>We increment the pen position with the vector
- <tt>slot-&gt;advance</tt>, which correspond to the glyph's
- <em>advance width</em> (also known as its <em>escapement</em>).
- The advance vector is expressed in 1/64th of pixels, and is
- truncated to integer pixels on each iteration.</p>
- </li>
-
- <li>
- <p>The function <tt>my_draw_bitmap</tt> is not part of FreeType
- but must be provided by the application to draw the bitmap to the
- target surface. In this example, it takes a pointer to a
- FT_Bitmap descriptor and the position of its top-left corner as
- arguments.</p>
- </li>
-
- <li>
- <p>The value of <tt>slot-&gt;bitmap_top</tt> is positive for an
- <em>upwards</em> vertical distance. Assuming that the coordinates
- taken by <tt>my_draw_bitmap</tt> use the opposite convention
- (increasing&nbsp;Y corresponds to downwards scanlines), we
- subtract it from <tt>pen_y</tt>, instead of adding to it.</p>
- </li>
- </ul>
-
- <h4>
- b.&nbsp;Refined code
- </h4>
-
- <p>The following code is a refined version of the example above. It
- uses features and functions of FreeType&nbsp;2 that have not yet been
- introduced, and which are explained below:</p>
-
- <div class="pre">
- FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
- FT_UInt glyph_index;
- int pen_x, pen_y, n;
-
-
- ... initialize library ...
- ... create face object ...
- ... set character size ...
-
- pen_x = 300;
- pen_y = 200;
-
- for ( n = 0; n &lt; num_chars; n++ )
- {
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* now, draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen_x += slot-&gt;advance.x >> 6;
- }
- </div>
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
+ <img class="with-border"
+ src="http://api.flattr.com/button/flattr-badge-large.png"
+ alt="Flattr this"
+ title="Flattr this"
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+ <li class="primary">
+ <a href="http://freetype.org/index.html">Home</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/index.html#news">News</a>
+ </li>
+ <li class="primary">
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+ </li>
+ <li class="primary">
+ <a href="../documentation.html">Documentation</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
+ <li class="primary">
+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Tutorial</a>
+ </li>
+ <li class="tertiary">
+ <a href="step1.html" class="current">Simple Glyph Loading</a>
+ </li>
+ <li class="tertiary">
+ <a href="step2.html">Managing Glyphs</a>
+ </li>
+ <li class="tertiary">
+ <a href="step3.html">Examples</a>
+ </li>
+ </ul>
+</div>
- <p>We have reduced the size of our code, but it does exactly the
- same thing:</p>
-
- <ul>
- <li>
- <p>We use the function <tt>FT_Load_Char</tt> instead of
- <tt>FT_Load_Glyph</tt>. As you probably imagine, it is equivalent
- to calling <tt>FT_Get_Char_Index</tt> then
- <tt>FT_Load_Glyph</tt>.</p>
- </li>
-
- <li>
- <p>We do not use <tt>FT_LOAD_DEFAULT</tt> for the loading mode,
- but the bit flag <tt>FT_LOAD_RENDER</tt>. It indicates that the
- glyph image must be immediately converted to an anti-aliased
- bitmap. This is of course a shortcut that avoids calling
- <tt>FT_Render_Glyph</tt> explicitly but is strictly
- equivalent.</p>
-
- <p>Note that you can also specify that you want a monochrome
- bitmap instead by using the addition <tt>FT_LOAD_MONOCHROME</tt>
- load flag.</p>
- </li>
- </ul>
-
- <h4>
- c.&nbsp;More advanced rendering
- </h4>
-
- <p>Let us try to render transformed text now (for example through a
- rotation). We can do this using <tt>FT_Set_Transform</tt>. Here is how
- to do it:</p>
-
- <div class="pre">
- FT_GlyphSlot slot;
- FT_Matrix matrix; <span class="comment">/* transformation matrix */</span>
- FT_UInt glyph_index;
- FT_Vector pen; <span class="comment">/* untransformed origin */</span>
- int n;
-
-
- ... initialize library ...
- ... create face object ...
- ... set character size ...
-
- slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-
- <span class="comment">/* set up matrix */</span>
- matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
- matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
- matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
- matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
- <span class="comment">/* the pen position in 26.6 cartesian space coordinates */</span>
- <span class="comment">/* start at (300,200) */</span>
- pen.x = 300 * 64;
- pen.y = ( my_target_height - 200 ) * 64;
-
- for ( n = 0; n &lt; num_chars; n++ )
- {
- <span class="comment">/* set transformation */</span>
- FT_Set_Transform( face, &amp;matrix, &amp;pen );
-
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* now, draw to our target surface (convert position) */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- slot-&gt;bitmap_left,
- my_target_height - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen.x += slot-&gt;advance.x;
- pen.y += slot-&gt;advance.y;
- }
- </div>
+</div> <!-- id="wrapper" -->
- <p>Some remarks:</p>
-
- <ul>
- <li>
- <p>We now use a vector of type <tt>FT_Vector</tt> to store the pen
- position, with coordinates expressed as 1/64th of pixels, hence a
- multiplication. The position is expressed in cartesian space.</p>
- </li>
-
- <li>
- <p>Glyph images are always loaded, transformed, and described in the
- cartesian coordinate system in FreeType (which means that
- increasing&nbsp;Y corresponds to upper scanlines), unlike the system
- typically used for bitmaps (where the topmost scanline has
- coordinate&nbsp;0). We must thus convert between the two systems
- when we define the pen position, and when we compute the topleft
- position of the bitmap.</p>
- </li>
-
- <li>
- <p>We set the transformation on each glyph to indicate the rotation
- matrix as well as a delta that will move the transformed image to
- the current pen position (in cartesian space, not bitmap space).</p>
-
- <p>As a consequence, the values of <tt>bitmap_left</tt> and
- <tt>bitmap_top</tt> correspond to the bitmap origin in target space
- pixels. We thus don't add <tt>pen.x</tt> or <tt>pen.y</tt> to their
- values when calling <tt>my_draw_bitmap</tt>.</p>
- </li>
-
- <li>
- <p>The advance width is always returned transformed, which is why it
- can be directly added to the current pen position. Note that it is
- <em>not</em> rounded this time.</p>
- </li>
- </ul>
-
- <p>A complete source code example can be found
- <a href="example1.c">here</a>.</p>
-
- <p>It is important to note that, while this example is a bit more
- complex than the previous one, it is strictly equivalent for the case
- where the transform is the identity. Hence it can be used as a
- replacement (but a more powerful one).</p>
-
- <p>It has however a few shortcomings that we will explain, and solve, in
- the next part of this tutorial.</p>
-
- <hr>
-
- <h3>
- Conclusion
- </h3>
-
- <p>In this first section, you have learned the basics of
- FreeType&nbsp;2, as well as sufficient knowledge how to render rotated
- text.</p>
-
- <p>The next section will dive into more details of the API in order
- to let you access glyph metrics and images directly, as well as
- how to deal with scaling, hinting, kerning, etc.</p>
-
- <p>The third section will discuss issues like modules, caching and a few
- other advanced topics like how to use multiple size objects with a
- single face. [This part hasn't been written yet.]</p>
-
-</td></tr>
-</table>
-</center>
-
-<h3 align=center>
- <a href="step2.html">FreeType&nbsp;2 Tutorial Step&nbsp;2</a>
-</h3>
-
-<p><font size=-3>Last update: 10-Apr-2013</font></p>
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/tutorial/step2.html b/lib/freetype/docs/tutorial/step2.html
index 2412b70d8..276bc37d0 100644
--- a/lib/freetype/docs/tutorial/step2.html
+++ b/lib/freetype/docs/tutorial/step2.html
@@ -1,1690 +1,1585 @@
-<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN"
-"http://www.w3.org/TR/html4/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
- <style type="text/css">
- body { font-family: Verdana, Geneva, Arial, Helvetica, serif;
- color: #000000;
- background: #FFFFFF; }
-
- p { text-align: justify; }
- h1 { text-align: center; }
- li { text-align: justify; }
- td { padding: 0 0.5em 0 0.5em; }
-
- a:link { color: #0000EF; }
- a:visited { color: #51188E; }
- a:hover { color: #FF0000; }
-
- div.pre { font-family: monospace;
- text-align: left;
- white-space: pre;
- color: blue; }
-
- div.example { font-family: monospace;
- text-align: left;
- white-space: pre;
- color: purple; }
-
- span.comment { color: gray; }
- </style>
<meta http-equiv="Content-Type"
- content="text/html; charset=iso-8859-1">
+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
+ content="text/css">
+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType 2 Tutorial</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Tutorial / II</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-<h1 align=center>
- FreeType&nbsp;2 Tutorial<br>
- Step&nbsp;2 &mdash; managing glyphs
-</h1>
+<body>
+
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a>
+ Tutorial&nbsp;/&nbsp;II</h1>
+</div>
+
+
+<div id="wrapper">
+
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
+
+
+ <!-- ************************************************** -->
+
+ <div id="simple-glyph-loading">
+ <h2>II. Managing Glyphs</h2>
+
+
+ <h3 id="section-1">1. Glyph Metrics</h3>
+
+ <p>Glyph metrics are, as the name suggests, certain
+ distances associated with each glyph that describe how to
+ position this glyph while creating a text layout.</p>
+
+ <p>There are usually two sets of metrics for a single glyph:
+ Those used to represent glyphs in horizontal text layouts
+ (Latin, Cyrillic, Arabic, Hebrew, etc.), and those used to
+ represent glyphs in vertical text layouts (Chinese,
+ Japanese, Korean, Mongolian, etc.).</p>
+
+ <p>Note that only a few font formats provide vertical
+ metrics. You can test whether a given face object
+ contains them by using the
+ macro <a href="../reference/ft2-base_interface.html#FT_HAS_VERTICAL"><tt>FT_HAS_VERTICAL</tt></a>,
+ which returns true if appropriate.</p>
+
+ <p>Individual glyph metrics can be accessed by first loading
+ the glyph in a face's glyph slot, then accessing them
+ through the <tt>face-&gt;glyph-&gt;metrics</tt> structure,
+ whose type
+ is <a href="../reference/ft2-base_interface.html#FT_Glyph_Metrics"><tt>FT_Glyph_Metrics</tt></a>.
+ We will discuss this in more detail below; for now, we
+ only note that it contains the following fields.</p>
+
+ <dl>
+ <dt>width</dt>
+ <dd>This is the width of the glyph image's bounding box.
+ It is independent of the layout direction.</dd>
+
+ <dt>height</dt>
+ <dd>This is the height of the glyph image's bounding box.
+ It is independent of the layout direction. Be careful
+ not to confuse it with the &lsquo;height&rsquo; field in
+ the <a href="../reference/ft2-base_interface.html#FT_Size_Metrics">
+ <tt>FT_Size_Metrics</tt></a> structure.</dd>
+
+ <dt>horiBearingX</dt>
+ <dd>For <em>horizontal text layouts</em>, this is the
+ horizontal distance from the current cursor position to
+ the leftmost border of the glyph image's bounding
+ box.</dd>
+
+ <dt>horiBearingY</dt>
+ <dd>For <em>horizontal text layouts</em>, this is the
+ vertical distance from the current cursor position (on
+ the baseline) to the topmost border of the glyph image's
+ bounding box.</dd>
+
+ <dt>horiAdvance</dt>
+ <dd>For <em>horizontal text layouts</em>, this is the
+ horizontal distance to increment the pen position when
+ the glyph is drawn as part of a string of text.</dd>
+
+ <dt>vertBearingX</dt>
+ <dd>For <em>vertical text layouts</em>, this is the
+ horizontal distance from the current cursor position to
+ the leftmost border of the glyph image's bounding
+ box.</dd>
+
+ <dt>vertBearingY</dt>
+ <dd>For <em>vertical text layouts</em>, this is the
+ vertical distance from the current cursor position (on
+ the baseline) to the topmost border of the glyph image's
+ bounding box.</dd>
+
+ <dt>vertAdvance</dt>
+ <dd>For <em>vertical text layouts</em>, this is the
+ vertical distance used to increment the pen position
+ when the glyph is drawn as part of a string of
+ text.</dd>
+ </dl>
+
+ <p class="warning">As not all fonts do contain vertical
+ metrics, the values of <tt>vertBearingX</tt>,
+ <tt>vertBearingY</tt> and <tt>vertAdvance</tt> should not
+ be considered reliable if <tt>FT_HAS_VERTICAL</tt> returns
+ false.</p>
+
+ <p>The following graphics illustrate the metrics more
+ clearly. In case a distance is directed, it is marked
+ with a single arrow, indicating a positive value. The
+ first image displays horizontal metrics, where the
+ baseline is the horizontal axis.</p>
+
+ <div class="figure">
+ <img src="metrics.png"
+ alt="horizontal layout"
+ width=388
+ height=253>
+ </div>
+
+ <p>For vertical text layouts, the baseline is vertical,
+ identical to the vertical axis. Contrary to all other
+ arrows, <tt>bearingX</tt> shows a negative value in this
+ image.</p>
+
+ <div class="figure">
+ <img src="metrics2.png"
+ alt="vertical layout"
+ width=294
+ height=278>
+ </div>
+
+ <p>The metrics found in <tt>face-&gt;glyph-&gt;metrics</tt>
+ are normally expressed in 26.6 pixel format (i.e., 1/64th
+ of pixels), unless you use the <tt>FT_LOAD_NO_SCALE</tt>
+ flag when calling <tt>FT_Load_Glyph</tt>
+ or <tt>FT_Load_Char</tt>. In this case, the metrics are
+ expressed in original font units.</p>
+
+ <p>The glyph slot object has also a few other interesting
+ fields that eases a developer's work. You can access them
+ through <tt>face-&gt;glyph-&gt;xxx</tt>,
+ where <tt>xxx</tt> is one of the following fields.</p>
+
+ <dl>
+ <dt>advance</dt>
+ <dd>This field is a <tt>FT_Vector</tt> that holds the
+ transformed advance for the glyph. That is useful when
+ you are using a transformation
+ through <tt>FT_Set_Transform</tt>, as shown in the
+ <a href="step1.html#transformed-text">rotated text
+ example</a> of part&nbsp;I. Other than that, its value
+ is by default (metrics.horiAdvance,0), unless you
+ specify <tt>FT_LOAD_VERTICAL</tt> when loading the glyph
+ image; it is then (0,metrics.vertAdvance).</dd>
+
+ <dt>linearHoriAdvance</dt>
+ <dd>This field contains the linearly scaled value of the
+ glyph's horizontal advance width. Indeed, the value of
+ <tt>metrics.horiAdvance</tt> that is returned in the
+ glyph slot is normally rounded to integer pixel
+ coordinates (i.e., being a multiple of&nbsp;64) by the
+ font driver that actually loads the glyph
+ image. <tt>linearHoriAdvance</tt> is a 16.16
+ fixed-point number that gives the value of the original
+ glyph advance width in 1/65536th of pixels. It can be
+ use to perform pseudo device-independent text
+ layouts.</dd>
+
+ <dt>linearVertAdvance</dt>
+ <dd>This is the similar to <tt>linearHoriAdvance</tt> but
+ for the glyph's vertical advance height. Its value is
+ only reliable if the font face contains vertical
+ metrics.</dd>
+ </dl>
+
+
+ <h3 id="section-2">2. Managing Glyph Images</h3>
+
+ <p>The glyph image that is loaded in a glyph slot can be
+ converted into a bitmap, either by
+ using <tt>FT_LOAD_RENDER</tt> when loading it, or by
+ calling <a href="../reference/ft2-base_interface.html#FT_Render_Glyph"><tt>FT_Render_Glyph</tt></a>.
