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authorJonathan Gray <jsg@cvs.openbsd.org>2014-07-09 21:09:02 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2014-07-09 21:09:02 +0000
commit473dc96b5bfcd9b8163bba1931980c767d4e8a86 (patch)
tree792db8214c0e02c8c286cc22b67ad99ff928095f /dist/Mesa/src/glsl/ast_to_hir.cpp
parent90414e9e8766ee4a4f0ba93d8206de27cf984ce6 (diff)
Merge Mesa 10.2.3
tested by matthieu@ kettenis@ mpi@ brett@ and myself across a diverse range of hardware
Diffstat (limited to 'dist/Mesa/src/glsl/ast_to_hir.cpp')
-rw-r--r--dist/Mesa/src/glsl/ast_to_hir.cpp3563
1 files changed, 2321 insertions, 1242 deletions
diff --git a/dist/Mesa/src/glsl/ast_to_hir.cpp b/dist/Mesa/src/glsl/ast_to_hir.cpp
index b06a0816e..332f934ff 100644
--- a/dist/Mesa/src/glsl/ast_to_hir.cpp
+++ b/dist/Mesa/src/glsl/ast_to_hir.cpp
@@ -56,10 +56,17 @@
#include "glsl_types.h"
#include "program/hash_table.h"
#include "ir.h"
+#include "ir_builder.h"
+
+using namespace ir_builder;
static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
+static void
+remove_per_vertex_blocks(exec_list *instructions,
+ _mesa_glsl_parse_state *state, ir_variable_mode mode);
+
void
_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
@@ -72,6 +79,9 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
state->toplevel_ir = instructions;
+ state->gs_input_prim_type_specified = false;
+ state->cs_input_local_size_specified = false;
+
/* Section 4.2 of the GLSL 1.20 specification states:
* "The built-in functions are scoped in a scope outside the global scope
* users declare global variables in. That is, a shader's global scope,
@@ -112,6 +122,45 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
var->remove();
instructions->push_head(var);
}
+
+ /* Figure out if gl_FragCoord is actually used in fragment shader */
+ ir_variable *const var = state->symbols->get_variable("gl_FragCoord");
+ if (var != NULL)
+ state->fs_uses_gl_fragcoord = var->data.used;
+
+ /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
+ *
+ * If multiple shaders using members of a built-in block belonging to
+ * the same interface are linked together in the same program, they
+ * must all redeclare the built-in block in the same way, as described
+ * in section 4.3.7 "Interface Blocks" for interface block matching, or
+ * a link error will result.
+ *
+ * The phrase "using members of a built-in block" implies that if two
+ * shaders are linked together and one of them *does not use* any members
+ * of the built-in block, then that shader does not need to have a matching
+ * redeclaration of the built-in block.
+ *
+ * This appears to be a clarification to the behaviour established for
+ * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
+ * version.
+ *
+ * The definition of "interface" in section 4.3.7 that applies here is as
+ * follows:
+ *
+ * The boundary between adjacent programmable pipeline stages: This
+ * spans all the outputs in all compilation units of the first stage
+ * and all the inputs in all compilation units of the second stage.
+ *
+ * Therefore this rule applies to both inter- and intra-stage linking.
+ *
+ * The easiest way to implement this is to check whether the shader uses
+ * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
+ * remove all the relevant variable declaration from the IR, so that the
+ * linker won't see them and complain about mismatches.
+ */
+ remove_per_vertex_blocks(instructions, state, ir_var_shader_in);
+ remove_per_vertex_blocks(instructions, state, ir_var_shader_out);
}
@@ -130,7 +179,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
*/
bool
apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
if (to->base_type == from->type->base_type)
@@ -181,8 +230,8 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
static const struct glsl_type *
arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- bool multiply,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ bool multiply,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
const glsl_type *type_a = value_a->type;
const glsl_type *type_b = value_b->type;
@@ -195,7 +244,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (!type_a->is_numeric() || !type_b->is_numeric()) {
_mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
@@ -207,8 +256,8 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "arithmetic operator");
+ "could not implicitly convert operands to "
+ "arithmetic operator");
return glsl_type::error_type;
}
type_a = value_a->type;
@@ -225,7 +274,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (type_a->base_type != type_b->base_type) {
_mesa_glsl_error(loc, state,
- "base type mismatch for arithmetic operator");
+ "base type mismatch for arithmetic operator");
return glsl_type::error_type;
}
@@ -247,7 +296,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (type_a->is_scalar()) {
if (!type_b->is_scalar())
- return type_b;
+ return type_b;
} else if (type_b->is_scalar()) {
return type_a;
}
@@ -265,11 +314,11 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (type_a->is_vector() && type_b->is_vector()) {
if (type_a == type_b) {
- return type_a;
+ return type_a;
} else {
- _mesa_glsl_error(loc, state,
- "vector size mismatch for arithmetic operator");
- return glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
}
}
@@ -300,64 +349,64 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
*/
if (! multiply) {
if (type_a == type_b)
- return type_a;
+ return type_a;
} else {
if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
-
- return type;
- }
+ /* Matrix multiply. The columns of A must match the rows of B. Given
+ * the other previously tested constraints, this means the vector type
+ * of a row from A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a->row_type() == type_b->column_type()) {
+ /* The resulting matrix has the number of columns of matrix B and
+ * the number of rows of matrix A. We get the row count of A by
+ * looking at the size of a vector that makes up a column. The
+ * transpose (size of a row) is done for B.
+ */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ type_b->row_type()->vector_elements);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
} else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b) {
- /* The resulting vector has a number of elements equal to
- * the number of rows of matrix A. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
+ /* A is a matrix and B is a column vector. Columns of A must match
+ * rows of B. Given the other previously tested constraints, this
+ * means the vector type of a row from A must be the same as the
+ * vector the type of B.
+ */
+ if (type_a->row_type() == type_b) {
+ /* The resulting vector has a number of elements equal to
+ * the number of rows of matrix A. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
} else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type()) {
- /* The resulting vector has a number of elements equal to
- * the number of columns of matrix B. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_b->row_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
+ assert(type_b->is_matrix());
+
+ /* A is a row vector and B is a matrix. Columns of A must match rows
+ * of B. Given the other previously tested constraints, this means
+ * the type of A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a == type_b->column_type()) {
+ /* The resulting vector has a number of elements equal to
+ * the number of columns of matrix B. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_b->row_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
}
_mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
@@ -374,7 +423,7 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
static const struct glsl_type *
unary_arithmetic_result_type(const struct glsl_type *type,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
/* From GLSL 1.50 spec, page 57:
*
@@ -386,7 +435,7 @@ unary_arithmetic_result_type(const struct glsl_type *type,
*/
if (!type->is_numeric()) {
_mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
+ "operands to arithmetic operators must be numeric");
return glsl_type::error_type;
}
@@ -460,8 +509,8 @@ bit_logic_result_type(const struct glsl_type *type_a,
static const struct glsl_type *
modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
return glsl_type::error_type;
@@ -473,16 +522,16 @@ modulus_result_type(const struct glsl_type *type_a,
* unsigned."
*/
if (!type_a->is_integer()) {
- _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer.");
+ _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
return glsl_type::error_type;
}
if (!type_b->is_integer()) {
- _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer.");
+ _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
return glsl_type::error_type;
}
if (type_a->base_type != type_b->base_type) {
_mesa_glsl_error(loc, state,
- "operands of %% must have the same base type");
+ "operands of %% must have the same base type");
return glsl_type::error_type;
}
@@ -493,8 +542,8 @@ modulus_result_type(const struct glsl_type *type_a,
*/
if (type_a->is_vector()) {
if (!type_b->is_vector()
- || (type_a->vector_elements == type_b->vector_elements))
- return type_a;
+ || (type_a->vector_elements == type_b->vector_elements))
+ return type_a;
} else
return type_b;
@@ -508,7 +557,7 @@ modulus_result_type(const struct glsl_type *type_a,
static const struct glsl_type *
relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
const glsl_type *type_a = value_a->type;
const glsl_type *type_b = value_b->type;
@@ -523,8 +572,8 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
|| !type_a->is_scalar()
|| !type_b->is_scalar()) {
_mesa_glsl_error(loc, state,
- "Operands to relational operators must be scalar and "
- "numeric");
+ "operands to relational operators must be scalar and "
+ "numeric");
return glsl_type::error_type;
}
@@ -535,8 +584,8 @@ relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
if (!apply_implicit_conversion(type_a, value_b, state)
&& !apply_implicit_conversion(type_b, value_a, state)) {
_mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "relational operator");
+ "could not implicitly convert operands to "
+ "relational operator");
return glsl_type::error_type;
}
type_a = value_a->type;
@@ -579,13 +628,13 @@ shift_result_type(const struct glsl_type *type_a,
*/
if (!type_a->is_integer()) {
_mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
+ "integer vector", ast_expression::operator_string(op));
return glsl_type::error_type;
}
if (!type_b->is_integer()) {
_mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
+ "integer vector", ast_expression::operator_string(op));
return glsl_type::error_type;
}
@@ -593,9 +642,9 @@ shift_result_type(const struct glsl_type *type_a,
* a scalar as well."
*/
if (type_a->is_scalar() && !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
- "second must be scalar as well",
- ast_expression::operator_string(op));
+ _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
+ "second must be scalar as well",
+ ast_expression::operator_string(op));
return glsl_type::error_type;
}
@@ -605,9 +654,9 @@ shift_result_type(const struct glsl_type *type_a,
if (type_a->is_vector() &&
type_b->is_vector() &&
type_a->vector_elements != type_b->vector_elements) {
- _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
- "have same number of elements",
- ast_expression::operator_string(op));
+ _mesa_glsl_error(loc, state, "vector operands to operator %s must "
+ "have same number of elements",
+ ast_expression::operator_string(op));
return glsl_type::error_type;
}
@@ -635,8 +684,8 @@ shift_result_type(const struct glsl_type *type_a,
*/
ir_rvalue *
validate_assignment(struct _mesa_glsl_parse_state *state,
- const glsl_type *lhs_type, ir_rvalue *rhs,
- bool is_initializer)
+ YYLTYPE loc, const glsl_type *lhs_type,
+ ir_rvalue *rhs, bool is_initializer)
{
/* If there is already some error in the RHS, just return it. Anything
* else will lead to an avalanche of error message back to the user.
@@ -649,17 +698,22 @@ validate_assignment(struct _mesa_glsl_parse_state *state,
if (rhs->type == lhs_type)
return rhs;
- /* If the array element types are the same and the size of the LHS is zero,
+ /* If the array element types are the same and the LHS is unsized,
* the assignment is okay for initializers embedded in variable
* declarations.
*
* Note: Whole-array assignments are not permitted in GLSL 1.10, but this
* is handled by ir_dereference::is_lvalue.
*/
- if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())
- && (lhs_type->array_size() == 0)) {
- return rhs;
+ if (lhs_type->is_unsized_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())) {
+ if (is_initializer) {
+ return rhs;
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "implicitly sized arrays cannot be assigned");
+ return NULL;
+ }
}
/* Check for implicit conversion in GLSL 1.20 */
@@ -668,6 +722,12 @@ validate_assignment(struct _mesa_glsl_parse_state *state,
return rhs;
}
+ _mesa_glsl_error(&loc, state,
+ "%s of type %s cannot be assigned to "
+ "variable of type %s",
+ is_initializer ? "initializer" : "value",
+ rhs->type->name, lhs_type->name);
+
return NULL;
}
@@ -677,83 +737,95 @@ mark_whole_array_access(ir_rvalue *access)
ir_dereference_variable *deref = access->as_dereference_variable();
if (deref && deref->var) {
- deref->var->max_array_access = deref->type->length - 1;
+ deref->var->data.max_array_access = deref->type->length - 1;
}
}
-ir_rvalue *
+static bool
do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- const char *non_lvalue_description,
- ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
- YYLTYPE lhs_loc)
+ const char *non_lvalue_description,
+ ir_rvalue *lhs, ir_rvalue *rhs,
+ ir_rvalue **out_rvalue, bool needs_rvalue,
+ bool is_initializer,
+ YYLTYPE lhs_loc)
{
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ ir_rvalue *extract_channel = NULL;
/* If the assignment LHS comes back as an ir_binop_vector_extract
* expression, move it to the RHS as an ir_triop_vector_insert.
*/
if (lhs->ir_type == ir_type_expression) {
- ir_expression *const expr = lhs->as_expression();
+ ir_expression *const lhs_expr = lhs->as_expression();
- if (unlikely(expr->operation == ir_binop_vector_extract)) {
+ if (unlikely(lhs_expr->operation == ir_binop_vector_extract)) {
ir_rvalue *new_rhs =
- validate_assignment(state, lhs->type, rhs, is_initializer);
+ validate_assignment(state, lhs_loc, lhs->type,
+ rhs, is_initializer);
if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
return lhs;
} else {
+ /* This converts:
+ * - LHS: (expression float vector_extract <vec> <channel>)
+ * - RHS: <scalar>
+ * into:
+ * - LHS: <vec>
+ * - RHS: (expression vec2 vector_insert <vec> <channel> <scalar>)
+ *
+ * The LHS type is now a vector instead of a scalar. Since GLSL
+ * allows assignments to be used as rvalues, we need to re-extract
+ * the channel from assignment_temp when returning the rvalue.
+ */
+ extract_channel = lhs_expr->operands[1];
rhs = new(ctx) ir_expression(ir_triop_vector_insert,
- expr->operands[0]->type,
- expr->operands[0],
+ lhs_expr->operands[0]->type,
+ lhs_expr->operands[0],
new_rhs,
- expr->operands[1]);
- lhs = expr->operands[0]->clone(ctx, NULL);
+ extract_channel);
+ lhs = lhs_expr->operands[0]->clone(ctx, NULL);
}
}
}
ir_variable *lhs_var = lhs->variable_referenced();
if (lhs_var)
- lhs_var->assigned = true;
+ lhs_var->data.assigned = true;
if (!error_emitted) {
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to %s",
- non_lvalue_description);
- error_emitted = true;
+ non_lvalue_description);
+ error_emitted = true;
} else if (lhs->variable_referenced() != NULL
- && lhs->variable_referenced()->read_only) {
+ && lhs->variable_referenced()->data.read_only) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to read-only variable '%s'",
lhs->variable_referenced()->name);
error_emitted = true;
-
} else if (lhs->type->is_array() &&
!state->check_version(120, 300, &lhs_loc,
"whole array assignment forbidden")) {
- /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
- *
- * "Other binary or unary expressions, non-dereferenced
- * arrays, function names, swizzles with repeated fields,
- * and constants cannot be l-values."
+ /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "Other binary or unary expressions, non-dereferenced
+ * arrays, function names, swizzles with repeated fields,
+ * and constants cannot be l-values."
*
* The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
- */
- error_emitted = true;
+ */
+ error_emitted = true;
} else if (!lhs->is_lvalue()) {
- _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
- error_emitted = true;
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
}
}
ir_rvalue *new_rhs =
- validate_assignment(state, lhs->type, rhs, is_initializer);
- if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
- } else {
+ validate_assignment(state, lhs_loc, lhs->type, rhs, is_initializer);
+ if (new_rhs != NULL) {
rhs = new_rhs;
/* If the LHS array was not declared with a size, it takes it size from
@@ -761,28 +833,30 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
* dereference of a variable. Any other case would require that the LHS
* is either not an l-value or not a whole array.
*/
- if (lhs->type->array_size() == 0) {
- ir_dereference *const d = lhs->as_dereference();
+ if (lhs->type->is_unsized_array()) {
+ ir_dereference *const d = lhs->as_dereference();
- assert(d != NULL);
+ assert(d != NULL);
- ir_variable *const var = d->variable_referenced();
+ ir_variable *const var = d->variable_referenced();
- assert(var != NULL);
+ assert(var != NULL);
- if (var->max_array_access >= unsigned(rhs->type->array_size())) {
- /* FINISHME: This should actually log the location of the RHS. */
- _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
- "previous access",
- var->max_array_access);
- }
+ if (var->data.max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->data.max_array_access);
+ }
- var->type = glsl_type::get_array_instance(lhs->type->element_type(),
- rhs->type->array_size());
- d->type = var->type;
+ var->type = glsl_type::get_array_instance(lhs->type->element_type(),
+ rhs->type->array_size());
+ d->type = var->type;
+ }
+ if (lhs->type->is_array()) {
+ mark_whole_array_access(rhs);
+ mark_whole_array_access(lhs);
}
- mark_whole_array_access(rhs);
- mark_whole_array_access(lhs);
}
/* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
@@ -790,22 +864,33 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
* to handle things like:
*
* i = j += 1;
- *
- * So we always just store the computed value being assigned to a
- * temporary and return a deref of that temporary. If the rvalue
- * ends up not being used, the temp will get copy-propagated out.
