summaryrefslogtreecommitdiff
path: root/app/xlockmore/modes/bounce.c
diff options
context:
space:
mode:
authorMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 11:09:41 +0000
committerMatthieu Herrb <matthieu@cvs.openbsd.org>2006-11-26 11:09:41 +0000
commit95c2d1cbda23a41cdf6e63520c7f0b825e63dd5b (patch)
tree06d3ffa4312e568c4157f69fe1bddaddec9bc497 /app/xlockmore/modes/bounce.c
parent3928433848e2d6a9356f3d438a14b32a4f87f660 (diff)
Importing xlockmore 5.22
Diffstat (limited to 'app/xlockmore/modes/bounce.c')
-rw-r--r--app/xlockmore/modes/bounce.c771
1 files changed, 771 insertions, 0 deletions
diff --git a/app/xlockmore/modes/bounce.c b/app/xlockmore/modes/bounce.c
new file mode 100644
index 000000000..e2645c2af
--- /dev/null
+++ b/app/xlockmore/modes/bounce.c
@@ -0,0 +1,771 @@
+/* -*- Mode: C; tab-width: 4 -*- */
+/* bounce --- bouncing footballs */
+
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)bounce.c 5.00 2000/11/01 xlockmore";
+
+#endif
+
+/*-
+ * Copyright (c) 1988 by Sun Microsystems
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * Revision History:
+ * 01-Nov-2000: Allocation checks
+ * 10-May-1997: Compatible with xscreensaver
+ * 01-Apr-1997: Curtis Larsen <larsen@rtp3.med.utah.edu>
+ * The modification is only for the inroot option. It causes
+ * the balls to see children of the root window and bounce
+ * off of the sides of them. New windows are only recognized
+ * after every init_bounce, because fvwm did not like xlock
+ * setting SubstructureNotifyMask on root. I did not fix the
+ * initial placement of balls yet, so they can start out
+ * underneath windows.
+ * 18-Sep-1995: tinkered with it to look like bat.c .
+ * 15-Jul-1994: cleaned up in time for the final match.
+ * 04-Apr-1994: spinning multiple ball version
+ * (I got a lot of help from with the physics of ball to ball
+ * collision looking at the source of xpool from Ismail ARIT
+ * <iarit@tara.mines.colorado.edu>
+ * 22-Mar-1994: got rid of flashing problem by only erasing parts of the
+ * image that will not be covered up by the next image.
+ * 02-Sep-1993: xlock version David Bagley <bagleyd@tux.org>
+ * 1986: Sun Microsystems
+ */
+
+/*-
+ * original copyright
+ * **************************************************************************
+ * Copyright 1988 by Sun Microsystems, Inc. Mountain View, CA.
+ *
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the names of Sun or MIT not be used in advertising
+ * or publicity pertaining to distribution of the software without specific
+ * prior written permission. Sun and M.I.T. make no representations about the
+ * suitability of this software for any purpose. It is provided "as is"
+ * without any express or implied warranty.
+ *
+ * SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+ * IN NO EVENT SHALL SUN BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
+ * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
+ * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
+ * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+ * SOFTWARE.
+ * ***************************************************************************
+ */
+
+/*-
+ * Open for improvement:
+ * include different balls (size and mass)
+ * how about be real crazy and put in an American/Australian football?
+ * should only have 1 bitmap for ball, the others should be generated
+ * as 90 degree rotations.