+ Each time you load a new glyph image, the previous one is
+ erased from the glyph slot.</p>
+
+ <p>There are situations, however, where you may need to
+ extract this image from the glyph slot in order to cache
+ it within your application, and even perform additional
+ transformations and measures on it before converting it to
+ a bitmap.</p>
+
+ <p>The FreeType&nbsp;2 API has a specific extension that is
+ capable of dealing with glyph images in a flexible and
+ generic way. To use it, you first need to include
+ the <a href="../reference/ft2-header_file_macros.html#FT_GLYPH_H"><tt>FT_GLYPH_H</tt></a>
+ header file.</p>
+
+ <pre>
+#include FT_GLYPH_H</pre>
+
+ <h4>a.Extracting the Glyph Image</h4>
+
+ <p>You can extract a single glyph image very easily. Here
+ some code that shows how to do it.</p>
+
+ <pre>
+FT_Glyph glyph; <span class="comment">/* a handle to the glyph image */</span>
+
+
+...
+error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL );
+if ( error ) { ... }
+
+error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph );
+if ( error ) { ... }</pre>
+
+ <p>The following steps are performed.</p>
+
+ <ul>
+ <li>Create a variable named <tt>glyph</tt>, of
+ type <a href="../reference/ft2-glyph_management.html#FT_Glyph"><tt>FT_Glyph</tt></a>.
+ This is a handle (pointer) to an individual glyph
+ image.</li>
+
+ <li>Load the glyph image in the normal way into the face's
+ glyph slot. We don't use <tt>FT_LOAD_RENDER</tt>
+ because we want to grab a scalable glyph image that we
+ can transform later on.</li>
+
+ <li>Copy the glyph image from the slot into a
+ new <tt>FT_Glyph</tt> object by
+ calling <a href="../reference/ft2-glyph_management.html#FT_Get_Glyph"><tt>FT_Get_Glyph</tt></a>.
+ This function returns an error code and
+ sets <tt>glyph</tt>.</li>
+ </ul>
+
+ <p>It is important to note that the extracted glyph is in
+ the same format as the original one that is still in the
+ slot. For example, if we are loading a glyph from a
+ TrueType font file, the glyph image is really a scalable
+ vector outline. You can access the
+ field <tt>glyph-&gt;format</tt> if you want to know
+ exactly how the glyph is modeled and stored.</p>
+
+ <p>A new glyph object can be destroyed with a call
+ to <a href="../reference/ft2-glyph_management.html#FT_Done_Glyph"><tt>FT_Done_Glyph</tt></a>.</p>
+
+ <p>The glyph object contains exactly one glyph image and a
+ 2D vector representing the glyph's advance in 16.16
+ fixed-point coordinates. The latter can be accessed
+ directly as <tt>glyph-&gt;advance</tt></p>
-<h3 align=center>
- &copy; 2009 David Turner
- (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
- &copy; 2009 The FreeType Development Team
- (<a href="http://www.freetype.org">www.freetype.org</a>)
-</h3>
+ <p class="warning">Note that unlike other FreeType objects,
+ the library doesn't keep a list of all allocated glyph
+ objects. This means you have to destroy them yourself
+ instead of relying on <tt>FT_Done_FreeType</tt> doing all
+ the clean-up.</p>
-<center>
-<table width="70%">
-<tr><td>
+ <h4>b. Transforming &amp; Copying the Glyph Image</h4>
- <hr>
+ <p>If the glyph image is scalable (i.e.,
+ if <tt>glyph-&gt;format</tt> is not equal
+ to <tt>FT_GLYPH_FORMAT_BITMAP</tt>), it is possible to
+ transform the image anytime by a call
+ to <a href="../reference/ft2-glyph_management.html#FT_Glyph_Transform"><tt>FT_Glyph_Transform</tt></a>.</p>
- <h2>
- Introduction
- </h2>
+ <p>You can also copy a single glyph image
+ with <a href="../reference/ft2-glyph_management.html#FT_Glyph_Copy"><tt>FT_Glyph_Copy</tt></a>.</p>
- <p>This is the second section of the FreeType&nbsp;2 tutorial. It
- describes how to</p>
+ <pre>
+FT_Glyph glyph, glyph2;
+FT_Matrix matrix;
+FT_Vector delta;
- <ul>
- <li>retrieve glyph metrics</li>
- <li>easily manage glyph images</li>
- <li>retrieve global metrics (including kerning)</li>
- <li>render a simple string of text, with kerning</li>
- <li>render a centered string of text (with kerning)</li>
- <li>render a transformed string of text (with centering)</li>
- <li>access metrics in design font units when needed,
- and how to scale them to device space</li>
- </ul>
-
- <hr>
-
- <h3>
- 1.&nbsp;Glyph metrics
- </h3>
-
- <p>Glyph metrics are, as their name suggests, certain distances
- associated with each glyph in order to describe how to use it to layout
- text.</p>
-
- <p>There are usually two sets of metrics for a single glyph: Those used
- to layout the glyph in horizontal text layouts (Latin, Cyrillic, Arabic,
- Hebrew, etc.), and those used to layout the glyph in vertical text
- layouts (Chinese, Japanese, Korean, etc.).</p>
-
- <p>Note that only a few font formats provide vertical metrics. You can
- test whether a given face object contains them by using the macro
- <tt>FT_HAS_VERTICAL</tt>, which is true when appropriate.</p>
-
- <p>Individual glyph metrics can be accessed by first loading the glyph
- in a face's glyph slot, then accessing them through the
- <tt>face-&gt;glyph-&gt;metrics</tt> structure, whose type is <a
- href="../reference/ft2-base_interface.html#FT_Glyph_Metrics">
- <tt>FT_Glyph_Metrics</tt></a>. We will discuss this in more detail
- below; for now, we only note that it contains the following fields:</p>
-
- <center><table width="90%" cellpadding=5>
- <tr valign=top>
- <td>
- <tt>width</tt>
- </td>
- <td>
- <p>This is the width of the glyph image's bounding box. It is
- independent of the layout direction.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>height</tt>
- </td>
- <td>
- <p>This is the height of the glyph image's bounding box. It is
- independent of the layout direction. Be careful not to confuse it
- with the &lsquo;height&rsquo; field in the <a
- href="../reference/ft2-base_interface.html#FT_Size_Metrics">
- <tt>FT_Size_Metrics</tt></a> structure.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>horiBearingX</tt>
- </td>
- <td>
- <p>For <em>horizontal text layouts</em>, this is the horizontal
- distance from the current cursor position to the leftmost border of
- the glyph image's bounding box.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>horiBearingY</tt>
- </td>
- <td>
- <p>For <em>horizontal text layouts</em>, this is the vertical
- distance from the current cursor position (on the baseline) to the
- topmost border of the glyph image's bounding box.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>horiAdvance</tt>
- </td>
- <td>
- <p>For <em>horizontal text layouts</em>, this is the horizontal
- distance used to increment the pen position when the glyph is drawn
- as part of a string of text.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>vertBearingX</tt>
- </td>
- <td>
- <p>For <em>vertical text layouts</em>, this is the horizontal
- distance from the current cursor position to the leftmost border of
- the glyph image's bounding box.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>vertBearingY</tt>
- </td>
- <td>
- <p>For <em>vertical text layouts</em>, this is the vertical distance
- from the current cursor position (on the baseline) to the topmost
- border of the glyph image's bounding box.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>vertAdvance</tt>
- </td>
- <td>
- <p>For <em>vertical text layouts</em>, this is the vertical distance
- used to increment the pen position when the glyph is drawn as part
- of a string of text.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p><font color="red">NOTE: As not all fonts do contain vertical
- metrics, the values of <tt>vertBearingX</tt>, <tt>vertBearingY</tt> and
- <tt>vertAdvance</tt> should not be considered reliable when
- <tt>FT_HAS_VERTICAL</tt> is false.</font></p>
-
- <p>The following graphics illustrate the metrics more clearly. First,
- for horizontal metrics, where the baseline is the horizontal axis:</p>
-
- <center>
- <img src="metrics.png" alt="horizontal layout" width=388 height=253>
- </center>
-
- <p>For vertical text layouts, the baseline is vertical, identical to the
- vertical axis:</p>
-
- <center>
- <img src="metrics2.png" alt="vertical layout" width=294 height=278>
- </center>
-
- <p>The metrics found in <tt>face-&gt;glyph-&gt;metrics</tt> are normally
- expressed in 26.6 pixel format (i.e., 1/64th of pixels), unless you use
- the <tt>FT_LOAD_NO_SCALE</tt> flag when calling <tt>FT_Load_Glyph</tt>
- or <tt>FT_Load_Char</tt>. In this case, the metrics will be expressed
- in original font units.</p>
-
- <p>The glyph slot object has also a few other interesting fields that
- will ease a developer's work. You can access them through
- <tt>face-&gt;glyph-&gt;xxx</tt>, where <tt>xxx</tt> is one of the
- following fields:</p>
-
- <center><table width="90%" cellpadding=5>
- <tr valign=top>
- <td>
- <tt>advance</tt>
- </td>
- <td>
- <p>This field is a <tt>FT_Vector</tt> which holds the transformed
- advance for the glyph. That is useful when you are using a transform
- through <tt>FT_Set_Transform</tt>, as shown in the rotated text
- example of section&nbsp;I. Other than that, its value is
- by default (metrics.horiAdvance,0), unless you specify
- <tt>FT_LOAD_VERTICAL</tt> when loading the glyph image;
- it will then be (0,metrics.vertAdvance)</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>linearHoriAdvance</tt>
- </td>
- <td>
- <p>This field contains the linearly scaled value of the glyph's
- horizontal advance width. Indeed, the value of
- <tt>metrics.horiAdvance</tt> that is returned in the glyph slot is
- normally rounded to integer pixel coordinates (i.e., it will be a
- multiple of&nbsp;64) by the font driver used to load the glyph
- image. <tt>linearHoriAdvance</tt> is a 16.16 fixed-point number
- that gives the value of the original glyph advance width in
- 1/65536th of pixels. It can be use to perform pseudo
- device-independent text layouts.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>linearVertAdvance</tt>
- </td>
- <td>
- <p>This is the similar to <tt>linearHoriAdvance</tt> but for the
- glyph's vertical advance height. Its value is only reliable if the
- font face contains vertical metrics.</p>
- </td>
- </tr>
- </table>
- </center>
-
-
- <hr>
-
- <h3>
- 2.&nbsp;Managing glyph images
- </h3>
-
- <p>The glyph image that is loaded in a glyph slot can be converted into
- a bitmap, either by using <tt>FT_LOAD_RENDER</tt> when loading it, or by
- calling <tt>FT_Render_Glyph</tt>. Each time you load a new glyph image,
- the previous one is erased from the glyph slot.</p>
-
- <p>There are situations, however, where you may need to extract this
- image from the glyph slot in order to cache it within your application,
- and even perform additional transformations and measures on it before
- converting it to a bitmap.</p>
-
- <p>The FreeType&nbsp;2 API has a specific extension which is capable of
- dealing with glyph images in a flexible and generic way. To use it, you
- first need to include the <a
- href="../reference/ft2-header_file_macros.html#FT_GLYPH_H">
- <tt>FT_GLYPH_H</tt></a> header file, as in:</p>
-
- <div class="pre">
- #include FT_GLYPH_H
- </div>
- <p>We will now explain how to use the functions defined in this
- file:</p>
+... load glyph image in `glyph' ...
- <h4>
- a.&nbsp;Extracting the glyph image:
- </h4>
+<span class="comment">/* copy glyph to glyph2 */</span>
- <p>You can extract a single glyph image very easily. Here some code
- that shows how to do it:</p>
+error = FT_Glyph_Copy( glyph, &amp;glyph2 );
+if ( error ) { ... could not copy (out of memory) ... }
- <div class="pre">
- FT_Glyph glyph; <span class="comment">/* a handle to the glyph image */</span>
+<span class="comment">/* translate `glyph' */</span>
+delta.x = -100 * 64; <span class="comment">/* coordinates are in 26.6 pixel format */</span>
+delta.y = 50 * 64;
- ...
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL );
- if ( error ) { ... }
+FT_Glyph_Transform( glyph, 0, &amp;delta );
- error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph );
- if ( error ) { ... }
- </div>
+<span class="comment">/* transform glyph2 (horizontal shear) */</span>
- <p>As you see, we have:</p>
+matrix.xx = 0x10000L;
+matrix.xy = 0.12 * 0x10000L;
+matrix.yx = 0;
+matrix.yy = 0x10000L;
- <ul>
- <li>
- <p>Created a variable, named <tt>glyph</tt>, of type <a
- href="../reference/ft2-glyph_management.html#FT_Glyph">
- <tt>FT_Glyph</tt></a>. This is a handle (pointer) to an
- individual glyph image.</p>
- </li>
+FT_Glyph_Transform( glyph2, &amp;matrix, 0 );</pre>
- <li>
- <p>Loaded the glyph image normally in the face's glyph slot. We
- did not use <tt>FT_LOAD_RENDER</tt> because we want to grab a
- scalable glyph image, in order to later transform it.</p>
- </li>
+ <p>Note that the 2&times;2 transformation matrix is always
+ applied to the 16.16 advance vector in the glyph; you thus
+ don't need to recompute it.</p>
- <li>
- <p>Copy the glyph image from the slot into a new <tt>FT_Glyph</tt>
- object, by calling <a
- href="../reference/ft2-glyph_management.html#FT_Get_Glyph">
- <tt>FT_Get_Glyph</tt></a>. This function returns an error code
- and sets <tt>glyph</tt>.</p>
- </li>
- </ul>
+ <h4>c. Measuring the Glyph Image</h4>
- <p>It is important to note that the extracted glyph is in the same
- format as the original one that is still in the slot. For example,
- if we are loading a glyph from a TrueType font file, the glyph image
- will really be a scalable vector outline.</p>
+ <p>You can also retrieve the control (bounding) box of any
+ glyph image (scalable or not) through
+ the <a href="../reference/ft2-glyph_management.html#FT_Glyph_Get_CBox"><tt>FT_Glyph_Get_CBox</tt></a>
+ function.</p>
- <p>You can access the field <tt>glyph-&gt;format</tt> if you want to
- know exactly how the glyph is modeled and stored. A new glyph object
- can be destroyed with a call to <a
- href="../reference/ft2-glyph_management.html#FT_Done_Glyph">
- <tt>FT_Done_Glyph</tt></a>.</p>
+ <pre>
+FT_BBox bbox;
- <p>The glyph object contains exactly one glyph image and a 2D vector
- representing the glyph's advance in 16.16 fixed-point coordinates.
- The latter can be accessed directly as <tt>glyph-&gt;advance</tt></p>
- <p><font color="red">Note that unlike other FreeType objects, the
- library doesn't keep a list of all allocated glyph objects. This
- means you have to destroy them yourself instead of relying on
- <tt>FT_Done_FreeType</tt> doing all the clean-up.</font></p>
+...