*/
- ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
- ir_var_temporary);
- ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
- instructions->push_tail(var);
- instructions->push_tail(new(ctx) ir_assignment(deref_var, rhs));
- deref_var = new(ctx) ir_dereference_variable(var);
+ if (needs_rvalue) {
+ ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
+ ir_var_temporary);
+ instructions->push_tail(var);
+ instructions->push_tail(assign(var, rhs));
- if (!error_emitted)
- instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
+ if (!error_emitted) {
+ ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
+ instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
+ }
+ ir_rvalue *rvalue = new(ctx) ir_dereference_variable(var);
- return new(ctx) ir_dereference_variable(var);
+ if (extract_channel) {
+ rvalue = new(ctx) ir_expression(ir_binop_vector_extract,
+ rvalue,
+ extract_channel->clone(ctx, NULL));
+ }
+
+ *out_rvalue = rvalue;
+ } else {
+ if (!error_emitted)
+ instructions->push_tail(new(ctx) ir_assignment(lhs, rhs));
+ *out_rvalue = NULL;
+ }
+
+ return error_emitted;
}
static ir_rvalue *
@@ -817,7 +902,7 @@ get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
ir_var_temporary);
instructions->push_tail(var);
- var->mode = ir_var_auto;
+ var->data.mode = ir_var_auto;
instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
lvalue));
@@ -827,8 +912,7 @@ get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
ir_rvalue *
-ast_node::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
{
(void) instructions;
(void) state;
@@ -836,6 +920,20 @@ ast_node::hir(exec_list *instructions,
return NULL;
}
+void
+ast_function_expression::hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ (void)hir(instructions, state);
+}
+
+void
+ast_aggregate_initializer::hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ (void)hir(instructions, state);
+}
+
static ir_rvalue *
do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
{
@@ -856,19 +954,19 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
case GLSL_TYPE_ARRAY: {
for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
-
- e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
+ ir_rvalue *e0, *e1, *result;
+
+ e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
}
mark_whole_array_access(op0);
@@ -878,20 +976,20 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
case GLSL_TYPE_STRUCT: {
for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
- const char *field_name = op0->type->fields.structure[i].name;
-
- e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
- field_name);
- e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
- field_name);
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
+ ir_rvalue *e0, *e1, *result;
+ const char *field_name = op0->type->fields.structure[i].name;
+
+ e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
+ field_name);
+ e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
+ field_name);
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
}
break;
}
@@ -899,7 +997,9 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
case GLSL_TYPE_ERROR:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_ATOMIC_UINT:
/* I assume a comparison of a struct containing a sampler just
* ignores the sampler present in the type.
*/
@@ -934,8 +1034,8 @@ get_scalar_boolean_operand(exec_list *instructions,
if (!*error_emitted) {
YYLTYPE loc = expr->get_location();
_mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
- operand_name,
- parent_expr->operator_string(parent_expr->oper));
+ operand_name,
+ parent_expr->operator_string(parent_expr->oper));
*error_emitted = true;
}
@@ -958,7 +1058,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
* gl_MaxTextureCoords."
*/
_mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)\n",
+ "be larger than gl_MaxTextureCoords (%u)",
state->Const.MaxTextureCoords);
} else if (strcmp("gl_ClipDistance", name) == 0
&& size > state->Const.MaxClipPlanes) {
@@ -972,7 +1072,7 @@ check_builtin_array_max_size(const char *name, unsigned size,
* gl_MaxClipDistances."
*/
_mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
- "be larger than gl_MaxClipDistances (%u)\n",
+ "be larger than gl_MaxClipDistances (%u)",
state->Const.MaxClipPlanes);
}
}
@@ -1001,7 +1101,22 @@ constant_one_for_inc_dec(void *ctx, const glsl_type *type)
ir_rvalue *
ast_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
+{
+ return do_hir(instructions, state, true);
+}
+
+void
+ast_expression::hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ do_hir(instructions, state, false);
+}
+
+ir_rvalue *
+ast_expression::do_hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool needs_rvalue)
{
void *ctx = state;
static const int operations[AST_NUM_OPERATORS] = {
@@ -1069,18 +1184,18 @@ ast_expression::hir(exec_list *instructions,
switch (this->oper) {
case ast_aggregate:
- assert(!"ast_aggregate: Should never get here.");
- break;
+ assert(!"ast_aggregate: Should never get here.");
+ break;
case ast_assign: {
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0], op[1], false,
- this->subexpressions[0]->get_location());
- error_emitted = result->type->is_error();
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0], op[1], &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
break;
}
@@ -1102,7 +1217,7 @@ ast_expression::hir(exec_list *instructions,
error_emitted = type->is_error();
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], NULL);
+ op[0], NULL);
break;
case ast_add:
@@ -1113,12 +1228,12 @@ ast_expression::hir(exec_list *instructions,
op[1] = this->subexpressions[1]->hir(instructions, state);
type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul),
- state, & loc);
+ (this->oper == ast_mul),
+ state, & loc);
error_emitted = type->is_error();
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
break;
case ast_mod:
@@ -1130,7 +1245,7 @@ ast_expression::hir(exec_list *instructions,
assert(operations[this->oper] == ir_binop_mod);
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = type->is_error();
break;
@@ -1166,7 +1281,7 @@ ast_expression::hir(exec_list *instructions,
&& type->is_scalar()));
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = type->is_error();
break;
@@ -1185,22 +1300,26 @@ ast_expression::hir(exec_list *instructions,
* case this conversion is done."
*/
if ((!apply_implicit_conversion(op[0]->type, op[1], state)
- && !apply_implicit_conversion(op[1]->type, op[0], state))
- || (op[0]->type != op[1]->type)) {
- _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
- "type", (this->oper == ast_equal) ? "==" : "!=");
- error_emitted = true;
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
} else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
!state->check_version(120, 300, &loc,
"array comparisons forbidden")) {
- error_emitted = true;
+ error_emitted = true;
+ } else if ((op[0]->type->contains_opaque() ||
+ op[1]->type->contains_opaque())) {
+ _mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
+ error_emitted = true;
}
if (error_emitted) {
- result = new(ctx) ir_constant(false);
+ result = new(ctx) ir_constant(false);
} else {
- result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
- assert(result->type == glsl_type::bool_type);
+ result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
+ assert(result->type == glsl_type::bool_type);
}
break;
@@ -1212,7 +1331,7 @@ ast_expression::hir(exec_list *instructions,
type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
state, &loc);
result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
break;
@@ -1220,12 +1339,12 @@ ast_expression::hir(exec_list *instructions,
op[0] = this->subexpressions[0]->hir(instructions, state);
if (!state->check_bitwise_operations_allowed(&loc)) {
- error_emitted = true;
+ error_emitted = true;
}
if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
- error_emitted = true;
+ _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
+ error_emitted = true;
}
type = error_emitted ? glsl_type::error_type : op[0]->type;
@@ -1235,35 +1354,35 @@ ast_expression::hir(exec_list *instructions,
case ast_logic_and: {
exec_list rhs_instructions;
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
+ "LHS", &error_emitted);
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
+ "RHS", &error_emitted);
if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
- type = result->type;
+ result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
+ type = result->type;
} else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "and_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- stmt->then_instructions.append_list(&rhs_instructions);
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "and_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ stmt->then_instructions.append_list(&rhs_instructions);
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1]);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
}
break;
}
@@ -1271,35 +1390,35 @@ ast_expression::hir(exec_list *instructions,
case ast_logic_or: {
exec_list rhs_instructions;
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
+ "LHS", &error_emitted);
op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
+ "RHS", &error_emitted);
if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
- type = result->type;
+ result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
+ type = result->type;
} else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "or_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
- stmt->then_instructions.push_tail(then_assign);
-
- stmt->else_instructions.append_list(&rhs_instructions);
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[1]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "or_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
+ stmt->then_instructions.push_tail(then_assign);
+
+ stmt->else_instructions.append_list(&rhs_instructions);
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[1]);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
}
break;
}
@@ -1312,20 +1431,20 @@ ast_expression::hir(exec_list *instructions,
* expressions and result in a Boolean expression."
*/
op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
- &error_emitted);
+ &error_emitted);
op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
- &error_emitted);
+ &error_emitted);
result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
+ op[0], op[1]);
break;
case ast_logic_not:
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "operand", &error_emitted);
+ "operand", &error_emitted);
result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], NULL);
+ op[0], NULL);
break;
case ast_mul_assign:
@@ -1336,17 +1455,18 @@ ast_expression::hir(exec_list *instructions,
op[1] = this->subexpressions[1]->hir(instructions, state);
type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul_assign),
- state, & loc);
+ (this->oper == ast_mul_assign),
+ state, & loc);
ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = (op[0]->type->is_error());
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
/* GLSL 1.10 does not allow array assignment. However, we don't have to
* explicitly test for this because none of the binary expression
@@ -1366,13 +1486,14 @@ ast_expression::hir(exec_list *instructions,
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = type->is_error();
+ op[0], op[1]);
+
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
break;
}
@@ -1384,11 +1505,12 @@ ast_expression::hir(exec_list *instructions,
&loc);
ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
type, op[0], op[1]);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
break;
}
@@ -1401,11 +1523,12 @@ ast_expression::hir(exec_list *instructions,
state, &loc);
ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
type, op[0], op[1]);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
break;
}
@@ -1417,7 +1540,7 @@ ast_expression::hir(exec_list *instructions,
* first expression, which must result in a scalar Boolean."
*/
op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "condition", &error_emitted);
+ "condition", &error_emitted);
/* The :? operator is implemented by generating an anonymous temporary
* followed by an if-statement. The last instruction in each branch of
@@ -1440,16 +1563,16 @@ ast_expression::hir(exec_list *instructions,
* expression."
*/
if ((!apply_implicit_conversion(op[1]->type, op[2], state)
- && !apply_implicit_conversion(op[2]->type, op[1], state))
- || (op[1]->type != op[2]->type)) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must have matching types.");
- error_emitted = true;
- type = glsl_type::error_type;
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "second and third operands of ?: "
+ "operator must have matching types");
+ error_emitted = true;
+ type = glsl_type::error_type;
} else {
- type = op[1]->type;
+ type = op[1]->type;
}
/* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
@@ -1459,9 +1582,9 @@ ast_expression::hir(exec_list *instructions,
*/
if (type->is_array() &&
!state->check_version(120, 300, &loc,
- "Second and third operands of ?: operator "
+ "second and third operands of ?: operator "
"cannot be arrays")) {
- error_emitted = true;
+ error_emitted = true;
}
ir_constant *cond_val = op[0]->constant_expression_value();
@@ -1469,32 +1592,32 @@ ast_expression::hir(exec_list *instructions,
ir_constant *else_val = op[2]->constant_expression_value();
if (then_instructions.is_empty()
- && else_instructions.is_empty()
- && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
- result = (cond_val->value.b[0]) ? then_val : else_val;
+ && else_instructions.is_empty()
+ && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
+ result = (cond_val->value.b[0]) ? then_val : else_val;
} else {
- ir_variable *const tmp =
- new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- then_instructions.move_nodes_to(& stmt->then_instructions);
- ir_dereference *const then_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- else_instructions.move_nodes_to(& stmt->else_instructions);
- ir_dereference *const else_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[2]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
+ ir_variable *const tmp =
+ new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ then_instructions.move_nodes_to(& stmt->then_instructions);
+ ir_dereference *const then_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1]);
+ stmt->then_instructions.push_tail(then_assign);
+
+ else_instructions.move_nodes_to(& stmt->else_instructions);
+ ir_dereference *const else_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[2]);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
}
break;
}
@@ -1502,7 +1625,7 @@ ast_expression::hir(exec_list *instructions,
case ast_pre_inc:
case ast_pre_dec: {
this->non_lvalue_description = (this->oper == ast_pre_inc)
- ? "pre-increment operation" : "pre-decrement operation";
+ ? "pre-increment operation" : "pre-decrement operation";
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
@@ -1511,20 +1634,21 @@ ast_expression::hir(exec_list *instructions,
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error();
+ op[0], op[1]);
+
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &result, needs_rvalue, false,
+ this->subexpressions[0]->get_location());
break;
}
case ast_post_inc:
case ast_post_dec: {
this->non_lvalue_description = (this->oper == ast_post_inc)
- ? "post-increment operation" : "post-decrement operation";
+ ? "post-increment operation" : "post-decrement operation";
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
@@ -1534,19 +1658,21 @@ ast_expression::hir(exec_list *instructions,
ir_rvalue *temp_rhs;
temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ op[0], op[1]);
/* Get a temporary of a copy of the lvalue before it's modified.
* This may get thrown away later.
*/
result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
- (void)do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
+ ir_rvalue *junk_rvalue;
+ error_emitted =
+ do_assignment(instructions, state,
+ this->subexpressions[0]->non_lvalue_description,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ &junk_rvalue, false, false,
+ this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error();
break;
}
@@ -1561,10 +1687,10 @@ ast_expression::hir(exec_list *instructions,
op[1] = subexpressions[1]->hir(instructions, state);
result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
- loc, index_loc);
+ loc, index_loc);
if (result->type->is_error())
- error_emitted = true;
+ error_emitted = true;
break;
}
@@ -1582,17 +1708,17 @@ ast_expression::hir(exec_list *instructions,
* as 'variable_identifier'.
*/
ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
+ state->symbols->get_variable(this->primary_expression.identifier);
if (var != NULL) {
- var->used = true;
- result = new(ctx) ir_dereference_variable(var);
+ var->data.used = true;
+ result = new(ctx) ir_dereference_variable(var);
} else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
- result = ir_rvalue::error_value(ctx);
- error_emitted = true;
+ result = ir_rvalue::error_value(ctx);
+ error_emitted = true;
}
break;
}
@@ -1628,37 +1754,37 @@ ast_expression::hir(exec_list *instructions,
YYLTYPE previous_operand_loc = loc;
foreach_list_typed (ast_node, ast, link, &this->expressions) {
- /* If one of the operands of comma operator does not generate any
- * code, we want to emit a warning. At each pass through the loop
- * previous_tail_pred will point to the last instruction in the
- * stream *before* processing the previous operand. Naturally,
- * instructions->tail_pred will point to the last instruction in the
- * stream *after* processing the previous operand. If the two
- * pointers match, then the previous operand had no effect.
- *
- * The warning behavior here differs slightly from GCC. GCC will
- * only emit a warning if none of the left-hand operands have an
- * effect. However, it will emit a warning for each. I believe that
- * there are some cases in C (especially with GCC extensions) where
- * it is useful to have an intermediate step in a sequence have no
- * effect, but I don't think these cases exist in GLSL. Either way,
- * it would be a giant hassle to replicate that behavior.
- */
- if (previous_tail_pred == instructions->tail_pred) {
- _mesa_glsl_warning(&previous_operand_loc, state,
- "left-hand operand of comma expression has "
- "no effect");
- }
-
- /* tail_pred is directly accessed instead of using the get_tail()
- * method for performance reasons. get_tail() has extra code to
- * return NULL when the list is empty. We don't care about that
- * here, so using tail_pred directly is fine.
- */
- previous_tail_pred = instructions->tail_pred;
- previous_operand_loc = ast->get_location();
-
- result = ast->hir(instructions, state);
+ /* If one of the operands of comma operator does not generate any
+ * code, we want to emit a warning. At each pass through the loop
+ * previous_tail_pred will point to the last instruction in the
+ * stream *before* processing the previous operand. Naturally,
+ * instructions->tail_pred will point to the last instruction in the
+ * stream *after* processing the previous operand. If the two
+ * pointers match, then the previous operand had no effect.
+ *
+ * The warning behavior here differs slightly from GCC. GCC will
+ * only emit a warning if none of the left-hand operands have an
+ * effect. However, it will emit a warning for each. I believe that
+ * there are some cases in C (especially with GCC extensions) where
+ * it is useful to have an intermediate step in a sequence have no
+ * effect, but I don't think these cases exist in GLSL. Either way,
+ * it would be a giant hassle to replicate that behavior.
+ */
+ if (previous_tail_pred == instructions->tail_pred) {
+ _mesa_glsl_warning(&previous_operand_loc, state,
+ "left-hand operand of comma expression has "
+ "no effect");
+ }
+
+ /* tail_pred is directly accessed instead of using the get_tail()
+ * method for performance reasons. get_tail() has extra code to
+ * return NULL when the list is empty. We don't care about that
+ * here, so using tail_pred directly is fine.
+ */
+ previous_tail_pred = instructions->tail_pred;
+ previous_operand_loc = ast->get_location();
+
+ result = ast->hir(instructions, state);
}
/* Any errors should have already been emitted in the loop above.
@@ -1668,9 +1794,9 @@ ast_expression::hir(exec_list *instructions,
}
}
type = NULL; /* use result->type, not type. */
- assert(result != NULL);
+ assert(result != NULL || !needs_rvalue);
- if (result->type->is_error() && !error_emitted)
+ if (result && result->type->is_error() && !error_emitted)
_mesa_glsl_error(& loc, state, "type mismatch");
return result;
@@ -1679,7 +1805,7 @@ ast_expression::hir(exec_list *instructions,
ir_rvalue *
ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
/* It is possible to have expression statements that don't have an
* expression. This is the solitary semicolon:
@@ -1691,7 +1817,7 @@ ast_expression_statement::hir(exec_list *instructions,
* anything in that case.
*/
if (expression != NULL)
- expression->hir(instructions, state);
+ expression->hir_no_rvalue(instructions, state);
/* Statements do not have r-values.
