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authorMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 10:53:58 +0000
committerMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 10:53:58 +0000
commit1cb4778bcef21ea9015cfccdb99abb7a0e035d74 (patch)
treef164009397f9d3d5634c6f8a94b1542f793d9692 /app/fvwm/modules/FvwmWinList/List.c
parent841f8331c93ff96bd798e9a74ba10fab155da5c5 (diff)
Importing from XF4, plus BSD make infrastructure
Diffstat (limited to 'app/fvwm/modules/FvwmWinList/List.c')
-rw-r--r--app/fvwm/modules/FvwmWinList/List.c325
1 files changed, 325 insertions, 0 deletions
diff --git a/app/fvwm/modules/FvwmWinList/List.c b/app/fvwm/modules/FvwmWinList/List.c
new file mode 100644
index 000000000..a6d5b1ac1
--- /dev/null
+++ b/app/fvwm/modules/FvwmWinList/List.c
@@ -0,0 +1,325 @@
+/* FvwmWinList Module for Fvwm.
+ *
+ * Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
+ * Mike_Finger@atk.com)
+ *
+ * The functions in this source file are the original work of Mike Finger.
+ *
+ * No guarantees or warantees or anything are provided or implied in any way
+ * whatsoever. Use this program at your own risk. Permission to use this
+ * program for any purpose is given, as long as the copyright is kept intact.
+ *
+ * Things to do: Convert to C++ (In Progress)
+ */
+
+#include "config.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include "List.h"
+#include "Mallocs.h"
+#include "../../fvwm/module.h"
+
+#include <X11/Xmd.h>
+#include "FvwmWinList.h"
+
+/******************************************************************************
+ InitList - Initialize the list
+******************************************************************************/
+void InitList(List *list)
+{
+ list->head=list->tail=NULL;
+ list->count=0;
+}
+
+/******************************************************************************
+ AddItem - Allocates spaces for and appends an item to the list
+******************************************************************************/
+void AddItem(List *list, long id,long flags, long desk)
+{
+Item *new;
+ new=(Item *)safemalloc(sizeof(Item));
+ new->id=id;
+ new->name=NULL;
+ new->flags=flags;
+ new->desk=desk;
+ new->next=NULL;
+
+ if (list->tail==NULL) list->head=list->tail=new;
+ else {
+ list->tail->next=new;
+ list->tail=new;
+ }
+ list->count++;
+}
+
+/******************************************************************************
+ FindItem - Find the item in the list matching the id
+******************************************************************************/
+int FindItem(List *list, long id)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp!=NULL && temp->id!=id;i++,temp=temp->next);
+ if (temp==NULL) return -1;
+ return i;
+}
+
+/******************************************************************************
+ FindItemDesk - Find the item in the list matching the id, and desk id
+******************************************************************************/
+int FindItemDesk(List *list, long id, long desk)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp!=NULL && (temp->id!=id || temp->desk != desk) ;i++,temp=temp->next);
+ if (temp==NULL) return -1;
+ return i;
+}
+
+
+/******************************************************************************
+ UpdateItem - Update the item in the list, setting name & flags as necessary.
+******************************************************************************/
+int UpdateItemName(List *list, long id, char *string)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp!=NULL && id!=temp->id;i++,temp=temp->next);
+ if (temp==NULL) return -1;
+ UpdateString(&temp->name, string);
+ return i;
+}
+
+/******************************************************************************
+ UpdateItemDesk - Update the item in the list, setting desk as necessary.