+FT_Glyph_Get_CBox( glyph, <em>bbox_mode</em>, &amp;bbox );</pre>
+
+ <p>Coordinates are relative to the glyph origin (0,0), using
+ the y&nbsp;upwards convention. This function takes a
+ special argument, the <em>bbox mode</em>, to indicate how
+ box coordinates are expressed.</p>
+
+ <p>If the glyph has been loaded
+ with <tt>FT_LOAD_NO_SCALE</tt>, <tt>bbox_mode</tt> must be
+ set to <tt>FT_GLYPH_BBOX_UNSCALED</tt> to get unscaled
+ font units in 26.6 pixel format. The
+ value <tt>FT_GLYPH_BBOX_SUBPIXELS</tt> is another name for
+ this constant.</p>
+
+ <p>Note that the box's maximum coordinates are exclusive,
+ which means that you can always compute the width and
+ height of the glyph image (regardless of using integer or
+ 26.6 coordinates) with a simple subtraction.</p>
+
+ <pre class="example">
+width = bbox.xMax - bbox.xMin;
+height = bbox.yMax - bbox.yMin;</pre>
+
+ <p>Note also that for 26.6 coordinates, if
+ <tt>FT_GLYPH_BBOX_GRIDFIT</tt> is used as the bbox mode,
+ the coordinates are also grid-fitted, which corresponds to
+ the following four lines.</p>
+
+ <pre class="example">
+bbox.xMin = FLOOR( bbox.xMin )
+bbox.yMin = FLOOR( bbox.yMin )
+bbox.xMax = CEILING( bbox.xMax )
+bbox.yMax = CEILING( bbox.yMax )</pre>
+
+ <p>To get the bbox in <em>integer</em> pixel coordinates,
+ set <tt>bbox_mode</tt>
+ to <tt>FT_GLYPH_BBOX_TRUNCATE</tt>.</p>
- <h4>
- b.&nbsp;Transforming &amp; copying the glyph image
- </h4>
+ <p>Finally, to get the bounding box in grid-fitted pixel
+ coordinates, set <tt>bbox_mode</tt>
+ to <tt>FT_GLYPH_BBOX_PIXELS</tt>.</p>
- <p>If the glyph image is scalable (i.e., if <tt>glyph-&gt;format</tt>
- is not equal to <tt>FT_GLYPH_FORMAT_BITMAP</tt>), it is possible to
- transform the image anytime by a call to <a
- href="../reference/ft2-glyph_management.html#FT_Glyph_Transform">
- <tt>FT_Glyph_Transform</tt></a>.</p>
+ <p>[Computing <em>exact</em> bounding boxes can be done with
+ function <a href="../reference/ft2-outline_processing.html#FT_Outline_Get_BBox"><tt>FT_Outline_Get_BBox</tt></a>,
+ at the cost of slower execution. You probably don't need
+ with the possible exception of rotated glyphs.]</p>
+
+ <h4>d. Converting the Glyph Image to a Bitmap</h4>
+
+ <p>You may need to convert the glyph object to a bitmap once
+ you have conveniently cached or transformed it. This can
+ be done easily with
+ the <a href="../reference/ft2-glyph_management.html"><tt>FT_Glyph_To_Bitmap</tt></a>
+ function, which handles any glyph object.</p>
+
+ <pre>
+FT_Vector origin;
+
+
+origin.x = 32; <span class="comment">/* 1/2 pixel in 26.6 format */</span>
+origin.y = 0;
+
+error = FT_Glyph_To_Bitmap(
+ &amp;glyph,
+ <em>render_mode</em>,
+ &amp;origin,
+ 1 ); <span class="comment">/* destroy original image == true */</span></pre>
+
+ <p>Some notes.</p>
+
+ <ul>
+ <li>The first parameter is the address of the source
+ glyph's handle. When the function is called, it reads
+ it to access the source glyph object. After the call,
+ the handle points to a <em>new</em> glyph object that
+ contains the rendered bitmap.</li>
+
+ <li>The second parameter is a standard render mode to
+ specify what kind of bitmap we want. For example, it
+ can be <tt>FT_RENDER_MODE_DEFAULT</tt> for an 8-bit
+ anti-aliased pixmap, or <tt>FT_RENDER_MODE_MONO</tt> for
+ a 1-bit monochrome bitmap.</li>
+
+ <li>The third parameter is a pointer to a two-dimensional
+ vector to translate the source glyph image before the
+ conversion. After the call, the source image is
+ translated back to its original position (and is thus
+ left unchanged). If you do not need to translate the
+ source glyph before rendering, set this pointer
+ to NULL.</li>
+
+ <li>The last parameter is a boolean that indicates whether
+ the source glyph object should be destroyed by the
+ function. If false, the original glyph object is never
+ destroyed, even if its handle is lost (it is up to
+ client applications to keep it).</li>
+ </ul>
+
+ <p>The new glyph object always contains a bitmap (if no
+ error is returned), and you must <em>typecast</em> its
+ handle to the <tt>FT_BitmapGlyph</tt> type in order to
+ access its content. This type is a sort of
+ &lsquo;subclass&rsquo; of <tt>FT_Glyph</tt> that contains
+ additional fields
+ (see <a href="../reference/ft2-glyph_management.html#FT_BitmapGlyphRec"><tt>FT_BitmapGlyphRec</tt></a>).</p>
+
+ <dl>
+ <dt>left</dt>
+ <dd>Just like the <tt>bitmap_left</tt> field of a glyph
+ slot, this is the horizontal distance from the glyph
+ origin (0,0) to the leftmost pixel of the glyph bitmap.
+ It is expressed in integer pixels.</dd>
+
+ <dt>top</dt>
+ <dd>Just like the <tt>bitmap_top</tt> field of a glyph
+ slot, this is the vertical distance from the glyph
+ origin (0,0) to the topmost pixel of the glyph bitmap
+ (more precise, to the pixel just above the bitmap).
+ This distance is expressed in integer pixels, and is
+ positive for upwards&nbsp;y.</dd>
+
+ <dt>bitmap</dt>
+ <dd>This is a bitmap descriptor for the glyph object, just
+ like the <tt>bitmap</tt> field in a glyph slot.</dd>
+ </dl>
+
+
+ <h3 id="section-3">3. Global Glyph Metrics</h3>
+
+ <p>Unlike glyph metrics, global metrics are used to describe
+ distances and features of a whole font face. They can be
+ expressed either in 26.6 pixel format or in (unscaled)
+ font units for scalable formats.</p>
+
+ <h4> a. Design global metrics</h4>
+
+ <p>For scalable formats, all global metrics are expressed in
+ font units in order to be later scaled to the device
+ space, according to the rules described in the last
+ section of this tutorial part. You can access them
+ directly as fields of a <tt>FT_Face</tt> handle.</p>
+
+ <p>However, you need to check that the font face's format is
+ scalable before using them. One can do it with
+ macro <tt>FT_IS_SCALABLE</tt>, which returns true when
+ appropriate.</p>
+
+ <p>Here a table of the global design metrics for scalable
+ faces.</p>
+
+ <dl>
+ <dt>units_per_EM</dt>
+ <dd>This is the size of the EM square for the font face.
+ It is used by scalable formats to scale design
+ coordinates to device pixels, as described in the last
+ section of this tutorial part. Its value usually is
+ 2048 (for TrueType) or 1000 (for Type&nbsp;1 or CFF),
+ but other values are possible, too. It is set to&nbsp;1
+ for fixed-size formats like FNT, FON, PCF, or BDF.</dd>
+
+ <dt>bbox</dt>
+ <dd>The global bounding box is defined as the smallest
+ rectangle that can enclose all the glyphs in a font
+ face.</dd>
+
+ <dt>ascender</dt>
+ <dd>The ascender is the vertical distance from the
+ horizontal baseline to the highest
+ &lsquo;character&rsquo; coordinate in a font face.
+ Unfortunately, font formats don't define the ascender in
+ a uniform way. For some formats, it represents the
+ ascent of all capital latin characters (without
+ accents), for others it is the ascent of the highest
+ accented character, and finally, other formats define it
+ as being equal to <tt>bbox.yMax</tt>.</dd>
+
+ <dt>descender</dt>
+ <dd>The descender is the vertical distance from the
+ horizontal baseline to the lowest
+ &lsquo;character&rsquo; coordinate in a font face.
+ Unfortunately, font formats don't define the descender
+ in a uniform way. For some formats, it represents the
+ descent of all capital latin characters (without
+ accents), for others it is the ascent of the lowest
+ accented character, and finally, other formats define it
+ as being equal to <tt>bbox.yMin</tt>. This field is
+ negative for values below the baseline.</dd>
+
+ <dt>height</dt>
+ <dd>This field represents a <em>default line spacing</em>
+ (i.e., the baseline-to-baseline distance) when writing
+ text with this font. Note that it usually is larger
+ than the sum of the ascender and descender taken as
+ absolute values. There is also no guarantee that no
+ glyphs extend above or below subsequent baselines when
+ using this distance &ndash; think of it as a value the
+ designer of the font finds appropriate.</dd>
+
+ <dt>max_advance_width</dt>
+ <dd>This field gives the maximum horizontal cursor advance
+ for all glyphs in the font. It can be used to quickly
+ compute the maximum advance width of a string of
+ text. <em>It doesn't correspond to the maximum glyph
+ image width!</em></dd>
+
+ <dt>max_advance_height</dt>
+ <dd>Same as <tt>max_advance_width</tt> but for vertical
+ text layout.</dd>
+
+ <dt>underline_position</dt>
+ <dd>When displaying or rendering underlined text, this
+ value corresponds to the vertical position, relative to
+ the baseline, of the underline bar's center. It is
+ negative if it is below the baseline.</dd>
+
+ <dt>underline_thickness</dt>
+ <dd>When displaying or rendering underlined text, this
+ value corresponds to the vertical thickness of the
+ underline.</dd>
+ </dl>
+
+ <p>Notice that the values of the ascender and the descender
+ are not reliable (due to various discrepancies in font
+ formats), unfortunately.</p>
+
+ <h4>b. Scaled Global Metrics</h4>
+
+ <p>Each size object also contains a scaled version of some
+ of the global metrics described above, to be directly
+ accessed through the <tt>face-&gt;size-&gt;metrics</tt>
+ structure (of type <a href="../reference/ft2-base_interface.html#FT_Size_Metrics">
+ <tt>FT_Size_Metrics</tt></a>). <em>No rounding or
+ grid-fitting is performed for those values</em>. They are
+ also completely independent of any hinting process. In
+ other words, don't rely on them to get exact metrics at
+ the pixel level. They are expressed in 26.6 pixel
+ format.</p>
+
+ <dl>
+ <dt>ascender</dt>
+ <dd>The scaled version of the original design
+ ascender.</dd>
+
+ <dt>descender</dt>
+ <dd>The scaled version of the original design
+ descender.</dd>
+
+ <dt>height</dt>
+ <dd>
+ <p>The scaled version of the original design text height
+ (the vertical distance from one baseline to the next).
+ This is probably the only field you should really use
+ in this structure.</p>
+
+ <p>Be careful not to confuse it with the
+ &lsquo;height&rsquo; field in
+ the <a href="../reference/ft2-base_interface.html#FT_Glyph_Metrics"><tt>FT_Glyph_Metrics</tt></a>
+ structure.</p>
+ </dd>
+
+ <dt>max_advance</dt>
+ <dd>The scaled version of the original design maximum
+ advance.</dd>
+ </dl>
+
+ <p>Note that the <tt>face-&gt;size-&gt;metrics</tt>
+ structure contains other fields that are used to scale
+ design coordinates to device space. They are described in
+ the last section.</p>
+
+ <h4>c. Kerning</h4>
+
+ <p>Kerning is the process of adjusting the position of two
+ subsequent glyph images in a string of text in order to
+ improve the general appearance of text. For example, if a
+ glyph for an uppercase &lsquo;A&rsquo; is followed by a
+ glyph for an uppercase &lsquo;V&rsquo;, the space between
+ the two glyphs can be slightly reduced to avoid extra
+ &lsquo;diagonal whitespace&rsquo;.</p>
+
+ <p>Note that in theory kerning can happen both in the
+ horizontal and vertical direction between two glyphs;
+ however, it only happens in a single direction in nearly
+ all cases.</p>
+
+ <p>Not all font formats contain kerning information, and not
+ all kerning formats are supported by FreeType; in
+ particular, for TrueType fonts, the API can only access
+ kerning via the &lsquo;kern&rsquo;
+ table. <span class="important">OpenType kerning via the
+ &lsquo;GPOS&rsquo; table is not supported!</span> You
+ need a higher-level library
+ like <a href="http://www.harfbuzz.org">HarfBuzz</a>,
+ <a href="http://www.pango.org">Pango</a>,
+ or <a href="http://www.icu-project.org">ICU</a>, since
+ GPOS kerning requires contextual string handling.</p>
+
+ <p>Sometimes, the font file is associated with an additional
+ file that contains various glyph metrics, including
+ kerning, but no glyph images. A good example is the
+ Type&nbsp;1 format where glyph images are stored in files
+ with extension <tt>.pfa</tt> or <tt>.pfb</tt>, while
+ kerning metrics can be found in files with extension
+ <tt>.afm</tt> or <tt>.pfm</tt>.</p>
+
+ <p>FreeType&nbsp;2 allows you to deal with this, by
+ providing
+ the <a href="../reference/ft2-base_interface.html#FT_Attach_File"><tt>FT_Attach_File</tt></a>
+ and <a href="../reference/ft2-base_interface.html#FT_Attach_Stream"><tt>FT_Attach_Stream</tt></A>
+ APIs. Both functions are used to load additional metrics
+ into a face object by reading them from an additional
+ format-specific file. Here an example, opening a
+ Type&nbsp;1 font.</p>
+
+ <pre>
+error = FT_New_Face( library, "/usr/share/fonts/cour.pfb",
+ 0, &amp;face );
+if ( error ) { ... }
+
+error = FT_Attach_File( face, "/usr/share/fonts/cour.afm" );
+if ( error )
+{ ... could not read kerning and additional metrics ... }</pre>
+
+ <p>Note that <tt>FT_Attach_Stream</tt> is similar to
+ <tt>FT_Attach_File</tt> except that it doesn't take a
+ C&nbsp;string to name the extra file but
+ an <a href="../reference/ft2-system_interface.html#FT_StreamRec"><tt>FT_Stream</tt></a>
+ handle. Also, <em>reading a metrics file is in no way
+ mandatory</em>.</p>
+
+ <p>Finally, the file attachment APIs are very generic and
+ can be used to load any kind of extra information for a
+ given face. The nature of the additional content is
+ entirely font format specific.</p>
+
+ <p>FreeType&nbsp;2 allows you to retrieve the kerning
+ information between two glyphs through
+ the <a href="../reference/ft2-base_interface.html#FT_Get_Kerning"><tt>FT_Get_Kerning</tt></a>
+ function.</p>
+
+ <pre>
+FT_Vector kerning;
+
+
+...