*/
@@ -1701,7 +1827,7 @@ ast_expression_statement::hir(exec_list *instructions,
ir_rvalue *
ast_compound_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (new_scope)
state->symbols->push_scope();
@@ -1717,80 +1843,120 @@ ast_compound_statement::hir(exec_list *instructions,
return NULL;
}
+/**
+ * Evaluate the given exec_node (which should be an ast_node representing
+ * a single array dimension) and return its integer value.
+ */
+static unsigned
+process_array_size(exec_node *node,
+ struct _mesa_glsl_parse_state *state)
+{
+ exec_list dummy_instructions;
+
+ ast_node *array_size = exec_node_data(ast_node, node, link);
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
+ YYLTYPE loc = array_size->get_location();
+
+ if (ir == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "array size could not be resolved");
+ return 0;
+ }
+
+ if (!ir->type->is_integer()) {
+ _mesa_glsl_error(& loc, state,
+ "array size must be integer type");
+ return 0;
+ }
+
+ if (!ir->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state,
+ "array size must be scalar type");
+ return 0;
+ }
+
+ ir_constant *const size = ir->constant_expression_value();
+ if (size == NULL) {
+ _mesa_glsl_error(& loc, state, "array size must be a "
+ "constant valued expression");
+ return 0;
+ }
+
+ if (size->value.i[0] <= 0) {
+ _mesa_glsl_error(& loc, state, "array size must be > 0");
+ return 0;
+ }
+
+ assert(size->type == ir->type);
+
+ /* If the array size is const (and we've verified that
+ * it is) then no instructions should have been emitted
+ * when we converted it to HIR. If they were emitted,
+ * then either the array size isn't const after all, or
+ * we are emitting unnecessary instructions.
+ */
+ assert(dummy_instructions.is_empty());
+
+ return size->value.u[0];
+}
static const glsl_type *
-process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
- struct _mesa_glsl_parse_state *state)
+process_array_type(YYLTYPE *loc, const glsl_type *base,
+ ast_array_specifier *array_specifier,
+ struct _mesa_glsl_parse_state *state)
{
- unsigned length = 0;
+ const glsl_type *array_type = base;
- if (base == NULL)
- return glsl_type::error_type;
+ if (array_specifier != NULL) {
+ if (base->is_array()) {
- /* From page 19 (page 25) of the GLSL 1.20 spec:
- *
- * "Only one-dimensional arrays may be declared."
- */
- if (base->is_array()) {
- _mesa_glsl_error(loc, state,
- "invalid array of `%s' (only one-dimensional arrays "
- "may be declared)",
- base->name);
- return glsl_type::error_type;
- }
+ /* From page 19 (page 25) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+ if (!state->ARB_arrays_of_arrays_enable) {
+ _mesa_glsl_error(loc, state,
+ "invalid array of `%s'"
+ "GL_ARB_arrays_of_arrays "
+ "required for defining arrays of arrays",
+ base->name);
+ return glsl_type::error_type;
+ }
- if (array_size != NULL) {
- exec_list dummy_instructions;
- ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
- YYLTYPE loc = array_size->get_location();
-
- if (ir != NULL) {
- if (!ir->type->is_integer()) {
- _mesa_glsl_error(& loc, state, "array size must be integer type");
- } else if (!ir->type->is_scalar()) {
- _mesa_glsl_error(& loc, state, "array size must be scalar type");
- } else {
- ir_constant *const size = ir->constant_expression_value();
-
- if (size == NULL) {
- _mesa_glsl_error(& loc, state, "array size must be a "
- "constant valued expression");
- } else if (size->value.i[0] <= 0) {
- _mesa_glsl_error(& loc, state, "array size must be > 0");
- } else {
- assert(size->type == ir->type);
- length = size->value.u[0];
-
- /* If the array size is const (and we've verified that
- * it is) then no instructions should have been emitted
- * when we converted it to HIR. If they were emitted,
- * then either the array size isn't const after all, or
- * we are emitting unnecessary instructions.
- */
- assert(dummy_instructions.is_empty());
- }
- }
+ if (base->length == 0) {
+ _mesa_glsl_error(loc, state,
+ "only the outermost array dimension can "
+ "be unsized",
+ base->name);
+ return glsl_type::error_type;
+ }
}
+
+ for (exec_node *node = array_specifier->array_dimensions.tail_pred;
+ !node->is_head_sentinel(); node = node->prev) {
+ unsigned array_size = process_array_size(node, state);
+ array_type = glsl_type::get_array_instance(array_type, array_size);
+ }
+
+ if (array_specifier->is_unsized_array)
+ array_type = glsl_type::get_array_instance(array_type, 0);
}
- const glsl_type *array_type = glsl_type::get_array_instance(base, length);
- return array_type != NULL ? array_type : glsl_type::error_type;
+ return array_type;
}
const glsl_type *
ast_type_specifier::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
+ struct _mesa_glsl_parse_state *state) const
{
const struct glsl_type *type;
type = state->symbols->get_type(this->type_name);
*name = this->type_name;
- if (this->is_array) {
- YYLTYPE loc = this->get_location();
- type = process_array_type(&loc, type, this->array_size, state);
- }
+ YYLTYPE loc = this->get_location();
+ type = process_array_type(&loc, type, this->array_specifier, state);
return type;
}
@@ -1806,7 +1972,7 @@ ast_fully_specified_type::glsl_type(const char **name,
if (type->base_type == GLSL_TYPE_FLOAT
&& state->es_shader
- && state->target == fragment_shader
+ && state->stage == MESA_SHADER_FRAGMENT
&& this->qualifier.precision == ast_precision_none
&& state->symbols->get_variable("#default precision") == NULL) {
YYLTYPE loc = this->get_location();
@@ -1828,15 +1994,15 @@ ast_fully_specified_type::glsl_type(const char **name,
* this function will produce undefined results.
*/
static bool
-is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
+is_varying_var(ir_variable *var, gl_shader_stage target)
{
switch (target) {
- case vertex_shader:
- return var->mode == ir_var_shader_out;
- case fragment_shader:
- return var->mode == ir_var_shader_in;
+ case MESA_SHADER_VERTEX:
+ return var->data.mode == ir_var_shader_out;
+ case MESA_SHADER_FRAGMENT:
+ return var->data.mode == ir_var_shader_in;
default:
- return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in;
+ return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in;
}
}
@@ -1846,7 +2012,7 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
*/
static void
validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
+ YYLTYPE *loc,
const glsl_type *type,
ir_variable *var)
{
@@ -1887,14 +2053,14 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
ir_variable *var,
const ast_type_qualifier *qual)
{
- if (var->mode != ir_var_uniform) {
+ if (var->data.mode != ir_var_uniform) {
_mesa_glsl_error(loc, state,
- "the \"binding\" qualifier only applies to uniforms.\n");
+ "the \"binding\" qualifier only applies to uniforms");
return false;
}
if (qual->binding < 0) {
- _mesa_glsl_error(loc, state, "binding values must be >= 0.\n");
+ _mesa_glsl_error(loc, state, "binding values must be >= 0");
return false;
}
@@ -1915,7 +2081,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
*/
if (max_index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
- "the maximum number of UBO binding points (%d).\n",
+ "the maximum number of UBO binding points (%d)",
qual->binding, elements,
ctx->Const.MaxUniformBufferBindings);
return false;
@@ -1929,68 +2095,322 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
* with an array of size N, all elements of the array from binding
* through binding + N - 1 must be within this range."
*/
- unsigned limit;
- switch (state->target) {
- case vertex_shader:
- limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
- break;
- case geometry_shader:
- limit = ctx->Const.GeometryProgram.MaxTextureImageUnits;
- break;
- case fragment_shader:
- limit = ctx->Const.FragmentProgram.MaxTextureImageUnits;
- break;
- }
+ unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits;
if (max_index >= limit) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
"exceeds the maximum number of texture image units "
- "(%d).\n", qual->binding, elements, limit);
+ "(%d)", qual->binding, elements, limit);
+
+ return false;
+ }
+ } else if (var->type->contains_atomic()) {
+ assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
+ if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
+ _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
+ " maximum number of atomic counter buffer bindings"
+ "(%d)", qual->binding,
+ ctx->Const.MaxAtomicBufferBindings);
return false;
}
} else {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniform "
- "blocks, samplers, or arrays of samplers.\n");
+ "blocks, samplers, atomic counters, or arrays thereof");
return false;
}
return true;
}
+
+static glsl_interp_qualifier
+interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
+ ir_variable_mode mode,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ glsl_interp_qualifier interpolation;
+ if (qual->flags.q.flat)
+ interpolation = INTERP_QUALIFIER_FLAT;
+ else if (qual->flags.q.noperspective)
+ interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ else if (qual->flags.q.smooth)
+ interpolation = INTERP_QUALIFIER_SMOOTH;
+ else
+ interpolation = INTERP_QUALIFIER_NONE;
+
+ if (interpolation != INTERP_QUALIFIER_NONE) {
+ if (mode != ir_var_shader_in && mode != ir_var_shader_out) {
+ _mesa_glsl_error(loc, state,
+ "interpolation qualifier `%s' can only be applied to "
+ "shader inputs or outputs.",
+ interpolation_string(interpolation));
+
+ }
+
+ if ((state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_in) ||
+ (state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_out)) {
+ _mesa_glsl_error(loc, state,
+ "interpolation qualifier `%s' cannot be applied to "
+ "vertex shader inputs or fragment shader outputs",
+ interpolation_string(interpolation));
+ }
+ }
+
+ return interpolation;
+}
+
+
+static void
+validate_explicit_location(const struct ast_type_qualifier *qual,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ bool fail = false;
+
+ /* Between GL_ARB_explicit_attrib_location an
+ * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
+ * stage can be assigned explicit locations. The checking here associates
+ * the correct extension with the correct stage's input / output:
+ *
+ * input output
+ * ----- ------
+ * vertex explicit_loc sso
+ * geometry sso sso
+ * fragment sso explicit_loc
+ */
+ switch (state->stage) {
+ case MESA_SHADER_VERTEX:
+ if (var->data.mode == ir_var_shader_in) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ if (var->data.mode == ir_var_shader_out) {
+ if (!state->check_separate_shader_objects_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ fail = true;
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) {
+ if (!state->check_separate_shader_objects_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ fail = true;
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ if (var->data.mode == ir_var_shader_in) {
+ if (!state->check_separate_shader_objects_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ if (var->data.mode == ir_var_shader_out) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
+ break;
+ }
+
+ fail = true;
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ _mesa_glsl_error(loc, state,
+ "compute shader variables cannot be given "
+ "explicit locations");
+ return;
+ };
+
+ if (fail) {
+ _mesa_glsl_error(loc, state,
+ "%s cannot be given an explicit location in %s shader",
+ mode_string(var),
+ _mesa_shader_stage_to_string(state->stage));
+ } else {
+ var->data.explicit_location = true;
+
+ /* This bit of silliness is needed because invalid explicit locations
+ * are supposed to be flagged during linking. Small negative values
+ * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
+ * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
+ * The linker needs to be able to differentiate these cases. This
+ * ensures that negative values stay negative.
+ */
+ if (qual->location >= 0) {
+ switch (state->stage) {
+ case MESA_SHADER_VERTEX:
+ var->data.location = (var->data.mode == ir_var_shader_in)
+ ? (qual->location + VERT_ATTRIB_GENERIC0)
+ : (qual->location + VARYING_SLOT_VAR0);
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ var->data.location = qual->location + VARYING_SLOT_VAR0;
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ var->data.location = (var->data.mode == ir_var_shader_out)
+ ? (qual->location + FRAG_RESULT_DATA0)
+ : (qual->location + VARYING_SLOT_VAR0);
+ break;
+ case MESA_SHADER_COMPUTE:
+ assert(!"Unexpected shader type");
+ break;
+ }
+ } else {
+ var->data.location = qual->location;
+ }
+
+ if (qual->flags.q.explicit_index) {
+ /* From the GLSL 4.30 specification, section 4.4.2 (Output
+ * Layout Qualifiers):
+ *
+ * "It is also a compile-time error if a fragment shader
+ * sets a layout index to less than 0 or greater than 1."
+ *
+ * Older specifications don't mandate a behavior; we take
+ * this as a clarification and always generate the error.
+ */
+ if (qual->index < 0 || qual->index > 1) {
+ _mesa_glsl_error(loc, state,
+ "explicit index may only be 0 or 1");
+ } else {
+ var->data.explicit_index = true;
+ var->data.index = qual->index;
+ }
+ }
+ }
+}
+
+static void
+apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ const glsl_type *base_type =
+ (var->type->is_array() ? var->type->element_type() : var->type);
+
+ if (base_type->is_image()) {
+ if (var->data.mode != ir_var_uniform &&
+ var->data.mode != ir_var_function_in) {
+ _mesa_glsl_error(loc, state, "image variables may only be declared as "
+ "function parameters or uniform-qualified "
+ "global variables");
+ }
+
+ var->data.image.read_only |= qual->flags.q.read_only;
+ var->data.image.write_only |= qual->flags.q.write_only;
+ var->data.image.coherent |= qual->flags.q.coherent;
+ var->data.image._volatile |= qual->flags.q._volatile;
+ var->data.image.restrict_flag |= qual->flags.q.restrict_flag;
+ var->data.read_only = true;
+
+ if (qual->flags.q.explicit_image_format) {
+ if (var->data.mode == ir_var_function_in) {
+ _mesa_glsl_error(loc, state, "format qualifiers cannot be "
+ "used on image function parameters");
+ }
+
+ if (qual->image_base_type != base_type->sampler_type) {
+ _mesa_glsl_error(loc, state, "format qualifier doesn't match the "
+ "base data type of the image");
+ }
+
+ var->data.image.format = qual->image_format;
+ } else {
+ if (var->data.mode == ir_var_uniform && !qual->flags.q.write_only) {
+ _mesa_glsl_error(loc, state, "uniforms not qualified with "
+ "`writeonly' must have a format layout "
+ "qualifier");
+ }
+
+ var->data.image.format = GL_NONE;
+ }
+ }
+}
+
+static inline const char*
+get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
+{
+ if (origin_upper_left && pixel_center_integer)
+ return "origin_upper_left, pixel_center_integer";
+ else if (origin_upper_left)
+ return "origin_upper_left";
+ else if (pixel_center_integer)
+ return "pixel_center_integer";
+ else
+ return " ";
+}
+
+static inline bool
+is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
+ const struct ast_type_qualifier *qual)
+{
+ /* If gl_FragCoord was previously declared, and the qualifiers were
+ * different in any way, return true.
+ */
+ if (state->fs_redeclares_gl_fragcoord) {
+ return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
+ || state->fs_origin_upper_left != qual->flags.q.origin_upper_left);
+ }
+
+ return false;
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
- ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc,
bool is_parameter)
{
+ STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
+
if (qual->flags.q.invariant) {
- if (var->used) {
- _mesa_glsl_error(loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- var->name);
+ if (var->data.used) {
+ _mesa_glsl_error(loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ var->name);
} else {
- var->invariant = 1;
+ var->data.invariant = 1;
}
}
if (qual->flags.q.constant || qual->flags.q.attribute
|| qual->flags.q.uniform
- || (qual->flags.q.varying && (state->target == fragment_shader)))
- var->read_only = 1;
+ || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
+ var->data.read_only = 1;
if (qual->flags.q.centroid)
- var->centroid = 1;
+ var->data.centroid = 1;
+
+ if (qual->flags.q.sample)
+ var->data.sample = 1;
- if (qual->flags.q.attribute && state->target != vertex_shader) {
+ if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
- "`attribute' variables may not be declared in the "
- "%s shader",
- _mesa_glsl_shader_target_name(state->target));
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
}
/* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
@@ -2012,20 +2432,27 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* the setting alone.
*/
if (qual->flags.q.in && qual->flags.q.out)
- var->mode = ir_var_function_inout;
+ var->data.mode = ir_var_function_inout;
else if (qual->flags.q.in)
- var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
+ var->data.mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
else if (qual->flags.q.attribute
- || (qual->flags.q.varying && (state->target == fragment_shader)))
- var->mode = ir_var_shader_in;
+ || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
+ var->data.mode = ir_var_shader_in;
else if (qual->flags.q.out)
- var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
- else if (qual->flags.q.varying && (state->target == vertex_shader))
- var->mode = ir_var_shader_out;
+ var->data.mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
+ else if (qual->flags.q.varying && (state->stage == MESA_SHADER_VERTEX))
+ var->data.mode = ir_var_shader_out;
else if (qual->flags.q.uniform)
- var->mode = ir_var_uniform;
+ var->data.mode = ir_var_uniform;
+
+ if (!is_parameter && is_varying_var(var, state->stage)) {
+ /* User-defined ins/outs are not permitted in compute shaders. */
+ if (state->stage == MESA_SHADER_COMPUTE) {
+ _mesa_glsl_error(loc, state,
+ "user-defined input and output variables are not "
+ "permitted in compute shaders");
+ }
- if (!is_parameter && is_varying_var(var, state->target)) {
/* This variable is being used to link data between shader stages (in
* pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
* that is allowed for such purposes.
