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authorMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 11:09:41 +0000
committerMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 11:09:41 +0000
commit95c2d1cbda23a41cdf6e63520c7f0b825e63dd5b (patch)
tree06d3ffa4312e568c4157f69fe1bddaddec9bc497 /app/xlockmore/make.com
parent3928433848e2d6a9356f3d438a14b32a4f87f660 (diff)
Importing xlockmore 5.22
Diffstat (limited to 'app/xlockmore/make.com')
-rw-r--r--app/xlockmore/make.com637
1 files changed, 637 insertions, 0 deletions
diff --git a/app/xlockmore/make.com b/app/xlockmore/make.com
new file mode 100644
index 000000000..ce3dc3362
--- /dev/null
+++ b/app/xlockmore/make.com
@@ -0,0 +1,637 @@
+$ save_verify='f$verify(0)
+$! set ver
+$!
+$! VMS compile and link for xlockmore
+$!
+$! USAGE:
+$! @make [debug clobber clean]
+$! debug : compile with degugger switch
+$! clean : clean all except executable
+$! clobber : clean all
+$!
+$! If you have
+$! XPM library
+$! XVMSUTILS library (VMS6.2 or lower)
+$! Mesa GL library
+$! insert the correct directory instead of X11 or GL:
+$ xvmsutilsf="X11:XVMSUTILS.OLB"
+$ xpmf="SYS$LIBRARY:LIBXPM.OLB"
+$ glf="GL:LIBMESAGL.OLB"
+$ glf_share="GL:LIBMESAGL.EXE"
+$ gluf="GL:LIBMESAGLU.OLB"
+$ gluf_share="GL:LIBMESAGLU.EXE"
+$ ttff="SYS$LIBRARY:LIBTTF.OLB"
+$ glttf="SYS$LIBRARY:LIBGLTT.OLB"
+$ freetypef="SYS$LIBRARY:FREETYPE.OLB"
+$ ftglf="SYS$LIBRARY:LIBFTGL.OLB"
+$ zlibf="SYS$LIBRARY:LIBZ.OLB"
+$ mmovf="SYS$LIBRARY:MMOV.OLB"
+$ mmovf2="SYS$SHARE:MMOV.EXE"
+$ magickf="SYS$LIBRARY:MAGICKSHR.OLB"
+$!
+$! Default for some commands
+$ xl_link=="link"
+$ xl_cc=="cc/name=(as_is,short)/float=ieee"
+$ xl_cxx=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new"
+$!
+$! Assume C.
+$ deccxx=0
+$! Assume C++ (but may not link on VMS6.2 or lower)
+$! deccxx=1
+$! test on C++.
+$! deccxx=f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. ""
+$!
+$! Already assumes DEC C on Alpha.
+$! Assume VAX C on VAX.
+$! decc=0
+$! Assume DEC C on VAX.
+$! decc=1
+$! test on DEC C.
+$ decc=f$search("SYS$SYSTEM:DECC$COMPILER.EXE") .nes. ""
+$!
+$! if vroot<>0 the use of the root window is enabled
+$ vroot=1
+$! vroot=0
+$!
+$! if bomb<>0 the use bomb mode is included (does not come up in random mode)
+$ bomb=1
+$! bomb=0
+$!
+$! if disable_interactive<>0 then interactive modes are disabled (useful for
+$! production environments)
+$ disable_interactive=0
+$! disable_interactive=1
+$!
+$! if unstable<>0 some of these mode(s) included could be a little buggy
+$! unstable=0
+$ unstable=1
+$!
+$! if sound<>0 sound capability is included (only available on Alpha)
+$! from vms_amd.c and vms_amd.h
+$ sound=1
+$! sound=0
+$!
+$! Memory Check stuff. Very experimental!
+$ check=0
+$! check=1
+$
+$! Compliant colour map if <>1
+$ complmap=0
+$! complmap=1
+$!
+$!
+$! NOTHING SHOULD BE MODIFIED BELOW
+$!
+$ if p1 .eqs. "CLEAN" then goto Clean
+$ if p1 .eqs. "CLOBBER" then goto Clobber
+$!
+$ defs=="VMS"
+$ dtsaver=f$search("SYS$LIBRARY:CDE$LIBDTSVC.EXE") .nes. ""
+$ xpm=f$search("''xpmf'") .nes. ""
+$ gl=f$search("''glf'") .nes. ""
+$ gl_share=f$search("''glf_share'") .nes. ""
+$ glu=f$search("''gluf'") .nes. ""
+$ glu_share=f$search("''gluf_share'") .nes. ""
+$ gltt=f$search("''glttf'") .nes. ""
+$ ttf=f$search("''ttff'") .nes. ""
+$ ftgl=f$search("''ftglf'") .nes. ""
+$ zlib=f$search("''zlibf'") .nes. ""
+$ ft=f$search("''freetypef'") .nes. ""
+$ mmov=f$search("''mmovf'") .nes. ""
+$ mmov2=f$search("''mmovf2'") .nes. ""
+$ use_magick=f$search("''magickf'") .nes. ""
+$ iscxx=f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. ""
+$ axp=f$getsyi("HW_MODEL") .ge. 1024
+$ sys_ver=f$edit(f$getsyi("version"),"compress")
+$ if f$extract(0,1,sys_ver) .nes. "V"
+$ then
+$ type sys$input
+This script will assume that the operating system version is at least V7.0.
+$!