+error = FT_Get_Kerning( face, <span class="comment">/* handle to face object */</span>
+ left, <span class="comment">/* left glyph index */</span>
+ right, <span class="comment">/* right glyph index */</span>
+ <em>kerning_mode</em>, <span class="comment">/* kerning mode */</span>
+ &amp;kerning ); <span class="comment">/* target vector */</span></pre>
+
+ <p>This function takes a handle to a face object, the
+ indices of the left and right glyph for which the kerning
+ value is desired, an integer, called the <em>kerning
+ mode</em>, and a pointer to a destination vector that
+ receives the corresponding distances.</p>
+
+ <p>The kerning mode is very similar to the <em>bbox
+ mode</em> described in a previous section. It is a
+ enumeration that indicates how the kerning distances are
+ expressed in the target vector.</p>
+
+ <p>The default value is <tt>FT_KERNING_DEFAULT</tt>, which
+ has value&nbsp;0. It corresponds to kerning distances
+ expressed in 26.6 grid-fitted pixels (which means that the
+ values are multiples of 64). For scalable formats, this
+ means that the design kerning distance is scaled, then
+ rounded.</p>
+
+ <p>The value <tt>FT_KERNING_UNFITTED</tt> corresponds to
+ kerning distances expressed in 26.6 unfitted pixels (i.e.,
+ that do not correspond to integer coordinates). It is the
+ design kerning distance that is scaled without
+ rounding.</p>
+
+ <p>Finally, the value <tt>FT_KERNING_UNSCALED</tt> indicates
+ to return the design kerning distance, expressed in font
+ units. You can later scale it to the device space using
+ the computations explained in the last section of this
+ part.</p>
+
+ <p>Note that the &lsquo;left&rsquo; and &lsquo;right&rsquo;
+ positions correspond to the <em>visual order</em> of the
+ glyphs in the string of text. This is important for
+ bidirectional or right-to-left text.</p>
+
+
+ <h3 id="section-4">4. Simple Text Rendering: Kerning and Centering</h3>
+
+ <p>In order to show off what we have just learned, we now
+ demonstrate how to modify
+ the <a href="step1.html#basic-code">example code</a> that
+ was provided in part&nbsp;I to render a string of text,
+ and enhance it to support kerning and delayed
+ rendering.</p>
+
+ <h4>a. Kerning Support</h4>
+
+ <p>Adding support for kerning to our code is trivial, as
+ long as we consider that we are still dealing with a
+ left-to-right script like Latin. We simply need to
+ retrieve the kerning distance between two glyphs in order
+ to alter the pen position appropriately.</p>
+
+ <pre>
+FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+FT_UInt glyph_index;
+FT_Bool use_kerning;
+FT_UInt previous;
+int pen_x, pen_y, n;
+
+
+... initialize library ...
+... create face object ...
+... set character size ...
+
+pen_x = 300;
+pen_y = 200;
+
+use_kerning = FT_HAS_KERNING( face );
+previous = 0;
+
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ <span class="comment">/* convert character code to glyph index */</span>
+ glyph_index = FT_Get_Char_Index( face, text[n] );
+
+ <span class="comment">/* retrieve kerning distance and move pen position */</span>
+ if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
+ {
+ FT_Vector delta;
- <p>You can also copy a single glyph image with <a
- href="../reference/ft2-glyph_management.html#FT_Glyph_Copy">
- <tt>FT_Glyph_Copy</tt></a>. Here is some example code:</p>
- <div class="pre">
- FT_Glyph glyph, glyph2;
- FT_Matrix matrix;
- FT_Vector delta;
+ FT_Get_Kerning( face, previous, glyph_index,
+ FT_KERNING_DEFAULT, &amp;delta );
+ pen_x += delta.x &gt;&gt; 6;
+ }
- ... load glyph image in `glyph' ...
+ <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
+ error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
+ if ( error )
+ continue; <span class="comment">/* ignore errors */</span>
+
+ <span class="comment">/* now draw to our target surface */</span>
+ my_draw_bitmap( &amp;slot-&gt;bitmap,
+ pen_x + slot-&gt;bitmap_left,
+ pen_y - slot-&gt;bitmap_top );
+
+ <span class="comment">/* increment pen position */</span>
+ pen_x += slot->advance.x &gt;&gt; 6;
+
+ <span class="comment">/* record current glyph index */</span>
+ previous = glyph_index;
+}</pre>
+
+ <p>We are done. Some notes.</p>
+
+ <ul>
+ <li>As kerning is determined by glyph indices, we need
+ to explicitly convert our character codes into glyph
+ indices, then later call <tt>FT_Load_Glyph</tt> instead
+ of <tt>FT_Load_Char</tt>.</li>
+
+ <li>We use a boolean named <tt>use_kerning</tt>, which is
+ set to the result of the macro <tt>FT_HAS_KERNING</tt>.
+ It is certainly faster not to
+ call <tt>FT_Get_Kerning</tt> when we know that the font
+ face does not contain kerning information.</li>
+
+ <li>We move the position of the pen <em>before</em> a new
+ glyph is drawn.</li>
+
+ <li>We initialize the variable <tt>previous</tt> with the
+ value&nbsp;0, which always corresponds to the
+ &lsquo;missing glyph&rsquo; (also
+ called <tt>.notdef</tt> in the PostScript world). There
+ is never any kerning distance associated with this
+ glyph.</li>
+
+ <li>We do not check the error code returned by
+ <tt>FT_Get_Kerning</tt>. This is because the function
+ always sets the content of <tt>delta</tt> to (0,0) if
+ an error occurs.</li>
+ </ul>
+
+ <h4>b. Centering</h4>
+
+ <p>Our code begins to become interesting but it is still a
+ bit too simple for normal use. For example, the position
+ of the pen is determined before we do the rendering;
+ normally, you would rather determine the layout of the
+ text and measure it before computing its final position
+ (centering, etc.), or perform things like
+ word-wrapping.</p>
+
+ <p>Let us now decompose our text rendering function into two
+ distinct but successive parts: The first one positions
+ individual glyph images on the baseline, while the second
+ one renders the glyphs. As we will see, this has many
+ advantages.</p>
+
+ <p>We thus start by storing individual glyph images, as well
+ as their position on the baseline.</p>
+
+ <pre>
+FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+FT_UInt glyph_index;
+FT_Bool use_kerning;
+FT_UInt previous;
+int pen_x, pen_y, n;
+
+FT_Glyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyph image */</span>
+FT_Vector pos [MAX_GLYPHS]; <span class="comment">/* glyph position */</span>
+FT_UInt num_glyphs;
+
+
+... initialize library ...
+... create face object ...
+... set character size ...
+
+pen_x = 0; <span class="comment">/* start at (0,0) */</span>
+pen_y = 0;
+
+num_glyphs = 0;
+use_kerning = FT_HAS_KERNING( face );
+previous = 0;
+
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ <span class="comment">/* convert character code to glyph index */</span>
+ glyph_index = FT_Get_Char_Index( face, text[n] );
+
+ <span class="comment">/* retrieve kerning distance and move pen position */</span>
+ if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
+ {
+ FT_Vector delta;
- <span class="comment">/* copy glyph to glyph2 */</span>
- error = FT_Glyph_Copy( glyph, &amp;glyph2 );
- if ( error ) { ... could not copy (out of memory) ... }
+ FT_Get_Kerning( face, previous, glyph_index,
+ FT_KERNING_DEFAULT, &amp;delta );
- <span class="comment">/* translate `glyph' */</span>
+ pen_x += delta.x &gt;&gt; 6;
+ }
- delta.x = -100 * 64; <span class="comment">/* coordinates are in 26.6 pixel format */</span>
- delta.y = 50 * 64;
+ <span class="comment">/* store current pen position */</span>
+ pos[num_glyphs].x = pen_x;
+ pos[num_glyphs].y = pen_y;
- FT_Glyph_Transform( glyph, 0, &amp;delta );
+ <span class="comment">/* load glyph image into the slot without rendering */</span>
+ error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
+ if ( error )
+ continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
- <span class="comment">/* transform glyph2 (horizontal shear) */</span>
+ <span class="comment">/* extract glyph image and store it in our table */</span>
+ error = FT_Get_Glyph( face-&gt;glyph, &amp;glyphs[num_glyphs] );
+ if ( error )
+ continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
- matrix.xx = 0x10000L;
- matrix.xy = 0.12 * 0x10000L;
- matrix.yx = 0;
- matrix.yy = 0x10000L;
+ <span class="comment">/* increment pen position */</span>
+ pen_x += slot->advance.x &gt;&gt; 6;
- FT_Glyph_Transform( glyph2, &amp;matrix, 0 );
- </div>
+ <span class="comment">/* record current glyph index */</span>
+ previous = glyph_index;
- <p>Note that the 2&times;2 transform matrix is always applied to the
- 16.16 advance vector in the glyph; you thus don't need to recompute
- it.</p>
+ <span class="comment">/* increment number of glyphs */</span>
+ num_glyphs++;
+}</pre>
- <h4>
- c.&nbsp;Measuring the glyph image
- </h4>
+ <p>This is a very slight variation of our previous code; we
+ extract each glyph image from the slot, then store it,
+ along with the corresponding position, in our tables.</p>
- <p>You can also retrieve the control (bounding) box of any glyph image
- (scalable or not) through the <a
- href="../reference/ft2-glyph_management.html#FT_Glyph_Get_CBox">
- <tt>FT_Glyph_Get_CBox</tt></a> function, as in:</p>
+ <p>Note also that <tt>pen_x</tt> contains the total advance
+ for the string of text. We can now compute the bounding
+ box of the text string with a simple function.</p>
- <div class="pre">
+ <pre>
+void compute_string_bbox( FT_BBox *abbox )
+{
FT_BBox bbox;
+ FT_BBox glyph_bbox;
- ...
- FT_Glyph_Get_CBox( glyph, <em>bbox_mode</em>, &amp;bbox );
- </div>
-
- <p>Coordinates are relative to the glyph origin (0,0), using the
- y&nbsp;upwards convention. This function takes a special argument,
- the <em>bbox mode</em>, to indicate how box coordinates are
- expressed.</p>
-
- <p>If the glyph has been loaded with <tt>FT_LOAD_NO_SCALE</tt>,
- <tt>bbox_mode</tt> must be set to <tt>FT_GLYPH_BBOX_UNSCALED</tt> to
- get unscaled font units in 26.6 pixel format. The value
- <tt>FT_GLYPH_BBOX_SUBPIXELS</tt> is another name for this
- constant.</p>
-
- <p>Note that the box's maximum coordinates are exclusive, which means
- that you can always compute the width and height of the glyph image,
- be in in integer or 26.6 pixels, with:</p>
-
- <div class="pre">
- width = bbox.xMax - bbox.xMin;
- height = bbox.yMax - bbox.yMin;
- </div>
-
- <p>Note also that for 26.6 coordinates, if
- <tt>FT_GLYPH_BBOX_GRIDFIT</tt> is used as the bbox mode, the
- coordinates will also be grid-fitted, which corresponds to</p>
-
- <div class="pre">
- bbox.xMin = FLOOR( bbox.xMin )
- bbox.yMin = FLOOR( bbox.yMin )
- bbox.xMax = CEILING( bbox.xMax )
- bbox.yMax = CEILING( bbox.yMax )
- </div>
-
- <p>To get the bbox in <em>integer</em> pixel coordinates, set
- <tt>bbox_mode</tt> to <tt>FT_GLYPH_BBOX_TRUNCATE</tt>.</p>
-
- <p>Finally, to get the bounding box in grid-fitted pixel coordinates,
- set <tt>bbox_mode</tt> to <tt>FT_GLYPH_BBOX_PIXELS</tt>.
-
- <h4>
- d.&nbsp;Converting the glyph image to a bitmap
- </h4>
+ <span class="comment">/* initialize string bbox to "empty" values */</span>
+ bbox.xMin = bbox.yMin = 32000;
+ bbox.xMax = bbox.yMax = -32000;
- <p>You may need to convert the glyph object to a bitmap once you have
- conveniently cached or transformed it. This can be done easily with
- the <a href="../reference/ft2-glyph_management.html">
- <tt>FT_Glyph_To_Bitmap</tt></a> function. It is in charge of
- converting any glyph object into a bitmap, as in:</p>
-
- <div class="pre">
- FT_Vector origin;
-
-
- origin.x = 32; <span class="comment">/* 1/2 pixel in 26.6 format */</span>
- origin.y = 0;
-
- error = FT_Glyph_To_Bitmap(
- &amp;glyph,
- <em>render_mode</em>,
- &amp;origin,
- 1 ); <span class="comment">/* destroy original image == true */</span>
- </div>
-
- <p>Some notes:</p>
-
- <ul>
- <li>
- <p>The first parameter is the address of the source glyph's
- handle. When the function is called, it reads its to access the
- source glyph object. After the call, the handle will point to a
- <em>new</em> glyph object that contains the rendered bitmap.</p>
- </li>
-
- <li>
- <p>The second parameter is a standard render mode, that is used to
- specify what kind of bitmap we want. It can be
- <tt>FT_RENDER_MODE_DEFAULT</tt> for an 8-bit anti-aliased pixmap,
- or <tt>FT_RENDER_MODE_MONO</tt> for a 1-bit monochrome bitmap.</p>
- </li>
-
- <li>
- <p>The third parameter is a pointer to a two-dimensional vector
- that is used to translate the source glyph image before the
- conversion. Note that the source image will be translated back to
- its original position (and will thus be left unchanged) after the
- call. If you do not need to translate the source glyph before
- rendering, set this pointer to&nbsp;0.</p>
- </li>
-
- <li>
- <p>The last parameter is a boolean that indicates whether the
- source glyph object should be destroyed by the function. If
- false, the original glyph object is never destroyed, even if its
- handle is lost (it is up to client applications to keep it).</p>
- </li>
- </ul>
-
- <p>The new glyph object always contains a bitmap (if no error is
- returned), and you must <em>typecast</em> its handle to the
- <tt>FT_BitmapGlyph</tt> type in order to access its content. This
- type is a sort of &lsquo;subclass&rsquo; of <tt>FT_Glyph</tt> that
- contains additional fields (see <a
- href="../reference/ft2-glyph_management.html#FT_BitmapGlyphRec">
- <tt>FT_BitmapGlyphRec</tt></a>):</p>
-
- <center>
- <table width="80%" cellpadding=5>
- <tr valign=top>
- <td>
- <tt>left</tt>
- </td>
- <td>
- <p>Just like the <tt>bitmap_left</tt> field of a glyph slot, this
- is the horizontal distance from the glyph origin (0,0) to the
- leftmost pixel of the glyph bitmap. It is expressed in integer
- pixels.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>top</tt>
- </td>
- <td>
- <p>Just like the <tt>bitmap_top</tt> field of a glyph slot, this
- is the vertical distance from the glyph origin (0,0) to the
- topmost pixel of the glyph bitmap (more precise, to the pixel just
- above the bitmap). This distance is expressed in integer pixels,
- and is positive for upwards&nbsp;y.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>bitmap</tt>
- </td>
- <td>
- <p>This is a bitmap descriptor for the glyph object, just like the
- <tt>bitmap</tt> field in a glyph slot.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <hr>
-
- <h3>
- 3.&nbsp;Global glyph metrics
- </h3>
-
- <p>Unlike glyph metrics, global metrics are used to describe distances
- and features of a whole font face. They can be expressed either in 26.6
- pixel format or in design &lsquo;font units&rsquo; for scalable
- formats.</p>
-
- <h4>
- a.&nbsp;Design global metrics
- </h4>
-
- <p>For scalable formats, all global metrics are expressed in font
- units in order to be later scaled to the device space, according to
- the rules described in the last chapter of this section of the
- tutorial. You can access them directly as simple fields of a
- <tt>FT_Face</tt> handle.</p>
-
- <p>However, you need to check that the font face's format is scalable
- before using them. One can do it by using the macro
- <tt>FT_IS_SCALABLE</tt> which returns true when appropriate.</p>
-
- <p>In this case, you can access the global design metrics as:</p>
-
- <center>
- <table width="90%" cellpadding=5>
- <tr valign=top>
- <td>
- <tt>units_per_EM</tt>
- </td>
- <td>
- <p>This is the size of the EM square for the font face. It is
- used by scalable formats to scale design coordinates to device
- pixels, as described in the last chapter of this section. Its
- value usually is 2048 (for TrueType) or 1000 (for Type&nbsp;1),
- but others are possible too. It is set to&nbsp;1 for fixed-size
- formats like FNT/FON/PCF/BDF.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>bbox</tt>
- </td>
- <td>
- <p>The global bounding box is defined as the largest rectangle
- that can enclose all the glyphs in a font face.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>ascender</tt>
- </td>
- <td>
- <p>The ascender is the vertical distance from the horizontal
- baseline to the highest &lsquo;character&rsquo; coordinate in a
- font face. Unfortunately, font formats define the ascender
- differently. For some, it represents the ascent of all capital
- latin characters (without accents), for others it is the ascent of
- the highest accented character, and finally, other formats define
- it as being equal to <tt>bbox.yMax</tt>.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>descender</tt>
- </td>
- <td>
- <p>The descender is the vertical distance from the horizontal
- baseline to the lowest &lsquo;character&rsquo; coordinate in a
- font face. Unfortunately, font formats define the descender
- differently. For some, it represents the descent of all capital
- latin characters (without accents), for others it is the ascent of
- the lowest accented character, and finally, other formats define
- it as being equal to <tt>bbox.yMin</tt>. This field is
- negative for values below the baseline.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>height</tt>
- </td>
- <td>
- <p>This field is simply used to compute a <i>default</i> line
- spacing (i.e., the baseline-to-baseline distance) when writing
- text with this font. Note that it usually is larger than the sum
- of the ascender and descender taken as absolute values. There is
- also no guarantee that no glyphs extend above or below subsequent
- baselines when using this distance.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>max_advance_width</tt>
- </td>
- <td>
- <p>This field gives the maximum horizontal cursor advance for all
- glyphs in the font. It can be used to quickly compute the maximum
- advance width of a string of text. <em>It doesn't correspond to
- the maximum glyph image width!</em></p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>max_advance_height</tt>
- </td>
- <td>
- <p>Same as <tt>max_advance_width</tt> but for vertical text
- layout.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>underline_position</tt>
- </td>
- <td>
- <p>When displaying or rendering underlined text, this value
- corresponds to the vertical position, relative to the baseline, of
- the underline bar's center. It is negative if it is below the
- baseline.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>underline_thickness</tt>
- </td>
- <td>
- <p>When displaying or rendering underlined text, this value
- corresponds to the vertical thickness of the underline.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p>Notice how, unfortunately, the values of the ascender and the
- descender are not reliable (due to various discrepancies in font
- formats).</p>
-
- <h4>
- b.&nbsp;Scaled global metrics
- </h4>
-
- <p>Each size object also contains a scaled versions of some of the
- global metrics described above. They can be accessed directly through
- the <tt>face-&gt;size-&gt;metrics</tt> structure.</p>
-
- <p>Note that these values correspond to scaled versions of the design
- global metrics, <em>with no rounding or grid-fitting performed</em>.