+ * multiscreen interaction
+ */
+
+#ifdef STANDALONE
+#define MODE_bounce
+#define PROGCLASS "Bounce"
+#define HACK_INIT init_bounce
+#define HACK_DRAW draw_bounce
+#define bounce_opts xlockmore_opts
+#define DEFAULTS "*delay: 5000 \n" \
+ "*count: -10 \n" \
+ "*size: 0 \n" \
+ "*ncolors: 200 \n"
+#include "xlockmore.h" /* in xscreensaver distribution */
+#else /* STANDALONE */
+#include "xlock.h" /* in xlockmore distribution */
+#include "color.h"
+#endif /* STANDALONE */
+#include "iostuff.h"
+
+#ifdef MODE_bounce
+
+ModeSpecOpt bounce_opts =
+{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
+
+#ifdef USE_MODULES
+const ModStruct bounce_description =
+{"bounce", "init_bounce", "draw_bounce", "release_bounce",
+ "refresh_bounce", "init_bounce", (char *) NULL, &bounce_opts,
+ 5000, -10, 1, 0, 64, 1.0, "",
+ "Shows bouncing footballs", 0, NULL};
+
+#endif
+
+#include "bitmaps/bounce-0.xbm"
+#include "bitmaps/bounce-1.xbm"
+#include "bitmaps/bounce-2.xbm"
+#include "bitmaps/bounce-3.xbm"
+#include "bitmaps/bounce-mask.xbm"
+
+#define BALLBITS(n,w,h)\
+ if ((bp->pixmaps[bp->init_orients]=\
+ XCreateBitmapFromData(display,window,(char *)n,w,h))==None){\
+ free_bounce(display,bp); return False;} else {bp->init_orients++;}
+
+/* aliases for vars defined in the bitmap file */
+#define BOUNCE_WIDTH image_width
+#define BOUNCE_HEIGHT image_height
+#define BOUNCE_BITS image_bits
+
+#include "bounce.xbm"
+
+#ifdef HAVE_XPM
+#define BOUNCE_NAME image_name
+#include "bounce.xpm"
+#define DEFAULT_XPM 1
+#endif
+
+#define MAX_STRENGTH 24
+#define FRICTION 24
+#define PENETRATION 0.3
+#define SLIPAGE 4
+#define TIME 32
+#define MINBALLS 1
+#define MINSIZE 1
+#define MINGRIDSIZE 5
+
+#define ORIENTS 4
+#define ORIENTCYCLE 16
+#define CCW 1
+#define CW (ORIENTS-1)
+#define DIR(x) (((x)>=0)?CCW:CW)
+#define SIGN(x) (((x)>=0)?1:-1)
+
+typedef struct {
+ int x, y;
+ int width, height;
+} ballwindow;
+
+typedef struct {
+ int x, y, xlast, ylast, orientlast;
+ int spincount, spindelay, spindir, orient;
+ int vx, vy, vang;
+ unsigned long color;
+} ballstruct;
+
+typedef struct {
+ int width, height;
+ int nballs;
+ int xs, ys, avgsize;
+ int restartnum;
+ int pixelmode;
+ ballstruct *balls;
+ int graphics_format;
+ GC backGC;
+ XImage *logo;
+ unsigned long black;
+ Colormap cmap;
+ GC stippledGC;
+ Pixmap pixmaps[ORIENTS + 1];
+ int init_orients;
+ int nwindow;
+ ballwindow *windows;
+} bouncestruct;
+
+static bouncestruct *bounces = (bouncestruct *) NULL;
+
+static void
+checkCollision(bouncestruct * bp, int aball)
+{
+ int i, amount, spin, d, size;
+ double x, y;
+
+ for (i = 0; i < bp->nballs; i++) {
+ if (i != aball) {
+ x = (double) (bp->balls[i].x - bp->balls[aball].x);
+ y = (double) (bp->balls[i].y - bp->balls[aball].y);
+ d = (int) sqrt(x * x + y * y);
+ size = bp->avgsize;
+ if (d > 0 && d < size) {
+ amount = size - d;
+ if (amount > PENETRATION * size)
+ amount = (int) (PENETRATION * size);