+$ sys_ver="V7.0"
+$ endif
+$ sys_maj=0+f$extract(1,1,sys_ver)
+$ if sys_maj .lt. 7
+$ then
+$ xvmsutils=f$search("''xvmsutilsf'") .nes. ""
+$ endif
+$!
+$! Create .opt file
+$ close/nolog optf
+$ open/write optf xlock.opt
+$!
+$ if iscxx then defs=="''defs',HAVE_CXX"
+$ if ttf then defs=="''defs',HAVE_TTF"
+$ if gltt then defs=="''defs',HAVE_GLTT"
+$ if ft then defs=="''defs',HAVE_FREETYPE"
+$ if ftgl .and. zlib then defs=="''defs',HAVE_FTGL"
+$ if use_magick then defs=="''defs',USE_MAGICK"
+$ if complmap then defs=="''defs',COMPLIANT_COLORMAP"
+$ if xpm then defs=="''defs',HAVE_XPM"
+$ if gl .or. gl_share then defs=="''defs',USE_GL,HAVE_GLBINDTEXTURE"
+$ if dtsaver then defs=="''defs',USE_DTSAVER"
+$ if mmov .and. sound
+$ then
+$ defs=="''defs',HAS_MMOV"
+$ if f$search("MMOV.DIR") .eqs. ""
+$ then
+$ create/dir [.mmov]
+$ set def [.mmov]
+$ copy SYS$COMMON:[SYSHLP.EXAMPLES.MMOV.COMMON]*.* []
+$! spawn included to avoid unwanted redefinition of logicals
+$ spawn @build_common
+$ copy SYS$COMMON:[SYSHLP.EXAMPLES.MMOV.VIDEO]readavi.c []
+$ spaw @[-]mmov
+$ set def [-]
+$ endif
+$ endif
+$ if axp .and. sound then defs=="''defs',USE_VMSPLAY"
+$ if sys_maj .lt. 7
+$ then
+$ if xvmsutils then defs=="''defs',USE_XVMSUTILS"
+$ endif
+$ if vroot then defs=="''defs',USE_VROOT"
+$ if bomb then defs=="''defs',USE_BOMB"
+$ if disable_interactive then defs=="''defs',DISABLE_INTERACTIVE"
+$ if unstable then defs=="''defs',USE_UNSTABLE"
+$ if check then defs=="''defs',DEBUG"
+$! The next must be the last one.
+$ if sys_maj .ge. 7
+$ then
+$ defs=="''defs',HAVE_USLEEP"
+$ defs=="''defs',SRAND=""""srand48"""",LRAND=""""lrand48"""",MAXRAND=2147483648.0"
+$ endif
+$!
+$! Establish the Compiling Environment
+$!
+$! Set compiler command
+$! Put in /include=[] for local include file like a pwd.h ...
+$! not normally required.
+$ xl_cxx=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/include=([],[.xlock])/define=(''defs')"
+$ if deccxx
+$ then
+$ xl_cc=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/include=([],[.xlock])/define=(''defs')"
+$ else
+$ if axp
+$ then
+$ xl_cc=="cc/name=(as_is,short)/float=ieee/include=([],[.xlock])/define=(''defs')"
+$ else
+$ if decc
+$ then
+$! xl_cc=="cc/decc/standard=vaxc/include=([],[.xlock])/define=(''defs')"
+$ xl_cc=="cc/decc/include=([],[.xlock])/define=(''defs')"
+$ else ! VAX C
+$ xl_cc=="cc/include=([],[.xlock])/define=(''defs')"
+$ endif
+$ endif
+$ endif
+$ if p1 .eqs. "DEBUG" .or. p2 .eqs. "DEBUG" .or. p3 .eqs. "DEBUG"
+$ then
+$ if deccxx
+$ then
+$ xl_cc=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/deb/noopt/include=([],[.xlock])/define=(''defs')/list"
+$ else
+$ if axp
+$ then
+$ xl_cc=="cc/name=(as_is,short)/float=ieee/deb/noopt/include=([],[.xlock])/define=(''defs')/list"
+$ else
+$ if decc
+$ then
+$! xl_cc=="cc/deb/noopt/decc/standard=vaxc/include=([],[.xlock])/define=(''defs')/list"
+$ xl_cc=="cc/deb/noopt/decc/include=([],[.xlock])/define=(''defs')/list"
+$ else ! VAX C
+$ xl_cc=="cc/deb/noopt/include=([],[.xlock])/define=(''defs')/list"
+$ endif
+$ endif
+$ endif
+$ if iscxx
+$ then
+$ xl_link=="cxxlink/deb"
+$ else
+$ xl_link=="link/deb"
+$ endif
+$ else
+$ if iscxx then xl_link=="cxxlink/trace"
+$ endif
+$!
+$ if axp .or. .not. decc
+$ then
+$ define/nolog sys sys$library
+$ endif
+$!