- They are also completely independent of any hinting process. In other
- words, don't rely on them to get exact metrics at the pixel level.
- They are expressed in 26.6 pixel format.</p>
-
- <center>
- <table width="80%" cellpadding=5>
- <tr valign=top>
- <td>
- <tt>ascender</tt>
- </td>
- <td>
- <p>The scaled version of the original design ascender.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>descender</tt>
- </td>
- <td>
- <p>The scaled version of the original design descender.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>height</tt>
- </td>
- <td>
- <p>The scaled version of the original design text height (the
- vertical distance from one baseline to the next). This is
- probably the only field you should really use in this
- structure.</p>
-
- <p>Be careful not to confuse it with the &lsquo;height&rsquo;
- field in the <a
- href="../reference/ft2-base_interface.html#FT_Glyph_Metrics">
- <tt>FT_Glyph_Metrics</tt></a> structure.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>max_advance</tt>
- </td>
- <td>
- <p>The scaled version of the original design max advance.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p>Note that the <tt>face-&gt;size-&gt;metrics</tt> structure contains
- other fields that are used to scale design coordinates to device
- space. They are described in the last chapter.</p>
-
- <h4>
- c.&nbsp;Kerning
- </h4>
-
- <p>Kerning is the process of adjusting the position of two subsequent
- glyph images in a string of text in order to improve the general
- appearance of text. Basically, it means that when the glyph for an
- &lsquo;A&rsquo; is followed by the glyph for a &lsquo;V&rsquo;, the
- space between them can be slightly reduced to avoid extra
- &lsquo;diagonal whitespace&rsquo;.</p>
-
- <p>Note that in theory kerning can happen both in the horizontal and
- vertical direction between two glyphs; however, it only happens in the
- horizontal direction in nearly all cases except really extreme
- ones.</p>
-
- <p>Not all font formats contain kerning information, and not all
- kerning formats are supported by FreeType; in particular, for TrueType
- fonts, the API can only access kerning via the &lsquo;kern&rsquo;
- table; <b>OpenType kerning via the &lsquo;GPOS&rsquo; table is not
- supported.</b> You need a higher-level library like <a
- href="http://www.pango.org">Pango</a> or <a
- href="http://www.icu-project.org">ICU</a> to handle that.</p>
-
- <p>Sometimes, the font file is associated with an additional file that
- contains various glyph metrics, including kerning, but no glyph
- images. A good example is the Type&nbsp;1 format where glyph images
- are stored in a file with extension <tt>.pfa</tt> or <tt>.pfb</tt>,
- and where kerning metrics can be found in a file with extension
- <tt>.afm</tt> or <tt>.pfm</tt>.</p>
-
- <p>FreeType&nbsp;2 allows you to deal with this, by providing the <a
- href="../reference/ft2-base_interface.html#FT_Attach_File">
- <tt>FT_Attach_File</tt></a> and <a
- href="../reference/ft2-base_interface.html#FT_Attach_Stream">
- <tt>FT_Attach_Stream</tt></A> APIs. Both functions are used to load
- additional metrics into a face object by reading them from an
- additional format-specific file. For example, you could open a
- Type&nbsp;1 font by doing the following:</p>
-
- <div class="pre">
- error = FT_New_Face( library, "/usr/shared/fonts/cour.pfb",
- 0, &amp;face );
- if ( error ) { ... }
-
- error = FT_Attach_File( face, "/usr/shared/fonts/cour.afm" );
- if ( error )
- { ... could not read kerning and additional metrics ... }
- </div>
-
- <p>Note that <tt>FT_Attach_Stream</tt> is similar to
- <tt>FT_Attach_File</tt> except that it doesn't take a C&nbsp;string to
- name the extra file but a <tt>FT_Stream</tt> handle. Also,
- <em>reading a metrics file is in no way mandatory</em>.</p>
-
- <p>Finally, the file attachment APIs are very generic and can be used
- to load any kind of extra information for a given face. The nature of
- the additional content is entirely font format specific.</p>
-
- <p>FreeType&nbsp;2 allows you to retrieve the kerning information for
- two glyphs through the <tt>FT_Get_Kerning</tt> function, whose
- interface looks like:</p>
-
- <div class="pre">
- FT_Vector kerning;
-
-
- ...
- error = FT_Get_Kerning( face, <span class="comment">/* handle to face object */</span>
- left, <span class="comment">/* left glyph index */</span>
- right, <span class="comment">/* right glyph index */</span>
- <em>kerning_mode</em>, <span class="comment">/* kerning mode */</span>
- &amp;kerning ); <span class="comment">/* target vector */</span>
- </div>
-
- <p>As you see, the function takes a handle to a face object, the
- indices of the left and right glyph for which the kerning value is
- desired, as well as an integer, called the <em>kerning mode</em>, and
- a pointer to a destination vector that receives the corresponding
- distances.</p>
-
- <p>The kerning mode is very similar to the <em>bbox mode</em>
- described in a previous chapter. It is a enumeration that indicates
- how the kerning distances are expressed in the target vector.</p>
-
- <p>The default value is <tt>FT_KERNING_DEFAULT</tt> which has
- value&nbsp;0. It corresponds to kerning distances expressed in 26.6
- grid-fitted pixels (which means that the values are multiples of 64).
- For scalable formats, this means that the design kerning distance is
- scaled, then rounded.</p>
-
- <p>The value <tt>FT_KERNING_UNFITTED</tt> corresponds to kerning
- distances expressed in 26.6 unfitted pixels (i.e., that do not
- correspond to integer coordinates). It is the design kerning distance
- that is scaled without rounding.</p>
-
- <p>Finally, the value <tt>FT_KERNING_UNSCALED</tt> is used to return
- the design kerning distance, expressed in font units. You can later
- scale it to the device space using the computations explained in the
- last chapter of this section.</p>
-
- <p>Note that the &lsquo;left&rsquo; and &lsquo;right&rsquo; positions
- correspond to the <em>visual order</em> of the glyphs in the string of
- text. This is important for bidirectional text, or simply when
- writing right-to-left text.</p>
-
- <hr>
-
- <h3>
- 4.&nbsp;Simple text rendering: kerning + centering
- </h3>
-
- <p>In order to show off what we just learned, we will now demonstrate
- how to modify the example code that was provided in section&nbsp;I to
- render a string of text, and enhance it to support kerning and delayed
- rendering.</p>
-
- <h4>
- a.&nbsp;Kerning support
- </h4>
-
- <p>Adding support for kerning to our code is trivial, as long as we
- consider that we are still dealing with a left-to-right script like
- Latin. We simply need to retrieve the kerning distance between two
- glyphs in order to alter the pen position appropriately. The code
- looks like:</p>
-
- <div class="pre">
- FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
- FT_UInt glyph_index;
- FT_Bool use_kerning;
- FT_UInt previous;
- int pen_x, pen_y, n;
-
-
- ... initialize library ...
- ... create face object ...
- ... set character size ...
-
- pen_x = 300;
- pen_y = 200;
-
- use_kerning = FT_HAS_KERNING( face );
- previous = 0;
-
- for ( n = 0; n &lt; num_chars; n++ )
+ <span class="comment">/* for each glyph image, compute its bounding box, */</span>
+ <span class="comment">/* translate it, and grow the string bbox */</span>
+ for ( n = 0; n &lt; num_glyphs; n++ )
{
- <span class="comment">/* convert character code to glyph index */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
-
- <span class="comment">/* retrieve kerning distance and move pen position */</span>
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
- {
- FT_Vector delta;
-
-
- FT_Get_Kerning( face, previous, glyph_index,
- FT_KERNING_DEFAULT, &amp;delta );
+ FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
+ &amp;glyph_bbox );
- pen_x += delta.x &gt;&gt; 6;
- }
+ glyph_bbox.xMin += pos[n].x;
+ glyph_bbox.xMax += pos[n].x;
+ glyph_bbox.yMin += pos[n].y;
+ glyph_bbox.yMax += pos[n].y;
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
+ if ( glyph_bbox.xMin &lt; bbox.xMin )
+ bbox.xMin = glyph_bbox.xMin;
- <span class="comment">/* now draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
+ if ( glyph_bbox.yMin &lt; bbox.yMin )
+ bbox.yMin = glyph_bbox.yMin;
- <span class="comment">/* increment pen position */</span>
- pen_x += slot->advance.x &gt;&gt; 6;
+ if ( glyph_bbox.xMax &gt; bbox.xMax )
+ bbox.xMax = glyph_bbox.xMax;
- <span class="comment">/* record current glyph index */</span>
- previous = glyph_index;
+ if ( glyph_bbox.yMax &gt; bbox.yMax )
+ bbox.yMax = glyph_bbox.yMax;
}
- </div>
- <p>We are done. Some notes:</p>
-
- <ul>
- <li>
-
- <p>As kerning is determined from glyph indices, we need to
- explicitly convert our character codes into glyph indices, then
- later call <tt>FT_Load_Glyph</tt> instead of
- <tt>FT_Load_Char</tt>.</p>
- </li>
-
- <li>
- <p>We use a boolean named <tt>use_kerning</tt> which is set with
- the result of the macro <tt>FT_HAS_KERNING</tt>. It is certainly
- faster not to call <tt>FT_Get_Kerning</tt> when we know that the
- font face does not contain kerning information.</p>
- </li>
-
- <li>
- <p>We move the position of the pen <em>before</em> a new glyph is
- drawn.</p>
- </li>
-
- <li>
- <p>We initialize the variable <tt>previous</tt> with the
- value&nbsp;0, which always corresponds to the &lsquo;missing
- glyph&rsquo; (also called <tt>.notdef</tt> in the Postscript
- world). There is never any kerning distance associated with this
- glyph.</p>
- </li>
-
- <li>
- <p>We do not check the error code returned by
- <tt>FT_Get_Kerning</tt>. This is because the function always sets
- the content of <tt>delta</tt> to (0,0) when an error occurs.</p>
- </li>
- </ul>
-
- <h4>
- b.&nbsp;Centering
- </h4>
-
- <p>Our code begins to become interesting but it is still a bit too
- simple for normal use. For example, the position of the pen is
- determined before we do the rendering; normally, you would rather
- layout the text and measure it before computing its final position
- (centering, etc.) or perform things like word-wrapping.</p>
-
- <p>Let us now decompose our text rendering function into two distinct
- but successive parts: The first one will position individual glyph
- images on the baseline, while the second one will render the glyphs.
- As we will see, this has many advantages.</p>
-
- <p>We will thus start by storing individual glyph images, as well as
- their position on the baseline. This can be done with code like:</p>
-
- <div class="pre">
- FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
- FT_UInt glyph_index;
- FT_Bool use_kerning;
- FT_UInt previous;
- int pen_x, pen_y, n;
-
- FT_Glyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyph image */</span>
- FT_Vector pos [MAX_GLYPHS]; <span class="comment">/* glyph position */</span>
- FT_UInt num_glyphs;
-
-
- ... initialize library ...
- ... create face object ...
- ... set character size ...
-
- pen_x = 0; <span class="comment">/* start at (0,0) */</span>
- pen_y = 0;
-
- num_glyphs = 0;
- use_kerning = FT_HAS_KERNING( face );
- previous = 0;
-
- for ( n = 0; n &lt; num_chars; n++ )
+ <span class="comment">/* check that we really grew the string bbox */</span>
+ if ( bbox.xMin &gt; bbox.xMax )
{
- <span class="comment">/* convert character code to glyph index */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
-
- <span class="comment">/* retrieve kerning distance and move pen position */</span>
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
- {
- FT_Vector delta;
-
+ bbox.xMin = 0;
+ bbox.yMin = 0;
+ bbox.xMax = 0;
+ bbox.yMax = 0;
+ }
- FT_Get_Kerning( face, previous, glyph_index,
- FT_KERNING_DEFAULT, &amp;delta );
+ <span class="comment">/* return string bbox */</span>
+ *abbox = bbox;
+}</pre>
+
+ <p>The resulting bounding box dimensions are expressed in
+ integer pixels and can then be used to compute the final
+ pen position before rendering the string.</p>
+
+ <p class="warning">In general, the above function
+ does <em>not</em> compute an exact bounding box of a
+ string! As soon as hinting is involved, glyph
+ dimensions <em>must</em> be derived from the resulting
+ outlines. For anti-aliased pixmaps,
+ <tt>FT_Outline_Get_BBox</tt> then yields proper results.