+ bp->balls[i].vx += (int) ((double) amount * x / d);
+ bp->balls[i].vy += (int) ((double) amount * y / d);
+ bp->balls[i].vx -= bp->balls[i].vx / FRICTION;
+ bp->balls[i].vy -= bp->balls[i].vy / FRICTION;
+ bp->balls[aball].vx -= (int) ((double) amount * x / d);
+ bp->balls[aball].vy -= (int) ((double) amount * y / d);
+ bp->balls[aball].vx -= bp->balls[aball].vx / FRICTION;
+ bp->balls[aball].vy -= bp->balls[aball].vy / FRICTION;
+ spin = (bp->balls[i].vang - bp->balls[aball].vang) /
+ (2 * size * SLIPAGE);
+ bp->balls[i].vang -= spin;
+ bp->balls[aball].vang += spin;
+ bp->balls[i].spindir = DIR(bp->balls[i].vang);
+ bp->balls[aball].spindir = DIR(bp->balls[aball].vang);
+ if (!bp->balls[i].vang) {
+ bp->balls[i].spindelay = 1;
+ bp->balls[i].spindir = 0;
+ } else
+ bp->balls[i].spindelay = (int) ((double) M_PI *
+ bp->avgsize / (ABS(bp->balls[i].vang))) + 1;
+ if (!bp->balls[aball].vang) {
+ bp->balls[aball].spindelay = 1;
+ bp->balls[aball].spindir = 0;
+ } else
+ bp->balls[aball].spindelay = (int) ((double) M_PI *
+ bp->avgsize / (ABS(bp->balls[aball].vang))) + 1;
+ return;
+ }
+ }
+ }
+}
+
+static void
+drawball(ModeInfo * mi, ballstruct * ball)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+
+ if (ball->xlast != -1) {
+ if (bp->logo && !bp->pixelmode) {
+ XSetForeground(display, bp->backGC, bp->black);
+#ifdef FLASH
+ XFillRectangle(display, window, bp->backGC,
+ ball->xlast, ball->ylast, bp->xs, bp->ys);
+#else
+ ERASE_IMAGE(display, window, bp->backGC,
+ ball->x, ball->y, ball->xlast, ball->ylast,
+ bp->xs, bp->ys);
+#endif
+ } else {
+ XSetForeground(display, bp->stippledGC, MI_BLACK_PIXEL(mi));
+ XSetStipple(display, bp->stippledGC,
+ bp->pixmaps[(bp->pixelmode) ? 0 : ORIENTS]);
+ XSetFillStyle(display, bp->stippledGC, FillStippled);
+ XSetTSOrigin(display, bp->stippledGC,
+ ball->xlast, ball->ylast);
+ XSetForeground(display, MI_GC(mi), MI_BLACK_PIXEL(mi));
+#ifdef FLASH
+ XFillRectangle(display, window, MI_GC(mi),
+ ball->xlast, ball->ylast, bp->xs, bp->ys);
+#else
+ ERASE_IMAGE(display, window, MI_GC(mi),
+ ball->x, ball->y, ball->xlast, ball->ylast,
+ bp->xs, bp->ys);
+#endif
+ }
+ }
+ if (bp->logo && !bp->pixelmode) {
+ XSetForeground(display, bp->backGC, ball->color);
+ if (bp->logo)
+ (void) XPutImage(display, window, bp->backGC, bp->logo,
+ 0, 0, ball->x, ball->y, bp->xs, bp->ys);
+ } else {
+ XSetTSOrigin(display, bp->stippledGC, ball->x, ball->y);
+ XSetForeground(display, bp->stippledGC, ball->color);
+ XSetStipple(display, bp->stippledGC,
+ bp->pixmaps[(bp->pixelmode) ? 0 : ball->orient]);
+#ifdef FLASH
+ XSetFillStyle(display, bp->stippledGC, FillStippled);
+#else
+ XSetFillStyle(display, bp->stippledGC, FillOpaqueStippled);
+#endif
+ XFillRectangle(display, window, bp->stippledGC,
+ ball->x, ball->y, bp->xs, bp->ys);
+ }
+ XFlush(display);
+}
+
+static void
+spinball(ballstruct * ball, int dir, int *vel, int avgsize)
+{
+ *vel -= (int) ((*vel + SIGN(*vel * dir) *
+ ball->spindelay * ORIENTCYCLE / (M_PI * avgsize)) / SLIPAGE);