+$ write sys$output "Linking Include Files"
+$ call make bat.xbm "set file/enter=[]bat.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm
+$ call make bounce.xbm "set file/enter=[]bounce.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm
+$ call make decay.xbm "set file/enter=[]decay.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm
+$! call make eyes.xbm "set file/enter=[]eyes.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm
+$ call make eyes.xbm "set file/enter=[]eyes.xbm [.bitmaps]m-grelb.xbm" [.bitmaps]m-grelb.xbm
+$ call make eyes2.xbm "set file/enter=[]eyes2.xbm [.bitmaps]m-grelb-2.xbm" [.bitmaps]m-grelb-2.xbm
+$ call make flag.xbm "set file/enter=[]flag.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm
+$ call make image.xbm "set file/enter=[]image.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm
+$ call make life.xbm "set file/enter=[]life.xbm [.bitmaps]s-grelb.xbm" [.bitmaps]s-grelb.xbm
+$! call make life.xbm "set file/enter=[]life.xbm [.bitmaps]s-dec.xbm" [.bitmaps]s-dec.xbm
+$ call make life2.xbm "set file/enter=[]life2.xbm [.bitmaps]s-grelb-2.xbm" [.bitmaps]s-grelb-2.xbm
+$ call make life1d.xbm "set file/enter=[]life1d.xbm [.bitmaps]t-x11.xbm" [.bitmaps]t-x11.xbm
+$ call make maze.xbm "set file/enter=[]maze.xbm [.bitmaps]l-dec.xbm" [.bitmaps]l-dec.xbm
+$ call make puzzle.xbm "set file/enter=[]puzzle.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm
+$ if xpm
+$ then
+$ call make bat.xpm "set file/enter=[]bat.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm
+$ call make bounce.xpm "set file/enter=[]bounce.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm
+$ call make decay.xpm "set file/enter=[]decay.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]m-dec.xpm
+$! call make decay.xpm "set file/enter=[]decay.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm
+$ call make flag.xpm "set file/enter=[]flag.xpm [.pixmaps]m-dec.xpm" [.pixaps]m-dec.xpm
+$ call make image.xpm "set file/enter=[]image.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm
+$ call make maze.xpm "set file/enter=[]maze.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm
+$ call make puzzle.xpm "set file/enter=[]puzzle.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm
+$! call make puzzle.xpm "set file/enter=[]puzzle.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm
+$ endif
+$!
+$ write sys$output "Compiling XLock whith the folowing defines ="
+$ write sys$output "''defs'"
+$ call make [.xlock]xlock.obj "xl_cc /object=[.xlock] [.xlock]xlock.c" [.xlock]xlock.c [.xlock]xlock.h [.xlock]mode.h [.xlock]vroot.h
+$ call make [.xlock]passwd.obj "xl_cc /object=[.xlock] [.xlock]passwd.c" [.xlock]passwd.c [.xlock]xlock.h
+$ call make [.xlock]resource.obj "xl_cc /object=[.xlock] [.xlock]resource.c" [.xlock]resource.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.xlock]parsecmd.obj "xl_cc /object=[.xlock] [.xlock]parsecmd.c" [.xlock]parsecmd.c
+$ call make [.xlock]util.obj "xl_cc /object=[.xlock] [.xlock]util.c" [.xlock]util.c [.xlock]xlock.h [.xlock]util.h
+$ call make [.xlock]logout.obj "xl_cc /object=[.xlock] [.xlock]logout.c" [.xlock]logout.c [.xlock]xlock.h
+$ call make [.xlock]mode.obj "xl_cc /object=[.xlock] [.xlock]mode.c" [.xlock]mode.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.xlock]xlockimage.obj "xl_cc /object=[.xlock] [.xlock]xlockimage.c" [.xlock]xlockimage.c [.xlock]xlock.h [.xlock]xlockimage.c
+$ if use_magick
+$ then
+$ call make [.xlock]magick.obj "xl_cc /object=[.xlock] [.xlock]magick.c" [.xlock]magick.c [.xlock]xlock.h [.xlock]magick.h [.xlock]xlockimage.c magick:api.h
+$ call make [.xlock]iostuff.obj "xl_cc /object=[.xlock] [.xlock]iostuff.c" [.xlock]iostuff.c [.xlock]xlock.h [.xlock]iostuff.h [.xlock]magick.h magick:api.h
+$ else
+$ call make [.xlock]ras.obj "xl_cc /object=[.xlock] [.xlock]ras.c" [.xlock]ras.c [.xlock]xlock.h [.xlock]ras.h [.xlock]xlockimage.c
+$ call make [.xlock]xbm.obj "xl_cc /object=[.xlock] [.xlock]xbm.c" [.xlock]xbm.c [.xlock]xlock.h
+$ call make [.xlock]iostuff.obj "xl_cc /object=[.xlock] [.xlock]iostuff.c" [.xlock]iostuff.c [.xlock]xlock.h [.xlock]iostuff.h
+$ endif
+$ call make [.xlock]vis.obj "xl_cc /object=[.xlock] [.xlock]vis.c" [.xlock]vis.c [.xlock]xlock.h [.xlock]vis.h
+$ call make [.xlock]visgl.obj "xl_cc /object=[.xlock] [.xlock]visgl.c" [.xlock]visgl.c [.xlock]xlock.h [.xlock]visgl.h
+$ call make [.xlock]color.obj "xl_cc /object=[.xlock] [.xlock]color.c" [.xlock]color.c [.xlock]xlock.h [.xlock]color.h
+$ call make [.xlock]random.obj "xl_cc /object=[.xlock] [.xlock]random.c" [.xlock]random.c [.xlock]xlock.h [.xlock]random.h
+$ call make [.xlock]automata.obj "xl_cc /object=[.xlock] [.xlock]automata.c" [.xlock]automata.c [.xlock]xlock.h [.xlock]automata.h
+$ call make [.xlock]spline.obj "xl_cc /object=[.xlock] [.xlock]spline.c" [.xlock]spline.c [.xlock]xlock.h [.xlock]spline.h
+$ call make [.xlock]erase.obj "xl_cc /object=[.xlock] [.xlock]erase.c" [.xlock]erase.c [.xlock]xlock.h [.xlock]erase.h [.xlock]erase_debug.h [.xlock]erase_init.h
+$ if check
+$ then
+$ write sys$output "Compiling XLock Memory Check Caution: Experimental!"