+ In case you need 1-bit monochrome bitmaps, it is even
+ necessary to actually render the glyphs because the rules
+ for the conversion from outline to bitmap can also be
+ controlled by hinting instructions.</p>
+
+ <pre>
+<span class="comment">/* compute string dimensions in integer pixels */</span>
+string_width = string_bbox.xMax - string_bbox.xMin;
+string_height = string_bbox.yMax - string_bbox.yMin;
+
+<span class="comment">/* compute start pen position in 26.6 Cartesian pixels */</span>
+start_x = ( ( my_target_width - string_width ) / 2 ) * 64;
+start_y = ( ( my_target_height - string_height ) / 2 ) * 64;
+
+for ( n = 0; n &lt; num_glyphs; n++ )
+{
+ FT_Glyph image;
+ FT_Vector pen;
- pen_x += delta.x &gt;&gt; 6;
- }
- <span class="comment">/* store current pen position */</span>
- pos[num_glyphs].x = pen_x;
- pos[num_glyphs].y = pen_y;
+ image = glyphs[n];
- <span class="comment">/* load glyph image into the slot without rendering */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error )
- continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
+ pen.x = start_x + pos[n].x;
+ pen.y = start_y + pos[n].y;
- <span class="comment">/* extract glyph image and store it in our table */</span>
- error = FT_Get_Glyph( face-&gt;glyph, &amp;glyphs[num_glyphs] );
- if ( error )
- continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
+ error = FT_Glyph_To_Bitmap( &amp;image, FT_RENDER_MODE_NORMAL,
+ &amp;pen, 0 );
+ if ( !error )
+ {
+ FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
- <span class="comment">/* increment pen position */</span>
- pen_x += slot->advance.x &gt;&gt; 6;
- <span class="comment">/* record current glyph index */</span>
- previous = glyph_index;
+ my_draw_bitmap( bit-&gt;bitmap,
+ bit-&gt;left,
+ my_target_height - bit-&gt;top );
- <span class="comment">/* increment number of glyphs */</span>
- num_glyphs++;
+ FT_Done_Glyph( image );
}
- </div>
-
- <p>This is a very slight variation of our previous code where we
- extract each glyph image from the slot, and store it, along with the
- corresponding position, in our tables.</p>
+}</pre>
- <p>Note also that <tt>pen_x</tt> contains the total advance for the
- string of text. We can now compute the bounding box of the text
- string with a simple function like:</p>
+ <p>Some remarks.</p>
- <div class="pre">
- void compute_string_bbox( FT_BBox *abbox )
- {
- FT_BBox bbox;
- FT_BBox glyph_bbox;
+ <ul>
+ <li>The pen position is expressed in the Cartesian space
+ (i.e., y&nbsp;upwards).</li>
+ <li>We call <tt>FT_Glyph_To_Bitmap</tt> with
+ the <tt>destroy</tt> parameter set to&nbsp;0 (false), in
+ order to avoid destroying the original glyph image. The
+ new glyph bitmap is accessed through
+ <tt>image</tt> after the call and is typecast to
+ <tt>FT_BitmapGlyph</tt>.</li>
- <span class="comment">/* initialize string bbox to "empty" values */</span>
- bbox.xMin = bbox.yMin = 32000;
- bbox.xMax = bbox.yMax = -32000;
+ <li>We use translation when
+ calling <tt>FT_Glyph_To_Bitmap</tt>. This ensures that
+ the <tt>left</tt> and <tt>top</tt> fields of the bitmap
+ glyph object are already set to the correct pixel
+ coordinates in the Cartesian space.</li>
- <span class="comment">/* for each glyph image, compute its bounding box, */</span>
- <span class="comment">/* translate it, and grow the string bbox */</span>
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
- &amp;glyph_bbox );
+ <li>Of course, we still need to convert pixel coordinates
+ from Cartesian to device space before rendering, hence
+ the <tt>my_target_height - bitmap->top</tt> in the call
+ to <tt>my_draw_bitmap</tt>.</li>
+ </ul>
- glyph_bbox.xMin += pos[n].x;
- glyph_bbox.xMax += pos[n].x;
- glyph_bbox.yMin += pos[n].y;
- glyph_bbox.yMax += pos[n].y;
+ <p>The same loop can be used to render the string anywhere
+ on our display surface, without the need to reload our
+ glyph images each time.</p>
- if ( glyph_bbox.xMin &lt; bbox.xMin )
- bbox.xMin = glyph_bbox.xMin;
- if ( glyph_bbox.yMin &lt; bbox.yMin )
- bbox.yMin = glyph_bbox.yMin;
+ <h3 id="section-5">5. Advanced Text Rendering:
+ Transformation and Centering and Kerning</h3>
- if ( glyph_bbox.xMax &gt; bbox.xMax )
- bbox.xMax = glyph_bbox.xMax;
+ <p>We are now going to modify our code in order to be able
+ to easily transform the rendered string, for example, to
+ rotate it. First, some minor improvements.</p>
- if ( glyph_bbox.yMax &gt; bbox.yMax )
- bbox.yMax = glyph_bbox.yMax;
- }
-
- <span class="comment">/* check that we really grew the string bbox */</span>
- if ( bbox.xMin &gt; bbox.xMax )
- {
- bbox.xMin = 0;
- bbox.yMin = 0;
- bbox.xMax = 0;
- bbox.yMax = 0;
- }
-
- <span class="comment">/* return string bbox */</span>
- *abbox = bbox;
- }
- </div>
+ <h4>a. Packing and Translating Glyphs</h4>
- <p>The resulting bounding box dimensions are expressed in integer
- pixels and can then be used to compute the final pen position before
- rendering the string as in:</p>
+ <p>We start by packing the information related to a single
+ glyph image into a single structure instead of parallel
+ arrays.</p>
- <div class="pre">
- <span class="comment">/* compute string dimensions in integer pixels */</span>
- string_width = string_bbox.xMax - string_bbox.xMin;
- string_height = string_bbox.yMax - string_bbox.yMin;
+ <pre>
+typedef struct TGlyph_
+{
+ FT_UInt index; <span class="comment">/* glyph index */</span>
+ FT_Vector pos; <span class="comment">/* glyph origin on the baseline */</span>
+ FT_Glyph image; <span class="comment">/* glyph image */</span>
- <span class="comment">/* compute start pen position in 26.6 cartesian pixels */</span>
- start_x = ( ( my_target_width - string_width ) / 2 ) * 64;
- start_y = ( ( my_target_height - string_height ) / 2 ) * 64;
+} TGlyph, *PGlyph;</pre>
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- FT_Glyph image;
- FT_Vector pen;
+ <p>We also translate each glyph image directly after it is
+ loaded to its position on the baseline at load time. As
+ we will see, this has several advantages. Here is our new
+ glyph sequence loader.</p>
+ <pre>
+FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
+FT_UInt glyph_index;
+FT_Bool use_kerning;
+FT_UInt previous;
+int pen_x, pen_y, n;
- image = glyphs[n];
+TGlyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyphs table */</span>
+PGlyph glyph; <span class="comment">/* current glyph in table */</span>
+FT_UInt num_glyphs;
- pen.x = start_x + pos[n].x;
- pen.y = start_y + pos[n].y;
- error = FT_Glyph_To_Bitmap( &amp;image, FT_RENDER_MODE_NORMAL,
- &amp;pen, 0 );
- if ( !error )
- {
- FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
+... initialize library ...
+... create face object ...
+... set character size ...
+pen_x = 0; <span class="comment">/* start at (0,0) */</span>
+pen_y = 0;
- my_draw_bitmap( bit-&gt;bitmap,
- bit-&gt;left,
- my_target_height - bit-&gt;top );
+num_glyphs = 0;
+use_kerning = FT_HAS_KERNING( face );
+previous = 0;
- FT_Done_Glyph( image );
- }
- }
- </div>
+glyph = glyphs;
+for ( n = 0; n &lt; num_chars; n++ )
+{
+ glyph-&gt;index = FT_Get_Char_Index( face, text[n] );
- <p>Some remarks:</p>
-
- <ul>
- <li>
- <p>The pen position is expressed in the cartesian space (i.e.,
- y&nbsp;upwards).</p>
- </li>
-
- <li>
- <p>We call <tt>FT_Glyph_To_Bitmap</tt> with the <tt>destroy</tt>
- parameter set to&nbsp;0 (false), in order to avoid destroying the
- original glyph image. The new glyph bitmap is accessed through
- <tt>image</tt> after the call and is typecast to
- <tt>FT_BitmapGlyph</tt>.</p>
- </li>
-
- <li>
- <p>We use translation when calling <tt>FT_Glyph_To_Bitmap</tt>.
- This ensures that the <tt>left</tt> and <tt>top</tt> fields of the
- bitmap glyph object are already set to the correct pixel
- coordinates in the cartesian space.</p>
- </li>
-
- <li>
- <p>Of course, we still need to convert pixel coordinates from
- cartesian to device space before rendering, hence the
- <tt>my_target_height - bitmap->top</tt> in the call to
- <tt>my_draw_bitmap</tt>.</p>
- </li>
- </ul>
-
- <p>The same loop can be used to render the string anywhere on our
- display surface, without the need to reload our glyph images each
- time. We could also decide to implement word wrapping, and only
- draw</p>
-
- <hr>
-
- <h3>
- 5.&nbsp;Advanced text rendering: transformation + centering + kerning
- </h3>
-
- <p>We are now going to modify our code in order to be able to easily
- transform the rendered string, for example to rotate it. We will start
- by performing a few minor improvements:</p>
-
- <h4>
- a.&nbsp;packing &amp; translating glyphs
- </h4>
-
- <p>We start by packing the information related to a single glyph image
- into a single structure instead of parallel arrays. We thus define
- the following structure type:</p>
-
- <div class="pre">
- typedef struct TGlyph_
+ if ( use_kerning &amp;&amp; previous &amp;&amp; glyph->index )
{
- FT_UInt index; <span class="comment">/* glyph index */</span>
- FT_Vector pos; <span class="comment">/* glyph origin on the baseline */</span>
- FT_Glyph image; <span class="comment">/* glyph image */</span>
+ FT_Vector delta;
- } TGlyph, *PGlyph;
- </div>
- <p>We also translate each glyph image directly after it is loaded to
- its position on the baseline at load time. As we will see, this has
- several advantages. Our glyph sequence loader thus becomes:</p>
+ FT_Get_Kerning( face, previous, glyph-&gt;index,
+ FT_KERNING_MODE_DEFAULT, &amp;delta );
- <div class="pre">
- FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
- FT_UInt glyph_index;
- FT_Bool use_kerning;
- FT_UInt previous;
- int pen_x, pen_y, n;
+ pen_x += delta.x &gt;&gt; 6;
+ }
- TGlyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyphs table */</span>
- PGlyph glyph; <span class="comment">/* current glyph in table */</span>
- FT_UInt num_glyphs;
+ <span class="comment">/* store current pen position */</span>
+ glyph->pos.x = pen_x;
+ glyph->pos.y = pen_y;
+ error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
+ if ( error ) continue;
- ... initialize library ...
- ... create face object ...
- ... set character size ...
+ error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph-&gt;image );
+ if ( error ) continue;
- pen_x = 0; <span class="comment">/* start at (0,0) */</span>
- pen_y = 0;
+ <span class="comment">/* translate the glyph image now */</span>
+ FT_Glyph_Transform( glyph-&gt;image, 0, &amp;glyph-&gt;pos );
- num_glyphs = 0;
- use_kerning = FT_HAS_KERNING( face );
- previous = 0;
+ pen_x += slot->advance.x &gt;&gt; 6;
+ previous = glyph->index;
- glyph = glyphs;
- for ( n = 0; n &lt; num_chars; n++ )
- {
- glyph-&gt;index = FT_Get_Char_Index( face, text[n] );
+ <span class="comment">/* increment number of glyphs */</span>
+ glyph++;
+}
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph->index )
- {
- FT_Vector delta;
+<span class="comment">/* count number of glyphs loaded */</span>
+num_glyphs = glyph - glyphs;</pre>
+ <p>Note that translating glyphs now has several advantages.
+ The first one is that we don't need to translate the glyph
+ bbox when we compute the string's bounding box.</p>
- FT_Get_Kerning( face, previous, glyph-&gt;index,
- FT_KERNING_MODE_DEFAULT, &amp;delta );
+ <pre>
+void compute_string_bbox( FT_BBox *abbox )
+{
+ FT_BBox bbox;
- pen_x += delta.x &gt;&gt; 6;
- }
- <span class="comment">/* store current pen position */</span>
- glyph->pos.x = pen_x;
- glyph->pos.y = pen_y;
+ bbox.xMin = bbox.yMin = 32000;
+ bbox.xMax = bbox.yMax = -32000;
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error ) continue;
+ for ( n = 0; n &lt; num_glyphs; n++ )
+ {
+ FT_BBox glyph_bbox;
- error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph-&gt;image );
- if ( error ) continue;
- <span class="comment">/* translate the glyph image now */</span>
- FT_Glyph_Transform( glyph-&gt;image, 0, &amp;glyph-&gt;pos );
+ FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
+ &amp;glyph_bbox );
- pen_x += slot->advance.x &gt;&gt; 6;
- previous = glyph->index;
+ if (glyph_bbox.xMin &lt; bbox.xMin)
+ bbox.xMin = glyph_bbox.xMin;
- <span class="comment">/* increment number of glyphs */</span>
- glyph++;
- }
+ if (glyph_bbox.yMin &lt; bbox.yMin)
+ bbox.yMin = glyph_bbox.yMin;
- <span class="comment">/* count number of glyphs loaded */</span>
- num_glyphs = glyph - glyphs;
- </div>
+ if (glyph_bbox.xMax &gt; bbox.xMax)
+ bbox.xMax = glyph_bbox.xMax;
- <p>Note that translating glyphs now has several advantages. The first
- one is that we don't need to translate the glyph bbox when we compute
- the string's bounding box. The code becomes:</p>
+ if (glyph_bbox.yMax &gt; bbox.yMax)
+ bbox.yMax = glyph_bbox.yMax;
+ }
- <div class="pre">
- void compute_string_bbox( FT_BBox *abbox )
+ if ( bbox.xMin > bbox.xMax )
{
- FT_BBox bbox;
+ bbox.xMin = 0;
+ bbox.yMin = 0;
+ bbox.xMax = 0;
+ bbox.yMax = 0;
+ }
+ *abbox = bbox;
+}</pre>
- bbox.xMin = bbox.yMin = 32000;
- bbox.xMax = bbox.yMax = -32000;
+ <p>With the above modifications,
+ the <tt>compute_string_bbox</tt> function can now compute
+ the bounding box of a transformed glyph string, which
+ allows further code simplications.</p>
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- FT_BBox glyph_bbox;
+ <pre>
+FT_BBox bbox;
+FT_Matrix matrix;
+FT_Vector delta;
- FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
- &amp;glyph_bbox );
+... load glyph sequence ...
+... set up `matrix' and `delta' ...
- if (glyph_bbox.xMin &lt; bbox.xMin)
- bbox.xMin = glyph_bbox.xMin;
+<span class="comment">/* transform glyphs */</span>
+for ( n = 0; n &lt; num_glyphs; n++ )
+ FT_Glyph_Transform( glyphs[n].image, &amp;matrix, &amp;delta );
- if (glyph_bbox.yMin &lt; bbox.yMin)
- bbox.yMin = glyph_bbox.yMin;
+<span class="comment">/* compute bounding box of transformed glyphs */</span>
+compute_string_bbox( &amp;bbox );</pre>
- if (glyph_bbox.xMax &gt; bbox.xMax)
- bbox.xMax = glyph_bbox.xMax;
+ <h4>b. Rendering a Transformed Glyph Sequence</h4>
- if (glyph_bbox.yMax &gt; bbox.yMax)
- bbox.yMax = glyph_bbox.yMax;
- }
+ <p>However, directly transforming the glyphs in our sequence
+ is not a good idea if we want to reuse them in order to
+ draw the text string with various angles or
+ transformations. It is better to perform the affine
+ transformation just before the glyph is rendered.</p>
- if ( bbox.xMin > bbox.xMax )
- {
- bbox.xMin = 0;
- bbox.yMin = 0;
- bbox.xMax = 0;
- bbox.yMax = 0;
- }
+ <pre>
+FT_Vector start;
+FT_Matrix matrix;
- *abbox = bbox;
- }
- </div>
+FT_Glyph image;
+FT_Vector pen;
+FT_BBox bbox;
- <p>Now take a closer look: The <tt>compute_string_bbox</tt> function
- can now compute the bounding box of a transformed glyph string. For
- example, we can do something like:</p>
- <div class="pre">
- FT_BBox bbox;
- FT_Matrix matrix;
- FT_Vector delta;
+<span class="comment">/* get bbox of original glyph sequence */</span>
+compute_string_bbox( &amp;string_bbox );
+<span class="comment">/* compute string dimensions in integer pixels */</span>
+string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
+string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
- ... load glyph sequence ...