+ if (*vel) {
+ ball->spindir = DIR(*vel * dir);
+ ball->vang = *vel * ORIENTCYCLE;
+ ball->spindelay = (int) ((double) M_PI * avgsize / (ABS(ball->vang))) + 1;
+ } else
+ ball->spindir = 0;
+}
+
+#define BETWEEN(x, xmin, xmax) (((x) >= (xmin)) && ((x) <= (xmax)))
+static void
+hit_left_wall(ModeInfo * mi, ballstruct * ball,
+ int ytop, int height, int x, int side)
+{
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+
+ if ((ball->x <= x) && ((ball->xlast >= x) || side) &&
+ BETWEEN(ball->y, ytop - bp->ys, ytop + height)) {
+ /* Bounce off the wall to the left of the ball */
+
+ ball->x = 2 * x - ball->x;
+ ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION;
+ spinball(ball, -1, &ball->vy, bp->avgsize);
+ }
+}
+
+static void
+hit_right_wall(ModeInfo * mi, ballstruct * ball,
+ int ytop, int height, int x, int side)
+{
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+
+ x -= bp->xs; /* account for ball width */
+
+ if ((ball->x >= x) && ((ball->xlast <= x) || side) &&
+ BETWEEN(ball->y, ytop - bp->ys, ytop + height)) {
+ /* Bounce off the wall to the right of the ball */
+
+ ball->x = 2 * x - ball->x;
+ ball->vx = (ball->vx - (ball->vx * FRICTION)) / FRICTION;
+ spinball(ball, 1, &ball->vy, bp->avgsize);
+ }
+}
+
+static void
+hit_top_wall(bouncestruct * bp, ballstruct * ball, int xleft, int width, int y, int side)
+{
+ if ((ball->y <= y) && ((ball->ylast >= y) || side) &&
+ BETWEEN(ball->x, xleft - bp->xs, xleft + width)) { /* Bounce off the wall to the top of the ball */
+ ball->y = 2 * y - ball->y;
+ /* HACK to make it look better for iconified mode */
+ if (y == 0) {
+ ball->vy = 0;
+ } else {
+ ball->vy = (ball->vy - (FRICTION * ball->vy)) / FRICTION;
+ }
+ spinball(ball, 1, &ball->vx, bp->avgsize);
+ }
+}
+
+
+static void
+hit_bottom_wall(bouncestruct * bp, ballstruct * ball, int xleft, int width, int y, int side)
+{
+ y -= bp->ys; /* account for ball height */
+
+ if ((ball->y >= y) && ((ball->ylast <= y) || side) &&
+ BETWEEN(ball->x, xleft - bp->xs, xleft + width)) { /* Bounce off the wall to the bottom of the ball */
+ ball->y = y;
+ ball->vy = (ball->vy - (FRICTION * ball->vy)) / FRICTION;
+ spinball(ball, -1, &ball->vx, bp->avgsize);
+ }
+}
+
+static void
+moveball(ModeInfo * mi, ballstruct * ball)
+{
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+ int i;
+ ballwindow *win;
+
+ ball->xlast = ball->x;
+ ball->ylast = ball->y;
+ ball->orientlast = ball->orient;
+ ball->x += ball->vx;
+
+ for (i = 0; i < bp->nwindow; i++) {
+ win = &bp->windows[i];
+
+ hit_left_wall(mi, ball, win->y, win->height, win->x + win->width, 0);
+ hit_right_wall(mi, ball, win->y, win->height, win->x, 0);
+ }
+ hit_right_wall(mi, ball, 0, bp->height, bp->width, 1);
+ hit_left_wall(mi, ball, 0, bp->height, 0, 1);
+
+ ball->vy++;
+ ball->y += ball->vy;
+
+ for (i = 0; i < bp->nwindow; i++) {
+ win = &bp->windows[i];
+
+ hit_top_wall(bp, ball, win->x, win->width, win->y + win->height, 0);