+$ call make [.xlock]memcheck.obj "xl_cc /object=[.xlock] [.xlock]memcheck.c" [.xlock]memcheck.c [.xlock]xlock.h
+$ endif
+$ if axp .and. sound
+$ then
+$ call make [.xlock]sound.obj "xl_cc /object=[.xlock] [.xlock]sound.c" [.xlock]sound.c [.xlock]xlock.h [.xlock]vms_amd.h
+$ call make [.xlock]vms_amd.obj "xl_cc /object=[.xlock] [.xlock]vms_amd.c" [.xlock]vms_amd.c [.xlock]vms_amd.h
+$ else
+$ call make [.xlock]sound.obj "xl_cc /object=[.xlock] [.xlock]sound.c" [.xlock]sound.c [.xlock]xlock.h
+$ endif
+$ call make [.modes]anemone.obj "xl_cc /object=[.modes] [.modes]anemone.c" [.modes]anemone.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]ant.obj "xl_cc /object=[.modes] [.modes]ant.c" [.modes]ant.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]ant3d.obj "xl_cc /object=[.modes] [.modes]ant3d.c" [.modes]ant3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]apollonian.obj "xl_cc /object=[.modes] [.modes]apollonian.c" [.modes]apollonian.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]ball.obj "xl_cc /object=[.modes] [.modes]ball.c" [.modes]ball.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]bat.obj "xl_cc /object=[.modes] [.modes]bat.c" [.modes]bat.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]blot.obj "xl_cc /object=[.modes] [.modes]blot.c" [.modes]blot.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]bouboule.obj "xl_cc /object=[.modes] [.modes]bouboule.c" [.modes]bouboule.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]bounce.obj "xl_cc /object=[.modes] [.modes]bounce.c" [.modes]bounce.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]braid.obj "xl_cc /object=[.modes] [.modes]braid.c" [.modes]braid.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]bubble.obj "xl_cc /object=[.modes] [.modes]bubble.c" [.modes]bubble.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]bug.obj "xl_cc /object=[.modes] [.modes]bug.c" [.modes]bug.c [.xlock]xlock.h [.xlock]mode.h
+$! call make [.modes]cartoon.obj "xl_cc /object=[.modes] [.modes]cartoon.c" [.modes]cartoon.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]clock.obj "xl_cc /object=[.modes] [.modes]clock.c" [.modes]clock.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]coral.obj "xl_cc /object=[.modes] [.modes]coral.c" [.modes]coral.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]crystal.obj "xl_cc /object=[.modes] [.modes]crystal.c" [.modes]crystal.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]daisy.obj "xl_cc /object=[.modes] [.modes]daisy.c" [.modes]daisy.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]dclock.obj "xl_cc /object=[.modes] [.modes]dclock.c" [.modes]dclock.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]decay.obj "xl_cc /object=[.modes] [.modes]decay.c" [.modes]decay.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]deco.obj "xl_cc /object=[.modes] [.modes]deco.c" [.modes]deco.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]deluxe.obj "xl_cc /object=[.modes] [.modes]deluxe.c" [.modes]deluxe.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]demon.obj "xl_cc /object=[.modes] [.modes]demon.c" [.modes]demon.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]dilemma.obj "xl_cc /object=[.modes] [.modes]dilemma.c" [.modes]dilemma.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]discrete.obj "xl_cc /object=[.modes] [.modes]discrete.c" [.modes]discrete.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]dragon.obj "xl_cc /object=[.modes] [.modes]dragon.c" [.modes]dragon.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]drift.obj "xl_cc /object=[.modes] [.modes]drift.c" [.modes]drift.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]euler2d.obj "xl_cc /object=[.modes] [.modes]euler2d.c" [.modes]euler2d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]eyes.obj "xl_cc /object=[.modes] [.modes]eyes.c" [.modes]eyes.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]fadeplot.obj "xl_cc /object=[.modes] [.modes]fadeplot.c" [.modes]fadeplot.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]fiberlamp.obj "xl_cc /object=[.modes] [.modes]fiberlamp.c" [.modes]fiberlamp.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]flag.obj "xl_cc /object=[.modes] [.modes]flag.c" [.modes]flag.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]flame.obj "xl_cc /object=[.modes] [.modes]flame.c" [.modes]flame.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]flow.obj "xl_cc /object=[.modes] [.modes]flow.c" [.modes]flow.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]forest.obj "xl_cc /object=[.modes] [.modes]forest.c" [.modes]forest.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]fzort.obj "xl_cc /object=[.modes] [.modes]fzort.c" [.modes]fzort.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]galaxy.obj "xl_cc /object=[.modes] [.modes]galaxy.c" [.modes]galaxy.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]goop.obj "xl_cc /object=[.modes] [.modes]goop.c" [.modes]goop.c [.xlock]xlock.h [.xlock]mode.h [.xlock]spline.h
+$ call make [.modes]grav.obj "xl_cc /object=[.modes] [.modes]grav.c" [.modes]grav.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]helix.obj "xl_cc /object=[.modes] [.modes]helix.c" [.modes]helix.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]hop.obj "xl_cc /object=[.modes] [.modes]hop.c" [.modes]hop.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]hyper.obj "xl_cc /object=[.modes] [.modes]hyper.c" [.modes]hyper.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]ico.obj "xl_cc /object=[.modes] [.modes]ico.c" [.modes]ico.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]ifs.obj "xl_cc /object=[.modes] [.modes]ifs.c" [.modes]ifs.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]image.obj "xl_cc /object=[.modes] [.modes]image.c" [.modes]image.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]juggle.obj "xl_cc /object=[.modes] [.modes]juggle.c" [.modes]juggle.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]julia.obj "xl_cc /object=[.modes] [.modes]julia.c" [.modes]julia.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]kaleid.obj "xl_cc /object=[.modes] [.modes]kaleid.c" [.modes]kaleid.c [.xlock]xlock.h [.xlock]mode.h