- ... set up "matrix" and "delta" ...
+<span class="comment">/* set up start position in 26.6 Cartesian space */</span>
+start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
+start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
- <span class="comment">/* transform glyphs */</span>
- for ( n = 0; n &lt; num_glyphs; n++ )
- FT_Glyph_Transform( glyphs[n].image, &amp;matrix, &amp;delta );
+<span class="comment">/* set up transform (a rotation here) */</span>
+matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
+matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
+matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
+matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
- <span class="comment">/* compute bounding box of transformed glyphs */</span>
- compute_string_bbox( &amp;bbox );
- </div>
+pen = start;
- <h4>
- b.&nbsp;Rendering a transformed glyph sequence
- </h4>
+for ( n = 0; n &lt; num_glyphs; n++ )
+{
+ <span class="comment">/* create a copy of the original glyph */</span>
+ error = FT_Glyph_Copy( glyphs[n].image, &amp;image );
+ if ( error ) continue;
- <p>However, directly transforming the glyphs in our sequence is not a
- good idea if we want to reuse them in order to draw the text string
- with various angles or transformations. It is better to perform the
- affine transformation just before the glyph is rendered, as in the
- following code:</p>
+ <span class="comment">/* transform copy (this will also translate it to the */</span>
+ <span class="comment">/* correct position */</span>
+ FT_Glyph_Transform( image, &amp;matrix, &amp;pen );
- <div class="pre">
- FT_Vector start;
- FT_Matrix matrix;
+ <span class="comment">/* check bounding box; if the transformed glyph image */</span>
+ <span class="comment">/* is not in our target surface, we can avoid rendering it */</span>
+ FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &amp;bbox );
+ if ( bbox.xMax &lt;= 0 || bbox.xMin &gt;= my_target_width ||
+ bbox.yMax &lt;= 0 || bbox.yMin &gt;= my_target_height )
+ continue;
- FT_Glyph image;
- FT_Vector pen;
- FT_BBox bbox;
-
-
- <span class="comment">/* get bbox of original glyph sequence */</span>
- compute_string_bbox( &amp;string_bbox );
-
- <span class="comment">/* compute string dimensions in integer pixels */</span>
- string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
- string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
+ <span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span>
+ error = FT_Glyph_To_Bitmap(
+ &amp;image,
+ FT_RENDER_MODE_NORMAL,
+ 0, <span class="comment">/* no additional translation */</span>
+ 1 ); <span class="comment">/* destroy copy in "image" */</span>
+ if ( !error )
+ {
+ FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
- <span class="comment">/* set up start position in 26.6 cartesian space */</span>
- start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
- start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
- <span class="comment">/* set up transform (a rotation here) */</span>
- matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
- matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
- matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
- matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
+ my_draw_bitmap( bit-&gt;bitmap,
+ bit-&gt;left,
+ my_target_height - bit-&gt;top );
- pen = start;
+ <span class="comment">/* increment pen position -- */</span>
+ <span class="comment">/* we don't have access to a slot structure, */</span>
+ <span class="comment">/* so we have to use advances from glyph structure */</span>
+ <span class="comment">/* (which are in 16.16 fixed float format) */</span>
+ pen.x += image.advance.x >> 10;
+ pen.y += image.advance.y >> 10;
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- <span class="comment">/* create a copy of the original glyph */</span>
- error = FT_Glyph_Copy( glyphs[n].image, &amp;image );
- if ( error ) continue;
-
- <span class="comment">/* transform copy (this will also translate it to the */</span>
- <span class="comment">/* correct position */</span>
- FT_Glyph_Transform( image, &amp;matrix, &amp;pen );
-
- <span class="comment">/* check bounding box; if the transformed glyph image */</span>
- <span class="comment">/* is not in our target surface, we can avoid rendering it */</span>
- FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &amp;bbox );
- if ( bbox.xMax &lt;= 0 || bbox.xMin &gt;= my_target_width ||
- bbox.yMax &lt;= 0 || bbox.yMin &gt;= my_target_height )
- continue;
-
- <span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span>
- error = FT_Glyph_To_Bitmap(
- &amp;image,
- FT_RENDER_MODE_NORMAL,
- 0, <span class="comment">/* no additional translation */</span>
- 1 ); <span class="comment">/* destroy copy in "image" */</span>
- if ( !error )
- {
- FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
-
-
- my_draw_bitmap( bit-&gt;bitmap,
- bit-&gt;left,
- my_target_height - bit-&gt;top );
-
- <span class="comment">/* increment pen position -- */</span>
- <span class="comment">/* we don't have access to a slot structure, */</span>
- <span class="comment">/* so we have to use advances from glyph structure */</span>
- <span class="comment">/* (which are in 16.16 fixed float format) */</span>
- pen.x += image.advance.x >> 10;
- pen.y += image.advance.y >> 10;
-
- FT_Done_Glyph( image );
- }
+ FT_Done_Glyph( image );
}
- </div>
-
- <p>There are a few changes compared to the original version of this
- code:</p>
-
- <ul>
- <li>
- <p>We keep the original glyph images untouched; instead, we
- transform a copy.</p>
- </li>
-
- <li>
- <p>We perform clipping computations in order to avoid rendering
- &amp; drawing glyphs that are not within our target surface</p>
- </li>
-
- <li>
- <p>We always destroy the copy when calling
- <tt>FT_Glyph_To_Bitmap</tt> in order to get rid of the transformed
- scalable image. Note that the image is not destroyed if the
- function returns an error code (which is why
- <tt>FT_Done_Glyph</tt> is only called within the compound
- statement.</p>
- </li>
-
- <li>
- <p>The translation of the glyph sequence to the start pen position
- is integrated in the call to <tt>FT_Glyph_Transform</tt> instead
- of <tt>FT_Glyph_To_Bitmap</tt>.</p>
- </li>
- </ul>
-
- <p>It is possible to call this function several times to render the
- string width different angles, or even change the way <tt>start</tt>
- is computed in order to move it to different place.</p>
-
- <p>This code is the basis of the FreeType&nbsp;2 demonstration program
- named <tt>ftstring.c</tt>. It could be easily extended to perform
- advanced text layout or word-wrapping in the first part, without
- changing the second one.</p>
-
- <p>Note, however, that a normal implementation would use a glyph cache
- in order to reduce memory needs. For example, let us assume that our
- text string is &lsquo;FreeType&rsquo'. We would store three identical
- glyph images in our table for the letter &lsquo;e&rsquo;, which isn't
- optimal (especially when you consider longer lines of text, or even
- whole pages).</p>
-
- <hr>
-
- <h3>
- 6.&nbsp;Accessing metrics in design font units, and scaling them
- </h3>
-
- <p>Scalable font formats usually store a single vectorial image, called
- an <em>outline</em>, for each glyph in a face. Each outline is defined
- in an abstract grid called the <em>design space</em>, with coordinates
- expressed in nominal <em>font units</em>. When a glyph image is loaded,
- the font driver usually scales the outline to device space according to
- the current character pixel size found in a <tt>FT_Size</tt> object.
- The driver may also modify the scaled outline in order to significantly
- improve its appearance on a pixel-based surface (a process known as
- <em>hinting</em> or <em>grid-fitting</em>).</p>
-
- <p>This chapter describes how design coordinates are scaled to the
- device space, and how to read glyph outlines and metrics in font units.
- This is important for a number of things:</p>
-
- <ul>
- <li>
- <p>&lsquo;true&rsquo; WYSIWYG text layout</p>
- </li>
- <li>
- <p>accessing font content for conversion or analysis purposes</p>
- </li>
- </ul>
-
- <h4>
- a.&nbsp;Scaling distances to device space
- </h4>
-
- <p>Design coordinates are scaled to the device space using a simple
- scaling transformation whose coefficients are computed with the help
- of the <em>character pixel size</em>:</p>
-
- <div class="example">
+}</pre>
+
+ <p>There are a few changes compared to the original version
+ of this code.</p>
+
+ <ul>
+ <li>We keep the original glyph images untouched; instead,
+ we transform a copy.</li>
+
+ <li>We perform clipping computations in order to avoid
+ rendering and drawing glyphs that are not within our
+ target surface.</li>
+
+ <li>We always destroy the copy when calling
+ <tt>FT_Glyph_To_Bitmap</tt> in order to get rid of the
+ transformed scalable image. Note that the image is not
+ destroyed if the function returns an error code (which
+ is why <tt>FT_Done_Glyph</tt> is only called within the
+ compound statement).</li>
+
+ <li>The translation of the glyph sequence to the start pen
+ position is integrated into the call
+ to <tt>FT_Glyph_Transform</tt> instead
+ of <tt>FT_Glyph_To_Bitmap</tt>.</li>
+ </ul>
+
+ <p>It is possible to call this function several times to
+ render the string with different angles, or even change
+ the way <tt>start</tt> is computed in order to move it to
+ different place.</p>
+
+ <p>This code is the basis of the FreeType&nbsp;2
+ demonstration program
+ named <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftstring.c"><tt>ftstring.c</tt></a>.
+ It could be easily extended to perform advanced text
+ layout or word-wrapping in the first part, without
+ changing the second one.</p>
+
+ <p>Note, however, that a normal implementation would use a
+ glyph cache in order to reduce memory needs. For example,
+ let us assume that our text string is
+ &lsquo;FreeType&rsquo;. We would store three identical
+ glyph images in our table for the letter &lsquo;e&rsquo;,
+ which isn't optimal (especially when you consider longer
+ lines of text, or even whole pages).</p>
+
+ <p>A FreeType demo program that shows how glyph caching can
+ be implemented
+ is <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftview.c"><tt>ftview.c</tt></a>.
+ In general, &lsquo;ftview&rsquo; is the main program used
+ by the FreeType developer team to check the validity of
+ loading, parsing, and rendering fonts.</p>
+
+
+ <h3 id="section-6">6. Accessing Metrics in Design Font
+ Units, and Scaling Them</h3>
+
+ <p>Scalable font formats usually store a single vectorial
+ image, called an <em>outline</em>, for each glyph in a
+ face. Each outline is defined in an abstract grid called
+ the <em>design space</em>, with coordinates expressed in
+ <em>font units</em>. When a glyph image is loaded, the
+ font driver usually scales the outline to device space
+ according to the current character pixel size found in
+ an <a href="../reference/ft2-base_interface.html#FT_Size"><tt>FT_Size</tt></a>
+ object. The driver may also modify the scaled outline in
+ order to significantly improve its appearance on a
+ pixel-based surface (a process known as <em>hinting</em>
+ or <em>grid-fitting</em>).</p>
+
+ <p>This section describes how design coordinates are scaled
+ to the device space, and how to read glyph outlines and
+ metrics in font units. This is important for a number of
+ things.</p>
+
+ <ul>
+ <li>&lsquo;True&rsquo; WYSIWYG text layout.</li>
+ <li>Accessing font content for conversion or analysis
+ purposes.</li>
+ </ul>
+
+ <h4>a. Scaling Distances to Device Space</h4>
+
+ <p>Design coordinates are scaled to the device space using a
+ simple scaling transformation whose coefficients are
+ computed with the help of the <em>character pixel
+ size</em>.</p>
+
+ <pre class="example">
device_x = design_x * x_scale
device_y = design_y * y_scale
x_scale = pixel_size_x / EM_size
- y_scale = pixel_size_y / EM_size
+ y_scale = pixel_size_y / EM_size</pre>
+
+ <p>Here, the value <tt>EM_size</tt> is font-specific and
+ corresponds to the size of an abstract square of the
+ design space (called the <em>EM</em>), which is used by
+ font designers to create glyph images. It is thus
+ expressed in font units. It is also accessible directly
+ for scalable font formats
+ as <tt>face-&gt;units_per_EM</tt>. You should check that
+ a font face contains scalable glyph images by using
+ the <tt>FT_IS_SCALABLE</tt> macro, which returns true if
+ appropriate.</p>
+
+ <p>When you call the
+ function <a href="../reference/ft2-base_interface.html#FT_Set_Pixel_Sizes"><tt>FT_Set_Pixel_Sizes</tt></a>,
+ you are specifying the value of <tt>pixel_size_x</tt> and
+ <tt>pixel_size_y</tt> FreeType shall use. The library will
+ immediately compute the values of <tt>x_scale</tt> and
+ <tt>y_scale</tt>.</p>
+
+ <p>When you call the
+ function <a href="../reference/ft2-base_interface.html#FT_Set_Char_Size"><tt>FT_Set_Char_Size</tt></a>,
+ you are specifying the character size in
+ physical <em>points</em>, which is used, along with the
+ device's resolutions, to compute the character pixel size
+ and the corresponding scaling factors.</p>
+
+ <p>Note that after calling any of these two functions, you
+ can access the values of the character pixel size and
+ scaling factors as fields of
+ the <tt>face-&gt;size-&gt;metrics</tt> structure.</p>
+
+ <dl>
+ <dt>x_ppem</dt>
+ <dd>The field name stands for &lsquo;x&nbsp;pixels per
+ EM&rsquo;; this is the horizontal size in integer pixels
+ of the EM square, which also is the <em>horizontal
+ character pixel size</em>, called <tt>pixel_size_x</tt>
+ in the above example.</dd>
+
+ <dt>y_ppem</dt>
+ <dd>The field name stands for &lsquo;y&nbsp;pixels per
+ EM&rsquo;; this is the vertical size in integer pixels
+ of the EM square, which also is the <em>vertical
+ character pixel size</em>, called <tt>pixel_size_y</tt>
+ in the above example.</dd>
+
+ <dt>x_scale</dt>
+ <dd>This is a 16.16 fixed-point scale to directly scale
+ horizontal distances from design space to 1/64th of
+ device pixels.</dd>
+
+ <dt>y_scale</dt>
+ <dd>This is a 16.16 fixed-point scale to directly scale
+ vertical distances from design space to 1/64th of device
+ pixels.</dd>
+ </dl>
+
+ <p>You can scale a distance expressed in font units to 26.6
+ pixel format directly with the help of
+ the <a href="../reference/ft2-computations.html#FT_MulFix"><tt>FT_MulFix</tt></a>
+ function.</p>
+
+ <pre>
+<span class="comment">/* convert design distances to 1/64th of pixels */</span>
+pixels_x = FT_MulFix( design_x, face-&gt;size-&gt;metrics.x_scale );
+pixels_y = FT_MulFix( design_y, face-&gt;size-&gt;metrics.y_scale );</pre>
+
+ <p>Alternatively, you can also scale the value directly with
+ more accuracy by using doubles.</p>
+
+ <pre>
+FT_Size_Metrics* metrics = &amp;face-&gt;size-&gt;metrics; <span class="comment">/* shortcut */</span>
+double pixels_x, pixels_y;
+double em_size, x_scale, y_scale;
+
+
+<span class="comment">/* compute floating point scale factors */</span>
+em_size = 1.0 * face-&gt;units_per_EM;
+x_scale = metrics-&gt;x_ppem / em_size;
+y_scale = metrics-&gt;y_ppem / em_size;
+
+<span class="comment">/* convert design distances to floating point pixels */</span>
+pixels_x = design_x * x_scale;
+pixels_y = design_y * y_scale;</pre>
+
+ <h4>b. Accessing Design Metrics (Glyph &amp; Global)</h4>
+
+ <p>You can access glyph metrics in font units simply by
+ specifying the <tt>FT_LOAD_NO_SCALE</tt> bit flag
+ in <tt>FT_Load_Glyph</tt> or <tt>FT_Load_Char</tt>. The
+ metrics returned in <tt>face-&gt;glyph-&gt;metrics</tt>
+ will all be in font units.</p>
+
+ <p>You can access unscaled kerning data using the
+ <tt>FT_KERNING_MODE_UNSCALED</tt> mode.</p>
+
+ <p>Finally, a few global metrics are available directly in
+ font units as fields of the <tt>FT_Face</tt> handle, as
+ described in <a href="#section-3">section&nbsp;3</a> of
+ this part.</p>
+
+
+ <h3 id="conclusion">Conclusion</h3>
+
+ <p>This is the end of the second part of the FreeType
+ tutorial. You are now able to access glyph metrics,
+ manage glyph images, and render text much more
+ intelligently (kerning, measuring, transforming &amp;
+ caching); this is sufficient knowledge to build a pretty
+ decent text service on top of FreeType.</p>
+
+ <p>The demo programs in the &lsquo;ft2demos&rsquo; bundle
+ (especially &lsquo;ftview&rsquo;) are a kind of reference
+ implementation, and are a good resource to turn to for
+ answers. They also show how to use additional features,
+ such as the glyph stroker and cache.</p>
+ </div>
+
+ <!-- ************************************************** -->
+
+ <div class="updated">
+ <p>Last update: 12-Dec-2014</p>
+ </div>
</div>
+ </div>
- <p>Here, the value <tt>EM_size</tt> is font-specific and corresponds
- to the size of an abstract square of the design space (called the
- <em>EM</em>), which is used by font designers to create glyph images.