@@ -2074,47 +2501,36 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (state->all_invariant && (state->current_function == NULL)) {
- switch (state->target) {
- case vertex_shader:
- if (var->mode == ir_var_shader_out)
- var->invariant = true;
- break;
- case geometry_shader:
- if ((var->mode == ir_var_shader_in)
- || (var->mode == ir_var_shader_out))
- var->invariant = true;
- break;
- case fragment_shader:
- if (var->mode == ir_var_shader_in)
- var->invariant = true;
- break;
+ switch (state->stage) {
+ case MESA_SHADER_VERTEX:
+ if (var->data.mode == ir_var_shader_out)
+ var->data.invariant = true;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if ((var->data.mode == ir_var_shader_in)
+ || (var->data.mode == ir_var_shader_out))
+ var->data.invariant = true;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (var->data.mode == ir_var_shader_in)
+ var->data.invariant = true;
+ break;
+ case MESA_SHADER_COMPUTE:
+ /* Invariance isn't meaningful in compute shaders. */
+ break;
}
}
- if (qual->flags.q.flat)
- var->interpolation = INTERP_QUALIFIER_FLAT;
- else if (qual->flags.q.noperspective)
- var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- else if (qual->flags.q.smooth)
- var->interpolation = INTERP_QUALIFIER_SMOOTH;
- else
- var->interpolation = INTERP_QUALIFIER_NONE;
-
- if (var->interpolation != INTERP_QUALIFIER_NONE &&
- !(state->target == vertex_shader && var->mode == ir_var_shader_out) &&
- !(state->target == fragment_shader && var->mode == ir_var_shader_in)) {
- _mesa_glsl_error(loc, state,
- "interpolation qualifier `%s' can only be applied to "
- "vertex shader outputs and fragment shader inputs.",
- var->interpolation_string());
- }
+ var->data.interpolation =
+ interpret_interpolation_qualifier(qual, (ir_variable_mode) var->data.mode,
+ state, loc);
- var->pixel_center_integer = qual->flags.q.pixel_center_integer;
- var->origin_upper_left = qual->flags.q.origin_upper_left;
+ var->data.pixel_center_integer = qual->flags.q.pixel_center_integer;
+ var->data.origin_upper_left = qual->flags.q.origin_upper_left;
if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
&& (strcmp(var->name, "gl_FragCoord") != 0)) {
const char *const qual_string = (qual->flags.q.origin_upper_left)
- ? "origin_upper_left" : "pixel_center_integer";
+ ? "origin_upper_left" : "pixel_center_integer";
_mesa_glsl_error(loc, state,
"layout qualifier `%s' can only be applied to "
@@ -2122,91 +2538,87 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
qual_string);
}
- if (qual->flags.q.explicit_location) {
- const bool global_scope = (state->current_function == NULL);
- bool fail = false;
- const char *string = "";
+ if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
- /* In the vertex shader only shader inputs can be given explicit
- * locations.
+ /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
*
- * In the fragment shader only shader outputs can be given explicit
- * locations.
+ * "Within any shader, the first redeclarations of gl_FragCoord
+ * must appear before any use of gl_FragCoord."
+ *
+ * Generate a compiler error if above condition is not met by the
+ * fragment shader.
*/
- switch (state->target) {
- case vertex_shader:
- if (!global_scope || (var->mode != ir_var_shader_in)) {
- fail = true;
- string = "input";
- }
- break;
-
- case geometry_shader:
- _mesa_glsl_error(loc, state,
- "geometry shader variables cannot be given "
- "explicit locations\n");
- break;
-
- case fragment_shader:
- if (!global_scope || (var->mode != ir_var_shader_out)) {
- fail = true;
- string = "output";
- }
- break;
- };
-
- if (fail) {
- _mesa_glsl_error(loc, state,
- "only %s shader %s variables can be given an "
- "explicit location\n",
- _mesa_glsl_shader_target_name(state->target),
- string);
- } else {
- var->explicit_location = true;
-
- /* This bit of silliness is needed because invalid explicit locations
- * are supposed to be flagged during linking. Small negative values
- * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
- * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
- * The linker needs to be able to differentiate these cases. This
- * ensures that negative values stay negative.
- */
- if (qual->location >= 0) {
- var->location = (state->target == vertex_shader)
- ? (qual->location + VERT_ATTRIB_GENERIC0)
- : (qual->location + FRAG_RESULT_DATA0);
- } else {
- var->location = qual->location;
- }
-
- if (qual->flags.q.explicit_index) {
- /* From the GLSL 4.30 specification, section 4.4.2 (Output
- * Layout Qualifiers):
- *
- * "It is also a compile-time error if a fragment shader
- * sets a layout index to less than 0 or greater than 1."
- *
- * Older specifications don't mandate a behavior; we take
- * this as a clarification and always generate the error.
- */
- if (qual->index < 0 || qual->index > 1) {
- _mesa_glsl_error(loc, state,
- "explicit index may only be 0 or 1\n");
- } else {
- var->explicit_index = true;
- var->index = qual->index;
- }
- }
+ ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
+ if (earlier != NULL &&
+ earlier->data.used &&
+ !state->fs_redeclares_gl_fragcoord) {
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord used before its first redeclaration "
+ "in fragment shader");
+ }
+
+ /* Make sure all gl_FragCoord redeclarations specify the same layout
+ * qualifiers.
+ */
+ if (is_conflicting_fragcoord_redeclaration(state, qual)) {
+ const char *const qual_string =
+ get_layout_qualifier_string(qual->flags.q.origin_upper_left,
+ qual->flags.q.pixel_center_integer);
+
+ const char *const state_string =
+ get_layout_qualifier_string(state->fs_origin_upper_left,
+ state->fs_pixel_center_integer);
+
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord redeclared with different layout "
+ "qualifiers (%s) and (%s) ",
+ state_string,
+ qual_string);
}
+ state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
+ state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
+ !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord =
+ state->fs_origin_upper_left ||
+ state->fs_pixel_center_integer ||
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+ }
+
+ if (qual->flags.q.explicit_location) {
+ validate_explicit_location(qual, var, state, loc);
} else if (qual->flags.q.explicit_index) {
- _mesa_glsl_error(loc, state,
- "explicit index requires explicit location\n");
+ _mesa_glsl_error(loc, state, "explicit index requires explicit location");
}
if (qual->flags.q.explicit_binding &&
validate_binding_qualifier(state, loc, var, qual)) {
- var->explicit_binding = true;
- var->binding = qual->binding;
+ var->data.explicit_binding = true;
+ var->data.binding = qual->binding;
+ }
+
+ if (var->type->contains_atomic()) {
+ if (var->data.mode == ir_var_uniform) {
+ if (var->data.explicit_binding) {
+ unsigned *offset =
+ &state->atomic_counter_offsets[var->data.binding];
+
+ if (*offset % ATOMIC_COUNTER_SIZE)
+ _mesa_glsl_error(loc, state,
+ "misaligned atomic counter offset");
+
+ var->data.atomic.offset = *offset;
+ *offset += var->type->atomic_size();
+
+ } else {
+ _mesa_glsl_error(loc, state,
+ "atomic counters require explicit binding point");
+ }
+ } else if (var->data.mode != ir_var_function_in) {
+ _mesa_glsl_error(loc, state, "atomic counters may only be declared as "
+ "function parameters or uniform-qualified "
+ "global variables");
+ }
}
/* Does the declaration use the deprecated 'attribute' or 'varying'
@@ -2240,13 +2652,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (qual->has_layout() && uses_deprecated_qualifier) {
if (relaxed_layout_qualifier_checking) {
- _mesa_glsl_warning(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
+ _mesa_glsl_warning(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
} else {
- _mesa_glsl_error(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
+ _mesa_glsl_error(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
}
}
@@ -2263,7 +2675,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
_mesa_glsl_error(loc, state,
"extension GL_AMD_conservative_depth or "
"GL_ARB_conservative_depth must be enabled "
- "to use depth layout qualifiers");
+ "to use depth layout qualifiers");
} else if (depth_layout_count > 0
&& strcmp(var->name, "gl_FragDepth") != 0) {
_mesa_glsl_error(loc, state,
@@ -2276,28 +2688,31 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
"gl_FragDepth");
}
if (qual->flags.q.depth_any)
- var->depth_layout = ir_depth_layout_any;
+ var->data.depth_layout = ir_depth_layout_any;
else if (qual->flags.q.depth_greater)
- var->depth_layout = ir_depth_layout_greater;
+ var->data.depth_layout = ir_depth_layout_greater;
else if (qual->flags.q.depth_less)
- var->depth_layout = ir_depth_layout_less;
+ var->data.depth_layout = ir_depth_layout_less;
else if (qual->flags.q.depth_unchanged)
- var->depth_layout = ir_depth_layout_unchanged;
+ var->data.depth_layout = ir_depth_layout_unchanged;
else
- var->depth_layout = ir_depth_layout_none;
+ var->data.depth_layout = ir_depth_layout_none;
if (qual->flags.q.std140 ||
qual->flags.q.packed ||
qual->flags.q.shared) {
_mesa_glsl_error(loc, state,
"uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
- "members");
+ "shared can only be applied to uniform blocks, not "
+ "members");
}
if (qual->flags.q.row_major || qual->flags.q.column_major) {
validate_matrix_layout_for_type(state, loc, var->type, var);
}
+
+ if (var->type->contains_image())
+ apply_image_qualifier_to_variable(qual, var, state, loc);
}
/**
@@ -2311,9 +2726,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* A pointer to an existing variable in the current scope if the declaration
* is a redeclaration, \c NULL otherwise.
*/
-ir_variable *
-get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
- struct _mesa_glsl_parse_state *state)
+static ir_variable *
+get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
+ struct _mesa_glsl_parse_state *state,
+ bool allow_all_redeclarations)
{
/* Check if this declaration is actually a re-declaration, either to
* resize an array or add qualifiers to an existing variable.
@@ -2321,24 +2737,21 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
* This is allowed for variables in the current scope, or when at
* global scope (for built-ins in the implicit outer scope).
*/
- ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+ ir_variable *earlier = state->symbols->get_variable(var->name);
if (earlier == NULL ||
(state->current_function != NULL &&
- !state->symbols->name_declared_this_scope(decl->identifier))) {
+ !state->symbols->name_declared_this_scope(var->name))) {
return NULL;
}
- YYLTYPE loc = decl->get_location();
-
/* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
*
* "It is legal to declare an array without a size and then
* later re-declare the same name as an array of the same
* type and specify a size."
*/
- if ((earlier->type->array_size() == 0)
- && var->type->is_array()
+ if (earlier->type->is_unsized_array() && var->type->is_array()
&& (var->type->element_type() == earlier->type->element_type())) {
/* FINISHME: This doesn't match the qualifiers on the two
* FINISHME: declarations. It's not 100% clear whether this is
@@ -2347,24 +2760,25 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
const unsigned size = unsigned(var->type->array_size());
check_builtin_array_max_size(var->name, size, loc, state);
- if ((size > 0) && (size <= earlier->max_array_access)) {
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->max_array_access);
+ if ((size > 0) && (size <= earlier->data.max_array_access)) {
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->data.max_array_access);
}
earlier->type = var->type;
delete var;
var = NULL;
- } else if (state->ARB_fragment_coord_conventions_enable
- && strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && earlier->mode == var->mode) {
+ } else if ((state->ARB_fragment_coord_conventions_enable ||
+ state->is_version(150, 0))
+ && strcmp(var->name, "gl_FragCoord") == 0
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
/* Allow redeclaration of gl_FragCoord for ARB_fcc layout
* qualifiers.
*/
- earlier->origin_upper_left = var->origin_upper_left;
- earlier->pixel_center_integer = var->pixel_center_integer;
+ earlier->data.origin_upper_left = var->data.origin_upper_left;
+ earlier->data.pixel_center_integer = var->data.pixel_center_integer;
/* According to section 4.3.7 of the GLSL 1.30 spec,
* the following built-in varaibles can be redeclared with an
@@ -2377,48 +2791,58 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
* * gl_SecondaryColor
*/
} else if (state->is_version(130, 0)
- && (strcmp(var->name, "gl_FrontColor") == 0
- || strcmp(var->name, "gl_BackColor") == 0
- || strcmp(var->name, "gl_FrontSecondaryColor") == 0
- || strcmp(var->name, "gl_BackSecondaryColor") == 0
- || strcmp(var->name, "gl_Color") == 0
- || strcmp(var->name, "gl_SecondaryColor") == 0)
- && earlier->type == var->type
- && earlier->mode == var->mode) {
- earlier->interpolation = var->interpolation;
+ && (strcmp(var->name, "gl_FrontColor") == 0
+ || strcmp(var->name, "gl_BackColor") == 0
+ || strcmp(var->name, "gl_FrontSecondaryColor") == 0
+ || strcmp(var->name, "gl_BackSecondaryColor") == 0
+ || strcmp(var->name, "gl_Color") == 0
+ || strcmp(var->name, "gl_SecondaryColor") == 0)
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
+ earlier->data.interpolation = var->data.interpolation;
/* Layout qualifiers for gl_FragDepth. */
} else if ((state->AMD_conservative_depth_enable ||
state->ARB_conservative_depth_enable)
- && strcmp(var->name, "gl_FragDepth") == 0
- && earlier->type == var->type
- && earlier->mode == var->mode) {
+ && strcmp(var->name, "gl_FragDepth") == 0
+ && earlier->type == var->type
+ && earlier->data.mode == var->data.mode) {
/** From the AMD_conservative_depth spec:
* Within any shader, the first redeclarations of gl_FragDepth
* must appear before any use of gl_FragDepth.
*/
- if (earlier->used) {
- _mesa_glsl_error(&loc, state,
- "the first redeclaration of gl_FragDepth "
- "must appear before any use of gl_FragDepth");
+ if (earlier->data.used) {
+ _mesa_glsl_error(&loc, state,
+ "the first redeclaration of gl_FragDepth "
+ "must appear before any use of gl_FragDepth");
}
/* Prevent inconsistent redeclaration of depth layout qualifier. */
- if (earlier->depth_layout != ir_depth_layout_none
- && earlier->depth_layout != var->depth_layout) {
- _mesa_glsl_error(&loc, state,
- "gl_FragDepth: depth layout is declared here "
- "as '%s, but it was previously declared as "
- "'%s'",
- depth_layout_string(var->depth_layout),
- depth_layout_string(earlier->depth_layout));
+ if (earlier->data.depth_layout != ir_depth_layout_none
+ && earlier->data.depth_layout != var->data.depth_layout) {
+ _mesa_glsl_error(&loc, state,
+ "gl_FragDepth: depth layout is declared here "
+ "as '%s, but it was previously declared as "
+ "'%s'",
+ depth_layout_string(var->data.depth_layout),
+ depth_layout_string(earlier->data.depth_layout));
}
- earlier->depth_layout = var->depth_layout;
+ earlier->data.depth_layout = var->data.depth_layout;
+ } else if (allow_all_redeclarations) {
+ if (earlier->data.mode != var->data.mode) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of `%s' with incorrect qualifiers",
+ var->name);
+ } else if (earlier->type != var->type) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of `%s' has incorrect type",
+ var->name);
+ }
} else {
- _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
}
return earlier;
@@ -2443,39 +2867,52 @@ process_initializer(ir_variable *var, ast_declaration *decl,
* directly by an application via API commands, or indirectly by
* OpenGL."
*/
- if (var->mode == ir_var_uniform) {
+ if (var->data.mode == ir_var_uniform) {
state->check_version(120, 0, &initializer_loc,
"cannot initialize uniforms");
}
- if (var->type->is_sampler()) {
+ /* From section 4.1.7 of the GLSL 4.40 spec:
+ *
+ * "Opaque variables [...] are initialized only through the
+ * OpenGL API; they cannot be declared with an initializer in a
+ * shader."
+ */
+ if (var->type->contains_opaque()) {
_mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
+ "cannot initialize opaque variable");
}
- if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) {
+ if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
_mesa_glsl_error(& initializer_loc, state,
"cannot initialize %s shader input / %s",
- _mesa_glsl_shader_target_name(state->target),
- (state->target == vertex_shader)
+ _mesa_shader_stage_to_string(state->stage),
+ (state->stage == MESA_SHADER_VERTEX)
? "attribute" : "varying");
}
+ /* If the initializer is an ast_aggregate_initializer, recursively store
+ * type information from the LHS into it, so that its hir() function can do
+ * type checking.
+ */
+ if (decl->initializer->oper == ast_aggregate)
+ _mesa_ast_set_aggregate_type(var->type, decl->initializer);
+
ir_dereference *const lhs = new(state) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
- state);
+ ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, state);
/* Calculate the constant value if this is a const or uniform
* declaration.