+ hit_bottom_wall(bp, ball, win->x, win->width, win->y, 0);
+ }
+ hit_top_wall(bp, ball, 0, bp->width, 0, 1);
+ hit_bottom_wall(bp, ball, 0, bp->width, bp->height, 1);
+
+ if (ball->spindir) {
+ ball->spincount--;
+ if (!ball->spincount) {
+ ball->orient = (ball->spindir + ball->orient) % ORIENTS;
+ ball->spincount = ball->spindelay;
+ }
+ }
+}
+
+static int
+collide(bouncestruct * bp, int aball)
+{
+ int i, d, x, y;
+
+ for (i = 0; i < aball; i++) {
+ x = (bp->balls[i].x - bp->balls[aball].x);
+ y = (bp->balls[i].y - bp->balls[aball].y);
+ d = (int) sqrt((double) (x * x + y * y));
+ if (d < bp->avgsize)
+ return i;
+ }
+ return i;
+}
+
+static void
+bounce_windows(ModeInfo * mi, bouncestruct * bp)
+{
+ Window root, parent, *children;
+ unsigned int nchildren;
+ int i;
+ int n;
+
+ if (!MI_IS_INROOT(mi)) {
+ bp->nwindow = 0;
+ return;
+ }
+ if (XQueryTree(MI_DISPLAY(mi), MI_WINDOW(mi),
+ &root, &parent, &children, &nchildren) == 0) { /* failure */
+ bp->nwindow = 0;
+ return;
+ }
+ bp->nwindow = nchildren;
+ if (bp->windows != NULL)
+ free(bp->windows);
+ if ((bp->windows = (ballwindow *) malloc(bp->nwindow *
+ sizeof (ballwindow))) == NULL) {
+ XFree((caddr_t) children);
+ bp->nwindow = 0;
+ return;
+ }
+ for (n = 0, i = 0; i < bp->nwindow; i++) {
+ XWindowAttributes att;
+
+/*-
+ May give
+ X Error of failed request: BadWindow (invalid Window parameter)
+ Major opcode of failed request: 3 (X_GetWindowAttributes)
+ */
+ if (XGetWindowAttributes(MI_DISPLAY(mi), children[i], &att) == 0) { /* failure */
+ XFree((caddr_t) children);
+ bp->nwindow = 0;
+ free(bp->windows);
+ bp->windows = (ballwindow *) NULL;
+ return;
+ }
+ if ((att.x < 0) || (att.x > bp->width) ||
+ (att.y < 0) || (att.y > bp->height) ||
+#if defined(__cplusplus) || defined(c_plusplus)
+ (att.c_class != InputOutput) ||
+#else
+ (att.class != InputOutput) ||
+#endif
+ (att.map_state != IsViewable)) {
+ continue;
+ }
+ bp->windows[n].x = att.x;
+ bp->windows[n].y = att.y;
+ bp->windows[n].width = att.width;
+ bp->windows[n].height = att.height;
+ n++;
+ }
+ bp->nwindow = n;
+ XFree((caddr_t) children);
+ return;
+}
+
+static void
+free_stuff(Display * display, bouncestruct * bp)
+{
+ int bits;
+
+ for (bits = 0; bits < bp->init_orients; bits++) {
+ if (bp->pixmaps[bits] != None) {
+ XFreePixmap(display, bp->pixmaps[bits]);
+ bp->pixmaps[bits] = None;
+ }
+ }
+ bp->init_orients = 0;
+ if (bp->cmap != None) {
+ XFreeColormap(display, bp->cmap);
+ if (bp->backGC != None) {
+ XFreeGC(display, bp->backGC);
+ bp->backGC = None;
+ }
+ bp->cmap = None;
+ } else
+ bp->backGC = None;
+ if (bp->logo != None) {
+ destroyImage(&bp->logo, &bp->graphics_format);
+ bp->logo = None;
+ }
+}
+
+static void
+free_bounce(Display *display, bouncestruct *bp)
+{
+ if (bp->balls != NULL) {
+ free(bp->balls);
+ bp->balls = (ballstruct *) NULL;
+ }
+ free_stuff(display, bp);
+ if (bp->stippledGC != None) {
+ XFreeGC(display, bp->stippledGC);
+ bp->stippledGC = None;