+$! call make [.modes]kaleid2.obj "xl_cc /object=[.modes] [.modes]kaleid2.c" [.modes]kaleid2.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]kumppa.obj "xl_cc /object=[.modes] [.modes]kumppa.c" [.modes]kumppa.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]laser.obj "xl_cc /object=[.modes] [.modes]laser.c" [.modes]laser.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]life.obj "xl_cc /object=[.modes] [.modes]life.c" [.modes]life.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]life1d.obj "xl_cc /object=[.modes] [.modes]life1d.c" [.modes]life1d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]life3d.obj "xl_cc /object=[.modes] [.modes]life3d.c" [.modes]life3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]lightning.obj "xl_cc /object=[.modes] [.modes]lightning.c" [.modes]lightning.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]lisa.obj "xl_cc /object=[.modes] [.modes]lisa.c" [.modes]lisa.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]lissie.obj "xl_cc /object=[.modes] [.modes]lissie.c" [.modes]lissie.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]loop.obj "xl_cc /object=[.modes] [.modes]loop.c" [.modes]loop.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]lyapunov.obj "xl_cc /object=[.modes] [.modes]lyapunov.c" [.modes]lyapunov.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]mandelbrot.obj "xl_cc /object=[.modes] [.modes]mandelbrot.c" [.modes]mandelbrot.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]marquee.obj "xl_cc /object=[.modes] [.modes]marquee.c" [.modes]marquee.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]matrix.obj "xl_cc /object=[.modes] [.modes]matrix.c" [.modes]matrix.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]maze.obj "xl_cc /object=[.modes] [.modes]maze.c" [.modes]maze.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]mountain.obj "xl_cc /object=[.modes] [.modes]mountain.c" [.modes]mountain.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]munch.obj "xl_cc /object=[.modes] [.modes]munch.c" [.modes]munch.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]nose.obj "xl_cc /object=[.modes] [.modes]nose.c" [.modes]nose.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]pacman.obj "xl_cc /object=[.modes] [.modes]pacman.c" [.modes]pacman.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]penrose.obj "xl_cc /object=[.modes] [.modes]penrose.c" [.modes]penrose.c [.xlock]xlock.h [.xlock]mode.h [.modes]pacman.h [.modes]pacman_level.h [.modes]pacman_ai.h
+$ call make [.modes]petal.obj "xl_cc /object=[.modes] [.modes]petal.c" [.modes]petal.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]petri.obj "xl_cc /object=[.modes] [.modes]petri.c" [.modes]petri.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]polyominoes.obj "xl_cc /object=[.modes] [.modes]polyominoes.c" [.modes]polyominoes.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]puzzle.obj "xl_cc /object=[.modes] [.modes]puzzle.c" [.modes]puzzle.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]pyro.obj "xl_cc /object=[.modes] [.modes]pyro.c" [.modes]pyro.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]qix.obj "xl_cc /object=[.modes] [.modes]qix.c" [.modes]qix.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]roll.obj "xl_cc /object=[.modes] [.modes]roll.c" [.modes]roll.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]rotor.obj "xl_cc /object=[.modes] [.modes]rotor.c" [.modes]rotor.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]scooter.obj "xl_cc /object=[.modes] [.modes]scooter.c" [.modes]scooter.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]shape.obj "xl_cc /object=[.modes] [.modes]shape.c" [.modes]shape.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]sierpinski.obj "xl_cc /object=[.modes] [.modes]sierpinski.c" [.modes]sierpinski.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]slip.obj "xl_cc /object=[.modes] [.modes]slip.c" [.modes]slip.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]space.obj "xl_cc /object=[.modes] [.modes]space.c" [.modes]space.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]sphere.obj "xl_cc /object=[.modes] [.modes]sphere.c" [.modes]sphere.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]spiral.obj "xl_cc /object=[.modes] [.modes]spiral.c" [.modes]spiral.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]spline.obj "xl_cc /object=[.modes] [.modes]spline.c" [.modes]spline.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]star.obj "xl_cc /object=[.modes] [.modes]star.c" [.modes]star.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]starfish.obj "xl_cc /object=[.modes] [.modes]starfish.c" [.modes]starfish.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]strange.obj "xl_cc /object=[.modes] [.modes]strange.c" [.modes]strange.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]swarm.obj "xl_cc /object=[.modes] [.modes]swarm.c" [.modes]swarm.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]swirl.obj "xl_cc /object=[.modes] [.modes]swirl.c" [.modes]swirl.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]t3d.obj "xl_cc /object=[.modes] [.modes]t3d.c" [.modes]t3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]tetris.obj "xl_cc /object=[.modes] [.modes]tetris.c" [.modes]tetris.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]thornbird.obj "xl_cc /object=[.modes] [.modes]thornbird.c" [.modes]thornbird.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]tik_tak.obj "xl_cc /object=[.modes] [.modes]tik_tak.c" [.modes]tik_tak.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]toneclock.obj "xl_cc /object=[.modes] [.modes]toneclock.c" [.modes]toneclock.