*/
if (type->qualifier.flags.q.constant
|| type->qualifier.flags.q.uniform) {
- ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
+ ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
+ var->type, rhs, true);
if (new_rhs != NULL) {
- rhs = new_rhs;
+ rhs = new_rhs;
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
/* If ARB_shading_language_420pack is enabled, initializers of
* const-qualified local variables do not have to be constant
* expressions. Const-qualified global variables must still be
@@ -2495,40 +2932,38 @@ process_initializer(ir_variable *var, ast_declaration *decl,
}
}
} else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
} else {
- _mesa_glsl_error(&initializer_loc, state,
- "initializer of type %s cannot be assigned to "
- "variable of type %s",
- rhs->type->name, var->type->name);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(state, var->type);
- }
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
}
}
if (rhs && !rhs->type->is_error()) {
- bool temp = var->read_only;
+ bool temp = var->data.read_only;
if (type->qualifier.flags.q.constant)
- var->read_only = false;
+ var->data.read_only = false;
/* Never emit code to initialize a uniform.
*/
const glsl_type *initializer_type;
if (!type->qualifier.flags.q.uniform) {
- result = do_assignment(initializer_instructions, state,
- NULL,
- lhs, rhs, true,
- type->get_location());
- initializer_type = result->type;
+ do_assignment(initializer_instructions, state,
+ NULL,
+ lhs, rhs,
+ &result, true,
+ true,
+ type->get_location());
+ initializer_type = result->type;
} else
- initializer_type = rhs->type;
+ initializer_type = rhs->type;
var->constant_initializer = rhs->constant_expression_value();
- var->has_initializer = true;
+ var->data.has_initializer = true;
/* If the declared variable is an unsized array, it must inherrit
* its full type from the initializer. A declaration such as
@@ -2552,15 +2987,127 @@ process_initializer(ir_variable *var, ast_declaration *decl,
*/
var->type = initializer_type;
- var->read_only = temp;
+ var->data.read_only = temp;
}
return result;
}
+
+/**
+ * Do additional processing necessary for geometry shader input declarations
+ * (this covers both interface blocks arrays and bare input variables).
+ */
+static void
+handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
+ YYLTYPE loc, ir_variable *var)
+{
+ unsigned num_vertices = 0;
+ if (state->gs_input_prim_type_specified) {
+ num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
+ }
+
+ /* Geometry shader input variables must be arrays. Caller should have
+ * reported an error for this.
+ */
+ if (!var->type->is_array()) {
+ assert(state->error);
+
+ /* To avoid cascading failures, short circuit the checks below. */
+ return;
+ }
+
+ if (var->type->is_unsized_array()) {
+ /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
+ *
+ * All geometry shader input unsized array declarations will be
+ * sized by an earlier input layout qualifier, when present, as per
+ * the following table.
+ *
+ * Followed by a table mapping each allowed input layout qualifier to
+ * the corresponding input length.
+ */
+ if (num_vertices != 0)
+ var->type = glsl_type::get_array_instance(var->type->fields.array,
+ num_vertices);
+ } else {
+ /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
+ * includes the following examples of compile-time errors:
+ *
+ * // code sequence within one shader...
+ * in vec4 Color1[]; // size unknown
+ * ...Color1.length()...// illegal, length() unknown
+ * in vec4 Color2[2]; // size is 2
+ * ...Color1.length()...// illegal, Color1 still has no size
+ * in vec4 Color3[3]; // illegal, input sizes are inconsistent
+ * layout(lines) in; // legal, input size is 2, matching
+ * in vec4 Color4[3]; // illegal, contradicts layout
+ * ...
+ *
+ * To detect the case illustrated by Color3, we verify that the size of
+ * an explicitly-sized array matches the size of any previously declared
+ * explicitly-sized array. To detect the case illustrated by Color4, we
+ * verify that the size of an explicitly-sized array is consistent with
+ * any previously declared input layout.
+ */
+ if (num_vertices != 0 && var->type->length != num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader input size contradicts previously"
+ " declared layout (size is %u, but layout requires a"
+ " size of %u)", var->type->length, num_vertices);
+ } else if (state->gs_input_size != 0 &&
+ var->type->length != state->gs_input_size) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader input sizes are "
+ "inconsistent (size is %u, but a previous "
+ "declaration has size %u)",
+ var->type->length, state->gs_input_size);
+ } else {
+ state->gs_input_size = var->type->length;
+ }
+ }
+}
+
+
+void
+validate_identifier(const char *identifier, YYLTYPE loc,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(identifier, "gl_", 3) == 0) {
+ _mesa_glsl_error(&loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ identifier);
+ } else if (strstr(identifier, "__")) {
+ /* From page 14 (page 20 of the PDF) of the GLSL 1.10
+ * spec:
+ *
+ * "In addition, all identifiers containing two
+ * consecutive underscores (__) are reserved as
+ * possible future keywords."
+ *
+ * The intention is that names containing __ are reserved for internal
+ * use by the implementation, and names prefixed with GL_ are reserved
+ * for use by Khronos. Names simply containing __ are dangerous to use,
+ * but should be allowed.
+ *
+ * A future version of the GLSL specification will clarify this.
+ */
+ _mesa_glsl_warning(&loc, state,
+ "identifier `%s' uses reserved `__' string",
+ identifier);
+ }
+}
+
+
ir_rvalue *
ast_declarator_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
const struct glsl_type *decl_type;
@@ -2583,40 +3130,33 @@ ast_declarator_list::hir(exec_list *instructions,
assert(this->type == NULL);
if (state->current_function != NULL) {
- _mesa_glsl_error(& loc, state,
- "All uses of `invariant' keyword must be at global "
- "scope\n");
+ _mesa_glsl_error(& loc, state,
+ "all uses of `invariant' keyword must be at global "
+ "scope");
}
foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- assert(!decl->is_array);
- assert(decl->array_size == NULL);
- assert(decl->initializer == NULL);
-
- ir_variable *const earlier =
- state->symbols->get_variable(decl->identifier);
- if (earlier == NULL) {
- _mesa_glsl_error(& loc, state,
- "Undeclared variable `%s' cannot be marked "
- "invariant\n", decl->identifier);
- } else if ((state->target == vertex_shader)
- && (earlier->mode != ir_var_shader_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", decl->identifier);
- } else if ((state->target == fragment_shader)
- && (earlier->mode != ir_var_shader_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", decl->identifier);
- } else if (earlier->used) {
- _mesa_glsl_error(& loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- earlier->name);
- } else {
- earlier->invariant = true;
- }
+ assert(decl->array_specifier == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "undeclared variable `%s' cannot be marked "
+ "invariant", decl->identifier);
+ } else if (!is_varying_var(earlier, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only.", decl->identifier);
+ } else if (earlier->data.used) {
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ earlier->name);
+ } else {
+ earlier->data.invariant = true;
+ }
}
/* Invariant redeclarations do not have r-values.
@@ -2633,6 +3173,18 @@ ast_declarator_list::hir(exec_list *instructions,
(void) this->type->specifier->hir(instructions, state);
decl_type = this->type->glsl_type(& type_name, state);
+
+ /* An offset-qualified atomic counter declaration sets the default
+ * offset for the next declaration within the same atomic counter
+ * buffer.
+ */
+ if (decl_type && decl_type->contains_atomic()) {
+ if (type->qualifier.flags.q.explicit_binding &&
+ type->qualifier.flags.q.explicit_offset)
+ state->atomic_counter_offsets[type->qualifier.binding] =
+ type->qualifier.offset;
+ }
+
if (this->declarations.is_empty()) {
/* If there is no structure involved in the program text, there are two
* possible scenarios:
@@ -2662,6 +3214,11 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(&loc, state,
"invalid type `%s' in empty declaration",
type_name);
+ } else if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
+ /* Empty atomic counter declarations are allowed and useful
+ * to set the default offset qualifier.
+ */
+ return NULL;
} else if (this->type->qualifier.precision != ast_precision_none) {
if (this->type->specifier->structure != NULL) {
_mesa_glsl_error(&loc, state,
@@ -2696,33 +3253,47 @@ ast_declarator_list::hir(exec_list *instructions,
*/
if ((decl_type == NULL) || decl_type->is_void()) {
- if (type_name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- type_name, decl->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- decl->identifier);
- }
- continue;
+ if (type_name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ type_name, decl->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ }
+ continue;
}
- if (decl->is_array) {
- var_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- if (var_type->is_error())
- continue;
- } else {
- var_type = decl_type;
- }
+ var_type = process_array_type(&loc, decl_type, decl->array_specifier,
+ state);
var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
+ /* The 'varying in' and 'varying out' qualifiers can only be used with
+ * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
+ * yet.
+ */
+ if (this->type->qualifier.flags.q.varying) {
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(& loc, state,
+ "`varying in' qualifier in declaration of "
+ "`%s' only valid for geometry shaders using "
+ "ARB_geometry_shader4 or EXT_geometry_shader4",
+ decl->identifier);
+ } else if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(& loc, state,
+ "`varying out' qualifier in declaration of "
+ "`%s' only valid for geometry shaders using "
+ "ARB_geometry_shader4 or EXT_geometry_shader4",
+ decl->identifier);
+ }
+ }
+
/* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
*
* "Global variables can only use the qualifiers const,
- * attribute, uni form, or varying. Only one may be
+ * attribute, uniform, or varying. Only one may be
* specified.
*
* Local variables can only use the qualifier const."
@@ -2731,94 +3302,86 @@ ast_declarator_list::hir(exec_list *instructions,
* any extension that adds the 'layout' keyword.
*/
if (!state->is_version(130, 300)
- && !state->ARB_explicit_attrib_location_enable
- && !state->ARB_fragment_coord_conventions_enable) {
- if (this->type->qualifier.flags.q.out) {
- _mesa_glsl_error(& loc, state,
- "`out' qualifier in declaration of `%s' "
- "only valid for function parameters in %s.",
- decl->identifier, state->get_version_string());
- }
- if (this->type->qualifier.flags.q.in) {
- _mesa_glsl_error(& loc, state,
- "`in' qualifier in declaration of `%s' "
- "only valid for function parameters in %s.",
- decl->identifier, state->get_version_string());
- }
- /* FINISHME: Test for other invalid qualifiers. */
+ && !state->has_explicit_attrib_location()
+ && !state->has_separate_shader_objects()
+ && !state->ARB_fragment_coord_conventions_enable) {
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s",
+ decl->identifier, state->get_version_string());
+ }
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s",
+ decl->identifier, state->get_version_string());
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
& loc, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->target == vertex_shader) &&
- var->mode != ir_var_shader_out) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only\n", var->name);
- } else if ((state->target == fragment_shader) &&
- var->mode != ir_var_shader_in) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only\n", var->name);
- }
+ if (!is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only", var->name);
+ }
}
if (state->current_function != NULL) {
- const char *mode = NULL;
- const char *extra = "";
-
- /* There is no need to check for 'inout' here because the parser will
- * only allow that in function parameter lists.
- */
- if (this->type->qualifier.flags.q.attribute) {
- mode = "attribute";
- } else if (this->type->qualifier.flags.q.uniform) {
- mode = "uniform";
- } else if (this->type->qualifier.flags.q.varying) {
- mode = "varying";
- } else if (this->type->qualifier.flags.q.in) {
- mode = "in";
- extra = " or in function parameter list";
- } else if (this->type->qualifier.flags.q.out) {
- mode = "out";
- extra = " or in function parameter list";
- }
-
- if (mode) {
- _mesa_glsl_error(& loc, state,
- "%s variable `%s' must be declared at "
- "global scope%s",
- mode, var->name, extra);
- }
- } else if (var->mode == ir_var_shader_in) {
- var->read_only = true;
-
- if (state->target == vertex_shader) {
- bool error_emitted = false;
-
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs can also form arrays of these
- * types, but not structures."
- *
- * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. They cannot be arrays or structures."
- *
- * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
- *
- * "The attribute qualifier can be used only with float,
- * floating-point vectors, and matrices. Attribute variables
- * cannot be declared as arrays or structures."
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.flags.q.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.flags.q.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.flags.q.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.flags.q.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.flags.q.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
+ } else if (var->data.mode == ir_var_shader_in) {
+ var->data.read_only = true;
+
+ if (state->stage == MESA_SHADER_VERTEX) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
*
* From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
*
@@ -2826,34 +3389,50 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors, matrices, signed and unsigned integers and integer
* vectors. Vertex shader inputs cannot be arrays or
* structures."
- */
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
-
- switch (check_type->base_type) {
- case GLSL_TYPE_FLOAT:
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->is_version(120, 300))
- break;
- /* FALLTHROUGH */
- default:
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "type %s`%s'",
- var->type->is_array() ? "array of " : "",
- check_type->name);
- error_emitted = true;
- }
-
- if (!error_emitted && var->type->is_array() &&
+ */
+ const glsl_type *check_type = var->type;
+ while (check_type->is_array())
+ check_type = check_type->element_type();
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->is_version(120, 300))
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && var->type->is_array() &&
!state->check_version(150, 0, &loc,
"vertex shader input / attribute "
"cannot have array type")) {
- error_emitted = true;
- }
- }
+ error_emitted = true;
+ }
+ } else if (state->stage == MESA_SHADER_GEOMETRY) {
+ /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
+ *
+ * Geometry shader input variables get the per-vertex values
+ * written out by vertex shader output variables of the same
+ * names. Since a geometry shader operates on a set of
+ * vertices, each input varying variable (or input block, see
+ * interface blocks below) needs to be declared as an array.
+ */
+ if (!var->type->is_array()) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader inputs must be arrays");
+ }
+
+ handle_geometry_shader_input_decl(state, loc, var);
+ }
}
/* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
@@ -2887,13 +3466,13 @@ ast_declarator_list::hir(exec_list *instructions,
*/
if (state->is_version(130, 300) &&
var->type->contains_integer() &&
- var->interpolation != INTERP_QUALIFIER_FLAT &&
- ((state->target == fragment_shader && var->mode == ir_var_shader_in)
- || (state->target == vertex_shader && var->mode == ir_var_shader_out
+ var->data.interpolation != INTERP_QUALIFIER_FLAT &&
+ ((state->stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_in)
+ || (state->stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_out
&& state->es_shader))) {
- const char *var_type = (state->target == vertex_shader) ?
+ const char *var_type = (state->stage == MESA_SHADER_VERTEX) ?
"vertex output" : "fragment input";
- _mesa_glsl_error(&loc, state, "If a %s is (or contains) "
+ _mesa_glsl_error(&loc, state, "if a %s is (or contains) "
"an integer, then it must be qualified with 'flat'",
var_type);
}
@@ -2947,15 +3526,15 @@ ast_declarator_list::hir(exec_list *instructions,
const char *i = this->type->qualifier.interpolation_string();
assert(i != NULL);
- switch (state->target) {
- case vertex_shader:
+ switch (state->stage) {
+ case MESA_SHADER_VERTEX:
if (this->type->qualifier.flags.q.in) {
_mesa_glsl_error(&loc, state,
"qualifier '%s' cannot be applied to vertex "
"shader inputs", i);
}
break;
- case fragment_shader:
+ case MESA_SHADER_FRAGMENT:
if (this->type->qualifier.flags.q.out) {
_mesa_glsl_error(&loc, state,
"qualifier '%s' cannot be applied to fragment "
@@ -2963,7 +3542,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
break;
default:
- assert(0);
+ break;
}
}
@@ -2978,12 +3557,20 @@ ast_declarator_list::hir(exec_list *instructions,
if (state->is_version(130, 300)
&& this->type->qualifier.flags.q.centroid
&& this->type->qualifier.flags.q.in
- && state->target == vertex_shader) {
+ && state->stage == MESA_SHADER_VERTEX) {
_mesa_glsl_error(&loc, state,
"'centroid in' cannot be used in a vertex shader");
}
+ if (state->stage == MESA_SHADER_VERTEX
+ && this->type->qualifier.flags.q.sample
+ && this->type->qualifier.flags.q.in) {
+
+ _mesa_glsl_error(&loc, state,
+ "'sample in' cannot be used in a vertex shader");
+ }
+
/* Section 4.3.6 of the GLSL 1.30 specification states:
* "It is an error to use centroid out in a fragment shader."
*
@@ -2991,7 +3578,7 @@ ast_declarator_list::hir(exec_list *instructions,
* "It is an error to use auxiliary storage qualifiers or interpolation
* qualifiers on an output in a fragment shader."
*/
- if (state->target == fragment_shader &&
+ if (state->stage == MESA_SHADER_FRAGMENT &&
this->type->qualifier.flags.q.out &&
this->type->qualifier.has_auxiliary_storage()) {
_mesa_glsl_error(&loc, state,
@@ -3047,15 +3634,15 @@ ast_declarator_list::hir(exec_list *instructions,
", integer and sampler types");
}
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "[Sampler types] can only be declared as function
- * parameters or uniform variables (see Section 4.3.5
- * "Uniform")".
+ * "[Opaque types] can only be declared as function
+ * parameters or uniform-qualified variables."
*/
- if (var_type->contains_sampler() &&
+ if (var_type->contains_opaque() &&
!this->type->qualifier.flags.q.uniform) {
- _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
+ _mesa_glsl_error(&loc, state,
+ "opaque variables must be declared uniform");
}
/* Process the initializer and add its instructions to a temporary
@@ -3065,12 +3652,27 @@ ast_declarator_list::hir(exec_list *instructions,
* instruction stream.