- It is thus expressed in font units. It is also accessible directly
- for scalable font formats as <tt>face-&gt;units_per_EM</tt>. You
- should check that a font face contains scalable glyph images by using
- the <tt>FT_IS_SCALABLE</tt> macro, which returns true when
- appropriate.</p>
-
- <p>When you call the function <tt>FT_Set_Pixel_Sizes</tt>, you are
- specifying the value of <tt>pixel_size_x</tt> and
- <tt>pixel_size_y</tt> FreeType shall use. The library will
- immediately compute the values of <tt>x_scale</tt> and
- <tt>y_scale</tt>.</p>
-
- <p>When you call the function <tt>FT_Set_Char_Size</tt>, you are
- specifying the character size in physical <em>points</em>, which is
- used, along with the device's resolutions, to compute the character
- pixel size and the corresponding scaling factors.</p>
-
- <p>Note that after calling any of these two functions, you can access
- the values of the character pixel size and scaling factors as fields
- of the <tt>face-&gt;size-&gt;metrics</tt> structure. These fields
- are:</p>
-
- <center>
- <table width="80%" cellpadding="5">
- <tr valign=top>
- <td>
- <tt>x_ppem</tt>
- </td>
- <td>
- <p>The field name stands for &lsquo;x&nbsp;pixels per EM&rsquo;;
- this is the horizontal size in integer pixels of the EM square,
- which also is the <em>horizontal character pixel size</em>, called
- <tt>pixel_size_x</tt> in the above example.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>y_ppem</tt>
- </td>
- <td>
- <p>The field name stands for &lsquo;y&nbsp;pixels per EM&rsquo;;
- this is the vertical size in integer pixels of the EM square,
- which also is the <em>vertical character pixel size</em>, called
- <tt>pixel_size_y</tt> in the above example.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>x_scale</tt>
- </td>
- <td>
- <p>This is a 16.16 fixed-point scale that is used to directly
- scale horizontal distances from design space to 1/64th of device
- pixels.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <tt>y_scale</tt>
- </td>
- <td>
- <p>This is a 16.16 fixed-point scale that is used to directly
- scale vertical distances from design space to 1/64th of device
- pixels.</p>
- </td>
- </tr>
- </table>
- </center>
-
- <p>You can scale a distance expressed in font units to 26.6 pixel
- format directly with the help of the <tt>FT_MulFix</tt> function, as
- in:</p>
-
- <div class="pre">
- <span class="comment">/* convert design distances to 1/64th of pixels */</span>
- pixels_x = FT_MulFix( design_x, face-&gt;size-&gt;metrics.x_scale );
- pixels_y = FT_MulFix( design_y, face-&gt;size-&gt;metrics.y_scale );
- </div>
-
- <p>However, you can also scale the value directly with more accuracy
- by using doubles:</p>
-
- <div class="pre">
- FT_Size_Metrics* metrics = &amp;face-&gt;size-&gt;metrics; <span class="comment">/* shortcut */</span>
- double pixels_x, pixels_y;
- double em_size, x_scale, y_scale;
-
-
- <span class="comment">/* compute floating point scale factors */</span>
- em_size = 1.0 * face-&gt;units_per_EM;
- x_scale = metrics-&gt;x_ppem / em_size;
- y_scale = metrics-&gt;y_ppem / em_size;
-
- <span class="comment">/* convert design distances to floating point pixels */</span>
- pixels_x = design_x * x_scale;
- pixels_y = design_y * y_scale;
- </div>
-
- <h4>
- b.&nbsp;Accessing design metrics (glyph &amp; global)
- </h4>
-
- <p>You can access glyph metrics in font units simply by specifying the
- <tt>FT_LOAD_NO_SCALE</tt> bit flag in <tt>FT_Load_Glyph</tt> or
- <tt>FT_Load_Char</tt>. The metrics returned in
- <tt>face-&gt;glyph-&gt;metrics</tt> will all be in font units.</p>
-
- <p>You can access unscaled kerning data using the
- <tt>FT_KERNING_MODE_UNSCALED</tt> mode.</p>
-
- <p>Finally, a few global metrics are available directly in font units
- as fields of the <tt>FT_Face</tt> handle, as described in
- chapter&nbsp;3 of this section.</p>
-
- <hr>
-
- <h3>
- Conclusion
- </h3>
- <p>This is the end of the second section of the FreeType&nbsp;2
- tutorial. You are now able to access glyph metrics, manage glyph
- images, and render text much more intelligently (kerning, measuring,
- transforming &amp; caching).</p>
+ <!-- ************************************************** -->
- <p>You have now sufficient knowledge to build a pretty decent text
- service on top of FreeType&nbsp;2, and you could possibly stop here if
- you want.</p>
+ <div class="col2">
+ </div>
+ </div>
+</div>
- <p>The demo programs in the &lsquo;ft2demos&rsquo; bundle (especially
- &lsquo;ftview&rsquo;) are a kind of reference implementation, and are a
- good resource to turn to for answers. They also show how to use
- additional features, such as the glyph stroker and cache.</p>
- <p>The next section will deal with FreeType&nbsp;2 internals (like
- modules, vector outlines, font drivers, renderers), as well as a few
- font format specific issues (mainly, how to access certain TrueType or
- Type&nbsp;1 tables).</p>
+<!-- ************************************************** -->
-</td></tr>
-</table>
-</center>
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
+ align="middle">
+ </a></p>
+
+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
+ target="_blank">
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+ </li>
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+ <a href="step2.html" class="current">Managing Glyphs</a>
+ </li>
+ <li class="tertiary">
+ <a href="step3.html">Examples</a>
+ </li>
+ </ul>
+</div>
-<h3 align=center>
- <a href="step3.html">FreeType&nbsp;2 Tutorial Step&nbsp;3</a>
-</h3>
+</div> <!-- id="wrapper" -->
-<p><font size=-3>Last update: 10-Apr-2013</font></p>
+<div id="TOC-bottom">
+</div>
</body>
</html>
diff --git a/lib/freetype/docs/tutorial/step3.html b/lib/freetype/docs/tutorial/step3.html
index 4272f95d6..d3172e1b7 100644
--- a/lib/freetype/docs/tutorial/step3.html
+++ b/lib/freetype/docs/tutorial/step3.html
@@ -1,111 +1,171 @@
-<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN"
-"http://www.w3.org/TR/html4/loose.dtd">
-<html>
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
+ "http://www.w3.org/TR/html4/loose.dtd">
+
+<html lang="en">
+
<head>
- <style type="text/css">
- body { font-family: Verdana, Geneva, Arial, Helvetica, serif;
- color: #000000;
- background: #FFFFFF; }
-
- p { text-align: justify; }
- h1 { text-align: center; }
- li { text-align: justify; }
- td { padding: 0 0.5em 0 0.5em; }
-
- a:link { color: #0000EF; }
- a:visited { color: #51188E; }
- a:hover { color: #FF0000; }
-
- div.pre { font-family: monospace;
- text-align: left;
- white-space: pre;
- color: blue; }
-
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- color: purple; }
-
- span.comment { color: gray; }
- </style>
<meta http-equiv="Content-Type"
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+ content="text/html; charset=utf-8">
+ <meta http-equiv="Content-Style-Type"
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+ <meta http-equiv="Content-Script-Type"
+ content="text/javascript">
+ <meta name="description"
+ content="FreeType Documentation">
<meta name="Author"
content="David Turner">
- <title>FreeType 2 Tutorial</title>
+
+ <link rel="icon"
+ href="../image/favicon_-90.ico">
+ <link rel="shortcut icon"
+ href="../image/favicon_-90.ico">
+ <link rel="stylesheet"
+ type="text/css"
+ href="../css/freetype2_-90.css">
+
+ <script type="text/javascript"
+ src="../javascript/jquery-1.11.0.min.js">
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+ <script type="text/javascript"
+ src="../javascript/jquery.ba-resize.min.js">
+ </script>
+ <script type="text/javascript"
+ src="../javascript/freetype2.js">
+ </script>
+
+ <title>FreeType Tutorial / III</title>
</head>
-<body text="#000000"
- bgcolor="#FFFFFF"
- link="#0000EF"
- vlink="#51188E"
- alink="#FF0000">
-<h1 align=center>
- FreeType&nbsp;2 Tutorial<br>
- Step&nbsp;3 &mdash; handling internals
-</h1>
+<body>
-<h3 align=center>
- &copy; 2010 Werner Lemberg
- (<a href="mailto:wl@gnu.org">wl@gnu.org</a>)<br>
- &copy; 2010 The FreeType Development Team
- (<a href="http://www.freetype.org">www.freetype.org</a>)
-</h3>
+<div id="top"
+ class="bar">
+ <h1><a href="http://freetype.org/index.html">FreeType</a>
+ Tutorial&nbsp;/&nbsp;III</h1>
+</div>
-<center>
-<table width="70%">
-<tr><td>
- <hr>
+<div id="wrapper">
- <h2>
- Introduction
- </h2>
+<div class="colmask leftmenu">
+ <div class="colright">
+ <div class="col1wrap">
+ <div class="col1">
- <p>This is the third section of the FreeType&nbsp;2 tutorial. It
- describes how to deal with various internals of the library like</p>
- <ul>
- <li>the module interface</li>
- <li>functions for manipulating vector outlines</li>
- <li>font driver issues</li>
- <li>interaction with renderers using callbacks</li>
- <li>accessing font specific data, for example PostScript font
- dictionaries and TrueType tables</li>
- </ul>
+ <!-- ************************************************** -->
+
+ <div id="examples">
+ <h2>III. Examples</h2>
+
+ <p>For completeness, here again a link to
+ the <a href="example1.c">example</a> used and explained in
+ the <a href="step1.html">first part of the
+ tutorial</a>.</p>
- <p>None of these items have been written yet.</p>
+ <p><a href="mailto:erik@timetrap.se">Erik Möller</a>
+ contributed a very nice C++ example that shows renderer
+ callbacks in action to draw a coloured glyph with a
+ differently coloured outline. The source code can be
+ found <a href="example2.cpp">here</a>.</p>
- <h2>
- Examples
- </h2>
+ <p><a href="example3.cpp">Another example</a> demonstrates
+ how to use FreeType's stand-alone rasterizer,
+ <tt>ftraster.c</tt>, both in B/W and 5-levels gray mode.
+ You need files from FreeType version 2.3.10 or newer.</p>
- <p><a href="mailto:erik@timetrap.se">Erik Möller</a> contributed a very
- nice C++ example which shows renderer callbacks in action to draw a
- coloured glyph with a differently coloured outline. The source code can
- be found <a href="example2.cpp">here</a>.</p>
+ <p><a href="mailto:gsmiko@gmail.com">Róbert Márki</a>
+ contributed a small
+ <a href="example4.cpp">Qt demonstration program</a>
+ (together with its <a href="example4.pro">qmake file</a>)
+ that shows both direct rendering with a callback and
+ rendering with a buffer, yielding the same result. You
+ need FreeType 2.4.3 or newer.</p>
+ </div>
- <p><a href="example3.cpp">Another example</a> demonstrates how to use
- FreeType's stand-alone rasterizer, <tt>ftraster.c</tt>, both in B/W and
- 5-levels gray mode. You need files from FreeType version 2.3.10 or
- newer.</p>
+ <!-- ************************************************** -->
- <p><a href="mailto:gsmiko@gmail.com">Róbert Márki</a> contributed a small
- <a href="example4.cpp">Qt demonstration program</a> (together with its <a
- href="example4.pro">qmake file</a>) which shows both direct rendering with
- a callback and rendering with a buffer, yielding the same result. You
- need FreeType 2.4.3 or newer.</p>
+ <div class="updated">
+ <p>Last update: 13-Dec-2014</p>
+ </div>
+ </div>
+ </div>
-</td></tr>
-</table>
-</center>
-<h3 align=center>
- <a href="step1.html">FreeType&nbsp;2 Tutorial Step&nbsp;1</a>
-</h3>
+ <!-- ************************************************** -->
+
+ <div class="col2">
+ </div>
+ </div>
+</div>
+
+
+<!-- ************************************************** -->
+
+<div id="TOC">
+ <ul>
+ <li class="funding">
+ <p><a href="https://pledgie.com/campaigns/24434">
+ <img alt="Click here to lend your support to the FreeType project and make a donation at pledgie.com!"
+ src="https://pledgie.com/campaigns/24434.png?skin_name=chrome"
+ border="0"
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+ <p><a href="https://flattr.com/thing/421342/lemzwerg-on-Flattr"
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+ <a href="http://freetype.org/developer.html">Development</a>
+ </li>
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+ <a href="http://freetype.org/contact.html"
+ class="emphasis">Contact</a>
+ </li>
+
+ <li>
+ &nbsp; <!-- separate primary from secondary entries -->
+ </li>
+
+ <li class="secondary">
+ <a href="index.html">FreeType Tutorial</a>
+ </li>
+ <li class="tertiary">
+ <a href="step1.html">Simple Glyph Loading</a>
+ </li>
+ <li class="tertiary">
+ <a href="step2.html">Managing Glyphs</a>
+ </li>
+ <li class="tertiary">
+ <a href="step3.html" class="current">Examples</a>
+ </li>
+ </ul>
+</div>
+
+</div> <!-- id="wrapper" -->
-<p><font size=-3>Last update: 07-Dec-2010</font></p>
+<div id="TOC-bottom">
+</div>
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