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]triangle.obj "xl_cc /object=[.modes] [.modes]triangle.c" [.modes]triangle.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]tube.obj "xl_cc /object=[.modes] [.modes]tube.c" [.modes]tube.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]turtle.obj "xl_cc /object=[.modes] [.modes]turtle.c" [.modes]turtle.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]vines.obj "xl_cc /object=[.modes] [.modes]vines.c" [.modes]vines.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]voters.obj "xl_cc /object=[.modes] [.modes]voters.c" [.modes]voters.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]wator.obj "xl_cc /object=[.modes] [.modes]wator.c" [.modes]wator.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]wire.obj "xl_cc /object=[.modes] [.modes]wire.c" [.modes]wire.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]world.obj "xl_cc /object=[.modes] [.modes]world.c" [.modes]world.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]worm.obj "xl_cc /object=[.modes] [.modes]worm.c" [.modes]worm.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]xcl.obj "xl_cc /object=[.modes] [.modes]xcl.c" [.modes]xcl.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]xjack.obj "xl_cc /object=[.modes] [.modes]xjack.c" [.modes]xjack.c [.xlock]xlock.h [.xlock]mode.h
+$ if unstable
+$ then
+$ call make [.modes]run.obj "xl_cc /object=[.modes] [.modes]run.c" [.modes]run.c [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ if iscxx
+$ then
+$ call make [.modes]solitare.obj "xl_cxx /object=[.modes] [.modes]solitare.cc" [.modes]solitare.cc [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ if gl .or. gl_share
+$ then
+$ call make [.modes.glx]biof.obj "xl_cc /object=[.modes.glx] [.modes.glx]biof.c" [.modes.glx]biof.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]cage.obj "xl_cc /object=[.modes.glx] [.modes.glx]cage.c" [.modes.glx]cage.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]fire.obj "xl_cc /object=[.modes.glx] [.modes.glx]fire.c" [.modes.glx]fire.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]gears.obj "xl_cc /object=[.modes.glx] [.modes.glx]gears.c" [.modes.glx]gears.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]tube.obj "xl_cc /object=[.modes.glx] [.modes.glx]tube.c" [.modes.glx]tube.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]sphere.obj "xl_cc /object=[.modes.glx] [.modes.glx]sphere.c" [.modes.glx]sphere.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]glplanet.obj "xl_cc /object=[.modes.glx] [.modes.glx]glplanet.c" [.modes.glx]glplanet.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]lament.obj "xl_cc /object=[.modes.glx] [.modes.glx]lament.c" [.modes.glx]lament.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]moebius.obj "xl_cc /object=[.modes.glx] [.modes.glx]moebius.c" [.modes.glx]moebius.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]molecule.obj "xl_cc /object=[.modes.glx] [.modes.glx]molecule.c" [.modes.glx]molecule.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]morph3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]morph3d.c" [.modes.glx]morph3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]noof.obj "xl_cc /object=[.modes.glx] [.modes.glx]noof.c" [.modes.glx]noof.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]rubik.obj "xl_cc /object=[.modes.glx] [.modes.glx]rubik.c" [.modes.glx]rubik.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]sballs.obj "xl_cc /object=[.modes.glx] [.modes.glx]sballs.c" [.modes.glx]sballs.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]sierpinski3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]sierpinski3d.c" [.modes.glx]sierpinski3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]stairs.obj "xl_cc /object=[.modes.glx] [.modes.glx]stairs.c" [.modes.glx]stairs.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]superquadrics.obj "xl_cc /object=[.modes.glx] [.modes.glx]superquadrics.c" [.modes.glx]superquadrics.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]xpm-ximage.obj "xl_cc /object=[.modes.glx] [.modes.glx]xpm-ximage.c" [.modes.glx]xpm-ximage.c [.xlock]xlock.h [.xlock]xpm-ximage.h
+$ call make [.modes.glx]buildlwo.obj "xl_cc /object=[.modes.glx] [.modes.glx]buildlwo.c" [.modes.glx]buildlwo.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]pipes.obj "xl_cc /object=[.modes.glx] [.modes.glx]pipes.c" [.modes.glx]pipes.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]pipeobjs.obj "xl_cc /object=[.modes.glx] [.modes.glx]pipeobjs.c" [.modes.glx]pipeobjs.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]sproingies.obj "xl_cc /object=[.modes.glx] [.modes.glx]sproingies.c" [.modes.glx]sproingies.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]sproingiewrap.obj "xl_cc /object=[.modes.glx] [.modes.glx]sproingiewrap.c" [.modes.glx]sproingiewrap.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_b.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_b.c" [.modes.glx]s1_b.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_1.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_1.c" [.modes.glx]s1_1.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_2.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_2.c" [.modes.glx]s1_2.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_3.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_3.c" [.modes.glx]s1_3.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_4.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_4.c" [.modes.glx]s1_4.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_5.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_5.c" [.modes.glx]s1_5.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]s1_6.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_6.c" [.modes.glx]s1_6.