*/
exec_list initializer_instructions;
- ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
+
+ /* Examine var name here since var may get deleted in the next call */
+ bool var_is_gl_id = (strncmp(var->name, "gl_", 3) == 0);
+
+ ir_variable *earlier =
+ get_variable_being_redeclared(var, decl->get_location(), state,
+ false /* allow_all_redeclarations */);
+ if (earlier != NULL) {
+ if (var_is_gl_id &&
+ earlier->data.how_declared == ir_var_declared_in_block) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' has already been redeclared using "
+ "gl_PerVertex", var->name);
+ }
+ earlier->data.how_declared = ir_var_declared_normally;
+ }
if (decl->initializer != NULL) {
- result = process_initializer((earlier == NULL) ? var : earlier,
- decl, this->type,
- &initializer_instructions, state);
+ result = process_initializer((earlier == NULL) ? var : earlier,
+ decl, this->type,
+ &initializer_instructions, state);
}
/* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
@@ -3080,16 +3682,16 @@ ast_declarator_list::hir(exec_list *instructions,
* declared."
*/
if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
- _mesa_glsl_error(& loc, state,
- "const declaration of `%s' must be initialized",
- decl->identifier);
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized",
+ decl->identifier);
}
if (state->es_shader) {
- const glsl_type *const t = (earlier == NULL)
- ? var->type : earlier->type;
+ const glsl_type *const t = (earlier == NULL)
+ ? var->type : earlier->type;
- if (t->is_array() && t->length == 0)
+ if (t->is_unsized_array())
/* Section 10.17 of the GLSL ES 1.00 specification states that
* unsized array declarations have been removed from the language.
* Arrays that are sized using an initializer are still explicitly
@@ -3117,55 +3719,34 @@ ast_declarator_list::hir(exec_list *instructions,
* created for the declaration should be added to the IR stream.
*/
if (earlier == NULL) {
- /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(decl->identifier, "gl_", 3) == 0)
- _mesa_glsl_error(& loc, state,
- "identifier `%s' uses reserved `gl_' prefix",
- decl->identifier);
- else if (strstr(decl->identifier, "__")) {
- /* From page 14 (page 20 of the PDF) of the GLSL 1.10
- * spec:
- *
- * "In addition, all identifiers containing two
- * consecutive underscores (__) are reserved as
- * possible future keywords."
- */
- _mesa_glsl_error(& loc, state,
- "identifier `%s' uses reserved `__' string",
- decl->identifier);
- }
-
- /* Add the variable to the symbol table. Note that the initializer's
- * IR was already processed earlier (though it hasn't been emitted
- * yet), without the variable in scope.
- *
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- if (!state->symbols->add_variable(var)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
- "current scope", decl->identifier);
- continue;
- }
-
- /* Push the variable declaration to the top. It means that all the
- * variable declarations will appear in a funny last-to-first order,
- * but otherwise we run into trouble if a function is prototyped, a
- * global var is decled, then the function is defined with usage of
- * the global var. See glslparsertest's CorrectModule.frag.
- */
- instructions->push_head(var);
+ validate_identifier(decl->identifier, loc, state);
+
+ /* Add the variable to the symbol table. Note that the initializer's
+ * IR was already processed earlier (though it hasn't been emitted
+ * yet), without the variable in scope.
+ *
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ if (!state->symbols->add_variable(var)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
+ "current scope", decl->identifier);
+ continue;
+ }
+
+ /* Push the variable declaration to the top. It means that all the
+ * variable declarations will appear in a funny last-to-first order,
+ * but otherwise we run into trouble if a function is prototyped, a
+ * global var is decled, then the function is defined with usage of
+ * the global var. See glslparsertest's CorrectModule.frag.
+ */
+ instructions->push_head(var);
}
instructions->append_list(&initializer_instructions);
@@ -3187,7 +3768,7 @@ ast_declarator_list::hir(exec_list *instructions,
ir_rvalue *
ast_parameter_declarator::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
const struct glsl_type *type;
@@ -3198,13 +3779,13 @@ ast_parameter_declarator::hir(exec_list *instructions,
if (type == NULL) {
if (name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- name, this->identifier);
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ name, this->identifier);
} else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- this->identifier);
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ this->identifier);
}
type = glsl_type::error_type;
@@ -3224,8 +3805,8 @@ ast_parameter_declarator::hir(exec_list *instructions,
*/
if (type->is_void()) {
if (this->identifier != NULL)
- _mesa_glsl_error(& loc, state,
- "named parameter cannot have type `void'");
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
is_void = true;
return NULL;
@@ -3239,13 +3820,11 @@ ast_parameter_declarator::hir(exec_list *instructions,
/* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
* call already handled the "vec4[..] foo" case.
*/
- if (this->is_array) {
- type = process_array_type(&loc, type, this->array_size, state);
- }
+ type = process_array_type(&loc, type, this->array_specifier, state);
- if (!type->is_error() && type->array_size() == 0) {
+ if (!type->is_error() && type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
- "a declared size.");
+ "a declared size");
type = glsl_type::error_type;
}
@@ -3257,17 +3836,18 @@ ast_parameter_declarator::hir(exec_list *instructions,
* for function parameters the default mode is 'in'.
*/
apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
- true);
+ true);
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be assigned
- * into."
+ * "Opaque variables cannot be treated as l-values; hence cannot
+ * be used as out or inout function parameters, nor can they be
+ * assigned into."
*/
- if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
- && type->contains_sampler()) {
- _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
+ if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
+ && type->contains_opaque()) {
+ _mesa_glsl_error(&loc, state, "out and inout parameters cannot "
+ "contain opaque variables");
type = glsl_type::error_type;
}
@@ -3285,10 +3865,10 @@ ast_parameter_declarator::hir(exec_list *instructions,
* So for GLSL 1.10, passing an array as an out or inout parameter is not
* allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
*/
- if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
+ if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
&& type->is_array()
&& !state->check_version(120, 100, &loc,
- "Arrays cannot be out or inout parameters")) {
+ "arrays cannot be out or inout parameters")) {
type = glsl_type::error_type;
}
@@ -3302,9 +3882,9 @@ ast_parameter_declarator::hir(exec_list *instructions,
void
ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
- bool formal,
- exec_list *ir_parameters,
- _mesa_glsl_parse_state *state)
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
{
ast_parameter_declarator *void_param = NULL;
unsigned count = 0;
@@ -3314,7 +3894,7 @@ ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
param->hir(ir_parameters, state);
if (param->is_void)
- void_param = param;
+ void_param = param;
count++;
}
@@ -3323,7 +3903,7 @@ ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
YYLTYPE loc = void_param->get_location();
_mesa_glsl_error(& loc, state,
- "`void' parameter must be only parameter");
+ "`void' parameter must be only parameter");
}
}
@@ -3344,7 +3924,7 @@ emit_function(_mesa_glsl_parse_state *state, ir_function *f)
ir_rvalue *
ast_function::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
ir_function *f = NULL;
@@ -3379,25 +3959,15 @@ ast_function::hir(exec_list *instructions,
"function body", name);
}
- /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(name, "gl_", 3) == 0) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "identifier `%s' uses reserved `gl_' prefix", name);
- }
+ validate_identifier(name, this->get_location(), state);
/* Convert the list of function parameters to HIR now so that they can be
* used below to compare this function's signature with previously seen
* signatures for functions with the same name.
*/
ast_parameter_declarator::parameters_to_hir(& this->parameters,
- is_definition,
- & hir_parameters, state);
+ is_definition,
+ & hir_parameters, state);
const char *return_type_name;
const glsl_type *return_type =
@@ -3406,8 +3976,8 @@ ast_function::hir(exec_list *instructions,
if (!return_type) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state,
- "function `%s' has undeclared return type `%s'",
- name, return_type_name);
+ "function `%s' has undeclared return type `%s'",
+ name, return_type_name);
return_type = glsl_type::error_type;
}
@@ -3417,7 +3987,7 @@ ast_function::hir(exec_list *instructions,
if (this->return_type->has_qualifiers()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
- "function `%s' return type has qualifiers", name);
+ "function `%s' return type has qualifiers", name);
}
/* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
@@ -3425,22 +3995,22 @@ ast_function::hir(exec_list *instructions,
* "Arrays are allowed as arguments and as the return type. In both
* cases, the array must be explicitly sized."
*/
- if (return_type->is_array() && return_type->length == 0) {
+ if (return_type->is_unsized_array()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
- "function `%s' return type array must be explicitly "
- "sized", name);
+ "function `%s' return type array must be explicitly "
+ "sized", name);
}
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "[Sampler types] can only be declared as function parameters
- * or uniform variables (see Section 4.3.5 "Uniform")".
+ * "[Opaque types] can only be declared as function parameters
+ * or uniform-qualified variables."
*/
- if (return_type->contains_sampler()) {
+ if (return_type->contains_opaque()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state,
- "function `%s' return type can't contain a sampler",
+ "function `%s' return type can't contain an opaque type",
name);
}
@@ -3450,22 +4020,22 @@ ast_function::hir(exec_list *instructions,
*/
f = state->symbols->get_function(name);
if (f != NULL && (state->es_shader || f->has_user_signature())) {
- sig = f->exact_matching_signature(&hir_parameters);
+ sig = f->exact_matching_signature(state, &hir_parameters);
if (sig != NULL) {
- const char *badvar = sig->qualifiers_match(&hir_parameters);
- if (badvar != NULL) {
- YYLTYPE loc = this->get_location();
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
- "qualifiers don't match prototype", name, badvar);
- }
+ _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
+ "qualifiers don't match prototype", name, badvar);
+ }
- if (sig->return_type != return_type) {
- YYLTYPE loc = this->get_location();
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
- "match prototype", name);
- }
+ _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
+ "match prototype", name);
+ }
if (sig->is_defined) {
if (is_definition) {
@@ -3478,17 +4048,17 @@ ast_function::hir(exec_list *instructions,
*/
return NULL;
}
- }
+ }
}
} else {
f = new(ctx) ir_function(name);
if (!state->symbols->add_function(f)) {
- /* This function name shadows a non-function use of the same name. */
- YYLTYPE loc = this->get_location();
+ /* This function name shadows a non-function use of the same name. */
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
- "non-function", name);
- return NULL;
+ _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ return NULL;
}
emit_function(state, f);
@@ -3497,15 +4067,15 @@ ast_function::hir(exec_list *instructions,
/* Verify the return type of main() */
if (strcmp(name, "main") == 0) {
if (! return_type->is_void()) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "main() must return void");
+ _mesa_glsl_error(& loc, state, "main() must return void");
}
if (!hir_parameters.is_empty()) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
}
}
@@ -3527,7 +4097,7 @@ ast_function::hir(exec_list *instructions,
ir_rvalue *
ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
prototype->is_definition = true;
prototype->hir(instructions, state);
@@ -3544,8 +4114,8 @@ ast_function_definition::hir(exec_list *instructions,
* Add these to the symbol table.
*/
state->symbols->push_scope();
- foreach_iter(exec_list_iterator, iter, signature->parameters) {
- ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
+ foreach_list(n, &signature->parameters) {
+ ir_variable *const var = ((ir_instruction *) n)->as_variable();
assert(var != NULL);
@@ -3553,11 +4123,11 @@ ast_function_definition::hir(exec_list *instructions,
* the same name.
*/
if (state->symbols->name_declared_this_scope(var->name)) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
+ _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
} else {
- state->symbols->add_variable(var);
+ state->symbols->add_variable(var);
}
}
@@ -3573,9 +4143,9 @@ ast_function_definition::hir(exec_list *instructions,
if (!signature->return_type->is_void() && !state->found_return) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
- "%s, but no return statement",
- signature->function_name(),
- signature->return_type->name);
+ "%s, but no return statement",
+ signature->function_name(),
+ signature->return_type->name);
}
/* Function definitions do not have r-values.
@@ -3586,7 +4156,7 @@ ast_function_definition::hir(exec_list *instructions,
ir_rvalue *
ast_jump_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -3596,29 +4166,29 @@ ast_jump_statement::hir(exec_list *instructions,
assert(state->current_function);
if (opt_return_value) {
- ir_rvalue *ret = opt_return_value->hir(instructions, state);
-
- /* The value of the return type can be NULL if the shader says
- * 'return foo();' and foo() is a function that returns void.
- *
- * NOTE: The GLSL spec doesn't say that this is an error. The type
- * of the return value is void. If the return type of the function is
- * also void, then this should compile without error. Seriously.
- */
- const glsl_type *const ret_type =
- (ret == NULL) ? glsl_type::void_type : ret->type;
+ ir_rvalue *ret = opt_return_value->hir(instructions, state);
+
+ /* The value of the return type can be NULL if the shader says
+ * 'return foo();' and foo() is a function that returns void.
+ *
+ * NOTE: The GLSL spec doesn't say that this is an error. The type
+ * of the return value is void. If the return type of the function is
+ * also void, then this should compile without error. Seriously.
+ */
+ const glsl_type *const ret_type =
+ (ret == NULL) ? glsl_type::void_type : ret->type;
/* Implicit conversions are not allowed for return values prior to
* ARB_shading_language_420pack.
*/
if (state->current_function->return_type != ret_type) {
- YYLTYPE loc = this->get_location();
+ YYLTYPE loc = this->get_location();
if (state->ARB_shading_language_420pack_enable) {
if (!apply_implicit_conversion(state->current_function->return_type,
ret, state)) {
_mesa_glsl_error(& loc, state,
- "Could not implicitly convert return value "
+ "could not implicitly convert return value "
"to %s, in function `%s'",
state->current_function->return_type->name,
state->current_function->function_name());
@@ -3649,18 +4219,18 @@ ast_jump_statement::hir(exec_list *instructions,
"return argument");
}
- inst = new(ctx) ir_return(ret);
+ inst = new(ctx) ir_return(ret);
} else {
- if (state->current_function->return_type->base_type !=
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with no value, in function %s returning "
- "non-void",
- state->current_function->function_name());
- }
- inst = new(ctx) ir_return;
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
+ inst = new(ctx) ir_return;
}
state->found_return = true;
@@ -3669,11 +4239,11 @@ ast_jump_statement::hir(exec_list *instructions,
}
case ast_discard:
- if (state->target != fragment_shader) {
- YYLTYPE loc = this->get_location();
+ if (state->stage != MESA_SHADER_FRAGMENT) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "`discard' may only appear in a fragment shader");
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
}
instructions->push_tail(new(ctx) ir_discard);
break;
@@ -3681,51 +4251,55 @@ ast_jump_statement::hir(exec_list *instructions,
case ast_break:
case ast_continue:
if (mode == ast_continue &&
- state->loop_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
+ state->loop_nesting_ast == NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "continue may only appear in a loop");
+ _mesa_glsl_error(& loc, state, "continue may only appear in a loop");
} else if (mode == ast_break &&
- state->loop_nesting_ast == NULL &&
- state->switch_state.switch_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
+ state->loop_nesting_ast == NULL &&
+ state->switch_state.switch_nesting_ast == NULL) {
+ YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "break may only appear in a loop or a switch");
+ _mesa_glsl_error(& loc, state,
+ "break may only appear in a loop or a switch");
} else {
- /* For a loop, inline the for loop expression again,
- * since we don't know where near the end of
- * the loop body the normal copy of it
- * is going to be placed.
- */
- if (state->loop_nesting_ast != NULL &&
- mode == ast_continue &&
- state->loop_nesting_ast->rest_expression) {
- state->loop_nesting_ast->rest_expression->hir(instructions,
- state);
- }
-
- if (state->switch_state.is_switch_innermost &&
- mode == ast_break) {
- /* Force break out of switch by setting is_break switch state.
- */
- ir_variable *const is_break_var = state->switch_state.is_break_var;
- ir_dereference_variable *const deref_is_break_var =
- new(ctx) ir_dereference_variable(is_break_var);
- ir_constant *const true_val = new(ctx) ir_constant(true);
- ir_assignment *const set_break_var =
- new(ctx) ir_assignment(deref_is_break_var, true_val);
+ /* For a loop, inline the for loop expression again, since we don't
+ * know where near the end of the loop body the normal copy of it is
+ * going to be placed. Same goes for the condition for a do-while
+ * loop.
+ */
+ if (state->loop_nesting_ast != NULL &&
+ mode == ast_continue) {
+ if (state->loop_nesting_ast->rest_expression) {
+ state->loop_nesting_ast->rest_expression->hir(instructions,
+ state);
+ }
+ if (state->loop_nesting_ast->mode ==
+ ast_iteration_statement::ast_do_while) {
+ state->loop_nesting_ast->condition_to_hir(instructions, state);
+ }
+ }
+
+ if (state->switch_state.is_switch_innermost &&
+ mode == ast_break) {
+ /* Force break out of switch by setting is_break switch state.