+ }
+ if (bp->windows != NULL) {
+ free(bp->windows);
+ bp->windows = (ballwindow *) NULL;
+ }
+
+}
+static Bool
+init_stuff(ModeInfo * mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+ XGCValues gcv;
+
+ if (MI_BITMAP(mi) && strlen(MI_BITMAP(mi))) {
+ if (bp->logo == None) {
+ getImage(mi, &bp->logo, BOUNCE_WIDTH, BOUNCE_HEIGHT, BOUNCE_BITS,
+#ifdef HAVE_XPM
+ DEFAULT_XPM, BOUNCE_NAME,
+#endif
+ &bp->graphics_format, &bp->cmap, &bp->black);
+ if (bp->logo == None) {
+ free_bounce(display, bp);
+ return False;
+ }
+ }
+ } else {
+ BALLBITS(bounce0_bits, bounce0_width, bounce0_height);
+ BALLBITS(bounce1_bits, bounce1_width, bounce1_height);
+ BALLBITS(bounce2_bits, bounce2_width, bounce2_height);
+ BALLBITS(bounce3_bits, bounce3_width, bounce3_height);
+ BALLBITS(bouncemask_bits, bouncemask_width, bouncemask_height);
+ }
+ if (bp->cmap != None) {
+
+#ifndef STANDALONE
+ setColormap(display, window, bp->cmap, MI_IS_INWINDOW(mi));
+#endif
+ if (bp->backGC == None) {
+ gcv.background = bp->black;
+ if ((bp->backGC = XCreateGC(display, window,
+ GCBackground, &gcv)) == None) {
+ free_bounce(display, bp);
+ return False;
+ }
+ }
+ } else {
+ bp->black = MI_BLACK_PIXEL(mi);
+ bp->backGC = MI_GC(mi);
+ }
+ return True;
+}
+
+void
+init_bounce(ModeInfo * mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ int size = MI_SIZE(mi);
+ bouncestruct *bp;
+ int i, tryagain = 0;
+ XGCValues gcv;
+
+ if (bounces == NULL) {
+ if ((bounces = (bouncestruct *) calloc(MI_NUM_SCREENS(mi),
+ sizeof (bouncestruct))) == NULL)
+ return;
+ }
+ bp = &bounces[MI_SCREEN(mi)];
+
+ free_stuff(display, bp);
+ bp->width = MI_WIDTH(mi);
+ bp->height = MI_HEIGHT(mi);
+ if (bp->width < 2)
+ bp->width = 2;
+ if (bp->height < 2)
+ bp->height = 2;
+ bp->restartnum = TIME;
+ bounce_windows(mi, bp);
+ bp->nballs = MI_COUNT(mi);
+ if (bp->nballs < -MINBALLS) {
+ /* if bp->nballs is random ... the size can change */
+ if (bp->balls != NULL) {
+ free(bp->balls);
+ bp->balls = (ballstruct *) NULL;
+ }
+ bp->nballs = NRAND(-bp->nballs - MINBALLS + 1) + MINBALLS;
+ } else if (bp->nballs < MINBALLS)
+ bp->nballs = MINBALLS;
+ if (bp->balls == NULL) {
+ if ((bp->balls = (ballstruct *) malloc(bp->nballs *
+ sizeof (ballstruct))) == NULL) {
+ free_bounce(display, bp);
+ return;
+ }
+ }
+ if (!init_stuff(mi))
+ return;
+ if (bp->stippledGC == None) {
+ gcv.foreground = MI_BLACK_PIXEL(mi);
+ gcv.background = MI_BLACK_PIXEL(mi);
+ if ((bp->stippledGC = XCreateGC(display, window,
+ GCForeground | GCBackground, &gcv)) == None) {
+ free_bounce(display, bp);
+ return;
+ }
+ }
+ if (size == 0 ||
+ MINGRIDSIZE * size > bp->width || MINGRIDSIZE * size > bp->height) {
+ if (bp->logo) {
+ bp->xs = bp->logo->width;
+ bp->ys = bp->logo->height;
+ } else {
+ bp->xs = bounce0_width;
+ bp->ys = bounce0_height;
+ }
+ if (bp->width > MINGRIDSIZE * bp->xs &&
+ bp->height > MINGRIDSIZE * bp->ys) {
+ bp->pixelmode = False;
+ } else {
+ bp->pixelmode = True;