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]atlantis.obj "xl_cc /object=[.modes.glx] [.modes.glx]atlantis.c" [.modes.glx]atlantis.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]dolphin.obj "xl_cc /object=[.modes.glx] [.modes.glx]dolphin.c" [.modes.glx]dolphin.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]shark.obj "xl_cc /object=[.modes.glx] [.modes.glx]shark.c" [.modes.glx]shark.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]swim.obj "xl_cc /object=[.modes.glx] [.modes.glx]swim.c" [.modes.glx]swim.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]whale.obj "xl_cc /object=[.modes.glx] [.modes.glx]whale.c" [.modes.glx]whale.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]atunnels.obj "xl_cc /object=[.modes.glx] [.modes.glx]atunnels.c" [.modes.glx]atunnels.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]tunnel_draw.obj "xl_cc /object=[.modes.glx] [.modes.glx]tunnel_draw.c" [.modes.glx]tunnel_draw.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]bubble3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]bubble3d.c" [.modes.glx]bubble3d.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]b_draw.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_draw.c" [.modes.glx]b_draw.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]b_lockglue.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_lockglue.c" [.modes.glx]b_lockglue.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]b_sphere.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_sphere.c" [.modes.glx]b_sphere.c [.xlock]xlock.h [.xlock]mode.h
+$ if unstable
+$ then
+$ call make [.modes.glx]skewb.obj "xl_cc /object=[.modes.glx] [.modes.glx]skewb.c" [.modes.glx]skewb.c [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ if iscxx
+$ then
+$ call make [.modes.glx]invert.obj "xl_cc /object=[.modes.glx] [.modes.glx]invert.c" [.modes.glx]invert.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_figureeight.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_figureeight.cc" [.modes.glx]i_figureeight.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_linkage.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_linkage.cc" [.modes.glx]i_linkage.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_sphere.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_sphere.cc" [.modes.glx]i_sphere.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_spline.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_spline.cc" [.modes.glx]i_spline.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_threejet.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_threejet.cc" [.modes.glx]i_threejet.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_threejetvec.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_threejetvec.cc" [.modes.glx]i_threejetvec.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_twojet.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_twojet.cc" [.modes.glx]i_twojet.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]i_twojetvec.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_twojetvec.cc" [.modes.glx]i_twojetvec.cc [.xlock]xlock.h [.xlock]mode.h
+$ if ttf .and. gltt
+$ then
+$ call make [.modes.glx]text3d.obj "xl_cxx /object=[.modes.glx] [.modes.glx]text3d.cc" [.modes.glx]text3d.cc [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ if ft .and. ftgl .and. zlib
+$ then
+$ call make [.modes.glx]text3d2.obj "xl_cxx /object=[.modes.glx] [.modes.glx]text3d2.cc" [.modes.glx]text3d2.cc [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes.glx]rotator.obj "xl_cc /object=[.modes.glx] [.modes.glx]rotator.c" [.modes.glx]rotator.c [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ endif
+$ endif
+$ if bomb
+$ then
+$ call make [.modes]bomb.obj "xl_cc /object=[.modes] [.modes]bomb.c" [.modes]bomb.c [.xlock]xlock.h [.xlock]mode.h
+$ endif
+$ call make [.modes]blank.obj "xl_cc /object=[.modes] [.modes]blank.c" [.modes]blank.c [.xlock]xlock.h [.xlock]mode.h
+$ call make [.modes]random.obj "xl_cc /object=[.modes] [.modes]random.c" [.modes]random.c [.xlock]xlock.h [.xlock]mode.h
+$!
+$! Get libraries
+$ if use_magick then write optf "''magickf'/lib"
+$ if ftgl then write optf "''ftglf'/lib"
+$ if ft then write optf "''freetypef'/lib"
+$ if zlib then write optf "''zlibf'/lib"
+$ if gltt then write optf "''glttf'/lib"
+$ if ttf then write optf "''ttff'/lib"
+$ if xpm then write optf "''xpmf'/lib"
+$ if gl then write optf "''glf'/lib"
+$ if gl_share then write optf "''glf_share'/share"
+$ if glu then write optf "''gluf'/lib"
+$ if glu_share then write optf "''gluf_share'/share"
+$ if sys_maj .lt. 7
+$ then
+$ if xvmsutils then write optf "''xvmsutilsf'/lib"
+$ endif
+$! if .not. axp then write optf "sys$library:vaxcrtl/lib"
+$ write optf "sys$library:vaxcrtl/lib"
+$ if dtsaver then write optf "sys$library:cde$libdtsvc.exe/share"
+$ if axp then write optf "sys$library:ucx$ipc_shr/share"
+$ if mmov
+$ then
+$ write optf "[.mmov]vms_mmov.obj"
+$ write optf "[.mmov]readavi.obj"
+$ write optf "[.mmov]commonlib.olb/lib"
+$ if mmov2
+$ then
+$ write optf "sys$share:mmov.exe/share
+$ else
+$ when:==on
+$ when error then continue
+$ open/write optf1 mmov_link.opt
+$ write optf1 "sys$library:vaxcrtl/lib"
+$ write optf1 "sys$share:cma$open_rtl.exe/share"
+$ close optf1
+$ lib/extract=* sys$library:mmov.olb/lib
+$ link/exec=mmov.exe/share mmov/opt,MMOV_VMS.OPT/opt,mmov_link/opt
+$ write optf "mmov.exe/share"
+$ copy mmov.exe sys$share:mmov.exe
+$ write sys$output "If the copy failed you have to place the file mmov.exe"
+$ write sys$output "in the directory SYS$SHARE manually before running xlock"
+$ noon
+$ endif
+$ endif
+$ if axp then write optf "sys$share:decw$xextlibshr/share"
+$ if axp then write optf "sys$share:decw$xtlibshrr5/share"
+$ if .not. axp then write optf "sys$library:ucx$ipc/lib"
+$ write optf "sys$share:decw$dxmlibshr/share"
+$ write optf "sys$share:decw$xlibshr/share"
+$ close optf
+$!