+ */
+ ir_variable *const is_break_var = state->switch_state.is_break_var;
+ ir_dereference_variable *const deref_is_break_var =
+ new(ctx) ir_dereference_variable(is_break_var);
+ ir_constant *const true_val = new(ctx) ir_constant(true);
+ ir_assignment *const set_break_var =
+ new(ctx) ir_assignment(deref_is_break_var, true_val);
- instructions->push_tail(set_break_var);
- }
- else {
- ir_loop_jump *const jump =
- new(ctx) ir_loop_jump((mode == ast_break)
- ? ir_loop_jump::jump_break
- : ir_loop_jump::jump_continue);
- instructions->push_tail(jump);
- }
+ instructions->push_tail(set_break_var);
+ }
+ else {
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump((mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
}
break;
@@ -3739,7 +4313,7 @@ ast_jump_statement::hir(exec_list *instructions,
ir_rvalue *
ast_selection_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -3758,7 +4332,7 @@ ast_selection_statement::hir(exec_list *instructions,
YYLTYPE loc = this->condition->get_location();
_mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
- "boolean");
+ "boolean");
}
ir_if *const stmt = new(ctx) ir_if(condition);
@@ -3785,7 +4359,7 @@ ast_selection_statement::hir(exec_list *instructions,
ir_rvalue *
ast_switch_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -3802,9 +4376,9 @@ ast_switch_statement::hir(exec_list *instructions,
YYLTYPE loc = this->test_expression->get_location();
_mesa_glsl_error(& loc,
- state,
- "switch-statement expression must be scalar "
- "integer");
+ state,
+ "switch-statement expression must be scalar "
+ "integer");
}
/* Track the switch-statement nesting in a stack-like manner.
@@ -3822,27 +4396,28 @@ ast_switch_statement::hir(exec_list *instructions,
ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
state->switch_state.is_fallthru_var =
new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_fallthru_tmp",
- ir_var_temporary);
+ "switch_is_fallthru_tmp",
+ ir_var_temporary);
instructions->push_tail(state->switch_state.is_fallthru_var);
ir_dereference_variable *deref_is_fallthru_var =
new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
- is_fallthru_val));
+ is_fallthru_val));
/* Initalize is_break state to false.
*/
ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
- state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_break_tmp",
- ir_var_temporary);
+ state->switch_state.is_break_var =
+ new(ctx) ir_variable(glsl_type::bool_type,
+ "switch_is_break_tmp",
+ ir_var_temporary);
instructions->push_tail(state->switch_state.is_break_var);
ir_dereference_variable *deref_is_break_var =
new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
- is_break_val));
+ is_break_val));
/* Cache test expression.
*/
@@ -3863,7 +4438,7 @@ ast_switch_statement::hir(exec_list *instructions,
void
ast_switch_statement::test_to_hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -3873,8 +4448,8 @@ ast_switch_statement::test_to_hir(exec_list *instructions,
state);
state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
- "switch_test_tmp",
- ir_var_temporary);
+ "switch_test_tmp",
+ ir_var_temporary);
ir_dereference_variable *deref_test_var =
new(ctx) ir_dereference_variable(state->switch_state.test_var);
@@ -3885,7 +4460,7 @@ ast_switch_statement::test_to_hir(exec_list *instructions,
ir_rvalue *
ast_switch_body::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (stmts != NULL)
stmts->hir(instructions, state);
@@ -3896,7 +4471,7 @@ ast_switch_body::hir(exec_list *instructions,
ir_rvalue *
ast_case_statement_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
case_stmt->hir(instructions, state);
@@ -3907,7 +4482,7 @@ ast_case_statement_list::hir(exec_list *instructions,
ir_rvalue *
ast_case_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
labels->hir(instructions, state);
@@ -3919,8 +4494,8 @@ ast_case_statement::hir(exec_list *instructions,
new(state) ir_dereference_variable(state->switch_state.is_break_var);
ir_assignment *const reset_fallthru_on_break =
new(state) ir_assignment(deref_is_fallthru_var,
- false_val,
- deref_is_break_var);
+ false_val,
+ deref_is_break_var);
instructions->push_tail(reset_fallthru_on_break);
/* Guard case statements depending on fallthru state. */
@@ -3940,7 +4515,7 @@ ast_case_statement::hir(exec_list *instructions,
ir_rvalue *
ast_case_label_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
foreach_list_typed (ast_case_label, label, link, & this->labels)
label->hir(instructions, state);
@@ -3951,7 +4526,7 @@ ast_case_label_list::hir(exec_list *instructions,
ir_rvalue *
ast_case_label::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -3969,62 +4544,57 @@ ast_case_label::hir(exec_list *instructions,
ir_constant *label_const = label_rval->constant_expression_value();
if (!label_const) {
- YYLTYPE loc = this->test_value->get_location();
+ YYLTYPE loc = this->test_value->get_location();
- _mesa_glsl_error(& loc, state,
- "switch statement case label must be a "
- "constant expression");
+ _mesa_glsl_error(& loc, state,
+ "switch statement case label must be a "
+ "constant expression");
- /* Stuff a dummy value in to allow processing to continue. */
- label_const = new(ctx) ir_constant(0);
+ /* Stuff a dummy value in to allow processing to continue. */
+ label_const = new(ctx) ir_constant(0);
} else {
- ast_expression *previous_label = (ast_expression *)
- hash_table_find(state->switch_state.labels_ht,
- (void *)(uintptr_t)label_const->value.u[0]);
-
- if (previous_label) {
- YYLTYPE loc = this->test_value->get_location();
- _mesa_glsl_error(& loc, state,
- "duplicate case value");
-
- loc = previous_label->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the previous case label");
- } else {
- hash_table_insert(state->switch_state.labels_ht,
- this->test_value,
- (void *)(uintptr_t)label_const->value.u[0]);
- }
+ ast_expression *previous_label = (ast_expression *)
+ hash_table_find(state->switch_state.labels_ht,
+ (void *)(uintptr_t)label_const->value.u[0]);
+
+ if (previous_label) {
+ YYLTYPE loc = this->test_value->get_location();
+ _mesa_glsl_error(& loc, state, "duplicate case value");
+
+ loc = previous_label->get_location();
+ _mesa_glsl_error(& loc, state, "this is the previous case label");
+ } else {
+ hash_table_insert(state->switch_state.labels_ht,
+ this->test_value,
+ (void *)(uintptr_t)label_const->value.u[0]);
+ }
}
ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->switch_state.test_var);
+ new(ctx) ir_dereference_variable(state->switch_state.test_var);
ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
- label_const,
- deref_test_var);
+ label_const,
+ deref_test_var);
ir_assignment *set_fallthru_on_test =
- new(ctx) ir_assignment(deref_fallthru_var,
- true_val,
- test_cond);
+ new(ctx) ir_assignment(deref_fallthru_var, true_val, test_cond);
instructions->push_tail(set_fallthru_on_test);
} else { /* default case */
if (state->switch_state.previous_default) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "multiple default labels in one switch");
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "multiple default labels in one switch");
- loc = state->switch_state.previous_default->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the first default label");
+ loc = state->switch_state.previous_default->get_location();
+ _mesa_glsl_error(& loc, state, "this is the first default label");
}
state->switch_state.previous_default = this;
/* Set falltrhu state. */
ir_assignment *set_fallthru =
- new(ctx) ir_assignment(deref_fallthru_var, true_val);
+ new(ctx) ir_assignment(deref_fallthru_var, true_val);
instructions->push_tail(set_fallthru);
}
@@ -4034,35 +4604,35 @@ ast_case_label::hir(exec_list *instructions,
}
void
-ast_iteration_statement::condition_to_hir(ir_loop *stmt,
- struct _mesa_glsl_parse_state *state)
+ast_iteration_statement::condition_to_hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
if (condition != NULL) {
ir_rvalue *const cond =
- condition->hir(& stmt->body_instructions, state);
+ condition->hir(instructions, state);
if ((cond == NULL)
- || !cond->type->is_boolean() || !cond->type->is_scalar()) {
- YYLTYPE loc = condition->get_location();
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
- _mesa_glsl_error(& loc, state,
- "loop condition must be scalar boolean");
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
} else {
- /* As the first code in the loop body, generate a block that looks
- * like 'if (!condition) break;' as the loop termination condition.
- */
- ir_rvalue *const not_cond =
- new(ctx) ir_expression(ir_unop_logic_not, cond);
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new(ctx) ir_expression(ir_unop_logic_not, cond);
- ir_if *const if_stmt = new(ctx) ir_if(not_cond);
+ ir_if *const if_stmt = new(ctx) ir_if(not_cond);
- ir_jump *const break_stmt =
- new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+ ir_jump *const break_stmt =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
- if_stmt->then_instructions.push_tail(break_stmt);
- stmt->body_instructions.push_tail(if_stmt);
+ if_stmt->then_instructions.push_tail(break_stmt);
+ instructions->push_tail(if_stmt);
}
}
}
@@ -4070,7 +4640,7 @@ ast_iteration_statement::condition_to_hir(ir_loop *stmt,
ir_rvalue *
ast_iteration_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
@@ -4097,7 +4667,7 @@ ast_iteration_statement::hir(exec_list *instructions,
state->switch_state.is_switch_innermost = false;
if (mode != ast_do_while)
- condition_to_hir(stmt, state);
+ condition_to_hir(&stmt->body_instructions, state);
if (body != NULL)
body->hir(& stmt->body_instructions, state);
@@ -4106,7 +4676,7 @@ ast_iteration_statement::hir(exec_list *instructions,
rest_expression->hir(& stmt->body_instructions, state);
if (mode == ast_do_while)
- condition_to_hir(stmt, state);
+ condition_to_hir(&stmt->body_instructions, state);
if (mode != ast_do_while)
state->symbols->pop_scope();
@@ -4162,7 +4732,7 @@ is_valid_default_precision_type(const struct glsl_type *const type)
ir_rvalue *
ast_type_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (this->default_precision == ast_precision_none && this->structure == NULL)
return NULL;
@@ -4189,7 +4759,7 @@ ast_type_specifier::hir(exec_list *instructions,
return NULL;
}
- if (this->is_array) {
+ if (this->array_specifier != NULL) {
_mesa_glsl_error(&loc, state,
"default precision statements do not apply to "
"arrays");
@@ -4200,14 +4770,14 @@ ast_type_specifier::hir(exec_list *instructions,
state->symbols->get_type(this->type_name);
if (!is_valid_default_precision_type(type)) {
_mesa_glsl_error(&loc, state,
- "default precision statements apply only to types "
+ "default precision statements apply only to "
"float, int, and sampler types");
return NULL;
}
if (type->base_type == GLSL_TYPE_FLOAT
&& state->es_shader
- && state->target == fragment_shader) {
+ && state->stage == MESA_SHADER_FRAGMENT) {
/* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
* spec says:
*
@@ -4274,18 +4844,24 @@ ast_type_specifier::hir(exec_list *instructions,
* AST for each can be processed the same way into a set of
* \c glsl_struct_field to describe the members.
*
+ * If we're processing an interface block, var_mode should be the type of the
+ * interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform).
+ * If we're processing a structure, var_mode should be ir_var_auto.
+ *
* \return
* The number of fields processed. A pointer to the array structure fields is
* stored in \c *fields_ret.
*/
unsigned
ast_process_structure_or_interface_block(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- exec_list *declarations,
- YYLTYPE &loc,
- glsl_struct_field **fields_ret,
+ struct _mesa_glsl_parse_state *state,
+ exec_list *declarations,
+ YYLTYPE &loc,
+ glsl_struct_field **fields_ret,
bool is_interface,
- bool block_row_major)
+ bool block_row_major,
+ bool allow_reserved_names,
+ ir_variable_mode var_mode)
{
unsigned decl_count = 0;
@@ -4296,7 +4872,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
*/
foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
foreach_list_const (decl_ptr, & decl_list->declarations) {
- decl_count++;
+ decl_count++;
}
}
@@ -4306,7 +4882,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
* other structure definitions or in interface blocks are processed.
*/
glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
- decl_count);
+ decl_count);
unsigned i = 0;
foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
@@ -4318,21 +4894,21 @@ ast_process_structure_or_interface_block(exec_list *instructions,
* embedded structure definitions have been removed from the language.
*/
if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
- "not allowed in GLSL ES 1.00.");
+ _mesa_glsl_error(&loc, state, "embedded structure definitions are "
+ "not allowed in GLSL ES 1.00");
}
const glsl_type *decl_type =
decl_list->type->glsl_type(& type_name, state);
foreach_list_typed (ast_declaration, decl, link,
- &decl_list->declarations) {
- /* From the GL_ARB_uniform_buffer_object spec:
+ &decl_list->declarations) {
+ if (!allow_reserved_names)
+ validate_identifier(decl->identifier, loc, state);
+
+ /* From section 4.3.9 of the GLSL 4.40 spec:
*
- * "Sampler types are not allowed inside of uniform
- * blocks. All other types, arrays, and structures
- * allowed for uniforms are allowed within a uniform
- * block."
+ * "[In interface blocks] opaque types are not allowed."
*
* It should be impossible for decl_type to be NULL here. Cases that
* might naturally lead to decl_type being NULL, especially for the
@@ -4342,10 +4918,32 @@ ast_process_structure_or_interface_block(exec_list *instructions,
const struct glsl_type *field_type =
decl_type != NULL ? decl_type : glsl_type::error_type;
- if (is_interface && field_type->contains_sampler()) {
+ if (is_interface && field_type->contains_opaque()) {
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state,
+ "uniform in non-default uniform block contains "
+ "opaque variable");
+ }
+
+ if (field_type->contains_atomic()) {
+ /* FINISHME: Add a spec quotation here once updated spec
+ * FINISHME: language is available. See Khronos bug #10903
+ * FINISHME: on whether atomic counters are allowed in
+ * FINISHME: structures.
+ */
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state, "atomic counter in structure or "
+ "uniform block");
+ }
+
+ if (field_type->contains_image()) {
+ /* FINISHME: Same problem as with atomic counters.
+ * FINISHME: Request clarification from Khronos and add
+ * FINISHME: spec quotation here.
+ */
YYLTYPE loc = decl_list->get_location();
_mesa_glsl_error(&loc, state,
- "Uniform in non-default uniform block contains sampler\n");
+ "image in structure or uniform block");
}
const struct ast_type_qualifier *const qual =
@@ -4359,12 +4957,15 @@ ast_process_structure_or_interface_block(exec_list *instructions,
"members");
}
- if (decl->is_array) {
- field_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- }
+ field_type = process_array_type(&loc, decl_type,
+ decl->array_specifier, state);
fields[i].type = field_type;
- fields[i].name = decl->identifier;
+ fields[i].name = decl->identifier;
+ fields[i].location = -1;
+ fields[i].interpolation =
+ interpret_interpolation_qualifier(qual, var_mode, state, &loc);
+ fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
+ fields[i].sample = qual->flags.q.sample ? 1 : 0;
if (qual->flags.q.row_major || qual->flags.q.column_major) {
if (!qual->flags.q.uniform) {
@@ -4390,7 +4991,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
fields[i].row_major = false;
}
- i++;
+ i++;
}
}
@@ -4403,7 +5004,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
ir_rvalue *
ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
@@ -4437,12 +5038,16 @@ ast_struct_specifier::hir(exec_list *instructions,
glsl_struct_field *fields;
unsigned decl_count =
ast_process_structure_or_interface_block(instructions,
- state,
- &this->declarations,
- loc,
- &fields,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
false,
- false);
+ false,
+ false /* allow_reserved_names */,
+ ir_var_auto);
+
+ validate_identifier(this->name, loc, state);
const glsl_type *t =
glsl_type::get_record_instance(fields, decl_count, this->name);
@@ -4451,12 +5056,12 @@ ast_struct_specifier::hir(exec_list *instructions,
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
const glsl_type **s = reralloc(state, state->user_structures,
- const glsl_type *,
- state->num_user_structures + 1);
+ const glsl_type *,
+ state->num_user_structures + 1);
if (s != NULL) {
- s[state->num_user_structures] = t;
- state->user_structures = s;
- state->num_user_structures++;
+ s[state->num_user_structures] = t;
+ state->user_structures = s;
+ state->num_user_structures++;
}
}
@@ -4467,9 +5072,42 @@ ast_struct_specifier::hir(exec_list *instructions,
return NULL;
}
+
+/**
+ * Visitor class which detects whether a given interface block has been used.
+ */
+class interface_block_usage_visitor : public ir_hierarchical_visitor
+{
+public:
+ interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
+ : mode(mode), block(block), found(false)
+ {
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ if (ir->var->data.mode == mode && ir->var->get_interface_type() == block) {
+ found = true;
+ return visit_stop;
+ }
+ return visit_continue;
+ }
+
+ bool usage_found() const
+ {
+ return this->found;
+ }
+
+private:
+ ir_variable_mode mode;
+ const glsl_type *block;
+ bool found;
+};
+
+
ir_rvalue *
ast_interface_block::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
@@ -4488,18 +5126,6 @@ ast_interface_block::hir(exec_list *instructions,
packing = GLSL_INTERFACE_PACKING_STD140;
}
- bool block_row_major = this->layout.flags.q.row_major;
- exec_list declared_variables;
- glsl_struct_field *fields;
- unsigned int num_variables =
- ast_process_structure_or_interface_block(&declared_variables,
- state,
- &this->declarations,
- loc,
- &fields,
- true,
- block_row_major);
-
ir_variable_mode var_mode;
const char *iface_type_name;
if (this->layout.flags.q.in) {
@@ -4517,6 +5143,123 @@ ast_interface_block::hir(exec_list *instructions,
assert(!"interface block layout qualifier not found!");
}
+ bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
+ bool block_row_major = this->layout.flags.q.row_major;
+ exec_list declared_variables;
+ glsl_struct_field *fields;
+ unsigned int num_variables =
+ ast_process_structure_or_interface_block(&declared_variables,
+ state,
+ &this->declarations,
+ loc,
+ &fields,
+ true,
+ block_row_major,
+ redeclaring_per_vertex,
+ var_mode);
+
+ if (!redeclaring_per_vertex)
+ validate_identifier(this->block_name, loc, state);
+
+ const glsl_type *earlier_per_vertex = NULL;
+ if (redeclaring_per_vertex) {
+ /* Find the previous declaration of gl_PerVertex. If we're redeclaring
+ * the named interface block gl_in, we can find it by looking at the
+ * previous declaration of gl_in. Otherwise we can find it by looking
+ * at the previous decalartion of any of the built-in outputs,
+ * e.g. gl_Position.