+ bp->ys = MAX(MINSIZE, MIN(bp->width, bp->height) / MINGRIDSIZE);
+ bp->xs = bp->ys;
+ free_stuff(display, bp);
+ }
+ } else {
+ bp->pixelmode = True;
+ if (size < -MINSIZE)
+ bp->ys = NRAND(MIN(-size, MAX(MINSIZE, MIN(bp->width, bp->height) /
+ MINGRIDSIZE)) - MINSIZE + 1) + MINSIZE;
+ else if (size < MINSIZE)
+ bp->ys = MINSIZE;
+ else
+ bp->ys = MIN(size, MAX(MINSIZE, MIN(bp->width, bp->height) /
+ MINGRIDSIZE));
+ bp->xs = bp->ys;
+ }
+ if (bp->pixelmode) {
+ GC fg_gc, bg_gc;
+
+ if ((bp->pixmaps[0] = XCreatePixmap(display, window,
+ bp->xs, bp->ys, 1)) == None) {
+ free_bounce(display, bp);
+ return;
+ }
+ bp->init_orients = 1;
+ gcv.foreground = 0;
+ gcv.background = 1;
+ if ((bg_gc = XCreateGC(display, bp->pixmaps[0],
+ GCForeground | GCBackground, &gcv)) == None) {
+ free_bounce(display, bp);
+ return;
+ }
+ gcv.foreground = 1;
+ gcv.background = 0;
+ if ((fg_gc = XCreateGC(display, bp->pixmaps[0],
+ GCForeground | GCBackground, &gcv)) == None) {
+ XFreeGC(display, bg_gc);
+ free_bounce(display, bp);
+ return;
+ }
+ XFillRectangle(display, bp->pixmaps[0], bg_gc,
+ 0, 0, bp->xs, bp->ys);
+ XFillArc(display, bp->pixmaps[0], fg_gc,
+ 0, 0, bp->xs, bp->ys, 0, 23040);
+ XFreeGC(display, bg_gc);
+ XFreeGC(display, fg_gc);
+ }
+ bp->avgsize = (bp->xs + bp->ys) / 2;
+ i = 0;
+ while (i < bp->nballs) {
+ bp->balls[i].vx = ((LRAND() & 1) ? -1 : 1) * (NRAND(MAX_STRENGTH) + 1);
+ bp->balls[i].x = (bp->balls[i].vx >= 0) ? 0 : bp->width - bp->xs;
+ bp->balls[i].y = NRAND(bp->height / 2);
+ if (i == collide(bp, i) || tryagain >= 8) {
+ if (MI_NPIXELS(mi) > 2)
+ bp->balls[i].color =
+ MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
+ else
+ bp->balls[i].color = MI_WHITE_PIXEL(mi);
+ bp->balls[i].xlast = -1;
+ bp->balls[i].ylast = 0;
+ bp->balls[i].orientlast = 0;
+ bp->balls[i].spincount = 1;
+ bp->balls[i].spindelay = 1;
+ bp->balls[i].vy = ((LRAND() & 1) ? -1 : 1) * NRAND(MAX_STRENGTH);
+ bp->balls[i].spindir = 0;
+ bp->balls[i].vang = 0;
+ bp->balls[i].orient = NRAND(ORIENTS);
+ i++;
+ } else
+ tryagain++;
+ }
+ MI_CLEARWINDOW(mi);
+}
+
+void
+draw_bounce(ModeInfo * mi)
+{
+ int i;
+ bouncestruct *bp;
+
+ if (bounces == NULL)
+ return;
+ bp = &bounces[MI_SCREEN(mi)];
+ if (bp->balls == NULL)
+ return;
+
+ MI_IS_DRAWN(mi) = True;
+ for (i = 0; i < bp->nballs; i++) {
+ drawball(mi, &bp->balls[i]);
+ moveball(mi, &bp->balls[i]);
+ }
+ for (i = 0; i < bp->nballs; i++)
+ checkCollision(bp, i);
+ if (!NRAND(TIME)) /* Put some randomness into the time */
+ bp->restartnum--;
+ if (!bp->restartnum)
+ init_bounce(mi);
+}
+
+void
+release_bounce(ModeInfo * mi)
+{
+ if (bounces != NULL) {
+ int screen;
+
+ for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
+ free_bounce(MI_DISPLAY(mi), &bounces[screen]);
+ free(bounces);
+ bounces = (bouncestruct *) NULL;
+ }
+}
+
+void
+refresh_bounce(ModeInfo * mi)
+{
+ bouncestruct *bp = &bounces[MI_SCREEN(mi)];
+
+ MI_CLEARWINDOW(mi);
+ bounce_windows(mi, bp);
+}
+
+#endif /* MODE_bounce */