+ returns 1 if desk was updated,
+ returns 0, if not changed
+ returns -1 if not found
+******************************************************************************/
+int UpdateItemDesk(List *list, long id, long desk)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp != NULL && temp->id != id ;i++,temp=temp->next);
+/* printf("sk=%ld %ld \n", id, temp->id);
+*/
+ if (temp ==NULL ) return -1;
+
+/* printf("dsk=%d\n", temp->desk);
+*/
+ if(temp->desk != desk)
+ {
+/* printf("got a nonmatch\n");
+*/
+ temp->desk = desk;
+ return 1;
+ }
+
+ return 0;
+}
+
+int UpdateItemFlags(List *list, long id, long flags)
+{
+Item *temp;
+int i;
+ for(i=0,temp=list->head;temp!=NULL && id!=temp->id;i++,temp=temp->next);
+ if (temp==NULL) return -1;
+ if (flags!=-1) temp->flags=flags;
+ return i;
+}
+
+/******************************************************************************
+ FreeItem - Frees allocated space for an Item
+******************************************************************************/
+void FreeItem(Item *ptr)
+{
+ if (ptr != NULL) {
+ if (ptr->name!=NULL) free(ptr->name);
+ free(ptr);
+ }
+}
+
+/******************************************************************************
+ DeleteItem - Deletes an item from the list
+******************************************************************************/
+int DeleteItem(List *list,long id)
+{
+ Item *temp,*temp2;
+ int i;
+
+ if (list->head==NULL) return -1;
+ if (list->head->id==id)
+ {
+ temp2=list->head;
+ temp=list->head=list->head->next;
+ i=-1;
+ }
+ else
+ {
+ for(i=0,temp=list->head;temp->next!=NULL && temp->next->id!=id;
+ i++,temp=temp->next);
+ if (temp->next==NULL) return -1;
+ temp2=temp->next;
+ temp->next=temp2->next;
+ }
+
+ if (temp2==list->tail) list->tail=temp;
+
+ FreeItem(temp2);
+ list->count--;
+ return i+1;
+}
+
+/******************************************************************************
+ FreeList - Free the entire list of Items
+******************************************************************************/
+void FreeList(List *list)
+{
+ Item *temp,*temp2;
+
+ for(temp=list->head;temp!=NULL;)
+ {
+ temp2=temp;
+ temp=temp->next;
+ FreeItem(temp2);
+ }
+ list->count=0;
+}
+
+/******************************************************************************
+ PrintList - Print the list of item on the console. (Debugging)
+******************************************************************************/
+void PrintList(List *list)
+{
+Item *temp;
+ ConsoleMessage("List of Items:\n");
+ ConsoleMessage(" %10s %-15s %-15s %-15s %-15s Flgs\n","ID","Name","I-Name",
+ "R-Name","R-Class");
+ ConsoleMessage(" ---------- --------------- --------------- --------------- --------------- ----\n");
+ for(temp=list->head;temp!=NULL;temp=temp->next) {
+ ConsoleMessage(" %10ld %-15.15s %4ld\n",temp->id,
+ (temp->name==NULL) ? "<null>" : temp->name,
+ temp->flags);
+ }
+}
+
+/******************************************************************************
+ ItemName - Return the name of an Item
+******************************************************************************/
+char *ItemName(List *list, int n)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next);
+ if (temp==NULL) return NULL;
+ return temp->name;
+}
+
+/******************************************************************************
+ ItemFlags - Return the flags for an item
+******************************************************************************/
+long ItemFlags(List *list, long id)
+{
+ Item *temp;
+
+ for(temp=list->head; temp != NULL && id!=temp->id; temp=temp->next);
+ if (temp==NULL)
+ return -1;
+
+ else return temp->flags;
+}
+
+/******************************************************************************
+ ItemDesk - Return the desk for an item
+******************************************************************************/
+long ItemDesk(List *list, long id)
+{
+ Item *temp;
+
+ for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);
+
+ if (temp==NULL) return -1;
+ else return temp->desk;
+}
+
+
+/******************************************************************************
+ XorFlags - Exclusive of the flags with the specified value.
+******************************************************************************/
+long XorFlags(List *list, int n, long value)
+{
+ Item *temp;
+ int i;
+ long ret;
+
+ for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next)
+ if (temp==NULL) return -1;
+ ret=temp->flags;
+ temp->flags^=value;
+ return ret;
+}
+
+/******************************************************************************
+ ItemCount - Return the number of items inthe list
+******************************************************************************/
+int ItemCount(List *list)
+{
+ return list->count;
+}
+
+/******************************************************************************
+ ItemCountDesk - Return the number of items inthe list, with desk desk
+******************************************************************************/
+
+int ItemCountDesk(List *list, long desk)
+{
+ Item *temp;
+ int count=0;
+
+/*return list->count;*/
+
+ for(temp=list->head;
+ temp != NULL;
+ temp = temp->next
+ )
+ {
+ if(temp->desk == desk)
+ count++;
+ }
+
+ return count;
+}
+
+/******************************************************************************
+ ItemID - Return the ID of the item in the list.
+******************************************************************************/
+long ItemID(List *list, int n)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=list->head;temp!=NULL && i<n;i++,temp=temp->next);
+ if (temp==NULL) return -1;
+ return temp->id;
+}
+
+/******************************************************************************
+ CopyItem - Copy an item from one list to another
+******************************************************************************/
+void CopyItem(List *dest, List *source, int n)
+{
+ Item *temp;
+ int i;
+
+ for(i=0,temp=source->head;temp!=NULL && i<n;i++,temp=temp->next);
+ if (temp==NULL) return;
+ AddItem(dest,temp->id,temp->flags, temp->desk);
+ UpdateItemName(dest,temp->id,temp->name);
+ DeleteItem(source,temp->id);
+}
+