+ *
+ * Also check that the instance name and array-ness of the redeclaration
+ * are correct.
+ */
+ switch (var_mode) {
+ case ir_var_shader_in:
+ if (ir_variable *earlier_gl_in =
+ state->symbols->get_variable("gl_in")) {
+ earlier_per_vertex = earlier_gl_in->get_interface_type();
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex input not allowed "
+ "in the %s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ }
+ if (this->instance_name == NULL ||
+ strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL) {
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex input must be redeclared as "
+ "gl_in[]");
+ }
+ break;
+ case ir_var_shader_out:
+ if (ir_variable *earlier_gl_Position =
+ state->symbols->get_variable("gl_Position")) {
+ earlier_per_vertex = earlier_gl_Position->get_interface_type();
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex output not "
+ "allowed in the %s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ }
+ if (this->instance_name != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex input may not be redeclared with "
+ "an instance name");
+ }
+ break;
+ default:
+ _mesa_glsl_error(&loc, state,
+ "gl_PerVertex must be declared as an input or an "
+ "output");
+ break;
+ }
+
+ if (earlier_per_vertex == NULL) {
+ /* An error has already been reported. Bail out to avoid null
+ * dereferences later in this function.
+ */
+ return NULL;
+ }
+
+ /* Copy locations from the old gl_PerVertex interface block. */
+ for (unsigned i = 0; i < num_variables; i++) {
+ int j = earlier_per_vertex->field_index(fields[i].name);
+ if (j == -1) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex must be a subset "
+ "of the built-in members of gl_PerVertex");
+ } else {
+ fields[i].location =
+ earlier_per_vertex->fields.structure[j].location;
+ fields[i].interpolation =
+ earlier_per_vertex->fields.structure[j].interpolation;
+ fields[i].centroid =
+ earlier_per_vertex->fields.structure[j].centroid;
+ fields[i].sample =
+ earlier_per_vertex->fields.structure[j].sample;
+ }
+ }
+
+ /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
+ * spec:
+ *
+ * If a built-in interface block is redeclared, it must appear in
+ * the shader before any use of any member included in the built-in
+ * declaration, or a compilation error will result.
+ *
+ * This appears to be a clarification to the behaviour established for
+ * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
+ * regardless of GLSL version.
+ */
+ interface_block_usage_visitor v(var_mode, earlier_per_vertex);
+ v.run(instructions);
+ if (v.usage_found()) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of a built-in interface block must "
+ "appear before any use of any member of the "
+ "interface block");
+ }
+ }
+
const glsl_type *block_type =
glsl_type::get_interface_instance(fields,
num_variables,
@@ -4525,8 +5268,8 @@ ast_interface_block::hir(exec_list *instructions,
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "Interface block `%s' with type `%s' "
- "already taken in the current scope.\n",
+ _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
+ "already taken in the current scope",
this->block_name, iface_type_name);
}
@@ -4535,6 +5278,19 @@ ast_interface_block::hir(exec_list *instructions,
*/
assert(declared_variables.is_empty());
+ /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
+ *
+ * Geometry shader input variables get the per-vertex values written
+ * out by vertex shader output variables of the same names. Since a
+ * geometry shader operates on a set of vertices, each input varying
+ * variable (or input block, see interface blocks below) needs to be
+ * declared as an array.
+ */
+ if (state->stage == MESA_SHADER_GEOMETRY && this->array_specifier == NULL &&
+ var_mode == ir_var_shader_in) {
+ _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
+ }
+
/* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
* says:
*
@@ -4543,11 +5299,57 @@ ast_interface_block::hir(exec_list *instructions,
* field selector ( . ) operator (analogously to structures)."
*/
if (this->instance_name) {
+ if (redeclaring_per_vertex) {
+ /* When a built-in in an unnamed interface block is redeclared,
+ * get_variable_being_redeclared() calls
+ * check_builtin_array_max_size() to make sure that built-in array
+ * variables aren't redeclared to illegal sizes. But we're looking
+ * at a redeclaration of a named built-in interface block. So we
+ * have to manually call check_builtin_array_max_size() for all parts
+ * of the interface that are arrays.
+ */
+ for (unsigned i = 0; i < num_variables; i++) {
+ if (fields[i].type->is_array()) {
+ const unsigned size = fields[i].type->array_size();
+ check_builtin_array_max_size(fields[i].name, size, loc, state);
+ }
+ }
+ } else {
+ validate_identifier(this->instance_name, loc, state);
+ }
+
ir_variable *var;
- if (this->array_size != NULL) {
+ if (this->array_specifier != NULL) {
+ /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
+ *
+ * For uniform blocks declared an array, each individual array
+ * element corresponds to a separate buffer object backing one
+ * instance of the block. As the array size indicates the number
+ * of buffer objects needed, uniform block array declarations
+ * must specify an array size.
+ *
+ * And a few paragraphs later:
+ *
+ * Geometry shader input blocks must be declared as arrays and
+ * follow the array declaration and linking rules for all
+ * geometry shader inputs. All other input and output block
+ * arrays must specify an array size.
+ *
+ * The upshot of this is that the only circumstance where an
+ * interface array size *doesn't* need to be specified is on a
+ * geometry shader input.
+ */
+ if (this->array_specifier->is_unsized_array &&
+ (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
+ _mesa_glsl_error(&loc, state,
+ "only geometry shader inputs may be unsized "
+ "instance block arrays");
+
+ }
+
const glsl_type *block_array_type =
- process_array_type(&loc, block_type, this->array_size, state);
+ process_array_type(&loc, block_type, this->array_specifier, state);
var = new(state) ir_variable(block_array_type,
this->instance_name,
@@ -4558,40 +5360,265 @@ ast_interface_block::hir(exec_list *instructions,
var_mode);
}
- var->interface_type = block_type;
- state->symbols->add_variable(var);
- instructions->push_tail(var);
+ if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
+ handle_geometry_shader_input_decl(state, loc, var);
+
+ if (ir_variable *earlier =
+ state->symbols->get_variable(this->instance_name)) {
+ if (!redeclaring_per_vertex) {
+ _mesa_glsl_error(&loc, state, "`%s' redeclared",
+ this->instance_name);
+ }
+ earlier->data.how_declared = ir_var_declared_normally;
+ earlier->type = var->type;
+ earlier->reinit_interface_type(block_type);
+ delete var;
+ } else {
+ /* Propagate the "binding" keyword into this UBO's fields;
+ * the UBO declaration itself doesn't get an ir_variable unless it
+ * has an instance name. This is ugly.
+ */
+ var->data.explicit_binding = this->layout.flags.q.explicit_binding;
+ var->data.binding = this->layout.binding;
+
+ state->symbols->add_variable(var);
+ instructions->push_tail(var);
+ }
} else {
/* In order to have an array size, the block must also be declared with
- * an instane name.
+ * an instance name.
*/
- assert(this->array_size == NULL);
+ assert(this->array_specifier == NULL);
for (unsigned i = 0; i < num_variables; i++) {
ir_variable *var =
new(state) ir_variable(fields[i].type,
ralloc_strdup(state, fields[i].name),
var_mode);
- var->interface_type = block_type;
+ var->data.interpolation = fields[i].interpolation;
+ var->data.centroid = fields[i].centroid;
+ var->data.sample = fields[i].sample;
+ var->init_interface_type(block_type);
+
+ if (redeclaring_per_vertex) {
+ ir_variable *earlier =
+ get_variable_being_redeclared(var, loc, state,
+ true /* allow_all_redeclarations */);
+ if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex can only "
+ "include built-in variables");
+ } else if (earlier->data.how_declared == ir_var_declared_normally) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' has already been redeclared", var->name);
+ } else {
+ earlier->data.how_declared = ir_var_declared_in_block;
+ earlier->reinit_interface_type(block_type);
+ }
+ continue;
+ }
+
+ if (state->symbols->get_variable(var->name) != NULL)
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
/* Propagate the "binding" keyword into this UBO's fields;
* the UBO declaration itself doesn't get an ir_variable unless it
* has an instance name. This is ugly.
*/
- var->explicit_binding = this->layout.flags.q.explicit_binding;
- var->binding = this->layout.binding;
+ var->data.explicit_binding = this->layout.flags.q.explicit_binding;
+ var->data.binding = this->layout.binding;
state->symbols->add_variable(var);
instructions->push_tail(var);
}
+
+ if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
+ /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
+ *
+ * It is also a compilation error ... to redeclare a built-in
+ * block and then use a member from that built-in block that was
+ * not included in the redeclaration.
+ *
+ * This appears to be a clarification to the behaviour established
+ * for gl_PerVertex by GLSL 1.50, therefore we implement this
+ * behaviour regardless of GLSL version.
+ *
+ * To prevent the shader from using a member that was not included in
+ * the redeclaration, we disable any ir_variables that are still
+ * associated with the old declaration of gl_PerVertex (since we've
+ * already updated all of the variables contained in the new
+ * gl_PerVertex to point to it).
+ *
+ * As a side effect this will prevent
+ * validate_intrastage_interface_blocks() from getting confused and
+ * thinking there are conflicting definitions of gl_PerVertex in the
+ * shader.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ if (var != NULL &&
+ var->get_interface_type() == earlier_per_vertex &&
+ var->data.mode == var_mode) {
+ if (var->data.how_declared == ir_var_declared_normally) {
+ _mesa_glsl_error(&loc, state,
+ "redeclaration of gl_PerVertex cannot "
+ "follow a redeclaration of `%s'",
+ var->name);
+ }
+ state->symbols->disable_variable(var->name);
+ var->remove();
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_gs_input_layout::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+
+ /* If any geometry input layout declaration preceded this one, make sure it
+ * was consistent with this one.
+ */
+ if (state->gs_input_prim_type_specified &&
+ state->in_qualifier->prim_type != this->prim_type) {
+ _mesa_glsl_error(&loc, state,
+ "geometry shader input layout does not match"
+ " previous declaration");
+ return NULL;
+ }
+
+ /* If any shader inputs occurred before this declaration and specified an
+ * array size, make sure the size they specified is consistent with the
+ * primitive type.
+ */
+ unsigned num_vertices = vertices_per_prim(this->prim_type);
+ if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "this geometry shader input layout implies %u vertices"
+ " per primitive, but a previous input is declared"
+ " with size %u", num_vertices, state->gs_input_size);
+ return NULL;
+ }
+
+ state->gs_input_prim_type_specified = true;
+
+ /* If any shader inputs occurred before this declaration and did not
+ * specify an array size, their size is determined now.
+ */
+ foreach_list (node, instructions) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (var == NULL || var->data.mode != ir_var_shader_in)
+ continue;
+
+ /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
+ * array; skip it.
+ */
+
+ if (var->type->is_unsized_array()) {
+ if (var->data.max_array_access >= num_vertices) {
+ _mesa_glsl_error(&loc, state,
+ "this geometry shader input layout implies %u"
+ " vertices, but an access to element %u of input"
+ " `%s' already exists", num_vertices,
+ var->data.max_array_access, var->name);
+ } else {
+ var->type = glsl_type::get_array_instance(var->type->fields.array,
+ num_vertices);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_cs_input_layout::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc = this->get_location();
+
+ /* If any compute input layout declaration preceded this one, make sure it
+ * was consistent with this one.
+ */
+ if (state->cs_input_local_size_specified) {
+ for (int i = 0; i < 3; i++) {
+ if (state->cs_input_local_size[i] != this->local_size[i]) {
+ _mesa_glsl_error(&loc, state,
+ "compute shader input layout does not match"
+ " previous declaration");
+ return NULL;
+ }
+ }
+ }
+
+ /* From the ARB_compute_shader specification:
+ *
+ * If the local size of the shader in any dimension is greater
+ * than the maximum size supported by the implementation for that
+ * dimension, a compile-time error results.
+ *
+ * It is not clear from the spec how the error should be reported if
+ * the total size of the work group exceeds
+ * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to
+ * report it at compile time as well.
+ */
+ GLuint64 total_invocations = 1;
+ for (int i = 0; i < 3; i++) {
+ if (this->local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
+ _mesa_glsl_error(&loc, state,
+ "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
+ " (%d)", 'x' + i,
+ state->ctx->Const.MaxComputeWorkGroupSize[i]);
+ break;
+ }
+ total_invocations *= this->local_size[i];
+ if (total_invocations >
+ state->ctx->Const.MaxComputeWorkGroupInvocations) {
+ _mesa_glsl_error(&loc, state,
+ "product of local_sizes exceeds "
+ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)",
+ state->ctx->Const.MaxComputeWorkGroupInvocations);
+ break;
+ }
}
+ state->cs_input_local_size_specified = true;
+ for (int i = 0; i < 3; i++)
+ state->cs_input_local_size[i] = this->local_size[i];
+
+ /* We may now declare the built-in constant gl_WorkGroupSize (see
+ * builtin_variable_generator::generate_constants() for why we didn't
+ * declare it earlier).
+ */
+ ir_variable *var = new(state->symbols)
+ ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto);
+ var->data.how_declared = ir_var_declared_implicitly;
+ var->data.read_only = true;
+ instructions->push_tail(var);
+ state->symbols->add_variable(var);
+ ir_constant_data data;
+ memset(&data, 0, sizeof(data));
+ for (int i = 0; i < 3; i++)
+ data.i[i] = this->local_size[i];
+ var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->constant_initializer =
+ new(var) ir_constant(glsl_type::ivec3_type, &data);
+ var->data.has_initializer = true;
+
return NULL;
}
+
static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
- exec_list *instructions)
+ exec_list *instructions)
{
bool gl_FragColor_assigned = false;
bool gl_FragData_assigned = false;
@@ -4605,19 +5632,19 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
foreach_list(node, instructions) {
ir_variable *var = ((ir_instruction *)node)->as_variable();
- if (!var || !var->assigned)
- continue;
+ if (!var || !var->data.assigned)
+ continue;
if (strcmp(var->name, "gl_FragColor") == 0)
- gl_FragColor_assigned = true;
+ gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0)
- gl_FragData_assigned = true;
+ gl_FragData_assigned = true;
else if (strncmp(var->name, "gl_", 3) != 0) {
- if (state->target == fragment_shader &&
- var->mode == ir_var_shader_out) {
- user_defined_fs_output_assigned = true;
- user_defined_fs_output = var;
- }
+ if (state->stage == MESA_SHADER_FRAGMENT &&
+ var->data.mode == ir_var_shader_out) {
+ user_defined_fs_output_assigned = true;
+ user_defined_fs_output = var;
+ }
}
}
@@ -4638,14 +5665,66 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
*/
if (gl_FragColor_assigned && gl_FragData_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'\n");
+ "`gl_FragColor' and `gl_FragData'");
} else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `%s'\n",
- user_defined_fs_output->name);
+ "`gl_FragColor' and `%s'",
+ user_defined_fs_output->name);
} else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
_mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragData' and `%s'\n",
- user_defined_fs_output->name);
+ "`gl_FragData' and `%s'",
+ user_defined_fs_output->name);
+ }
+}
+
+
+static void
+remove_per_vertex_blocks(exec_list *instructions,
+ _mesa_glsl_parse_state *state, ir_variable_mode mode)
+{
+ /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
+ * if it exists in this shader type.
+ */
+ const glsl_type *per_vertex = NULL;
+ switch (mode) {
+ case ir_var_shader_in:
+ if (ir_variable *gl_in = state->symbols->get_variable("gl_in"))
+ per_vertex = gl_in->get_interface_type();
+ break;
+ case ir_var_shader_out:
+ if (ir_variable *gl_Position =
+ state->symbols->get_variable("gl_Position")) {
+ per_vertex = gl_Position->get_interface_type();
+ }
+ break;
+ default:
+ assert(!"Unexpected mode");
+ break;
+ }
+
+ /* If we didn't find a built-in gl_PerVertex interface block, then we don't
+ * need to do anything.
+ */
+ if (per_vertex == NULL)
+ return;
+
+ /* If the interface block is used by the shader, then we don't need to do
+ * anything.
+ */
+ interface_block_usage_visitor v(mode, per_vertex);
+ v.run(instructions);
+ if (v.usage_found())
+ return;
+
+ /* Remove any ir_variable declarations that refer to the interface block
+ * we're removing.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ if (var != NULL && var->get_interface_type() == per_vertex &&
+ var->data.mode == mode) {
+ state->symbols->disable_variable(var->name);
+ var->remove();
+ }
}
}