+$! LINK
+$ write sys$output "Linking XLock"
+$ xl_link/map/exec=[.xlock] xlock/opt
+$!
+$! Create .opt file
+$ open/write optf xmlock.opt
+$ write sys$output "Compiling XMLock whith the folowing defines ="
+$ write sys$output "''defs'"
+$ call make [.xmlock]option.obj "xl_cc /object=[.xmlock] [.xmlock]option.c" [.xmlock]option.c
+$ call make [.xmlock]xmlock.obj "xl_cc /object=[.xmlock] [.xmlock]xmlock.c" [.xmlock]xmlock.c
+$! Get libraries
+$! if .not. axp then write optf "sys$library:vaxcrtl/lib"
+$ write optf "sys$library:vaxcrtl/lib"
+$ if axp then write optf "sys$library:ucx$ipc_shr/share"
+$ if axp then write optf "sys$share:decw$xextlibshr/share"
+$ if axp then write optf "sys$share:decw$xtlibshrr5/share"
+$ if .not. axp then write optf "sys$library:ucx$ipc/lib"
+$! write optf "sys$share:decw$dxmlibshr/share"
+$ write optf "sys$share:decw$xmlibshr12/share"
+$ write optf "sys$share:decw$xlibshr/share"
+$ close optf
+$!
+$! LINK
+$ write sys$output "Linking XmLock"
+$ xl_link/map/exec=[.xmlock] xmlock/opt
+$!
+$ if mmov
+$ then
+$ write sys$output "NOTE:"
+$ write sys$output "Sound files are played only when the user has the SYSNAM"
+$ write sys$output "as an authorized privilege"
+$ endif
+$ set noverify
+$ exit
+$!
+$Clobber: ! Delete executables, Purge directory and clean up object files
+$! and listings
+$ delete/noconfirm [.xlock]xlock.exe;*
+$ delete/noconfirm [.xmlock]xmlock.exe;*
+$!
+$Clean: ! Purge directory, clean up object files and listings
+$ close/nolog optf
+$ purge [...]
+$ delete/noconfirm [...]*.lis;*
+$ delete/noconfirm [...]*.obj;*
+$ delete/noconfirm [...]*.opt;*
+$ delete/noconfirm [...]*.map;*
+$ set file/remove bat.xbm;*
+$ set file/remove bounce.xbm;*
+$ set file/remove decay.xbm;*
+$ set file/remove eyes.xbm;*
+$ set file/remove eyes2.xbm;*
+$ set file/remove flag.xbm;*
+$ set file/remove image.xbm;*
+$ set file/remove life.xbm;*
+$ set file/remove life2.xbm;*
+$ set file/remove life1d.xbm;*
+$ set file/remove maze.xbm;*
+$ set file/remove puzzle.xbm;*
+$ set file/remove bat.xpm;*
+$ set file/remove bounce.xpm;*
+$ set file/remove decay.xpm;*
+$ set file/remove flag.xpm;*
+$ set file/remove image.xpm;*
+$ set file/remove maze.xpm;*
+$ set file/remove puzzle.xpm;*
+$!
+$ exit
+$!
+! SUBROUTINE TO CHECK DEPENDENCIES
+$ make: subroutine
+$ v='f$verify(0)
+$! p1 What we are trying to make
+$! p2 Command to make it
+$! p3 - p8 What it depends on
+$
+$ if (f$extract(0,6,p2) .eqs. "xl_cc ") then write optf "''p1'"
+$ if (f$extract(0,7,p2) .eqs. "xl_cxx ") then write optf "''p1'"
+$
+$ if f$search(p1) .eqs. "" then goto MakeIt
+$ time=f$cvtime(f$file(p1,"RDT"))
+$ arg=3
+$Loop:
+$ argument=p'arg
+$ if argument .eqs. "" then goto Exit
+$ el=0
+$Loop2:
+$ file=f$element(el," ",argument)
+$ if file .eqs. " " then goto Endl
+$ afile=""
+$Loop3:
+$ ofile=afile
+$ afile=f$search(file)
+$ if afile .eqs. "" .or. afile .eqs. ofile then goto NextEl
+$ if f$cvtime(f$file(afile,"RDT")) .gts. time then goto MakeIt
+$ goto Loop3
+$NextEL:
+$ el=el+1
+$ goto Loop2
+$EndL:
+$ arg=arg+1
+$ if arg .le. 8 then goto Loop
+$ goto Exit
+$
+$MakeIt:
+$ set verify
+$ 'p2
+$ vv='f$verify(0)
+$Exit:
+$ if v then set verify
+$ endsubroutine